Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:33:28 Player: jemps Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (3727) 3727 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 7963 Bonus ------- High Alert Combat Kills 420 Friendly Fire -24 Cogmind --------- Core Integrity 558/850 Matter 127/550 Energy 259/320 System Corruption 25% Temperature Danger (499) Movement Core (1650) Ox32 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Small Battery Matter Compressor Signal Interpreter Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Small Battery (100) Large Matter Pod (0) High-capacity Matter Pod (0) Terrain Scanner Energy Filter Transmission Jammer Beamcaster Heavy Ion Cannon Autogun Flak Gun Welding Torch Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Carbon-fiber Leg VTOL Module > --- UTILITY ---------- Huge Storage Unit Matter Compressor Improved Sensor Array Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Minigun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine VTOL Module VTOL Module Improved Heat Sink Improved Heat Sink Small Battery Small Battery Large Matter Pod High-capacity Matter Pod Terrain Scanner Energy Filter Transmission Jammer Lightning Gun Lightning Gun Beamcaster EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Autogun Flak Gun Gauss Cannon Heavy Flak Cannon Welding Torch [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 5 | . . . . 2 1 2 Weapon . | . . . . . . . Parts Attached 142 | 11 17 10 3 25 52 24 Power 17 | 1 . 1 . 1 9 5 Engine 9 | 1 . 1 . 1 3 3 Core 8 | . . . . . 6 2 Reactor . | . . . . . . . Propulsion 47 | 4 4 6 . 8 20 5 Treads 2 | 1 . . . . . 1 Leg 33 | 2 3 5 . 8 14 1 Wheel 7 | 1 1 1 . . 4 . Hover . | . . . . . . . Flight 5 | . . . . . 2 3 Utility 31 | 2 3 1 2 7 10 6 Device 16 | 1 1 . 2 3 7 2 Storage 8 | 1 2 1 . . 1 3 Processor 2 | . . . . 1 1 . Hackware 2 | . . . . 2 . . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 47 | 4 10 2 1 9 13 8 Energy Gun 9 | 3 1 . . 2 1 2 Energy Cannon 8 | . . . . 1 5 2 Ballistic Gun 6 | 1 1 . . 1 2 1 Ballistic Cannon 14 | . 6 1 . 3 1 3 Launcher 9 | . 1 1 1 2 4 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 16 | . . . . . . 16 Parts Lost 51 | . 1 1 . 4 23 22 Power 11 | . . 1 . . 7 3 Propulsion 20 | . . . . 2 10 8 Utility 9 | . 1 . . 1 2 5 Weapon 11 | . . . . 1 4 6 Highest Loss Streak 15 | . 1 1 . 1 7 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 98 97 94 Engine 8 | . 14 11 11 9 5 4 Core 4 | . . . . . 8 8 Leg 29 | . 27 39 44 34 25 19 Wheel 1 | . . 3 . . 3 . Device 9 | . 13 11 11 3 8 16 Storage 9 | . 14 11 11 9 7 9 Processor 7 | . . . . 3 14 12 Hackware 4 | . . . . 15 5 . Protection 1 | . . . . 4 . 5 Energy Gun 2 | . 4 . . 1 4 . Energy Cannon 1 | . . . . . 3 . Ballistic Gun 3 | . 3 . . 4 3 6 Ballistic Cannon 7 | . 18 17 11 9 1 4 Launcher 2 | . . 4 11 3 1 . Naked Turns . | . . . . . . . Heaviest Build 122 | 14 89 94 95 104 111 122 Greatest Support 68 | 20 20 68 68 68 67 45 Greatest Overweight (x) 10 | 3 8 1 1 2 10 7 Average Overweight (x) 1 | . 1 . 1 1 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 22 | 7 14 19 25 25 25 25 Most Carried 25 | 8 15 25 25 25 25 25 Average Carried 21 | 6 13 18 24 24 24 23 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 8 15 25 25 25 25 14 Class Distribution -------------------- 42% | Mutant 37% | Scavenger-Mutant 13% | Hacker-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 3335 | 314 352 226 79 993 1190 181 Remotely . | . . . . . . . Salvage Created 3196 | 150 213 208 30 754 1449 392 Parts 205 | 12 12 17 7 48 88 21 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 7 | . 2 . . 4 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 78 | . 8 6 3 17 33 11 Guns 21 | . 4 . . 10 3 4 Cannons 26 | . 3 5 1 5 8 4 AOE 30 | . 1 1 2 2 22 2 Classes Destroyed 16 | 2 3 2 . 5 4 . Worker 7 | . . . . 3 4 . Builder 13 | . . . . 2 9 2 Tunneler 5 | 4 . . . . 1 . Hauler 1 | . . . . . 1 . Recycler 7 | 1 . . . 2 4 . Mechanic 1 | . . . . . 1 . Operator 1 | . . 1 . . . . Watcher 4 | . 1 . . 1 2 . Swarmer 22 | . 3 . 3 4 5 7 Grunt 37 | . 5 3 . 6 22 1 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . . 1 . Sentry 8 | . . 3 . 4 . 1 Hunter 2 | . . . . 1 1 . Programmer 4 | . . . . . 3 1 Heavy 2 | . . . . 1 1 . Best Kill Streak 17 | 2 4 3 3 11 17 10 Combat Bots Only 9 | . 4 2 3 6 9 8 Max Kills in Single Turn 4 | 1 1 2 2 3 4 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 1 2 1 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 585 | . 60 38 4 124 157 202 Missed 183 | . 20 15 2 29 56 61 Damage Taken 6718 | . 411 310 58 1769 2129 2041 Core 1250 | . 107 14 . 511 326 292 Absorbed by Shields 16 | . . . . . 16 . Core Remaining (%) 62 | 100 57 . 96 7 53 . Volleys Fired 291 | 13 22 20 2 85 112 37 Largest 2 | 2 2 2 1 2 2 2 Hottest 139 | 80 139 78 39 78 131 120 Shots Fired 499 | 26 43 38 2 154 171 65 Gun 187 | 26 19 . . 46 58 38 Cannon 260 | . 20 36 1 101 75 27 Launcher 49 | . 1 2 1 7 38 . Special 3 | . 3 . . . . . Kinetic 328 | 4 30 36 1 137 75 45 Thermal 91 | 22 12 . . . 52 5 Explosive 49 | . 1 2 1 7 38 . Electromagnetic 31 | . . . . 10 6 15 Robot Hit Streak 14 | 7 6 8 4 13 14 14 Robot Miss Streak 9 | 2 5 3 . 7 6 9 Penetration Max 1 | . . . . 1 . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 292 | 16 18 20 2 85 106 45 Core Hits 221 | 7 13 9 4 47 107 34 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 9 | . . . . 5 3 1 Burn 1 | . . . . . 1 . Destroy 1 | . . . . 1 . . Blast 6 | . . . . 4 2 . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10107 | 193 332 541 104 2263 5439 1235 Guns 1985 | 191 106 . . 599 607 482 Cannons 3510 | . 130 405 20 1130 1305 520 Explosions 4508 | . 71 136 84 474 3510 233 Melee . | . . . . . . . Ramming 80 | 2 1 . . 60 17 . Kinetic 3798 | 37 192 405 20 1499 977 668 Thermal 1352 | 154 68 . . 71 953 106 Explosive 4090 | . 71 136 84 403 3396 . Electromagnetic 787 | . . . . 230 96 461 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 25 | . . . . 3 . 25 Average Corruption 3 | . . . . 3 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . 9 . 5 Message Errors 1 | . . . . 1 . . Matter Fused 3 | . . . . 2 . 1 Heat Flow Errors 2 | . . . . 1 . 1 Energy Discharges 2 | . . . . . . 2 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 3 | . . . . 3 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 216 | . . 15 5 17 173 6 Projectiles 73 | . . 15 . 17 35 6 Explosions 143 | . . . 5 . 138 . Melee . | . . . . . . . Knockbacks 32 | . 2 3 . 12 12 3 Impact 1 | . . . . 1 . . Kinetic 26 | . 2 3 . 10 8 3 Secondary 5 | . . . . 1 4 . Self-Inflicted Damage 409 | . . . . 30 379 . Shots 11 | . . . . 1 10 . Rammed 1 | . . . . . 1 . Targets Rammed 13 | 2 1 . . 7 3 . Kicked 12 | 2 1 . . 7 2 . Crushed . | . . . . . . . Highest Temperature 490 | 54 117 56 . 276 288 490 Average Temperature 77 | 23 32 19 . 86 73 133 Received Heat Transfer 2116 | . 156 102 . 585 597 676 Effects 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . . . 3 . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 2117 | 350 150 . . 50 1419 148 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 894 | 25 295 253 122 408 823 894 Initial 403 | . 16 . 31 . 154 403 Average 267 | 8 120 128 97 180 380 552 Maximum Alert Level 3 | . 1 1 . 2 3 3 Low Security (%) 52 | 100 74 77 100 54 36 . Level 1 21 | . 25 22 . 43 20 . Level 2 15 | . . . . 1 24 61 Level 3 10 | . . . . . 18 38 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 2 2 . 5 10 4 Investigation 1 | . 1 . . . . . Extermination 4 | . . . . . 3 1 Reinforcement 13 | . 1 2 . 3 6 1 Assault 2 | . . . . . 1 1 Garrison 3 | . . . . 2 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 2 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 6 | . 2 1 . 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 13 13 3 27 46 19 Peak Tracking Total 7 | . 5 4 3 5 7 6 Tactical Retreats 8 | . 1 1 . 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 2 . 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 36 | . 2 . . . 14 20 Max in Single Turn 8 | . 1 . . . 5 8 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 18 | . 7 2 1 3 4 1 Terminals 11 | . 5 1 . 3 2 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 57 | . 28 8 1 10 8 2 Successful 29 | . 17 4 1 5 2 . Failed 28 | . 11 4 . 5 6 2 Catastrophic 3 | . . 1 . 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 39 | . 22 4 . 10 3 . Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units 8 | . 6 . . . 2 . Scanalyzers 6 | . . 4 . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 19 | . 12 1 1 5 . . Record 5 | . 4 1 . . . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 1 . . 1 . . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . 1 . . 1 . . Disarm Traps 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 2 | . 2 . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 5 2 . 3 4 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 95 | . 95 . . . . . Retrieved Matter 95 | . 95 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 6121 | 235 810 541 499 1103 2309 624 Spaces Moved 2502 | 131 378 239 240 357 994 163 Core 23 | 23 . . . . . . Treads . | . . . . . . . Legs 2219 | 108 367 239 240 357 745 163 Wheels 260 | . 11 . . . 249 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 122 200 182 115 260 Average Speed 196 | 126 182 183 200 217 190 288 Slowest Speed 610 | 200 400 200 200 270 330 610 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 28 | 5 47 21 58 37 28 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 15 | . . . . . 15 . Terrain Destroyed 390 | . 3 13 6 84 282 2 Melee . | . . . . . . . Projectile 39 | . 2 6 . 19 10 2 AOE 351 | . 1 7 6 65 272 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3233 | 173 449 310 259 531 1256 255 Wait 52 | . 1 7 3 9 12 20 Move 2496 | 130 377 238 239 356 993 163 Hop . | . . . . . . . Pick Up 161 | 16 20 24 6 28 57 10 Fast Attach 4 | . 3 . . 1 . . Attach 71 | 7 4 3 . 9 28 20 Detach . | . . . . . . . Swap 67 | 4 10 7 3 15 24 4 Drop 78 | 1 11 11 6 21 27 1 Fire 291 | 13 22 20 2 85 112 37 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick 12 | 2 1 . . 7 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 236 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 928 | -10/Materials | Discovered new exit (range 16) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Propulsion x2 1501 | -9/Materials | Discovered new exit (range 13) 1587 | -9/Materials | Entered Mines 1676 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1810 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1815 | -9/Mines | Found Prototype Device 1870 | -9/Mines | Learned location of Zion (-7) 2066 | -9/Mines | Discovered new exit (range 7) 2086 | -9/Mines | Entered Materials 2086 | -8/Materials | Evolved 2 slots: Utility x2 2521 | -8/Materials | Garrison activated, responded to threat 2651 | -8/Materials | Build established: Hacker-Mutant 2657 | -8/Materials | Crushed by falling debris 2657 | -8/Materials | Core integrity fell below 50% 2661 | -8/Materials | Garrison activated, responded to threat 3040 | -8/Materials | Discovered new exit (range 10) 3043 | -8/Materials | Core integrity fell below 20% 3189 | -8/Materials | Entered Factory 3189 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3496 | -7/Factory | Build established: Scavenger-Mutant 4059 | -7/Factory | Destroyed 9 combat bots 4372 | -7/Factory | Lost 6 parts (1p3n2w) 4536 | -7/Factory | Lost 4 parts (3n1u) 4816 | -7/Factory | Lost 7 parts (2p2n1u2w) 5214 | -7/Factory | First assault squad dispatched 5491 | -7/Factory | Discovered new exit (range 3) 5496 | -7/Factory | Identified exit to Factory 5498 | -7/Factory | Entered another Factory area 5498 | -6/Factory | Evolved 2 slots: Utility x2 5767 | -6/Factory | Build established: Scavenger-Skirmisher 5849 | -6/Factory | Garrison activated, responded to threat 5933 | -6/Factory | Lost 7 parts (2p3n2u) 5942 | -6/Factory | Destroyed 8 combat bots 6088 | -6/Factory | System corruption reached 10% 6122 | -6/Factory | Self-destructed Last Messages --------------- 06102_ Overheating: System interference. 06102_ Hvy. Ion Cannon temporarily disabled. 06102_ U-05 Engineer lays Concrete. 06102_ Imp. Deuterium Engine destroyed. 06103_ U-05 Engineer lays Concrete. 06103_ VTOL Module destroyed. 06104_ U-05 Engineer lays Concrete. 06107_ Critical hit (Burn: +37). 06107_ Integrated Corrupted VTOL Module (+10). 06110_ Overheating: System interference. 06110_ Lightning Gun temporarily disabled. 06111_ Lightning Gun destroyed. 06114_ VTOL Module destroyed. 06114_ System corrupted: EM Pulse Cannon failed to cycle. 06119_ System corrupted: Matter fused (-9). 06119_ G-50 Soldier system terminally corrupted. 06120_ Hvy. Ion Cannon destroyed. 06120_ Critical hit (Burn: +50). 06122_ EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ## | | ?????????????????????????????????????????##+###### | | ?????????????????????????????????????????## | | ?????????????????????????????????????????## ## | | ?????????????????????????????????????????## ??? ## | | ??????????????????????????????????????????????? ## | | ????????????????????????? ????????????????? # | | ??????????????????????? ??????? "??? # | | ????????????????????? 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Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Hey, That's Mine! Significant Disruption Challenges ------------ None Game ------ Seed StasisSniperMicrothruster Manual? 0 Play Time 01:40:09 Cumulative 7.5 hours Start 2024.04.06 @ 17:47:26 End 2024.04.06 @ 19:33:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0f61fa8-e620-4b60-af06-1164e1c3c1ad