Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.26 @ 06:11:36

Player: aes256thetic

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (80)      400
Value Destroyed (2960)     2960
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (37)                 37
              TOTAL SCORE: 7157

 Bonus
-------
High Alert Combat Kills    37

 Cogmind 
---------
Core Integrity             164/850
Matter                     118/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Terrain Scanner
       Improved ECM Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
                    (None)

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
         Cooled Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
                Aluminum Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Sensor Array
       Improved Light Armor Plating
>               --- WEAPON -----------
                Minigun
                Flak Gun
                Flak Gun
      Precision Grenade Launcher
>               --- INVENTORY --------
          Light Deuterium Engine
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Heat Sink
       Advanced Terrain Scanner
       Improved ECM Suite
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Plasma Rifle
                Gauss Rifle
                Rocket Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   
  Utility                  3    | .   .   1   .   .   1   .   1   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   
Parts Attached             93   | 6   1   11  5   29  9   15  3   14  
  Power                    14   | 1   .   2   1   2   2   2   1   3   
    Engine                 11   | 1   .   2   1   .   2   1   1   3   
    Core                   3    | .   .   .   .   2   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   4   3   9   2   3   1   1   
    Treads                 1    | .   .   .   .   .   .   .   .   1   
    Leg                    24   | 2   .   4   3   9   2   3   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   1   2   .   6   2   4   1   5   
    Device                 12   | .   .   1   .   4   2   1   1   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   1   .   2   .   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   3   1   12  3   6   .   5   
    Energy Gun             17   | 2   .   1   1   9   1   2   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   .   1   .   3   1   4   .   2   
    Ballistic Cannon       2    | .   .   1   .   .   1   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   1   .   
Parts Lost                 40   | .   .   1   1   6   2   4   .   26  
  Power                    5    | .   .   .   .   .   .   .   .   5   
  Propulsion               6    | .   .   .   .   1   .   .   .   5   
  Utility                  9    | .   .   .   .   1   .   1   .   7   
  Weapon                   20   | .   .   1   1   4   2   3   .   9   
  Highest Loss Streak      22   | .   .   1   1   3   1   3   .   22  
Average Slot Usage (%)     96   | .   98  96  98  98  98  99  100 83  
  Engine                   5    | .   14  11  11  1   5   7   6   5   
  Core                     5    | .   .   .   .   7   7   7   6   5   
  Leg                      22   | .   28  22  22  26  23  22  26  12  
  Device                   12   | .   .   6   .   9   15  15  20  18  
  Storage                  10   | .   26  22  22  9   7   7   6   6   
  Protection               6    | .   .   1   11  8   7   6   6   5   
  Energy Gun               15   | .   28  17  9   26  11  11  6   .   
  Ballistic Gun            9    | .   .   3   11  5   11  12  20  18  
  Ballistic Cannon         3    | .   .   11  11  3   5   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 12  44  53  53  55  68  73  70  73  
  Greatest Support         55   | 20  20  20  20  42  55  55  45  45  
  Greatest Overweight (x)  18   | 2   2   5   2   1   1   2   1   18  
  Average Overweight (x)   1    | .   1   2   2   1   .   1   1   1   
Largest Inventory Capacity 14   | 6   14  14  14  14  12  12  12  12  
  Average Capacity         12   | 5   13  14  14  12  12  12  12  12  
  Most Carried             14   | 4   7   13  14  13  12  12  12  12  
  Average Carried          10   | 2   6   8   13  11  11  11  10  10  
  Final Capacity           14   | 6   14  14  14  12  12  12  12  12  
  Final Carried            14   | 4   7   13  14  12  12  12  12  .   

 Class Distribution 
--------------------
 79% | Scavenger-Tank
  7% | Mutant
  4% | Gunner
  4% | Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
           Tank | -9/Mines
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -7/Storage
 Scavenger-Tank | -6/Factory
 Scavenger-Tank | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  
Matter Collected           1901 | 216  54   145  111  621  207  327  36   184  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3270 | .    64   344  111  1433 387  599  36   296  
  Parts                    158  | .    5    18   4    72   24   20   1    14   
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    13   
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Low 
Combat Hostiles Destroyed  66   | .   1   10  3   24  9   10  .   9   
  Guns                     47   | .   1   7   3   22  3   6   .   5   
  Cannons                  12   | .   .   3   .   1   4   4   .   .   
  AOE                      6    | .   .   .   .   .   2   .   .   4   
Classes Destroyed          12   | .   2   2   .   7   .   1   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   
  Recycler                 4    | .   .   .   .   4   .   .   .   .   
  Operator                 3    | .   .   .   .   2   1   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   .   1   .   
  Swarmer                  14   | .   .   3   .   4   4   .   .   3   
  Grunt                    29   | .   1   5   3   12  2   1   .   5   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   18   | .   .   2   .   5   3   8   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   1   
Best Kill Streak           7    | .   1   7   3   5   4   3   1   5   
  Combat Bots Only         7    | .   1   7   3   4   4   3   .   5   
Max Kills in Single Turn   2    | .   1   1   1   2   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  
Damage Taken               5786 | .    16   432  127  916  769  791  .    2735 
  Core                     1084 | .    8    77   11   120  64   118  .    686  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  96   .    78   78   .    74   .    .    
Volleys Fired              165  | .    4    23   10   66   21   20   3    18   
  Largest                  4    | .    2    3    3    4    4    4    4    4    
  Hottest                  234  | .    90   125  111  234  186  194  131  139  
Shots Fired                536  | .    8    63   22   230  76   79   12   46   
  Gun                      441  | .    8    46   16   199  61   63   12   36   
  Cannon                   85   | .    .    17   6    31   15   16   .    .    
  Launcher                 10   | .    .    .    .    .    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  249  | .    .    28   16   71   48   46   9    31   
  Thermal                  224  | .    8    35   6    121  28   25   .    1    
  Explosive                10   | .    .    .    .    .    .    .    .    10   
  Electromagnetic          53   | .    .    .    .    38   .    8    3    4    
  Robot Hit Streak         36   | .    3    14   16   36   11   31   3    11   
  Robot Miss Streak        6    | .    1    3    1    2    4    4    3    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           387  | .    5    44   18   160  53   66   9    32   
  Core Hits                210  | .    3    17   7    64   26   53   4    36   
  Critical Hits            1    | .    .    .    .    .    .    1    .    .    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7114 | .    62   507  200  2491 966  1534 132  1222 
  Guns                     4842 | .    62   337  148  2023 486  1189 132  465  
  Cannons                  920  | .    .    153  52   340  108  267  .    .    
  Explosions               1304 | .    .    .    .    104  372  71   .    757  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  48   | .    .    17   .    24   .    7    .    .    
  Kinetic                  2515 | .    .    186  113  596  262  856  70   432  
  Thermal                  3110 | .    62   304  87   1350 704  581  .    22   
  Explosive                757  | .    .    .    .    .    .    .    .    757  
  Electromagnetic          684  | .    .    .    .    521  .    90   62   11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            273  | .    .    .    .    19   175  .    .    79   
  Projectiles              19   | .    .    .    .    19   .    .    .    .    
  Explosions               254  | .    .    .    .    .    175  .    .    79   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    1    .    8    3    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    1    .    6    3    1    .    .    
  Secondary                2    | .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      409  | .    .    8    .    9    255  40   .    97   
  Shots                    9    | .    .    .    .    .    4    1    .    4    
  Rammed                   6    | .    .    2    .    1    .    1    .    2    
Targets Rammed             8    | .    .    2    .    3    .    1    .    2    
  Kicked                   2    | .    .    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        534  | .    102  451  390  534  313  417  .    243  
  Average Temperature      155  | .    46   241  210  155  94   133  .    148  
  Received Heat Transfer   2202 | .    12   147  102  477  120  309  .    1035 
  Effects                  28   | .    .    8    4    13   .    3    .    .    
    Shutdowns              6    | .    .    3    .    2    .    1    .    .    
    Energy Bleed           2    | .    .    1    .    .    .    1    .    .    
    Interference           8    | .    .    2    1    5    .    .    .    .    
    Matter Decay           4    | .    .    .    3    1    .    .    .    .    
    Short Circuit          4    | .    .    2    .    1    .    1    .    .    
    Damage (major)         4    | .    .    .    .    4    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    
  Parts Melted             11   | .    2    1    .    6    1    1    .    .    
  Heat Transferred         6070 | .    173  781  222  2990 829  1025 .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Low 
Peak Influence             449  | .   46  296 157 345 360 449 147 .   
  Initial                  140  | .   .   16  97  51  134 140 140 .   
  Average                  187  | .   16  102 128 203 200 284 145 .   
Maximum Alert Level        2    | .   .   1   .   1   1   2   .   .   
  Low Security (%)         54   | 100 100 89  100 35  65  26  100 .   
  Level 1                  44   | .   .   10  .   64  34  67  .   .   
  Level 2                  .    | .   .   .   .   .   .   6   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   3   2   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   2   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Low 
Distress Signals           5    | .   .   2   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   3   16  3   46  13  12  1   11  
  Peak Tracking Total      8    | .   2   8   3   6   4   4   1   7   
  Tactical Retreats        10   | .   .   1   .   8   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Low 
Traps Triggered            3    | .   .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto Fac Low 
Machines Disabled          9    | .   .   .   .   2   6   1   .   .   
  Max in Single Turn       6    | .   .   .   .   2   6   1   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Low 
Machines Accessed          24   | .   2   .   .   11  4   6   1   .   
  Terminals                15   | .   2   .   .   8   1   3   1   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   1   .   2   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   
Total Hacks                49   | .   7   .   .   20  7   13  2   .   
  Successful               28   | .   4   .   .   12  4   8   .   .   
  Failed                   21   | .   3   .   .   8   3   5   2   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   .   .   
  Terminals                32   | .   7   .   .   16  1   6   2   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   
  Recycling Units          4    | .   .   .   .   1   .   3   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   3   .   .   .   
Terminal Hacks             17   | .   4   .   .   8   .   5   .   .   
  Record                   5    | .   2   .   .   3   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   2   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   .   .   .   1   .   2   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   
  Report Inventory         2    | .   .   .   .   1   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   2   1   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   
Hacking Detections         14   | .   2   .   .   5   3   3   1   .   
  Full Trace Events        3    | .   1   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   
    Matter                 124  | .   .   .   .   .   124 .   .   .   
    Time                   62   | .   .   .   .   .   62  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          2    | .   .   .   .   .   .   2   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Sto Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  
Turns Passed               4771 | 58   239  361  96   1578 784  655  240  760  
Spaces Moved               2369 | 39   107  145  33   779  402  342  148  374  
  Core                     13   | 11   .    .    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2356 | 28   107  145  33   779  402  342  148  372  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  180  180  150  126  153  153  153  
  Average Speed            160  | 116  171  183  180  152  155  153  153  181  
  Slowest Speed            950  | 150  180  270  180  155  156  185  153  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    27   14   7    63   12   63   6    62   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          107  | .    .    .    .    7    30   6    .    64   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      107  | .    .    .    .    7    30   6    .    64   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Low  
Total                      2973 | 48   154  188  53   1029 517  420  155  409  
  Wait                     270  | .    40   4    4    113  75   34   .    .    
  Move                     2361 | 38   106  144  32   778  401  341  147  374  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  30   | 4    3    2    1    13   4    1    1    1    
  Fast Attach              23   | 6    1    2    .    5    2    5    1    1    
  Attach                   33   | .    .    3    1    7    2    5    2    13   
  Detach                   6    | .    .    2    .    2    .    1    1    .    
  Swap                     37   | .    .    6    4    17   5    5    .    .    
  Drop                     35   | .    .    .    1    25   7    2    .    .    
  Fire                     165  | .    4    23   10   66   21   20   3    18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    2    
  Kick                     6    | .    .    2    .    3    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 13)
   59 | -11/Scrapyard  | Entered Materials
  283 | -10/Materials  | Discovered new exit (range 4)
  298 | -10/Materials  | Entered another Materials area
  298 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  548 | -9/Materials   | Destroyed 7 combat bots
  620 | -9/Materials   | Discovered new exit (range 3)
  659 | -9/Materials   | Entered Mines
  725 | -9/Mines       | Discovered new exit (range 6)
  755 | -9/Mines       | Entered Materials
  755 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  897 | -8/Materials   | Garrison activated, responded to threat
  975 | -8/Materials   | Lost 3 parts (1n2w)
 1247 | -8/Materials   | Build established: Scavenger-Tank
 2121 | -8/Materials   | Discovered new exit (range 8)
 2333 | -8/Materials   | Entered Factory
 2333 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2601 | -7/Factory     | Fabricated Hrd. Light Armor Plating (x2)
 2897 | -7/Factory     | Garrison activated, responded to threat
 3105 | -7/Factory     | Discovered new exit (range 5)
 3117 | -7/Factory     | Entered Storage
 3542 | -7/Storage     | Lost 3 parts (1u2w)
 3608 | -7/Storage     | Discovered new exit (range 16)
 3772 | -7/Storage     | Entered Factory
 3772 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4003 | -6/Factory     | Discovered new exit (range 6)
 4012 | -6/Factory     | Entered Lower Caves
 4126 | -6/Lower Caves | Lost 4 parts (2n2w)
 4595 | -6/Lower Caves | Encountered a Warlord checkpoint
 4671 | -6/Lower Caves | Learned Factory terminal intel
 4687 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 4753 | -6/Lower Caves | Core integrity fell below 50%
 4772 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
04735_ Slammed into Y-64 Sentinel.
04738_ Penetrated by Slug.
04740_ Hrd. Light Armor Plating destroyed.
04740_ Penetrated by Slug.
04743_ Slammed into Y-64 Sentinel.
04744_ Lgt. Deuterium Engine destroyed.
04746_ Penetrated by Slug.
04746_ Hrd. Light Armor Plating destroyed.
04749_ Penetrated by Slug.
04751_ The unstable cave ceiling collapses.
The Imp. ECM Suite is an example of a part that consumes a large amount of
  energy each turn, consider turning it off when not vital.
04757_ The unstable cave ceiling collapses.
04757_ Imp. Deuterium Engine destroyed.
04757_ Penetrated by Slug.
04759_ Imp. Heat Sink destroyed.
04760_ Penetrated by Slug. <x2>
04767_ The unstable cave ceiling collapses. <x2>
04772_ Imp. Deuterium Engine destroyed.
04772_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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|     ##?####???#???????         ??????????????????? |
|      ###  #???# ??#???         ??????????????????? |
|      ##   ##??#  ? ???        ???????????????????? |
|            ##?#   #??##       ???????????????????? |
|             #?#   ####     # ####????????????????? |
| #           #??#          g%   "#????????????????? |
|            ##???#              "#????????????????? |
|           #######              "#????????????????? |
|           ###  ##          %   "#?  #????????????? |
|           ##     #??#    %  #  "#   #????????????? |
|                  ##?##         "   ####??????????? |
|                   #?#  gYg        ####???????????? |
|                ## ####      %        #???????????? |
| #             ###           %        #??????#????? |
|              ##?#        @           #???????????? |
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| ##### ##  ###?##??????##               #?????????? |
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| ?????#          ###?#?#              ##??????????? |
| ?????#      ""    ##??   ##         ##???????????? |
| #????#  " """"     #?#   #?;#      ;#????????????? |
| #????#  "" ""     #??    #? ####  ;##????????????? |
| #???## """       #??    #??##???  # #????????????? |
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|    ##?##    =*     ##????????????????????????????? |
|    #??#     !%    ##?????????????????????????????? |
|    #?#    #########??????????????????????????????? |
|    #?######??????????????????#???????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          27
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hrd. Light Armor Plating | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
It's Just You
Just What I Needed
More Dakka Please
Storm Trooper
Tourist

 Challenges 
------------
None

 Game 
------
Seed              MetafieldFactoryGravjet
  Manual?         0
Play Time         00:54:27
  Cumulative      2.9 hours
  Start           2021.09.26 @ 05:12:31
  End             2021.09.26 @ 06:11:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 84d6cf88-d1ce-4078-8365-6e916117afde