Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 20:34:56

Player: GlasMayne

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (562)      562
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2332

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             473/550
Matter                     70/300
Energy                     11/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Flight Unit
               Flight Unit
      Improved VTOL Module
>              --- UTILITY (4) ------
        Medium Storage Unit
               Weight Redist. System
               Hacking Suite
>              --- WEAPON (2) -------
               Grenade Launcher
>              --- INVENTORY (10) ---
         Light Ion Engine
               Flight Unit
               Weight Redist. System
      Advanced Visual Processing Unit
               Hacking Suite
  High-powered Tractor Beam
               Pulse Rifle
               Pulse Rifle
               Pulse Rifle

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Flight Unit
               Flight Unit
               Flight Unit
      Improved VTOL Module
>              --- UTILITY ----------
        Medium Storage Unit
               Weight Redist. System
      Improved Terrain Scanner
               Hacking Suite
>              --- WEAPON -----------
               Pulse Rifle
               Pulse Rifle
>              --- INVENTORY --------
         Light Ion Engine
               Flight Unit
               Weight Redist. System
      Advanced Visual Processing Unit
               Hacking Suite
  High-powered Tractor Beam
               Pulse Rifle
               Pulse Rifle
               Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 8   3   8   11  
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   2   1   2   
  Utility                  11   | 3   .   3   5   
    Device                 5    | 2   .   2   1   
    Storage                4    | 1   .   .   3   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   1   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   .   4   3   
    Energy Gun             7    | 2   .   4   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 5    | .   .   1   4   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   98  93  97  
  Engine                   11   | .   14  11  8   
  Leg                      11   | .   26  .   .   
  Flight                   20   | .   1   33  35  
  Device                   15   | .   13  16  16  
  Storage                  11   | .   14  11  9   
  Hackware                 2    | .   .   .   9   
  Energy Gun               20   | .   26  21  10  
  Launcher                 2    | .   .   .   7   
Peak Build Rating          25   | 9   9   17  25  
  Average Rating           10   | 6   8   11  20  
  On Entrance              7    | .   9   5   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 14  14  14  22  
  Greatest Support         23   | 20  20  18  23  
  Greatest Overweight (x)  1    | 1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  
  Average Capacity         8    | 7   8   8   9   
  Most Carried             9    | 6   8   8   9   
  Average Carried          6    | 4   7   6   8   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            9    | 6   8   8   9   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           335  | 280 15  40  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            804  | 294 248 40  222 
  Parts                    63   | 29  15  4   15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  15   | .   6   1   8   
  Guns                     8    | .   4   1   3   
  AOE                      7    | .   2   .   5   
Classes Destroyed          7    | 3   2   .   2   
  Worker                   4    | 2   .   .   2   
  Builder                  1    | .   .   .   1   
  Tunneler                 7    | 7   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  6    | .   3   .   3   
  Grunt                    9    | .   3   1   5   
Best Kill Streak           6    | 2   4   1   6   
  Combat Bots Only         4    | .   3   1   4   
Max Kills in Single Turn   3    | 1   3   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        81   | .    13   11   57   
  Missed                   27   | .    2    3    22   
Damage Taken               651  | .    173  104  374  
  Core                     160  | .    68   15   77   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  72   96   .    
Volleys Fired              52   | 24   9    3    16   
  Largest                  2    | 2    2    2    2    
  Hottest                  126  | 80   80   90   126  
Shots Fired                93   | 48   18   6    21   
  Gun                      84   | 48   18   6    12   
  Cannon                   .    | .    .    .    .    
  Launcher                 9    | .    .    .    9    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  51   | 24   9    6    12   
  Explosive                9    | .    .    .    9    
  Electromagnetic          33   | 24   9    .    .    
  Robot Hit Streak         6    | 6    4    2    6    
  Robot Miss Streak        3    | 3    1    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           58   | 28   12   2    16   
  Core Hits                49   | 11   10   2    26   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1817 | 378  320  23   1096 
  Guns                     645  | 343  145  23   134  
  Cannons                  .    | .    .    .    .    
  Explosions               1172 | 35   175  .    962  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  598  | 191  250  23   134  
  Explosive                962  | .    .    .    962  
  Electromagnetic          257  | 187  70   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    .    .    20   
  Projectiles              .    | .    .    .    .    
  Explosions               20   | .    .    .    20   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      56   | .    56   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        320  | 90   93   108  320  
  Average Temperature      58   | 33   34   53   127  
  Received Heat Transfer   300  | .    45   66   189  
  Effects                  1    | .    .    .    1    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         983  | 400  225  62   296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | 1    1    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             366  | 50  239 189 366 
  Initial                  100  | .   32  100 79  
  Average                  93   | 23  107 121 191 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         86   | 100 81  100 53  
  Level 1                  13   | .   18  .   46  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   8   5   15  
  Peak Tracking Total      7    | .   4   6   7   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   3   3   1   
  Terminals                5    | .   2   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   6   6   2   
  Successful               7    | .   3   2   2   
  Failed                   7    | .   3   4   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                10   | .   5   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   2   2   
  Record                   1    | .   .   .   1   
  Robot Analysis           1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               958  | 369 257 151 181 
Spaces Moved               895  | 233 188 341 133 
  Core                     5    | 5   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     395  | 228 167 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   495  | .   21  341 133 
  Fastest Speed            29   | 50  37  34  29  
  Average Speed            72   | 119 110 34  34  
  Slowest Speed            120  | 120 120 34  120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 6   27  29  18  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          30   | 6   3   .   21  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      30   | 6   3   .   21  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1113 | 272 224 371 246 
  Wait                     90   | .   6   6   78  
  Move                     892  | 232 187 340 133 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 7   7   8   3   
  Fast Attach              10   | 7   .   2   1   
  Attach                   10   | .   3   4   3   
  Detach                   6    | .   4   .   2   
  Swap                     10   | 1   .   2   7   
  Drop                     18   | 1   8   6   3   
  Fire                     52   | 24  9   3   16  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  370 | -11/Scrapyard | Entered Materials
  371 | -10/Materials | Build established: Mutant
  469 | -10/Materials | Discovered new exit (range 12)
  627 | -10/Materials | Entered another Materials area
  627 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  656 | -9/Materials  | Discovered new exit (range 15)
  752 | -9/Materials  | Discovered new exit (range 16)
  778 | -9/Materials  | Entered another Materials area
  778 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  959 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00937_ Ion Engine destroyed.
00938_ S-10 Pest destroyed. <x2>
00940_ K-01 Serf collects debris.
00940_ Slug penetrates Wall.
00941_ Flight Unit destroyed.
00941_ K-01 Serf collects debris.
00942_ G-47 Trooper destroyed.
00943_ Slug penetrates Wall.
00944_ K-01 Serf destroyed.
00946_ Slug penetrates Wall.
00946_ Destroyed Imp. Sensor Array.
00947_ Overheating: System interference.
00947_ Grenade Launcher temporarily disabled.
00952_ Imp. Terrain Scanner destroyed.
00953_ Slug penetrates Wall.
00955_ R-06 Scavenger collects Hcp. Storage Unit.
00956_ Pulse Rifle destroyed.
00956_ Critical hit (Burn: +37).
00956_ Slug penetrates Wall.
00959_ R-06 Scavenger collects Wheel.

 Map 
-----
+----------------------------------------------------+
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodHoverAutobeam
  Manual?         0
Play Time         00:28:20
  Cumulative      11.4 hours
  Start           2024.08.18 @ 18:39:44
  End             2024.08.18 @ 20:34:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7eca4742-b36d-453d-ad42-2347b0733a68