Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.25 @ 16:16:53 Player: Cmdr.Laserstrahl Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2486) 2486 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 5764 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 54/100 System Corruption 27% Temperature Cool (13) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Improved Cooling System Improved Light Armor Plating > --- WEAPON (2) ------- Gatling Laser Gatling Laser > --- INVENTORY (5) ---- Heavy Assault Rifle Assault Cannon Mini Grenade Launcher Mini Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Minigun > --- INVENTORY -------- VSS Leg Improved Hover Unit Aerolev Unit Gravmag System EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Grenade Launcher Missile Launcher Missile Launcher [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 1 . . Weapon . | . . . . . . . Parts Attached 143 | 7 16 28 44 9 8 31 Power 22 | 1 2 5 7 3 1 3 Engine 16 | 1 2 5 6 . . 2 Core 6 | . . . 1 3 1 1 Reactor . | . . . . . . . Propulsion 53 | 3 3 11 19 3 3 11 Treads 7 | . . . 2 . . 5 Leg 16 | 1 . 5 7 . 1 2 Wheel 25 | 2 3 6 8 2 . 4 Hover 5 | . . . 2 1 2 . Flight . | . . . . . . . Utility 32 | 1 8 2 9 1 . 11 Device 11 | . . . 3 1 . 7 Storage 5 | 1 3 . 1 . . . Processor 4 | . 2 . 2 . . . Hackware 1 | . . . . . . 1 Protection 11 | . 3 2 3 . . 3 Artifact . | . . . . . . . Weapon 36 | 2 3 10 9 2 4 6 Energy Gun 9 | . . 3 2 . 1 3 Energy Cannon 4 | . . . 2 . . 2 Ballistic Gun 16 | 2 3 6 3 1 1 . Ballistic Cannon . | . . . . . . . Launcher 7 | . . 1 2 1 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 2 1 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 45 | . . 9 14 . 9 13 Power 4 | . . 1 1 . 1 1 Propulsion 22 | . . 5 9 . 3 5 Utility 13 | . . 1 2 . 3 7 Weapon 6 | . . 2 2 . 2 . Highest Loss Streak 6 | . . 4 5 . 6 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 98 94 90 99 53 69 Engine 7 | . 14 11 8 5 . 2 Core 2 | . . . . 9 6 3 Treads 4 | . . . 1 . . 14 Leg 8 | . . 10 14 27 12 2 Wheel 12 | . 28 17 8 1 3 6 Device 7 | . . . 9 15 7 14 Storage 7 | . 14 11 9 7 3 . Processor 6 | . 1 11 10 15 11 . Protection 8 | . 10 10 6 . . 8 Energy Gun 4 | . . 2 2 . . 10 Energy Cannon 1 | . . . 3 . . 1 Ballistic Gun 13 | . 28 18 11 13 5 2 Naked Turns 31 | . . . . . 31 . Heaviest Build 33 | 13 23 29 33 33 29 30 Greatest Support 86 | 26 32 38 48 36 36 86 Greatest Overweight (x) 10 | 3 . 1 10 . 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 Average Capacity 8 | 7 8 10 10 10 7 5 Most Carried 10 | 4 10 10 10 10 10 5 Average Carried 7 | 2 7 9 9 9 6 4 Final Capacity 10 | 8 10 10 10 10 5 5 Final Carried 10 | 4 10 10 10 10 3 5 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Matter Collected 2856 | 235 346 675 686 202 . 712 Remotely . | . . . . . . . Salvage Created 3344 | . 401 881 1030 259 . 773 Parts 213 | . 27 62 67 22 . 35 Haulers Intercepted 8 | . 1 1 4 . . 2 Recyclers Shooed 7 | . 1 3 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 53 | . 4 19 15 5 . 10 Guns 35 | . 4 18 9 3 . 1 Cannons 9 | . . . 5 . . 4 AOE 9 | . . 1 1 2 . 5 Classes Destroyed 14 | . 4 4 4 2 . . Worker 4 | . . . 3 . . 1 Builder 5 | . . 3 1 . . 1 Tunneler 2 | . . . 1 . . 1 Hauler 8 | . 1 1 4 . . 2 Recycler 7 | . 2 . 1 1 . 3 Mechanic 1 | . . . . 1 . . Operator 2 | . . 1 . . . 1 Watcher 8 | . 3 2 2 1 . . Swarmer 9 | . . 3 3 3 . . Grunt 27 | . 4 11 5 . . 7 Duelist 1 | . . . 1 . . . Sentry 12 | . . 5 5 . . 2 Hunter 2 | . . . 1 1 . . Programmer 2 | . . . . 1 . 1 Best Kill Streak 12 | . 3 4 4 4 . 12 Combat Bots Only 5 | . 1 4 3 3 . 5 Max Kills in Single Turn 3 | . 1 3 2 3 . 3 Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Damage Taken 7235 | . 252 1868 2115 304 413 2283 Core 1371 | . 79 277 301 18 315 381 Absorbed by Shields . | . . . . . . . Redirected to Shielding 103 | . . . . . . 103 Regen/Repaired (Parts) 101 | . . 52 . . . 49 Core Remaining (%) 60 | 100 68 30 45 . . . Volleys Fired 289 | . 35 83 92 25 3 51 Largest 2 | . 2 2 2 2 1 2 Hottest 160 | . 46 68 91 59 36 160 Shots Fired 555 | . 70 163 180 46 3 93 Gun 458 | . 70 158 125 42 . 63 Cannon 74 | . . . 50 . . 24 Launcher 23 | . . 5 5 4 3 6 Special . | . . . . . . . Kinetic 360 | . 70 128 95 42 . 25 Thermal 80 | . . . 50 . . 30 Explosive 23 | . . 5 5 4 3 6 Electromagnetic 92 | . . 30 30 . . 32 Robot Hit Streak 14 | . 8 9 14 10 . 11 Robot Miss Streak 5 | . 3 5 4 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 339 | . 41 89 117 30 . 62 Core Hits 159 | . 20 37 48 15 . 39 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 3 | . . 2 1 . . . Critical Strikes 5 | . 1 2 1 . . 1 Destroy 4 | . 1 2 1 . . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7352 | . 446 1707 2485 793 . 1921 Guns 4176 | . 446 1388 1340 450 . 552 Cannons 1351 | . . . 754 . . 597 Explosions 1780 | . . 288 386 338 . 768 Melee . | . . . . . . . Ramming 45 | . . 31 5 5 . 4 Kinetic 3187 | . 446 1132 876 450 . 283 Thermal 1630 | . . 47 754 . . 829 Explosive 1592 | . . 241 386 338 . 627 Electromagnetic 898 | . . 256 464 . . 178 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . . 16 26 Average Corruption 20 | . . . . . 9 21 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 69 | . . . . . 4 65 Message Errors 13 | . . . . . . 13 Matter Fused 14 | . . . . . 2 12 Heat Flow Errors 6 | . . . . . 1 5 Energy Discharges 8 | . . . . . . 8 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 10 | . . . . . 1 9 Data Loss (major) 5 | . . . . . . 5 Misfires 5 | . . . . . . 5 Alerts 1 | . . . . . . 1 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 22 | . . . . . . 22 Projectiles 16 | . . . . . . 16 Explosions 4 | . . . . . . 4 Melee 2 | . . . . . . 2 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . 14 15 . . 39 Shots 2 | . . . 1 . . 1 Rammed 7 | . 3 2 1 . . 1 Targets Rammed 12 | . 3 4 3 1 . 1 Kicked 5 | . . 2 2 1 . . Crushed . | . . . . . . . Highest Temperature 427 | . 30 108 427 . 238 231 Average Temperature 66 | . 9 27 92 . 117 70 Received Heat Transfer 1944 | . 141 729 513 . . 561 Effects 3 | . . . 2 . . 1 Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . . 1 Heat Transferred 2633 | . . 50 1369 . . 1214 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Peak Influence 533 | . 172 533 353 307 155 227 Initial 203 | . . 4 203 120 107 52 Average 164 | . 51 284 217 171 110 111 Maximum Alert Level 2 | . . 2 1 1 . 1 Low Security (%) 58 | 100 100 20 30 77 100 73 Level 1 37 | . . 61 69 22 . 26 Level 2 3 | . . 18 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 4 . 1 . 6 Investigation 3 | . . 1 . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 6 | . . 3 . 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Distress Signals 6 | . . 4 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 9 38 23 7 6 19 Peak Tracking Total 8 | . 3 5 3 3 6 8 Tactical Retreats 7 | . . 6 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Machines Disabled 6 | . . 4 . . . 2 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Machines Accessed 19 | . 3 9 2 1 . 4 Terminals 9 | . 1 5 2 . . 1 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . 1 . 1 . 1 Recycling Units 3 | . 2 1 . . . . Scanalyzers 3 | . . 2 . . . 1 Garrison Access . | . . . . . . . Total Hacks 48 | . 3 32 2 1 . 10 Successful 37 | . 3 24 2 . . 8 Failed 11 | . . 8 . 1 . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 . 1 . . . Terminals 15 | . 1 11 2 . . 1 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . . 3 . 1 . 2 Recycling Units 4 | . 2 2 . . . . Scanalyzers 21 | . . 16 . . . 5 Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 5 2 . . . Emergency Access Points 1 | . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . Locate Traps 2 | . . 2 . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . 2 . . . 2 Scan Component 2 | . . 1 . . . 1 Repair 2 | . . 1 . . . 1 Recycling Unit Hacks 4 | . 2 2 . . . . Report Inventory 3 | . 2 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 19 | . . 15 . . . 4 Insert Component 10 | . . 8 . . . 2 Analyze 9 | . . 7 . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 11 | . . 8 1 . . 2 Full Trace Events 3 | . . 1 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . 7 . . . 2 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 62 | . . . . . . 62 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 2 | . . 1 . . . 1 Time 57 | . . 13 . . . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 9 | . . 7 . . . 2 Part Schematics Acquired 9 | . . 7 . . . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Turns Passed 4586 | 58 785 936 1077 360 149 1221 Spaces Moved 3134 | 46 651 614 553 284 169 817 Core 158 | 6 . . 3 . 72 77 Treads 407 | . . . 16 . . 391 Legs 813 | . . 176 259 284 94 . Wheels 1744 | 40 651 438 266 . . 349 Hover 12 | . . . 9 . 3 . Flight . | . . . . . . . Fastest Speed 50 | 50 90 83 86 90 50 80 Average Speed 106 | 88 90 100 124 90 77 124 Slowest Speed 550 | 200 100 190 550 90 180 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 70 57 47 9 91 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 42 | . . . . . 42 . Terrain Destroyed 176 | . . 40 36 30 42 28 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 176 | . . 40 36 30 42 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Total 3826 | 63 789 773 753 343 183 922 Wait 90 | . 46 19 10 15 . . Move 3129 | 45 650 613 552 284 168 817 Hop . | . . . . . . . Pick Up 85 | 10 20 12 26 3 4 10 Fast Attach 60 | . 8 9 13 4 2 24 Attach 43 | 7 4 8 12 2 6 4 Detach 6 | 1 . 1 1 1 . 2 Swap 40 | . 4 11 19 3 . 3 Drop 72 | . 19 13 25 5 . 10 Fire 289 | . 35 83 92 25 3 51 Melee . | . . . . . . . Ram 6 | . 3 2 . . . 1 Kick 5 | . . 2 2 1 . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 14) 59 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 7) 633 | -10/Materials | Discovered new exit (range 9) 728 | -10/Materials | Discovered new exit (range 13) 762 | -10/Materials | Identified exit to Materials 844 | -10/Materials | Entered another Materials area 844 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Discovered new exit (range 14) 1093 | -9/Materials | Identified exit to Mines 1358 | -9/Materials | Discovered new exit (range 8) 1363 | -9/Materials | Lost 4 parts (1p2n1w) 1376 | -9/Materials | Identified exit to Materials 1431 | -9/Materials | Lost 3 parts (1n1u1w) 1621 | -9/Materials | Repaired Grenade Launcher? 1676 | -9/Materials | Core integrity fell below 50% 1780 | -9/Materials | Entered another Materials area 1780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2266 | -8/Materials | Lost 5 parts (1p3n1w) 2332 | -8/Materials | Lost 5 parts (3n1u1w) 2621 | -8/Materials | Build established: Scavenger-Mutant 2706 | -8/Materials | Core integrity fell below 50% 2833 | -8/Materials | Discovered new exit (range 16) 2856 | -8/Materials | Identified exit to Factory 2857 | -8/Materials | Entered Factory 2857 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3217 | -7/Factory | Sucked down chute 3217 | -7/Factory | Entered Waste 3223 | -7/Waste | Spotted C-40 Crusher 3223 | -7/Waste | Spotted C-40 Crusher 3232 | -7/Waste | EMP discharged 3232 | -7/Waste | Spotted C-40 Crusher 3240 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3242 | -7/Waste | Spotted C-40 Crusher 3266 | -7/Waste | Spotted C-40 Crusher 3272 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3276 | -7/Waste | Spotted C-40 Crusher 3283 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3284 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3288 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3291 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3322 | -7/Waste | Lost 6 parts (2n2u2w) 3324 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3326 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3332 | -7/Waste | EMP discharged 3332 | -7/Waste | System corruption reached 10% 3354 | -7/Waste | Discovered new exit (range 13) 3366 | -7/Waste | Entered Factory 3399 | -7/Factory | Core integrity fell below 50% 3497 | -7/Factory | Fabricated Arm. Wheel (x2) 3595 | -7/Factory | Build established: Mutant 3865 | -7/Factory | Lost 6 parts (1p3n2u) 3899 | -7/Factory | Core integrity fell below 20% 3946 | -7/Factory | Lost 4 parts (2n2u) 4222 | -7/Factory | Build established: Scavenger-Mutant 4482 | -7/Factory | Repaired Imp. Cooling System? 4587 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04482_ >> REPAIR: Completed Imp. Cooling System? 04495_ Acquired Imp. Cooling System. 04496_ System corrupted: Component data lost. 04531_ Penetrated by Slug. 04539_ EE2GCUKL1KF4EA6PGCICT4MLQWTH=B0XCS3 W|LI 04544_ Slug penetrates Assembly Bed. 04547_ Shield Generator destroyed. 04550_ Slug penetrates Assembly Bed. 04552_ Imp. Propulsion Shielding destroyed. 04553_ Penetrated by Slug. 04554_ T,UQ3DV:TQ#TP4R1MLACU31KNKM8/ 04558_ Imp. Heat Sink destroyed. 04568_ Slug penetrates Matter Pump. 04571_ Fabricator completes G-47 Trooper. 04571_ K-01 Serf destroyed. 04572_ Acquired 9 matter. 04575_ Slug penetrates Pressure Siphon. 04576_ K-01 Serf collects debris. 04579_ System corrupted: Heat flow error (+249). 04581_ Slug penetrates Wall. 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"""""" # p#### #?????????????? | | #?????????? """""" # gg ###???????????? | | #??????# """""" # ""#???????????? | | #??????# + = F"#???????????? | | #??????# """""" # ! "#???????????? | | #???????? """""" # "%" ""#???????????? | | #????????????"""""" # "" ###???????????? | | #?????????????""""" # #?????????????? | | ###?????????????? # #?????????????? | | ?????????????? # #?????????????? | | ???????????????###### #?????????????? | | " #??????????????????# #?????????????? | | " #??????????????????# " #?????????????? | | " #??????????????????# %"% #?????????????? | | " #??????????????????# "%% #?????????????? | | #??????????###?##### #?????????????? | | " #?????? ??? ? # #?????????????? | | " #?????# ???" """" # ##############? | | " #?????# ??"" """" ]# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Imp. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticCombatGun Manual? 0 Play Time 02:23:04 Cumulative 111.8 hours Start 2023.05.25 @ 08:31:51 End 2023.05.25 @ 16:16:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 45 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 41 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48a40fc3-d434-4b8d-b3e3-6b53f331104a