Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 17:10:35

Player: Trantor

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (217)     1085
Value Destroyed (7338)     7338
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (2165)               2165
              TOTAL SCORE: 15628

 Bonus
-------
High Alert Combat Kills    1164
Follower Combat Kills      352
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -151

 Cogmind 
---------
Core Integrity             160/700
Matter                     300/300
Energy                     94/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -7/Data Miner

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Trap Scanner
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                Spear
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Impulse Thruster
  High-capacity Matter Pod (200)
                Encrypted Comm Array
                Weapon Cycler
       Improved Transmission Jammer
       Hardened Heavy Armor Plating
       Improved Dynamic Insulation System
   High-powered Tractor Beam
                Beamcaster
                Dispersion Rifle
                Dispersion Rifle
                Quantum Rifle
                Matter Neutralizer
                Flak Gun
                KE Penetrator
                AWS/Gauss
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Fusion Compressor
>               --- PROPULSION -------
        Armored Treads
       Advanced Medium Treads
          Heavy Siege Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Medium Armor Plating
        Layered Heavy Armor Plating
>               --- WEAPON -----------
         Cooled Particle Cannon
         Cooled Particle Cannon
                Matter Neutralizer
>               --- INVENTORY --------
       Improved Deuterium Engine
                Impulse Thruster
  High-capacity Matter Pod
       Advanced Trap Scanner
   Experimental Sensor Array
       Improved Transmission Jammer
                Hacking Suite
       Improved Dynamic Insulation System
                Quantum Rifle
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                KE Penetrator
                AWS/Gauss
                Hardcell Cannon
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Great Maul
[Rating: 78]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Improved Fusion Compressor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             214  | .   9   3   35  4   4   6   55  11  42  15  11  19  .   
  Power                    20   | .   2   .   5   .   .   .   3   1   4   .   1   4   .   
    Engine                 19   | .   2   .   5   .   .   .   3   1   3   .   1   4   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | .   .   1   10  .   .   .   13  2   5   1   1   4   .   
    Treads                 28   | .   .   .   5   .   .   .   13  2   5   1   1   1   .   
    Leg                    6    | .   .   1   5   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | .   3   1   8   1   2   .   17  3   8   2   6   3   .   
    Device                 20   | .   .   .   1   .   1   .   10  1   1   .   3   3   .   
    Storage                6    | .   2   .   1   .   .   .   2   .   .   .   1   .   .   
    Processor              6    | .   .   .   1   .   .   .   1   1   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   1   1   5   1   1   .   4   1   5   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   103  | .   4   1   12  3   2   6   22  5   25  12  3   8   .   
    Energy Gun             3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   
    Energy Cannon          10   | .   .   .   .   .   .   .   2   1   4   2   1   .   .   
    Ballistic Gun          33   | .   1   .   4   2   1   3   9   2   5   4   1   1   .   
    Ballistic Cannon       18   | .   3   1   7   .   .   .   4   .   .   1   .   2   .   
    Launcher               26   | .   .   .   1   1   1   3   4   2   8   4   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   .   .   1   .   8   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   .   1   4   1   .   .   1   2   7   1   .   4   8   
  Power                    6    | .   .   .   1   .   .   .   1   .   1   1   .   1   1   
  Propulsion               12   | .   .   .   .   .   .   .   .   1   5   .   .   2   4   
  Utility                  6    | .   .   1   .   1   .   .   .   1   1   .   .   1   1   
  Weapon                   5    | .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   1   1   1   .   .   1   1   2   1   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   93  99  99  95  100 100 99  99  89  82  82  86  89  
  Engine                   9    | .   14  14  10  11  11  11  8   7   6   6   5   6   6   
  Treads                   23   | .   .   .   19  33  33  33  35  30  26  23  23  23  22  
  Leg                      6    | .   28  28  13  .   .   .   .   .   .   .   .   .   .   
  Device                   2    | .   .   .   .   .   .   .   8   6   .   .   6   6   7   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   7   7   
  Processor                3    | .   .   .   .   .   .   .   .   7   12  7   7   7   7   
  Protection               10   | .   8   13  10  6   10  11  9   14  9   14  7   7   6   
  Energy Cannon            2    | .   .   .   .   .   .   .   1   5   14  6   .   .   .   
  Ballistic Gun            9    | .   .   .   8   11  16  21  14  14  1   5   15  6   .   
  Ballistic Cannon         12   | .   27  28  24  22  16  11  9   .   .   3   .   5   6   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   1   5   3   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   6   6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             98   | 13  36  41  67  67  66  65  78  73  98  97  84  89  84  
  Greatest Support         128  | 20  20  20  60  60  60  60  83  80  120 128 128 128 86  
  Greatest Overweight (x)  6    | .   1   2   2   1   1   1   1   .   1   .   .   6   6   
  Average Overweight (x)   .    | .   .   1   1   .   1   1   .   .   .   .   .   1   5   
Largest Inventory Capacity 35   | .   15  15  20  20  20  20  20  20  20  20  35  20  20  
  Average Capacity         18   | .   12  15  18  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | .   15  15  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | .   12  14  18  19  19  20  19  18  18  19  19  19  20  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   15  15  19  20  20  20  20  19  20  20  20  20  20  

 Class Distribution 
--------------------
 64% | Mutant
 29% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
   Tank | -8/Materials
   Tank | -7/Factory
 Mutant | -7/Garrison
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Data Miner

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  
Matter Collected           6523 | 200  484  241  1245 184  67   199  1034 466  1128 376  462  437  .    
  Remotely                 10   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    
Salvage Created            6399 | .    402  76   1248 186  .    188  1282 546  1123 698  190  460  .    
  Parts                    380  | .    26   8    89   24   .    18   68   37   50   44   4    12   .    
Haulers Intercepted        15   | .    2    .    5    .    .    .    6    2    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat 
Combat Hostiles Destroyed  167  | .   15  6   32  10  .   13  23  12  31  16  .   9   .   
  Guns                     25   | .   .   .   6   1   .   2   4   4   1   4   .   3   .   
  Cannons                  84   | .   15  6   23  3   .   .   8   5   15  9   .   .   .   
  AOE                      56   | .   .   .   3   6   .   11  11  3   13  3   .   6   .   
Classes Destroyed          19   | .   5   2   3   .   .   .   4   1   1   1   1   1   .   
  Worker                   14   | .   1   1   .   .   .   .   1   4   .   7   .   .   .   
  Builder                  7    | .   .   .   .   .   .   .   3   .   .   4   .   .   .   
  Hauler                   15   | .   2   .   5   .   .   .   6   2   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   1   .   1   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 7    | .   2   .   3   .   .   .   1   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Swarmer                  41   | .   3   1   7   7   .   10  .   3   6   4   .   .   .   
  Grunt                    75   | .   12  2   14  3   .   3   11  2   16  7   .   5   .   
  Brawler                  4    | .   .   .   1   .   .   .   2   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   22   | .   .   .   10  .   .   .   7   .   2   3   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   1   3   5   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   4   2   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           13   | .   4   2   5   8   .   10  13  4   6   11  .   4   .   
  Combat Bots Only         10   | .   3   2   4   7   .   10  7   3   6   4   .   4   .   
Max Kills in Single Turn   5    | .   2   2   2   4   .   3   5   3   2   4   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   4   .   3   3   2   2   2   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  
Damage Taken               10051 | .    447  487  975  271  .    264  818  1023 2352 1426 .    1289 699  
  Core                     1008  | .    93   103  127  35   .    36   74   85   104  150  .    33   168  
  Absorbed by Shields      275   | .    .    .    .    .    .    .    187  51   37   .    .    .    .    
  Regen/Repaired (Parts)   499   | .    115  .    .    .    .    .    297  87   .    .    .    .    .    
Core Remaining (%)         64    | 100  .    21   .    .    .    50   86   .    .    .    .    .    .    
Volleys Fired              389   | .    43   21   75   13   .    17   51   34   67   53   .    15   .    
  Largest                  3     | .    2    2    3    3    .    2    3    3    3    3    .    3    .    
  Hottest                  126   | .    78   78   111  111  .    56   126  80   90   120  .    123  .    
Shots Fired                811   | .    86   35   170  27   .    19   129  96   126  91   3    28   1    
  Gun                      242   | .    .    .    33   10   .    11   73   62   15   22   3    12   1    
  Cannon                   503   | .    86   35   134  14   .    .    46   29   92   59   .    8    .    
  Launcher                 66    | .    .    .    3    3    .    8    10   5    19   10   .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  580   | .    86   35   167  24   .    11   113  62   15   47   3    17   .    
  Thermal                  165   | .    .    .    .    .    .    .    6    29   92   34   .    3    1    
  Explosive                66    | .    .    .    3    3    .    8    10   5    19   10   .    8    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    6    7    20   6    .    9    12   11   13   12   .    6    .    
  Robot Miss Streak        7     | .    4    6    5    5    .    1    3    3    2    1    .    7    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           475   | .    49   17   102  12   .    11   79   53   70   61   4    17   .    
  Core Hits                359   | .    22   9    48   17   .    21   69   30   58   52   3    30   .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    2    1    1    .    .    .    .    
  Critical Strikes         18    | .    2    .    3    .    .    .    5    1    3    2    .    2    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    
    Blast                  10    | .    2    .    3    .    .    .    3    .    .    2    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              73    | .    .    .    .    .    .    .    10   1    33   2    4    23   .    
  Impact                   46    | .    .    .    .    .    .    .    10   1    33   2    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 27    | .    .    .    .    .    .    .    .    .    .    .    4    23   .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    1    .    1    .    4    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17403 | .    1172 380  2236 488  .    1122 2955 1590 3281 2683 221  1275 .    
  Guns                     2576  | .    .    .    352  96   .    125  889  564  149  270  .    131  .    
  Cannons                  7562  | .    1172 380  1738 149  .    .    683  554  1570 1280 .    36   .    
  Explosions               6458  | .    .    .    146  243  .    997  1275 466  1504 1081 .    746  .    
  Melee                    785   | .    .    .    .    .    .    .    108  .    58   36   221  362  .    
  Ramming                  22    | .    .    .    .    .    .    .    .    6    .    16   .    .    .    
  Kinetic                  7220  | .    1172 380  2090 245  .    125  1462 564  149  875  .    158  .    
  Thermal                  2918  | .    .    .    .    .    .    .    110  554  1570 675  .    9    .    
  Explosive                6458  | .    .    .    146  243  .    997  1275 466  1504 1081 .    746  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   202   | .    .    .    .    .    .    .    108  .    58   36   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 583   | .    .    .    .    .    .    .    .    .    .    .    221  362  .    
Highest Corruption         6     | .    .    .    1    1    1    1    3    4    4    6    6    6    6    
  Average Corruption       3     | .    .    .    1    1    1    1    2    2    4    5    6    6    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  327   | .    .    .    27   14   6    12   30   18   74   21   62   57   6    
    Message Errors         78    | .    .    .    8    3    .    2    6    4    17   5    15   16   2    
    Matter Fused           91    | .    .    .    5    2    3    3    8    4    24   6    19   16   1    
    Heat Flow Errors       38    | .    .    .    3    3    2    1    5    3    8    1    8    4    .    
    Energy Discharges      29    | .    .    .    2    1    .    3    2    1    7    4    6    3    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Data Loss (minor)      42    | .    .    .    5    3    1    1    4    2    7    3    9    5    2    
    Data Loss (major)      13    | .    .    .    1    2    .    1    1    .    3    .    2    3    .    
    Misfires               18    | .    .    .    2    .    .    .    .    4    3    1    3    4    1    
    Alerts                 7     | .    .    .    .    .    .    .    1    .    2    .    .    4    .    
    Weapon Failures        7     | .    .    .    1    .    .    1    2    .    2    1    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            448   | .    .    17   8    .    .    42   95   12   117  7    51   99   .    
  Projectiles              112   | .    .    17   .    .    .    .    22   7    59   7    .    .    .    
  Explosions               66    | .    .    .    8    .    .    42   5    5    .    .    .    6    .    
  Melee                    270   | .    .    .    .    .    .    .    68   .    58   .    51   93   .    
Knockbacks                 37    | .    13   4    9    4    .    .    5    .    .    2    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  29    | .    11   3    8    2    .    .    4    .    .    1    .    .    .    
  Secondary                7     | .    2    1    1    2    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      494   | .    .    .    27   36   .    .    81   .    104  96   .    150  .    
  Shots                    20    | .    .    .    1    1    .    .    4    .    4    5    .    5    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    1    .    3    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    .    .    1    .    3    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        436   | .    246  263  234  185  208  208  325  344  342  436  277  384  32   
  Average Temperature      90    | .    81   95   63   82   88   50   84   116  77   123  103  109  20   
  Received Heat Transfer   2635  | .    228  60   312  36   .    81   302  63   495  519  .    539  .    
  Effects                  24    | .    .    .    .    .    .    .    3    1    5    9    2    4    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    2    1    1    1    .    .    .    
    Interference           12    | .    .    .    .    .    .    .    .    .    3    4    2    3    .    
    Matter Decay           2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    4    .    1    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Melted             9     | .    .    .    2    .    .    .    .    .    6    1    .    .    .    
  Heat Transferred         3922  | .    .    .    .    .    .    .    148  703  2109 925  .    37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  
Peak Influence             2634 | .    190  76   261  336  .    298  281  190  2634 1782 .    .    .    
  Initial                  1382 | .    .    16   .    73   .    .    .    56   34   1382 .    .    .    
  Average                  322  | .    68   16   108  30   .    108  82   42   1214 1494 .    .    .    
Maximum Alert Level        5    | .    .    .    1    1    .    1    1    .    5    5    .    .    .    
  Low Security (%)         76   | .    100  100  90   99   .    77   95   100  9    .    .    .    .    
  Level 1                  5    | .    .    .    9    .    .    22   4    .    6    .    .    .    .    
  Level 2                  2    | .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    18   .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    17   75   .    .    .    
  Level 5                  6    | .    .    .    .    .    .    .    .    .    34   24   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    2    .    3    .    .    .    2    5    .    5    .    .    .    
  Investigation            8    | .    2    .    2    .    .    .    1    2    .    1    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Reinforcement            5    | .    .    .    1    .    .    .    1    1    .    2    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat 
Distress Signals           10   | .   .   .   3   1   .   .   5   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              275  | .   31  7   58  11  .   13  44  25  42  28  .   12  4   
  Peak Tracking Total      12   | .   4   2   5   4   .   5   11  12  7   5   .   4   4   
  Tactical Retreats        12   | .   .   .   2   1   .   .   1   1   4   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat 
Traps Triggered            13   | .   2   .   .   .   .   .   2   1   6   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat 
Machines Disabled          14   | .   .   .   1   .   .   1   3   .   7   1   .   .   1   
  Max in Single Turn       2    | .   .   .   1   .   .   1   2   .   1   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat 
Machines Accessed          61   | .   10  .   15  1   5   .   12  5   2   6   1   .   4   
  Terminals                36   | .   8   .   10  1   .   .   9   2   2   4   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                219  | .   30  .   50  2   28  .   41  18  4   16  1   .   29  
  Successful               144  | .   14  .   27  1   28  .   24  11  1   8   1   .   29  
  Failed                   72   | .   15  .   22  1   .   .   17  7   3   7   .   .   .   
    Catastrophic           13   | .   1   .   5   .   .   .   4   1   .   2   .   .   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   
  Manual                   78   | .   21  .   23  2   1   .   15  5   .   11  .   .   .   
  Terminals                118  | .   27  .   38  2   .   .   29  5   4   13  .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          17   | .   2   .   3   .   .   .   8   4   .   .   .   .   .   
  Recycling Units          7    | .   1   .   4   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   5   .   .   .   2   8   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Terminal Hacks             88   | .   7   .   12  1   28  .   7   .   1   2   1   .   29  
  Record                   38   | .   .   .   .   .   27  .   .   .   .   .   .   .   11  
  Part Schematic           13   | .   2   .   1   .   .   .   .   .   .   .   .   .   10  
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        14   | .   4   .   5   .   .   .   2   .   .   .   .   .   3   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   .   .   2   .   .   .   1   .   .   1   .   .   .   
  Emergency Access Points  3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Unreport Threat          8    | .   1   .   3   1   .   .   3   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       15   | .   2   .   1   .   .   .   8   4   .   .   .   .   .   
  Scan Component           8    | .   1   .   1   .   .   .   4   2   .   .   .   .   .   
  Repair                   7    | .   1   .   .   .   .   .   4   2   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   5   .   .   .   2   5   .   .   .   .   .   
  Insert Component         5    | .   .   .   2   .   .   .   1   2   .   .   .   .   .   
  Analyze                  7    | .   .   .   3   .   .   .   1   3   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         21   | .   4   .   6   .   .   .   6   1   .   4   .   .   .   
  Terminals                21   | .   4   .   6   .   .   .   6   1   .   4   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 18   | .   4   .   4   .   .   .   5   1   .   4   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       6    | .   2   .   3   .   .   .   1   .   .   .   .   .   .   
  Used                     3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   8   .   15  1   .   .   12  3   2   4   .   .   .   
  Full Trace Events        7    | .   .   .   2   .   .   .   2   1   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   2   .   3   .   .   .   1   1   .   .   .   .   10  
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   84  .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   
Parts Repaired             7    | .   1   .   .   .   .   .   4   2   .   .   .   .   .   
  Time                     300  | .   32  .   .   .   .   .   122 146 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   .   .   1   2   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   9   1   .   .   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   9   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  
Total Allies               10   | .    .    5    .    .    .    .    .    .    5    .    .    .    .    
  Largest Group            4    | .    .    3    3    .    .    .    .    .    4    .    .    .    .    
  Highest-Rated Group      157  | .    .    40   40   .    .    .    .    .    157  .    .    .    .    
  Highest-Rated Ally       62   | .    .    31   16   .    .    .    .    .    62   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               57   | .    .    12   21   .    .    .    .    .    24   .    .    .    .    
  Total Damage             1401 | .    .    62   261  .    .    .    .    .    1078 .    .    .    .    
  Kills                    12   | .    .    1    1    .    .    .    .    .    10   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Dat 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    8    | .   .   3   .   2   .   .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  
Turns Passed               25400 | .    1664 2026 3665 1642 1192 1745 3582 1451 3305 862  2131 1953 182  
Spaces Moved               11500 | 1    901  790  1442 699  494  704  1737 708  1293 390  1236 1003 102  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8872  | .    .    .    830  699  494  704  1737 708  1293 390  1236 775  6    
  Legs                     2304  | 1    901  790  612  .    .    .    .    .    .    .    .    .    .    
  Wheels                   324   | .    .    .    .    .    .    .    .    .    .    .    .    228  96   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  190  160  160  240  240  160  162  162  161  161  155  152  
  Average Speed            195   | 120  156  235  225  220  240  240  171  162  216  161  161  179  178  
  Slowest Speed            260   | 120  190  260  260  240  240  240  243  162  247  165  162  235  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       76    | 2    99   99   97   100  72   101  95   20   97   13   98   96   77   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    1    .    1    1    .    .    .    .    .    1    .    1    
  Known Exits Taken        4     | .    .    .    1    .    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    .    1    .    .    .    1    1    .    
Scrap Searched             13    | .    .    1    .    4    .    1    .    .    .    .    2    5    .    
Spaces Dug                 58    | .    .    .    .    .    .    .    16   1    23   6    .    12   .    
Terrain Destroyed          484   | .    .    4    27   23   .    63   111  36   81   51   .    88   .    
  Melee                    25    | .    .    .    .    .    .    .    9    1    3    .    .    12   .    
  Projectile               63    | .    .    4    8    5    .    1    20   5    2    11   .    7    .    
  AOE                      396   | .    .    .    19   18   .    62   82   30   76   40   .    69   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Dat  
Total                      13664 | .    1070 921  1733 778  500  737  2239 960  1618 537  1369 1100 102  
  Wait                     1184  | .    93   105  109  60   .    11   316  199  92   63   108  28   .    
  Move                     11487 | .    900  789  1441 698  493  703  1736 708  1291 389  1235 1002 102  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90    | .    13   1    30   2    1    .    18   3    14   3    2    3    .    
  Fast Attach              89    | .    6    1    16   1    .    .    30   2    13   5    7    8    .    
  Attach                   26    | .    1    1    7    1    .    .    3    3    4    .    1    5    .    
  Detach                   13    | .    2    .    2    .    .    .    1    1    3    1    .    3    .    
  Swap                     99    | .    2    1    12   2    4    6    22   6    25   10   3    6    .    
  Drop                     152   | .    10   2    41   1    2    .    52   2    18   8    9    7    .    
  Fire                     389   | .    43   21   75   13   .    17   51   34   67   53   .    15   .    
  Melee                    73    | .    .    .    .    .    .    .    10   1    33   2    4    23   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    1    .    3    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    
  Rewire                   46    | .    .    .    .    .    .    .    .    .    46   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     1 | -11/Junkyard   | Discovered new exit (range 0)
     1 | -11/Junkyard   | Entered Materials
   162 | -10/Materials  | Discovered new exit (range 16)
   255 | -10/Materials  | Discovered new exit (range 8)
   315 | -10/Materials  | Build established: Mutant
   482 | -10/Materials  | Discovered new exit (range 5)
   607 | -10/Materials  | Discovered new exit (range 4)
   643 | -10/Materials  | Central database locked down
  1170 | -10/Materials  | Repaired Imp. Light Cannon
  1665 | -10/Materials  | Entered Mines
  1705 | -10/Mines      | Learned location of Zion (-6)
  2052 | -10/Mines      | Assembled infested the area
  2057 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  2270 | -10/Mines      | Core integrity fell below 50%
  2462 | -10/Mines      | Discovered new exit (range 10)
  2677 | -10/Mines      | Learned location of 2 exits from Materials
  2750 | -10/Mines      | Discovered new exit (range 6)
  3184 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  3691 | -10/Mines      | Entered Materials
  3691 | -9/Materials   | Accompanied by 3 allies
  3691 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  3692 | -9/Materials   | Identified exit to Materials
  3692 | -9/Materials   | Identified exit to Mines
  3781 | -9/Materials   | Discovered new exit (range 5)
  4394 | -9/Materials   | Discovered exit to Mines (range 7)
  4580 | -9/Materials   | Identified exit to Storage
  4857 | -9/Materials   | Build established: Tank
  5578 | -9/Materials   | Discovered exit to Materials (range 6)
  5682 | -9/Materials   | Central database locked down
  7013 | -9/Materials   | Discovered exit to Materials (range 11)
  7356 | -9/Materials   | Entered Mines
  7371 | -9/Mines       | Discovered exit to Materials (range 15)
  7491 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  7493 | -9/Mines       | Discovered new exit (range 5)
  7775 | -9/Mines       | Destroyed 7 combat bots
  8018 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  8036 | -9/Mines       | Build established: Mutant
  8068 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  8075 | -9/Mines       | Discovered exit to Materials (range 12)
  8095 | -9/Mines       | Learned 2 Materials zone layouts
  8499 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  8504 | -9/Mines       | Found Prototype Device
  8998 | -9/Mines       | Entered Exiles
  9034 | -9/Exiles      | Discovered new exit (range 15)
  9102 | -9/Exiles      | Met 8R-AWN
  9154 | -9/Exiles      | Met EX-HEX
  9248 | -9/Exiles      | Met EX-DEC
  9370 | -9/Exiles      | Met EX-BIN
  9538 | -9/Exiles      | Aligned with FarCom system
  9541 | -9/Exiles      | Given EX-Vault access code
  9618 | -9/Exiles      | Opened EX-Vault
  9639 | -9/Exiles      | Identified Exp. Sensor Array
  9649 | -9/Exiles      | Found AWS/Gauss
  9702 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  9930 | -9/Exiles      | Build established: Tank
 10163 | -9/Exiles      | Discovered new exit (range 14)
 10190 | -9/Exiles      | Left Exiles lab with AWS/Gauss
 10190 | -9/Exiles      | Entered Mines
 10239 | -8/Mines       | Destroyed 10 combat bots
 10493 | -8/Mines       | Build established: Skirmisher
 10548 | -8/Mines       | Discovered exit to Materials (range 14)
 10706 | -8/Mines       | Discovered exit to Materials (range 16)
 10997 | -8/Mines       | Build established: Mutant
 11935 | -8/Mines       | Entered Materials
 11935 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 12113 | -8/Materials   | Destroyed 7 combat bots
 12598 | -8/Materials   | Discovered new exit (range 9)
 12738 | -8/Materials   | Build established: Tank
 12928 | -8/Materials   | Repaired Lgt. Treads
 12961 | -8/Materials   | Repaired Shield Generator
 13000 | -8/Materials   | Repaired Arm. Treads
 13028 | -8/Materials   | Repaired Lgt. Treads
 13970 | -8/Materials   | Discovered new exit (range 10)
 15517 | -8/Materials   | Entered Factory
 15517 | -7/Factory     | Evolved 2 slots: Utility x2
 15577 | -7/Factory     | Build established: Scavenger-Mutant
 16051 | -7/Factory     | Build established: Scavenger-Tank
 16391 | -7/Factory     | Repaired Insulated Plating
 16500 | -7/Factory     | Repaired Exp. Sensor Array
 16584 | -7/Factory     | Build established: Tank
 16714 | -7/Factory     | Discovered new exit (range 15)
 16941 | -7/Factory     | Cargo convoy interrupted
 16968 | -7/Factory     | Identified exit to Garrison
 16968 | -7/Factory     | Entered Garrison
 17320 | -7/Garrison    | H-XX Assembler disabled
 17520 | -7/Garrison    | Build established: Mutant
 17638 | -7/Garrison    | Garrison Relay disabled
 17873 | -7/Garrison    | Triggered checkpoint
 17891 | -7/Garrison    | Triggered checkpoint
 18143 | -7/Garrison    | Discovered new exit (range 14)
 18211 | -7/Garrison    | Found embedded Infiltrators
 18296 | -7/Garrison    | Triggered checkpoint
 18426 | -7/Garrison    | Garrison Relay disabled
 18723 | -7/Garrison    | Discovered new exit (range 10)
 19142 | -7/Garrison    | Garrison Relay disabled
 20082 | -7/Garrison    | Discovered new exit (range 10)
 20131 | -7/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 20273 | -7/Garrison    | Entered Factory
 20661 | -7/Factory     | Fabricated Spear?
 20673 | -7/Factory     | First assault squad dispatched
 20691 | -7/Factory     | Identified exit to Lower Caves
 20842 | -7/Factory     | Central database locked down
 21135 | -7/Factory     | Entered Lower Caves
 21136 | -7/Lower Caves | Encountered a Warlord checkpoint
 21141 | -7/Lower Caves | Met a Warlord Commander
 21142 | -7/Lower Caves | Learned location of Warlord (-5)
 21150 | -7/Lower Caves | Found Encrypted Comm Array
 22419 | -7/Lower Caves | Discovered new exit (range 6)
 22795 | -7/Lower Caves | Learned Factory trap positions
 23266 | -7/Lower Caves | Entered another Lower Caves area
 23485 | -7/Lower Caves | Discovered new exit (range 7)
 23674 | -7/Lower Caves | Spotted B-75 Beast
 23942 | -7/Lower Caves | Learned Factory garrison access intel
 24190 | -7/Lower Caves | Core integrity fell below 50%
 24517 | -7/Lower Caves | Discovered new exit (range 14)
 24574 | -7/Lower Caves | Encountered a Warlord checkpoint
 24767 | -7/Lower Caves | Ambushed by wild Derelicts
 25219 | -7/Lower Caves | Entered Data Miner
 25219 | -7/Data Miner  | Discovered new exit (range 6)
 25254 | -7/Data Miner  | Met Data Miner
 25320 | -7/Data Miner  | Learned location of Section 7 (-2)
 25320 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 25360 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 25385 | -7/Data Miner  | Data Conduit disabled
 25401 | -7/Data Miner  | Self-destructed

 Last Messages 
---------------
Downloading prototype IDs...
    Imp. Lightning Gun
    Imp. Heavy Machine Gun
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\EXLX to gain control via the back door I've installed.
Now off with you.
25385_ System corrupted: FCS attempts to trigger Hvy. Laser.
25385_ System corrupted: Hvy. Laser misfires.
25385_ Data Conduit disabled.
25385_ Data Miner disappears through a trap door.
25390_ Hrd. Heavy Armor Plating destroyed.
25391_ Lgt. Deuterium Engine destroyed.
25392_ Arm. Wheel destroyed.
25393_ Med. Treads destroyed.
25393_ Hvy. Laser destroyed.
25396_ Hardcell Cannon destroyed.
25400_ Med. Treads destroyed.
25401_ Adv. Medium Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ??????????????????????????????####?????????        |
| ##############????#########?###  #?????????        |
| """""""""""""###### # # # ###    #?????????        |
| """"""    """"""""# # # # ##  < ##?????????        |
| """"""                 gg@       ######????        |
| """                   g               #????        |
| """                   g               #????        |
| ""                                    #????        |
| """                                  ##????        |
| """              " " " """"""""""#####?????        |
| """            """"###;###########?????????        |
| """"        """""###?###???????????????????        |
| """"""      "#####?????????????????????????        |
| #####"##    "#?????????????????????????????        |
| ????#"###   "#?????????????????????????????        |
| ????#"###   "#?????????????????????????????        |
| ????#"?#    "#?????????????????????????????        |
| ????#"##    "#?????????????????????????????        |
| ??????#     "#?????????????????????????????        |
| ??????###   "#?????????????????????????????        |
| ????????#   "##????????????????????????????        |
| ???????##   ""#????????????????????????????        |
| ????#?##    ""#????????????????????????????        |
| ??"##"#"X   ""#????????????????????????????        |
| ??""""""     "####?????????????????????????        |
| ??#"""""    X"""""?????????????????????????        |
| ??###"#"X    "##"#?????????????????????????        |
| ????#?##    X""""#?????????????????????????        |
| ???????##    "##"#?????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          35
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             825
Resistance: EM             15
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4

 Item Schematics 
-----------------
            Lrg. Storage Unit | -10/Materials | Hacked
           Lgt. Armor Plating | -10/Materials | Hacked
            Hcp. Storage Unit | -9/Materials  | Scanalyzed
           Imp. Assault Rifle | -9/Materials  | Scanalyzed
      Imp. Targeting Computer | -9/Materials  | Hacked
                 Enh. Autogun | -8/Materials  | Scanalyzed
                Hacking Suite | -7/Factory    | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
        Thermal Defense Suite | -7/Data Miner | Free
                  Force Rifle | -7/Data Miner | Free
       Field Propulsion Drive | -7/Data Miner | Free
        Imp. Coolant Injector | -7/Data Miner | Free
                     Wave Gun | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
           Lrn. Proton Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
      S-27 Virus | -7/Data Miner | Free
 X-57 Shotgunner | -7/Data Miner | Free
     H-66 Slayer | -7/Data Miner | Free
  R-10 Processor | -7/Data Miner | Free
   Y-54 Guardian | -7/Data Miner | Free

 Fabricated
------------
 Spear | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombHardcellDetector
  Manual?         0
Play Time         02:53:22
  Cumulative      267.6 hours
  Start           2023.10.06 @ 18:17:14
  End             2023.10.07 @ 17:10:35
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          149
  Rogue           105
  Adventurer      44
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f2620bc-a324-424e-bd84-69c84559fc2e