Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 15:10:36 Player: Runagate Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (39) 195 Value Destroyed (970) 970 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2145 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 246/300 Energy 250/250 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Improved Light Cannon Heavy Hammer Heavy Hammer > --- INVENTORY (20) --- Ion Engine Heavy Ion Engine Light Treads Improved Treads Improved Treads Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Terrain Scanner Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Heavy Hammer Heavy Hammer > --- INVENTORY -------- Ion Engine Heavy Ion Engine Light Treads Improved Treads Improved Treads Heat Sink Huge Storage Unit High-capacity Matter Pod Terrain Scanner Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Cannon Light Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 33 | 8 6 19 Power 6 | 1 2 3 Engine 6 | 1 2 3 Core . | . . . Reactor . | . . . Propulsion 8 | 2 . 6 Treads 8 | 2 . 6 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 3 2 3 Device 4 | 2 1 1 Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 11 | 2 2 7 Energy Gun 7 | 2 1 4 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon 2 | . 1 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . . 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 3 9 Power 1 | . . 1 Propulsion 3 | . 1 2 Utility 2 | . 1 1 Weapon 6 | . 1 5 Highest Loss Streak 4 | . 2 4 To Critical Strikes 1 | . . 1 Average Backups 6 | 1 6 8 Power 1 | . . 2 Propulsion . | . . . Utility 2 | . 2 3 Weapon 2 | . 3 2 Tool/Special . | . . . Unused Backups 6 | . . 6 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 3 | . . 3 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 75 | . 87 66 Engine 11 | . 14 8 Treads 18 | . 21 15 Device 6 | . 7 5 Storage 12 | . 14 11 Protection 1 | . . 2 Energy Gun 17 | . 18 17 Ballistic Cannon 6 | . 9 3 Impact Weapon 1 | . . 2 Peak Build Rating 17 | 7 7 17 Average Rating 7 | 6 6 8 On Entrance 4 | . 7 5 Naked Turns . | . . . Heaviest Build 60 | 12 20 60 Greatest Support 69 | 40 40 69 Greatest Overweight (x) 6 | . . 6 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 10 20 Average Capacity 10 | 7 9 11 Most Carried 10 | 3 10 10 Average Carried 6 | 1 6 8 Final Capacity 20 | 8 10 20 Final Carried 10 | 3 8 10 Class Distribution -------------------- 88% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 851 | 280 352 219 Remotely . | . . . Salvage Created 1263 | 294 359 610 Parts 83 | 29 21 33 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 22 | . 7 15 Melee 3 | . . 3 Guns 10 | . 1 9 Cannons 8 | . 6 2 Classes Destroyed 8 | 3 3 2 Worker 4 | 2 1 1 Tunneler 9 | 9 . . Hauler 1 | . 1 . Recycler 1 | 1 . . Watcher 2 | . 1 1 Swarmer 1 | . . 1 Grunt 14 | . 7 7 Sentry 7 | . . 7 Best Kill Streak 3 | 3 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 203 | . 62 141 Missed 45 | . 12 33 Hits 158 | . 50 108 Projectile 158 | . 50 108 Critical Strikes 4 | . . 4 Damage Taken 2055 | . 650 1405 Core 477 | . 73 404 Absorbed by Shields . | . . . Regen/Repaired (Parts) 57 | . . 57 Core Remaining (%) 85 | 100 70 . Volleys Fired 138 | 23 43 72 Largest 3 | 2 2 3 Hottest 136 | 90 90 136 Shots Fired 257 | 46 84 127 Gun 205 | 46 44 115 Cannon 52 | . 40 12 Launcher . | . . . Special . | . . . Kinetic 52 | . 40 12 Thermal 201 | 46 40 115 Explosive . | . . . Electromagnetic 4 | . 4 . Robot Hit Streak 21 | 15 11 21 Robot Miss Streak 3 | 1 3 3 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 190 | 30 56 104 Core Hits 66 | 13 19 34 Critical Kills 1 | . . 1 Critical Parts Destroyed 1 | . . 1 Critical Strikes 7 | . 1 6 Burn 3 | . . 3 Blast 2 | . 1 1 Smash 2 | . . 2 Melee Attacks 8 | . . 8 Impact 8 | . . 8 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks 2 | . . 2 Damage Inflicted 2736 | 355 846 1535 Guns 1785 | 355 350 1080 Cannons 646 | . 486 160 Explosions . | . . . Melee 267 | . . 267 Ramming 38 | . 10 28 Kinetic 646 | . 486 160 Thermal 1735 | 355 300 1080 Explosive . | . . . Electromagnetic 50 | . 50 . Impact 267 | . . 267 Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Message Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage 57 | . 7 50 Projectiles 7 | . 7 . Explosions . | . . . Melee 50 | . . 50 Knockbacks 7 | . 7 . Impact . | . . . Kinetic 7 | . 7 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 20 | . 5 15 Targets Rammed 22 | . 5 17 Kicked . | . . . Crushed 2 | . . 2 Highest Temperature 240 | 150 240 225 Average Temperature 88 | 60 84 103 Received Heat Transfer 945 | . 360 585 Effects 2 | . 2 . Energy Bleed 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 1 | . . 1 Impact Corruptions 2 | . . 2 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 7 | 1 . 6 Heat Transferred 4593 | 978 711 2904 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 73 | 10 70 73 Initial 10 | . . 10 Average 16 | 1 13 23 Influence Increases 720 | 60 218 442 Destroy 0b10 Robot/C 440 | . 140 300 Destroy 0b10 Robot/NC 85 | 60 15 10 Destroy Leader 136 | . 44 92 Successful Hack 14 | . 4 10 Disable Machine 15 | . 15 . Lose Combat Pursuer 30 | . . 30 Influence Decreases 666 | 60 193 413 Entered New Map 15 | . . 15 Time Decay 569 | 60 183 326 Lost Part 82 | . 10 72 Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 40 | . 12 28 Peak Tracking Total 4 | . 3 4 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 2 3 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 5 6 Successful 6 | . 2 4 Failed 5 | . 3 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 6 | . 2 4 Terminals 9 | . 5 4 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 2 2 Prototype ID Bank 2 | . 1 1 Locate Traps 1 | . 1 . Registered Components 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 2 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1286 | 273 489 524 Terrain 8 | . 8 . Seismic 1278 | 273 481 524 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2413 | 363 931 1119 Spaces Moved 1003 | 147 461 395 Core 18 | 3 . 15 Treads 985 | 144 461 380 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 168 | 157 160 182 Slowest Speed 350 | 160 160 350 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 44 | 9 78 45 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1444 | 229 567 648 Wait 219 | 48 42 129 Move 1001 | 146 460 395 Hop . | . . . Pick Up 13 | 3 6 4 Fast Attach 15 | 7 1 7 Attach 7 | . 1 6 Detach 1 | . 1 . Swap 16 | 1 5 10 Drop 7 | 1 3 3 Fire 138 | 23 43 72 Melee 5 | . . 5 Ram . | . . . Kick . | . . . Crush 22 | . 5 17 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 364 | -11/Scrapyard | Entered Materials 365 | -10/Materials | Build established: Mutant 712 | -10/Materials | Discovered new exit (range 10) 788 | -10/Materials | Discovered new exit (range 5) 1027 | -10/Materials | Discovered new exit (range 16) 1076 | -10/Materials | Discovered new exit (range 5) 1295 | -10/Materials | Entered another Materials area 1295 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1295 | -9/Materials | Discovered new exit (range 7) 1800 | -9/Materials | Lost 4 parts (1p3w) 1856 | -9/Materials | Discovered new exit (range 6) 1962 | -9/Materials | Core integrity fell below 50% 2049 | -9/Materials | Lost 3 parts (1n1u1w) 2113 | -9/Materials | Core integrity fell below 20% 2342 | -9/Materials | Repaired Ion Engine 2414 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02398_ Hvy. Hammer follow-up attack on Y-45 Defender. 02399_ Y-45 Defender system corruption misinterpreted. 02399_ Y-45 Defender triggered Shock Trap. 02399_ The floor emits a surge of raw power. 02400_ Y-45 Defender system terminally corrupted. 02400_ Hvy. Assault Rifle fried. 02400_ K-01 Serf collects debris. 02401_ R-06 Scavenger collects Corrupted Lgt. Treads. 02403_ K-01 Serf collects debris. 02406_ Acquired Imp. Light Cannon. 02406_ K-01 Serf collects debris. 02409_ R-06 Scavenger collects Sml. Laser. 02410_ Sneak attack on R-06 Scavenger. 02410_ Destroyed Tractor Beam. 02410_ R-06 Scavenger system corrupted by crushing effect. 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""""" # ##+### # | | ??????????????????????# # # ## # | | ??????????????????????+ # + ######## | | ??????????????????????# "S # ##### #??????? | | ??????????????????????# """ #####???# #??????? | | ??????????????????????# "" ????????# #??????? | | ??????????????????????? ????????# #??????? | | ??????????????????????########????????# #??????? | | ??????????????????????????????????????#####??????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 5% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypertargetingAlphaAutobeam Manual? 0 Play Time 00:17:11 Cumulative 95.0 hours Start 2025.09.25 @ 14:58:52 End 2025.09.25 @ 15:10:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 191 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 276f82db-960f-4c6f-b431-6b641cf9a34f