Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 22:00:59 Player: W_W Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (2417) 2417 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5072 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 127/300 Energy 5/100 System Corruption 0% Temperature Cool (559) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Mini Grenade Launcher > --- INVENTORY (16) --- Heavy Ion Engine High-capacity Matter Pod (89) ECM Suite Hacking Suite Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Light Armor Plating Reflective Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads High-capacity Matter Pod ECM Suite Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Shotgun Rocket Launcher Mini Grenade Launcher Datajack Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . 2 . . Parts Attached 83 | 9 21 . 30 4 19 Power 9 | 2 3 . 3 . 1 Engine 9 | 2 3 . 3 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 5 . 7 2 4 Treads 20 | 2 5 . 7 2 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 3 . 2 . 7 Device . | . . . . . . Storage 7 | 2 3 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . . . . 7 Artifact . | . . . . . . Weapon 40 | 3 10 . 18 2 7 Energy Gun 10 | 1 . . 7 . 2 Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 16 | 2 6 . 6 1 1 Ballistic Cannon 1 | . 1 . . . . Launcher 9 | . 2 . 4 . 3 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 32 | . 4 . 11 1 16 Power 3 | . 1 . 1 . 1 Propulsion 4 | . . . 1 1 2 Utility 6 | . . . . . 6 Weapon 19 | . 3 . 9 . 7 Highest Loss Streak 15 | . 2 . 3 1 15 Average Slot Usage (%) 96 | . 99 100 92 94 93 Engine 11 | . 13 14 9 11 8 Treads 22 | . 27 28 20 17 15 Storage 23 | . 27 28 22 22 18 Protection 2 | . . . . . 16 Energy Gun 7 | . 1 . 9 17 8 Energy Cannon 2 | . . . 2 4 8 Ballistic Gun 14 | . 17 14 15 11 8 Ballistic Cannon 3 | . 6 14 1 . . Launcher 6 | . 2 . 12 11 9 Naked Turns . | . . . . . . Heaviest Build 61 | 14 44 41 54 51 61 Greatest Support 46 | 40 46 46 46 43 40 Greatest Overweight (x) 2 | . 1 . 2 2 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 14 | 5 13 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 Average Carried 14 | 3 13 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 5 16 16 16 16 6 Class Distribution -------------------- 69% | Mutant 11% | Gunner 9% | Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2720 | 404 991 130 553 121 521 Remotely . | . . . . . . Salvage Created 3523 | 360 1068 262 991 35 807 Parts 225 | 32 65 14 56 10 48 Haulers Intercepted 8 | . 2 . 4 . 2 Recyclers Shooed 4 | 1 1 . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 73 | . 20 9 26 6 12 Guns 34 | . 17 3 11 . 3 Cannons 12 | . 2 6 1 . 3 AOE 27 | . 1 . 14 6 6 Classes Destroyed 13 | 3 6 . 3 . 1 Worker 5 | 2 2 . . . 1 Builder 4 | . 1 . . . 3 Tunneler 11 | 9 . . . 1 1 Hauler 8 | . 2 . 4 . 2 Recycler 9 | 1 2 . 2 . 4 Operator 1 | . 1 . . . . Watcher 4 | . 2 . 1 . 1 Swarmer 30 | . 6 3 12 6 3 Grunt 34 | . 14 6 7 . 7 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 6 | . . . 5 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 12 | 6 6 4 5 3 12 Combat Bots Only 6 | . 6 4 4 3 6 Max Kills in Single Turn 5 | 1 2 1 4 2 5 Gunslinging . | . . . . . . Exploded 3 | . 1 . 3 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 5336 | . 1053 446 1543 106 2188 Core 1047 | . 120 65 255 9 598 Absorbed by Shields . | . . . . . . Core Remaining (%) 53 | 100 . 26 . 34 . Volleys Fired 289 | 25 115 26 82 8 33 Largest 4 | 2 2 2 4 1 4 Hottest 213 | 60 100 55 174 30 213 Shots Fired 622 | 50 224 52 203 8 85 Gun 484 | 50 192 26 167 . 49 Cannon 91 | . 27 26 19 . 19 Launcher 46 | . 4 . 17 8 17 Special 1 | . 1 . . . . Kinetic 426 | 25 199 52 125 . 25 Thermal 77 | . 1 . 47 . 29 Explosive 46 | . 4 . 17 8 17 Electromagnetic 73 | 25 20 . 14 . 14 Robot Hit Streak 22 | 8 22 11 14 1 13 Robot Miss Streak 5 | 2 3 2 5 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 410 | 29 155 39 145 2 40 Core Hits 207 | 13 60 20 56 7 51 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7710 | 398 1536 450 2794 409 2123 Guns 3475 | 356 1209 166 1267 . 477 Cannons 1114 | . 238 270 315 . 291 Explosions 3074 | 42 68 . 1207 402 1355 Melee . | . . . . . . Ramming 47 | . 21 14 5 7 . Kinetic 2880 | 131 1219 436 931 . 163 Thermal 908 | 42 68 . 401 . 397 Explosive 2895 | . . . 1207 402 1286 Electromagnetic 980 | 225 228 . 250 . 277 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 . Average Corruption 3 | . . . 3 4 . Corruption Purged . | . . . . . . Effects 53 | . . . 32 21 . Message Errors 8 | . . . 5 3 . Matter Fused 14 | . . . 6 8 . Heat Flow Errors 6 | . . . 3 3 . Energy Discharges 8 | . . . 5 3 . Parts Rejected 2 | . . . 2 . . Data Loss (minor) 4 | . . . . 4 . Targeting Errors 9 | . . . 9 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 110 | . . . 81 10 19 Projectiles . | . . . . . . Explosions 110 | . . . 81 10 19 Melee . | . . . . . . Knockbacks 7 | . 3 3 1 . . Impact . | . . . . . . Kinetic 7 | . 3 3 1 . . Secondary . | . . . . . . Self-Inflicted Damage 299 | . 48 . 180 30 41 Shots 11 | . 2 . 6 2 1 Rammed 7 | . 3 1 1 2 . Targets Rammed 7 | . 3 1 1 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 847 | . 120 73 529 235 847 Average Temperature 149 | . 37 25 116 107 350 Received Heat Transfer 1902 | . 420 165 390 . 927 Effects 45 | . . . 10 . 35 Shutdowns 6 | . . . 2 . 4 Energy Bleed 3 | . . . . . 3 Interference 3 | . . . . . 3 Matter Decay 6 | . . . 1 . 5 Short Circuit 7 | . . . 1 . 6 Damage (minor) 4 | . . . 1 . 3 Damage (major) 13 | . . . 5 . 8 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 . 2 Heat Transferred 1810 | . 100 . 866 . 844 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 304 | 60 304 125 289 105 215 Initial 105 | . 39 5 44 105 27 Average 82 | 32 92 25 122 58 74 Maximum Alert Level 1 | . 1 . 1 . 1 Low Security (%) 89 | 100 85 100 76 100 97 Level 1 10 | . 14 . 23 . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 1 . 5 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 7 | . 2 . 1 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 9 | . 2 . 4 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 41 11 39 6 25 Peak Tracking Total 9 | . 4 2 6 3 9 Tactical Retreats 4 | . 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 6 | . 3 . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 2 | . . . . 2 . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 12 | . 2 1 5 . 4 Max in Single Turn 2 | . 1 1 2 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 20 | . 9 . 7 . 4 Terminals 13 | . 6 . 4 . 3 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 . 1 Recycling Units 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 54 | . 26 . 15 . 13 Successful 32 | . 16 . 10 . 6 Failed 22 | . 10 . 5 . 7 Catastrophic 5 | . 2 . 2 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 40 | . 20 . 11 . 9 Fabricators . | . . . . . . Repair Stations 9 | . 3 . 2 . 4 Recycling Units 5 | . 3 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 11 . 6 . 2 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . . . . . 1 Repair Station Index 1 | . . . 1 . . Recycling Unit Index 1 | . . . 1 . . Alert Level 2 | . 1 . 1 . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 2 | . 1 . 1 . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Surveillance Status 2 | . 2 . . . . Patrol Status 1 | . 1 . . . . Transport Status 1 | . . . . . 1 Recall Assault 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 . 2 . 4 Scan Component 4 | . 1 . 1 . 2 Repair 4 | . 1 . 1 . 2 Recycling Unit Hacks 5 | . 3 . 2 . . Report Inventory 4 | . 2 . 2 . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 6 . 7 . 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 . 1 . 2 Time 128 | . 32 . 32 . 64 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 6109 | 258 2128 487 1286 1032 918 Spaces Moved 2802 | 104 1043 244 503 534 374 Core 3 | 3 . . . . . Treads 2799 | 101 1043 244 503 534 374 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 Average Speed 171 | 156 160 160 176 187 185 Slowest Speed 200 | 160 180 160 200 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 4 97 53 51 87 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 72 | . 27 . . 24 21 Terrain Destroyed 419 | 5 41 . 170 80 123 Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE 418 | 5 40 . 170 80 123 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 3589 | 145 1313 295 748 554 534 Wait 306 | 4 83 21 99 1 98 Move 2797 | 103 1042 243 502 533 374 Hop . | . . . . . . Pick Up 57 | 4 28 2 17 1 5 Fast Attach 20 | 6 2 . 8 2 2 Attach 26 | 1 5 . 7 2 11 Detach 1 | . . . . 1 . Swap 37 | 2 14 . 15 . 6 Drop 47 | . 21 2 17 2 5 Fire 289 | 25 115 26 82 8 33 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . 3 1 1 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . . 2 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 259 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 8) 598 | -10/Materials | Discovered new exit (range 15) 1096 | -10/Materials | Discovered new exit (range 3) 1118 | -10/Materials | Build established: Scavenger-Mutant 1264 | -10/Materials | Identified exit to Mines 1617 | -10/Materials | Build established: Mutant 2159 | -10/Materials | Repaired Imp. Treads 2387 | -10/Materials | Entered Mines 2443 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2525 | -10/Mines | Learned location of Zion (-7) 2543 | -10/Mines | Learned location of Storage (-8) 2691 | -10/Mines | Core integrity fell below 50% 2710 | -10/Mines | Discovered new exit (range 14) 2793 | -10/Mines | Discovered new exit (range 5) 2863 | -10/Mines | Assembled infested the area 2874 | -10/Mines | Entered Materials 2874 | -9/Materials | Evolved 2 slots: Weapon x2 2922 | -9/Materials | Repaired Imp. Treads 3051 | -9/Materials | Lost 3 parts (1p2w) 3108 | -9/Materials | Discovered new exit (range 11) 3318 | -9/Materials | Discovered new exit (range 7) 3468 | -9/Materials | Identified exit to Mines 3696 | -9/Materials | Core integrity fell below 50% 4160 | -9/Materials | Entered Mines 4546 | -9/Mines | Found a hidden stash of uninstalled traps 5098 | -9/Mines | Discovered new exit (range 9) 5192 | -9/Mines | Entered Materials 5192 | -8/Materials | Evolved 2 slots: Utility x2 5886 | -8/Materials | Build established: Tank 5988 | -8/Materials | Repaired Imp. Treads 6021 | -8/Materials | Repaired Imp. Treads 6094 | -8/Materials | Core integrity fell below 50% 6103 | -8/Materials | Core integrity fell below 20% 6111 | -8/Materials | Core destroyed Last Messages --------------- 06102_ U-05 Engineer builds a Wall. 06103_ Overheating: Core damaged (-77). 06103_ U-05 Engineer lays Concrete. 06104_ Imp. Treads permanently disabled. 06104_ Overheating: Short circuit. 06104_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 06104_ K-01 Serf collects debris. 06104_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 06104_ U-05 Engineer lays Concrete. 06107_ K-01 Serf collects debris. 06107_ U-05 Engineer lays Concrete. 06108_ The unstable cave ceiling collapses. 06108_ U-05 Engineer lays Concrete. 06109_ U-05 Engineer builds a Wall. 06110_ Overheating: Matter decay (-23). 06110_ K-01 Serf collects debris. 06110_ Lgt. Armor Plating destroyed. 06111_ Overheating: Core damaged (-99). 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