Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 12:54:56 Player: scoobysnack1 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (201) 201 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1986 Bonus ------- None Cogmind --------- Core Integrity 161/550 Matter 164/300 Energy 40/100 System Corruption 2% Temperature Cool (1) Movement Hovering (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aerolev Unit > --- UTILITY (3) ------ Improved Terrain Scan Processor Improved ECM Suite Hardlight Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON ----------- Flail > --- INVENTORY -------- Light Deuterium Engine Advanced Treads Cooling System Light EM Pulse Cannon Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Advanced Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved ECM Suite Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Backup Laser I Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 1 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 49 | 6 6 22 15 Power 10 | 1 1 3 5 Engine 7 | 1 1 2 3 Core 3 | . . 1 2 Reactor . | . . . . Propulsion 17 | 2 2 9 4 Treads 1 | . . . 1 Leg 2 | 2 . . . Wheel . | . . . . Hover 1 | . . . 1 Flight 13 | . 2 9 2 Utility 12 | 1 3 4 4 Device 3 | . . 1 2 Storage 3 | 1 2 . . Processor 3 | . . 1 2 Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 10 | 2 . 6 2 Energy Gun . | . . . . Energy Cannon 2 | . . 2 . Ballistic Gun 5 | 2 . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . . 1 Parts Lost 18 | . . 10 8 Power 4 | . . 2 2 Propulsion 10 | . . 6 4 Utility 1 | . . . 1 Weapon 3 | . . 2 1 Highest Loss Streak 5 | . . 5 5 Average Slot Usage (%) 60 | . 77 64 40 Engine 6 | . 14 6 2 Leg 2 | . 14 . . Flight 17 | . 14 22 8 Device 1 | . . . 5 Storage 9 | . 13 11 3 Processor 9 | . . 10 11 Protection 1 | . . 2 . Energy Gun 1 | . . 2 . Energy Cannon 1 | . . 2 . Ballistic Gun 6 | . 21 5 . Impact Weapon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 13 | 12 12 13 13 Greatest Support 22 | 20 20 18 22 Greatest Overweight (x) 3 | 1 3 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 5 6 4 Most Carried 6 | 2 5 6 6 Average Carried 4 | 1 2 5 3 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 2 5 6 1 Class Distribution -------------------- 92% | Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 537 | 218 50 269 . Remotely . | . . . . Salvage Created 272 | . 50 222 . Parts 19 | . 6 13 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 8 | . 3 5 . Guns 7 | . 3 4 . Cannons 1 | . . 1 . Classes Destroyed 3 | . 1 2 . Watcher 1 | . . 1 . Swarmer 5 | . 3 2 . Sentry 3 | . . 3 . Best Kill Streak 3 | . 3 2 . Combat Bots Only 3 | . 3 1 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1938 | . 116 891 931 Core 753 | . 30 334 389 Absorbed by Shields 15 | . . . 15 Core Remaining (%) 68 | 100 88 16 . Volleys Fired 35 | . 13 22 . Largest 2 | . 2 2 . Hottest 86 | . 40 86 . Shots Fired 58 | . 22 36 . Gun 51 | . 22 29 . Cannon 7 | . . 7 . Launcher . | . . . . Special . | . . . . Kinetic 48 | . 22 26 . Thermal 3 | . . 3 . Explosive . | . . . . Electromagnetic 7 | . . 7 . Robot Hit Streak 8 | . 3 8 . Robot Miss Streak 6 | . 4 6 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 33 | . 11 22 . Core Hits 19 | . 3 11 5 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 463 | . 130 315 18 Guns 342 | . 130 212 . Cannons 101 | . . 101 . Explosions . | . . . . Melee . | . . . . Ramming 20 | . . 2 18 Kinetic 322 | . 130 192 . Thermal 20 | . . 20 . Explosive . | . . . . Electromagnetic 101 | . . 101 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . . 1 . Shots . | . . . . Rammed 14 | . . 1 13 Targets Rammed 14 | . . 1 13 Kicked . | . . . . Crushed . | . . . . Highest Temperature 93 | . 4 46 93 Average Temperature 14 | . 3 12 54 Received Heat Transfer 408 | . . 273 135 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 74 | . . 74 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 176 | . 89 176 47 Average Influence 62 | . 41 106 14 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 3 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 4 32 23 Peak Tracking Total 11 | . 3 11 10 Tactical Retreats 12 | . . 7 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 2 5 2 Terminals 7 | . 2 3 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 48 | . 10 26 12 Successful 32 | . 5 17 10 Failed 16 | . 5 9 2 Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 8 | . 5 3 . Terminals 34 | . 10 12 12 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers 10 | . . 10 . Garrison Access . | . . . . Terminal Hacks 21 | . 5 6 10 Record 1 | . . . 1 Robot Analysis 2 | . 1 1 . Prototype ID Bank 3 | . 1 1 1 Emergency Access Points 1 | . . . 1 Scanalyzer Index 1 | . . 1 . Alert Level 2 | . . . 2 Unreport Threat 1 | . 1 . . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . 1 . . Patrol Status 1 | . . . 1 Transport Status 1 | . . . 1 Assault Status 1 | . . . 1 Hauler Manifests 2 | . . 1 1 Registered Components 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . 8 . Insert Component 4 | . . 4 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 884 | 88 133 438 225 Spaces Moved 1069 | 46 147 628 248 Core 21 | 3 2 . 16 Treads 31 | . . . 31 Legs 73 | 43 30 . . Wheels . | . . . . Hover 6 | . . . 6 Flight 938 | . 115 628 195 Fastest Speed 29 | 50 37 29 32 Average Speed 49 | 118 58 38 58 Slowest Speed 200 | 150 200 200 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 18 | . . 15 3 Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 35 44 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1346 | 76 175 777 318 Wait 146 | 23 . 87 36 Move 1031 | 45 146 598 242 Hop 17 | . . 14 3 Pick Up 20 | 2 3 13 2 Fast Attach 28 | 6 4 10 8 Attach 15 | . 1 8 6 Detach 8 | . 2 4 2 Swap 6 | . 1 4 1 Drop 26 | . 5 16 5 Fire 35 | . 13 22 . Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush 13 | . . . 13 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 13) 207 | -10/Materials | Discovered new exit (range 16) 222 | -10/Materials | Entered another Materials area 222 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 336 | -9/Materials | Discovered new exit (range 14) 379 | -9/Materials | Repaired Flight Unit 497 | -9/Materials | Lost 5 parts (1p3n1w) 573 | -9/Materials | Core integrity fell below 50% 609 | -9/Materials | Lost 4 parts (1p2n1w) 657 | -9/Materials | Discovered new exit (range 10) 658 | -9/Materials | Core integrity fell below 20% 660 | -9/Materials | Entered another Materials area 660 | -8/Materials | Evolved 2 slots: Propulsion x2 773 | -8/Materials | Lost 3 parts (2n1u) 850 | -8/Materials | Core integrity fell below 50% 885 | -8/Materials | Self-destructed Last Messages --------------- 00830_ Slug penetrates Wall. 00833_ Slammed into S-10 Pest. 00833_ Slug penetrates Wall. 00834_ Slammed into S-10 Pest. 00835_ Nuclear Core destroyed. 00836_ Slammed into S-10 Pest. 00836_ Slug penetrates Wall. 00837_ Slammed into S-10 Pest. 00839_ K-01 Serf collects debris. 00840_ Slammed into S-10 Pest. 00843_ Slammed into R-06 Scavenger. 00848_ System corrupted: Heat flow error (+124). 00856_ Slammed into T-07 Excavator. 00857_ Slammed into R-06 Scavenger. 00861_ Adv. Treads destroyed. 00876_ Acquired Prototype Hover Unit. 00876_ Identified Aerolev Unit. 00878_ Lgt. Deuterium Engine destroyed. 00879_ Acquired Hardlight Generator. 00880_ Slug penetrates Neutrino Reactor. 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EM Pulse Cannon | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegFlightBooster Manual? 0 Play Time 00:44:11 Cumulative 9.1 hours Start 2020.08.30 @ 12:09:49 End 2020.08.30 @ 12:54:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baab5290-c8af-4025-b9e4-7201f1bfd9ad