Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.02 @ 11:45:16 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (526) 526 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2006 Bonus ------- None Cogmind --------- Core Integrity 325/400 Matter 278/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (16) --- Improved Ion Engine Aluminum Leg Aluminum Leg High-capacity Battery (400) Beam Rifle Beam Rifle Improved Medium Laser Improved Medium Laser Pulse Rifle Pulse Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Improved Light Cannon Katana Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Pulse Rifle Electrolaser > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg High-capacity Battery Improved EM Shotgun Beam Rifle Beam Rifle Pulse Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Makeshift Sword [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 23 | 7 9 2 4 1 Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 1 . . . Treads 3 | 2 1 . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 3 . 1 . Device 3 | 1 1 . 1 . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 4 2 3 1 Energy Gun 7 | 1 2 1 3 . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 2 | . 2 . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 2 | . . . . 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . . . 2 Average Slot Usage (%) 97 | . 100 100 87 88 Engine 13 | . 14 14 11 11 Treads 26 | . 28 28 22 22 Device 5 | . 7 . 11 11 Storage 23 | . 20 28 22 22 Energy Gun 18 | . 19 14 21 22 Ballistic Gun 6 | . 5 13 . . Ballistic Cannon 1 | . 3 . . . Naked Turns . | . . . . . Heaviest Build 46 | 11 45 44 46 . Greatest Support 40 | 40 40 40 40 . Greatest Overweight (x) 1 | . 1 1 1 . Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 13 | 5 11 16 16 16 Most Carried 16 | 4 15 16 16 16 Average Carried 12 | 2 10 15 15 16 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 4 15 16 16 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 531 | 282 177 32 40 . Remotely 203 | 86 117 . . . Salvage Created 777 | 80 371 89 227 10 Parts 45 | 3 25 7 8 2 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 20 | . 7 6 4 3 Guns 12 | . 3 5 4 . Cannons 4 | . 4 . . . AOE 4 | . . 1 . 3 Classes Destroyed 8 | 1 5 1 1 . Worker 2 | . 1 . 1 . Builder 1 | . 1 . . . Tunneler 1 | . 1 . . . Hauler 3 | . 2 . 1 . Recycler 1 | 1 . . . . Swarmer 9 | . . 6 . 3 Grunt 10 | . 7 . 3 . Duelist 1 | . . . 1 . Best Kill Streak 4 | 1 4 3 4 3 Combat Bots Only 4 | . 4 3 2 3 Max Kills in Single Turn 2 | 1 2 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 714 | . 253 74 112 275 Core 139 | . 58 6 12 63 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 . 74 . . Volleys Fired 53 | 4 24 8 13 4 Largest 2 | 2 2 2 2 2 Hottest 126 | 60 96 96 126 119 Shots Fired 104 | 8 48 16 26 6 Gun 90 | 8 36 16 26 4 Cannon 12 | . 12 . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 34 | 4 26 4 . . Thermal 60 | 4 18 8 26 4 Explosive 2 | . . . . 2 Electromagnetic 8 | . 4 4 . . Robot Hit Streak 13 | 1 13 6 13 5 Robot Miss Streak 4 | 2 2 4 4 1 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 70 | 3 34 9 19 5 Core Hits 36 | 2 17 6 7 4 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1511 | 35 589 185 346 356 Guns 915 | 35 355 109 346 70 Cannons 169 | . 169 . . . Explosions 396 | . 34 76 . 286 Melee . | . . . . . Ramming 31 | . 31 . . . Kinetic 366 | 35 301 30 . . Thermal 744 | . 205 123 346 70 Explosive 286 | . . . . 286 Electromagnetic 84 | . 52 32 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 26 | . . . . 26 Projectiles . | . . . . . Explosions 26 | . . . . 26 Melee . | . . . . . Knockbacks 2 | . 2 . . . Impact . | . . . . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 94 | . . . . 94 Shots 2 | . . . . 2 Rammed 1 | . 1 . . . Targets Rammed 3 | . 3 . . . Kicked . | . . . . . Crushed 2 | . 2 . . . Highest Temperature 156 | . 156 156 123 42 Average Temperature 50 | . 50 56 48 22 Received Heat Transfer 165 | . 141 . 24 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1560 | . 461 211 740 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 195 | 5 195 160 102 89 Initial 39 | . 3 14 . 39 Average 79 | 1 63 127 59 54 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 1 1 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . 3 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 14 7 4 4 Peak Tracking Total 4 | . 4 3 2 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 7 | . 3 2 2 . Terminals 6 | . 3 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 7 6 6 . Successful 6 | . 2 3 1 . Failed 13 | . 5 3 5 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 12 | . 5 5 2 . Terminals 18 | . 7 5 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 3 1 . Robot Analysis 2 | . . 2 . . Open Door 1 | . . 1 . . Unreport Threat 2 | . 2 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 1 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1368 | 92 536 459 269 12 Spaces Moved 656 | 45 254 236 121 . Core 5 | 5 . . . . Treads 651 | 40 254 236 121 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 180 . Average Speed 174 | 147 170 180 180 . Slowest Speed 180 | 160 180 180 180 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 43 65 14 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . 3 4 . 18 Melee . | . . . . . Projectile . | . . . . . AOE 25 | . 3 4 . 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 777 | 59 306 259 148 5 Wait 2 | . . 2 . . Move 652 | 44 253 235 120 . Hop . | . . . . . Pick Up 27 | 4 11 6 6 . Fast Attach 10 | 7 3 . . . Attach 2 | . . . 2 . Detach . | . . . . . Swap 11 | . 6 2 2 1 Drop 17 | . 6 6 5 . Fire 53 | 4 24 8 13 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . 3 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: Mat x2 / [*Min] / Sto) -9/Mines History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 629 | -10/Materials | Entered Mines 804 | -10/Mines | Met a Derelict shopkeep closing up shop 878 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1023 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1070 | -10/Mines | Discovered new exit (range 8) 1083 | -10/Mines | Learned 2 Materials zone layouts 1088 | -10/Mines | Entered Materials 1088 | -9/Materials | Evolved 2 slots: Utility x2 1089 | -9/Materials | Identified exit to Storage 1090 | -9/Materials | Identified exit to Materials 1344 | -9/Materials | Discovered new exit (range 8) 1357 | -9/Materials | Entered Mines 1369 | -9/Mines | Self-destructed Last Messages --------------- M007. 01326_ O-16 Technician locks terminal. 01344_ EXIT=FOUND 01346_ K-01 Serf collects debris. 01350_ K-01 Serf cleans the Machine. 01354_ K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 01358_ C-30 ARC bursts open, deploying its payload. 01358_ S-10 Pest unfolds itself. 01365_ S-10 Pest destroyed. 01365_ Destroyed Flight Unit. 01365_ Electrolaser destroyed. 01365_ Destroyed Electrolaser. 01365_ Destroyed Flight Unit. 01365_ S-10 Pest destroyed. 01367_ Heat Sink destroyed. 01367_ Destroyed Heat Sink. 01367_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ????????????????????###### ### #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# @ #????????????????????? | | ????????????????????# s #???????????????????? | | ???????????????????# % ##???????????????????? | | ???????????????????## [ #???????????????????? | | ????????????????????# * #???????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ??????????????????? | | ????????????????????## #?????????????????? | | ?????????????????????#### ##?????????????????? | | ?????????????????????????# ###??????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonResetRecalibrator Manual? 0 Play Time 00:06:43 Cumulative 685.2 hours Start 2022.01.02 @ 11:38:42 End 2022.01.02 @ 11:45:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1053 Rogue 1053 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ac09c79-2e6d-48db-aa1a-098dd6f86321