Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.26 @ 06:11:36 Player: aes256thetic Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2960) 2960 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 7157 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 164/850 Matter 118/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Terrain Scanner Improved ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Cooled Deuterium Engine > --- PROPULSION ------- Medium Treads Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Minigun Flak Gun Flak Gun Precision Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Advanced Terrain Scanner Improved ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Plasma Rifle Gauss Rifle Rocket Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Advanced Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 1 . . 1 . Utility 3 | . . 1 . . 1 . 1 . Weapon 2 | . . 1 . 1 . . . . Parts Attached 93 | 6 1 11 5 29 9 15 3 14 Power 14 | 1 . 2 1 2 2 2 1 3 Engine 11 | 1 . 2 1 . 2 1 1 3 Core 3 | . . . . 2 . 1 . . Reactor . | . . . . . . . . . Propulsion 25 | 2 . 4 3 9 2 3 1 1 Treads 1 | . . . . . . . . 1 Leg 24 | 2 . 4 3 9 2 3 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 1 2 . 6 2 4 1 5 Device 12 | . . 1 . 4 2 1 1 3 Storage 2 | 1 1 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 8 | . . 1 . 2 . 3 . 2 Artifact . | . . . . . . . . . Weapon 32 | 2 . 3 1 12 3 6 . 5 Energy Gun 17 | 2 . 1 1 9 1 2 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . . 1 . 3 1 4 . 2 Ballistic Cannon 2 | . . 1 . . 1 . . . Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Parts Lost 40 | . . 1 1 6 2 4 . 26 Power 5 | . . . . . . . . 5 Propulsion 6 | . . . . 1 . . . 5 Utility 9 | . . . . 1 . 1 . 7 Weapon 20 | . . 1 1 4 2 3 . 9 Highest Loss Streak 22 | . . 1 1 3 1 3 . 22 Average Slot Usage (%) 96 | . 98 96 98 98 98 99 100 83 Engine 5 | . 14 11 11 1 5 7 6 5 Core 5 | . . . . 7 7 7 6 5 Leg 22 | . 28 22 22 26 23 22 26 12 Device 12 | . . 6 . 9 15 15 20 18 Storage 10 | . 26 22 22 9 7 7 6 6 Protection 6 | . . 1 11 8 7 6 6 5 Energy Gun 15 | . 28 17 9 26 11 11 6 . Ballistic Gun 9 | . . 3 11 5 11 12 20 18 Ballistic Cannon 3 | . . 11 11 3 5 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 73 | 12 44 53 53 55 68 73 70 73 Greatest Support 55 | 20 20 20 20 42 55 55 45 45 Greatest Overweight (x) 18 | 2 2 5 2 1 1 2 1 18 Average Overweight (x) 1 | . 1 2 2 1 . 1 1 1 Largest Inventory Capacity 14 | 6 14 14 14 14 12 12 12 12 Average Capacity 12 | 5 13 14 14 12 12 12 12 12 Most Carried 14 | 4 7 13 14 13 12 12 12 12 Average Carried 10 | 2 6 8 13 11 11 11 10 10 Final Capacity 14 | 6 14 14 14 12 12 12 12 12 Final Carried 14 | 4 7 13 14 12 12 12 12 . Class Distribution -------------------- 79% | Scavenger-Tank 7% | Mutant 4% | Gunner 4% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Matter Collected 1901 | 216 54 145 111 621 207 327 36 184 Remotely . | . . . . . . . . . Salvage Created 3270 | . 64 344 111 1433 387 599 36 296 Parts 158 | . 5 18 4 72 24 20 1 14 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Combat Hostiles Destroyed 66 | . 1 10 3 24 9 10 . 9 Guns 47 | . 1 7 3 22 3 6 . 5 Cannons 12 | . . 3 . 1 4 4 . . AOE 6 | . . . . . 2 . . 4 Classes Destroyed 12 | . 2 2 . 7 . 1 . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Hauler 2 | . . . . 2 . . . . Recycler 4 | . . . . 4 . . . . Operator 3 | . . . . 2 1 . . . Watcher 3 | . 1 . . . 1 . 1 . Swarmer 14 | . . 3 . 4 4 . . 3 Grunt 29 | . 1 5 3 12 2 1 . 5 Duelist 1 | . . . . 1 . . . . Sentry 18 | . . 2 . 5 3 8 . . Hunter 2 | . . . . 2 . . . . Programmer 2 | . . . . . . 1 . 1 Best Kill Streak 7 | . 1 7 3 5 4 3 1 5 Combat Bots Only 7 | . 1 7 3 4 4 3 . 5 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Damage Taken 5786 | . 16 432 127 916 769 791 . 2735 Core 1084 | . 8 77 11 120 64 118 . 686 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 96 . 78 78 . 74 . . Volleys Fired 165 | . 4 23 10 66 21 20 3 18 Largest 4 | . 2 3 3 4 4 4 4 4 Hottest 234 | . 90 125 111 234 186 194 131 139 Shots Fired 536 | . 8 63 22 230 76 79 12 46 Gun 441 | . 8 46 16 199 61 63 12 36 Cannon 85 | . . 17 6 31 15 16 . . Launcher 10 | . . . . . . . . 10 Special . | . . . . . . . . . Kinetic 249 | . . 28 16 71 48 46 9 31 Thermal 224 | . 8 35 6 121 28 25 . 1 Explosive 10 | . . . . . . . . 10 Electromagnetic 53 | . . . . 38 . 8 3 4 Robot Hit Streak 36 | . 3 14 16 36 11 31 3 11 Robot Miss Streak 6 | . 1 3 1 2 4 4 3 6 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 387 | . 5 44 18 160 53 66 9 32 Core Hits 210 | . 3 17 7 64 26 53 4 36 Critical Hits 1 | . . . . . . 1 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7114 | . 62 507 200 2491 966 1534 132 1222 Guns 4842 | . 62 337 148 2023 486 1189 132 465 Cannons 920 | . . 153 52 340 108 267 . . Explosions 1304 | . . . . 104 372 71 . 757 Melee . | . . . . . . . . . Ramming 48 | . . 17 . 24 . 7 . . Kinetic 2515 | . . 186 113 596 262 856 70 432 Thermal 3110 | . 62 304 87 1350 704 581 . 22 Explosive 757 | . . . . . . . . 757 Electromagnetic 684 | . . . . 521 . 90 62 11 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 273 | . . . . 19 175 . . 79 Projectiles 19 | . . . . 19 . . . . Explosions 254 | . . . . . 175 . . 79 Melee . | . . . . . . . . . Knockbacks 13 | . . 1 . 8 3 1 . . Impact . | . . . . . . . . . Kinetic 11 | . . 1 . 6 3 1 . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 409 | . . 8 . 9 255 40 . 97 Shots 9 | . . . . . 4 1 . 4 Rammed 6 | . . 2 . 1 . 1 . 2 Targets Rammed 8 | . . 2 . 3 . 1 . 2 Kicked 2 | . . . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 534 | . 102 451 390 534 313 417 . 243 Average Temperature 155 | . 46 241 210 155 94 133 . 148 Received Heat Transfer 2202 | . 12 147 102 477 120 309 . 1035 Effects 28 | . . 8 4 13 . 3 . . Shutdowns 6 | . . 3 . 2 . 1 . . Energy Bleed 2 | . . 1 . . . 1 . . Interference 8 | . . 2 1 5 . . . . Matter Decay 4 | . . . 3 1 . . . . Short Circuit 4 | . . 2 . 1 . 1 . . Damage (major) 4 | . . . . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 11 | . 2 1 . 6 1 1 . . Heat Transferred 6070 | . 173 781 222 2990 829 1025 . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Peak Influence 449 | . 46 296 157 345 360 449 147 . Initial 140 | . . 16 97 51 134 140 140 . Average 187 | . 16 102 128 203 200 284 145 . Maximum Alert Level 2 | . . 1 . 1 1 2 . . Low Security (%) 54 | 100 100 89 100 35 65 26 100 . Level 1 44 | . . 10 . 64 34 67 . . Level 2 . | . . . . . . 6 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . . 3 2 . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . 1 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 2 1 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Distress Signals 5 | . . 2 . 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 3 16 3 46 13 12 1 11 Peak Tracking Total 8 | . 2 8 3 6 4 4 1 7 Tactical Retreats 10 | . . 1 . 8 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Traps Triggered 3 | . . . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Machines Disabled 9 | . . . . 2 6 1 . . Max in Single Turn 6 | . . . . 2 6 1 . . Garrison Access 2 | . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Machines Accessed 24 | . 2 . . 11 4 6 1 . Terminals 15 | . 2 . . 8 1 3 1 . Fabricators 2 | . . . . . 2 . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 3 | . . . . 1 . 2 . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 49 | . 7 . . 20 7 13 2 . Successful 28 | . 4 . . 12 4 8 . . Failed 21 | . 3 . . 8 3 5 2 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 32 | . 7 . . 16 1 6 2 . Fabricators 3 | . . . . . 3 . . . Repair Stations 4 | . . . . . . 4 . . Recycling Units 4 | . . . . 1 . 3 . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 4 | . . . . 1 3 . . . Terminal Hacks 17 | . 4 . . 8 . 5 . . Record 5 | . 2 . . 3 . . . . Prototype ID Bank 3 | . . . . 2 . 1 . . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . Maintenance Status 1 | . . . . . . 1 . . Security Status 1 | . . . . . . 1 . . Hauler Manifests 2 | . 1 . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . 1 . . Scan Component 1 | . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . 1 . 2 . . Process 1 | . . . . . . 1 . . Report Inventory 2 | . . . . 1 . 1 . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . 2 1 . . . Used 1 | . . . . 1 . . . . Hacking Detections 14 | . 2 . . 5 3 3 1 . Full Trace Events 3 | . 1 . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . . 2 . . . Matter 124 | . . . . . 124 . . . Time 62 | . . . . . 62 . . . Total Part Build Rating 4 | . . . . . 4 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 2 | . . . . . . 2 . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Turns Passed 4771 | 58 239 361 96 1578 784 655 240 760 Spaces Moved 2369 | 39 107 145 33 779 402 342 148 374 Core 13 | 11 . . . . . . . 2 Treads . | . . . . . . . . . Legs 2356 | 28 107 145 33 779 402 342 148 372 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 180 180 150 126 153 153 153 Average Speed 160 | 116 171 183 180 152 155 153 153 181 Slowest Speed 950 | 150 180 270 180 155 156 185 153 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 27 14 7 63 12 63 6 62 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 107 | . . . . 7 30 6 . 64 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 107 | . . . . 7 30 6 . 64 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Total 2973 | 48 154 188 53 1029 517 420 155 409 Wait 270 | . 40 4 4 113 75 34 . . Move 2361 | 38 106 144 32 778 401 341 147 374 Hop . | . . . . . . . . . Pick Up 30 | 4 3 2 1 13 4 1 1 1 Fast Attach 23 | 6 1 2 . 5 2 5 1 1 Attach 33 | . . 3 1 7 2 5 2 13 Detach 6 | . . 2 . 2 . 1 1 . Swap 37 | . . 6 4 17 5 5 . . Drop 35 | . . . 1 25 7 2 . . Fire 165 | . 4 23 10 66 21 20 3 18 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 6 | . . 2 . 3 . 1 . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 59 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 4) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 548 | -9/Materials | Destroyed 7 combat bots 620 | -9/Materials | Discovered new exit (range 3) 659 | -9/Materials | Entered Mines 725 | -9/Mines | Discovered new exit (range 6) 755 | -9/Mines | Entered Materials 755 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 897 | -8/Materials | Garrison activated, responded to threat 975 | -8/Materials | Lost 3 parts (1n2w) 1247 | -8/Materials | Build established: Scavenger-Tank 2121 | -8/Materials | Discovered new exit (range 8) 2333 | -8/Materials | Entered Factory 2333 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2601 | -7/Factory | Fabricated Hrd. Light Armor Plating (x2) 2897 | -7/Factory | Garrison activated, responded to threat 3105 | -7/Factory | Discovered new exit (range 5) 3117 | -7/Factory | Entered Storage 3542 | -7/Storage | Lost 3 parts (1u2w) 3608 | -7/Storage | Discovered new exit (range 16) 3772 | -7/Storage | Entered Factory 3772 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4003 | -6/Factory | Discovered new exit (range 6) 4012 | -6/Factory | Entered Lower Caves 4126 | -6/Lower Caves | Lost 4 parts (2n2w) 4595 | -6/Lower Caves | Encountered a Warlord checkpoint 4671 | -6/Lower Caves | Learned Factory terminal intel 4687 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4753 | -6/Lower Caves | Core integrity fell below 50% 4772 | -6/Lower Caves | Self-destructed Last Messages --------------- 04735_ Slammed into Y-64 Sentinel. 04738_ Penetrated by Slug. 04740_ Hrd. Light Armor Plating destroyed. 04740_ Penetrated by Slug. 04743_ Slammed into Y-64 Sentinel. 04744_ Lgt. Deuterium Engine destroyed. 04746_ Penetrated by Slug. 04746_ Hrd. Light Armor Plating destroyed. 04749_ Penetrated by Slug. 04751_ The unstable cave ceiling collapses. The Imp. ECM Suite is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 04757_ The unstable cave ceiling collapses. 04757_ Imp. Deuterium Engine destroyed. 04757_ Penetrated by Slug. 04759_ Imp. Heat Sink destroyed. 04760_ Penetrated by Slug. 04767_ The unstable cave ceiling collapses. 04772_ Imp. Deuterium Engine destroyed. 04772_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ??????????????????????? ?????????????????????? | | #???????????????????? #???????????????????? | | #####????????????????? ##?????????????????? | | ##?####???#??????? ??????????????????? | | ### #???# ??#??? ??????????????????? | | ## ##??# ? ??? ???????????????????? | | ##?# #??## ???????????????????? | | #?# #### # ####????????????????? | | # #??# g% "#????????????????? | | ##???# "#????????????????? | | ####### "#????????????????? | | ### ## % "#? #????????????? | | ## #??# % # "# #????????????? | | ##?## " ####??????????? | | #?# gYg ####???????????? | | ## #### % #???????????? | | # ### % #??????#????? | | ##?# @ #???????????? | | ## ##??####### # # #??????????? | | ##### ## ###?##??????## #?????????? | | ????#### ###? ##?????? ##?????????? | | ?????# ###?#?# ##??????????? | | ?????# "" ##?? ## ##???????????? | | #????# " """" #?# #?;# ;#????????????? | | #????# "" "" #?? #? #### ;##????????????? | | #???## """ #?? #??##??? # #????????????? | | #??## """ " " #??? #????????? #? #???????????? | | ???# "" " #??# #???????????#???????#??????? | | ??## "" #### ????#??????????????????????? | | ### ###### # ???????????????????????????? | | # #?#### # #?? ?????????#?#????????????????? | | #?# ## #???????????????????????????? | | ##?# #????????????????????????????? | | ##?## =* ##????????????????????????????? | | #??# !% ##?????????????????????????????? | | #?# #########??????????????????????????????? | | #?######??????????????????#???????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It's Just You Just What I Needed More Dakka Please Storm Trooper Tourist Challenges ------------ None Game ------ Seed MetafieldFactoryGravjet Manual? 0 Play Time 00:54:27 Cumulative 2.9 hours Start 2021.09.26 @ 05:12:31 End 2021.09.26 @ 06:11:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 84d6cf88-d1ce-4078-8365-6e916117afde