Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.17 @ 21:55:13 Player: TLFP Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (32) 160 Value Destroyed (1842) 1842 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1433) 1433 TOTAL SCORE: 7295 Bonus ------- Pacifist 270 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/700 Matter 62/300 Energy 1/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Long-range Terrain Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Long-range Terrain Scanner Cloak of Protection Relay Coupler [NC] (33) Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor System Backup Module > --- WEAPON ----------- Cooled Particle Cannon Heavy Missile Launcher Greatsword > --- INVENTORY -------- Medium Treads Medium Treads Enhanced Optical Array Long-range Terrain Scanner Cloak of Protection Hacking Suite System Shield Gauss Cannon Remote Datajack Spear [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion I Flight Unit Xenon Bombardment Thruster Utility Salvage Targeting Computer Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware System Shield Weapon Spear Energy Gun Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 2 | . . . . . 2 . . . . Weapon 2 | . . . . . . 2 . . . Parts Attached 66 | . 3 . 1 2 19 29 4 4 4 Power 5 | . . . . . . 3 1 1 . Engine 4 | . . . . . . 2 1 1 . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 16 | . 2 . . . 6 6 . 2 . Treads 9 | . 1 . . . 4 2 . 2 . Leg 1 | . . . . . 1 . . . . Wheel 4 | . 1 . . . 1 2 . . . Hover 1 | . . . . . . 1 . . . Flight 1 | . . . . . . 1 . . . Utility 18 | . 1 . 1 2 5 6 1 . 2 Device 8 | . . . 1 1 1 4 1 . . Storage 2 | . 1 . . . . 1 . . . Processor 7 | . . . . 1 4 1 . . 1 Hackware 1 | . . . . . . . . . 1 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 27 | . . . . . 8 14 2 1 2 Energy Gun 6 | . . . . . 2 4 . . . Energy Cannon 2 | . . . . . . 1 1 . . Ballistic Gun 5 | . . . . . 3 2 . . . Ballistic Cannon 7 | . . . . . 3 3 . . 1 Launcher 2 | . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon 3 | . . . . . . 2 . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . Parts Lost 34 | . . . . . 11 7 2 4 10 Power 5 | . . . . . 1 1 1 1 1 Propulsion 11 | . . . . . 6 1 . 1 3 Utility 5 | . . . . . 1 . 1 . 3 Weapon 13 | . . . . . 3 5 . 2 3 Highest Loss Streak 10 | . . . . . 7 3 2 4 10 Average Slot Usage (%) 78 | . 85 85 85 95 94 72 76 75 78 Engine 7 | . 14 14 14 14 8 5 7 6 6 Treads 7 | . 9 14 14 14 17 1 . . 14 Wheel 11 | . 9 14 14 14 14 10 15 14 6 Hover 1 | . . . . . . 3 . . . Device 8 | . . . . 8 . 6 8 15 14 Storage 7 | . 14 14 14 14 8 4 7 7 6 Processor 12 | . . . . . 26 17 13 7 6 Energy Gun 2 | . . . . . 3 5 . . . Energy Cannon 1 | . . . . . . . 5 6 . Ballistic Gun 6 | . 28 28 28 28 13 4 . . . Ballistic Cannon 2 | . . . . . . 4 1 . 5 Launcher 1 | . . . . . . . 5 . 5 Slashing Weapon 2 | . . . . . . 1 7 6 . Piercing Weapon 3 | . . . . . . 2 1 6 6 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 10 14 14 14 22 25 63 63 63 60 Greatest Support 60 | 20 20 10 10 10 60 56 56 56 56 Greatest Overweight (x) 2 | . 1 1 1 2 2 1 1 1 2 Average Overweight (x) . | . . 1 1 1 . . 1 . . Largest Inventory Capacity 12 | . 10 8 8 8 8 12 12 12 12 Average Capacity 10 | . 6 8 8 8 7 9 12 12 11 Most Carried 12 | . 6 6 7 7 8 12 12 12 10 Average Carried 8 | . 5 6 6 6 7 8 11 11 8 Final Capacity 12 | 6 8 8 8 8 4 12 12 12 4 Final Carried 12 | 6 6 6 7 7 4 12 12 10 4 Class Distribution -------------------- 49% | Assassin 38% | Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Garrison Assassin | -7/Factory Assassin | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Matter Collected 1233 | 200 . . . 42 342 587 62 . . Remotely . | . . . . . . . . . . Salvage Created 1328 | . . . . . 800 360 98 44 26 Parts 96 | . . . . . 54 28 3 7 4 Haulers Intercepted 3 | . . . . . 3 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 26 | . . . . . 13 8 2 1 2 Melee 2 | . . . . . . 1 . 1 . Guns 18 | . . . . . 12 6 . . . Cannons 2 | . . . . . 1 . 1 . . AOE 4 | . . . . . . 1 1 . 2 Classes Destroyed 11 | . . . . . 7 2 2 . . Worker 1 | . . . . . 1 . . . . Builder 1 | . . . . . 1 . . . . Hauler 3 | . . . . . 3 . . . . Operator 1 | . . . . . . 1 . . . Swarmer 7 | . . . . . 3 2 . . 2 Grunt 5 | . . . . . 4 1 . . . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . Sentry 5 | . . . . . 5 . . . . Hunter 2 | . . . . . 1 1 . . . Programmer 5 | . . . . . . 4 . 1 . Best Kill Streak 7 | . . . . . 7 3 2 1 2 Combat Bots Only 7 | . . . . . 7 3 2 1 2 Max Kills in Single Turn 2 | . . . . . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 1 1 . 2 Melee 1 | . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Damage Taken 5236 | . . . . . 2178 1184 225 691 958 Core 1235 | . . . . . 523 287 . 118 307 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 68 | 100 . . . 100 4 . . . . Volleys Fired 98 | . . . . . 54 27 6 2 9 Largest 4 | . . . . . 2 4 2 1 2 Hottest 176 | . . . . . 88 176 90 90 87 Shots Fired 196 | . . . . . 107 66 9 4 10 Gun 137 | . . . . . 85 52 . . . Cannon 49 | . . . . . 22 14 4 3 6 Launcher 10 | . . . . . . . 5 1 4 Special . | . . . . . . . . . . Kinetic 131 | . . . . . 90 35 . . 6 Thermal 25 | . . . . . 17 1 4 3 . Explosive 10 | . . . . . . . 5 1 4 Electromagnetic 30 | . . . . . . 30 . . . Robot Hit Streak 39 | . . . . . 39 5 6 8 1 Robot Miss Streak 5 | . . . . . 4 5 . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 135 | . . . . . 85 39 3 6 2 Core Hits 63 | . . . . . 36 16 6 1 4 Critical Hits 2 | . . . . . . 1 . 1 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . Melee Attacks 25 | . . . . . . 16 1 7 1 Impact . | . . . . . . . . . . Slashing 17 | . . . . . . 10 1 6 . Piercing 8 | . . . . . . 6 . 1 1 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 . 1 . Damage Inflicted 2969 | . . . . . 1178 947 226 305 313 Guns 1443 | . . . . . 1034 409 . . . Cannons 404 | . . . . . 140 120 26 59 59 Explosions 592 | . . . . . . 114 200 24 254 Melee 523 | . . . . . . 304 . 219 . Ramming 7 | . . . . . 4 . . 3 . Kinetic 1300 | . . . . . 876 365 . . 59 Thermal 497 | . . . . . 298 114 26 59 . Explosive 478 | . . . . . . . 200 24 254 Electromagnetic 164 | . . . . . . 164 . . . Impact . | . . . . . . . . . . Slashing 451 | . . . . . . 269 . 182 . Piercing 72 | . . . . . . 35 . 37 . Highest Corruption 11 | . . . . . . 4 11 9 11 Average Corruption 3 | . . . . . . 2 3 6 3 Corruption Purged 18 | . . . . . . 5 2 5 6 Effects 61 | . . . . . . 16 5 21 19 Message Errors 18 | . . . . . . 7 . 6 5 Matter Fused 14 | . . . . . . 3 1 5 5 Heat Flow Errors 5 | . . . . . . 3 1 1 . Energy Discharges 9 | . . . . . . 1 1 5 2 Data Loss (minor) 8 | . . . . . . 1 2 1 4 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . 1 Targeting Errors 2 | . . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots 4 | . . . . . . 1 1 2 . Overflow Damage 54 | . . . . . . 39 . 9 6 Projectiles 9 | . . . . . . . . 9 . Explosions 27 | . . . . . . 21 . . 6 Melee 18 | . . . . . . 18 . . . Knockbacks 11 | . . . . . 8 1 . . 2 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . 8 1 . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 352 | . . . . . 1 96 69 61 125 Shots 6 | . . . . . . 1 2 1 2 Rammed 3 | . . . . . 2 . . 1 . Targets Rammed 3 | . . . . . 2 . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 396 | . . . . . 303 396 289 157 6 Average Temperature 101 | . . . . . 83 124 134 72 3 Received Heat Transfer 1359 | . . . . . 972 81 . 306 . Effects 2 | . . . . . . 2 . . . Shutdowns 1 | . . . . . . 1 . . . Matter Decay 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 692 | . . . . . 555 50 37 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Peak Influence 381 | . . . . 30 286 274 381 215 97 Initial 189 | . . . . . 11 105 94 189 . Average 122 | . . . . 7 104 163 298 94 74 Maximum Alert Level 1 | . . . . . 1 1 1 1 . Low Security (%) 76 | . 100 100 . 100 77 73 25 66 100 Level 1 23 | . . . . . 22 26 74 33 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 4 13 . 3 . Investigation 9 | . 1 . . . 1 6 . 1 . Extermination 5 | . . . . . . 4 . 1 . Reinforcement 5 | . . . . . 1 3 . 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Distress Signals 3 | . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | . . . . 1 32 23 2 5 9 Peak Tracking Total 10 | . . . . 2 10 4 2 6 6 Tactical Retreats 7 | . . . . 1 3 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Traps Triggered 5 | . . . . . 1 1 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Machines Disabled 14 | . . . . . . 8 3 1 2 Max in Single Turn 3 | . . . . . . 3 1 1 1 Garrison Relay 2 | . . . . . . . 2 . . Phase Generator 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . 5 . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Machines Accessed 20 | . 1 . 1 . 6 11 . 1 . Terminals 10 | . 1 . . . 5 4 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 44 | . 3 . 1 . 15 23 . 2 . Successful 16 | . . . 1 . 6 8 . 1 . Failed 28 | . 3 . . . 9 15 . 1 . Catastrophic 7 | . 1 . . . 2 3 . 1 . Database Lockouts . | . . . . . . . . . . Manual 23 | . 3 . 1 . 10 8 . 1 . Terminals 23 | . 3 . . . 14 6 . . . Fabricators 4 | . . . . . . 4 . . . Repair Stations 4 | . . . . . . 4 . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 7 | . . . . . . 7 . . . Garrison Access 4 | . . . . . . 2 . 2 . Terminal Hacks 8 | . . . 1 . 5 2 . . . Robot Analysis 2 | . . . . . 2 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 2 | . . . . . 1 1 . . . Security Status 1 | . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . 1 . . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks 4 | . . . . . 1 3 . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Overload 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Tunnel 1 | . . . . . 1 . . . . Scanalyzers 2 | . . . . . . 2 . . . Extract 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 1 . . . 5 9 . 1 . Full Trace Events 4 | . 1 . . . . 3 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . Matter 153 | . . . . . . 153 . . . Time 40 | . . . . . . 40 . . . Total Robot Build Rating 1 | . . . . . . 1 . . . Part Schematics Acquired 5 | . . . . . . 5 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 8 . . Machine Destruction 8 | . . . . . . . 8 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 1 1 . Highest-Rated Group 9 | . . . . . . 8 9 9 . Highest-Rated Ally 9 | . . . . . . 8 9 9 . Total Orders 4 | . . . . . . . 4 . . DROP 1 | . . . . . . . 1 . . PICKUP 2 | . . . . . . . 2 . . COLLECT 1 | . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Robot Analysis Total 2 | . . . . . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Turns Passed 5760 | . 136 117 222 223 777 2023 359 954 949 Spaces Moved 2596 | 1 137 127 244 229 347 1098 252 63 98 Core 295 | . . . . . 20 263 . . 12 Treads 240 | . . . . . 95 67 . 9 69 Legs 36 | 1 32 . . . 3 . . . . Wheels 1795 | . 105 127 244 229 229 538 252 54 17 Hover 230 | . . . . . . 230 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 80 90 90 90 50 50 110 100 50 Average Speed 101 | 120 94 90 90 96 107 97 110 116 152 Slowest Speed 200 | 120 120 90 90 100 180 176 110 160 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . 1 Exploration Rate (%) 31 | 2 28 29 61 45 31 33 48 4 37 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 8 | . . . . . . 8 . . . Terrain Destroyed 234 | . . . . . . 68 48 11 107 Melee 7 | . . . . . . 7 . . . Projectile 4 | . . . . . . 3 . 1 . AOE 223 | . . . . . . 58 48 10 107 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Total 5489 | . 143 129 246 231 641 1967 320 927 885 Wait 2647 | . . 3 . . 205 764 56 851 768 Move 2588 | . 136 126 243 228 346 1097 251 63 98 Hop . | . . . . . . . . . . Pick Up 31 | . 2 . 1 1 7 18 2 . . Fast Attach 21 | . . . . . 5 15 . 1 . Attach 25 | . 1 . 1 1 8 6 2 2 4 Detach 5 | . . . 1 . 1 3 . . . Swap 20 | . 2 . . 1 6 8 2 1 . Drop 25 | . 2 . . . 7 15 . . 1 Fire 98 | . . . . . 54 27 6 2 9 Melee 20 | . . . . . . 12 1 6 1 Ram 2 | . . . . . 2 . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis 4 | . . . . . . . . . 4 Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / [*Low] / Gar) -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 13) 137 | -10/Materials | Entered Mines 249 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 249 | -10/Mines | Discovered new exit (range 5) 254 | -10/Mines | Entered Exiles 276 | -10/Exiles | Met 8R-AWN 291 | -10/Exiles | Met EX-HEX 306 | -10/Exiles | Build established: Mutant 318 | -10/Exiles | Met EX-BIN 328 | -10/Exiles | Aligned with FarCom system 329 | -10/Exiles | Given EX-Vault access code 355 | -10/Exiles | Opened EX-Vault 361 | -10/Exiles | Found Cloak of Protection 381 | -10/Exiles | Warned to stay clear of 0b10 Research branches 410 | -10/Exiles | Met EX-DEC 469 | -10/Exiles | Discovered new exit (range 10) 476 | -10/Exiles | Left Exiles lab with Cloak of Protection 476 | -10/Exiles | Entered Mines 692 | -9/Mines | Discovered new exit (range 9) 699 | -9/Mines | Entered Materials 699 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1250 | -8/Materials | Discovered new exit (range 4) 1281 | -8/Materials | Garrison activated, responded to threat 1347 | -8/Materials | Destroyed 7 combat bots 1424 | -8/Materials | Lost 3 parts (3n) 1440 | -8/Materials | Core integrity fell below 50% 1466 | -8/Materials | Core integrity fell below 20% 1476 | -8/Materials | Entered Factory 1476 | -7/Factory | Evolved 2 slots: Weapon x2 1498 | -7/Factory | Lost 7 parts (1p2n1u3w) 1589 | -7/Factory | Discovered new exit (range 16) 1993 | -7/Factory | Lost 3 parts (1p2w) 2140 | -7/Factory | Discovered new exit (range 20) 2308 | -7/Factory | Build established: Skirmisher 2629 | -7/Factory | Build established: Mutant 2927 | -7/Factory | Discovered new exit (range 12) 3186 | -7/Factory | Build established: Assassin 3482 | -7/Factory | Fabricated R-06 Scavenger? 3492 | -7/Factory | Identified exit to Garrison 3499 | -7/Factory | Entered Garrison 3499 | -7/Garrison | Accompanied by 1 ally 3505 | -7/Garrison | Installed Relay Interface Framework 3591 | -7/Garrison | Triggered checkpoint 3616 | -7/Garrison | Garrison Relay disabled 3676 | -7/Garrison | Triggered checkpoint 3745 | -7/Garrison | Garrison Relay disabled 3793 | -7/Garrison | Discovered new exit (range 22) 3803 | -7/Garrison | Crushed by falling debris 3803 | -7/Garrison | System corruption reached 10% 3858 | -7/Garrison | Entered Factory 3858 | -7/Factory | Accompanied by 1 ally 4776 | -7/Factory | Core integrity fell below 50% 4812 | -7/Factory | Identified exit to Garrison 4812 | -7/Factory | Entered Garrison 4827 | -7/Garrison | Lost 4 parts (1p1n2w) 5019 | -7/Garrison | Phase Generator disabled 5700 | -7/Garrison | Triggered checkpoint 5718 | -7/Garrison | Crushed by falling debris 5718 | -7/Garrison | Core integrity fell below 20% 5733 | -7/Garrison | Triggered checkpoint 5752 | -7/Garrison | Triggered checkpoint 5761 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05733_ H-55 Commando knocked back. 05733_ Penetrated by Slug. 05733_ Spear destroyed. 05733_ Beams of light sweep through the air. An alarm sounds. 05736_ System corrupted: Gauss Cannon jammed. 05736_ Penetrated by Slug. 05736_ Med. Treads destroyed. 05740_ Slug penetrates H-55 Commando. 05740_ H-55 Commando knocked back. 05742_ JRHSVL3MT38DSTRK182QJFIK2/D 05742_ Gauss Cannon destroyed. 05747_ Slug penetrates Reinforced Barrier. 05750_ S-27 Virus destroyed. 05751_ Hvy. Missile Launcher destroyed. 05752_ Penetrated by Slug. 05752_ Arm. Huge Wheel destroyed. 05752_ Beams of light sweep through the air. An alarm sounds. 05755_ Dropped Hcp. Storage Unit. 05755_ Slug penetrates Reinforced Barrier. 05756_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ##############"""## #### #### ######### #####?? | | ##?########### ## #### #### #####?##? ##??#?? | | ?#?#####?###?## ### #### ##?# ##?##? #??##?? | | ?##??########## ### #### #### ?## ### ###??## | | ??#######???### ###^ #### #### ## ## ##???###??? | | ??##?########## #?# #### #### ## ? ### ##?##?# | | ?############?# ### #### #### ##""""### ####### | | #?######?###?## ? ?? | | #?###??############ ^ ? | | ?#######?##?#??#### | | #?#####?#######?####### # ## ##? #?#??# | | #?######??######??#### ### ## ## #?#### | | ??##################### ?#?## | | #???####?##?####?##### ## #?#? | | ###?###?##?#####?#?##### # #??# | | ?#?#?#?#?######?#####?## ## #?## | | ??#?#########?################! ## ## ###### | | ?#?#??#########?##?###?#?#?###h ## # ### | | ???#######?##??#?#?#?#########! s %= | | ????""""#?#??########?### sss *%=^ | | ?#??? ?#?#####?########?#s#### = | | ?????? ? ? ###?# #?### ## # # ## | | ????######?##"?"### ##### ##### ## ##? ###??#? | | ?????##??##?#ggg#?# ##### ##### #?#?###? ?##?#?#? | | ??????###???#? #### ##?#####? #?#? ?? | | ???????##??### ?### #####@##### #?##?### #?#???? | | ??????#?####?# #?#? ###?# ####? ##?#####????????? | | ?????????#?### #### ?#### #??## ##??####? ?##???? | | ?????????#?#?# #?## ###?# ##?#? ###?##?? ?????? | | ????????????##? ? ?? ? #?####?# ???????? | | ??????????#?##?# ? ? ##??#?##????????? | | ????????????####? ###???# ########?#######???????? | | ??????????????## ?#?#### ###???####??##?????????? | | ??????????????#? ??#???## #??##?##?##????????????? | | ??????????????????#??##?# ######????#????????????? | | ???????????????????????## #????##????????????????? | | ???????????????????????? #?#????????????????????? | | ????????????????????????##???????????????????????? | | ??????????????????????????#????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 5 Evasion (%) 50 Recoil Reduction 3 Salvage Targeting 3 Item Schematics ----------------- System Shield | -7/Factory | Extracted Thermal Generator | -7/Factory | Extracted Adv. Terrain Scan Processor | -7/Factory | Extracted Imp. Field Recycling Unit | -7/Factory | Extracted Recalibrator | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed OpticalMagneticPrototype Manual? 0 Play Time 00:44:30 Cumulative 47.7 hours Start 2021.12.17 @ 20:24:08 End 2021.12.17 @ 21:55:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 6 Adventurer 24 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aefad16b-fe46-48b9-9f2e-bacdbc18583b