Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 13:51:52 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (8) 40 Value Destroyed (321) 321 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3141 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 461/550 Matter 260/300 Energy 136/150 System Corruption 0% Temperature Cool (96) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Lightpack 2.0 > --- WEAPON (3) ------- EM Pulse Cannon Assault Rifle > --- INVENTORY (40) --- Ion Engine Light Ion Engine Light Deuterium Engine Micro Nuclear Core Light Treads Light Treads Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Cesium-ion Thruster Disposable Heat Sink Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Advanced Visual Processing Unit Light Armor Plating System Shield Particle Gun Particle Cannon Assault Rifle Minigun Mini Grenade Launcher Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Great Maul Powered Hammer Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Lightpack 2.0 Seismic Detector > --- WEAPON ----------- EM Pulse Cannon Assault Rifle Powered Hammer > --- INVENTORY -------- Ion Engine Light Ion Engine Light Deuterium Engine Micro Nuclear Core Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Cesium-ion Thruster Disposable Heat Sink Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Visual Processing Unit System Shield Particle Gun Particle Cannon Assault Rifle Assault Rifle Mini Grenade Launcher Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Great Maul Chainsword [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 19 | 6 4 . 1 . 8 Power 2 | . 1 . . . 1 Engine 1 | . 1 . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . . . . 3 Treads 1 | . . . . . 1 Leg 4 | 2 . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 2 1 . . . 1 Device 1 | 1 . . . . . Storage 3 | 1 1 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 2 . 1 . 3 Energy Gun 3 | 2 . . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | . 2 . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Backups 13 | 4 6 13 13 12 18 Power 1 | 1 1 1 1 1 2 Propulsion 2 | 1 2 2 2 2 2 Utility 4 | . . 2 5 5 6 Weapon 5 | 1 3 7 5 4 6 Tool/Special . | . . . . . . Unused Backups 39 | . 1 5 1 . 32 Power 4 | . . . . . 4 Propulsion 7 | . . . . . 7 Utility 9 | . . . . . 9 Weapon 19 | . 1 5 1 . 12 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 100 100 100 100 78 Engine 11 | . 14 14 14 14 6 Treads 2 | . . . . . 7 Leg 25 | . 28 28 28 28 18 Device 12 | . 14 14 14 14 8 Storage 12 | . 14 14 14 14 9 Energy Cannon 2 | . . . . . 7 Ballistic Gun 24 | . 17 28 28 28 18 Peak Build Rating 58 | 6 8 10 12 12 58 Average Rating 19 | 3 7 9 9 12 44 On Entrance 7 | . 6 8 9 12 12 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 30 | 9 30 30 30 30 30 Greatest Support 35 | 20 20 20 20 20 35 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 40 | 8 15 15 15 15 40 Average Capacity 21 | 7 11 15 15 15 38 Most Carried 31 | 7 10 15 15 15 31 Average Carried 15 | 4 6 14 14 15 19 Final Capacity 40 | 8 15 15 15 15 40 Final Carried 31 | 5 10 15 15 15 31 Class Distribution -------------------- 72% | Mutant 24% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 698 | 228 . 72 . 10 388 Remotely . | . . . . . . Salvage Created 402 | 14 . . . . 388 Parts 17 | 2 . . . . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 7 | . . . . . 7 Guns 4 | . . . . . 4 Cannons 3 | . . . . . 3 Classes Destroyed 4 | 1 . . . . 3 Tunneler 1 | 1 . . . . . Grunt 4 | . . . . . 4 Brawler 1 | . . . . . 1 Sentry 2 | . . . . . 2 Best Kill Streak 2 | 1 . . . . 2 Combat Bots Only 2 | . . . . . 2 Max Kills in Single Turn 1 | 1 . . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 38 | . . . . . 38 Missed 5 | . . . . . 5 Hits 33 | . . . . . 33 Projectile 33 | . . . . . 33 Critical Strikes 2 | . . . . . 2 Damage Taken 594 | . . 42 . . 552 Core 89 | . . . . . 89 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 . . . 100 . Volleys Fired 23 | 2 . . . . 21 Largest 3 | 2 . . . . 3 Hottest 103 | 90 . . . . 103 Shots Fired 66 | 4 . . . . 62 Gun 45 | 4 . . . . 41 Cannon 21 | . . . . . 21 Launcher . | . . . . . . Special . | . . . . . . Kinetic 41 | . . . . . 41 Thermal 4 | 4 . . . . . Explosive . | . . . . . . Electromagnetic 21 | . . . . . 21 Robot Hit Streak 15 | 3 . . . . 15 Robot Miss Streak 3 | . . . . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 49 | 3 . . . . 46 Core Hits 17 | 1 . . . . 16 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 897 | 36 . . . . 861 Guns 376 | 36 . . . . 340 Cannons 452 | . . . . . 452 Explosions 69 | . . . . . 69 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 340 | . . . . . 340 Thermal 105 | 36 . . . . 69 Explosive . | . . . . . . Electromagnetic 452 | . . . . . 452 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 55 | . . . . . 55 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 218 | 30 . . . . 218 Average Temperature 88 | 16 . . . . 94 Received Heat Transfer 270 | . . . . . 270 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 199 | 99 . . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 73 | 5 16 . . . 73 Initial . | . . . . . . Average 5 | . 2 . . . 12 Influence Increases 220 | 5 16 . . . 199 Destroy 0b10 Robot/C 140 | . . . . . 140 Destroy 0b10 Robot/NC 5 | 5 . . . . . Destroy Leader 40 | . . . . . 40 Successful Hack 30 | . 16 . . . 14 Destroy Structure 5 | . . . . . 5 Influence Decreases 147 | 5 16 . . . 126 Time Decay 127 | 5 16 . . . 106 Lost Part 20 | . . . . . 20 Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 12 | . . . . . 12 Peak Tracking Total 6 | . . . . . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 6 | . 1 1 1 . 3 Terminals 4 | . 1 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 3 1 1 . 7 Successful 5 | . 1 1 1 . 2 Failed 7 | . 2 . . . 5 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 11 | . 3 . 1 . 7 Terminals 10 | . 3 . . . 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 1 . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . . . 1 Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 Terminals 2 | . 1 . . . 1 Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 1906 | 7 179 263 680 244 533 Seismic 1906 | 7 179 263 680 244 533 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2013 | 80 179 263 680 244 567 Spaces Moved 1036 | 58 110 129 357 129 253 Core 16 | 16 . . . . . Treads 88 | . . . . . 88 Legs 932 | 42 110 129 357 129 165 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 Average Speed 174 | 100 149 190 190 190 166 Slowest Speed 240 | 120 190 190 190 190 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 24 31 70 37 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 4 | . . . . . 4 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 3 | . . . . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1193 | 75 125 150 361 128 354 Wait 23 | . . 6 . . 17 Move 1031 | 57 109 128 356 128 253 Hop . | . . . . . . Pick Up 69 | 10 9 10 1 . 39 Fast Attach 1 | 1 . . . . . Attach 11 | 5 1 . 1 . 4 Detach . | . . . . . . Swap 9 | . 3 . . . 6 Drop 25 | . 3 6 3 . 13 Fire 23 | 2 . . . . 21 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 9) 238 | -10/Materials | Met 8R-AWN 260 | -10/Materials | Entered Mines 262 | -10/Mines | Followed 8R-AWN into the Mines 267 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 320 | -10/Mines | Build established: Mutant 389 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 511 | -10/Mines | Discovered new exit (range 5) 523 | -10/Mines | Entered Exiles 575 | -10/Exiles | Welcomed by 8R-AWN 603 | -10/Exiles | Met EX-HEX 774 | -10/Exiles | Met EX-DEC 930 | -10/Exiles | Met EX-BIN 957 | -10/Exiles | Aligned with FarCom system 959 | -10/Exiles | Given EX-Vault access code 1006 | -10/Exiles | Opened EX-Vault 1020 | -10/Exiles | Found Lightpack 2.0 1057 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1175 | -10/Exiles | Discovered new exit (range 14) 1203 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1203 | -10/Exiles | Entered Mines 1312 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1439 | -9/Mines | Discovered new exit (range 3) 1447 | -9/Mines | Entered Materials 1447 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1818 | -8/Materials | Build established: Hauler-Skirmisher 2014 | -8/Materials | Self-destructed Last Messages --------------- 01964_ U-05 Engineer builds a Wall. 01973_ W-25 Informer sends out distress signal. 01980_ Seismic Detector destroyed. 01990_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01993_ Heat Sink fried. 01993_ Beam Rifle fried. 01993_ Y-45 Defender destroyed. 01997_ R-06 Scavenger collects Corrupted Imp. Ion Engine. 02000_ Acquired Minigun. 02003_ W-25 Informer sends out distress signal. 02004_ C-30 ARC bursts open, deploying its payload. 02004_ B-36 Bruiser unfolds itself. 02004_ G-47 Trooper unfolds itself. 02010_ Assault Rifle destroyed. 02011_ B-36 Bruiser suffers critical hit (Destroy). 02011_ B-36 Bruiser destroyed. 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