Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.27 @ 23:57:26 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (362) 1810 Value Destroyed (14690) 14690 Prototype IDs (68) 1360 Alien Tech Used (5) 1000 Bonus (10697) 10697 TOTAL SCORE: 39557 Bonus ------- High Alert Combat Kills 2485 Follower Combat Kills 2766 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 902 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1156 Cogmind --------- Core Integrity 828/1450 Matter 97/300 Energy 380/380 System Corruption 42% Temperature Cool (49) Movement Rolling (190) Ox5 Location -2/Section 7 Parts ------- > --- POWER (3) -------- Cooled Antimatter Reactor > --- PROPULSION (2) --- High-density Centrium Wheel > --- UTILITY (13) ----- Advanced Heat Sink Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Graphene Brace Spacefold Activator > --- WEAPON (5) ------- Heavy Laser Enhanced Nova Cannon > --- INVENTORY (25) --- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Wheel Wheel Wheel Compact Wheel Experimental Energy Well (600) Improved Weapon Cycler Advanced Weapon Cycler Subatomic Replicator Warp Gun Zionite Laser-M Hypervelocity Multirail Rocket Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Experimental Cooling System Huge Storage Unit Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Experimental Core Analyzer Advanced Weapon Cycler Improved Force Field > --- WEAPON ----------- Enhanced Gamma Rifle Phase Gun Phase Gun Phase Gun Enhanced Nova Cannon > --- INVENTORY -------- Compact Particle Reactor Compact Particle Reactor Light Quantum Reactor Light Quantum Reactor Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Experimental Sensor Array Advanced Particle Charger Improved Weapon Cycler Graphene Brace Subatomic Replicator Heavy Laser Warp Gun Zionite Laser-M Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Multirail Rocket Launcher [Rating: 165] Favorites ----------- Power Antimatter Reactor Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Improved Hacking Suite Protection Hardened Heavy Armor Plating Artifact Spacefold Activator Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Hypervelocity Multirail Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 1 . 2 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 1 . . Weapon 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Parts Attached 402 | 6 12 . 30 1 26 19 12 3 7 5 14 7 2 1 2 15 9 6 7 12 28 . 4 14 1 13 21 48 65 12 Power 25 | 1 1 . 3 . . 2 . . 1 . . . . . . . . . 2 . 2 . . . . 1 1 4 6 1 Engine 6 | 1 1 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 1 4 6 1 Propulsion 29 | 2 4 . 11 1 2 . 2 . . . 1 . . . . . . . . 1 1 . . . . . . 1 3 . Treads 9 | 2 2 . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 20 | . 2 . 7 1 1 . 2 . . . 1 . . . . . . . . 1 1 . . . . . . 1 3 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 198 | 1 3 . 6 . 9 11 6 3 3 3 8 3 . . . 7 6 2 4 8 14 . 2 12 1 8 15 28 31 4 Device 152 | . 2 . 2 . 3 7 5 3 1 3 6 1 . . . 4 6 2 . 7 12 . 2 7 1 8 14 24 29 3 Storage 5 | 1 1 . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Processor 13 | . . . . . 2 1 . . 1 . 1 . . . . 2 . . . . 1 . . 3 . . . 1 1 . Hackware 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Protection 26 | . . . 4 . 3 3 1 . 1 . . 2 . . . 1 . . 3 1 1 . . 1 . . 1 3 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 150 | 2 4 . 10 . 15 6 4 . 3 2 5 4 2 1 2 8 3 4 1 3 11 . 2 2 . 4 5 15 25 7 Energy Gun 102 | 2 3 . 8 . 12 4 2 . 3 1 5 1 . 1 1 4 3 3 1 1 7 . 1 1 . 3 3 10 20 2 Energy Cannon 30 | . . . . . . . . . . . . 2 2 . 1 3 . 1 . 2 3 . . . . 1 2 5 4 4 Ballistic Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . 1 . 1 . 1 . 1 . . 1 . . . . . 1 . . . . 1 . 1 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . 1 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 1 . 3 1 . . . . 3 1 . . . . 1 . 4 . 1 . . 3 . 4 3 1 5 2 Corrupted Parts 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 1 . . 1 1 . System Corruption 31 | . . . . . . . . . . 2 . . . . . . . . . . . . . 7 9 . . 5 8 . Parts Lost 81 | . 1 . 4 . 4 3 3 . . . . . . . . . . . . 2 4 . . . . 1 1 14 31 13 Power 10 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 3 3 2 Propulsion 9 | . 1 . 2 . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 2 1 Utility 36 | . . . 1 . 3 2 1 . . . . . . . . . . . . 1 2 . . . . 1 1 6 13 5 Weapon 26 | . . . 1 . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . 4 13 5 Highest Loss Streak 11 | . 1 . 2 . 2 2 3 . . . . . . . . . . . . 2 2 . . . . 1 1 6 9 11 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 93 | . 93 100 99 100 99 96 91 92 90 92 92 92 93 93 93 93 94 93 93 90 88 89 89 88 89 85 85 89 94 97 Engine 3 | . 14 14 11 11 9 4 . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 2 7 7 7 7 6 6 6 6 6 5 5 5 2 . 5 5 5 5 5 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 9 9 11 12 12 Treads 3 | . 14 14 11 11 9 7 6 . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | . 13 14 10 11 9 7 7 15 15 15 13 13 13 13 13 11 11 11 11 7 5 5 5 5 5 4 4 4 6 7 Device 16 | . 8 14 10 11 17 19 22 23 17 15 12 13 13 13 13 11 11 10 11 10 15 21 21 16 15 19 19 23 31 31 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 14 | . . . . . 9 12 7 7 12 15 20 20 20 20 20 29 29 29 29 29 25 21 21 24 26 23 23 18 16 16 Protection 5 | . . . 11 11 8 9 7 7 7 7 6 6 6 6 6 5 5 5 4 5 5 5 5 5 5 4 4 5 . . Energy Gun 23 | . 27 28 32 33 26 22 22 23 21 23 25 23 21 20 25 20 23 22 23 19 18 21 19 20 21 17 16 20 17 17 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 13 91 90 103 103 106 117 123 117 118 118 125 127 129 129 129 129 119 124 125 130 143 139 139 146 146 192 204 208 187 165 Greatest Support 40 | 40 40 10 40 10 12 12 22 22 22 22 24 24 24 24 24 24 24 24 24 28 28 28 28 28 28 28 28 28 30 30 Greatest Overweight (x) 10 | 2 9 8 10 10 10 9 10 5 5 5 5 5 5 5 5 5 4 5 5 10 5 4 4 5 5 6 7 7 8 8 Average Overweight (x) 6 | . 7 8 9 10 8 8 8 5 5 5 5 4 5 5 5 4 4 4 4 4 4 4 4 4 5 6 6 6 5 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 20 24 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 19 Average Carried 23 | 1 11 21 24 24 24 24 24 21 24 25 24 25 25 25 25 24 24 25 24 23 22 23 24 24 25 23 24 22 19 16 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 20 24 25 25 25 25 21 23 25 25 25 25 25 25 25 25 25 25 25 22 22 24 25 25 25 25 25 20 16 15 Class Distribution -------------------- 24% | Skirmisher 20% | Scavenger-Skirmisher 14% | Mutant 13% | Gunner 11% | Tank 6% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Zhirov Mutant | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Testing Scavenger-Skirmisher | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Matter Collected 4750 | 213 178 . 325 10 261 165 235 45 77 61 140 70 20 . 30 172 90 42 . 186 275 62 20 205 11 198 283 433 943 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17769 | . 495 132 1620 85 2149 1018 220 45 . 182 202 51 106 . 141 174 496 98 . 200 857 232 55 567 . 656 1300 2033 4126 529 Parts 831 | . 39 7 114 13 104 48 9 1 . 6 4 1 6 . 2 10 19 1 . 5 35 1 3 16 . 30 83 96 159 19 Haulers Intercepted 25 | . 2 . 6 . 6 3 . . . . 1 . . . . . . . . . 1 . . . . 2 . 2 2 . Recyclers Shooed 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . 9 . . 10 . 6 10 . 2 . 16 . . 5 . 5 7 . . . . . . . Prevented 10 | . . . . . . . . . . 3 . . . . . . 2 . . . . 2 3 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 237 | . 14 2 30 5 27 11 6 1 . 5 1 . 4 . 2 2 5 1 . 5 14 . 1 5 . 3 17 24 46 6 Guns 187 | . 10 2 24 4 24 10 5 1 . 1 . . 4 . 2 2 5 1 . 5 6 . 1 4 . 2 16 19 34 5 Cannons 14 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 1 7 1 AOE 20 | . 3 . 6 1 . . 1 . . 3 . . . . . . . . . . 4 . . . . . . . 2 . Classes Destroyed 26 | . 6 . 3 1 2 1 1 . . . . . . . . . 2 . . 1 . . . 4 . . 1 3 1 . Worker 31 | . 2 1 5 2 6 2 . . . . . . . . . 1 . . . . 1 . . . . . 1 4 6 . Builder 15 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . 5 6 . Hauler 25 | . 2 . 6 . 6 3 . . . . 1 . . . . . . . . . 1 . . . . 2 . 2 2 . Recycler 13 | . . . 2 . 3 3 . . . . . . . . . . . . . . . . . . . 2 . 2 1 . Minesweeper 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Mechanic 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Operator 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Watcher 28 | . 3 . 4 . 5 3 . . . . 2 . . . . 1 . . . . 2 . . . . . 2 4 2 . Swarmer 46 | . 9 . 9 5 . . . . . 3 . . 4 . . . . . . . 5 . . . . . . 7 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 81 | . 5 2 13 . 14 6 3 . . 1 . . . . 1 . 2 . . 1 6 . . 2 . . . 3 19 3 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Duelist 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Sentry 28 | . . . 8 . 8 . 1 . . . 1 . . . 1 . 1 1 . . 1 . . . . . 2 2 1 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 25 | . . . . . 4 2 . . . . . . . . . 2 . . . . . . . . . . 5 3 8 1 Programmer 38 | . . . . . . 3 . 1 . 1 . . . . . . . . . 2 2 . 1 . . 3 10 5 10 . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Enhanced Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thief 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 6 2 12 3 10 6 3 1 . 3 1 . 4 . 1 2 2 1 . 2 4 . 1 3 . 3 8 8 16 5 Combat Bots Only 11 | . 3 2 9 3 4 4 3 1 . 3 1 . 4 . 1 2 2 1 . 2 4 . 1 3 . 3 6 4 11 5 Max Kills in Single Turn 4 | . 3 1 4 3 2 1 1 1 . 3 1 . 1 . 1 1 1 1 . 1 3 . 1 1 . 1 2 3 2 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploded 3 | . 2 . 3 1 . . 1 . . 3 . . . . . . . . . . 3 . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Damage Taken 14348 | . 680 66 605 229 801 403 742 61 . 140 170 . 74 . . 245 505 49 . 577 590 . 306 149 . 67 797 2457 3273 1362 Core 1153 | . 203 10 64 9 80 32 24 . . 5 10 . . . . . 115 . . 80 . . . . . . 24 89 215 193 Absorbed by Shields 4344 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . 70 823 1556 1885 . Redirected to Shielding 76 | . . . . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . Ignored by Resistances 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 493 | . 89 . 21 . 136 . . . . . . . . . . . . . . . . . . 247 . . . . . . Core Remaining (%) 82 | 100 . 14 . 81 85 . . . . 91 . . . . 98 . . . . 80 . . . . 100 . 89 . . . Volleys Fired 785 | . 61 5 69 11 78 44 17 6 . 8 9 9 7 . 4 23 23 5 . 45 39 2 6 14 7 12 39 76 143 23 Largest 5 | . 2 2 3 3 3 3 3 3 . 3 4 4 3 . 4 4 4 4 . 4 4 4 4 4 1 4 4 5 5 5 Hottest 485 | . 100 100 168 168 183 183 183 183 . 183 242 236 171 . 236 261 236 236 . 236 261 236 236 269 94 308 341 447 465 485 Shots Fired 2227 | . 119 10 198 32 230 133 41 18 . 22 36 17 15 . 9 53 92 14 . 69 114 8 15 56 7 45 127 272 420 55 Gun 2010 | . 117 10 194 32 229 133 36 18 . 21 36 11 12 . 7 39 92 12 . 32 93 8 12 56 7 42 113 247 363 38 Cannon 197 | . . . . . . . . . . . . 6 3 . 2 12 . 2 . 37 19 . . . . 3 14 25 57 17 Launcher 20 | . 2 . 4 . 1 . 5 . . 1 . . . . . 2 . . . . 2 . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 9 Thermal 2163 | . 117 10 194 32 229 133 36 18 . 21 36 17 15 . 9 51 92 14 . 69 112 8 12 56 7 45 127 272 385 46 Explosive 20 | . 2 . 4 . 1 . 5 . . 1 . . . . . 2 . . . . 2 . 3 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 11 9 14 5 31 28 7 7 . 15 7 5 5 . 9 20 18 19 . 8 35 12 23 28 . 19 7 25 18 12 Robot Miss Streak 5 | . 4 . 3 2 2 3 2 3 . 2 2 . 1 . . 2 3 1 . 1 2 . . 2 . 1 3 5 5 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 28 | . . 1 2 1 2 . 3 . . . . . 1 . . . . . . . 1 . . 2 . . 5 8 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . . . . 1 . . . . . . . 1 . . 1 . . 1 1 1 . Shots Hit Robots 1405 | . 75 8 122 14 165 87 27 13 . 18 25 3 7 . 7 26 66 7 . 22 74 5 11 46 . 28 70 179 276 24 Core Hits 790 | . 33 6 75 7 71 35 13 3 . 6 9 1 4 . 4 17 26 5 . 10 45 3 6 22 . 14 37 122 197 19 Critical Kills 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 19 4 Critical Parts Destroyed 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 18 6 Critical Strikes 158 | . 5 . 18 2 14 12 3 1 . 4 1 . . . . 1 2 . . 1 9 . . 3 . 2 7 11 51 11 Burn 93 | . 5 . 18 2 14 12 3 1 . 4 1 . . . . 1 2 . . 1 9 . . 3 . 2 . 3 12 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8 38 11 Melee Attacks 9 | . . . 1 . 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . Impact 9 | . . . 1 . 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34555 | . 1197 103 2480 544 3322 1898 1001 295 . 568 507 59 155 . 148 739 1491 133 . 515 2092 149 305 1171 . 797 2646 5112 6556 572 Guns 30284 | . 967 103 1939 237 3256 1898 568 295 . 425 507 59 155 . 148 448 1491 133 . 515 1536 149 239 1171 . 761 2420 5020 5367 477 Cannons 1690 | . . . . . . . . . . . . . . . . . . . . . 232 . . . . 36 226 92 1009 95 Explosions 2509 | . 227 . 538 307 . . 433 . . 143 . . . . . 291 . . . . 324 . 66 . . . . . 180 . Melee 66 | . . . . . 66 . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 597 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449 148 Thermal 31684 | . 967 103 1939 544 3256 1898 568 295 . 425 507 59 155 . 148 448 1491 133 . 515 1768 149 239 1171 . 797 2646 5112 5927 424 Explosive 2202 | . 227 . 538 . . . 433 . . 143 . . . . . 291 . . . . 324 . 66 . . . . . 180 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 66 | . . . . . 66 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . . . 3 3 3 3 2 . . . . . . . . . 9 . . . 8 17 2 11 10 38 42 Average Corruption 10 | . . . . . . 1 3 3 3 2 . . . . . . . . . 8 . . . 1 8 1 8 4 24 39 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 303 | . . . . . . 8 24 7 1 1 . . . . . . . . . 15 . . . 3 19 7 52 22 119 25 Message Errors 63 | . . . . . . 1 5 2 . . . . . . . . . . . 1 . . . 1 2 . 16 9 24 2 Matter Fused 72 | . . . . . . 1 8 2 1 . . . . . . . . . . 4 . . . 2 5 3 11 4 26 5 Heat Flow Errors 30 | . . . . . . 1 4 1 . 1 . . . . . . . . . 3 . . . . 4 2 5 1 7 1 Energy Discharges 35 | . . . . . . 3 1 1 . . . . . . . . . . . 2 . . . . 4 . 6 5 12 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . Data Loss (minor) 35 | . . . . . . 1 4 1 . . . . . . . . . . . 2 . . . . . 1 7 1 15 3 Data Loss (major) 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 7 1 Misfires 11 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . 5 2 Alerts 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Weapon Failures 35 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 3 1 19 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 195 | . 4 . . 47 46 . 37 . . . . . . . . . . . . . 22 . . . . . . 11 28 . Projectiles 50 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . 11 28 . Explosions 99 | . 4 . . 47 . . 37 . . . . . . . . . . . . . 11 . . . . . . . . . Melee 46 | . . . . . 46 . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 283 | . . . 1 9 . . 170 . . . . . . . . . . . . . . . . . . . . . 103 . Shots 6 | . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . Rammed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 540 | . 306 60 275 219 90 202 335 358 . 249 227 153 72 . 99 132 97 106 . 236 245 100 150 131 206 212 111 391 413 540 Average Temperature 74 | . 88 28 79 80 23 55 124 154 . 113 98 67 32 . 41 61 38 53 . 86 70 60 75 53 106 64 32 104 71 182 Received Heat Transfer 1979 | . 180 24 228 27 252 153 243 . . 18 36 . . . . 20 75 9 . . 81 . 96 37 . . 20 179 274 27 Effects 10 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 3 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Bleed 4 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 18 | . 1 . . . 3 2 . . . 1 1 . . . . . . . . . . . . 1 . 1 . 4 4 . Combat Hostiles 16 | . 1 . . . 3 1 . . . 1 1 . . . . . . . . . . . . 1 . 1 . 4 3 . Parts Melted 187 | . 3 . 19 2 23 13 5 1 . 6 3 . 1 . . 2 6 1 . 5 12 . . 5 . 7 3 22 47 1 Heat Transferred 59566 | . 3014 296 5994 1016 7252 4144 1221 555 . 999 999 111 296 . 259 888 2738 259 . 888 3589 259 407 1758 . 1184 2701 8165 9982 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Peak Influence 1401 | . 249 83 396 316 454 304 . . . . 186 . . . . 91 . . . . 655 . . . . 85 271 1351 1401 964 Initial 745 | . . 53 1 110 . 159 . . . . 95 . . . . 15 . . . . 181 . . . . . 22 99 694 745 Average 275 | . 88 22 183 157 184 100 . . . . 94 . . . . 50 . . . . 421 . . . . 15 155 510 996 825 Maximum Alert Level 4 | . 1 . 1 1 2 1 . . . . . . . . . . . . . . 2 . . . . . 1 4 4 3 Low Security (%) 60 | 100 80 100 50 68 56 93 . . . . 100 . . . . 100 . . . . 29 . . . . 100 80 38 . . Level 1 18 | . 19 . 49 31 31 6 . . . . . . . . . . . . . . 4 . . . . . 19 16 . . Level 2 7 | . . . . . 12 . . . . . . . . . . . . . . . 65 . . . . . . 16 9 . Level 3 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 63 100 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 27 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 3 . 2 . 5 6 . . . . 3 . . . . . . . . . 8 . . . . 2 6 14 16 1 Investigation 14 | . 1 . 2 . 2 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 3 1 . Extermination 22 | . . . . . . 3 . . . . 1 . . . . . . . . . 1 . . . . 2 4 4 6 1 Reinforcement 14 | . 2 . . . 3 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 2 2 . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Garrison 11 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . 3 4 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Distress Signals 13 | . 1 . 1 . 2 1 . . . . . . . . . . . . . . 2 . . . . . 1 3 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 406 | . 29 2 39 12 33 18 7 1 . 7 4 2 6 . 1 11 6 1 . 4 24 . 5 35 . 7 23 58 62 9 Peak Tracking Total 13 | . 4 1 12 4 5 4 3 1 . 3 1 2 3 . 1 3 3 1 . 2 5 . 4 13 . 2 5 7 8 6 Tactical Retreats 14 | . 5 . 2 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Traps Triggered 16 | . 1 . 2 . 2 2 . . . . . . . . . 2 . . . . 2 . . . . . 2 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . 1 . . . . 2 1 11 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Disabled 25 | . 1 . 2 3 . . . . . . . . . . . 1 . . . . 2 . . . . . 4 3 6 3 Max in Single Turn 3 | . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Accessed 59 | . 8 1 11 . 13 6 . . 1 . 1 . 1 4 . . . 1 4 . 3 . 1 . . . 4 . . . Terminals 29 | . 6 1 9 . 9 3 . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . Repair Stations 6 | . 1 . 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . 1 . . . Total Hacks 196 | . 24 5 38 . 40 18 . . 5 . 3 . 1 31 . . . 1 17 . 6 . 1 . . . 6 . . . Successful 137 | . 15 3 23 . 22 9 . . 5 . 2 . 1 31 . . . 1 17 . 4 . 1 . . . 3 . . . Failed 58 | . 8 2 15 . 18 9 . . . . 1 . . . . . . . . . 2 . . . . . 3 . . . Catastrophic 8 | . 1 . . . 2 3 . . . . . . . . . . . . . . 1 . . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 15 5 24 . 21 9 . . . . 5 . . . . 9 . . . . 14 . . 1 . 10 11 5 14 . Terminals 91 | . 18 5 31 . 26 9 . . . . . . . . . . . . . . . . . . . . 2 . . . Fabricators 13 | . . . . . . 6 . . . . 3 . . . . . . . . . 4 . . . . . . . . . Repair Stations 22 | . 5 . 6 . 9 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 8 | . . . . . 3 3 . . . . . . . . . . . . . . 1 . . . . . 1 . . . Terminal Hacks 85 | . 5 2 10 . 6 4 . . 5 . . . 1 31 . . . 1 17 . . . 1 . . . 2 . . . Record 18 | . . . . . . . . . . . . . . 11 . . . . 5 . . . . . . . 2 . . . Part Schematic 22 | . 1 . . . . 1 . . 5 . . . . 11 . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 1 1 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 9 | . 2 . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 3 . . . . 2 . . . . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . Build 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 17 | . 4 . 5 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 9 | . 2 . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 7 | . 1 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 23 | . 6 1 8 . 6 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Terminals 20 | . 5 1 7 . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 17 | . 5 1 5 . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 1 8 . 12 5 . . . . 1 . . . . . . . . . 2 . . . . . 3 . . . Full Trace Events 5 | . . . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 67 | . 1 . . . 1 1 . . 20 . . . . 11 . . . . 4 . 9 . . . . . . . 20 . Parts Built 5 | . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 274 | . . . . . . 204 . . . . 28 . . . . . . . . . 42 . . . . . . . . . Total Part Build Rating 24 | . . . . . . 8 . . . . 8 . . . . . . . . . 8 . . . . . . . . . Parts Repaired 7 | . 1 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Time 284 | . 26 . 74 . 184 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 5 | . . . . . . . . . . 2 1 . . . . . . . . . . . . 1 . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Total Allies 39 | . . 1 1 3 . . . . 4 . 6 . . . 1 6 . . . . 7 . . 5 . 4 . 1 . . Largest Group 7 | . . 1 1 3 3 . . . 4 4 6 4 2 2 3 4 3 . . . 7 . . 5 1 4 4 1 . . Highest-Rated Group 444 | . . 31 10 40 40 . . . 157 157 420 275 135 124 220 306 210 . . . 444 . . 262 65 394 386 269 . . Highest-Rated Ally 269 | . . 31 10 16 16 . . . 41 41 70 70 70 70 96 96 70 . . . 96 . . 65 65 106 106 269 . . Zionite Dispatches 9 | . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 1 . . Light 6 | . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . AID 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Ally Attacks 379 | . . 6 . 42 4 . . . . 28 36 20 15 . 11 36 12 . . . 57 . . 10 . 26 31 45 . . Total Damage 13451 | . . 64 . 484 36 . . . . 878 804 453 263 . 253 909 198 . . . 2049 . . 337 . 642 1293 4788 . . Kills 84 | . . . . 3 . . . . . 8 7 3 3 . . 9 1 . . . 14 . . 1 . 3 4 28 . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Robot Analysis Total 8 | . 1 1 1 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 14 | . . 3 . . . . 2 1 2 1 . 1 . . 1 . 2 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 429 | . . . . . . . . . . . . . . . . 45 . . . . 74 . . . . 66 90 82 55 17 Items 421 | . . . . . . . . . . . . . . . . 45 . . . . 74 . . . . 61 87 82 55 17 Patrols 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Guards 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 3 1 4 . Branch Access 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Turns Passed 32472 | 84 1281 1059 3023 1200 2673 1498 995 553 1559 667 954 813 863 132 655 740 783 700 231 668 1319 697 860 1308 491 946 1904 1273 2269 274 Spaces Moved 14362 | 56 495 519 1131 481 921 461 398 321 963 386 503 459 405 80 367 359 429 424 138 268 591 416 340 578 265 425 762 401 919 101 Core 24 | 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 52 | 32 11 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 14282 | . 484 519 1122 481 921 461 398 321 963 386 503 459 405 80 367 359 429 424 138 268 591 416 340 578 265 425 762 401 919 97 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 200 215 230 210 210 160 160 160 160 160 150 165 165 165 150 150 150 150 160 160 160 160 160 175 190 190 190 153 170 Average Speed 183 | 128 201 200 224 230 213 218 218 160 160 160 160 164 165 165 165 163 150 151 155 163 167 160 160 172 175 190 201 200 182 175 Slowest Speed 320 | 160 320 200 320 230 230 225 240 160 160 160 165 165 165 165 165 165 150 165 165 240 175 160 160 175 175 190 205 205 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 53 | 4 89 92 81 85 80 18 65 53 88 64 12 62 56 69 60 12 63 63 60 43 18 56 32 78 50 12 86 19 74 8 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 10 | . 1 1 1 . . . . . . . . . . 1 . . 1 . 3 . . . . . . . . . 2 . Known Exits Taken 26 | . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 1 . . 1 3 4 1 . 2 1 . . . 3 1 . . . 2 1 . 2 . . . . . Spaces Dug 165 | . . . 1 . 13 3 25 . . . . 3 2 . 1 23 . 1 . 10 18 . 17 . 3 1 6 19 15 4 Terrain Destroyed 393 | . 6 . 19 16 13 3 43 . . 4 . 6 4 . 2 26 . 2 . 37 24 . 22 3 6 3 28 32 79 15 Melee 8 | . . . 1 . 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . Projectile 190 | . . . . . . . . . . . . 6 4 . 2 12 . 2 . 37 14 . . 3 6 3 28 32 28 13 AOE 188 | . 6 . 18 16 11 . 41 . . 4 . . . . . 14 . . . . 10 . 22 . . . . . 46 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Total 18897 | 66 654 531 1483 555 1464 850 484 346 980 417 626 504 587 80 409 474 511 470 154 436 843 444 646 852 285 532 1044 689 1308 173 Wait 2919 | . 66 4 185 56 396 299 56 16 4 18 80 22 173 . 37 67 35 32 . 111 172 25 296 204 13 74 205 103 138 32 Move 14329 | 55 494 518 1130 480 920 460 397 320 962 385 502 458 404 79 366 358 428 423 137 266 590 415 339 577 264 424 761 400 918 99 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 200 | 4 17 4 32 3 21 12 . 1 2 . 8 2 . . . 6 3 . 2 . 9 2 1 5 . 2 8 25 29 2 Fast Attach 89 | 6 3 . 2 . 6 1 1 . 5 . 4 4 1 . . 3 2 4 6 1 2 . . 6 . 6 4 6 13 3 Attach 100 | . 1 . 6 . 6 5 4 . . . 3 . . . . 2 . . . 2 7 . . . . 2 2 21 34 5 Detach 10 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 2 Swap 218 | . 8 . 22 1 14 13 7 3 2 5 7 3 1 1 2 10 7 2 2 9 19 . 4 8 1 6 17 22 18 4 Drop 185 | 1 2 . 35 4 20 13 . . 5 1 12 6 1 . . 5 5 4 7 1 5 . . 13 . 5 8 18 11 3 Fire 785 | . 61 5 69 11 78 44 17 6 . 8 9 9 7 . 4 23 23 5 . 45 39 2 6 14 7 12 39 76 143 23 Melee 9 | . . . 1 . 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 16 . . Rewire 27 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . 25 . . . . . . Trap 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 85 | -11/Junkyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 9) 769 | -10/Materials | Repaired Lgt. Treads 846 | -10/Materials | Discovered new exit (range 10) 848 | -10/Materials | Central database locked down 894 | -10/Materials | Core integrity fell below 50% 1212 | -10/Materials | Core integrity fell below 20% 1366 | -10/Materials | Entered Mines 1369 | -10/Mines | Received a Mining Laser from a helpful Derelict 1550 | -10/Mines | Learned location of Zion (-7) 1767 | -10/Mines | Identified exit to Materials 2206 | -10/Mines | Learned Materials security intel 2291 | -10/Mines | Learned 2 Materials zone layouts 2425 | -10/Mines | Entered Materials 2425 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2512 | -9/Materials | Discovered new exit (range 15) 2581 | -9/Materials | Destroyed 9 combat bots 2739 | -9/Materials | Build established: Tank 3012 | -9/Materials | Identified exit to Mines 3012 | -9/Materials | Identified exit to Storage 3416 | -9/Materials | Discovered new exit (range 16) 3947 | -9/Materials | Repaired Corrupted Med. Laser 3986 | -9/Materials | Repaired Imp. Heat Sink 4477 | -9/Materials | Build established: Scavenger-Tank 4573 | -9/Materials | Discovered new exit (range 16) 5448 | -9/Materials | Entered Mines 5448 | -9/Mines | Accompanied by 1 ally 5501 | -9/Mines | Assembled infested the area 5552 | -9/Mines | Build established: Tank 5763 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5998 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6003 | -9/Mines | Found Prototype Device 6092 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6095 | -9/Mines | Discovered new exit (range 15) 6396 | -9/Mines | Discovered new exit (range 16) 6397 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6532 | -9/Mines | Discovered new exit (range 5) 6648 | -9/Mines | Entered Materials 6648 | -8/Materials | Accompanied by 3 allies 6648 | -8/Materials | Evolved 2 slots: Utility x2 6956 | -8/Materials | Build established: Scavenger-Gunner 7296 | -8/Materials | Repaired Cooling System 7345 | -8/Materials | Build established: Gunner 7506 | -8/Materials | Discovered new exit (range 9) 8444 | -8/Materials | Repaired Med. Armor Plating 8505 | -8/Materials | Repaired Adv. Beam Rifle 8567 | -8/Materials | Repaired Adv. Beam Rifle 9000 | -8/Materials | Identified Exp. Sensor Array 9205 | -8/Materials | Discovered new exit (range 16) 9321 | -8/Materials | Entered Factory 9321 | -7/Factory | Evolved 2 slots: Utility x2 9578 | -7/Factory | Identified exit to Lower Caves 9674 | -7/Factory | Build established: Tank 9755 | -7/Factory | Fabricated Exp. Sensor Array? 10107 | -7/Factory | Build established: Skirmisher 10776 | -7/Factory | Garrison activated, responded to threat 10819 | -7/Factory | Entered Lower Caves 11115 | -7/Lower Caves | Encountered a Warlord checkpoint 11315 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11356 | -7/Lower Caves | Learned location of 1 exit from Factory 11376 | -7/Lower Caves | Identified exit to Lower Caves 11787 | -7/Lower Caves | Lost 3 parts (1n1u1w) 11814 | -7/Lower Caves | Entered another Lower Caves area 12083 | -7/Lower Caves | Build established: Scavenger-Skirmisher 12120 | -7/Lower Caves | Learned Factory stockpile data 12300 | -7/Lower Caves | Discovered new exit (range 10) 12313 | -7/Lower Caves | Identified exit to Zion 12367 | -7/Lower Caves | Entered Zion 12428 | -7/Zion | System corruption cleaned by Quarantine Array 12653 | -7/Zion | Discovered new exit (range 15) 12782 | -7/Zion | Learned Factory terminal intel 13087 | -7/Zion | Build established: Skirmisher 13615 | -7/Zion | Imprinted 13617 | -7/Zion | Declared Zion's savior 13917 | -7/Zion | Identified exit to Proximity Caves 13926 | -7/Zion | Entered Proximity Caves 13926 | -6/Proximity Caves | Accompanied by 4 allies 13928 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13948 | -6/Proximity Caves | Learned 8 Factory zone layouts 14119 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 14434 | -6/Proximity Caves | Discovered new exit (range 14) 14453 | -6/Proximity Caves | Identified exit to Factory 14593 | -6/Proximity Caves | Entered Factory 14593 | -6/Factory | Accompanied by 1 ally 14593 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 14594 | -6/Factory | Identified exit to Lower Caves 14595 | -6/Factory | Identified exit to Factory 14597 | -6/Factory | Loaded intel: 28 terminal locations 14901 | -6/Factory | Build established: Scavenger-Gunner 14939 | -6/Factory | Zion Light squad teleported in 15025 | -6/Factory | Zion Light squad teleported in 15173 | -6/Factory | Discovered exit to Factory (range 8) 15321 | -6/Factory | Fabricated Arm. Huge Wheel? 15547 | -6/Factory | Entered Lower Caves 15547 | -6/Lower Caves | Accompanied by 4 allies 15552 | -6/Lower Caves | Learned Factory garrison access intel 15756 | -6/Lower Caves | Encountered a Warlord checkpoint 15932 | -6/Lower Caves | Build established: Mutant 16008 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 16022 | -6/Lower Caves | Identified exit to Data Miner 16068 | -6/Lower Caves | Found Prototype Protection 16068 | -6/Lower Caves | Identified Zio. Weapon Casing 16121 | -6/Lower Caves | Discovered new exit (range 6) 16166 | -6/Lower Caves | Identified exit to Lower Caves 16264 | -6/Lower Caves | Build established: Gunner 16360 | -6/Lower Caves | Entered another Lower Caves area 16360 | -6/Lower Caves | Accompanied by 2 allies 16515 | -6/Lower Caves | Discovered exit to Factory (range 11) 17180 | -6/Lower Caves | Discovered exit to Data Miner (range 12) 17223 | -6/Lower Caves | Entered Data Miner 17223 | -6/Data Miner | Accompanied by 2 allies 17223 | -6/Data Miner | Discovered new exit (range 6) 17255 | -6/Data Miner | Met Data Miner 17289 | -6/Data Miner | Learned location of Section 7 (-2) 17289 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17313 | -6/Data Miner | Received God Mode back door access code from Data Miner 17351 | -6/Data Miner | Identified exit to Proximity Caves 17355 | -6/Data Miner | Entered Proximity Caves 17355 | -5/Proximity Caves | Accompanied by 2 allies 17365 | -5/Proximity Caves | Learned 4 Factory zone layouts 17670 | -5/Proximity Caves | Escorted by Enhanced Grunt 17948 | -5/Proximity Caves | Discovered exit to Factory (range 11) 18010 | -5/Proximity Caves | Entered Factory 18010 | -5/Factory | Accompanied by 1 ally 18010 | -5/Factory | Evolved 2 slots: Utility x2 18011 | -5/Factory | Identified exit to Upper Caves 18013 | -5/Factory | Loaded intel: 4 garrison access locations 18239 | -5/Factory | Retrieved Zion intel report: Branch Access 18240 | -5/Factory | Zion Light squad teleported in 18309 | -5/Factory | Assembled infested ambush trap array 18715 | -5/Factory | Zion Light squad teleported in 18750 | -5/Factory | Entered Upper Caves 18750 | -5/Upper Caves | Accompanied by 3 allies 18813 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18880 | -5/Upper Caves | Found Zio. Weapon Casing 18969 | -5/Upper Caves | Build established: Skirmisher 19143 | -5/Upper Caves | Spotted B-75 Beast 19174 | -5/Upper Caves | Destroyed B-75 Beast 19228 | -5/Upper Caves | Discovered new exit (range 5) 19236 | -5/Upper Caves | Identified exit to Upper Caves 19383 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 19533 | -5/Upper Caves | Entered another Upper Caves area 19535 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20119 | -5/Upper Caves | Discovered new exit (range 10) 20131 | -5/Upper Caves | Identified exit to Zhirov 20233 | -5/Upper Caves | Entered Zhirov 20233 | -5/Zhirov | Discovered new exit (range 3) 20262 | -5/Zhirov | Met Zhirov 20287 | -5/Zhirov | Learned location of Quarantine (-3) 20287 | -5/Zhirov | Learned location of Testing (-2) 20287 | -5/Zhirov | Learned location of Command (-1) 20301 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20324 | -5/Zhirov | Found Alien Artifact 20324 | -5/Zhirov | Identified Integrated Reactor 20324 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20345 | -5/Zhirov | Found Alien Artifact 20461 | -5/Zhirov | Identified exit to Proximity Caves 20464 | -5/Zhirov | Entered Proximity Caves 20465 | -4/Proximity Caves | Identified exit to Factory 20467 | -4/Proximity Caves | Spotter reported a threat 20766 | -4/Proximity Caves | Crushed by falling debris 21132 | -4/Proximity Caves | Entered Factory 21132 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21133 | -4/Factory | Identified exit to Upper Caves 21414 | -4/Factory | Retrieved Zion intel report: Branch Access 21415 | -4/Factory | Zion Fire squad teleported in 21515 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 21516 | -4/Factory | Zion Light squad teleported in 21549 | -4/Factory | Garrison activated, responded to threat 21659 | -4/Factory | Fabricated Arm. Huge Wheel (x2) 22451 | -4/Factory | Entered Upper Caves 22798 | -4/Upper Caves | Encountered a Warlord checkpoint 22994 | -4/Upper Caves | Discovered new exit (range 8) 23025 | -4/Upper Caves | Identified exit to Upper Caves 23148 | -4/Upper Caves | Entered another Upper Caves area 23547 | -4/Upper Caves | Discovered new exit (range 7) 24006 | -4/Upper Caves | Identified exit to Warlord 24008 | -4/Upper Caves | Entered Warlord 24421 | -4/Warlord | Rebuked by Warlord 24439 | -4/Warlord | Opened Warlord's prototype stash 24446 | -4/Warlord | Warlord's base attacked by MAIN.C 24449 | -4/Warlord | Found Prototype Reactor 24454 | -4/Warlord | Found Exp. Targeting Computer 24464 | -4/Warlord | Found Prototype Processor 24464 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 24771 | -4/Warlord | Spotted Striker 24775 | -4/Warlord | P-70 Sage assimilated allied Sentinel 7b 24776 | -4/Warlord | P-80 Master assimilated allied Sentinel 7a 24796 | -4/Warlord | Warlord forces counterattacked 24797 | -4/Warlord | Destroyed Striker 24865 | -4/Warlord | Spotted Executioner 24961 | -4/Warlord | Spotted Striker 25049 | -4/Warlord | Spotted Executioner 25055 | -4/Warlord | Destroyed Executioner 25097 | -4/Warlord | Found Corrupted Prototype Processor 25097 | -4/Warlord | Identified Exp. Core Analyzer 25121 | -4/Warlord | Warlord base infiltrated, sounded retreat 25279 | -4/Warlord | Discovered new exit (range 14) 25313 | -4/Warlord | Identified exit to Proximity Caves 25316 | -4/Warlord | Entered Proximity Caves 25316 | -3/Proximity Caves | Accompanied by 1 ally 25387 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 25767 | -3/Proximity Caves | Discovered new exit (range 12) 25784 | -3/Proximity Caves | Identified exit to Research 25806 | -3/Proximity Caves | System corruption reached 10% 25807 | -3/Proximity Caves | Entered Research 25807 | -3/Research | Evolved 2 slots: Power x1, Utility x1 25808 | -3/Research | Identified Vortex Chain Reactor 25865 | -3/Research | Discovered new exit (range 4) 25871 | -3/Research | Identified exit to Research 26323 | -3/Research | Zion hero teleported in (12-ASH) 26408 | -3/Research | Discovered new exit (range 8) 26420 | -3/Research | Identified exit to Quarantine 26461 | -3/Research | Retrieved Zion intel report: Trap Installations 26462 | -3/Research | Zion Light squad teleported in 26753 | -3/Research | Entered Quarantine 26753 | -3/Quarantine | Accompanied by 4 allies (12-ASH) 26806 | -3/Quarantine | Found Alien Artifact 26978 | -3/Quarantine | Incoming investigation squad redirected 27087 | -3/Quarantine | Build established: Scavenger-Mutant 27167 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 27319 | -3/Quarantine | System corruption reached 10% 27375 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 27447 | -3/Quarantine | Found Alien Artifact 27466 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 27602 | -3/Quarantine | Scanned by Researcher 27624 | -3/Quarantine | Identified Transdimensional Reconstructor 27624 | -3/Quarantine | Warped through subspace 27647 | -3/Quarantine | Build established: Scavenger-Skirmisher 27704 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 27968 | -3/Quarantine | Cryocooling Duct disabled 27983 | -3/Quarantine | Ambient heat levels rising (+20) 27983 | -3/Quarantine | Non-combat units ordered to evacuate 28157 | -3/Quarantine | Discovered exit to Research (range 11) 28345 | -3/Quarantine | Terminal network hard line cut 28370 | -3/Quarantine | Found Alien Artifact 28370 | -3/Quarantine | Identified Core Reset Matrix 28370 | -3/Quarantine | Identified Subatomic Replicator 28370 | -3/Quarantine | Used Core Reset Matrix 28374 | -3/Quarantine | Detected hypermatrix surge 28374 | -3/Quarantine | Sensed 11 artifacts in vicinity 28631 | -3/Quarantine | Discovered exit to Research (range 15) 28657 | -3/Quarantine | Entered Research 28657 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 29151 | -2/Research | Lost 6 parts (1p3u2w) 29168 | -2/Research | Warped through subspace 29221 | -2/Research | Incoming investigation squad redirected 29407 | -2/Research | Retrieved Zion intel report: Branch Access 29407 | -2/Research | Identified exit to Testing 29408 | -2/Research | Zion Experimental squad teleported in 29442 | -2/Research | First assault squad dispatched 29558 | -2/Research | Garrison activated, responded to threat 29620 | -2/Research | Lost 5 parts (1p1n2u1w) 29830 | -2/Research | System corruption reached 10% 29861 | -2/Research | Incoming investigation squad redirected 29930 | -2/Research | Entered Testing 29983 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 30099 | -2/Testing | Retrieved Zion intel report: Component Schematics 30135 | -2/Testing | Garrison activated, responded to threat 30205 | -2/Testing | First assault squad dispatched 30221 | -2/Testing | Incoming assault squad redirected 30227 | -2/Testing | Incoming assault squad redirected 30318 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 30348 | -2/Testing | Incoming assault squad redirected 30377 | -2/Testing | Lost 9 parts (1p1n3u4w) 30417 | -2/Testing | Destroyed 11 combat bots 30491 | -2/Testing | Found Prototype Energy Gun 30491 | -2/Testing | Identified Warp Gun 31130 | -2/Testing | Found Prototype Ballistic Gun 31163 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 31210 | -2/Testing | System corruption reached 30% 31244 | -2/Testing | Lost 3 parts (1u2w) 31278 | -2/Testing | Identified Hyp. Multirail 31317 | -2/Testing | Destroyed 7 combat bots 31494 | -2/Testing | Terminal network hard line cut 31633 | -2/Testing | Garrison activated, responded to threat 31660 | -2/Testing | Build established: Scavenger-Mutant 31736 | -2/Testing | Incoming assault squad redirected 31833 | -2/Testing | Found Prototype Energy Gun 31833 | -2/Testing | Identified Enh. Gamma Rifle 32078 | -2/Testing | Spotted Fortress 32090 | -2/Testing | Build established: Scavenger-Skirmisher 32160 | -2/Testing | Lost 9 parts (2p4u3w) 32177 | -2/Testing | Discovered new exit (range 11) 32192 | -2/Testing | Identified exit to Section 7 32199 | -2/Testing | Entered Section 7 32200 | -2/Section 7 | Sensed 16 artifacts in vicinity 32284 | -2/Section 7 | Found Spacefold Activator 32473 | -2/Section 7 | Self-destructed Last Messages --------------- 32461_ Power failure, Cld. Antimatter Reactor shutdown. 32462_ U-05 Engineer builds a Wall. 32463_ Penetrated by Slug. 32465_ Enh. Nova Cannon broken. 32465_ Overheating: Short circuit. 32465_ U-05 Engineer builds a Wall. 32466_ Adv. Heat Sink destroyed. 32466_ Penetrated by Slug. 32466_ Phase Gun destroyed. 32467_ Exp. Core Analyzer destroyed. 32468_ >> DECODED: Unknown Energy Gun location. 32469_ System corrupted: Substantial component data lost. 32469_ Penetrated by Slug. 32469_ Com. Particle Reactor destroyed. 32469_ Penetrated by Slug. 32469_ Broken Enh. Nova Cannon destroyed. 32469_ Adv. Particle Charger destroyed. 32472_ Slug penetrates Suspension Chamber. 32472_ Phase Gun destroyed. 32472_ Slug penetrates Suspension Chamber. Map ----- +----------------------------------------------------+ | ?????????????????????###?#?#########[%[ # ? | | ????????????????#????? ?? ??? #?###=%* # | | ???????????????=? ?? ? ? ####?! ### | | ??????????????? ?? ? # ?#?### | | ?????????????? ?? ?? #?? ? ##### | | ????????????????? #? ? ##### | | ??????????????? ?? ? # ##### ? | | ????????????"?? ? ? ? ? ? ##### ##? | | ?????????? ??? ?? ? # ###?# ## | | ?????????????? ? ############### # ? | | ?????????? ??" ?? # ##### ## | | ???????????"?" =# # "" ##### ## | | ???????????? ?# # ""S # # ! ## | | ??????????/##?##? # "" ###=%[ #? | | ?????????#? + =/* #####%* ## | | ??????? ?? u# =/* #####=! ##? | | ??????? ?# # =/ ##### ##? | | ?????????? # ##### | | ????????Y##+#+####+################# | | ??????"? # uu ######?#### "" " | | ?????????# """ ########### ""T" | | ?????????# " h ;########### | | ?????????# ""[%[ ######## ### " | | ??????? ?# " " * # """" [ # " | | ?????????# A """" # ""R"" # " | | ????????## Q @ # ""m"" # ?? | | ?????#???# # ? ?? | | ????????## # # ???? | | ???????### # ? ????? | | ????????#############################?????? | | ?????????#?## # ????? | | ????????##?## # ????? | | ????????##?## """ """ # ???? | | ?????????#?## """ """ + g ????? | | ??????????### """ """ # g ########???????? | | ?????????##?# # g ########## ???? | | ?????????#### ] # g# #?? ??? | | ??????????### # # # ????? | | ???????????############ # +?????? | | ???????????##?######### # # ????? | | ????????????#####?##?## + w ]# ???? | | ????????????#?#?####### # ##????? | | ??????????#???##?#?#### # #?????? | | ???????????#####?###### ############???? | | ?????????????#?##### +?? | | ????????????#?###### #?? | | ????????#??##??##### #?? | | ??????????##????##?# +?? | | ?????????##??##?#######+##### ###??? | | ?????????#?#####?#?# # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Energy Generation 132 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 825 Resistance: KI 20 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 2 Particle Charging 25 Item Schematics ----------------- Impulse Thruster | -2/Testing | Z-intel Hyp. Mass Driver | -2/Testing | Z-intel Core Analyzer | -2/Testing | Z-intel Lrg. Storage Unit | -2/Testing | Z-intel Mic. Antimatter Reactor | -2/Testing | Z-intel Drone Bay | -2/Testing | Z-intel Particle Reactor | -2/Testing | Z-intel Hvy. Siege Treads | -2/Testing | Z-intel Hcp. Storage Unit | -2/Testing | Z-intel Disruptor Cannon | -2/Testing | Z-intel Imp. Power Shielding | -2/Testing | Z-intel Adv. Weight Redist. System | -2/Testing | Z-intel Power Amplifier | -2/Testing | Z-intel Antimissile System | -2/Testing | Z-intel Cld. Linear Gravjet | -2/Testing | Archive Exp. Heat Sink | -2/Testing | Archive Exp. Biometal Heavy Treads | -2/Testing | Archive Kinetic Spear | -2/Testing | Archive Hvy. Tesla Rifle | -2/Testing | Archive Adv. Quantum Shading Machine | -2/Testing | Archive Robot Schematics ------------------ R-06 Scavenger | -2/Testing | Archive Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Arm. Huge Wheel | x2 | -6/Factory Arm. Huge Wheel | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix High-powered Transdimensional Reconstructor Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed GammaGlidesysPropulsion Manual? 0 Play Time 03:20:44 Cumulative 1756.0 hours Start 2023.07.27 @ 20:24:32 End 2023.07.27 @ 23:57:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 619 Rogue 619 Adventurer 0 Explorer 0 Win Type - Total 135 Types 28/13/59/7/1/2/23/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e387144-a431-4f10-8889-25c09d000388