Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 13:41:32 Player: Squagnar Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1668) 1668 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 4996 Bonus ------- Follower Combat Kills 255 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 88/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Advanced Treads Weight Redist. System Visual Processing Unit Proton Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Improved Power Shielding Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Heavy Ion Engine Advanced Treads Carbon-fiber Leg Weight Redist. System Visual Processing Unit Tractor Beam Improved Assault Rifle Flak Gun Proton Missile Launcher [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Power Shielding Weapon Flak Gun Energy Gun EM Shotgun Ballistic Gun Flak Gun Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 69 | 7 6 1 5 20 15 15 Power 6 | 1 1 . 1 2 . 1 Engine 5 | 1 1 . . 2 . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 29 | 2 2 . 4 7 7 7 Treads 7 | . . . . 5 2 . Leg 14 | 2 . . . . 5 7 Wheel 2 | . . . . 2 . . Hover 4 | . 2 . 2 . . . Flight 2 | . . . 2 . . . Utility 20 | 2 1 1 . 7 5 4 Device 6 | 1 1 1 . 1 1 1 Storage 2 | 1 . . . 1 . . Processor 4 | . . . . 1 2 1 Hackware 1 | . . . . . 1 . Protection 7 | . . . . 4 1 2 Artifact . | . . . . . . . Weapon 14 | 2 2 . . 4 3 3 Energy Gun 2 | . 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 . . . 4 3 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 22 | . . . . 8 . 14 Power 2 | . . . . 1 . 1 Propulsion 8 | . . . . 3 . 5 Utility 7 | . . . . 2 . 5 Weapon 5 | . . . . 2 . 3 Highest Loss Streak 11 | . . . . 4 . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 100 94 93 99 99 Engine 8 | . 14 14 4 6 9 7 Core 1 | . . . 6 2 . . Treads 10 | . . . . 15 28 . Leg 12 | . 10 . . . 6 29 Wheel 1 | . . . . 8 . . Hover 8 | . 17 28 26 16 . . Flight 1 | . . . 12 . . . Device 11 | . 20 28 22 6 9 8 Storage 5 | . 7 . . 4 9 7 Processor 7 | . . . . 4 8 13 Hackware 2 | . . . . . 2 6 Protection 5 | . . . . 5 6 7 Energy Gun 5 | . 15 28 22 4 . . Ballistic Gun 13 | . 12 . . 17 18 14 Peak Build Rating 44 | 9 14 13 17 18 35 44 Average Rating 26 | 6 11 13 15 13 29 41 On Entrance 14 | . 9 13 13 17 17 35 Naked Turns 4 | . . . . . . 4 Heaviest Build 37 | 13 14 14 14 27 30 37 Greatest Support 84 | 20 20 14 26 80 84 73 Greatest Overweight (x) 2 | . . . . 2 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 10 10 10 Average Capacity 8 | 7 6 5 5 7 10 9 Most Carried 10 | 7 8 5 5 10 10 10 Average Carried 7 | 5 6 5 4 6 9 9 Final Capacity 10 | 8 5 5 5 10 10 10 Final Carried 10 | 7 5 5 5 10 10 6 Class Distribution -------------------- 53% | Mutant 39% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 1865 | 312 20 50 50 443 354 636 Remotely . | . . . . . . . Salvage Created 2441 | 132 47 85 241 935 448 553 Parts 121 | 6 9 2 10 47 24 23 Haulers Intercepted 8 | . . . . 3 4 1 Recyclers Shooed 5 | 1 . . . 3 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 36 | . 3 1 5 10 6 11 Guns 33 | . 3 1 3 9 6 11 AOE 3 | . . . 2 1 . . Classes Destroyed 16 | 2 1 1 4 2 3 3 Worker 3 | . . . 1 . 1 1 Builder 1 | . . . . . . 1 Tunneler 2 | 2 . . . . . . Hauler 8 | . . . . 3 4 1 Recycler 5 | 1 . 1 . 3 . . Mechanic 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Watcher 3 | . . . 1 1 1 . Swarmer 6 | . 3 . 2 . . 1 Grunt 10 | . . 1 . 2 2 5 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 11 | . . . 2 7 1 1 Specialist 2 | . . . . . . 2 Hunter 3 | . . . . . 3 . Programmer 2 | . . . . . . 2 Best Kill Streak 4 | 3 3 1 3 4 3 3 Combat Bots Only 3 | . 3 1 3 3 2 3 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 326 | . 6 3 11 62 48 196 Missed 102 | . 1 . 6 21 12 62 Damage Taken 3845 | . 38 33 61 670 538 2505 Core 942 | . 21 11 14 68 95 733 Absorbed by Shields . | . . . . . . . Redirected to Shielding 110 | . . . . . 21 89 Core Remaining (%) 87 | 100 . 87 . 79 82 . Volleys Fired 179 | 7 3 4 16 56 40 53 Largest 2 | 2 2 2 2 2 2 2 Hottest 90 | 40 90 90 90 90 56 56 Shots Fired 351 | 14 6 8 32 109 80 102 Gun 351 | 14 6 8 32 109 80 102 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 282 | 14 . . . 86 80 102 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 69 | . 6 8 32 23 . . Robot Hit Streak 27 | 3 3 5 17 27 7 17 Robot Miss Streak 15 | 3 2 5 5 2 13 15 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 271 | 7 4 5 24 89 70 72 Core Hits 199 | 4 3 3 15 38 80 56 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4415 | 84 35 166 420 1249 1092 1369 Guns 4129 | 84 35 65 303 1189 1092 1361 Cannons . | . . . . . . . Explosions 275 | . . 101 117 57 . . Melee . | . . . . . . . Ramming 11 | . . . . 3 . 8 Kinetic 3398 | 84 . . . 861 1092 1361 Thermal 275 | . . 101 117 57 . . Explosive . | . . . . . . . Electromagnetic 731 | . 35 65 303 328 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . . . 15 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 6 | . . 6 . . . . Projectiles . | . . . . . . . Explosions 6 | . . 6 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . . 1 . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 4 | . . . . 1 . 3 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 202 | . 110 120 174 125 11 202 Average Temperature 49 | . 57 54 51 40 4 65 Received Heat Transfer 933 | . . 18 24 162 99 630 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 1 1 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 450 | . . 150 150 150 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 2 2 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 397 | 15 79 134 363 397 191 109 Initial 152 | . 9 30 52 152 111 35 Average 113 | 6 16 49 216 269 95 45 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 79 | 100 100 100 44 15 100 100 Level 1 20 | . . . 55 84 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 . 1 4 . 12 Investigation 3 | . . . . 1 . 2 Extermination 2 | . . . . . . 2 Reinforcement 9 | . 1 . 1 . . 7 Assault . | . . . . . . . Garrison 4 | . . . . 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 6 | . 1 . . 1 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 4 1 14 12 13 23 Peak Tracking Total 7 | . 3 1 3 3 3 7 Tactical Retreats 3 | . . . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 5 | . . . . 2 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 23 | . 1 . 3 6 5 8 Terminals 19 | . 1 . 3 5 4 6 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 56 | . 2 . 11 13 11 19 Successful 31 | . 2 . 4 6 8 11 Failed 25 | . . . 7 7 3 8 Catastrophic 4 | . . . . 1 . 3 Database Lockouts . | . . . . . . . Manual 3 | . . . 2 . . 1 Terminals 48 | . 2 . 11 12 10 13 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . . 5 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 25 | . 2 . 4 5 7 7 Record 3 | . . . . . 1 2 Robot Analysis 2 | . . . . . 1 1 Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Open DSF 2 | . . . . . . 2 Level Access Points 1 | . . . . . 1 . Alert Level 5 | . . . 1 1 3 . Unreport Threat 1 | . . . . . . 1 Locate Traps 2 | . 1 . . 1 . . Dispatch Records 1 | . 1 . . . . . Transport Status 2 | . . . 1 1 . . Recall Investigation 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 16 | . 1 . 3 4 4 4 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 13 | . . . . . . 13 Retrieved Matter 13 | . . . . . . 13 Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 5 | . . 3 . . . 2 Largest Group 3 | . . 3 3 1 . 2 Highest-Rated Group 62 | . . 40 40 14 . 62 Highest-Rated Ally 31 | . . 16 16 14 . 31 Total Orders 3 | . . 3 . . . . GUARD 3 | . . 3 . . . . Ally Attacks 67 | . . 12 24 . . 31 Total Damage 854 | . . 110 279 . . 465 Kills 11 | . . 3 5 . . 3 Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total 2 | . . . . . 1 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 3857 | 125 133 303 297 760 937 1302 Spaces Moved 2170 | 73 137 156 236 513 411 644 Core 17 | 10 . . . . . 7 Treads 422 | . . . . 118 304 . Legs 842 | 63 35 . . . 107 637 Wheels 205 | . . . . 205 . . Hover 684 | . 102 156 236 190 . . Flight . | . . . . . . . Fastest Speed 48 | 50 56 56 48 48 120 50 Average Speed 104 | 110 72 56 55 91 145 124 Slowest Speed 260 | 120 120 56 56 160 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 21 24 28 38 44 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . 7 6 5 . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 18 | . . 7 6 5 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 3411 | 104 163 363 370 696 673 1042 Wait 875 | . 7 202 102 70 183 311 Move 2164 | 72 136 155 235 512 410 644 Hop . | . . . . . . . Pick Up 68 | 16 6 . 6 21 11 8 Fast Attach 18 | . . . 2 9 6 1 Attach 25 | 7 . . . 7 3 8 Detach . | . . . . . . . Swap 26 | . 6 1 3 4 6 6 Drop 52 | 2 5 1 6 16 14 8 Fire 179 | 7 3 4 16 56 40 53 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 6) 259 | -10/Materials | Entered Mines 296 | -10/Mines | Discovered new exit (range 6) 299 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 307 | -10/Mines | Build established: Mutant 346 | -10/Mines | Excavation squad dispatched 346 | -10/Mines | A large section of the Mines collapsed 562 | -10/Mines | Entered Materials 562 | -9/Materials | Accompanied by 3 allies 562 | -9/Materials | Evolved 2 slots: Propulsion x2 785 | -9/Materials | Discovered new exit (range 14) 859 | -9/Materials | Entered Storage 859 | -9/Storage | Accompanied by 1 ally 1050 | -9/Storage | Lost 4 parts (1p1u2w) 1455 | -9/Storage | Build established: Scavenger-Mutant 1586 | -9/Storage | Discovered new exit (range 13) 1619 | -9/Storage | Entered Materials 1619 | -8/Materials | Evolved 2 slots: Utility x2 1971 | -8/Materials | Identified exit to Factory 2556 | -8/Materials | Entered Factory 2556 | -7/Factory | Evolved 2 slots: Utility x2 2923 | -7/Factory | Build established: Mutant 3159 | -7/Factory | Garrison activated, responded to threat 3335 | -7/Factory | Cargo convoy interrupted 3587 | -7/Factory | Allied Derelicts emerged from ambush trap array 3826 | -7/Factory | Core integrity fell below 50% 3850 | -7/Factory | Discovered new exit (range 12) 3854 | -7/Factory | Core integrity fell below 20% 3858 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Penetrated by Slug. Imp. Sensor Array destroyed. Critical hit (Burn: +37). System corrupted: Energy discharge (-106). Hrd. Medium Armor Plating destroyed. EXIT=FOUND Imp. Power Shielding destroyed. Penetrated by Slug. Knocked back. Penetrated by Slug. Imp. Carbon-fiber Leg destroyed. Dropped Hvy. Ion Engine. Dropped Imp. Assault Rifle. Dropped Flak Gun. Dropped Med. Storage Unit. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Imp. Terrain Scan Processor severed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????#??# ?"? 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