Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 01:54:45 Player: monistgf Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (215) 1075 Value Destroyed (11250) 11250 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (599) 599 TOTAL SCORE: 21824 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 112 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 273/300 Energy 125/125 System Corruption 28% Temperature Cool (0) Movement Rolling (95) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (5) --- Biometal Leg Wheel Wheel Wheel > --- UTILITY (15) ----- Advanced Power Amplifier Experimental Cooling System Experimental Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Improved Armor Integrity Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Advanced Thermal Defense Suite > --- WEAPON (3) ------- Molecular Scythe Molecular Scythe Molecular Scythe > --- INVENTORY (5) ---- Light Quantum Reactor Medium Matter Pod (100) KE Penetrator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Improved Armor Integrity Analyzer Experimental ECM Suite Experimental Reaction Control System Layered Medium Armor Plating Centrium Medium Armor Plating Advanced Thermal Defense Suite > --- WEAPON ----------- Quantum Rifle Heavy Quantum Rifle Helical Railgun > --- INVENTORY -------- Biometal Leg Advanced Heat Sink Advanced Heat Sink Transmission Jammer Improved Component Analysis Suite High-powered Transdimensional Reconstructor Gamma Rifle Gamma Rifle Gamma Bomb Array Molecular Scythe [Rating: 185] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Spiked Medium Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Slots Evolved 18 | . . 2 2 2 . 2 . . . . 2 2 2 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . 1 2 . . . . . . . . . . . . . . Utility 13 | . . . . 2 . 1 . . . . 2 2 2 2 . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . Parts Attached 359 | . 4 39 13 27 22 8 3 8 . 6 9 14 64 17 16 27 82 Power 37 | . . 2 . 3 1 1 . . . 1 1 4 10 3 1 3 7 Engine 7 | . . 2 . 2 1 . . . . 1 . . . . . . 1 Core 6 | . . . . 1 . 1 . . . . 1 3 . . . . . Reactor 24 | . . . . . . . . . . . . 1 10 3 1 3 6 Propulsion 85 | . 1 12 4 12 4 3 2 1 . . . 2 15 . 2 5 22 Treads 18 | . . 2 1 2 . . 2 1 . . . 1 5 . . . 4 Leg 26 | . 1 2 . 7 2 . . . . . . . . . 1 . 13 Wheel 41 | . . 8 3 3 2 3 . . . . . 1 10 . 1 5 5 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 122 | . 1 4 3 4 4 2 . 3 . 2 3 3 23 9 10 14 37 Device 67 | . . . . 3 2 2 . . . 2 2 1 15 7 5 8 20 Storage 8 | . . 1 2 . . . . . . . . . . 1 1 1 2 Processor 25 | . . . . . . . . 1 . . 1 1 5 1 4 5 7 Hackware . | . . . . . . . . . . . . . . . . . . Protection 22 | . 1 3 1 1 2 . . 2 . . . 1 3 . . . 8 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 115 | . 2 21 6 8 13 2 1 4 . 3 5 5 16 5 3 5 16 Energy Gun 27 | . . 2 . 4 4 . . 1 . 1 1 . 5 . 3 . 6 Energy Cannon 7 | . . . . . 3 . . . . . . . 2 1 . 1 . Ballistic Gun 42 | . 2 12 5 4 3 1 1 1 . 1 1 4 3 . . 1 3 Ballistic Cannon 7 | . . . . . 1 . . . . . . . 3 2 . 1 . Launcher 16 | . . 6 . . 1 1 . 2 . 1 1 . . . . 2 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . 1 1 . 1 . . . . . 2 1 3 . . . . Slashing Weapon 7 | . . . . . . . . . . . . . . 2 . . 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 1 . . 6 . . . . . . . . 1 1 . 17 Parts Lost 112 | . . 10 . 6 1 . . 3 . 3 1 1 14 . 4 19 50 Power 14 | . . 1 . . . . . . . . . 1 3 . . 3 6 Propulsion 30 | . . 4 . 4 1 . . . . . . . 4 . 1 3 13 Utility 46 | . . 2 . . . . . 2 . 2 . . 7 . 2 8 23 Weapon 22 | . . 3 . 2 . . . 1 . 1 1 . . . 1 5 8 Highest Loss Streak 16 | . . 4 . 4 1 . . 2 . 2 1 1 5 . 3 9 16 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 1 2 Average Slot Usage (%) 93 | . 90 94 96 91 98 90 93 91 93 92 94 93 95 94 94 93 88 Engine 3 | . 14 10 9 6 . 6 6 6 6 7 10 . . . . . . Core 2 | . . . . . 6 5 6 6 6 4 . 9 1 . . . . Reactor 3 | . . . . . . . . . . . . . 7 8 8 7 6 Treads 5 | . . . 9 5 . . 7 13 13 13 11 9 2 8 6 2 3 Leg 4 | . 28 3 . 6 33 12 2 . . . . . . . . . 6 Wheel 12 | . . 25 33 21 2 11 16 13 13 13 11 10 17 8 9 12 5 Device 14 | . . . . 9 15 20 20 15 13 12 17 20 16 20 20 17 8 Storage 6 | . 14 11 9 7 7 6 6 6 6 6 5 5 4 4 4 8 6 Processor 16 | . . . . . . . . 2 6 6 11 15 24 26 26 30 36 Protection 5 | . 4 9 9 9 7 6 6 6 6 6 5 5 3 4 3 . 3 Energy Gun 5 | . 7 . . 9 4 13 13 10 6 6 5 5 5 . 1 9 4 Ballistic Gun 8 | . 20 30 23 12 13 5 6 7 13 13 5 7 3 8 6 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 14 14 27 45 53 51 62 59 60 57 61 62 75 87 104 103 106 93 Greatest Support 146 | 20 20 36 48 80 80 50 50 56 40 56 40 40 88 28 48 88 146 Greatest Overweight (x) 4 | . . 2 1 4 1 1 1 1 1 1 1 1 3 3 3 2 4 Average Overweight (x) 1 | . . . . . . 1 1 1 1 1 1 1 . 3 2 1 . Largest Inventory Capacity 15 | . 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 13 | . 8 9 14 15 15 15 15 15 15 15 15 15 15 15 15 14 9 Most Carried 15 | . 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Carried 13 | . 7 9 12 14 14 14 14 14 15 14 14 14 14 14 14 13 8 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 10 5 Final Carried 15 | 6 8 10 15 15 15 15 15 15 15 15 15 15 15 15 14 10 3 Class Distribution -------------------- 43% | Scavenger-Gunner 12% | Scavenger-Tank 9% | Derelict-Mutant 8% | Scavenger-Mutant 6% | Derelict-Tank 6% | Derelict-Gunner 5% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Tank | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Matter Collected 7091 | 200 91 946 144 405 444 23 95 226 . 215 9 347 1030 662 553 380 1321 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11459 | . 206 1214 54 389 589 181 . 345 . 388 53 290 2001 1255 1000 1294 2200 Parts 623 | . 13 92 4 23 27 5 . 16 . 14 4 16 96 79 64 62 108 Haulers Intercepted 4 | . . 3 . . . . . . . . . . . . . 1 . Recyclers Shooed 5 | . . 1 . . . . . . . . . . 2 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 13 . 8 . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Combat Hostiles Destroyed 171 | . 7 26 . 6 7 4 . 12 . 9 5 5 24 14 13 14 25 Melee 3 | . . . . . . . . . . . . . . . . . 3 Guns 113 | . 7 16 . 6 4 1 . 7 . 5 . 5 18 10 8 8 18 Cannons 21 | . . . . . 2 . . . . . . . 6 4 5 3 1 AOE 28 | . . 10 . . . 3 . 5 . 4 5 . . . . 1 . Classes Destroyed 18 | . 2 10 . 1 . 1 . . . . . . 1 . . . 3 Worker 14 | . . 4 . . . . . . . . . . . 1 . 2 7 Builder 7 | . . 1 . . . . . . . . . . . 2 . 4 . Tunneler 2 | . . 2 . . . . . . . . . . . . . . . Hauler 4 | . . 3 . . . . . . . . . . . . . 1 . Recycler 9 | . . 1 1 1 2 . . . . . . . 1 1 . 1 1 Operator 2 | . . . . . . 1 . . . . . . 1 . . . . Watcher 6 | . . 2 . . . . . . . . . . 3 . . . 1 Swarmer 26 | . 3 4 . . . . . 4 . 4 5 . . . . 4 2 Grunt 51 | . 4 12 . 3 3 4 . 7 . 4 . . 9 2 2 . 1 Brawler 2 | . . 1 . . . . . . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . Protector 1 | . . 1 . . . . . . . . . . . . . . . Sentry 19 | . . 7 . 1 4 . . 1 . . . 1 2 . . 2 1 Hunter 21 | . . . . . . . . . . . . . 2 4 2 6 7 Programmer 43 | . . . . 2 . . . . . . . 4 11 8 9 2 7 Striker 2 | . . . . . . . . . . . . . . . . . 2 Executioner 3 | . . . . . . . . . . . . . . . . . 3 Alpha 7 2 | . . . . . . . . . . . . . . . . . 2 Best Kill Streak 10 | . 3 10 1 3 8 5 . 7 . 4 5 2 4 6 3 9 4 Combat Bots Only 7 | . 3 7 . 2 6 4 . 7 . 4 5 2 4 4 3 4 3 Max Kills in Single Turn 5 | . 1 5 1 1 1 2 . 2 . 4 4 1 1 4 2 3 2 Gunslinging 1 | . . 1 . . . . . 1 . . . . . . . 1 . Exploded 4 | . . 4 . . . 2 . 2 . 4 4 . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Hostile Shots Fired 1699 | . 54 125 . 113 152 5 1 107 . 24 6 37 164 55 111 202 543 Missed 505 | . 14 39 . 31 60 4 . 42 . 10 . 15 49 22 32 55 132 Damage Taken 21114 | . 412 1139 . 883 800 20 15 1034 . 360 83 594 2414 519 1351 2851 8639 Core 2393 | . 100 111 . 56 74 . . 128 . . . . 201 48 79 234 1362 Absorbed by Shields 663 | . . . . . . . . . . . . 16 . 190 457 . . Redirected to Shielding 6 | . 6 . . . . . . . . . . . . . . . . Ignored by Resistances 334 | . . . . . . . . . . . . . . . . 6 328 Regen/Repaired (Parts) 385 | . . . . . . 189 . . . . . 196 . . . . . Core Remaining (%) 87 | 100 60 72 100 . 81 . . . . 84 100 100 84 . 91 . . Volleys Fired 460 | . 22 64 3 31 20 5 2 17 . 13 2 14 64 30 29 45 99 Largest 3 | . 2 3 3 3 3 3 3 3 . 3 1 3 3 3 3 3 3 Hottest 251 | . 40 100 69 190 136 188 188 190 . 140 43 149 223 136 195 251 218 Shots Fired 1234 | . 44 186 9 87 60 9 6 40 . 36 2 40 185 81 87 113 249 Gun 1061 | . 44 170 9 87 41 6 6 35 . 35 . 40 162 51 64 72 239 Cannon 141 | . . . . . 19 . . . . . . . 23 30 23 37 9 Launcher 32 | . . 16 . . . 3 . 5 . 1 2 . . . . 4 1 Special . | . . . . . . . . . . . . . . . . . . Kinetic 712 | . 44 168 9 37 40 2 2 12 . 24 . 28 78 77 56 19 116 Thermal 416 | . . . . 12 20 4 4 23 . 2 . 12 95 4 31 90 119 Explosive 27 | . . 16 . . . 3 . 5 . 1 2 . . . . . . Electromagnetic 79 | . . 2 . 38 . . . . . 9 . . 12 . . 4 14 Robot Hit Streak 41 | . 7 19 2 9 11 16 2 9 . 10 2 23 19 11 14 12 41 Robot Miss Streak 8 | . 3 4 2 8 2 2 2 4 . 3 . 1 3 2 1 2 2 Penetration Max 3 | . . . . . 1 . . . . . . . 1 3 1 1 1 Secondary Targets 17 | . 2 4 . 1 . . . 2 . . . . 3 . . 1 4 Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 . . . . 1 . . 1 1 Shots Hit Robots 898 | . 29 111 4 52 40 6 6 34 . 27 1 33 139 53 65 74 224 Core Hits 445 | . 14 65 2 23 16 12 2 32 . 20 5 10 61 27 34 38 84 Critical Kills 40 | . . . . . 1 . . . . . . 1 8 15 10 3 2 Critical Parts Destroyed 68 | . . . . . 1 . . . . . . . 15 18 16 7 11 Critical Strikes 127 | . . . . . 2 . . . . . . 2 35 33 26 10 19 Burn 10 | . . . . . . . . . . . . . 10 . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . Destroy 111 | . . . . . 1 . . . . . . 2 24 33 26 10 15 Corrupt 4 | . . . . . . . . . . . . . 1 . . . 3 Sever 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 34 | . . 2 2 . 3 . . . . . 1 3 3 2 . . 18 Impact 14 | . . 2 2 . 3 . . . . . 1 3 3 . . . . Slashing 20 | . . . . . . . . . . . . . . 2 . . 18 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . 1 . . . . . . . . . . . 1 . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 25576 | . 318 2869 59 781 917 392 117 1545 . 812 405 923 4112 898 1458 2681 7289 Guns 18481 | . 315 1688 59 781 566 91 117 676 . 526 . 923 3737 395 1114 1487 6006 Cannons 2588 | . . . . . 351 . . . . . . . 375 390 344 729 399 Explosions 3614 | . . 1147 . . . 301 . 869 . 286 405 . . . . 465 141 Melee 888 | . . 34 . . . . . . . . . . . 113 . . 741 Ramming 5 | . 3 . . . . . . . . . . . . . . . 2 Kinetic 9914 | . 315 1664 59 428 534 17 43 189 . 369 . 612 1385 785 650 186 2678 Thermal 10420 | . . . . 211 383 74 74 487 . 65 . 311 2522 . 808 2030 3455 Explosive 3008 | . . 1147 . . . 301 . 869 . 286 405 . . . . . . Electromagnetic 1341 | . . 24 . 142 . . . . . 92 . . 205 . . 465 413 Impact 34 | . . 34 . . . . . . . . . . . . . . . Slashing 854 | . . . . . . . . . . . . . . 113 . . 741 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . 1 . 3 3 . . . . 4 . 6 9 4 8 9 28 Average Corruption 7 | . . 1 . 1 3 . . . . 4 . 3 6 2 6 4 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 148 | . . 2 . 4 10 . . . . 2 . 2 34 12 12 7 63 Message Errors 32 | . . . . 1 3 . . . . 2 . 1 3 2 1 4 15 Matter Fused 33 | . . 1 . 2 3 . . . . . . . 7 3 4 . 13 Heat Flow Errors 17 | . . . . . 1 . . . . . . . 4 2 1 . 9 Energy Discharges 18 | . . . . 1 2 . . . . . . . 4 2 2 2 5 Parts Rejected 5 | . . . . . . . . . . . . . 2 . . . 3 Data Loss (minor) 14 | . . . . . 1 . . . . . . . 3 . 1 1 8 Data Loss (major) 7 | . . . . . . . . . . . . . 2 2 1 . 2 Misfires 6 | . . . . . . . . . . . . . 5 . 1 . . Alerts 4 | . . 1 . . . . . . . . . . . . . . 3 Weapon Failures 12 | . . . . . . . . . . . . 1 4 1 1 . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 393 | . . 25 . . . . . 80 . . 10 . 8 93 . 43 134 Projectiles 52 | . . . . . . . . . . . . . 8 10 . 34 . Explosions 110 | . . 11 . . . . . 80 . . 10 . . . . 9 . Melee 231 | . . 14 . . . . . . . . . . . 83 . . 134 Knockbacks 15 | . . . . . . . . . . . . . 2 8 4 1 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . . 2 8 4 1 . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . . . . . . . . . . . 72 . Shots 6 | . . . . . . . . . . . . . . . . 6 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . . . . . . . . . . 1 Kicked 2 | . 1 . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 438 | . 12 99 . 264 157 48 96 204 . 7 . 19 438 97 66 425 276 Average Temperature 84 | . 7 23 . 109 28 24 48 99 . 5 . 10 100 63 66 121 100 Received Heat Transfer 2153 | . 141 420 . 198 270 9 . 336 . 63 . 29 273 6 12 27 369 Effects 7 | . . . . . . . . . . . . . 4 . . 3 . Shutdowns 3 | . . . . . . . . . . . . . 1 . . 2 . Interference 2 | . . . . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 1 . . 2 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 1 Parts Fried 9 | . . 1 . . . . . . . . . . 2 . . 4 2 Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 1 . . . . . . . . . . 1 2 Combat Hostiles 4 | . . . . . 1 . . . . . . . . . . 1 2 Parts Melted 27 | . . . . 1 2 1 . . . . . 1 13 . . 3 6 Heat Transferred 13461 | . . . . 450 556 150 150 1075 . 150 . 407 3663 . 962 2183 3715 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Peak Influence 714 | . 210 714 330 219 391 272 . . . . 227 115 420 265 290 469 233 Initial 279 | . . 88 279 149 66 107 . . . . 56 12 . 236 128 166 143 Average 165 | . 69 325 317 131 198 137 . . . . 68 21 168 141 219 303 122 Maximum Alert Level 3 | . 1 3 1 1 1 1 . . . . 1 . 2 1 1 2 1 Low Security (%) 64 | . 89 24 . 92 64 86 . . . . 85 100 58 65 23 20 92 Level 1 31 | . 10 52 100 7 35 13 . . . . 14 . 38 34 76 63 7 Level 2 3 | . . 16 . . . . . . . . . . 3 . . 16 . Level 3 . | . . 5 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 1 . 6 . 2 . . . . . 1 6 3 5 4 5 Investigation 3 | . 1 . . 1 . . . . . . . . . . 1 . . Extermination 16 | . . . . 2 . . . . . . . 1 3 3 2 2 3 Reinforcement 14 | . 1 . . 3 . 1 . . . . . . 3 . 2 2 2 Assault 1 | . . 1 . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Distress Signals 10 | . 1 2 . . 2 . . . . . . . . . . . 5 Communications Jammed 65 | . . . . . . . . . . . . . 15 7 3 . 40 Distress Signals 65 | . . . . . . . . . . . . . 15 7 3 . 40 Times Spotted 269 | . 12 37 4 11 13 5 1 15 . 12 1 5 43 16 17 26 51 Peak Tracking Total 11 | . 4 11 3 3 5 2 1 7 . 4 5 2 7 3 4 6 8 Tactical Retreats 15 | . . 1 . 1 . . . 2 . 2 . . 3 . . 1 5 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Traps Triggered 8 | . 1 1 1 3 . . . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Machines Disabled 22 | . . 7 . . 2 1 . 4 . . 3 . . 2 . 1 2 Max in Single Turn 3 | . . 3 . . 1 1 . 3 . . 2 . . 1 . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Machines Accessed 35 | . . 1 1 3 2 2 1 . 4 . 2 1 . 5 4 3 6 Terminals 25 | . . 1 1 1 2 1 . . . . 2 . . 4 4 3 6 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . 1 . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Total Hacks 93 | . . 4 3 6 3 10 1 . 26 . 7 3 . 9 8 4 9 Successful 54 | . . . 2 3 2 6 1 . 26 . 3 2 . 1 5 1 2 Failed 39 | . . 4 1 3 1 4 . . . . 4 1 . 8 3 3 7 Catastrophic 12 | . . . 1 1 . . . . . . 1 . . 3 2 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 26 | . . 4 1 1 . 3 . . . . 5 . . 3 2 2 5 Terminals 49 | . . 4 3 1 3 3 . . . . 7 . . 7 8 4 9 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . . 7 . . . . . 3 . . . . . Recycling Units 5 | . . . . 5 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . . . Terminal Hacks 39 | . . . 2 . 2 . 1 . 26 . 2 . . . 4 1 1 Record 15 | . . . . . . . . . 11 . . . . . 3 . 1 Part Schematic 8 | . . . . . . . . . 8 . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . Open Door 4 | . . . . . 2 . 1 . . . . . . . . 1 . Alert Level 3 | . . . 1 . . . . . . . 1 . . . 1 . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . 5 . . . . . 2 . . . . . Scan Component 4 | . . . . . . 3 . . . . . 1 . . . . . Repair 3 | . . . . . . 2 . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . . . . . . . Process 2 | . . . . 2 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . 1 . . . . 1 . . 1 1 . 1 Terminals 5 | . . . . . . 1 . . . . 1 . . 1 1 . 1 Botnet 5 | . . . . . . 1 . . . . 1 . . 1 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . . 1 1 3 . 2 . . . . 2 1 . 5 3 2 6 Full Trace Events 2 | . . . . 1 . . . . . . . . . . 1 . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . . . . . 1 . . . . . Time 101 | . . . . . . 76 . . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 188 | . . . . 188 . . . . . . . . . . . . . Retrieved Matter 28 | . . . . 28 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Total Allies 1 | . . . . 1 . . . . . . . . . . . . . Largest Group 1 | . . . . 1 1 1 1 . . . . . . . . . . Highest-Rated Group 21 | . . . . 21 21 21 21 . . . . . . . . . . Highest-Rated Ally 21 | . . . . 21 21 21 21 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . . 2 23 1 1 . . . . . . . . . . Total Damage 549 | . . . . 41 458 28 22 . . . . . . . . . . Kills 3 | . . . . 1 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 172 | . . . . . . . . . . . 12 17 39 25 19 24 36 Traps 20 | . . . . . . . . . . . . . . . . 2 18 Emergency Access 12 | . . . . . . . . . . . . . . . . 3 9 Garrisons 5 | . . . . . . . . . . . . . 1 1 1 2 . Patrols 77 | . . . . . . . . . . . 12 15 11 12 12 11 4 Investigations 6 | . . . . . . . . . . . . . . . 6 . . Reinforcements 8 | . . . . . . . . . . . . . 7 . . 1 . Guards 44 | . . . . . . . . . . . . 2 20 12 . 5 5 Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Turns Passed 12018 | . 329 897 191 708 518 244 533 541 85 614 768 802 1496 1323 672 823 1474 Spaces Moved 7451 | 1 187 648 170 458 329 125 460 400 78 397 444 439 927 690 326 511 861 Core . | . . . . . . . . . . . . . . . . . . Treads 46 | . . . . . . . . 16 . 22 . . 8 . . . . Legs 814 | 1 187 40 . 8 260 . . . . . . . . . . . 318 Wheels 6591 | . . 608 170 450 69 125 460 384 78 375 444 439 919 690 326 511 543 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 80 | 120 120 80 83 87 110 105 105 110 110 110 110 110 90 141 126 90 80 Average Speed 112 | 120 120 87 86 108 121 109 107 116 110 118 110 110 105 141 135 114 109 Slowest Speed 260 | 120 120 120 98 150 125 110 110 260 110 260 110 110 260 141 141 130 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 46 71 21 13 42 5 58 63 69 57 17 14 27 19 33 15 30 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . . . 1 4 . 2 . . . . . . . Spaces Dug 10 | . . . 1 . . . . . . . 1 3 3 1 . . 1 Terrain Destroyed 253 | . . 70 1 . 7 23 . 74 . 25 11 12 3 2 4 12 9 Melee 10 | . . . 1 . . . . . . . 1 3 3 1 . . 1 Projectile 37 | . . . . . 7 . . . . 3 . 9 . . 3 7 8 AOE 204 | . . 70 . . . 23 . 74 . 22 10 . . . . 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Res Qua Acc Com Total 10048 | . 250 832 202 597 400 222 497 438 77 511 721 729 1302 981 491 654 1144 Wait 1462 | . 36 45 1 48 4 80 20 9 . 94 256 238 194 220 109 63 45 Move 7434 | . 186 647 169 457 328 124 459 399 77 396 443 438 926 689 325 510 861 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 98 | . . 13 6 11 1 2 5 3 . 2 5 9 14 9 3 3 12 Fast Attach 143 | . 2 10 6 13 11 4 2 1 . . . 1 21 2 2 10 58 Attach 74 | . . 11 2 4 1 1 . 4 . 3 3 3 11 1 2 12 16 Detach 34 | . 1 5 2 1 4 . . 1 . . . . 8 . . 5 7 Swap 143 | . 2 18 5 10 10 3 1 3 . 3 6 10 32 14 12 5 9 Drop 162 | . . 17 6 18 18 3 8 1 . . 5 13 29 14 9 1 20 Fire 460 | . 22 64 3 31 20 5 2 17 . 13 2 14 64 30 29 45 99 Melee 32 | . . 2 2 . 3 . . . . . 1 3 3 2 . . 16 Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . 4 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: [*Res] / [*Upp]) -3/Research -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 850 | -9/Materials | Discovered new exit (range 16) 1077 | -9/Materials | Destroyed 7 combat bots 1094 | -9/Materials | Discovered new exit (range 8) 1130 | -9/Materials | First assault squad dispatched 1193 | -9/Materials | Lost 4 parts (1p1n2w) 1203 | -9/Materials | Discovered new exit (range 15) 1227 | -9/Materials | Entered another Materials area 1227 | -8/Materials | Evolved 2 slots: Propulsion x2 1386 | -8/Materials | Discovered new exit (range 16) 1418 | -8/Materials | Entered Factory 1418 | -7/Factory | Evolved 2 slots: Utility x2 1694 | -7/Factory | Build established: Scavenger-Tank 1790 | -7/Factory | Discovered new exit (range 15) 2055 | -7/Factory | Lost 4 parts (2n2w) 2126 | -7/Factory | Entered Storage 2126 | -7/Storage | Accompanied by 1 ally 2606 | -7/Storage | Discovered new exit (range 12) 2644 | -7/Storage | Entered Factory 2644 | -6/Factory | Accompanied by 1 ally 2644 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2721 | -6/Factory | Repaired Arm. Huge Wheel 2754 | -6/Factory | Repaired Arm. Wheel 2833 | -6/Factory | Garrison activated, responded to threat 2876 | -6/Factory | Discovered new exit (range 9) 2888 | -6/Factory | Entered Lower Caves 2888 | -6/Lower Caves | Accompanied by 1 ally 2947 | -6/Lower Caves | Build established: Scavenger-Gunner 3398 | -6/Lower Caves | Discovered new exit (range 11) 3421 | -6/Lower Caves | Entered another Lower Caves area 3423 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3580 | -6/Lower Caves | Encountered a Warlord checkpoint 3626 | -6/Lower Caves | Spotted B-75 Beast 3737 | -6/Lower Caves | Attracted the attention of an 0b10 base 3802 | -6/Lower Caves | Destroyed 7 combat bots 3878 | -6/Lower Caves | Learned Factory stockpile data 3916 | -6/Lower Caves | Discovered new exit (range 8) 3962 | -6/Lower Caves | Entered Data Miner 3962 | -6/Data Miner | Discovered new exit (range 6) 3983 | -6/Data Miner | Met Data Miner 4004 | -6/Data Miner | Learned location of Section 7 (-2) 4004 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4022 | -6/Data Miner | Received God Mode back door access code from Data Miner 4047 | -6/Data Miner | Entered Proximity Caves 4129 | -5/Proximity Caves | Build established: Derelict-Tank 4177 | -5/Proximity Caves | Spotted B-75 Beast 4636 | -5/Proximity Caves | Discovered new exit (range 6) 4661 | -5/Proximity Caves | Entered Factory 4661 | -5/Factory | Evolved 2 slots: Utility x2 5046 | -5/Factory | Build established: Derelict-Mutant 5414 | -5/Factory | Discovered new exit (range 9) 5429 | -5/Factory | Entered another Factory area 5429 | -4/Factory | Evolved 2 slots: Utility x2 5676 | -4/Factory | Repaired Spk. Medium Treads 5690 | -4/Factory | Discovered new exit (range 13) 6051 | -4/Factory | Build established: Derelict-Gunner 6187 | -4/Factory | Discovered new exit (range 13) 6231 | -4/Factory | Entered Research 6231 | -3/Research | Evolved 2 slots: Utility x2 6593 | -3/Research | Found Gamma Bomb Array 7130 | -3/Research | Build established: Scavenger-Gunner 7446 | -3/Research | Lost 5 parts (1p2n2u) 7509 | -3/Research | Found Powered Armor 7681 | -3/Research | Discovered new exit (range 11) 7700 | -3/Research | Identified exit to Research 7727 | -3/Research | Entered another Research area 7727 | -2/Research | Evolved 2 slots: Utility x2 8450 | -2/Research | Found Prototype Slashing Weapon 8496 | -2/Research | Identified Vibroblade 9042 | -2/Research | Discovered new exit (range 4) 9047 | -2/Research | Identified exit to Quarantine 9050 | -2/Research | Entered Quarantine 9284 | -2/Quarantine | Found Alien Artifact 9697 | -2/Quarantine | Discovered new exit (range 10) 9707 | -2/Quarantine | Lost 3 parts (1n2u) 9721 | -2/Quarantine | Identified exit to Access 9722 | -2/Quarantine | Entered Access 9722 | -1/Access | Evolved 2 slots: Utility x2 10241 | -1/Access | Energy Cycler disabled 10318 | -1/Access | Lost 8 parts (1p4u3w) 10474 | -1/Access | Discovered new exit (range 8) 10481 | -1/Access | Identified exit to Command 10528 | -1/Access | Spotted B-99 Colossus 10528 | -1/Access | Spotted B-99 Colossus 10545 | -1/Access | Entered Command 10574 | -1/Command | Lost 9 parts (1p2n4u2w) 10797 | -1/Command | Build established: Scavenger-Mutant 10993 | -1/Command | System corruption reached 10% 11040 | -1/Command | Found Prototype Slashing Weapon 11040 | -1/Command | Identified Molecular Scythe 11043 | -1/Command | Found Molecular Scythe 11045 | -1/Command | Found Faulty Molecular Scythe 11203 | -1/Command | Spotted Striker 11207 | -1/Command | Destroyed Striker 11212 | -1/Command | Spotted Alpha 7 11214 | -1/Command | Spotted Executioner 11215 | -1/Command | Spotted Executioner 11248 | -1/Command | Destroyed Executioner 11289 | -1/Command | Destroyed Alpha 7 11303 | -1/Command | Found Prototype Device 11303 | -1/Command | Identified Adv. Kinecellerator 11313 | -1/Command | Lost 13 parts (2p4n6u1w) 11315 | -1/Command | Found Prototype Device 11315 | -1/Command | Identified Exp. ECM Suite 11325 | -1/Command | Spotted Alpha 7 11344 | -1/Command | Core integrity fell below 50% 11392 | -1/Command | Destroyed Alpha 7 11408 | -1/Command | Found Prototype Processor 11408 | -1/Command | Identified Exp. Target Analyzer 11442 | -1/Command | Lost 9 parts (1p1n5u2w) 11559 | -1/Command | Spotted Executioner 11560 | -1/Command | Spotted Striker 11560 | -1/Command | Spotted Executioner 11561 | -1/Command | Spotted B-99 Colossus 11575 | -1/Command | Destroyed Striker 11587 | -1/Command | Destroyed Executioner 11606 | -1/Command | Destroyed Executioner 11611 | -1/Command | Found Prototype Processor 11611 | -1/Command | Identified Exp. Core Analyzer 11615 | -1/Command | Found Prototype Processor 11615 | -1/Command | Identified Exp. Targeting Computer 11677 | -1/Command | Lost 5 parts (1p1n2u1w) 11688 | -1/Command | Build established: Scavenger-Gunner 11776 | -1/Command | Spotted B-99 Colossus 11833 | -1/Command | Core integrity fell below 20% 11840 | -1/Command | Identified Hpw. Transdimensional Reconstructor 11840 | -1/Command | Failed to warp due to unstable space 11896 | -1/Command | Lost 16 parts (2p5n6u3w) 11914 | -1/Command | Found Molecular Scythe 11917 | -1/Command | Found Molecular Scythe 12019 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11967_ Acquired 26 matter. 11968_ Acquired 94 matter. 11971_ Acquired Adv. Power Amplifier. 11975_ System corrupted: Heat flow error (+115). 11977_ >> DECODED: Emergency access location. 11988_ Acquired Lyr. Medium Armor Plating. 11989_ K-01 Serf collects debris. 11991_ Acquired Lyr. Medium Armor Plating. 11993_ System corrupted: Matter fused (-7). 11993_ Acquired Lyr. Medium Armor Plating. 11994_ K-01 Serf collects debris. 11996_ Acquired Lyr. Medium Armor Plating. 11997_ K-01 Serf collects debris. 11998_ Acquired Adv. Targeting Computer. 12002_ K-01 Serf collects debris. 12007_ >> DECODED: Hellfire Trap location. 12011_ System corrupted: Component data lost. 12012_ Critical hit (Destroy). 12016_ S-43 Plague destroyed. 12018_ Acquired 40 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????#### #????# #??????# * | | ??????????????????????????????# ###### #??????# | | ??????????????????????????????# !!! #??????# | | ??????????????????????????????# !!! #??###?# | | ??????????????????????????????# ! !! #??# ?+ " | | ??????????????????????????????# #??# #?# " | | ??????????????????????????????# #??# #??? | | ??????????????????????????????# #??# #????? | | ??????????????????????????????# #??# #????? | | ??????????????????????????????#### #??# #???#+ | | ?????????????????????????????????# #??# #???# | | ?????????????????????????????????# ####+#####+ | | ?????????????????????????????????# %/% | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # "" | | ?????????????????????????????????# # """" | | ????????????????###???#####??????# # """" | | ??????????# ????# ??# #??????# # "" | | ????? W ### W ### W ### W ######## # | | ???? / # | | ???? / # | | ???? ss # | | ??? s/ # | | ??? =s/ #######+#+# | | ????????### ### ### W@######## # | | ??????????????????????# #??????# # | | ??????????????????????#####??????# # | | ?????????????????????????????????# "" # | | ?????????????????????????????????#!! """" # | | ?????????????????????????????????#! """" | | ?????????????????????????????????#! "" | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ##/######## | | ?????????????????????????????????# #? ?????? | | ????????????????????????????????"" #?? ????? | | ????????????????????????????????T #?? ???? | | ???????????????????????????????### #???!]! ?? | | ?????????????????????????????????# #????! ? | | ?????????????????????????????????# #????! | | ?????????????????????????????????# #?????#+### | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ????????????????????????????????? #?????????? | | ????????????????????????????????^ #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 47 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 900 Resistance: TH 30 Power Shielding 33 Utility Shielding 66 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 32 Launcher Accuracy 30 Target Analysis 14 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Particle Charging 15 Kinecelleration 50 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DroneCoreNeutralizer Manual? 0 Play Time 01:59:07 Cumulative 248.0 hours Start 2024.04.17 @ 23:57:00 End 2024.04.18 @ 01:54:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92914904-449d-469c-bc0c-1f28eeef96ec