Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 22:07:34 Player: StuckSouls Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (656) 656 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2396 Bonus ------- None Cogmind --------- Core Integrity 329/550 Matter 184/300 Energy 22/100 System Corruption 1% Temperature Cool (9) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Heat Sink Large Storage Unit Utility Shielding > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (15) --- Compact Wheel Compact Wheel Targeting Computer Hardened Medium Armor Plating Small Laser Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Utility Shielding > --- WEAPON ----------- Assault Rifle Light Cannon Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg VSS Leg Compact Wheel Compact Wheel Heat Sink Targeting Computer Hardened Medium Armor Plating Heavy EM Pulse Gun Small Laser Small Laser Assault Cannon Mining Laser [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 30 | 7 2 11 10 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 4 2 Treads 2 | 2 . . . Leg 5 | . . 3 2 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 8 | 2 2 3 1 Device 3 | 1 . 1 1 Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 9 | 2 . 2 5 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon 3 | . . 1 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . . 2 16 Power 3 | . . . 3 Propulsion 6 | . . 1 5 Utility 2 | . . 1 1 Weapon 7 | . . . 7 Highest Loss Streak 15 | . . 1 15 To Critical Strikes . | . . . . Average Backups 8 | 1 6 10 10 Power . | . 1 1 . Propulsion . | . . 1 2 Utility 2 | . 2 2 2 Weapon 4 | . 3 5 5 Tool/Special . | . . . . Unused Backups 7 | . 1 1 5 Power . | . . . . Propulsion 3 | . . 1 2 Utility 3 | . 1 . 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 100 99 87 Engine 12 | . 14 11 13 Treads 12 | . 28 2 . Leg 16 | . . 28 24 Device 11 | . 14 10 8 Storage 11 | . 14 11 9 Protection 6 | . . 10 9 Energy Gun 7 | . 14 4 1 Ballistic Gun 12 | . 14 11 12 Ballistic Cannon 4 | . . 6 9 Peak Build Rating 24 | 7 8 19 24 Average Rating 12 | 5 7 16 18 On Entrance 8 | . 7 8 19 Avg Prop Armor Cover (%) 4 | . . 4 . Naked Turns . | . . . . Heaviest Build 44 | 14 19 31 44 Greatest Support 40 | 40 40 40 39 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 15 15 Average Capacity 11 | 7 9 13 15 Most Carried 12 | 4 10 12 12 Average Carried 8 | 1 6 10 10 Final Capacity 15 | 8 10 15 15 Final Carried 11 | 4 10 11 6 Class Distribution -------------------- 84% | Mutant 6% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 721 | 252 92 159 218 Remotely . | . . . . Salvage Created 1002 | 73 164 543 222 Parts 58 | 9 10 31 8 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . 3 11 3 Guns 16 | . 3 11 2 Cannons 1 | . . . 1 Classes Destroyed 9 | 1 4 3 1 Worker 2 | . . 2 . Tunneler 3 | 3 . . . Hauler 2 | . 1 1 . Recycler 2 | . . 1 1 Watcher 2 | . 2 . . Swarmer 4 | . 1 3 . Grunt 9 | . 2 6 1 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 7 | 3 2 7 2 Combat Bots Only 4 | . 2 4 2 Max Kills in Single Turn 2 | 2 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 197 | . 33 53 111 Missed 61 | . 8 22 31 Hits 136 | . 25 31 80 Melee 13 | . . . 13 Projectile 123 | . 25 31 67 AOE 1 | . . . 1 Critical Strikes 5 | . . 1 4 Actively Blocked 1 | . . . 1 Damage Taken 2222 | . 221 436 1565 Core 339 | . 52 66 221 Absorbed by Shields . | . . . . Redirected to Shielding 48 | . . 7 41 Core Remaining (%) 87 | 100 79 83 . Volleys Fired 70 | 3 16 32 19 Largest 3 | 2 2 2 3 Hottest 122 | 60 60 63 122 Shots Fired 155 | 6 32 64 53 Gun 120 | 6 32 54 28 Cannon 35 | . . 10 25 Launcher . | . . . . Special . | . . . . Kinetic 110 | 3 16 42 49 Thermal 43 | 3 16 22 2 Explosive . | . . . . Electromagnetic 2 | . . . 2 Robot Hit Streak 9 | 4 9 8 6 Robot Miss Streak 4 | . 3 4 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 98 | 4 18 41 35 Core Hits 51 | 4 11 21 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1535 | 57 220 662 596 Guns 1009 | 57 220 469 263 Cannons 477 | . . 144 333 Explosions 49 | . . 49 . Melee . | . . . . Ramming . | . . . . Kinetic 1178 | 23 123 472 560 Thermal 343 | 34 97 190 22 Explosive . | . . . . Electromagnetic 14 | . . . 14 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 1 Average Corruption 1 | . . 2 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Message Errors 1 | . . 1 . Matter Fused 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 27 | . . 27 . Projectiles 2 | . . 2 . Explosions 25 | . . 25 . Melee . | . . . . Knockbacks 4 | . . 1 3 Impact . | . . . . Kinetic 3 | . . 1 2 Secondary 1 | . . . 1 Self-Inflicted Damage 101 | . . 101 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 135 | . 24 18 135 Average Temperature 34 | . 13 7 49 Received Heat Transfer 639 | . 48 147 444 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 725 | 75 225 375 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 93 100 Level 1 2 | . . 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 210 | 15 60 210 36 Initial 24 | . . . 24 Average 51 | 2 9 110 13 Influence Increases 570 | 15 91 337 127 Destroy 0b10 Robot/C 340 | . 60 220 60 Destroy 0b10 Robot/NC 55 | 15 15 20 5 Destroy Leader 98 | . 16 52 30 Successful Hack 1 | . . . 1 Disable Machine 30 | . . 30 . Destroy Structure 16 | . . 15 1 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 570 | 15 91 280 184 Entered New Map 33 | . . . 33 Time Decay 453 | 15 91 260 87 Lost Part 84 | . . 20 64 Squads Dispatched 6 | . 1 1 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 11 19 21 Peak Tracking Total 11 | . 4 4 11 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 4 4 3 Successful 4 | . . 1 3 Failed 7 | . 4 3 . Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 9 | . 5 . 4 Terminals 11 | . 4 4 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 1 3 Record 3 | . . . 3 Alert Level 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1323 | 29 543 584 167 Terrain 169 | . . 2 167 Seismic 1154 | 29 543 582 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1435 | 91 543 588 213 Spaces Moved 736 | 45 296 304 91 Core 3 | 3 . . . Treads 366 | 42 296 28 . Legs 367 | . . 276 91 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 90 100 Average Speed 155 | 152 160 153 143 Slowest Speed 260 | 160 160 180 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 52 38 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 19 | . . 18 1 Melee . | . . . . Projectile 1 | . . . 1 AOE 18 | . . 18 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 883 | 58 334 360 131 Wait 20 | . 11 5 4 Move 733 | 44 295 303 91 Hop . | . . . . Pick Up 18 | 4 7 4 3 Fast Attach 12 | 7 1 2 2 Attach 13 | . . 3 10 Detach 1 | . . 1 . Swap 9 | . 1 6 2 Drop 7 | . 3 4 . Fire 70 | 3 16 32 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 3) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -9/Materials | Discovered new exit (range 7) 1223 | -9/Materials | Entered another Materials area 1223 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1436 | -8/Materials | Self-destructed Last Messages --------------- 01385_ Assault Rifle destroyed. 01386_ Assault Cannon destroyed. 01387_ Lgt. Cannon severed. 01389_ Acquired Lgt. Cannon. 01390_ Imp. Terrain Scanner destroyed. 01390_ Lgt. Cannon destroyed. 01391_ VSS Leg destroyed. 01391_ M-28 Smith repairs L-31 Rogue. 01393_ U-05 Engineer builds a Wall. 01394_ U-05 Engineer lays Concrete. 01400_ VSS Leg destroyed. 01413_ Carbon-fiber Leg destroyed. 01432_ Sml. Laser destroyed. 01432_ Hvy. EM Pulse Gun destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01432_ L-31 Rogue Imp. Aluminum Leg blasted off. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????#???????????????????? | | ????????????????????????????# ###????????????????? | | ???????????????????????????? !#???????????????? | | ??????????????????????????""" #???????????????? | | ??????????????????????????""" #???????????????? | | ???????????????????????????"" #???????????????? | | ??????????????????????????? #??? ???????????? | | ???????????????????????????? +???????????????? | | ???????????????????????????? #??#????????????? | | ????????????????????????????? #? +????????????? | | ????????????????????????????? ? #????????????? | | ???????????????????????#######+### #######??????? | | ?????????????????####### g g ???? | | ?????????? %@lYbg m ???? | | ?????????????????##############+###########??????? | | ??????????????????????????# #???#####????? | | ??????????????????????????# #??? #????? | | ??????????????????????????#[ ! ####!!! +????? | | ??????????????????????????# # #!!! #????? | | ??????????????????????????####/######%""!!! #????? | | ??????????????????????????#??# ] " " #????? | | ?????????????????????????????# """#?? #?? | | ?????????????????????????????# % % ""#### #?? | | ?????????????????????????????# " #?? | | ??????????????????????#?#?#??# " * " +? | | ?????????????????????????#?#?# " %!= " "### #?? | | ??????????????????????????#??# "[ % " "#?? #?? | | ?????????????????????????????# !% " "#?? #?? | | ?????????????????????????????###### """# ##?# #?? | | ??????????????????????????????????###### #??# #?? | | ?????????????????????????????????#?????# #??# #?? | | ??????????????????????????????????######+#### #?? | | ??????????????????????????????????# # #?? | | ??????????????????????????????????# [ # ##? | | ????????????????????????????#?????# # #? | | ??????????????????????????????????# """ """ + + | | ??????????????????????????????????# """ """ # #? | | ??????????????????????????????????# """ """ # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 57 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Sprinter Challenges ------------ None Game ------ Seed ThrusterFireRail Manual? 0 Play Time 00:37:42 Cumulative 6.7 hours Start 2026.09.18 @ 21:17:44 End 2026.09.18 @ 22:07:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 48/Terminus++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b890b32d-b3c5-43ae-a4c4-7e49a9cd44d7