Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.18 @ 17:48:21

Player: Raragi

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (82)      410
Value Destroyed (2639)     2639
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (643)                643
              TOTAL SCORE: 6572

 Bonus
-------
High Alert Combat Kills    275
Follower Combat Kills      68
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     110/300
Energy                     1/140
System Corruption          4%
Temperature                Critical (891)
Movement                   Flying (35)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
    Cooled VTOL Module
>          --- UTILITY (4) ------
  Advanced Weight Redist. System
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Lightpack 2.0
  Improved Signal Interpreter
           Graphene Brace

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Targeting Computer
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
         Guided Missile Launcher
>               --- INVENTORY --------
          Light Deuterium Engine
         Cooled VTOL Module
                Lightpack 2.0
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Improved Signal Interpreter
       Hardened Medium Armor Plating
                Reactive Plating
                Graphene Brace
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
                Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Hardlight Generator
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Guided Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             60   | .   8   .   .   1   32  19  
  Power                    7    | .   1   .   .   .   5   1   
    Engine                 4    | .   1   .   .   .   2   1   
    Core                   3    | .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | .   2   .   .   .   9   8   
    Treads                 14   | .   2   .   .   .   5   7   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  2    | .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  21   | .   3   .   .   1   12  5   
    Device                 5    | .   .   .   .   .   4   1   
    Storage                5    | .   2   .   .   .   2   1   
    Processor              5    | .   1   .   .   1   3   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             5    | .   .   .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | .   2   .   .   .   6   5   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   2   .   .   .   1   .   
    Ballistic Cannon       9    | .   .   .   .   .   5   4   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 14   | .   .   .   .   .   3   11  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   1   5   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   .   .   .   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  100 100 100 96  98  
  Engine                   5    | .   14  14  14  14  1   .   
  Core                     5    | .   .   .   .   .   7   8   
  Treads                   28   | .   23  28  28  28  26  35  
  Leg                      3    | .   4   .   .   .   6   .   
  Wheel                    1    | .   .   .   .   .   2   .   
  Device                   3    | .   .   .   .   .   7   .   
  Storage                  11   | .   20  14  14  14  9   9   
  Processor                11   | .   5   14  14  14  12  8   
  Hackware                 1    | .   .   .   .   .   .   9   
  Protection               3    | .   .   .   .   .   4   9   
  Ballistic Gun            10   | .   21  28  28  28  3   .   
  Ballistic Cannon         10   | .   .   .   .   .   14  17  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             54   | 13  35  31  31  31  54  54  
  Greatest Support         80   | 20  40  40  40  40  80  80  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  
  Average Capacity         14   | .   13  15  15  15  15  14  
  Most Carried             15   | .   15  15  15  15  15  15  
  Average Carried          14   | .   11  15  14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  5   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           2961 | 195  123  28   .    34   1721 860  
  Remotely                 97   | .    .    .    .    .    97   .    
Salvage Created            2513 | .    189  .    .    .    1340 984  
  Parts                    149  | .    20   .    .    .    69   60   
Haulers Intercepted        8    | .    .    .    .    .    4    4    
Recyclers Shooed           4    | .    .    .    .    .    3    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  58   | .   7   .   .   .   30  21  
  Guns                     14   | .   7   .   .   .   7   .   
  Cannons                  44   | .   .   .   .   .   23  21  
Classes Destroyed          13   | .   3   .   .   .   8   2   
  Worker                   1    | .   .   .   .   .   1   .   
  Builder                  3    | .   .   .   .   .   1   2   
  Hauler                   8    | .   .   .   .   .   4   4   
  Recycler                 3    | .   .   .   .   .   2   1   
  Mechanic                 2    | .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  6    | .   1   .   .   .   4   1   
  Swarmer                  9    | .   5   .   .   .   4   .   
  Grunt                    28   | .   2   .   .   .   16  10  
  Brawler                  5    | .   .   .   .   .   .   5   
  Sentry                   12   | .   .   .   .   .   7   5   
  Hunter                   3    | .   .   .   .   .   2   1   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | .   2   .   .   .   5   7   
  Combat Bots Only         7    | .   2   .   .   .   4   7   
Max Kills in Single Turn   2    | .   1   .   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               3771 | .    311  13   .    .    1444 2003 
  Core                     612  | .    53   .    .    .    175  384  
  Absorbed by Shields      172  | .    .    .    .    .    172  .    
  Redirected to Shielding  18   | .    .    .    .    .    18   .    
Core Remaining (%)         89   | 100  .    .    .    78   .    .    
Volleys Fired              226  | .    26   .    .    .    126  74   
  Largest                  2    | .    2    .    .    .    2    2    
  Hottest                  96   | .    90   .    .    .    96   96   
Shots Fired                443  | .    52   .    .    .    243  148  
  Gun                      114  | .    52   .    .    .    62   .    
  Cannon                   329  | .    .    .    .    .    181  148  
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  421  | .    30   .    .    .    243  148  
  Thermal                  22   | .    22   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         26   | .    5    .    .    .    14   26   
  Robot Miss Streak        5    | .    3    .    .    .    4    5    
  Penetration Max          1    | .    .    .    .    .    1    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           283  | .    26   .    .    .    157  100  
  Core Hits                117  | .    8    .    .    .    68   41   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         25   | .    .    .    .    .    9    16   
    Blast                  25   | .    .    .    .    .    9    16   
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7175 | .    367  .    .    .    3692 3116 
  Guns                     1015 | .    367  .    .    .    648  .    
  Cannons                  6160 | .    .    .    .    .    3044 3116 
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  7020 | .    212  .    .    .    3692 3116 
  Thermal                  155  | .    155  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    .    .    36   7    
  Projectiles              43   | .    .    .    .    .    36   7    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 49   | .    .    .    .    .    23   26   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  46   | .    .    .    .    .    21   25   
  Secondary                3    | .    .    .    .    .    2    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        942  | .    300  .    .    .    362  942  
  Average Temperature      137  | .    93   .    .    .    90   189  
  Received Heat Transfer   1548 | .    18   .    .    .    549  981  
  Effects                  27   | .    1    .    .    .    8    18   
    Shutdowns              4    | .    .    .    .    .    1    3    
    Energy Bleed           3    | .    1    .    .    .    .    2    
    Interference           7    | .    .    .    .    .    7    .    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    .    1    
    Damage (major)         6    | .    .    .    .    .    .    6    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         397  | .    397  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Peak Influence             653  | .   137 30  .   .   653 582 
  Initial                  260  | .   .   30  .   .   .   260 
  Average                  224  | .   80  30  .   .   235 436 
Maximum Alert Level        2    | .   .   .   .   .   2   2   
  Low Security (%)         59   | .   100 100 .   100 60  .   
  Level 1                  11   | .   .   .   .   .   10  32  
  Level 2                  29   | .   .   .   .   .   29  67  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   4   4   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   4   1   
  Assault                  3    | .   .   .   .   .   .   3   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Distress Signals           7    | .   .   .   .   .   3   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              106  | .   12  .   .   .   49  45  
  Peak Tracking Total      9    | .   3   .   .   .   6   9   
  Tactical Retreats        7    | .   1   .   .   .   3   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Sto 
Machines Disabled          5    | .   .   .   .   .   2   3   
  Max in Single Turn       2    | .   .   .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Machines Accessed          26   | .   5   1   2   .   10  8   
  Terminals                18   | .   4   .   .   .   8   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   2   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                63   | .   16  1   2   .   25  19  
  Successful               31   | .   6   1   2   .   13  9   
  Failed                   31   | .   10  .   .   .   11  10  
    Catastrophic           9    | .   4   .   .   .   4   1   
  Database Lockouts        1    | .   .   .   .   .   1   .   
  Manual                   35   | .   10  .   1   .   14  10  
  Terminals                49   | .   12  .   .   .   22  15  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          11   | .   4   .   .   .   3   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             22   | .   4   1   2   .   9   6   
  Record                   2    | .   .   .   1   .   1   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   
  Robot Analysis           4    | .   3   .   .   .   1   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   2   
  Open Door                3    | .   .   1   .   .   .   2   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   1   1   
  Unreport Threat          2    | .   .   .   .   .   1   1   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   2   .   
  Retrieve Components      3    | .   1   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   .   .   2   3   
  Terminals                2    | .   .   .   .   .   1   1   
    Botnet                 2    | .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   1   2   
    Reject                 4    | .   1   .   .   .   1   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         19   | .   5   .   .   .   8   6   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     24   | .   6   .   .   .   18  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Sto 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   11  
  Total Damage             233  | .   .   .   .   .   .   233 
  Kills                    2    | .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Robot Analysis Total       4    | .   3   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               5632 | .    662  125  566  453  2924 902  
Spaces Moved               2888 | 1    342  70   353  276  1506 340  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   2515 | .    290  70   353  276  1188 338  
  Legs                     53   | 1    52   .    .    .    .    .    
  Wheels                   318  | .    .    .    .    .    318  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   2    | .    .    .    .    .    .    2    
  Fastest Speed            35   | 120  120  160  160  160  125  35   
  Average Speed            156  | 120  153  160  160  160  153  159  
  Slowest Speed            240  | 120  160  160  160  160  240  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 2    53   24   62   60   94   44   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    .    
Terrain Destroyed          110  | .    .    .    .    .    57   53   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               110  | .    .    .    .    .    57   53   
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Total                      3611 | .    434  84   356  288  1893 556  
  Wait                     324  | .    36   13   .    11   155  109  
  Move                     2882 | .    341  69   352  275  1505 340  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  42   | .    12   1    1    .    27   1    
  Fast Attach              25   | .    4    .    .    1    17   3    
  Attach                   11   | .    .    .    .    .    4    7    
  Detach                   10   | .    3    .    .    1    4    2    
  Swap                     24   | .    4    .    .    .    11   9    
  Drop                     67   | .    8    1    3    .    44   11   
  Fire                     226  | .    26   .    .    .    126  74   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  300 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 8)
  466 | -10/Materials | Discovered new exit (range 14)
  609 | -10/Materials | Discovered new exit (range 6)
  663 | -10/Materials | Entered Mines
  724 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  768 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  769 | -10/Mines     | Discovered new exit (range 5)
  788 | -10/Mines     | Entered Exiles
  828 | -10/Exiles    | Met 8R-AWN
  856 | -10/Exiles    | Met EX-HEX
  916 | -10/Exiles    | Met EX-DEC
  926 | -10/Exiles    | Learned location of Zion (-6)
 1019 | -10/Exiles    | Discovered new exit (range 11)
 1116 | -10/Exiles    | Met EX-BIN
 1139 | -10/Exiles    | Aligned with FarCom system
 1140 | -10/Exiles    | Given EX-Vault access code
 1177 | -10/Exiles    | Opened EX-Vault
 1196 | -10/Exiles    | Found Lightpack 2.0
 1233 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1354 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 1354 | -10/Exiles    | Entered Mines
 1378 | -9/Mines      | Discovered new exit (range 9)
 1591 | -9/Mines      | Learned Materials trap positions
 1790 | -9/Mines      | Discovered new exit (range 11)
 1807 | -9/Mines      | Entered Materials
 1807 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1808 | -8/Materials  | Loaded intel: 26 trap records
 2987 | -8/Materials  | Discovered new exit (range 8)
 3020 | -8/Materials  | Identified exit to Storage
 3416 | -8/Materials  | Central database locked down
 4085 | -8/Materials  | Discovered new exit (range 6)
 4220 | -8/Materials  | Discovered new exit (range 16)
 4731 | -8/Materials  | Entered Storage
 4743 | -8/Storage    | Met a pair of Derelict thieves
 4812 | -8/Storage    | Found Prototype Launcher
 4812 | -8/Storage    | Identified Gui. Missile Launcher
 4893 | -8/Storage    | Destroyed 7 combat bots
 5409 | -8/Storage    | Core integrity fell below 50%
 5531 | -8/Storage    | First assault squad dispatched
 5627 | -8/Storage    | Core integrity fell below 20%
 5633 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05626_ Gauss Cannon broken.
05626_ Overheating: Short circuit.
05627_ Overheating: Core damaged (-110).
05627_ K-01 Serf collects debris.
05627_ R-06 Scavenger collects Wheel.
05627_ Gauss Cannon destroyed.
05627_ Lgt. Treads destroyed.
05628_ Gauss Cannon broken.
05628_ Overheating: Short circuit.
05629_ U-05 Engineer builds a Wall.
05630_ Power failure, Lgt. Deuterium Engine shutdown.
05630_ Hrd. Medium Armor Plating destroyed.
05631_ Critical hit (Burn: +37).
05632_ Overheating: Hacking Suite damaged (-3).
05632_ Overheating: Reactive Plating damaged (-43).
05632_ Overheating: Adv. Weight Redist. System damaged (-13).
05632_ Overheating: Cld. VTOL Module damaged (-22).
05632_ Dropped Reactive Plating.
05632_ U-05 Engineer builds a Wall.
05633_ Overheating: Cld. VTOL Module damaged (-25).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Flight Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
 G-47 Trooper | -8/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralHardcellShielding
  Manual?         0
Play Time         00:59:59
  Cumulative      33.1 hours
  Start           2023.06.18 @ 00:05:32
  End             2023.06.18 @ 17:48:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          35
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43c9c521-57cb-4234-a9ec-f12324fae25f