Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.05 @ 18:23:09

Player: DaddyWalrus

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (351)     1755
Value Destroyed (18844)    18844
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (6109)               6109
              TOTAL SCORE: 36408

 Bonus
-------
High Alert Combat Kills    3480
Follower Combat Kills      469
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -240

 Cogmind 
---------
Core Integrity             0/1600
Matter                     122/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (13) -----
       Advanced Melee Analysis Suite
       Advanced Launcher Guidance Computer
       Advanced Target Analyzer
>               --- WEAPON (5) -------
                Plasma Lance
>               --- INVENTORY (4) ----
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Matter Compressor
       Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Target Analyzer
   Experimental Transmission Jammer
       Advanced Component Analysis Suite
       Improved System Restoration Module
>               --- WEAPON -----------
                Gamma Rifle
                Phase Gun
       Enhanced Nova Cannon
       Advanced Micro-nuke Launcher
                Plasma Lance
>               --- INVENTORY --------
          Light Antimatter Reactor
                Particle Reactor
       Advanced Heavy Treads
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Matter Pod
                Matter Compressor
       Advanced Thermal Shield
         Cooled Proton Cannon
       Advanced Remote Datajack
       Advanced Remote Datajack
[Rating: 177]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Armored Wheel
  Treads                   Armored Medium Treads
  Leg                      Centrium Leg
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Railgun
  Energy Gun               Precision Phase Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Upp Upp Res Gar Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   2   2   .   .   2   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Utility                  11   | .   .   .   .   .   2   .   2   .   .   1   1   .   .   1   .   .   2   .   .   1   1   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             543  | 7   30  3   4   .   16  12  15  3   .   8   13  18  11  29  5   7   40  51  50  90  131 
  Power                    38   | 2   5   1   .   .   2   .   1   .   .   1   .   1   1   4   .   .   2   1   1   3   13  
    Engine                 11   | 2   5   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
    Reactor                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   2   1   1   3   12  
  Propulsion               61   | 2   12  .   .   .   3   .   3   .   .   1   2   .   3   3   .   1   3   3   2   6   17  
    Treads                 29   | .   4   .   .   .   .   .   .   .   .   .   1   .   1   3   .   1   3   3   2   6   5   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Wheel                  25   | 2   8   .   .   .   3   .   3   .   .   1   1   .   2   .   .   .   .   .   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  186  | 1   4   .   2   .   5   1   7   .   .   4   4   6   3   7   2   3   18  16  20  45  38  
    Device                 118  | .   .   .   .   .   1   1   2   .   .   2   1   1   .   4   2   1   14  10  12  38  29  
    Storage                10   | 1   4   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
    Processor              15   | .   .   .   .   .   .   .   1   .   .   1   1   2   .   .   .   .   .   .   2   4   4   
    Hackware               18   | .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   1   2   4   2   2   2   
    Protection             25   | .   .   .   .   .   3   .   3   .   .   1   2   .   3   1   .   1   2   1   4   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   258  | 2   9   2   2   .   6   11  4   3   .   2   7   11  4   15  3   3   17  31  27  36  63  
    Energy Gun             59   | .   6   .   1   .   1   1   1   .   .   .   1   .   2   .   .   .   6   3   1   8   28  
    Energy Cannon          18   | .   .   .   .   .   1   3   .   .   .   .   1   1   .   .   .   .   2   2   2   4   2   
    Ballistic Gun          58   | 2   1   .   .   .   1   3   1   .   .   .   3   2   .   3   .   .   4   12  6   12  8   
    Ballistic Cannon       36   | .   2   .   .   .   2   1   1   1   .   2   1   1   1   7   .   1   1   1   9   4   1   
    Launcher               24   | .   .   2   .   .   1   2   .   2   .   .   .   2   .   .   2   1   1   1   1   2   7   
    Special Weapon         18   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   2   5   2   2   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   .   1   1   .   .   .   1   2   1   5   1   .   1   7   .   .   .   
    Piercing Weapon        24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   14  
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   1   2   
Parts Lost                 99   | .   5   .   .   .   .   .   .   1   .   .   1   2   .   .   1   3   5   5   4   12  60  
  Power                    11   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   8   
  Propulsion               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   10  
  Utility                  29   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   1   2   .   6   16  
  Weapon                   44   | .   3   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   3   2   3   4   26  
  Highest Loss Streak      25   | .   3   .   .   .   .   .   .   1   .   .   1   2   .   .   1   2   3   4   2   3   25  
Average Slot Usage (%)     92   | .   99  100 100 100 99  100 99  99  100 100 99  100 100 91  89  88  90  89  87  86  87  
  Engine                   2    | .   13  14  14  14  9   9   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   4   4   4   4   7   
  Treads                   7    | .   2   .   .   .   .   .   .   .   .   .   2   5   5   10  10  10  11  13  9   12  9   
  Wheel                    6    | .   25  28  28  28  18  18  15  15  15  20  13  11  11  1   .   .   .   .   .   .   .   
  Device                   12   | .   .   .   .   .   9   9   7   7   7   8   10  6   7   10  10  9   16  14  13  17  24  
  Storage                  11   | .   27  28  28  28  18  18  15  15  15  13  11  11  11  10  10  10  9   9   9   8   7   
  Processor                13   | .   .   .   .   .   .   .   .   7   7   10  11  14  23  21  21  21  19  19  19  17  17  
  Protection               5    | .   .   .   .   .   7   9   15  15  15  13  11  9   3   4   5   5   3   3   6   3   .   
  Energy Gun               3    | .   7   14  1   14  10  .   2   7   7   2   1   .   .   1   .   .   5   8   2   2   7   
  Energy Cannon            2    | .   .   .   .   .   5   6   4   .   .   .   1   5   5   .   .   .   1   .   .   4   2   
  Ballistic Gun            8    | .   12  .   .   .   2   16  14  15  15  13  11  5   4   3   10  7   3   10  10  7   4   
  Ballistic Cannon         7    | .   7   3   .   .   16  9   6   5   .   8   12  13  17  18  10  12  8   .   8   4   .   
  Launcher                 1    | .   .   10  14  14  1   2   .   1   7   2   .   2   .   .   4   3   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             160  | 12  42  42  58  58  92  97  104 93  92  94  107 108 106 128 124 120 145 143 146 156 160 
  Greatest Support         188  | 26  40  20  20  20  24  24  24  24  24  36  36  24  27  145 145 145 145 149 155 188 188 
  Greatest Overweight (x)  5    | .   2   2   2   2   3   4   4   3   3   2   5   5   4   4   .   .   1   1   1   .   5   
  Average Overweight (x)   1    | .   .   2   2   2   2   3   3   3   3   2   2   3   3   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   16  16  18  18  18  18  18  18  18  18  18  18  18  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 5   14  16  17  18  18  18  18  18  18  18  18  18  18  19  20  20  20  20  20  20  19  
  Most Carried             20   | 6   16  16  18  18  18  18  18  18  17  18  18  18  18  20  20  20  20  20  20  20  20  
  Average Carried          18   | 3   13  15  16  18  17  17  17  17  17  17  17  17  17  18  19  18  18  19  19  19  17  
  Final Capacity           20   | 6   16  16  18  18  18  18  18  18  18  18  18  18  18  20  20  20  20  20  20  20  4   
  Final Carried            20   | 6   16  16  18  18  18  18  18  17  17  18  18  18  18  20  20  16  20  20  19  18  4   

 Class Distribution 
--------------------
 37% | Bothacker-Gunner
 20% | Scavenger-Gunner
 12% | Skirmisher
  9% | Mutant
  7% | Tank
  5% | Scavenger-Mutant
  4% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -8/Garrison
             Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
       Skirmisher | -6/Factory
       Skirmisher | -5/Factory
 Bothacker-Gunner | -5/Garrison
 Bothacker-Gunner | -5/Factory
 Bothacker-Gunner | -4/Factory
 Bothacker-Gunner | -4/Upper Caves
 Bothacker-Gunner | -4/Upper Caves
 Bothacker-Gunner | -3/Research
 Scavenger-Gunner | -3/Garrison
 Bothacker-Gunner | -3/Research
 Scavenger-Gunner | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Matter Collected           15680 | 226  689  217  47   30   127  736  435  319  .    200  670  890  277  710  486  628  767  909  2180 2858 2279 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17169 | .    622  71   .    30   127  385  418  264  .    .    261  600  197  557  323  336  1221 726  2345 5188 3498 
  Parts                    767   | .    44   4    .    1    10   26   17   13   .    .    10   23   11   24   14   11   48   42   109  218  142  
Haulers Intercepted        6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    .    
Recyclers Shooed           8     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    3    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    14   20   .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Upp Upp Res Gar Res Res Acc 
Combat Hostiles Destroyed  264  | .   17  2   .   3   2   14  11  6   .   .   3   16  5   8   9   6   13  13  29  58  49  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Guns                     131  | .   13  .   .   .   1   5   7   4   .   .   3   3   .   3   4   2   7   9   18  26  26  
  Cannons                  80   | .   4   2   .   .   1   5   4   1   .   .   .   10  5   5   1   4   3   .   9   19  7   
  AOE                      36   | .   .   .   .   3   .   4   .   1   .   .   .   2   .   .   4   .   .   3   2   4   13  
Classes Destroyed          18   | .   7   .   .   .   1   3   1   .   .   .   2   .   .   .   .   1   1   1   .   .   1   
  Worker                   30   | .   1   .   .   .   .   .   1   .   .   .   1   .   1   1   .   .   1   .   4   16  4   
  Builder                  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   10  4   
  Tunneler                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   
  Recycler                 13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   4   2   3   
  Operator                 3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  14   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   3   
  Swarmer                  37   | .   6   .   .   3   .   6   3   1   .   .   .   4   .   .   4   .   3   5   .   .   2   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    92   | .   11  2   .   .   .   3   6   4   .   .   .   10  2   3   .   3   3   2   5   16  22  
  Brawler                  5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   
  Duelist                  8    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   1   4   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   20   | .   .   .   .   .   2   2   .   1   .   .   1   1   .   1   1   .   2   .   4   3   2   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Hunter                   27   | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   2   .   .   3   3   16  .   
  Programmer               69   | .   .   .   .   .   .   .   1   .   .   .   1   .   2   4   .   .   5   .   17  22  17  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           19   | .   3   2   .   3   1   3   4   3   .   .   1   4   3   3   4   3   12  4   4   19  9   
  Combat Bots Only         8    | .   3   2   .   3   1   3   3   3   .   .   1   4   3   3   4   3   6   4   3   7   8   
Max Kills in Single Turn   4    | .   1   1   .   3   1   3   2   1   .   .   1   3   2   1   3   1   3   3   2   4   3   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Exploded                 3    | .   .   .   .   3   .   3   .   1   .   .   .   2   .   .   2   .   .   3   1   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -6    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Fac   Low   Low   Fac   Fac   Gar   Fac   Fac   Upp   Upp   Res   Gar   Res   Res   Acc   
Damage Taken               29612 | .     926   13    .     .     76    495   729   409   .     .     561   1208  139   464   373   1754  942   1776  3176  5907  10664 
  Core                     3094  | .     169   .     .     .     15    58    61    49    .     .     48    114   42    41    16    104   96    66    234   373   1608  
  Absorbed by Shields      44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    
  Reduced by Siege Mode    324   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    .     .     .     .     226   
Core Remaining (%)         78    | 100   .     .     .     32    .     86    .     .     84    100   .     .     79    .     .     86    .     .     69    74    .     
Volleys Fired              614   | .     72    3     .     1     5     30    36    9     .     .     15    31    7     14    11    13    31    31    78    124   103   
  Largest                  5     | .     2     2     .     2     4     4     4     4     .     .     5     5     5     5     5     5     5     5     5     5     5     
  Hottest                  414   | .     85    85    .     80    209   182   172   137   .     .     235   281   285   262   232   232   384   361   355   381   414   
Shots Fired                2287  | .     139   6     .     2     20    112   139   35    .     .     59    119   35    70    51    46    125   111   327   520   371   
  Gun                      1354  | .     113   3     .     1     8     60    81    27    .     .     26    28    7     17    22    16    64    101   176   320   284   
  Cannon                   857   | .     26    3     .     .     12    50    58    7     .     .     33    84    28    53    23    26    57    1     141   193   62    
  Launcher                 45    | .     .     .     .     1     .     2     .     1     .     .     .     1     .     .     6     .     2     1     6     3     22    
  Special                  31    | .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     4     2     8     4     4     3     
  Kinetic                  1545  | .     119   3     .     .     10    90    108   25    .     .     51    90    28    70    45    42    67    66    249   354   128   
  Thermal                  506   | .     20    3     .     1     10    20    22    .     .     .     8     22    7     .     .     .     54    36    68    106   129   
  Explosive                45    | .     .     .     .     1     .     2     .     1     .     .     .     1     .     .     6     .     2     1     6     3     22    
  Electromagnetic          160   | .     .     .     .     .     .     .     9     9     .     .     .     .     .     .     .     .     .     .     .     53    89    
  Robot Hit Streak         66    | .     13    1     .     .     7     6     11    7     .     .     11    16    40    66    46    26    33    33    57    44    45    
  Robot Miss Streak        8     | .     4     2     .     3     4     3     8     1     .     .     5     3     .     1     2     1     3     2     2     2     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     1     2     1     
  Secondary Targets        13    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     3     6     
    Max Gunslinging Chain  2     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     
Shots Hit Robots           1616  | .     86    2     4     .     12    60    82    24    .     .     44    82    26    56    36    34    83    100   239   375   271   
  Core Hits                754   | .     39    3     .     3     5     26    26    16    .     .     10    37    9     20    18    14    45    42    96    186   159   
  Critical Hits            96    | .     .     .     .     .     .     2     1     .     .     .     3     1     1     4     3     1     1     1     13    47    18    
  Critical Kills           33    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     1     1     3     16    9     
  Critical Parts Destroyed 56    | .     .     .     .     .     .     2     1     .     .     .     2     1     1     2     .     1     .     .     10    28    8     
Melee Attacks              130   | .     .     .     4     .     .     1     1     .     .     .     2     3     1     9     1     .     2     10    12    8     76    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 30    | .     .     .     .     .     .     1     1     .     .     .     2     3     1     9     1     .     2     10    .     .     .     
  Piercing                 96    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    8     76    
  Sneak Attacks            11    | .     .     .     4     .     .     .     .     .     .     .     .     1     .     3     .     .     1     .     .     .     2     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           51646 | .     1054  50    .     121   176   981   1198  542   .     .     975   2268  992   2173  1220  929   2858  2554  8433  12614 12508 
  Guns                     24193 | .     785   12    .     .     86    353   570   375   .     .     503   505   121   491   416   465   1414  1928  4494  6068  5607  
  Cannons                  16588 | .     269   38    .     .     90    362   628   103   .     .     472   1452  784   1290  297   464   938   39    3497  4247  1618  
  Explosions               9495  | .     .     .     .     121   .     266   .     64    .     .     .     215   87    .     507   .     346   343   442   2299  4805  
  Melee                    1348  | .     .     .     .     .     .     .     .     .     .     .     .     96    .     392   .     .     160   244   .     .     456   
  Ramming                  22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    
  Kinetic                  25168 | .     854   38    .     .     63    481   722   347   .     .     746   1295  609   1781  713   929   1076  1058  5903  6116  2437  
  Thermal                  15105 | .     200   12    .     .     113   234   435   .     .     .     229   662   383   .     .     .     1566  909   2088  4669  3605  
  Explosive                7052  | .     .     .     .     121   .     266   .     64    .     .     .     215   .     .     507   .     56    343   442   629   4409  
  Electromagnetic          2951  | .     .     .     .     .     .     .     41    131   .     .     .     .     .     .     .     .     .     .     .     1200  1579  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 892   | .     .     .     .     .     .     .     .     .     .     .     .     96    .     392   .     .     160   244   .     .     .     
  Piercing                 456   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     456   
Highest Corruption         25    | .     4     4     4     4     .     .     .     .     .     .     2     2     4     3     3     3     3     .     7     17    25    
  Average Corruption       5     | .     3     4     4     4     .     .     .     .     .     .     1     2     2     1     3     3     1     .     3     8     11    
  Corruption Purged        55    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     .     13    9     28    
  Effects                  278   | .     5     7     8     1     .     .     .     .     .     .     2     7     18    3     18    5     3     .     25    72    104   
    Message Errors         54    | .     2     1     .     1     .     .     .     .     .     .     1     2     4     1     7     1     .     .     9     7     18    
    Matter Fused           32    | .     1     3     2     .     .     .     .     .     .     .     .     .     2     .     3     .     1     .     2     6     12    
    Heat Flow Errors       35    | .     1     .     3     .     .     .     .     .     .     .     .     1     5     .     2     1     .     .     5     6     11    
    Energy Discharges      15    | .     1     1     .     .     .     .     .     .     .     .     .     1     2     .     .     2     1     .     1     1     5     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Data Loss (minor)      24    | .     .     2     3     .     .     .     .     .     .     .     1     1     3     2     3     .     .     .     .     4     5     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     13    
    Targeting Errors       75    | .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     3     1     1     .     7     32    27    
    Weapon Failures        16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     9     6     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1164  | .     14    .     .     .     .     .     9     .     .     .     .     6     84    221   62    13    19    2     242   147   345   
  Projectiles              590   | .     14    .     .     .     .     .     9     .     .     .     .     .     50    105   18    13    19    .     218   90    54    
  Explosions               458   | .     .     .     .     .     .     .     .     .     .     .     .     6     34    .     44    .     .     2     24    57    291   
  Melee                    116   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     116   .     .     .     .     .     .     .     
Knockbacks                 82    | .     4     .     .     .     .     .     4     1     .     .     7     6     .     14    1     6     3     .     20    12    4     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  81    | .     4     .     .     .     .     .     4     1     .     .     7     6     .     14    1     6     3     .     20    11    4     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      250   | .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     .     .     13    .     5     128   62    
  Shots                    18    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     1     7     6     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Targets Rammed             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        389   | .     241   81    275   18    300   389   158   62    .     .     181   232   173   141   227   118   277   4     190   330   216   
  Average Temperature      70    | .     51    41    110   12    124   94    51    21    .     .     88    84    79    57    37    41    93    4     72    74    64    
  Received Heat Transfer   3291  | .     447   9     .     .     27    180   207   141   .     .     .     324   9     60    9     366   60    57    144   243   1008  
  Effects                  6     | .     1     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     2     
  Total Turns              155   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     7     122   
  Longest Duration         69    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     7     69    
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Parts Fried              21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    9     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     9     .     
  Combat Hostiles          12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     9     .     
  Parts Melted             89    | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     15    .     2     48    22    
  Heat Transferred         26089 | .     580   37    .     .     309   397   800   .     .     .     211   424   275   .     .     .     2920  995   2368  12163 4610  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Peak Influence             1466 | .    242  89   .    85   166  605  348  .    .    70   88   688  365  174  .    .    282  554  601  1231 1466 
  Initial                  717  | .    .    39   .    .    33   2    317  .    .    70   .    49   361  55   .    .    56   167  311  327  717  
  Average                  350  | .    123  87   .    85   76   276  204  .    .    45   39   281  241  56   .    .    117  296  445  467  837  
Maximum Alert Level        4    | .    1    .    .    .    .    2    1    .    .    .    .    2    1    .    .    .    1    2    2    4    4    
  Low Security (%)         38   | 100  90   100  .    100  100  22   45   .    .    100  100  52   45   100  .    .    80   19   .    .    .    
  Level 1                  29   | .    9    .    .    .    .    52   54   .    .    .    .    21   54   .    .    .    19   62   28   71   .    
  Level 2                  18   | .    .    .    .    .    .    24   .    .    .    .    .    25   .    .    .    .    .    17   71   10   33   
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    54   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    12   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          64   | .    7    .    .    .    .    .    2    .    .    .    3    .    3    3    .    1    1    .    10   14   20   
  Investigation            3    | .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Extermination            22   | .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    .    .    1    .    5    6    6    
  Reinforcement            18   | .    6    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    7    1    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    9    
  Garrison                 9    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    5    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Upp Upp Res Gar Res Res Acc 
Distress Signals           11   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   3   
Communications Jammed      54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  
  Distress Signals         54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  
Times Spotted              426  | .   43  2   .   .   3   14  14  6   .   .   5   23  9   11  9   13  25  24  47  78  100 
  Peak Tracking Total      10   | .   6   2   .   .   1   3   4   3   .   .   1   5   4   3   5   9   5   5   6   6   10  
  Tactical Retreats        21   | .   3   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   .   .   4   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Upp Upp Res Gar Res Res Acc 
Traps Triggered            18   | .   4   .   .   .   .   3   1   .   .   .   1   2   1   2   .   .   .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Upp Upp Res Gar Res Res Acc 
Machines Disabled          27   | .   .   .   .   1   1   2   .   .   .   .   .   2   5   .   .   1   .   4   .   6   5   
  Max in Single Turn       5    | .   .   .   .   1   1   1   .   .   .   .   .   1   5   .   .   1   .   1   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           6    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Upp Upp Res Gar Res Res Acc 
Machines Accessed          31   | .   4   .   1   .   3   .   3   .   .   .   2   .   4   2   .   .   1   .   4   4   3   
  Terminals                17   | .   2   .   .   .   2   .   1   .   .   .   1   .   3   .   .   .   .   .   3   3   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
Total Hacks                51   | .   6   .   1   .   6   .   6   .   .   .   3   .   11  2   .   .   2   .   6   4   4   
  Successful               23   | .   4   .   1   .   1   .   4   .   .   .   2   .   4   2   .   .   2   .   1   1   1   
  Failed                   28   | .   2   .   .   .   5   .   2   .   .   .   1   .   7   .   .   .   .   .   5   3   3   
    Catastrophic           6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   4   .   1   .   2   .   3   .   .   .   3   .   8   .   .   .   .   .   3   2   2   
  Terminals                33   | .   4   .   .   .   4   .   3   .   .   .   2   .   9   .   .   .   .   .   5   3   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   .   .   2   .   .   .   .   .   2   2   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          6    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   
Terminal Hacks             8    | .   2   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   1   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Report Inventory         6    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   .   .   .   2   .   2   .   .   .   2   .   3   1   .   .   1   .   3   4   3   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Upp Upp Res Gar Res Res Acc 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              31   | .   .   .   4   .   .   .   .   .   .   .   .   3   .   .   .   3   2   8   4   4   3   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   28   | .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   3   2   8   4   4   3   
Robot Hacks Applied        32   | .   .   .   4   .   .   .   .   .   .   .   .   3   .   .   .   4   2   8   4   4   3   
  parse_system             5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  overload_power           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           17   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   5   2   3   3   
Relay Couplers Released    31   | .   .   .   .   .   .   5   .   .   .   .   3   8   .   .   .   .   4   11  .   .   .   
  Machine Destruction      24   | .   .   .   .   .   .   5   .   .   .   .   .   8   .   .   .   .   .   11  .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   
  Attached                 16   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   2   4   2   2   2   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Total Allies               23   | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    3    2    6    3    3    3    
  Largest Group            3    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    2    3    3    3    1    1    
  Highest-Rated Group      175  | .    .    .    .    .    .    .    .    .    .    .    10   41   41   .    .    89   153  175  175  64   64   
  Highest-Rated Ally       115  | .    .    .    .    .    .    .    .    .    .    .    10   41   41   .    .    48   64   64   115  64   64   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               108  | .    .    .    .    .    .    .    .    .    .    .    .    20   9    .    .    15   4    30   23   .    7    
  Total Damage             3493 | .    .    .    .    .    .    .    .    .    .    .    .    354  395  .    .    428  195  832  1050 .    239  
  Kills                    15   | .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    1    .    4    4    .    1    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Gar Fac Fac Upp Upp Res Gar Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Turns Passed               21338 | 59   1071 372  356  28   447  899  1381 390  124  612  765  896  1022 1137 888  311  1179 1283 2231 2840 3047 
Spaces Moved               11244 | 45   780  353  330  23   274  556  604  294  104  446  456  457  706  553  515  155  502  622  1007 1097 1365 
  Core                     86    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Treads                   5502  | .    19   .    .    .    .    .    .    .    .    .    3    16   3    404  515  155  502  622  1007 1097 1159 
  Legs                     113   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  
  Wheels                   5543  | 44   761  353  330  23   274  556  604  294  104  446  453  441  703  149  .    .    .    .    .    .    8    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   100  100  100  110  120  120  120  120  110  110  120  120  130  160  160  158  152  158  158  50   
  Average Speed            138   | 94   100  100  100  100  116  120  124  120  120  110  119  133  126  152  160  160  160  161  161  158  157  
  Slowest Speed            270   | 100  160  100  100  100  120  130  130  120  120  110  270  270  230  166  160  160  186  180  180  163  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       37    | 3    98   89   71   10   27   63   14   52   17   10   9    57   25   13   69   26   12   78   29   18   24   
  Regions Visited          21
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    .    .    1    1    1    1    .    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 99    | .    .    .    .    .    .    .    1    .    .    .    1    .    1    6    1    .    .    .    6    3    80   
Terrain Destroyed          709   | .    .    .    .    5    4    8    3    3    .    .    11   24   40   23   72   8    25   22   90   86   285  
  Melee                    76    | .    .    .    .    .    .    .    1    .    .    .    1    .    1    6    1    .    .    .    6    3    57   
  Projectile               186   | .    .    .    .    .    4    .    2    .    .    .    10   14   4    17   9    8    12   7    52   39   8    
  AOE                      447   | .    .    .    .    5    .    8    .    3    .    .    .    10   35   .    62   .    13   15   32   44   220  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Fac  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Total                      15409 | 58   942  370  356  26   401  712  1143 308  103  567  638  665  817  790  547  192  797  819  1410 1866 1882 
  Wait                     2287  | 1    20   3    .    3    63   76   466  3    .    104  131  120  67   156  12   6    183  59   208  473  133  
  Move                     11224 | 44   779  352  329  22   274  554  603  293  103  445  455  456  705  552  514  154  502  621  1006 1096 1365 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  236   | 6    21   4    9    .    20   11   9    .    .    5    10   9    11   12   2    1    16   16   16   27   31   
  Fast Attach              118   | 5    5    .    .    .    5    1    3    .    .    2    4    2    2    11   .    .    8    6    16   17   31   
  Attach                   115   | 1    4    .    .    .    4    .    2    1    .    2    2    3    .    3    1    4    11   9    10   17   41   
  Detach                   52    | .    .    .    .    .    .    .    1    .    .    1    1    3    .    1    .    1    9    7    6    4    18   
  Swap                     310   | 1    21   3    4    .    7    11   10   2    .    4    7    13   9    15   4    3    21   36   24   56   59   
  Drop                     270   | .    20   5    10   .    23   12   12   .    .    4    11   6    15   17   2    .    14   18   34   44   23   
  Fire                     614   | .    72   3    .    1    5    30   36   9    .    .    15   31   7    14   11   13   31   31   78   124  103  
  Melee                    130   | .    .    .    4    .    .    1    1    .    .    .    2    3    1    9    1    .    2    10   12   8    76   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            36    | .    .    .    .    .    .    16   .    .    .    .    .    16   .    .    .    .    .    4    .    .    .    
  Rewire                   15    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    10   .    2    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory (discovered 2 exits: [*Upp] / [Arm])
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location       | Event
    18 | -11/Scrapyard  | Discovered new exit (range 15)
    60 | -11/Scrapyard  | Entered Materials
   174 | -10/Materials  | Discovered new exit (range 8)
   258 | -10/Materials  | Discovered new exit (range 15)
   307 | -10/Materials  | Build established: Mutant
   358 | -10/Materials  | Discovered new exit (range 12)
   510 | -10/Materials  | Discovered new exit (range 15)
   595 | -10/Materials  | Lost 3 parts (1p2w)
   701 | -10/Materials  | Discovered new exit (range 16)
   734 | -10/Materials  | Core integrity fell below 50%
  1131 | -10/Materials  | Entered Mines
  1229 | -10/Mines      | Discovered new exit (range 13)
  1255 | -10/Mines      | Discovered new exit (range 9)
  1316 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1392 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1454 | -10/Mines      | Learned location of Zion (-7)
  1499 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1499 | -10/Mines      | Discovered new exit (range 5)
  1503 | -10/Mines      | Entered Exiles
  1518 | -10/Exiles     | Discovered new exit (range 15)
  1534 | -10/Exiles     | Met 8R-AWN
  1550 | -10/Exiles     | Met EX-HEX
  1608 | -10/Exiles     | Met EX-DEC
  1657 | -10/Exiles     | Met EX-BIN
  1674 | -10/Exiles     | Aligned with FarCom system
  1675 | -10/Exiles     | Given EX-Vault access code
  1698 | -10/Exiles     | Opened EX-Vault
  1714 | -10/Exiles     | Found Firepult
  1739 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1850 | -10/Exiles     | Discovered new exit (range 10)
  1859 | -10/Exiles     | Left Exiles lab with Firepult
  1859 | -10/Exiles     | Entered Mines
  1882 | -9/Mines       | Discovered new exit (range 5)
  1884 | -9/Mines       | Assembled infested the area
  1887 | -9/Mines       | Entered Materials
  1887 | -8/Materials   | Evolved 4 slots: Utility x2, Weapon x2
  2232 | -8/Materials   | Build established: Skirmisher
  2332 | -8/Materials   | Identified exit to Garrison
  2334 | -8/Materials   | Entered Garrison
  2504 | -8/Garrison    | Triggered checkpoint
  2642 | -8/Garrison    | Spotted B-75 Beast
  2642 | -8/Garrison    | Spotted B-75 Beast
  2684 | -8/Garrison    | Triggered checkpoint
  2868 | -8/Garrison    | Discovered new exit (range 8)
  3012 | -8/Garrison    | Triggered checkpoint
  3049 | -8/Garrison    | Triggered checkpoint
  3124 | -8/Garrison    | Discovered new exit (range 9)
  3142 | -8/Garrison    | Installed Relay Interface Framework
  3168 | -8/Garrison    | Triggered checkpoint
  3188 | -8/Garrison    | Garrison Relay disabled
  3233 | -8/Garrison    | Entered Factory
  3233 | -7/Factory     | Evolved 2 slots: Utility x2
  3535 | -7/Factory     | Build established: Tank
  4152 | -7/Factory     | Discovered new exit (range 15)
  4614 | -7/Factory     | Entered Lower Caves
  4902 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  4990 | -7/Lower Caves | Discovered new exit (range 12)
  5004 | -7/Lower Caves | Entered another Lower Caves area
  5036 | -7/Lower Caves | Discovered new exit (range 14)
  5128 | -7/Lower Caves | Entered Factory
  5128 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5440 | -6/Factory     | Build established: Skirmisher
  5574 | -6/Factory     | Discovered new exit (range 15)
  5740 | -6/Factory     | Entered another Factory area
  5740 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  5990 | -5/Factory     | Garrison activated, responded to threat
  6499 | -5/Factory     | Identified exit to Garrison
  6505 | -5/Factory     | Entered Garrison
  6544 | -5/Garrison    | Triggered checkpoint
  6574 | -5/Garrison    | Garrison Relay disabled
  6640 | -5/Garrison    | Triggered checkpoint
  6931 | -5/Garrison    | Discovered new exit (range 14)
  6968 | -5/Garrison    | Build established: Bothacker-Gunner
  7012 | -5/Garrison    | Triggered checkpoint
  7072 | -5/Garrison    | Garrison Relay disabled
  7238 | -5/Garrison    | Triggered checkpoint
  7359 | -5/Garrison    | Discovered new exit (range 15)
  7393 | -5/Garrison    | Expanded RIF knowledge: Threat Obfuscation
  7401 | -5/Garrison    | Entered Factory
  7401 | -5/Factory     | Accompanied by 1 ally
  7576 | -5/Factory     | Discovered new exit (range 7)
  8367 | -5/Factory     | Spotted B-75 Beast
  8381 | -5/Factory     | Discovered new exit (range 14)
  8423 | -5/Factory     | Entered another Factory area
  8423 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9514 | -4/Factory     | Discovered new exit (range 7)
  9543 | -4/Factory     | Discovered new exit (range 22)
  9560 | -4/Factory     | Entered Upper Caves
  9897 | -4/Upper Caves | Encountered a Warlord checkpoint
 10234 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 10414 | -4/Upper Caves | Discovered new exit (range 7)
 10448 | -4/Upper Caves | Entered another Upper Caves area
 10463 | -4/Upper Caves | Learned location of Testing (-3)
 10557 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 10680 | -4/Upper Caves | Discovered new exit (range 13)
 10759 | -4/Upper Caves | Entered Research
 10759 | -3/Research    | Accompanied by 2 allies
 10759 | -3/Research    | Evolved 2 slots: Utility x2
 11494 | -3/Research    | Lost 3 parts (1n2w)
 11938 | -3/Research    | Identified exit to Garrison
 11938 | -3/Research    | Entered Garrison
 12162 | -3/Garrison    | Spotted B-86 Titan
 12170 | -3/Garrison    | Triggered checkpoint
 12189 | -3/Garrison    | Destroyed B-86 Titan
 12226 | -3/Garrison    | Triggered checkpoint
 12255 | -3/Garrison    | Triggered checkpoint
 12268 | -3/Garrison    | Triggered checkpoint
 12321 | -3/Garrison    | Lost 4 parts (1n1u2w)
 12525 | -3/Garrison    | Discovered new exit (range 15)
 12584 | -3/Garrison    | Triggered checkpoint
 12617 | -3/Garrison    | Build established: Scavenger-Gunner
 12620 | -3/Garrison    | Garrison Relay disabled
 12732 | -3/Garrison    | Discovered new exit (range 13)
 12806 | -3/Garrison    | Triggered checkpoint
 12836 | -3/Garrison    | Garrison Relay disabled
 13072 | -3/Garrison    | Triggered checkpoint
 13091 | -3/Garrison    | Garrison Relay disabled
 13172 | -3/Garrison    | Discovered new exit (range 14)
 13183 | -3/Garrison    | Build established: Bothacker-Gunner
 13208 | -3/Garrison    | Expanded RIF knowledge: Robot Detection
 13221 | -3/Garrison    | Entered Research
 13221 | -3/Research    | Accompanied by 3 allies
 13548 | -3/Research    | Garrison activated, responded to threat
 14883 | -3/Research    | Spotted B-86 Titan
 14884 | -3/Research    | Assimilated Titan 8a with formatsys_high
 15221 | -3/Research    | First assault squad dispatched
 15355 | -3/Research    | Discovered new exit (range 12)
 15410 | -3/Research    | Identified exit to Research
 15452 | -3/Research    | Entered another Research area
 15452 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 16248 | -2/Research    | Discovered new exit (range 19)
 16721 | -2/Research    | Build established: Scavenger-Gunner
 17701 | -2/Research    | System corruption reached 10%
 17767 | -2/Research    | Found Prototype Launcher
 17767 | -2/Research    | Identified Adv. Micro-nuke Launcher
 17770 | -2/Research    | Found Adv. Micro-nuke Launcher
 17814 | -2/Research    | Lost 3 parts (1n2w)
 17847 | -2/Research    | Found Prototype Device
 17856 | -2/Research    | Destroyed 7 combat bots
 17886 | -2/Research    | Identified Exp. Transmission Jammer
 18002 | -2/Research    | Found Exp. Transmission Jammer
 18202 | -2/Research    | First assault squad dispatched
 18254 | -2/Research    | Identified exit to Access
 18292 | -2/Research    | Entered Access
 18292 | -1/Access      | Evolved 2 slots: Power x1, Utility x1
 18621 | -1/Access      | Energy Cycler disabled
 19326 | -1/Access      | First assault squad dispatched
 19618 | -1/Access      | Garrison activated, responded to threat
 19719 | -1/Access      | Lost 10 parts (1p2n1u6w)
 19910 | -1/Access      | Crushed by falling debris
 19910 | -1/Access      | System corruption reached 10%
 19911 | -1/Access      | Destroyed 8 combat bots
 19979 | -1/Access      | Lost 11 parts (1n3u7w)
 20508 | -1/Access      | Lost 8 parts (2p1n2u3w)
 21066 | -1/Access      | Garrison activated, responded to threat
 21273 | -1/Access      | Core integrity fell below 50%
 21310 | -1/Access      | Lost 25 parts (3p6n9u7w)
 21330 | -1/Access      | Core integrity fell below 20%
 21339 | -1/Access      | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
21279_ Adv. Targeting Computer destroyed.
21279_ Penetrated by Slug.
21292_ ALERT: Significant disruption in Zone 4Q, assault forces
  dispatched.
21294_ Penetrated by Slug.
21308_ System corrupted: Substantial component data lost.
21322_ Acquired Adv. Melee Analysis Suite.
21323_ Slug penetrates Wave Collapse Detector.
21328_ Slug penetrates Wall.
21328_ Wave Collapse Detector explodes.
21328_ G-73 Enforcer destroyed.
21328_ Penetrated by Slug.
21328_ Slug penetrates Earth.
21332_ Slug penetrates Wall. <x3>
21332_ Slug penetrates Earth.
21332_ Slug penetrates Wall. <x2>
21336_ Penetrated by Slug.
21337_ The unstable cave ceiling collapses.
21337_ G-73 Enforcer crushed by falling debris.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
| ??????"  ????????????????????????????????????????? |
| ??????"  ????????????????????????????????????????? |
| ??????   ????????????????????????????????????????? |
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| ??????# #????????????????????????????????????????? |
| #####?# #????????????????????????????????????????? |
|    |#?# ########?????????????????????????????????? |
|     #?#        #?????????????????????????????????? |
|     #?# #      #?????????????????????????????????? |
|    *#?# #      #?????????????????????????????????? |
|     #?# +      #?????????????????????????????????? |
|     #?# #      #?????????????????????????????????? |
|     #?# #      #?????????????????????????????????? |
|     #?# ######+#?????????????????????????????????? |
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|     #?# ###    ##????????????????????????????????? |
|     #?# #         #####??????????????????????????? |
|     ### #      h    #  #####?????????????????????? |
| #+###     # g    !  ;    @ #?????????????????????? |
|             g  h    # ### ##?????????????????????? |
|       Y         gg  ###?###??????????????????????? |
|          %          #????????????????????????????? |
| #####               #????????????????????????????? |
| ????#####           #????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           147
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       85
Jamming Range              22
Power Amplification        30
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             30
Resistance: EM             20
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         32
Melee Accuracy             8
Launcher Accuracy          40
Target Analysis            8
Recoil Reduction           10
Offensive Hacking          10
Relay Coupler Types        42
Relay Coupler Value        1

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
Factory Defaults
Gunslinger
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              HardcellTerrainBoomstick
  Manual?         0
Play Time         07:59:35
  Cumulative      75.7 hours
  Start           2021.12.04 @ 10:36:19
  End             2021.12.05 @ 18:23:09
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          47
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e5a1baa-dcee-462a-ad8b-f63e9fae7440