Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:33:28

Player: jemps

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (116)     580
Value Destroyed (3727)     3727
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (396)                396
              TOTAL SCORE: 7963

 Bonus
-------
High Alert Combat Kills    420
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             558/850
Matter                     127/550
Energy                     259/320
System Corruption          25%
Temperature                Danger (499)
Movement                   Core (1650) Ox32
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
                Huge Storage Unit
          Small Battery
                Matter Compressor
                Signal Interpreter
       Advanced ECM Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
       Improved Deuterium Engine
       Improved Heat Sink
       Improved Heat Sink
          Small Battery (100)
          Large Matter Pod (0)
  High-capacity Matter Pod (0)
                Terrain Scanner
                Energy Filter
                Transmission Jammer
                Beamcaster
          Heavy Ion Cannon
                Autogun
                Flak Gun
                Welding Torch

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Advanced Treads
                Aluminum Leg
                Carbon-fiber Leg
                VTOL Module
>               --- UTILITY ----------
                Huge Storage Unit
                Matter Compressor
       Improved Sensor Array
                Signal Interpreter
       Advanced Targeting Computer
       Advanced ECM Suite
       Improved Light Armor Plating
>               --- WEAPON -----------
                Minigun
          Heavy Machine Gun
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
                VTOL Module
                VTOL Module
       Improved Heat Sink
       Improved Heat Sink
          Small Battery
          Small Battery
          Large Matter Pod
  High-capacity Matter Pod
                Terrain Scanner
                Energy Filter
                Transmission Jammer
                Lightning Gun
                Lightning Gun
                Beamcaster
                EM Pulse Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
                Autogun
                Flak Gun
                Gauss Cannon
          Heavy Flak Cannon
                Welding Torch
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Advanced Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             142  | 11  17  10  3   25  52  24  
  Power                    17   | 1   .   1   .   1   9   5   
    Engine                 9    | 1   .   1   .   1   3   3   
    Core                   8    | .   .   .   .   .   6   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               47   | 4   4   6   .   8   20  5   
    Treads                 2    | 1   .   .   .   .   .   1   
    Leg                    33   | 2   3   5   .   8   14  1   
    Wheel                  7    | 1   1   1   .   .   4   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   2   3   
  Utility                  31   | 2   3   1   2   7   10  6   
    Device                 16   | 1   1   .   2   3   7   2   
    Storage                8    | 1   2   1   .   .   1   3   
    Processor              2    | .   .   .   .   1   1   .   
    Hackware               2    | .   .   .   .   2   .   .   
    Protection             3    | .   .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   47   | 4   10  2   1   9   13  8   
    Energy Gun             9    | 3   1   .   .   2   1   2   
    Energy Cannon          8    | .   .   .   .   1   5   2   
    Ballistic Gun          6    | 1   1   .   .   1   2   1   
    Ballistic Cannon       14   | .   6   1   .   3   1   3   
    Launcher               9    | .   1   1   1   2   4   .   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      16   | .   .   .   .   .   .   16  
Parts Lost                 51   | .   1   1   .   4   23  22  
  Power                    11   | .   .   1   .   .   7   3   
  Propulsion               20   | .   .   .   .   2   10  8   
  Utility                  9    | .   1   .   .   1   2   5   
  Weapon                   11   | .   .   .   .   1   4   6   
  Highest Loss Streak      15   | .   1   1   .   1   7   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  100 98  97  94  
  Engine                   8    | .   14  11  11  9   5   4   
  Core                     4    | .   .   .   .   .   8   8   
  Leg                      29   | .   27  39  44  34  25  19  
  Wheel                    1    | .   .   3   .   .   3   .   
  Device                   9    | .   13  11  11  3   8   16  
  Storage                  9    | .   14  11  11  9   7   9   
  Processor                7    | .   .   .   .   3   14  12  
  Hackware                 4    | .   .   .   .   15  5   .   
  Protection               1    | .   .   .   .   4   .   5   
  Energy Gun               2    | .   4   .   .   1   4   .   
  Energy Cannon            1    | .   .   .   .   .   3   .   
  Ballistic Gun            3    | .   3   .   .   4   3   6   
  Ballistic Cannon         7    | .   18  17  11  9   1   4   
  Launcher                 2    | .   .   4   11  3   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             122  | 14  89  94  95  104 111 122 
  Greatest Support         68   | 20  20  68  68  68  67  45  
  Greatest Overweight (x)  10   | 3   8   1   1   2   10  7   
  Average Overweight (x)   1    | .   1   .   1   1   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         22   | 7   14  19  25  25  25  25  
  Most Carried             25   | 8   15  25  25  25  25  25  
  Average Carried          21   | 6   13  18  24  24  24  23  
  Final Capacity           25   | 8   15  25  25  25  25  25  
  Final Carried            25   | 8   15  25  25  25  25  14  

 Class Distribution 
--------------------
 42% | Mutant
 37% | Scavenger-Mutant
 13% | Hacker-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
        Hacker-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Matter Collected           3335 | 314  352  226  79   993  1190 181  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3196 | 150  213  208  30   754  1449 392  
  Parts                    205  | 12   12   17   7    48   88   21   
Haulers Intercepted        1    | .    .    .    .    .    1    .    
Recyclers Shooed           7    | .    2    .    .    4    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  78   | .   8   6   3   17  33  11  
  Guns                     21   | .   4   .   .   10  3   4   
  Cannons                  26   | .   3   5   1   5   8   4   
  AOE                      30   | .   1   1   2   2   22  2   
Classes Destroyed          16   | 2   3   2   .   5   4   .   
  Worker                   7    | .   .   .   .   3   4   .   
  Builder                  13   | .   .   .   .   2   9   2   
  Tunneler                 5    | 4   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 7    | 1   .   .   .   2   4   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   .   1   2   .   
  Swarmer                  22   | .   3   .   3   4   5   7   
  Grunt                    37   | .   5   3   .   6   22  1   
  Brawler                  2    | .   .   .   .   1   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   3   .   4   .   1   
  Hunter                   2    | .   .   .   .   1   1   .   
  Programmer               4    | .   .   .   .   .   3   1   
  Heavy                    2    | .   .   .   .   1   1   .   
Best Kill Streak           17   | 2   4   3   3   11  17  10  
  Combat Bots Only         9    | .   4   2   3   6   9   8   
Max Kills in Single Turn   4    | 1   1   2   2   3   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   2   1   3   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        585   | .    60   38   4    124  157  202  
  Missed                   183   | .    20   15   2    29   56   61   
Damage Taken               6718  | .    411  310  58   1769 2129 2041 
  Core                     1250  | .    107  14   .    511  326  292  
  Absorbed by Shields      16    | .    .    .    .    .    16   .    
Core Remaining (%)         62    | 100  57   .    96   7    53   .    
Volleys Fired              291   | 13   22   20   2    85   112  37   
  Largest                  2     | 2    2    2    1    2    2    2    
  Hottest                  139   | 80   139  78   39   78   131  120  
Shots Fired                499   | 26   43   38   2    154  171  65   
  Gun                      187   | 26   19   .    .    46   58   38   
  Cannon                   260   | .    20   36   1    101  75   27   
  Launcher                 49    | .    1    2    1    7    38   .    
  Special                  3     | .    3    .    .    .    .    .    
  Kinetic                  328   | 4    30   36   1    137  75   45   
  Thermal                  91    | 22   12   .    .    .    52   5    
  Explosive                49    | .    1    2    1    7    38   .    
  Electromagnetic          31    | .    .    .    .    10   6    15   
  Robot Hit Streak         14    | 7    6    8    4    13   14   14   
  Robot Miss Streak        9     | 2    5    3    .    7    6    9    
  Penetration Max          1     | .    .    .    .    1    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           292   | 16   18   20   2    85   106  45   
  Core Hits                221   | 7    13   9    4    47   107  34   
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    
  Critical Strikes         9     | .    .    .    .    5    3    1    
    Burn                   1     | .    .    .    .    .    1    .    
    Destroy                1     | .    .    .    .    1    .    .    
    Blast                  6     | .    .    .    .    4    2    .    
    Corrupt                1     | .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10107 | 193  332  541  104  2263 5439 1235 
  Guns                     1985  | 191  106  .    .    599  607  482  
  Cannons                  3510  | .    130  405  20   1130 1305 520  
  Explosions               4508  | .    71   136  84   474  3510 233  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  80    | 2    1    .    .    60   17   .    
  Kinetic                  3798  | 37   192  405  20   1499 977  668  
  Thermal                  1352  | 154  68   .    .    71   953  106  
  Explosive                4090  | .    71   136  84   403  3396 .    
  Electromagnetic          787   | .    .    .    .    230  96   461  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    .    3    .    25   
  Average Corruption       3     | .    .    .    .    3    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  14    | .    .    .    .    9    .    5    
    Message Errors         1     | .    .    .    .    1    .    .    
    Matter Fused           3     | .    .    .    .    2    .    1    
    Heat Flow Errors       2     | .    .    .    .    1    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    1    .    .    
    Data Loss (minor)      1     | .    .    .    .    1    .    .    
    Data Loss (major)      3     | .    .    .    .    3    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            216   | .    .    15   5    17   173  6    
  Projectiles              73    | .    .    15   .    17   35   6    
  Explosions               143   | .    .    .    5    .    138  .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 32    | .    2    3    .    12   12   3    
  Impact                   1     | .    .    .    .    1    .    .    
  Kinetic                  26    | .    2    3    .    10   8    3    
  Secondary                5     | .    .    .    .    1    4    .    
Self-Inflicted Damage      409   | .    .    .    .    30   379  .    
  Shots                    11    | .    .    .    .    1    10   .    
  Rammed                   1     | .    .    .    .    .    1    .    
Targets Rammed             13    | 2    1    .    .    7    3    .    
  Kicked                   12    | 2    1    .    .    7    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        490   | 54   117  56   .    276  288  490  
  Average Temperature      77    | 23   32   19   .    86   73   133  
  Received Heat Transfer   2116  | .    156  102  .    585  597  676  
  Effects                  3     | .    .    .    .    .    .    3    
    Interference           2     | .    .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
  Parts Fried              4     | .    .    .    .    3    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             1     | 1    .    .    .    .    .    .    
  Heat Transferred         2117  | 350  150  .    .    50   1419 148  
Parts Sabotaged            4     | .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             894  | 25  295 253 122 408 823 894 
  Initial                  403  | .   16  .   31  .   154 403 
  Average                  267  | 8   120 128 97  180 380 552 
Maximum Alert Level        3    | .   1   1   .   2   3   3   
  Low Security (%)         52   | 100 74  77  100 54  36  .   
  Level 1                  21   | .   25  22  .   43  20  .   
  Level 2                  15   | .   .   .   .   1   24  61  
  Level 3                  10   | .   .   .   .   .   18  38  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   2   .   5   10  4   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   3   1   
  Reinforcement            13   | .   1   2   .   3   6   1   
  Assault                  2    | .   .   .   .   .   1   1   
  Garrison                 3    | .   .   .   .   2   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   2   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           6    | .   2   1   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              121  | .   13  13  3   27  46  19  
  Peak Tracking Total      7    | .   5   4   3   5   7   6   
  Tactical Retreats        8    | .   1   1   .   1   2   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            5    | .   2   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          36   | .   2   .   .   .   14  20  
  Max in Single Turn       8    | .   1   .   .   .   5   8   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          18   | .   7   2   1   3   4   1   
  Terminals                11   | .   5   1   .   3   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              2    | .   .   1   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                57   | .   28  8   1   10  8   2   
  Successful               29   | .   17  4   1   5   2   .   
  Failed                   28   | .   11  4   .   5   6   2   
    Catastrophic           3    | .   .   1   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                39   | .   22  4   .   10  3   .   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          8    | .   6   .   .   .   2   .   
  Scanalyzers              6    | .   .   4   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             19   | .   12  1   1   5   .   .   
  Record                   5    | .   4   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   2   .   3   4   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          95   | .   95  .   .   .   .   .   
  Retrieved Matter         95   | .   95  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               6121 | 235  810  541  499  1103 2309 624  
Spaces Moved               2502 | 131  378  239  240  357  994  163  
  Core                     23   | 23   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2219 | 108  367  239  240  357  745  163  
  Wheels                   260  | .    11   .    .    .    249  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  122  200  182  115  260  
  Average Speed            196  | 126  182  183  200  217  190  288  
  Slowest Speed            610  | 200  400  200  200  270  330  610  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    
Exploration Rate (%)       28   | 5    47   21   58   37   28   5    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    .    2    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    .    15   .    
Terrain Destroyed          390  | .    3    13   6    84   282  2    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               39   | .    2    6    .    19   10   2    
  AOE                      351  | .    1    7    6    65   272  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Total                      3233 | 173  449  310  259  531  1256 255  
  Wait                     52   | .    1    7    3    9    12   20   
  Move                     2496 | 130  377  238  239  356  993  163  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  161  | 16   20   24   6    28   57   10   
  Fast Attach              4    | .    3    .    .    1    .    .    
  Attach                   71   | 7    4    3    .    9    28   20   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     67   | 4    10   7    3    15   24   4    
  Drop                     78   | 1    11   11   6    21   27   1    
  Fire                     291  | 13   22   20   2    85   112  37   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    
  Kick                     12   | 2    1    .    .    7    2    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  236 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  928 | -10/Materials | Discovered new exit (range 16)
 1046 | -10/Materials | Entered another Materials area
 1046 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1501 | -9/Materials  | Discovered new exit (range 13)
 1587 | -9/Materials  | Entered Mines
 1676 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1810 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1815 | -9/Mines      | Found Prototype Device
 1870 | -9/Mines      | Learned location of Zion (-7)
 2066 | -9/Mines      | Discovered new exit (range 7)
 2086 | -9/Mines      | Entered Materials
 2086 | -8/Materials  | Evolved 2 slots: Utility x2
 2521 | -8/Materials  | Garrison activated, responded to threat
 2651 | -8/Materials  | Build established: Hacker-Mutant
 2657 | -8/Materials  | Crushed by falling debris
 2657 | -8/Materials  | Core integrity fell below 50%
 2661 | -8/Materials  | Garrison activated, responded to threat
 3040 | -8/Materials  | Discovered new exit (range 10)
 3043 | -8/Materials  | Core integrity fell below 20%
 3189 | -8/Materials  | Entered Factory
 3189 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3496 | -7/Factory    | Build established: Scavenger-Mutant
 4059 | -7/Factory    | Destroyed 9 combat bots
 4372 | -7/Factory    | Lost 6 parts (1p3n2w)
 4536 | -7/Factory    | Lost 4 parts (3n1u)
 4816 | -7/Factory    | Lost 7 parts (2p2n1u2w)
 5214 | -7/Factory    | First assault squad dispatched
 5491 | -7/Factory    | Discovered new exit (range 3)
 5496 | -7/Factory    | Identified exit to Factory
 5498 | -7/Factory    | Entered another Factory area
 5498 | -6/Factory    | Evolved 2 slots: Utility x2
 5767 | -6/Factory    | Build established: Scavenger-Skirmisher
 5849 | -6/Factory    | Garrison activated, responded to threat
 5933 | -6/Factory    | Lost 7 parts (2p3n2u)
 5942 | -6/Factory    | Destroyed 8 combat bots
 6088 | -6/Factory    | System corruption reached 10%
 6122 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06102_ Overheating: System interference.
06102_ Hvy. Ion Cannon temporarily disabled.
06102_ U-05 Engineer lays Concrete. <x2>
06102_ Imp. Deuterium Engine destroyed.
06103_ U-05 Engineer lays Concrete.
06103_ VTOL Module destroyed.
06104_ U-05 Engineer lays Concrete. <x2>
06107_ Critical hit (Burn: +37).
06107_ Integrated Corrupted VTOL Module (+10).
06110_ Overheating: System interference.
06110_ Lightning Gun temporarily disabled.
06111_ Lightning Gun destroyed.
06114_ VTOL Module destroyed.
06114_ System corrupted: EM Pulse Cannon failed
  to cycle.
06119_ System corrupted: Matter fused (-9).
06119_ G-50 Soldier system terminally corrupted.
06120_ Hvy. Ion Cannon destroyed.
06120_ Critical hit (Burn: +50).
06122_ EM Pulse Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????"" ?????????????     #=    ###       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            550
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Lgt. Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Hey, That's Mine!
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              StasisSniperMicrothruster
  Manual?         0
Play Time         01:40:09
  Cumulative      7.5 hours
  Start           2024.04.06 @ 17:47:26
  End             2024.04.06 @ 19:33:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0f61fa8-e620-4b60-af06-1164e1c3c1ad