Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 21:12:38 Player: Annull999 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (48) 240 Value Destroyed (1587) 1587 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (571) 571 TOTAL SCORE: 7138 Bonus ------- Follower Combat Kills 71 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 5/300 Energy 65/100 System Corruption 9% Temperature Cool (24) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Large Storage Unit Improved System Shield Peak State ------------ > --- POWER ------------ Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Targeting Computer Makeshift ECM Suite Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Disruptor Cannon Disruptor Cannon Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine Angular Momentum Engine VTOL Module VTOL Module Cesium-ion Thruster Nuclear Pulse Thruster Large Storage Unit Experimental Sensor Array Advanced Terrain Scan Processor Force Field Improved System Shield Authchip [R/Combat] Heavy Plasma Cannon Missile Launcher Improved Datajack Heavy Pick [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 5 | . . . 1 . 1 . . . 2 . 1 Weapon 2 | . . . 1 . . . . . . . 1 Parts Attached 90 | 5 6 1 12 5 6 5 4 6 5 3 32 Power 12 | 1 1 . 2 . . 1 . . 1 . 6 Engine 7 | 1 1 . 1 . . . . . . . 4 Core 5 | . . . 1 . . 1 . . 1 . 2 Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . . 3 1 1 2 . 1 . . 9 Treads . | . . . . . . . . . . . . Leg 4 | 2 . . 1 . . . . . . . 1 Wheel 9 | . . . 2 1 1 2 . 1 . . 2 Hover . | . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . 6 Utility 31 | . 3 1 5 2 3 1 2 1 4 1 8 Device 11 | . . 1 2 . 1 . 1 . 2 . 4 Storage 4 | . 1 . 1 . . . 1 . . . 1 Processor 5 | . . . . 1 1 1 . 1 . . 1 Hackware 1 | . . . . . . . . . 1 . . Protection 10 | . 2 . 2 1 1 . . . 1 1 2 Artifact . | . . . . . . . . . . . . Weapon 28 | 2 2 . 2 2 2 1 2 4 . 2 9 Energy Gun 3 | 2 . . . . . . . . . . 1 Energy Cannon 7 | . . . 2 1 . . . . . . 4 Ballistic Gun 2 | . . . . . . . . . . 1 1 Ballistic Cannon 13 | . 2 . . 1 2 1 2 2 . 1 2 Launcher 3 | . . . . . . . . 2 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . . Parts Lost 29 | . 1 . 4 . . 1 . 1 . 2 20 Power 6 | . 1 . 1 . . . . . . 1 3 Propulsion 11 | . . . 1 . . . . 1 . . 9 Utility 4 | . . . 1 . . . . . . 1 2 Weapon 8 | . . . 1 . . 1 . . . . 6 Highest Loss Streak 6 | . 1 . 4 . . 1 . 1 . 2 6 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 89 100 95 99 98 98 99 92 92 87 85 Engine 2 | . 8 14 5 . . . . . . . 3 Core 9 | . . . 5 11 9 15 15 15 13 9 6 Leg 4 | . 28 28 5 . . . . . . . 3 Wheel 19 | . . . 16 22 27 29 30 23 20 20 10 Device 6 | . . 13 11 2 8 7 6 . 6 6 7 Storage 6 | . . . 8 11 9 7 7 7 6 6 5 Processor 11 | . . . . 8 9 12 15 22 20 20 15 Protection 7 | . 24 14 12 11 9 2 . . 5 3 6 Energy Gun 1 | . 22 . . . . . . . . . 2 Energy Cannon 4 | . . . 16 12 . . . . . . 3 Ballistic Cannon 18 | . 4 28 13 20 25 22 23 20 20 15 5 Naked Turns 18 | . . . . . . . . . . . 18 Heaviest Build 126 | 7 21 18 34 36 40 43 67 67 74 69 126 Greatest Support 58 | 20 20 20 20 26 42 58 54 54 44 44 44 Greatest Overweight (x) 9 | . 1 . 1 1 . . 1 1 1 1 9 Average Overweight (x) . | . . . . 1 . . . 1 1 1 1 Largest Inventory Capacity 20 | 5 5 5 10 10 10 10 20 20 20 20 20 Average Capacity 13 | 5 5 5 8 10 10 10 18 20 20 20 19 Most Carried 20 | 4 5 5 10 10 10 10 15 18 18 20 20 Average Carried 10 | 2 3 4 6 9 8 8 11 17 16 17 16 Final Capacity 20 | 5 5 5 10 10 10 10 20 20 20 20 20 Final Carried 19 | 3 5 5 9 9 10 9 15 18 17 19 13 Class Distribution -------------------- 41% | Skirmisher 17% | Mutant 13% | Gunner 11% | Tank 11% | Derelict-Gunner 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Skirmisher | -6/Factory Skirmisher | -6/DSF Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Matter Collected 1772 | 230 45 35 335 266 82 . 209 169 . 1 400 Remotely . | . . . . . . . . . . . . Salvage Created 1424 | 49 139 . 458 91 28 . 55 177 . . 427 Parts 93 | 2 8 . 38 9 1 . 2 9 . . 24 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 2 6 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 43 | 1 3 . 17 5 1 . 3 7 . . 6 Guns 5 | 1 3 . . . . . . . . . 1 Cannons 32 | . . . 17 5 1 . 3 2 . . 4 AOE 6 | . . . . . . . . 5 . . 1 Classes Destroyed 12 | 1 . . 5 . . . . 1 . . 5 Worker 1 | . . . . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 21 | . . . 10 4 . . 3 3 . . 1 Grunt 12 | 1 3 . 3 1 1 . . 3 . . . Brawler 1 | . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . 1 . . 1 Sentry 4 | . . . 4 . . . . . . . . Hunter 2 | . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | 1 2 . 6 4 1 . 3 4 . . 4 Combat Bots Only 4 | 1 2 . 4 4 1 . 3 4 . . 3 Max Kills in Single Turn 3 | 1 1 . 2 2 1 . 1 3 . . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Hostile Shots Fired 365 | 6 11 . 101 10 16 . 2 21 . 5 193 Missed 79 | . 4 . 18 4 5 . . 4 . . 44 Damage Taken 5069 | 61 78 . 915 84 192 . 31 282 . 195 3231 Core 1374 | 10 12 . 140 16 5 . . 121 . 64 1006 Absorbed by Shields 401 | . . . . . . . . . . . 401 Core Remaining (%) 86 | 96 . 91 . 61 99 . . 82 . 92 . Volleys Fired 104 | 4 8 . 44 6 5 . 4 6 . . 27 Largest 4 | 2 2 . 3 3 3 . 3 3 . . 4 Hottest 258 | 80 80 . 155 143 126 . 131 131 . . 258 Shots Fired 277 | 8 16 . 104 18 15 . 12 18 . . 86 Gun 66 | 8 16 . . . . . . . . . 42 Cannon 207 | . . . 104 18 15 . 12 15 . . 43 Launcher 4 | . . . . . . . . 3 . . 1 Special . | . . . . . . . . . . . . Kinetic 175 | . . . 57 12 15 . 12 15 . . 64 Thermal 61 | . . . 47 6 . . . . . . 8 Explosive 4 | . . . . . . . . 3 . . 1 Electromagnetic 37 | 8 16 . . . . . . . . . 13 Robot Hit Streak 8 | 2 5 . 8 2 3 . 2 3 . . 6 Robot Miss Streak 7 | 1 2 . 7 2 2 . 2 2 . . 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 137 | 5 11 . 48 8 7 . 4 8 . . 46 Core Hits 74 | 2 6 . 23 5 3 . 3 12 . . 20 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 7 | . . . 3 2 1 . . . . . 1 Meltdown 1 | . . . 1 . . . . . . . . Blast 6 | . . . 2 2 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3828 | 61 173 . 912 216 159 . 100 551 . . 1656 Guns 765 | 61 173 . . . . . . . . . 531 Cannons 2300 | . . . 911 216 144 . 100 187 . . 742 Explosions 747 | . . . . . . . . 364 . . 383 Melee . | . . . . . . . . . . . . Ramming 16 | . . . 1 . 15 . . . . . . Kinetic 2061 | . . . 490 165 144 . 100 187 . . 975 Thermal 843 | . . . 421 51 . . . . . . 371 Explosive 567 | . . . . . . . . 364 . . 203 Electromagnetic 341 | 61 173 . . . . . . . . . 107 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . 1 1 . . . . . . 9 Average Corruption 2 | . . . 1 1 . . . . . . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 25 | . . . 2 10 . . . . . . 13 Message Errors 8 | . . . 1 2 . . . . . . 5 Matter Fused 8 | . . . 1 4 . . . . . . 3 Heat Flow Errors 2 | . . . . 1 . . . . . . 1 Energy Discharges 3 | . . . . 1 . . . . . . 2 Data Loss (minor) 2 | . . . . 2 . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 82 | . . . . . . . . . . . 82 Projectiles . | . . . . . . . . . . . . Explosions 82 | . . . . . . . . . . . 82 Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . 1 1 2 . . 2 . . 3 Impact . | . . . . . . . . . . . . Kinetic 9 | . . . 1 1 2 . . 2 . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 143 | . . . . . 7 . . . . . 136 Shots 2 | . . . . . . . . . . . 2 Rammed 3 | . . . 1 . 2 . . . . . . Targets Rammed 3 | . . . 1 . 2 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 634 | 102 220 . 634 252 263 . 176 354 . . 554 Average Temperature 176 | 58 86 . 195 96 114 . 85 164 . . 231 Received Heat Transfer 768 | 36 42 . 168 9 99 . . 81 . . 333 Effects 33 | . . . 15 . . . . 1 . . 17 Shutdowns 8 | . . . 3 . . . . . . . 5 Energy Bleed 4 | . . . 1 . . . . 1 . . 2 Interference 8 | . . . 8 . . . . . . . . Matter Decay 6 | . . . 3 . . . . . . . 3 Short Circuit 5 | . . . . . . . . . . . 5 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . . . Heat Transferred 1399 | . . . 888 111 . . . . . . 400 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Peak Influence 397 | 20 128 49 397 333 115 51 . . . 30 309 Initial 154 | . 13 49 . 154 26 51 . . . . 15 Average 112 | 1 56 46 163 163 50 48 . . . 8 144 Maximum Alert Level 1 | . . . 1 1 . . . . . . 1 Low Security (%) 80 | 100 100 100 52 75 100 100 . . 100 100 70 Level 1 19 | . . . 47 24 . . . . . . 29 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 5 . 2 . . . . 1 5 Investigation 5 | . 1 . 3 . 1 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 9 | . 1 . 2 . . . . . . 1 5 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Distress Signals 1 | . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 85 | 1 7 . 26 9 8 . 1 13 . 3 17 Peak Tracking Total 8 | 1 2 . 7 4 3 . . 6 . 1 8 Tactical Retreats 9 | . 2 . 2 . 1 . . . . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Traps Triggered 11 | . 1 . 1 . . . . . . 3 6 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Machines Disabled 20 | . . . 2 . 3 . . . . . 15 Max in Single Turn 7 | . . . 1 . 1 . . . . . 7 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Machines Accessed 13 | . 1 . 4 1 1 . 1 1 1 . 3 Terminals 9 | . 1 . 3 . 1 . . . 1 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 32 | . 3 . 15 1 3 . 1 2 1 . 6 Successful 24 | . 2 . 11 1 2 . 1 2 1 . 4 Failed 8 | . 1 . 4 . 1 . . . . . 2 Catastrophic 1 | . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 1 . 6 . 2 . . . . . 3 Terminals 23 | . 3 . 10 . 3 . . . 1 . 6 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . 1 . 4 1 1 . 1 2 1 . 3 Record 7 | . . . 2 . 1 . . 2 . . 2 Open Door 2 | . . . . 1 . . 1 . . . . Open DSF 2 | . . . . . . . . . 1 . 1 Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 . 1 . . . . . 1 Terminals 5 | . 1 . 2 . 1 . . . . . 1 Assimilate 1 | . . . . . 1 . . . . . . Botnet 4 | . 1 . 2 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . . 4 . 1 . . . . . 1 Full Trace Events 5 | . . . 4 . 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Total Allies 2 | . . . . 2 . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . Highest-Rated Group 39 | . . . . 39 39 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . 9 3 . . . . . . Total Damage 150 | . . . . 128 22 . . . . . . Kills 6 | . . . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Turns Passed 5686 | 83 341 422 547 986 169 131 1355 646 126 132 748 Spaces Moved 4473 | 62 230 348 369 811 134 126 1272 547 106 90 378 Core 34 | 22 . . . . . . . . . . 12 Treads . | . . . . . . . . . . . . Legs 709 | 40 230 348 63 . . . . . . . 28 Wheels 3725 | . . . 306 811 134 126 1272 547 106 90 333 Hover . | . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . 5 Fastest Speed 32 | 50 120 120 95 95 93 92 92 107 111 111 32 Average Speed 109 | 95 128 120 99 101 93 94 104 110 111 111 143 Slowest Speed 540 | 120 190 120 190 105 93 95 107 111 111 111 540 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 6 33 70 34 100 17 4 98 52 4 80 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . . . 1 . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 11 | . . 1 . 2 . . 6 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 115 | . . . . 2 3 . 2 25 . . 83 Melee . | . . . . . . . . . . . . Projectile 25 | . . . . 2 3 . 2 3 . . 15 AOE 90 | . . . . . . . . 22 . . 68 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Total 5069 | 78 262 354 466 960 169 139 1297 575 115 123 531 Wait 190 | . 4 . 19 127 11 1 . 6 . . 22 Move 4463 | 61 229 347 368 810 134 125 1271 546 105 89 378 Hop . | . . . . . . . . . . . . Pick Up 98 | 8 10 3 14 6 7 4 12 3 2 5 24 Fast Attach . | . . . . . . . . . . . . Attach 90 | 5 6 1 12 5 6 6 4 6 5 3 31 Detach 18 | . . . 4 . 2 1 . 6 2 . 3 Swap 1 | . . . . . . . . . . . 1 Drop 44 | . 5 3 4 6 3 2 6 . 1 2 12 Fire 104 | 4 8 . 44 6 5 . 4 6 . . 27 Melee . | . . . . . . . . . . . . Ram 2 | . . . 1 . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 57 | . . . . . . . . . . 24 33 Rewire 2 | . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 7) 425 | -10/Materials | Entered Mines 471 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 477 | -10/Mines | Found Prototype Device 639 | -10/Mines | Discovered new exit (range 8) 808 | -10/Mines | Assembled infested the area 813 | -10/Mines | Assisted by a Guerilla fighting off Assembled 847 | -10/Mines | Entered Materials 847 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 847 | -9/Materials | Identified Exp. Sensor Array 848 | -9/Materials | Identified exit to Storage 990 | -9/Materials | Lost 4 parts (1p1n1u1w) 1283 | -9/Materials | Build established: Tank 1388 | -9/Materials | Discovered new exit (range 8) 1394 | -9/Materials | Entered Mines 1424 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1484 | -9/Mines | Discovered new exit (range 9) 1491 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1555 | -9/Mines | Learned 2 Materials zone layouts 1562 | -9/Mines | Discovered new exit (range 6) 1565 | -9/Mines | Learned location of Storage (-9) 1706 | -9/Mines | Learned Materials terminal intel 1936 | -9/Mines | Build established: Gunner 2380 | -9/Mines | Entered Materials 2380 | -8/Materials | Accompanied by 2 allies 2380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2382 | -8/Materials | Loaded intel: 12 terminal locations 2388 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2463 | -8/Materials | Garrison activated, responded to threat 2540 | -8/Materials | Discovered new exit (range 9) 2548 | -8/Materials | Identified exit to Factory 2549 | -8/Materials | Entered Factory 2549 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2622 | -7/Factory | Discovered new exit (range 4) 2625 | -7/Factory | Identified exit to Lower Caves 2674 | -7/Factory | Build established: Skirmisher 2680 | -7/Factory | Entered Lower Caves 2927 | -7/Lower Caves | Encountered a Warlord checkpoint 3323 | -7/Lower Caves | Learned Factory terminal intel 3323 | -7/Lower Caves | Discovered new exit (range 8) 3354 | -7/Lower Caves | Learned 4 Factory zone layouts 4034 | -7/Lower Caves | Identified exit to Lower Caves 4035 | -7/Lower Caves | Entered another Lower Caves area 4108 | -7/Lower Caves | Discovered new exit (range 5) 4112 | -7/Lower Caves | Identified exit to Factory 4337 | -7/Lower Caves | Build established: Derelict-Gunner 4442 | -7/Lower Caves | Learned location of Zion (-7) 4568 | -7/Lower Caves | Attacked by a faux Warlord 4681 | -7/Lower Caves | Entered Factory 4681 | -6/Factory | Evolved 2 slots: Utility x2 4683 | -6/Factory | Loaded intel: 28 terminal locations 4805 | -6/Factory | Identified exit to DSF 4807 | -6/Factory | Entered DSF 4844 | -6/DSF | Additional patrols routed to DSF 4915 | -6/DSF | Discovered new exit (range 20) 4938 | -6/DSF | Identified exit to Factory 4939 | -6/DSF | Entered Factory 4939 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5196 | -5/Factory | Build established: Skirmisher 5219 | -5/Factory | Discovered new exit (range 16) 5384 | -5/Factory | Lost 5 parts (2p1n1u1w) 5518 | -5/Factory | Lost 6 parts (3n1u2w) 5661 | -5/Factory | Released all parts (11) 5674 | -5/Factory | Core integrity fell below 50% 5681 | -5/Factory | Core integrity fell below 20% 5687 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05678_ Field strength at 94. 05679_ Field strength at 83. 05680_ Slug penetrates Wall. 05680_ Penetrated by Slug. 05681_ U-05 Engineer lays Concrete. 05681_ K-01 Serf collects debris. 05682_ U-05 Engineer lays Concrete. 05684_ U-05 Engineer builds a Wall. 05684_ U-05 Engineer lays Concrete. 05685_ K-01 Serf collects debris. 05685_ U-05 Engineer lays Concrete. 05685_ K-01 Serf collects debris. 05686_ U-05 Engineer lays Concrete. 05687_ Slug penetrates Wall. 05687_ U-05 Engineer lays Concrete. 05687_ Stasis field depleted. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy It's Just You Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Risk Taker Serviceable Loadout Tourist Troublemaker Challenges ------------ None Game ------ Seed BlastLargeCharger Manual? 0 Play Time 01:55:42 Cumulative 2.2 hours Start 2024.07.04 @ 21:56:48 End 2024.07.07 @ 21:12:38 Sessions 37 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 38x25 Zoom Use 42% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f4d2418-6dac-4d4e-b7de-590c674e8022