Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 08:50:28 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (141) 705 Value Destroyed (4176) 4176 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (729) 729 TOTAL SCORE: 8450 Bonus ------- High Alert Combat Kills 585 Follower Combat Kills 176 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 13% Temperature Cool (9) Movement Treading (250) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Machine Analyzer > --- WEAPON (2) ------- Shock Rifle > --- INVENTORY (15) --- Light Ion Engine Experimental Sensor Array Makeshift System Restoration Module Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Machine Analyzer Improved Signal Interpreter Makeshift Cloaking Device System Shield System Shield Makeshift System Restoration Module > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Makeshift Power Source Armored Treads Armored Treads Experimental Sensor Array Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Shock Bomb Launcher Heavy Missile Launcher Remote Datajack Greatsword [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . . . 4 2 Weapon . | . . . . . . . Parts Attached 144 | 6 14 2 6 3 65 48 Power 10 | 1 2 . . . 3 4 Engine 9 | 1 1 . . . 3 4 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 26 | 2 2 2 . . 10 10 Treads 18 | 2 . . . . 8 8 Leg 5 | . 2 2 . . . 1 Wheel 2 | . . . . . 1 1 Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 54 | 1 7 . 3 . 26 17 Device 22 | . 3 . 1 . 12 6 Storage 4 | 1 2 . . . 1 . Processor 5 | . 2 . . . 1 2 Hackware 7 | . . . . . 4 3 Protection 16 | . . . 2 . 8 6 Artifact . | . . . . . . . Weapon 54 | 2 3 . 3 3 26 17 Energy Gun 8 | 1 . . . . 4 3 Energy Cannon . | . . . . . . . Ballistic Gun 33 | 1 3 . 2 2 16 9 Ballistic Cannon . | . . . . . . . Launcher 10 | . . . . 1 5 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 53 | . 2 2 . . 17 32 Power 4 | . 1 . . . 1 2 Propulsion 11 | . . 2 . . 2 7 Utility 26 | . . . . . 11 15 Weapon 12 | . 1 . . . 3 8 Highest Loss Streak 8 | . 1 2 . . 7 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 100 99 100 97 74 Engine 8 | . 7 14 14 14 8 2 Core 1 | . 6 . . . . . Treads 9 | . 8 . . . 17 10 Leg 12 | . 19 28 28 28 . . Device 8 | . 9 . 1 . 18 5 Storage 11 | . 14 14 14 14 9 7 Processor 5 | . 3 14 4 . . 11 Hackware 4 | . . . . . 4 16 Protection 9 | . . . 7 14 20 4 Ballistic Gun 20 | . 25 28 23 27 17 9 Naked Turns . | . . . . . . . Heaviest Build 63 | 11 29 27 33 35 63 55 Greatest Support 56 | 40 40 26 26 26 56 56 Greatest Overweight (x) 9 | . 2 1 1 1 2 9 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 1 15 15 15 15 15 15 Average Carried 13 | . 10 14 14 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 15 15 15 15 15 12 Class Distribution -------------------- 70% | Mutant 20% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 3603 | 271 447 54 33 173 1322 1303 Remotely . | . . . . . . . Salvage Created 4281 | 60 864 12 . 162 1483 1700 Parts 261 | . 57 3 . 24 94 83 Haulers Intercepted 7 | . 2 . . . 5 . Recyclers Shooed 4 | . 2 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 110 | . 18 1 . 12 31 48 Melee 6 | . . . . . . 6 Guns 81 | . 18 1 . 9 24 29 AOE 23 | . . . . 3 7 13 Classes Destroyed 16 | 1 6 . . . 3 6 Worker 6 | . 1 . . 1 2 2 Builder 1 | . . . . . . 1 Hauler 7 | . 2 . . . 5 . Recycler 5 | 1 . . . . 2 2 Mechanic 1 | . . . . . . 1 Operator 3 | . 2 . . . 1 . Watcher 8 | . 3 . . . 4 1 Swarmer 43 | . 3 1 . 11 17 11 Grunt 37 | . 15 . . 1 6 15 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 9 | . . . . . 6 3 Specialist 3 | . . . . . 1 2 Hunter 7 | . . . . . 1 6 Programmer 7 | . . . . . . 7 Best Kill Streak 11 | 1 4 1 . 7 4 11 Combat Bots Only 11 | . 4 1 . 7 4 11 Max Kills in Single Turn 5 | 1 1 1 . 2 4 5 Gunslinging . | . . . . . . . Exploded 4 | . . . . 2 4 4 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 8735 | . 886 83 . 168 2360 5238 Core 1359 | . 206 18 . 15 410 710 Absorbed by Shields 212 | . . . . . 212 . Redirected to Shielding 108 | . . . . . 108 . Regen/Repaired (Parts) 150 | . 93 . . . 57 . Core Remaining (%) 43 | 100 . . . 4 25 . Volleys Fired 377 | 11 104 20 . 15 130 97 Largest 2 | 2 2 2 . 2 2 2 Hottest 100 | 70 70 40 . 57 62 100 Shots Fired 718 | 22 208 40 . 28 248 172 Gun 700 | 22 208 40 . 26 241 163 Cannon . | . . . . . . . Launcher 18 | . . . . 2 7 9 Special . | . . . . . . . Kinetic 653 | 11 185 40 . 26 241 150 Thermal 34 | 11 23 . . . . . Explosive 12 | . . . . 2 4 6 Electromagnetic 19 | . . . . . 3 16 Robot Hit Streak 19 | 6 18 7 . 4 19 14 Robot Miss Streak 13 | 2 4 3 . 4 4 13 Penetration Max . | . . . . . . . Secondary Targets 9 | . 2 . . . 2 5 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 536 | 15 141 24 2 16 169 169 Core Hits 362 | 3 52 9 . 14 74 210 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 5 | . 2 1 . . 2 . Critical Strikes 7 | . 3 1 . . 3 . Burn 1 | . 1 . . . . . Destroy 6 | . 2 1 . . 3 . Melee Attacks 29 | . . . 2 . 2 25 Impact . | . . . . . . . Slashing 25 | . . . . . . 25 Piercing . | . . . . . . . Sneak Attacks 4 | . . . 2 . . 2 Combat Hostiles 2 | . . . 2 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11601 | 140 1437 225 . 402 2916 6481 Guns 7276 | 140 1437 219 . 263 2524 2693 Cannons . | . . . . . . . Explosions 3090 | . . . . 139 346 2605 Melee 1164 | . . . . . . 1164 Ramming 71 | . . 6 . . 46 19 Kinetic 6867 | 68 1219 219 . 263 2524 2574 Thermal 666 | 72 218 . . . . 376 Explosive 2554 | . . . . 139 321 2094 Electromagnetic 279 | . . . . . 25 254 Impact . | . . . . . . . Slashing 1164 | . . . . . . 1164 Piercing . | . . . . . . . Highest Corruption 13 | . 2 2 2 . 2 13 Average Corruption 2 | . 1 2 1 . 1 6 Corruption Purged 4 | . . . 2 . 2 . Corruption Blocked . | . . . . . . . Effects 69 | . 12 16 10 . 3 28 Message Errors 15 | . 4 4 3 . 2 2 Matter Fused 24 | . 6 2 4 . 1 11 Heat Flow Errors 12 | . 2 5 . . . 5 Energy Discharges 5 | . . 2 2 . . 1 Data Loss (minor) 7 | . . 2 1 . . 4 Data Loss (major) 3 | . . 1 . . . 2 Misfires 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 402 | . . . . . . 402 Projectiles . | . . . . . . . Explosions 239 | . . . . . . 239 Melee 163 | . . . . . . 163 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 175 | . . . . 30 35 110 Shots 6 | . . . . 1 2 3 Rammed 23 | . . . . . 14 9 Targets Rammed 24 | . . 1 . . 14 9 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 294 | 100 257 294 . 12 70 221 Average Temperature 53 | 51 47 137 . 4 15 61 Received Heat Transfer 1783 | . 432 18 . 12 349 972 Effects 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1125 | 222 703 . . . . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 956 | 5 166 264 . 263 426 956 Initial 170 | . 3 15 . . 16 170 Average 213 | 1 70 79 . 148 164 552 Maximum Alert Level 3 | . . 1 . 1 2 3 Low Security (%) 66 | 100 100 83 . 81 69 12 Level 1 19 | . . 16 . 18 29 22 Level 2 6 | . . . . . 1 28 Level 3 7 | . . . . . . 35 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 5 . . . 5 14 Investigation 8 | . 3 . . . 2 3 Extermination 3 | . . . . . . 3 Reinforcement 8 | . 2 . . . 3 3 Assault 2 | . . . . . . 2 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 3 | . . . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 182 | . 34 10 . 16 49 73 Peak Tracking Total 12 | . 5 3 . 4 5 12 Tactical Retreats 7 | . . . . 2 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 8 | . 2 . . . 3 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 9 | . . . . 1 . 8 Max in Single Turn 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 26 | . 10 . 1 . 11 4 Terminals 15 | . 7 . . . 6 2 Fabricators 2 | . . . . . . 2 Repair Stations 3 | . 1 . . . 2 . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 106 | . 40 . 1 . 49 16 Successful 57 | . 22 . 1 . 28 6 Failed 49 | . 18 . . . 21 10 Catastrophic 6 | . 1 . . . 2 3 Database Lockouts . | . . . . . . . Manual 68 | . 26 . . . 33 9 Terminals 69 | . 26 . . . 32 11 Fabricators 5 | . . . . . . 5 Repair Stations 10 | . 4 . . . 6 . Recycling Units 17 | . 10 . . . 7 . Scanalyzers 4 | . . . . . 4 . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 7 . 1 . 9 2 Record 1 | . . . 1 . . . Part Schematic 2 | . . . . . 2 . Robot Analysis 6 | . 4 . . . 2 . Prototype ID Bank 1 | . . . . . 1 . Level Access Points 1 | . . . . . 1 . Branch Access Points 3 | . 1 . . . 1 1 Terminal Index 2 | . . . . . 1 1 Locate Traps 2 | . 1 . . . 1 . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 8 | . 4 . . . 4 . Scan Component 5 | . 2 . . . 3 . Repair 3 | . 2 . . . 1 . Recycling Unit Hacks 5 | . 3 . . . 2 . Retrieve Components 5 | . 3 . . . 2 . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 8 . . . 11 2 Terminals 16 | . 6 . . . 8 2 Track 1 | . . . . . 1 . Botnet 13 | . 5 . . . 6 2 Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . . . 3 . Reject 1 | . . . . . 1 . Recyclers 2 | . 1 . . . 1 . Mask 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 10 . . . 10 4 Full Trace Events 9 | . 6 . . . 1 2 Feedback Events 3 | . 1 . . . . 2 Corruption 2 | . 1 . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating 3 | . . . . . . 3 Parts Repaired 3 | . 2 . . . 1 . Time 90 | . 52 . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 21 | . 9 . . . 12 . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 2 | . . . . . 2 . parse_system 2 | . . . . . 2 . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . 2 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 8 | . . 6 2 . . . Largest Group 5 | . . 5 3 3 . . Highest-Rated Group 82 | . . 82 47 45 . . Highest-Rated Ally 31 | . . 31 31 21 . . Total Orders 1 | . . . . 1 . . ROAM 1 | . . . . 1 . . Ally Attacks 63 | . . 53 . 10 . . Total Damage 669 | . . 596 . 73 . . Kills 13 | . . 10 . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 6 | . 4 . . . 2 . Derelict Logs Recovered 5 | . . 3 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 9559 | 94 1781 1186 788 844 2999 1867 Spaces Moved 3919 | 37 762 589 363 362 1112 694 Core 41 | 4 . . . . . 37 Treads 1914 | 33 236 . . . 1083 562 Legs 1875 | . 526 589 363 362 24 11 Wheels 89 | . . . . . 5 84 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 110 110 Average Speed 193 | 148 176 190 190 190 210 195 Slowest Speed 500 | 160 260 190 190 190 240 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 5 98 97 86 47 83 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 171 | . . . . 18 60 93 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 171 | . . . . 18 60 93 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 5159 | 54 1032 625 463 490 1528 967 Wait 495 | . 110 6 74 109 132 64 Move 3913 | 36 761 588 362 361 1111 694 Hop . | . . . . . . . Pick Up 74 | 1 24 5 5 . 21 18 Fast Attach 66 | 6 7 . 3 1 28 21 Attach 41 | . 4 2 2 . 10 23 Detach 24 | . 6 . 2 1 9 6 Swap 37 | . 3 . 1 2 27 4 Drop 74 | . 13 3 7 1 44 6 Fire 377 | 11 104 20 . 15 130 97 Melee 29 | . . . 2 . 2 25 Ram 2 | . . . . . . 2 Kick 1 | . . 1 . . . . Crush 21 | . . . . . 14 7 Escape Stasis . | . . . . . . . Rewire 5 | . . . 5 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 9) 754 | -10/Materials | Core integrity fell below 50% 803 | -10/Materials | Identified exit to Mines 945 | -10/Materials | Repaired Lgt. Assault Rifle 977 | -10/Materials | Repaired Seismic Detector 1024 | -10/Materials | Discovered new exit (range 15) 1236 | -10/Materials | Identified exit to Materials 1372 | -10/Materials | Discovered exit to Materials (range 14) 1526 | -10/Materials | Core integrity fell below 20% 1876 | -10/Materials | Entered Mines 1920 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1947 | -10/Mines | Discovered exit to Materials (range 9) 2304 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2309 | -10/Mines | Found Prototype Device 2544 | -10/Mines | Learned location of Zion (-7) 2600 | -10/Mines | Received a Mining Laser from a helpful Derelict 3016 | -10/Mines | Learned 2 Materials zone layouts 3049 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3051 | -10/Mines | Discovered new exit (range 5) 3056 | -10/Mines | Identified exit to Exiles 3062 | -10/Mines | Entered Exiles 3062 | -10/Exiles | Found Exiles lab destroyed 3062 | -10/Exiles | Accompanied by 2 allies 3087 | -10/Exiles | Discovered new exit (range 15) 3092 | -10/Exiles | Led the pair of lost Derelicts to a safe place 3833 | -10/Exiles | Discovered new exit (range 11) 3850 | -10/Exiles | Entered Mines 3850 | -9/Mines | Accompanied by 3 allies 4007 | -9/Mines | Learned Materials stockpile data 4130 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4131 | -9/Mines | Destroyed 7 combat bots 4303 | -9/Mines | Discovered new exit (range 11) 4307 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4387 | -9/Mines | Discovered new exit (range 3) 4538 | -9/Mines | Excavation squad dispatched 4538 | -9/Mines | A large section of the Mines collapsed 4694 | -9/Mines | Entered Materials 4694 | -8/Materials | Evolved 4 slots: Utility x4 4695 | -8/Materials | Identified exit to Factory 5489 | -8/Materials | Lost 6 parts (1n3u2w) 5529 | -8/Materials | Identified Exp. Sensor Array 6119 | -8/Materials | Discovered exit to Factory (range 9) 6258 | -8/Materials | Build established: Scavenger-Mutant 6697 | -8/Materials | Build established: Mutant 6838 | -8/Materials | Repaired Shock Bomb Launcher 7670 | -8/Materials | Core integrity fell below 50% 7693 | -8/Materials | Entered Factory 7693 | -7/Factory | Evolved 2 slots: Utility x2 7716 | -7/Factory | Lost 7 parts (1p1n4u1w) 7807 | -7/Factory | Lost 3 parts (1n1u1w) 7927 | -7/Factory | Lost 4 parts (1n1u2w) 7976 | -7/Factory | Build established: Hacker-Mutant 8183 | -7/Factory | Identified exit to Storage 8183 | -7/Factory | Identified exit to Lower Caves 8419 | -7/Factory | Discovered new exit (range 5) 8425 | -7/Factory | Identified exit to Factory 8557 | -7/Factory | System Shield fried by hacking feedback 8622 | -7/Factory | Cargo convoy interrupted 8656 | -7/Factory | Core integrity fell below 50% 8679 | -7/Factory | Destroyed 11 combat bots 8690 | -7/Factory | Lost 7 parts (2p1n2u2w) 8813 | -7/Factory | Garrison activated, responded to threat 8893 | -7/Factory | First assault squad dispatched 9118 | -7/Factory | System corruption reached 10% 9125 | -7/Factory | Core integrity fell below 20% 9503 | -7/Factory | Fabricated Hacking Suite? 9560 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09530_ R-06 Scavenger collects Lgt. Nuclear Core. 09530_ Acquired 10 matter. 09532_ K-01 Serf collects debris. 09534_ R-06 Scavenger collects Corrupted Carbon-fiber Leg. 09535_ K-01 Serf collects debris. 09537_ R-06 Scavenger collects Carbon-fiber Leg. 09538_ K-01 Serf cleans the Fusion Modulator. 09541_ System corrupted: FCS attempts to trigger Shock Rifle. 09541_ System corrupted: Shock Rifle misfires. 09542_ C-30 ARC bursts open, deploying its payload. 09542_ G-50 Soldier unfolds itself. 09542_ G-47 Trooper unfolds itself. 09542_ I-36 Angel unfolds itself. 09542_ K-01 Serf cleans the Fusion Modulator. 09544_ K-01 Serf collects debris. 09549_ System Shield destroyed. 09549_ Shock Rifle destroyed. 09552_ Acquired Hacking Suite. 09558_ Hacking Suite destroyed. 09558_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????>?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???"""?"""???????????????????????????????????????? | | ???"""?"""???????????????????????????????????????? | | ???"""?"""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???"""?"""??????############+#???????????????????? | | ???"""?"""??????# """" #???????????????????? | | ???"""?"""??????# ""F" #???????????????????? | | ????????????????# g @ #???????????????????? | | ????????????????# gl [ #???????????????????? | | ????????????????# g i #???????????????????" | | ?????###+######## """ """ #???????????????????" | | ?????# % + """ """ *#???????????????????" | | ?????# ###### """ """ #???????????????????? | | ?????# #????# %=[ #???????????????????? | | ##### #????# [ #???????????????????? | | #????# = #???????????????????? | | ###### #????# #???????????????????? | | ?????# ############+#########????????????????? | | ?????# ^ #????????????????? | | ?????# #????????????????? | | ?????# #????????????????? | | ?????# #????????????????? | | ?????# ^ #????????????????? | | #########+############ #### #??????????????""" | | # #???????# #??# #??????????????""" | | # !#???????# #??# #??????????????""" | | # #???????# #??# #??????????????""" | | # #???????# ???# #??????????????""" | | # #???????#/???# #??????????????""" | | # #??????? ???# #??????????????""" | | # #??"""?"""???# #????????????????? | | # #??"""?"""???# #??????????????""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 450 Resistance: TH 10 Resistance: EM 15 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallZioniteActivator Manual? 0 Play Time 01:07:05 Cumulative 472.3 hours Start 2022.03.23 @ 07:45:11 End 2022.03.23 @ 08:50:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 384 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33a2038f-24e5-4845-880e-7435b7359237