Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 13:40:44

Player: adenochrome

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (57)      285
Value Destroyed (1835)     1835
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 4895

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Sensor Array
     Light Armor Plating
     Heavy Armor Plating
           Drone Bay (2/2)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
       Large Battery
    Improved Sensor Array
    Improved Signal Interpreter
    Improved Shield Generator
>            --- WEAPON -----------
             Pulse Rifle
             Ion Cannon
             Plasma Cannon
>            --- INVENTORY --------
             Ion Engine
  Reinforced Deuterium Engine
       Light Treads
       Light Treads
    Improved Heat Sink
      Medium Battery
             Sensor Array
    Improved Targeting Computer
       Light Armor Plating
       Heavy Armor Plating
    Improved Shield Generator
             Arc Projector
       Heavy Laser
             Missile Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Particle Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   1   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             57   | 7   3   4   11  24  3   5   
  Power                    4    | 1   .   1   .   2   .   .   
    Engine                 4    | 1   .   1   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   3   3   7   .   3   
    Treads                 9    | .   .   3   .   3   .   3   
    Leg                    9    | 2   .   .   3   4   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 1   1   .   4   8   2   1   
    Device                 8    | .   .   .   2   4   1   1   
    Storage                5    | 1   1   .   1   2   .   .   
    Processor              4    | .   .   .   1   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 3   2   .   4   7   1   1   
    Energy Gun             7    | 2   .   .   .   5   .   .   
    Energy Cannon          5    | .   .   .   2   2   1   .   
    Ballistic Gun          5    | 1   2   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 21   | .   1   .   1   10  .   9   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   1   2   .   3   
  Utility                  5    | .   .   .   .   2   .   3   
  Weapon                   9    | .   1   .   .   5   .   3   
  Highest Loss Streak      5    | .   1   .   1   2   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   85  100 91  95  100 89  
  Engine                   10   | .   14  14  11  9   7   6   
  Treads                   10   | .   .   21  .   9   23  18  
  Leg                      15   | .   28  6   32  15  .   .   
  Device                   8    | .   .   .   6   7   23  21  
  Storage                  15   | .   15  28  16  12  15  13  
  Processor                7    | .   .   .   3   15  7   7   
  Energy Gun               9    | .   15  .   .   17  12  6   
  Energy Cannon            6    | .   .   .   6   8   9   10  
  Ballistic Gun            7    | .   12  28  15  .   .   .   
Peak Build Rating          35   | 6   7   8   13  27  35  35  
  Average Rating           17   | 5   6   7   10  20  33  31  
  On Entrance              13   | .   6   7   8   12  27  35  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 14  23  23  34  55  60  60  
  Greatest Support         60   | 20  20  40  30  60  60  60  
  Greatest Overweight (x)  19   | .   1   1   1   1   .   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  
  Average Capacity         12   | 7   8   10  12  15  15  14  
  Most Carried             15   | 5   9   10  12  15  15  15  
  Average Carried          10   | 3   7   9   10  10  14  12  
  Final Capacity           15   | 8   10  10  15  15  15  5   
  Final Carried            15   | 5   9   10  11  15  15  5   

 Class Distribution 
--------------------
 36% | Mutant
 21% | Scavenger-Skirmisher
 17% | Skirmisher
 13% | Scavenger-Mutant
 11% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Storage

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Matter Collected           915  | 270  46   64   70   307  30   128  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2248 | 157  341  92   112  1150 57   339  
  Parts                    118  | 10   23   4    9    53   1    18   
Haulers Intercepted        1    | .    1    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Combat Hostiles Destroyed  45   | .   10  2   2   24  1   6   
  Guns                     27   | .   8   2   2   14  .   1   
  Cannons                  11   | .   .   .   .   7   1   3   
  AOE                      5    | .   1   .   .   2   .   2   
Classes Destroyed          12   | 3   3   .   2   1   .   3   
  Worker                   3    | 1   .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   
  Swarmer                  10   | .   6   .   .   4   .   .   
  Grunt                    24   | .   4   2   1   14  .   3   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   1   6   1   .   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           5    | 2   5   2   1   5   1   4   
  Combat Bots Only         5    | .   5   2   1   5   1   3   
Max Kills in Single Turn   2    | 2   2   1   1   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Hostile Shots Fired        496  | .    54   8    26   137  18   253  
  Missed                   162  | .    17   5    11   27   9    93   
Damage Taken               3645 | .    358  49   227  1493 45   1473 
  Core                     1089 | .    103  18   24   234  7    703  
  Absorbed by Shields      544  | .    .    .    .    270  21   253  
  Regen/Repaired (Parts)   118  | .    .    .    .    118  .    .    
Core Remaining (%)         75   | 100  .    51   94   57   .    .    
Volleys Fired              135  | 9    26   6    10   63   2    19   
  Largest                  3    | 2    2    2    2    3    3    3    
  Hottest                  188  | 80   80   40   43   188  188  179  
Shots Fired                296  | 18   47   12   20   153  6    40   
  Gun                      232  | 18   47   12   20   116  4    15   
  Cannon                   54   | .    .    .    .    37   2    15   
  Launcher                 10   | .    .    .    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  40   | .    8    12   20   .    .    .    
  Thermal                  166  | .    .    .    .    130  6    30   
  Explosive                10   | .    .    .    .    .    .    10   
  Electromagnetic          80   | 18   39   .    .    23   .    .    
  Robot Hit Streak         18   | 4    4    4    7    18   8    6    
  Robot Miss Streak        5    | 2    5    2    2    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           205  | 11   25   7    14   117  6    25   
  Core Hits                108  | 4    14   6    6    54   3    21   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    4    .    .    
    Burn                   4    | .    .    .    .    4    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3959 | 167  396  74   174  2028 111  1009 
  Guns                     2331 | 167  307  74   174  1368 65   176  
  Cannons                  882  | .    .    .    .    551  46   285  
  Explosions               722  | .    86   .    .    109  .    527  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  24   | .    3    .    .    .    .    21   
  Kinetic                  311  | .    63   74   174  .    .    .    
  Thermal                  2396 | .    86   .    .    1738 111  461  
  Explosive                527  | .    .    .    .    .    .    527  
  Electromagnetic          701  | 167  244  .    .    290  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    .    12   .    24   
  Projectiles              10   | .    .    .    .    .    .    10   
  Explosions               26   | .    .    .    .    12   .    14   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      86   | .    .    .    .    84   .    2    
  Shots                    2    | .    .    .    .    2    .    .    
  Rammed                   5    | .    .    .    .    .    .    5    
Targets Rammed             8    | .    2    .    1    .    .    5    
  Kicked                   3    | .    2    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        433  | 54   144  9    7    433  110  256  
  Average Temperature      103  | 27   51   9    5    130  56   90   
  Received Heat Transfer   1260 | .    72   27   111  635  12   403  
  Effects                  4    | .    .    .    .    4    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | 1    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             10   | .    .    .    .    7    2    1    
  Heat Transferred         5040 | .    50   .    .    3898 222  870  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    2    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Peak Influence             327  | 25  321 114 181 327 138 178 
  Initial                  93   | .   16  49  .   1   93  62  
  Average                  95   | 6   167 58  74  104 112 78  
Maximum Alert Level        1    | .   1   .   .   1   .   .   
  Low Security (%)         91   | 100 68  100 100 86  100 100 
  Level 1                  8    | .   31  .   .   13  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   1   2   .   4   
  Investigation            2    | .   1   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            4    | .   1   .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto 
Distress Signals           7    | .   1   .   1   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              86   | .   17  2   13  35  1   18  
  Peak Tracking Total      9    | .   4   1   6   4   1   9   
  Tactical Retreats        6    | .   .   .   2   4   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Traps Triggered            4    | .   1   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Sto 
Machines Disabled          3    | .   1   .   .   1   .   1   
  Max in Single Turn       1    | .   1   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto 
Machines Accessed          25   | .   5   .   4   11  .   5   
  Terminals                23   | .   5   .   4   10  .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                65   | .   13  .   8   33  .   11  
  Successful               26   | .   5   .   1   13  .   7   
  Failed                   39   | .   8   .   7   20  .   4   
    Catastrophic           7    | .   .   .   2   4   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   31   | .   7   .   6   15  .   3   
  Terminals                60   | .   13  .   8   29  .   10  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             21   | .   5   .   1   9   .   6   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Terminal Index           4    | .   1   .   1   1   .   1   
  Alert Level              6    | .   1   .   .   3   .   2   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   2   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   .   4   10  .   3   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   
  Time                     52   | .   .   .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Sto 
Total Allies               3    | .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   9   
  Total Damage             180  | .   .   .   .   .   .   180 
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Turns Passed               4084 | 131  494  552  632  1381 357  537  
Spaces Moved               2121 | 74   310  312  378  556  195  296  
  Core                     85   | 4    .    .    .    .    .    81   
  Treads                   855  | .    .    243  .    202  195  215  
  Legs                     1181 | 70   310  69   378  354  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  120  160  160  50   
  Average Speed            154  | 116  127  166  150  177  160  139  
  Slowest Speed            1000 | 120  190  190  190  240  160  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    60   63   27   60   8    40   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    .    .    1    
  Known Exits Taken        2    | .    .    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    .    11   
Terrain Destroyed          81   | .    3    .    .    7    .    71   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    3    
  AOE                      78   | .    3    .    .    7    .    68   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto 
Total                      2662 | 98  366 333 425 822 236 382 
  Wait                     264  | 3   12  5   6   157 32  49  
  Move                     2115 | 73  309 311 377 555 194 296 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  45   | 5   9   3   8   16  3   1   
  Fast Attach              26   | 6   2   1   6   9   1   1   
  Attach                   20   | 1   1   .   2   11  2   3   
  Detach                   1    | 1   .   .   .   .   .   .   
  Swap                     11   | .   .   3   3   4   .   1   
  Drop                     37   | .   5   4   12  7   2   7   
  Fire                     135  | 9   26  6   10  63  2   19  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   2   
  Kick                     3    | .   2   .   1   .   .   .   
  Crush                    3    | .   .   .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  132 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Discovered new exit (range 10)
  312 | -10/Materials | Build established: Mutant
  513 | -10/Materials | Discovered new exit (range 6)
  626 | -10/Materials | Entered Mines
  786 | -10/Mines     | Learned location of Zion (-6)
  873 | -10/Mines     | Discovered new exit (range 7)
  981 | -10/Mines     | Identified exit to Materials
 1178 | -10/Mines     | Entered Materials
 1178 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1371 | -9/Materials  | Discovered new exit (range 11)
 1465 | -9/Materials  | Build established: Scavenger-Mutant
 1810 | -9/Materials  | Entered another Materials area
 1810 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2251 | -8/Materials  | Repaired Aluminum Leg
 2279 | -8/Materials  | Repaired Aluminum Leg
 2338 | -8/Materials  | Build established: Skirmisher
 3005 | -8/Materials  | Build established: Scavenger-Tank
 3167 | -8/Materials  | Discovered new exit (range 16)
 3191 | -8/Materials  | Entered Factory
 3191 | -7/Factory    | Evolved 2 slots: Utility x2
 3477 | -7/Factory    | Build established: Scavenger-Skirmisher
 3482 | -7/Factory    | Discovered new exit (range 15)
 3532 | -7/Factory    | Identified exit to Storage
 3548 | -7/Factory    | Entered Storage
 3560 | -7/Storage    | Learned location of Armory (-3)
 4022 | -7/Storage    | Garrison activated, responded to threat
 4046 | -7/Storage    | Allied Derelicts emerged from ambush trap array
 4073 | -7/Storage    | Lost 5 parts (1n2u2w)
 4075 | -7/Storage    | Core integrity fell below 50%
 4078 | -7/Storage    | Core integrity fell below 20%
 4085 | -7/Storage    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04046_ System corrupted: Heat flow error (+171).
04046_ Triggered Ambush Trap.
04046_ FX-C1G(g) emerges from a hatch in the floor.
04046_ GX-F9N(g) emerges from a hatch in the floor.
04046_ JB-EE7(g) emerges from a hatch in the floor.
04048_ FX-C1G(g): "We were hacked into the system waiting for the right
  moment to spring our attack, but seeing as you've already triggered the
  mechanism and given away our position, let's roll with it."
04048_ ALERT: Rogue bot located, Programmers report to Storage Zone 8S.
04049_ FX-C1G(g) suffers critical hit (Burn).
04055_ Connecting with Door Terminal... <x2>
>>Open(Door)
Sealed Heavy Doors opened.
04062_ Acquired Drone Bay.
04069_ System corrupted: Substantial component data lost.
04074_ Slammed into S-27 Virus. <x2>
04077_ M-13 Machinist repairs W-25 Informer.
04081_ Acquired 11 matter.
04081_ M-13 Machinist repairs S-27 Virus.
04084_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedAerolevAutobeam
  Manual?         0
Play Time         00:47:59
  Cumulative      28.9 hours
  Start           2025.02.28 @ 22:15:27
  End             2025.03.01 @ 13:40:44
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          26
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          12%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 497558af-bd9f-44fa-8b96-17af9454da4c