Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 20:27:23 Player: H0-R5E Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2503) 2503 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 5833 Bonus ------- High Alert Combat Kills 130 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Microactuators > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- High-capacity Battery (250) Visual Processing Unit Improved Signal Interpreter Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Medium Storage Unit Seismic Detector Targeting Computer > --- WEAPON ----------- Improved Medium Laser Gauss Rifle Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Aluminum Leg High-capacity Battery High-capacity Matter Pod Visual Processing Unit Improved Signal Interpreter Microactuators Tractor Beam High-powered Shotgun Datajack [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . . 1 2 . Weapon 1 | . . 1 . . . Parts Attached 80 | 6 3 18 41 5 7 Power 5 | 1 . 2 1 . 1 Engine 4 | 1 . 2 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 17 | 2 . 4 9 1 1 Treads . | . . . . . . Leg 17 | 2 . 4 9 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 1 4 16 2 3 Device 15 | . . . 11 2 2 Storage 5 | 1 1 1 1 . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . . 3 3 . . Artifact . | . . . . . . Weapon 31 | 2 2 8 15 2 2 Energy Gun 15 | 1 1 6 6 . 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 1 5 1 1 Ballistic Cannon 1 | . 1 . . . . Launcher 6 | . . 1 4 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 34 | . . 2 14 . 18 Power 5 | . . 2 1 . 2 Propulsion 10 | . . . 5 . 5 Utility 9 | . . . 3 . 6 Weapon 10 | . . . 5 . 5 Highest Loss Streak 18 | . . 1 6 . 18 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 85 86 94 88 90 Engine 8 | . 14 5 9 7 6 Leg 30 | . 28 31 33 30 26 Device 5 | . . . 8 15 20 Storage 10 | . 14 11 10 7 7 Processor 1 | . . . 2 7 6 Protection 2 | . . 4 4 . . Energy Gun 16 | . 14 21 17 7 5 Ballistic Gun 6 | . 3 5 8 4 7 Ballistic Cannon 3 | . 10 5 . . . Launcher 1 | . . . 1 5 4 Peak Build Rating 36 | 6 7 17 28 36 36 Average Rating 16 | 5 6 12 21 31 32 On Entrance 15 | . 6 7 15 26 36 Naked Turns . | . . . . . . Heaviest Build 40 | 10 18 29 40 33 33 Greatest Support 63 | 20 20 30 55 63 63 Greatest Overweight (x) 7 | . . . 3 . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 8 | 1 7 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 4 Class Distribution -------------------- 37% | Scavenger-Gunner 25% | Scavenger-Tank 23% | Mutant 9% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2061 | 243 182 610 719 10 297 Remotely 83 | . . . . . 83 Salvage Created 2759 | 64 333 872 1059 120 311 Parts 155 | 6 25 57 50 6 11 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 59 | . 10 20 18 2 9 Guns 34 | . 4 11 13 1 5 Cannons 14 | . 6 8 . . . AOE 10 | . . . 5 1 4 Classes Destroyed 13 | 2 5 3 2 . 1 Worker 2 | . . 1 1 . . Tunneler 1 | 1 . . . . . Hauler 4 | . 1 3 . . . Recycler 3 | 1 . . 2 . . Mechanic 1 | . . . 1 . . Operator 2 | . 1 1 . . . Watcher 4 | . 1 1 1 1 . Swarmer 9 | . 3 5 . . 1 Grunt 39 | . 7 11 14 2 5 Brawler 1 | . . 1 . . . Sentry 5 | . . 3 2 . . Demolisher 1 | . . . . . 1 Hunter 4 | . . . 2 . 2 Best Kill Streak 6 | 2 6 3 6 2 5 Combat Bots Only 6 | . 6 3 6 2 5 Max Kills in Single Turn 2 | 1 2 2 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 393 | . 37 64 139 2 151 Missed 120 | . 11 20 45 . 44 Damage Taken 4242 | . 303 480 1567 52 1840 Core 1064 | . 86 59 208 . 711 Absorbed by Shields 140 | . . . 140 . . Regen/Repaired (Parts) 150 | . . . . 150 . Core Remaining (%) 78 | 100 65 85 62 . . Volleys Fired 186 | 10 33 64 49 6 24 Largest 3 | 2 2 3 3 3 3 Hottest 137 | 60 85 135 137 114 118 Shots Fired 473 | 20 65 186 135 9 58 Gun 379 | 20 41 134 129 6 49 Cannon 75 | . 24 51 . . . Launcher 19 | . . 1 6 3 9 Special . | . . . . . . Kinetic 220 | 10 33 102 44 1 30 Thermal 156 | 10 32 50 40 5 19 Explosive 19 | . . 1 6 3 9 Electromagnetic 78 | . . 33 45 . . Robot Hit Streak 14 | 7 6 14 8 6 10 Robot Miss Streak 9 | 1 2 9 4 1 5 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . . . 6 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 306 | 16 41 108 98 5 38 Core Hits 152 | 5 21 39 54 6 27 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 2 5 4 . 2 Burn 7 | . 2 1 2 . 2 Destroy 3 | . . 1 2 . . Blast 3 | . . 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6173 | 144 596 1807 2297 172 1157 Guns 3992 | 144 314 1211 1644 54 625 Cannons 859 | . 271 588 . . . Explosions 1303 | . . . 653 118 532 Melee . | . . . . . . Ramming 19 | . 11 8 . . . Kinetic 2299 | 59 306 934 595 . 405 Thermal 1851 | 85 279 406 807 54 220 Explosive 922 | . . . 272 118 532 Electromagnetic 1082 | . . 459 623 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 . . Average Corruption 1 | . . 1 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . 1 1 . . Matter Fused 1 | . . 1 . . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 96 | . . 9 85 . 2 Projectiles 9 | . . 9 . . . Explosions 87 | . . . 85 . 2 Melee . | . . . . . . Knockbacks 8 | . 3 5 . . . Impact . | . . . . . . Kinetic 8 | . 3 5 . . . Secondary . | . . . . . . Self-Inflicted Damage 309 | . . . 266 21 22 Shots 6 | . . . 4 1 1 Rammed . | . . . . . . Targets Rammed 6 | . 3 3 . . . Kicked 6 | . 3 3 . . . Crushed . | . . . . . . Highest Temperature 449 | 40 207 449 287 . 1 Average Temperature 85 | 18 58 104 83 . 1 Received Heat Transfer 1354 | . 141 180 637 18 378 Siege Activations . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 7 | . . 4 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 4077 | 200 843 1036 1373 111 514 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 4 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 494 | 10 339 460 491 304 494 Initial 223 | . 6 . 85 223 212 Average 246 | 2 183 263 270 249 347 Maximum Alert Level 2 | . 1 2 2 1 2 Low Security (%) 31 | 100 43 30 31 . . Level 1 54 | . 56 52 46 100 80 Level 2 13 | . . 17 22 . 19 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 5 4 1 . Investigation 11 | . 2 4 4 1 . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 21 24 23 3 19 Peak Tracking Total 10 | . 4 5 5 2 10 Tactical Retreats 4 | . 1 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 7 | . 2 2 3 . . Max in Single Turn 2 | . 1 2 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 25 | . 8 7 7 2 1 Terminals 19 | . 7 6 5 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 92 | . 28 26 31 5 2 Successful 40 | . 9 10 16 5 . Failed 50 | . 18 16 14 . 2 Catastrophic 6 | . 1 2 2 . 1 Database Lockouts 2 | . 1 . 1 . . Manual 50 | . 18 17 15 . . Terminals 71 | . 24 24 21 . 2 Fabricators . | . . . . . . Repair Stations 9 | . . . 5 4 . Recycling Units 4 | . 4 . . . . Scanalyzers 7 | . . 2 5 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 16 | . 5 5 6 . . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 2 | . . . 2 . . Level Access Points 1 | . . 1 . . . Branch Access Points 2 | . . 1 1 . . Terminal Index 2 | . . 1 1 . . Alert Level 2 | . . 1 1 . . Unreport Threat 3 | . 2 1 . . . Disarm Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 4 . Scan Component 4 | . . . 2 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 13 | . 4 5 4 . . Terminals 11 | . 4 3 4 . . Assimilate 1 | . 1 . . . . Botnet 9 | . 3 3 3 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Researchers 1 | . . 1 . . . Extract 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 8 7 7 2 1 Full Trace Events 14 | . 4 5 3 1 1 Feedback Events 2 | . . 1 1 . . Corruption 2 | . . 1 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 4 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 70 | . . . . 70 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2660 | 113 503 862 768 161 253 Spaces Moved 1333 | 59 306 433 370 72 93 Core 14 | 4 . . . . 10 Treads . | . . . . . . Legs 1319 | 55 306 433 370 72 83 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 115 120 120 125 120 132 Slowest Speed 400 | 120 120 120 330 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 75 47 28 2 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 154 | . . 31 98 5 20 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 153 | . . 31 97 5 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1974 | 84 379 636 562 138 175 Wait 320 | 4 26 99 87 53 51 Move 1329 | 58 306 432 369 71 93 Hop . | . . . . . . Pick Up 32 | 6 6 6 12 2 . Fast Attach 24 | 4 2 9 6 2 1 Attach 22 | 2 . 1 11 2 6 Detach 2 | . 1 . 1 . . Swap 34 | . 1 8 24 1 . Drop 20 | . 2 14 3 1 . Fire 186 | 10 33 64 49 6 24 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 2 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 320 | -10/Materials | Central database locked down 404 | -10/Materials | Discovered new exit (range 5) 472 | -10/Materials | Discovered new exit (range 11) 591 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 704 | -9/Materials | Discovered new exit (range 16) 1073 | -9/Materials | Discovered new exit (range 16) 1417 | -9/Materials | Identified exit to Materials 1417 | -9/Materials | Identified exit to Mines 1479 | -9/Materials | Entered another Materials area 1479 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1577 | -8/Materials | Build established: Scavenger-Tank 1855 | -8/Materials | Lost 6 parts (2n2u2w) 1955 | -8/Materials | Lost 5 parts (3n2w) 2060 | -8/Materials | Discovered new exit (range 15) 2195 | -8/Materials | Central database locked down 2247 | -8/Materials | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Utility x2 2248 | -7/Factory | Build established: Scavenger-Gunner 2300 | -7/Factory | Repaired Grenade Launcher 2345 | -7/Factory | Repaired Gauss Rifle 2407 | -7/Factory | Identified exit to Garrison 2408 | -7/Factory | Entered Garrison 2584 | -7/Garrison | Triggered checkpoint 2616 | -7/Garrison | Triggered checkpoint 2651 | -7/Garrison | Core integrity fell below 50% 2656 | -7/Garrison | Core integrity fell below 20% 2661 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02628_ Hpw. Shotgun destroyed. 02630_ Slug penetrates L-41 Fighter. 02630_ Seismic Detector destroyed. 02632_ Carbon-fiber Leg destroyed. 02633_ Imp. Carbon-fiber Leg destroyed. 02634_ Gauss Rifle destroyed. 02634_ Deuterium Engine destroyed. 02635_ Particle Gun destroyed. 02637_ L-41 Fighter destroyed. 02641_ Adv. Heat Sink destroyed. 02641_ Aluminum Leg destroyed. 02642_ Acquired 55 matter. 02642_ Acquired 28 matter. 02642_ Targeting Computer destroyed. 02644_ Lgt. Nuclear Core destroyed. 02645_ Tractor Beam destroyed. 02648_ Hcp. Matter Pod destroyed. 02657_ G-47 Trooper destroyed. 02659_ Penetrated by Slug. 02660_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ??????????# #???????? ??????????????????????????? | | ?????????## ##""""###+####??????????????????????? | | ?????????# ???????????????????????? | | ?????????# ???????????????????????? | | ?????????# ????????????????????????? | | ?????????# ## ## #????????????????????????? | | ???????### ## ## ###??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????? % ???????????????????????? | | ????????##%= ## ## l#????????????????????????? | | ##########= # ##=^^###########??????????????? | | g * #??????????????? | | ^ [ !=! ss %*@ #??????????????? | | ######## ! /g! s =######## #??????????????? | | ^ #?????# # ######????????????????????????? | | #?????### ### #?????????????????????????????? | | #???????# ########?????????????????????????????? | | ######### #????????????????????????????????????? | | # #????????????????????????????????????? | | ### #####????????????????????????????????????? | | # #####????????????????????????????????????? | | # "#????????????????????????????????????? | | = #????????????????????????????????????? | | # # #????????????????????????????????????? | | # #####????????????????????????????????????? | | # #????????????????????????????????????????? | | #### # #????????????????????????????????????????? | | #??# ####????????????????????????????????????????? | | #??# #???????????????????????????????????????????? | | #??# #???????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ??????????????????????????????????? | | #####"""?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Lgt. Armor Plating | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyHeavyGravjet Manual? 0 Play Time 00:47:29 Cumulative 1141.3 hours Start 2024.10.09 @ 05:05:52 End 2024.10.09 @ 20:27:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 485 Rogue 485 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 45 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44af50aa-d084-4215-aeac-8c123c184add