Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 00:16:18 // Halloween2019/Abominations Player: H3-RMN Result: Destroyed by Lesser Abomination with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1920) 1920 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5205 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 100/100 System Corruption 5% Temperature Cool (6) Movement Walking (196) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Titanium Leg Armored Leg > --- UTILITY (6) ------ Huge Storage Unit Enhanced Optical Array Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Backup Power I Improved Deuterium Engine Titanium Leg Titanium Leg Flexi-carbon Leg Wheel Structural Scanner Seismic Detector Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Armor Integrity Analyzer Improved Shield Generator > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Backup Power I Light Nuclear Core Improved Deuterium Engine Light Treads Advanced Treads Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Armored Leg Wheel Wheel Wheel Wheel Structural Scanner Improved Signal Interpreter Seismic Detector Improved Light Armor Plating Assault Cannon [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . 1 . 2 1 Weapon 2 | . . 1 1 . . Parts Attached 72 | 8 . 7 6 28 23 Power 10 | 1 . . 1 4 4 Engine 8 | 1 . . 1 3 3 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 27 | 2 . 3 2 10 10 Treads 5 | . . . 1 3 1 Leg 6 | . . . . . 6 Wheel 15 | 2 . 2 1 7 3 Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 18 | 3 . 2 . 6 7 Device 9 | 2 . . . 3 4 Storage 3 | 1 . 1 . 1 . Processor 5 | . . 1 . 2 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 17 | 2 . 2 3 8 2 Energy Gun 3 | . . . 2 1 . Energy Cannon 3 | . . . . 3 . Ballistic Gun 6 | 2 . 2 1 1 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 52 | . . 5 5 15 27 Power 9 | . . 1 . 3 5 Propulsion 21 | . . 1 2 5 13 Utility 6 | . . . . 2 4 Weapon 16 | . . 3 3 5 5 Highest Loss Streak 16 | . . 5 5 12 16 To Critical Strikes 1 | . . . . . 1 Average Backups 15 | 3 7 10 14 17 18 Power 2 | 1 2 1 1 2 4 Propulsion 9 | 2 4 8 12 10 10 Utility 2 | . . . 1 3 3 Weapon . | . 1 . . . . Tool/Special . | . . . . . . Unused Backups 21 | 1 . 4 5 1 10 Power 3 | . . 1 . . 2 Propulsion 16 | 1 . 3 5 1 6 Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 100 95 82 82 74 Engine 5 | . 14 10 4 5 . Treads 4 | . . . 9 7 4 Leg 2 | . . . . . 8 Wheel 15 | . 28 21 17 13 10 Device 10 | . 14 11 9 9 10 Storage 7 | . 14 10 9 7 6 Processor 13 | . . 10 9 15 18 Energy Gun 3 | . . . 10 6 . Energy Cannon 3 | . . . . 8 . Ballistic Gun 8 | . 28 31 14 1 . Slashing Weapon 2 | . . . . 3 5 Peak Build Rating 47 | 7 7 11 18 40 47 Average Rating 24 | 5 7 9 14 27 37 On Entrance 12 | . 7 7 8 12 39 Naked Turns . | . . . . . . Heaviest Build 108 | 14 14 31 38 108 101 Greatest Support 85 | 32 32 32 26 45 85 Greatest Overweight (x) 10 | . . 1 3 10 9 Average Overweight (x) 2 | . . . . 3 4 Largest Inventory Capacity 25 | 8 8 15 15 25 25 Average Capacity 20 | 6 8 12 15 24 25 Most Carried 25 | 8 8 15 15 25 25 Average Carried 15 | 4 7 10 14 17 18 Final Capacity 25 | 8 8 15 15 25 25 Final Carried 25 | 7 8 15 14 25 9 Class Distribution -------------------- 28% | Mutant 21% | Gunner 20% | Scavenger-Mutant 13% | Scavenger-Gunner 7% | Scavenger-Assassin 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1336 | 303 53 292 110 371 207 Remotely 126 | 126 . . . . . Salvage Created 1605 | 114 30 353 154 747 207 Parts 85 | 13 1 21 4 39 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 27 | . 1 6 3 12 5 Melee 3 | . . . . 2 1 Guns 13 | . 1 6 2 4 . Cannons 10 | . . . . 6 4 Classes Destroyed 7 | 2 1 . 1 2 1 Tunneler 3 | 3 . . . . . Recycler 2 | 1 . . . 1 . Grunt 2 | . . . . 2 . Brawler 1 | . . . . . 1 Sentry 3 | . . . 3 . . Abomination 21 | . 1 6 . 10 4 Anomaly 1 | . . . . 1 . Best Kill Streak 4 | 4 1 3 2 2 2 Combat Bots Only 3 | . 1 3 2 2 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 728 | . 34 76 58 299 261 Missed 205 | . 10 26 18 97 54 Hits 523 | . 24 50 40 202 207 Melee 14 | . . . . . 14 Projectile 509 | . 24 50 40 202 193 Critical Strikes 15 | . . . 1 1 13 Damage Taken 7303 | . 264 600 585 2380 3474 Core 1750 | . 28 188 58 622 854 Absorbed by Shields 132 | . . . . . 132 Core Remaining (%) 68 | 100 88 53 89 11 . Volleys Fired 155 | 9 10 33 7 52 44 Largest 4 | 2 2 3 4 4 1 Hottest 220 | 40 40 60 173 220 37 Shots Fired 328 | 18 20 97 22 128 43 Gun 223 | 18 20 97 22 66 . Cannon 105 | . . . . 62 43 Launcher . | . . . . . . Special . | . . . . . . Kinetic 210 | 18 20 97 14 18 43 Thermal 118 | . . . 8 110 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 7 4 13 7 10 8 Robot Miss Streak 8 | 2 1 3 6 8 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 243 | 10 11 75 12 90 45 Core Hits 96 | 5 4 22 6 42 17 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 8 | . . . . 2 6 Burn 1 | . . . . 1 . Blast 2 | . . . . . 2 Smash 1 | . . . . . 1 Sever 4 | . . . . 1 3 Melee Attacks 35 | . . . . 14 21 Impact 8 | . . . . . 8 Slashing 27 | . . . . 14 13 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . 3 2 Damage Inflicted 4994 | 103 142 830 160 2478 1281 Guns 2093 | 103 134 829 153 874 . Cannons 1919 | . . . . 1147 772 Explosions . | . . . . . . Melee 888 | . . . . 457 431 Ramming 94 | . 8 1 7 . 78 Kinetic 2226 | 103 134 829 110 278 772 Thermal 1786 | . . . 43 1743 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 142 | . . . . . 142 Slashing 746 | . . . . 457 289 Piercing . | . . . . . . Highest Corruption 8 | . 1 8 4 5 5 Average Corruption 3 | . 1 5 1 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . 2 1 18 12 Message Errors 9 | . . 2 1 5 1 Matter Fused 7 | . . . . 2 5 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 3 | . . . . 2 1 Parts Rejected 2 | . . . . 1 1 Parts Fused 2 | . . . . 2 . Misfires 1 | . . . . 1 . Alerts 2 | . . . . 1 1 Weapon Failures 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 177 | . . . . 130 47 Projectiles 40 | . . . . 30 10 Explosions . | . . . . . . Melee 137 | . . . . 100 37 Knockbacks 11 | . . . . . 11 Impact 4 | . . . . . 4 Kinetic 7 | . . . . . 7 Secondary . | . . . . . . Self-Inflicted Damage 7 | . 4 . 3 . . Shots . | . . . . . . Rammed 3 | . 1 1 1 . . Targets Rammed 17 | . 1 1 1 . 14 Kicked 14 | . . . . . 14 Crushed . | . . . . . . Highest Temperature 451 | . 12 14 265 451 260 Average Temperature 124 | . 7 8 108 153 56 Received Heat Transfer 2811 | . 126 138 243 744 1560 Effects 3 | . . . . 3 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 803 | . . . 111 692 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 84 | 15 15 14 84 40 20 Initial 10 | . 3 5 . 1 10 Average 4 | 2 2 1 39 3 1 Influence Increases 326 | 20 21 18 114 101 52 Destroy 0b10 Robot/C 120 | . . . 60 40 20 Destroy 0b10 Robot/NC 25 | 20 . . . 5 . Destroy Leader 30 | . . . 30 . . Successful Hack 38 | . 6 18 8 6 . Disable Machine 90 | . . . 15 45 30 Destroy Structure 8 | . . . 1 5 2 Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 326 | 15 11 33 110 83 74 Entered New Map 27 | . 2 10 . 3 12 Time Decay 217 | 15 9 23 60 73 37 Lost Part 82 | . . . 50 7 25 Squads Dispatched 57 | . 3 6 8 26 14 Investigation 16 | . 2 3 2 6 3 Extermination . | . . . . . . Reinforcement 15 | . 1 2 3 3 6 Assault 14 | . . 1 . 10 3 Garrison 12 | . . . 3 7 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 6 | . . . . 1 5 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 32 | . 2 5 8 7 10 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 16 12 12 14 11 Peak Tracking Total 9 | . 9 6 8 4 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . . 1 3 2 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 9 | . 1 3 1 4 . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 3 14 3 16 . Successful 17 | . 1 7 3 6 . Failed 18 | . 2 6 . 10 . Catastrophic 2 | . . 2 . . . Database Lockouts 1 | . . 1 . . . Manual 19 | . 3 10 1 5 . Terminals 17 | . 3 11 3 . . Fabricators . | . . . . . . Repair Stations 8 | . . . . 8 . Recycling Units 8 | . . . . 8 . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 5 2 . . Part Schematic 1 | . . 1 . . . Prototype ID Bank 2 | . . 1 1 . . Emergency Access Points 2 | . . 1 1 . . Terminal Index 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Refit 2 | . . . . 2 . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . 2 1 2 . Terminals 3 | . . 2 1 . . Track 2 | . . 1 1 . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Monitor 1 | . . . . 1 . Recyclers 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 3 1 3 . Full Trace Events 8 | . 1 3 1 3 . Feedback Events 2 | . 1 . . 1 . Corruption 2 | . 1 . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2120 | 4 119 371 164 858 604 Optics 1296 | . . . . 692 604 Sensors 269 | . . . . . 269 Structural 303 | . . . . 93 210 Seismic 1077 | 4 119 371 164 419 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2211 | 95 119 371 164 858 604 Spaces Moved 1109 | 49 89 196 125 410 240 Core 2 | 2 . . . . . Treads 28 | . . . . 21 7 Legs 12 | . . . . . 12 Wheels 1067 | 47 89 196 125 389 221 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 90 90 95 125 Average Speed 126 | 97 100 98 97 141 154 Slowest Speed 320 | 100 100 115 125 232 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 40 30 23 10 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 7 | . . . . 3 4 Melee 1 | . . . . . 1 Projectile 6 | . . . . 3 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1541 | 76 101 266 151 571 376 Wait 54 | 1 1 5 . 32 15 Move 1105 | 48 89 195 124 409 240 Hop . | . . . . . . Pick Up 61 | 8 1 16 6 22 8 Fast Attach 35 | 8 . 3 6 14 4 Attach 39 | . . 4 2 14 19 Detach 5 | . . 1 . 4 . Swap 17 | . . 2 . 6 9 Drop 26 | 2 . 6 5 8 5 Fire 155 | 9 10 33 7 52 44 Melee 28 | . . . . 10 18 Ram 2 | . . 1 1 . . Kick 14 | . . . . . 14 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 5) 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 468 | -9/Materials | Discovered new exit (range 18) 468 | -9/Materials | Central database locked down 522 | -9/Materials | Build established: Gunner 586 | -9/Materials | Entered another Materials area 586 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 595 | -8/Materials | Lost 5 parts (1p1n3w) 747 | -8/Materials | Discovered new exit (range 4) 750 | -8/Materials | Entered Factory 750 | -7/Factory | Evolved 2 slots: Utility x2 772 | -7/Factory | Garrison activated, responded to threat 780 | -7/Factory | Lost 5 parts (2n3w) 801 | -7/Factory | Garrison activated, responded to threat 883 | -7/Factory | Garrison activated, responded to threat 1214 | -7/Factory | Core integrity fell below 50% 1256 | -7/Factory | Lost 12 parts (2p4n2u4w) 1290 | -7/Factory | Core integrity fell below 20% 1511 | -7/Factory | Discovered new exit (range 8) 1575 | -7/Factory | Garrison activated, responded to threat 1608 | -7/Factory | Entered another Factory area 1608 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1630 | -6/Factory | Build established: Scavenger-Mutant 1645 | -6/Factory | Garrison activated, responded to threat 1910 | -6/Factory | Core integrity fell below 50% 1973 | -6/Factory | Lost 16 parts (3p9n1u3w) 2104 | -6/Factory | Core integrity fell below 20% 2156 | -6/Factory | Garrison activated, responded to threat 2212 | -6/Factory | Destroyed by Lesser Abomination with Gatling Laser Last Messages --------------- engage threats. 02193_ Kicked Lesser Abomination. 02193_ Lesser Abomination knocked back. 02194_ Imp. Signal Interpreter destroyed. 02195_ Kicked Lesser Abomination out of the way. 02196_ Acquired 2 matter. 02196_ Carbon-fiber Leg destroyed. 02197_ Kicked Lesser Abomination. 02198_ Wheel blinks away. 02199_ Kicked Lesser Abomination. 02199_ Lesser Abomination knocked back. 02201_ 9 Matter blinks away. 02201_ Kicked Lesser Abomination out of the way. 02201_ Lesser Abomination knocked back. 02203_ Kicked Lesser Abomination. 02204_ System corrupted: Matter fused (-5). 02205_ Kicked Lesser Abomination out of the way. 02209_ Kicked Lesser Abomination. 02211_ Kicked Lesser Abomination out of the way. 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" ?????????????????????? | | ??????????????????# ??????????????????????? | | ????????????????????? %???????????????????????? | | ?????????????????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedNetworkedLaser Manual? 0 Play Time 00:36:52 Cumulative 764.0 hours Start 2025.08.07 @ 23:39:13 End 2025.08.08 @ 00:16:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 299 Rogue 295 Adventurer 4 Explorer 0 Win Type - Total 13 Types 7/1/1/1/0/1/0/1/0/1 Lore% 94 Gallery% 89 Achievement% 87 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(80) Filters SHIFT_HUE(280) Steam X RUN: 0d9dc0b2-4bbd-4ede-a266-af41b3f0cd44