Cogmind - Beta 9.2 @@@ ROGUE MODE // 2020.01.01 @ 12:56:04 Player: Delget Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1957) 1957 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-74) -74 TOTAL SCORE: 5098 Bonus ------- Follower Combat Kills 95 Friendly Fire -169 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 288/290 System Corruption 12% Temperature Cool (67) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Enhanced Nuclear Core Carbon-fiber Leg Remote Datajack [Rating: 38] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 1 . 1 1 . Weapon 3 | . . . 1 . 1 1 . Parts Attached 63 | 6 1 1 11 . 9 24 11 Power 12 | 1 . 1 1 . 4 2 3 Engine 5 | 1 . . 1 . . 1 2 Core 7 | . . 1 . . 4 1 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . . 4 . . 7 4 Treads 12 | 2 . . 4 . . 5 1 Leg 5 | . . . . . . 2 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 1 . 1 . 3 2 2 Device 2 | . . . . . 1 . 1 Storage 3 | 1 1 . 1 . . . . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 24 | 2 . . 5 . 2 13 2 Energy Gun 11 | . . . 2 . 1 8 . Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 6 | 2 . . 1 . 1 2 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . . 1 . . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 45 | . . . 5 1 1 21 17 Power 4 | . . . 1 . . 2 1 Propulsion 11 | . . . 1 . . 5 5 Utility 7 | . . . . . . 1 6 Weapon 23 | . . . 3 1 1 13 5 Highest Loss Streak 9 | . . . 4 1 1 8 9 Average Slot Usage (%) 72 | . 85 85 74 84 88 70 61 Engine 4 | . 14 7 8 11 . . 6 Core 2 | . . 6 1 . 9 2 . Treads 11 | . 28 28 21 22 18 8 . Leg 6 | . . . . . . 5 13 Device 1 | . . . . . 5 . 3 Storage 12 | . 14 14 13 22 18 15 7 Processor 4 | . . . . . 4 5 6 Protection 4 | . . . . . 3 6 5 Energy Gun 7 | . . . 7 11 12 16 2 Ballistic Gun 7 | . 28 28 13 . 8 3 . Ballistic Cannon 1 | . . . . . . 3 1 Launcher 2 | . . . 4 11 9 2 . Special Weapon 1 | . . . . . . . 5 Slashing Weapon 1 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 81 | 12 24 24 44 44 67 80 81 Greatest Support 42 | 40 40 40 40 40 40 42 25 Greatest Overweight (x) 11 | 3 . . 1 1 1 11 6 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 Average Capacity 12 | 5 7 10 11 16 16 16 10 Most Carried 16 | 4 6 10 10 10 16 16 15 Average Carried 9 | 2 5 7 8 9 11 12 7 Final Capacity 16 | 6 10 10 16 16 16 16 4 Final Carried 16 | 4 6 10 9 10 16 13 4 Class Distribution -------------------- 35% | Scavenger-Mutant 27% | Mutant 16% | Tank 14% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 1397 | 169 . 175 138 47 25 672 171 Remotely . | . . . . . . . . Salvage Created 1781 | . . 155 277 . 46 1043 260 Parts 110 | . . 12 28 . 3 58 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 42 | . . 4 10 . 1 20 7 Melee 2 | . . . . . . . 2 Guns 24 | . . 4 4 . 1 14 1 Cannons 8 | . . . . . . 4 4 AOE 7 | . . . 6 . . 1 . Classes Destroyed 10 | . . 1 5 . . 4 . Worker 2 | . . . 1 . . 1 . Builder 3 | . . . . . . 3 . Recycler 1 | . . . 1 . . . . Watcher 3 | . . . 1 . . 2 . Swarmer 4 | . . . 3 . . . 1 Grunt 24 | . . 4 6 . 1 9 4 Brawler 2 | . . . . . . 2 . Duelist 4 | . . . . . . 3 1 Sentry 5 | . . . 1 . . 3 1 Programmer 3 | . . . . . . 3 . Best Kill Streak 12 | . . 2 12 . 1 4 3 Combat Bots Only 9 | . . 2 9 . 1 3 3 Max Kills in Single Turn 2 | . . 1 2 . 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 5156 | . . 232 744 130 73 2563 1414 Core 912 | . . 50 133 . 20 402 307 Absorbed by Shields 53 | . . . . . 18 . 35 Core Remaining (%) 85 | 100 . 80 . 66 96 . . Volleys Fired 120 | . . 16 17 1 4 64 18 Largest 4 | . . 2 3 3 4 4 2 Hottest 209 | . . 40 130 130 146 209 111 Shots Fired 271 | . . 32 45 3 12 151 28 Gun 213 | . . 32 36 1 9 125 10 Cannon 31 | . . . 2 1 . 12 16 Launcher 25 | . . . 7 1 3 14 . Special 2 | . . . . . . . 2 Kinetic 137 | . . 32 28 . 4 57 16 Thermal 101 | . . . 10 2 5 74 10 Explosive 25 | . . . 7 1 3 14 . Electromagnetic 6 | . . . . . . 6 . Robot Hit Streak 11 | . . 9 8 11 8 11 8 Robot Miss Streak 5 | . . 1 3 . 2 5 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 212 | . . 25 26 3 8 112 38 Core Hits 135 | . . 9 25 1 4 85 11 Critical Hits 5 | . . . . . . 3 2 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . 2 1 Melee Attacks 23 | . . . . . . . 23 Impact . | . . . . . . . . Slashing 23 | . . . . . . . 23 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5071 | . . 261 1092 73 107 2493 1045 Guns 2296 | . . 261 224 11 15 1665 120 Cannons 580 | . . . 17 18 . 225 320 Explosions 1590 | . . . 851 44 92 603 . Melee 605 | . . . . . . . 605 Ramming . | . . . . . . . . Kinetic 1743 | . . 261 168 . . 994 320 Thermal 1226 | . . . 173 29 15 889 120 Explosive 1434 | . . . 751 44 92 547 . Electromagnetic 63 | . . . . . . 63 . Impact . | . . . . . . . . Slashing 605 | . . . . . . . 605 Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . 2 12 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Effects 20 | . . . . . . 5 15 Message Errors 7 | . . . . . . 3 4 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 6 | . . . . . . . 6 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 102 | . . . 27 31 . 9 35 Projectiles . | . . . . . . . . Explosions 67 | . . . 27 31 . 9 . Melee 35 | . . . . . . . 35 Knockbacks 7 | . . . . . . 1 6 Impact . | . . . . . . . . Kinetic 7 | . . . . . . 1 6 Secondary . | . . . . . . . . Self-Inflicted Damage 297 | . . . 130 27 60 80 . Shots 11 | . . . 5 1 2 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 723 | . . 26 192 60 195 723 275 Average Temperature 144 | . . 11 59 34 59 187 87 Received Heat Transfer 1590 | . . 132 159 54 12 597 636 Effects 28 | . . . . . . 28 . Shutdowns 3 | . . . . . . 3 . Energy Bleed 3 | . . . . . . 3 . Interference 7 | . . . . . . 7 . Matter Decay 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 8 | . . . . . . 8 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 4 | . . . . . . 4 . Heat Transferred 2506 | . . . 212 62 37 1936 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 276 | . . 50 276 168 122 239 . Average Influence 96 | . . 15 129 133 98 139 . Maximum Alert Level 1 | . . . 1 . . 1 . Low Security (%) 82 | 100 100 100 67 100 100 69 . Level 1 17 | . . . 32 . . 30 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 1 1 . . 11 . Investigation 3 | . . 1 1 . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . . . . . 3 . Assault . | . . . . . . . . Garrison 6 | . . . . . . 6 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 2 | . . . 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . . 4 14 2 4 26 15 Peak Tracking Total 8 | . . 2 8 2 2 4 4 Tactical Retreats 4 | . . . . . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled 6 | . . . 2 . 1 3 . Max in Single Turn 3 | . . . 2 . . 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 8 | . . 1 2 . 2 3 . Terminals 4 | . . 1 1 . 1 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . 1 . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 25 | . . 4 6 . 6 9 . Successful 11 | . . . 3 . 3 5 . Failed 14 | . . 4 3 . 3 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . . 4 2 . 4 2 . Fabricators 2 | . . . . . . 2 . Repair Stations 9 | . . . 4 . . 5 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 3 | . . . . . 2 1 . Record 1 | . . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 6 | . . . 3 . . 3 . Scan Component 4 | . . . 2 . . 2 . Repair 2 | . . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 1 2 . 1 3 . Full Trace Events 3 | . . 1 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . Time 52 | . . . 26 . . 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 2 . Highest-Rated Group 50 | . . . . 50 50 50 . Highest-Rated Ally 31 | . . . . 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . 3 4 7 . Total Damage 191 | . . . . 42 43 106 . Kills 4 | . . . . 2 . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 3716 | 116 60 515 295 30 407 1079 1214 Spaces Moved 1922 | 65 35 291 133 15 207 453 723 Core 30 | 28 . . . . . 1 1 Treads 1002 | 37 35 291 133 15 207 246 38 Legs 890 | . . . . . . 206 684 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 172 120 Average Speed 165 | 154 160 160 166 180 180 186 150 Slowest Speed 600 | 200 160 160 180 180 180 600 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 12 69 11 9 19 14 71 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 122 | . . . 52 4 13 51 2 Melee . | . . . . . . . . Projectile 4 | . . . . . . 2 2 AOE 118 | . . . 52 4 13 49 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 2199 | 80 39 311 174 16 233 564 782 Wait . | . . . . . . . . Move 1915 | 64 34 290 132 14 206 452 723 Hop . | . . . . . . . . Pick Up 67 | 10 3 4 9 1 11 22 7 Fast Attach 1 | . . . 1 . . . . Attach 49 | 6 . . 7 . 5 21 10 Detach . | . . . . . . . . Swap 13 | . 1 1 3 . 4 3 1 Drop 11 | . 1 . 5 . 3 2 . Fire 120 | . . 16 17 1 4 64 18 Melee 23 | . . . . . . . 23 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 15) 177 | -10/Materials | Entered Mines 248 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 284 | -10/Mines | Learned location of Zion (-7) 292 | -10/Mines | Found a hidden stash of uninstalled traps 309 | -10/Mines | Build established: Mutant 407 | -10/Mines | Discovered new exit (range 4) 653 | -10/Mines | Discovered new exit (range 9) 692 | -10/Mines | Entered Materials 692 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 843 | -9/Materials | Repaired Lgt. Assault Rifle 921 | -9/Materials | Destroyed 9 combat bots 931 | -9/Materials | Lost 4 parts (1n3w) 957 | -9/Materials | Discovered new exit (range 12) 987 | -9/Materials | Entered Mines 987 | -9/Mines | Discovered new exit (range 11) 1017 | -9/Mines | Entered Materials 1017 | -8/Materials | Accompanied by 2 allies 1017 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1022 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1299 | -8/Materials | Identified exit to Garrison 1401 | -8/Materials | Discovered new exit (range 11) 1424 | -8/Materials | Entered Factory 1424 | -7/Factory | Accompanied by 2 allies 1424 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1493 | -7/Factory | Build established: Tank 1550 | -7/Factory | Repaired Lgt. Treads? 1630 | -7/Factory | Garrison activated, responded to threat 1700 | -7/Factory | Lost 3 parts (1p2n) 1798 | -7/Factory | Lost 8 parts (2n1u5w) 1965 | -7/Factory | Garrison activated, responded to threat 2072 | -7/Factory | Core integrity fell below 50% 2083 | -7/Factory | Lost 3 parts (1p2w) 2434 | -7/Factory | Build established: Scavenger-Tank 2438 | -7/Factory | Discovered new exit (range 15) 2503 | -7/Factory | Entered Lower Caves 2505 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2724 | -7/Lower Caves | Core integrity fell below 20% 2766 | -7/Lower Caves | Lost 9 parts (1p3n2u3w) 3054 | -7/Lower Caves | Build established: Scavenger-Mutant 3500 | -7/Lower Caves | Encountered a Warlord checkpoint 3561 | -7/Lower Caves | Lost 3 parts (3u) 3710 | -7/Lower Caves | System corruption reached 10% 3717 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03459_ XI-CLE(k) breaks down the debris. 03468_ System corrupted: Component data lost. 03474_ XI-CLE(k) breaks down the debris. 03500_ NX-KQC(M): "This area isn't safe." 03508_ XI-CLE(k) breaks down the debris. 03517_ Core Shielding destroyed. 03522_ Lrg. Storage Unit destroyed. 03530_ Shield Generator destroyed. 03531_ Destroyed Lgt. Nuclear Core. 03535_ G-47 Trooper destroyed. 03541_ Imp. Heat Sink fries itself beyond repair. 03702_ Visual Processing Unit destroyed. 03702_ System corrupted by crushing effect (+2). 03703_ Aluminum Leg destroyed. 03709_ Axe destroyed. 03709_ Remote Datajack destroyed. 03709_ System corrupted by crushing effect (+4). 03713_ System corrupted: Heat flow error (+144). 03717_ Aluminum Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????#?????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? #???????????????????????? | | ???????????????????## ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# g####????????????????????# | | ???????????????????# @ ##?????????#?????????# | | ???????????????????# b ##?????? #?????????# | | ???????????????????## ##??? #?????????## | | ???????????????##### ## #?????????# | | ???????????????# #?????????# | | ???????????????## g ##????????## | | ????????????????#### ##### ##????????## | | ???????????????????## ##???#####?????#??## | | ????????????????????## ###?????????? #??# | | ????????????????????## ##???????? #??## | | ???????????????????## ##?????? #???### | | ???????????????????# ##???## #?????# | | ???????????????????# #??# #????## | | ???????????????# ### ### #?????# | | ???????????????# #?## #????????# | | ???????????????# #??## ###???????## | | ???????????????# ##?### ##???????## | | ???????????????# ######### #??????## | | ??????????????# ???## ###??### | | ??????????????## ????# #### | | ???????????????#?????# ## | | ????????????????????# ## ### | | ????????????????????## ### ##?## | | ?????????????????????## ######?# ### ###???? | | ??????????????????????###???????####?####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed RiotGatlingSystem Manual? 0 Play Time 00:50:15 Cumulative 11.5 hours Start 2020.01.01 @ 12:07:14 End 2020.01.01 @ 12:56:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f06e4aee-4158-4f92-adaa-2cc2cd4a086b