Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.28 @ 21:24:46 Player: Phillammon Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (41) 205 Value Destroyed (1414) 1414 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 9613 Bonus ------- Follower Combat Kills 94 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 6/300 Energy 41/100 System Corruption 13% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Gamma Rifle > --- INVENTORY (4) ---- Phasing AFG Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cryofiber Web Advanced Cryofiber Web Advanced Cryofiber Web Advanced Signal Interpreter Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Antimatter Cannon > --- INVENTORY -------- Phasing AFG Antimatter Cannon Antimatter Cannon Antimatter Cannon [Rating: 88] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Improved Cesium-ion Thruster Treads Centrium Heavy Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Advanced Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Weapon Antimatter Cannon Energy Gun Makeshift Laser Energy Cannon Disruptor Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Antimatter Cannon Launcher Gamma Bomb Array Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . 2 . 2 . . 2 . . . . . . 2 2 2 Power 2 | . . . . 1 . . . . . . . . . . . . . 1 Propulsion 6 | . . 2 . . . 1 . . 1 . . . . . . . 2 . Utility 6 | . . . . 1 . 1 . . 1 . . . . . . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 156 | 3 9 4 6 . 15 6 1 5 11 2 21 11 . 4 8 8 19 23 Power 30 | . 1 2 1 . 3 2 . 1 1 . 7 3 . . 2 1 4 2 Engine 11 | . 1 2 1 . 1 2 . . . . 4 . . . . . . . Core 11 | . . . . . 2 . . 1 1 . 3 3 . . 1 . . . Reactor 8 | . . . . . . . . . . . . . . . 1 1 4 2 Propulsion 51 | 2 5 1 3 . 5 1 . . 2 1 10 3 . . 2 2 7 7 Treads 6 | 2 . . . . . . . . . . . . . . . . . 4 Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . 2 6 1 Flight 36 | . 5 1 3 . 5 1 . . 2 1 10 3 . . 2 . 1 2 Utility 42 | . . . . . 1 1 1 2 8 1 4 1 . 4 2 5 6 6 Device 32 | . . . . . . . . 1 8 1 2 . . 3 2 5 5 5 Storage 3 | . . . . . 1 . . . . . 1 1 . . . . . . Processor 2 | . . . . . . . . 1 . . 1 . . . . . . . Hackware 5 | . . . . . . 1 1 . . . . . . 1 . . 1 1 Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 33 | 1 3 1 2 . 6 2 . 2 . . . 4 . . 2 . 2 8 Energy Gun 6 | . . . . . . . . . . . . 3 . . 2 . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 13 | 1 2 . 2 . 4 2 . 1 . . . 1 . . . . . . Ballistic Cannon 7 | . 1 1 . . . . . . . . . . . . . . 2 3 Launcher 2 | . . . . . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 . . . 1 . . . . 1 . . 1 3 Parts Lost 83 | . 4 3 4 . 2 1 . 1 . . 12 6 2 . 6 9 13 20 Power 10 | . . 1 . . 2 1 . . . . 3 . . . . . 2 1 Propulsion 38 | . 3 1 3 . . . . . . . 6 3 2 . 2 4 7 7 Utility 25 | . . . . . . . . . . . 3 2 . . 3 5 4 8 Weapon 10 | . 1 1 1 . . . . 1 . . . 1 . . 1 . . 4 Highest Loss Streak 17 | . 2 2 4 . 1 1 . 1 . . 4 4 2 . 2 5 7 17 Average Slot Usage (%) 59 | . 69 63 53 45 67 68 88 98 93 88 76 74 66 59 49 23 40 27 Engine 3 | . 12 10 7 9 5 3 15 11 6 6 6 . . . . . . . Core 4 | . . . . . 9 2 . 2 6 6 5 13 13 6 2 . . . Treads 1 | . 14 . . . . . . . . . . . . . . . . 3 Hover 1 | . . . . . . . . . . . . . . . . 4 13 2 Flight 19 | . 8 32 26 18 33 38 38 38 39 40 33 25 26 13 16 2 . 3 Device 10 | . . . . . . . . . 16 24 16 17 13 19 12 8 13 7 Storage 2 | . 7 . . . 1 7 7 7 6 6 8 5 . . . . . . Processor 3 | . . . . . . . . 6 1 . 3 6 6 6 6 5 5 1 Hackware 2 | . . . . . . 5 11 14 6 2 . . . 5 5 . 3 . Ballistic Gun 4 | . 25 3 2 9 8 10 15 11 6 2 . . 6 6 1 . . . Ballistic Cannon 2 | . 1 18 17 9 5 . . . . . . . . . . . . 5 Naked Turns 12 | . . . . . . . . . . . . . . . . . . 12 Heaviest Build 43 | 11 11 9 9 7 23 30 30 30 36 28 31 37 25 16 32 23 43 42 Greatest Support 225 | 40 40 12 12 8 24 30 30 30 38 38 62 62 31 16 26 28 60 225 Greatest Overweight (x) 6 | . 2 . . . . . . . . . 3 . . . 1 . 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 4 4 4 6 6 6 6 6 6 6 10 4 4 4 4 4 4 Average Capacity 4 | 6 5 4 4 4 4 6 6 6 6 6 6 5 4 4 4 4 4 4 Most Carried 6 | 6 5 3 4 4 5 6 6 6 6 6 6 6 4 4 4 4 4 4 Average Carried 3 | 2 3 2 2 4 4 5 5 5 5 5 5 4 4 3 3 3 2 3 Final Capacity 6 | 6 4 4 4 4 6 6 6 6 6 6 6 4 4 4 4 4 4 4 Final Carried 6 | 2 4 2 4 4 5 5 6 6 6 6 5 4 4 4 4 2 4 1 Class Distribution -------------------- 39% | Sprinter 19% | Messiah-Mutant 18% | Messiah-Sprinter 12% | Mutant 3% | Hacker-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Sprinter | -4/Factory Messiah-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Matter Collected 1996 | 218 264 153 131 . 213 75 . . . . 214 311 . 40 67 . 33 277 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1270 | . 373 215 147 . 28 75 . . . . . 73 . . 109 . . 250 Parts 79 | . 25 13 11 . 2 6 . . . . . 6 . . 4 . . 12 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . 3 . . 5 . . . Prevented 5 | . . . . . . . . . . . . 1 . . 4 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 38 | . 13 6 5 . 1 1 . . . . . 3 . . 2 . . 7 Guns 16 | . 11 . . . . 1 . . . . . 3 . . 1 . . . Cannons 21 | . 2 6 5 . 1 . . . . . . . . . . . . 7 Classes Destroyed 7 | . 3 1 1 . . . . . . . . . . . . . . 2 Hauler 1 | . . . . . . . . . . . . . . . . . . 1 Recycler 2 | . 1 . 1 . . . . . . . . . . . . . . . Swarmer 16 | . 9 . 3 . . . . . . . . 3 . . 1 . . . Grunt 15 | . 4 4 1 . . . . . . . . . . . . . . 6 Duelist 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 5 | . . 2 . . 1 1 . . . . . . . . 1 . . . Programmer 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 4 5 4 . 1 1 . . . . . 3 . . 1 . . 3 Combat Bots Only 5 | . 4 5 4 . 1 1 . . . . . 3 . . 1 . . 3 Max Kills in Single Turn 2 | . 2 1 1 . 1 1 . . . . . 1 . . 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Damage Taken 11440 | . 640 317 254 . 551 329 . 52 200 . 1111 502 85 . 481 594 1279 5045 Core 3106 | . 165 129 85 . 136 71 . 31 58 . 224 79 18 . 187 251 366 1306 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 34 . 46 . 75 . . 85 . . . . . . 33 74 68 . Volleys Fired 152 | . 38 20 13 . 15 7 . . . . . 11 . . 12 . . 36 Largest 2 | . 2 2 2 . 2 2 . . . . . 2 . . 1 . . 2 Hottest 162 | . 55 70 70 . 55 48 . . . . . 100 . . 94 . . 162 Shots Fired 265 | . 75 37 21 . 26 14 . . . . . 15 . . 12 . . 65 Gun 134 | . 72 5 1 . 14 14 . . . . . 15 . . 12 . . 1 Cannon 131 | . 3 32 20 . 12 . . . . . . . . . . . . 64 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 243 | . 75 37 21 . 26 14 . . . . . 7 . . 7 . . 56 Thermal 13 | . . . . . . . . . . . . 8 . . 5 . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . . . . . . . . . 9 Robot Hit Streak 22 | . 12 22 5 . 8 7 . . . . . 3 . . 5 . . 11 Robot Miss Streak 4 | . 1 2 2 . 3 1 . . . . . 2 . . 2 . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 192 | . 54 31 14 . 18 11 . . . . . 10 . . 7 . . 47 Core Hits 74 | . 18 11 8 . 6 3 . . . . . 6 . . 1 . 1 20 Critical Hits 4 | . . . . . . . . . . . . . . . . . . 4 Critical Kills 3 | . . . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 6 | . . . . . 6 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . 6 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 3772 | . 564 503 235 . 351 178 . . . . . 178 . . 139 . 17 1607 Guns 1159 | . 527 41 10 . 80 178 . . . . . 178 . . 139 . . 6 Cannons 2470 | . 35 462 225 . 161 . . . . . . . . . . . . 1587 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 110 | . . . . . 110 . . . . . . . . . . . . . Ramming 33 | . 2 . . . . . . . . . . . . . . . 17 14 Kinetic 3443 | . 562 503 235 . 241 178 . . . . . 113 . . 112 . . 1499 Thermal 92 | . . . . . . . . . . . . 65 . . 27 . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 94 | . . . . . . . . . . . . . . . . . . 94 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 110 | . . . . . 110 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 1 . 5 5 . 10 12 12 12 12 . 3 1 13 Average Corruption 8 | . . . . . 1 . 5 5 . 10 10 12 12 12 . 1 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 54 | . . . . . 1 . . . . 3 24 18 5 1 . 1 . 1 Message Errors 8 | . . . . . . . . . . . 4 3 . . . 1 . . Matter Fused 8 | . . . . . . . . . . . 4 3 . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . . 2 1 1 . . . . . Energy Discharges 3 | . . . . . . . . . . . 1 2 . . . . . . Parts Rejected 2 | . . . . . . . . . . 1 1 . . . . . . . Data Loss (minor) 2 | . . . . . 1 . . . . . 1 . . . . . . . Data Loss (major) 3 | . . . . . . . . . . . . 1 2 . . . . . Alerts 3 | . . . . . . . . . . . 3 . . . . . . . Misdirections 19 | . . . . . . . . . . 2 8 6 2 1 . . . . Targeting Errors 2 | . . . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 85 | . . . 12 . . . . . . . . . . . . . . 73 Projectiles 85 | . . . 12 . . . . . . . . . . . . . . 73 Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 23 | . . 3 . . . . . . . . . . . . . . . 20 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . 3 . . . . . . . . . . . . . . . 19 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 14 | . 1 . . . . . . . . . . . . . . . 8 5 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 10 | . 1 . . . . . . . . . . . . . . . 2 7 Targets Rammed 10 | . 1 . . . . . . . . . . . . . . . 2 7 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 255 | . 40 57 18 . 75 55 45 220 201 10 169 255 215 . 183 . . 111 Average Temperature 56 | . 17 25 7 . 33 22 20 88 65 8 64 102 114 . 72 . . 42 Received Heat Transfer 2040 | . 180 135 30 . 171 105 . . 36 . 207 108 9 . 138 117 21 783 Effects 5 | . . . . . . . . 2 . . . 3 . . . . . . Interference 5 | . . . . . . . . 2 . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 185 | . . . . . . . . . . . . 148 . . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Peak Influence 559 | . 295 284 221 100 205 178 107 105 128 119 559 . . . . 15 75 192 Average Influence 110 | . 111 185 191 89 83 119 82 92 98 77 223 . . . . . 14 89 Maximum Alert Level 2 | . 1 1 1 . 1 . . . . . 2 . . . . . . . Low Security (%) 89 | 100 81 65 58 100 92 100 100 100 100 100 68 . . . . 100 100 100 Level 1 7 | . 19 34 41 . 7 . . . . . 9 . . . . . . . Level 2 3 | . . . . . . . . . . . 21 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 2 . . 3 1 . 1 2 . 4 . . . 1 1 3 2 Investigation 12 | . . . . . 2 1 . 1 2 . 3 . . . . 1 1 1 Extermination 2 | . . . . . . . . . . . 1 . . . . . . 1 Reinforcement 6 | . 1 2 . . 1 . . . . . . . . . . . 2 . Assault 1 | . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Distress Signals 7 | . . 2 . . 3 1 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 234 | . 14 15 5 4 29 5 4 4 18 4 44 9 7 . 26 8 18 20 Peak Tracking Total 19 | . 5 7 3 5 19 5 3 4 11 4 12 8 7 . 7 8 13 8 Tactical Retreats 38 | . . . . . 6 . . . 4 . 14 2 . . 7 . 2 3 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Traps Triggered 5 | . . . . . 1 1 . . 1 . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Machines Disabled 5 | . . . 1 . 4 . . . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Machines Accessed 19 | . . . 1 . 3 1 . 1 3 . 6 1 . . . 1 2 . Terminals 9 | . . . 1 . 3 1 . 1 2 . 1 . . . . . . . Fabricators 5 | . . . . . . . . . . . 3 . . . . 1 1 . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 47 | . . . 4 . 7 3 . 2 10 . 14 1 . . . 3 3 . Successful 19 | . . . 2 . 2 2 . . 5 . 5 1 . . . 1 1 . Failed 28 | . . . 2 . 5 1 . 2 5 . 9 . . . . 2 2 . Catastrophic 5 | . . . . . . . . . . . 2 . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 21 | . . . 4 . 1 3 . 2 3 . 3 . . 1 . . 4 . Terminals 27 | . . . 4 . 7 3 . 2 8 . 3 . . . . . . . Fabricators 11 | . . . . . . . . . . . 6 . . . . 3 2 . Repair Stations 5 | . . . . . . . . . . . 5 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . 1 . 1 1 . . 2 . . 1 . . . . . . Record 1 | . . . . . . . . . 1 . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . 1 . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 3 . . . . 1 . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 . . Build 2 | . . . . . . . . . . . 2 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . 1 1 . . 1 . . . . . . . . . Terminals 4 | . . . 1 . 1 1 . . 1 . . . . . . . . . Botnet 4 | . . . 1 . 1 1 . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . 1 . 2 1 . 1 2 . 6 . . . . 1 1 . Full Trace Events 12 | . . . 1 . 2 1 . 1 2 . 3 . . . . 1 1 . Feedback Events 3 | . . . . . 1 . . . . . 1 . . . . 1 . . Corruption 3 | . . . . . 1 . . . . . 1 . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . Parts Built 3 | . . . . . . . . . . . 3 . . . . . . . Matter 468 | . . . . . . . . . . . 468 . . . . . . . Time 234 | . . . . . . . . . . . 234 . . . . . . . Total Part Build Rating 21 | . . . . . . . . . . . 21 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . 1 . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Total Allies 4 | . . . . . . . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . . . . . . . 4 4 . . . Highest-Rated Group 150 | . . . . . . . . . . . . . . 150 150 . . . Highest-Rated Ally 38 | . . . . . . . . . . . . . . 38 38 . . . Total Orders 20 | . . . . . 16 . . . . . 4 . . . . . . . EXPLORE 20 | . . . . . 16 . . . . . 4 . . . . . . . Ally Attacks 13 | . . . . . . . . . . . . . . . 13 . . . Total Damage 460 | . . . . . . . . . . . . . . . 460 . . . Kills 3 | . . . . . . . . . . . . . . . 3 . . . Allies Corrupted 3 | . . . . . 3 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . . 1 . 2 2 . . . Drone Launches 20 | . . . . . 16 . . . . . 4 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Turns Passed 3788 | 23 300 115 81 16 233 136 21 119 158 33 444 320 69 455 289 79 323 574 Spaces Moved 6575 | 11 188 146 68 44 450 312 73 368 438 114 1101 426 195 970 707 130 508 326 Core 278 | . 1 . . . . . . . . . . . . . . 51 162 64 Treads 273 | 11 61 . . . . . . . . . . . . . . . . 201 Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 377 | . . . . . . . . . . . . . . . . 37 279 61 Flight 5647 | . 126 146 68 44 450 312 73 368 438 114 1101 426 195 970 707 42 67 . Fastest Speed 20 | 160 37 34 34 37 26 23 23 23 20 20 23 25 28 32 28 32 24 50 Average Speed 36 | 160 88 34 36 37 28 28 23 23 21 22 28 27 28 32 34 46 41 120 Slowest Speed 350 | 160 160 37 37 37 37 32 23 23 23 23 280 30 32 32 100 60 116 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 51 | . 3 3 1 1 10 1 . 3 6 4 13 4 . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 32 22 14 9 77 10 73 15 17 76 36 61 47 88 87 7 17 11 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . . . . 2 . . . . Known Exits Taken 6 | . . . . . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . 1 . . . . . . . Scrap Searched 7 | . . . . . . . . . . . . 2 1 3 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 13 | . . . . . . . . . . . . . . . 1 . . 12 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 13 | . . . . . . . . . . . . . . . 1 . . 12 AOE . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Total 7618 | 17 249 171 101 42 513 348 76 398 496 117 1214 608 208 1112 741 148 619 440 Wait 599 | . 1 3 9 . 14 17 . 24 38 3 74 157 13 135 6 5 74 26 Move 6464 | 10 181 139 65 41 429 310 72 361 426 107 1077 419 194 969 702 129 507 326 Hop 44 | . 3 3 1 1 10 1 . 3 6 2 10 2 . . 2 . . . Pick Up 90 | . 9 . 7 . 7 4 2 2 7 1 16 3 . 2 3 . 11 16 Fast Attach 50 | . 3 . 1 . 5 1 1 3 2 1 5 3 . 2 5 5 8 5 Attach 83 | . 5 4 5 . 1 5 . 2 5 1 14 6 . . 3 3 11 18 Detach 19 | . . 2 . . . 2 . . . . 1 4 . . 3 3 3 1 Swap 23 | 3 1 . . . 9 . . . 4 . 2 2 . 2 . . . . Drop 66 | 4 7 . . . 9 1 1 3 8 2 11 1 1 2 5 3 3 5 Fire 152 | . 38 20 13 . 15 7 . . . . . 11 . . 12 . . 36 Melee 6 | . . . . . 6 . . . . . . . . . . . . . Ram 4 | . 1 . . . . . . . . . . . . . . . 2 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . . . . . . 6 Escape Stasis 2 | . . . . . . . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . 8 . . . . . 2 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Core integrity fell below 50% 320 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 8) 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x2 437 | -9/Materials | Discovered new exit (range 6) 439 | -9/Materials | Entered Mines 491 | -9/Mines | Core integrity fell below 50% 516 | -9/Mines | Discovered new exit (range 10) 520 | -9/Mines | Entered Materials 520 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 523 | -8/Materials | Lost 4 parts (3n1w) 530 | -8/Materials | Discovered new exit (range 15) 536 | -8/Materials | Entered Storage 766 | -8/Storage | Discovered new exit (range 15) 769 | -8/Storage | Entered Factory 769 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 905 | -7/Factory | Manually triggered Chute Trap 905 | -7/Factory | Sucked down chute 905 | -7/Factory | Entered Waste 908 | -7/Waste | Spotted C-40 Crusher 917 | -7/Waste | Spotted C-40 Crusher 920 | -7/Waste | EMP discharged 920 | -7/Waste | Spotted C-40 Crusher 920 | -7/Waste | Spotted C-40 Crusher 924 | -7/Waste | Discovered new exit (range 10) 924 | -7/Waste | Spotted C-40 Crusher 926 | -7/Waste | Entered Factory 1044 | -7/Factory | Discovered new exit (range 6) 1045 | -7/Factory | Entered another Factory area 1045 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1203 | -6/Factory | Sucked down chute 1203 | -6/Factory | Entered Waste 1210 | -6/Waste | Spotted C-40 Crusher 1214 | -6/Waste | Spotted C-40 Crusher 1216 | -6/Waste | Spotted C-40 Crusher 1216 | -6/Waste | Spotted C-40 Crusher 1218 | -6/Waste | EMP discharged 1218 | -6/Waste | System corruption reached 10% 1218 | -6/Waste | Spotted C-40 Crusher 1221 | -6/Waste | Discovered new exit (range 16) 1221 | -6/Waste | Spotted C-40 Crusher 1236 | -6/Waste | Entered Factory 1356 | -6/Factory | Lost 3 parts (1p1n1u) 1360 | -6/Factory | Build established: Sprinter 1479 | -6/Factory | Fabricated Field Propulsion Array? 1542 | -6/Factory | Local fabrication network quarantined 1569 | -6/Factory | Lost 4 parts (2p2n) 1578 | -6/Factory | Fabricated Adv. Cryofiber Web? 1673 | -6/Factory | Discovered new exit (range 14) 1680 | -6/Factory | Entered Lower Caves 1856 | -6/Lower Caves | Encountered a Warlord checkpoint 1859 | -6/Lower Caves | Learned Factory interactive machine intel 1955 | -6/Lower Caves | Lost 4 parts (2n1u1w) 1999 | -6/Lower Caves | Discovered new exit (range 5) 2000 | -6/Lower Caves | Identified exit to Lower Caves 2000 | -6/Lower Caves | Entered another Lower Caves area 2001 | -6/Lower Caves | Encountered a Warlord checkpoint 2027 | -6/Lower Caves | Spotted B-75 Beast 2064 | -6/Lower Caves | Attracted the attention of an 0b10 base 2064 | -6/Lower Caves | Discovered new exit (range 16) 2069 | -6/Lower Caves | Identified exit to Zion 2069 | -6/Lower Caves | Entered Zion 2076 | -6/Zion | Given A8's code to call for help 2094 | -6/Zion | System corruption cleaned by Quarantine Array 2122 | -6/Zion | Learned Factory trap positions 2136 | -6/Zion | Received a visual enhancement algorithm 2181 | -6/Zion | Learned Factory stockpile data 2231 | -6/Zion | Found Prototype Device 2232 | -6/Zion | Identified Phasing AFG 2281 | -6/Zion | Imprinted 2283 | -6/Zion | Declared Zion's savior 2379 | -6/Zion | Discovered new exit (range 9) 2382 | -6/Zion | Identified exit to Proximity Caves 2524 | -6/Zion | Entered Proximity Caves 2524 | -5/Proximity Caves | Accompanied by 4 allies 2533 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2614 | -5/Proximity Caves | Build established: Messiah-Sprinter 2663 | -5/Proximity Caves | Identified exit to Factory 2673 | -5/Proximity Caves | Learned 4 Factory zone layouts 2702 | -5/Proximity Caves | Core integrity fell below 50% 2813 | -5/Proximity Caves | Entered Factory 2813 | -5/Factory | Evolved 2 slots: Utility x2 2814 | -5/Factory | Identified exit to Factory 2815 | -5/Factory | Loaded intel: 108 trap records 2817 | -5/Factory | Loaded intel: 46 interactive machine locations 2863 | -5/Factory | Lost 4 parts (2n2u) 2892 | -5/Factory | Entered another Factory area 2892 | -4/Factory | Evolved 2 slots: Propulsion x2 2923 | -4/Factory | Lost 5 parts (2n3u) 3109 | -4/Factory | Lost 3 parts (2n1u) 3179 | -4/Factory | Retrieved Zion intel report: Guard Positions 3181 | -4/Factory | Lost 7 parts (2p3n2u) 3209 | -4/Factory | Discovered new exit (range 16) 3215 | -4/Factory | Identified exit to Research 3215 | -4/Factory | Entered Research 3215 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3271 | -3/Research | Discovered new exit (range 14) 3428 | -3/Research | Lost 3 parts (3u) 3467 | -3/Research | Build established: Messiah-Mutant 3702 | -3/Research | Core integrity fell below 50% 3708 | -3/Research | Found Gamma Bomb Array 3713 | -3/Research | Found Gamma Bomb Array 3780 | -3/Research | Core integrity fell below 20% 3782 | -3/Research | System corruption reached 10% 3789 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 03730_ Slug penetrates Mason Extractor. 03730_ U-05 Engineer lays Concrete. 03732_ K-01 Serf cleans the Mason Extractor. 03738_ U-05 Engineer lays Concrete. 03744_ Critical hit. 03744_ Imp. Heavy Treads destroyed. 03744_ Slammed into P-80 Master. 03746_ Gamma Bomb Array destroyed. 03749_ Slug penetrates Mason Extractor. 03761_ System corrupted: Matter fused (-8). 03766_ Imp. Heavy Treads destroyed. 03770_ Critical hit. 03770_ Imp. Heavy Treads destroyed. 03777_ Acquired Linear Accelerator. 03781_ P-80 Master destroyed. 03784_ K-01 Serf collects debris. 03785_ Dropped Linear Accelerator. 03787_ Acquired Prototype Energy Gun. 03788_ Identified Gamma Rifle. 03789_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ?????????? ???#+???##############???????????? | | ?????????? ???# ???# ] #???????????? | | ??????????# ??# ???# #???????????? | | ??????????# ??# ???# #???????????? | | ??????????# ### ####@ #???????????? | | ??????????# #*[ #???????????? | | ??????????# #pp""" """ #???????????? | | ??????????# h!!""" """ #???????????? | | ??????????# # g""" """ ?????????????? | | ??????????# # g k """??????????????? | | ??????????# # """??????????????? | | ??????????# # ??????????????? | | ??????????# ####### #### ????????????? | | ??????????????????# #??#######+#####????????????? | | ??????????????????# #????????? ########?????????? | | ??????????????????# #########? ????????? | | ??????????????????# ## #? ???????? | | ??????????????????# ## ## #?????? | | ??????????????????# ## ## ! #?????? | | ??????????????????# ## ## #?????? | | ??????????????????# ## ## #?????? | | ??????????????????# ## # #?????? | | ??????????????????# #####+### #?????? | | ??????????????????# #?????? | | ??????????????????# ######? | | ??????????????????# ## #? | | ??????????????????# """ """ !! ##!! #? | | ??????????????????# """ """ !! ##!! #? | | ??????????????????# """ """ ##]!]#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 39 Energy Capacity 1020 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 200 Evasion (%) 75 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Adv. Cryofiber Web | -6/Factory | Hacked Imp. Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x2 | -6/Factory | Preloaded Adv. Cryofiber Web | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Wheee! Challenges ------------ None Game ------ Seed GuidedAngularInverter Manual? 0 Play Time 01:42:57 Cumulative 26.0 hours Start 2020.07.28 @ 19:38:24 End 2020.07.28 @ 21:24:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3c56e325-270d-4c4e-a6ee-2b65dea44b94