Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.12 @ 19:05:34 Player: naoky Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2226) 2226 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5806 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 100/100 System Corruption 6% Temperature Cool (186) Movement Walking (160) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (5) ------ Enhanced Optical Array Advanced Melee Analysis Suite > --- WEAPON (4) ------- Heavy Plasma Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Experimental Targeting Computer Advanced Melee Analysis Suite Improved Weapon Shielding > --- WEAPON ----------- Flak Gun Magnetic Acceleration Cannon Greatsword > --- INVENTORY -------- Armored Treads Fusion Compressor Drone Bay Heavy Plasma Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 1 1 . Utility 3 | . . 1 . . 1 1 Weapon 2 | . . 1 . 1 . . Parts Attached 117 | 5 13 21 3 8 34 33 Power 14 | 1 2 5 . 1 2 3 Engine 8 | 1 . 4 . . 1 2 Core 6 | . 2 1 . 1 1 1 Reactor . | . . . . . . . Propulsion 30 | 2 1 5 . 1 11 10 Treads 13 | . . . . . 5 8 Leg 17 | 2 1 5 . 1 6 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | . 2 2 1 1 12 12 Device 13 | . 1 . . 1 6 5 Storage 4 | . 1 1 . . . 2 Processor 7 | . . 1 1 . 2 3 Hackware 1 | . . . . . 1 . Protection 5 | . . . . . 3 2 Artifact . | . . . . . . . Weapon 43 | 2 8 9 2 5 9 8 Energy Gun 5 | 1 3 . . . 1 . Energy Cannon 6 | . 2 . . 1 2 1 Ballistic Gun 13 | 1 2 5 . 1 4 . Ballistic Cannon 8 | . . . . 1 2 5 Launcher 4 | . 1 1 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 7 | . . 3 1 1 . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 30 | . . . . . 9 21 Power 6 | . . . . . . 6 Propulsion 12 | . . . . . 5 7 Utility 5 | . . . . . 2 3 Weapon 7 | . . . . . 2 5 Highest Loss Streak 9 | . . . . . 2 9 Average Slot Usage (%) 91 | . 96 96 100 98 93 77 Engine 6 | . 4 9 11 8 4 4 Core 2 | . 8 . . . 2 1 Treads 7 | . . . . . 7 22 Leg 16 | . 28 21 22 26 17 . Device 6 | . 11 11 5 6 4 2 Storage 8 | . 13 11 11 9 7 6 Processor 10 | . . 11 16 11 5 17 Protection 3 | . . . . . 8 3 Energy Gun 1 | . 7 . . . 1 . Energy Cannon 1 | . 3 . . 4 2 . Ballistic Gun 13 | . 16 20 22 17 12 3 Ballistic Cannon 3 | . . . . 6 4 6 Slashing Weapon 6 | . . 9 11 6 7 4 Naked Turns . | . . . . . . . Heaviest Build 58 | 9 19 21 20 29 58 52 Greatest Support 98 | 20 20 20 20 30 80 98 Greatest Overweight (x) 6 | . . 6 . 1 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 4 8 8 6 6 6 10 Average Capacity 6 | 4 7 6 6 6 6 8 Most Carried 8 | 1 8 7 6 6 6 6 Average Carried 5 | . 7 5 5 5 5 4 Final Capacity 8 | 4 8 6 6 6 6 4 Final Carried 8 | 1 8 6 6 6 4 . Class Distribution -------------------- 47% | Mutant 20% | Gunner 13% | Gladiator 11% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2036 | 216 187 347 74 113 559 540 Remotely . | . . . . . . . Salvage Created 2340 | . 198 353 72 158 816 743 Parts 153 | . 10 29 12 24 43 35 Haulers Intercepted 2 | . . . . . 1 1 Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 50 | . 7 7 6 6 13 11 Melee 26 | . . 6 2 1 9 8 Guns 10 | . 4 1 1 . 3 1 Cannons 6 | . . . . 3 1 2 AOE 8 | . 3 . 3 2 . . Classes Destroyed 10 | . 2 3 . 1 2 2 Worker 4 | . . . . . . 4 Builder 1 | . . . . 1 . . Hauler 2 | . . . . . 1 1 Operator 1 | . . 1 . . . . Watcher 10 | . . 2 . 1 6 1 Swarmer 14 | . 3 . 6 4 1 . Grunt 19 | . 4 4 . . 6 5 Sentry 7 | . . 3 . 2 2 . Hunter 2 | . . . . . . 2 Programmer 8 | . . . . . 4 4 Best Kill Streak 5 | . 3 4 3 4 3 5 Combat Bots Only 4 | . 3 3 3 3 3 4 Max Kills in Single Turn 3 | . 2 1 3 2 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 3 2 . . Melee 1 | . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 6974 | . 108 351 89 232 2040 4154 Core 1268 | . 27 37 7 14 318 865 Absorbed by Shields 153 | . . . . . 153 . Core Remaining (%) 85 | 100 89 . 89 97 54 . Volleys Fired 87 | . 19 10 4 9 25 20 Largest 4 | . 2 2 2 4 3 4 Hottest 225 | . 80 50 50 154 225 196 Shots Fired 212 | . 36 15 7 28 72 54 Gun 114 | . 33 10 6 12 43 10 Cannon 88 | . 1 . . 14 29 44 Launcher 10 | . 2 5 1 2 . . Special . | . . . . . . . Kinetic 149 | . 20 10 6 19 44 50 Thermal 53 | . 14 . . 7 28 4 Explosive 10 | . 2 5 1 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 8 2 4 5 8 15 Robot Miss Streak 6 | . 2 3 1 4 6 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 208 | . 23 17 7 17 93 51 Core Hits 107 | . 11 16 6 9 44 21 Critical Hits 2 | . . . . . 1 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks 104 | . . 15 6 3 44 36 Impact . | . . . . . . . Slashing 104 | . . 15 6 3 44 36 Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6253 | . 443 719 227 579 2066 2219 Guns 1285 | . 261 87 19 105 699 114 Cannons 782 | . . . . 165 259 358 Explosions 720 | . 182 214 112 212 . . Melee 3455 | . . 418 96 97 1108 1736 Ramming 11 | . . . . . . 11 Kinetic 1328 | . 122 87 19 154 519 427 Thermal 767 | . 139 28 . 116 439 45 Explosive 692 | . 182 186 112 212 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 3455 | . . 418 96 97 1108 1736 Piercing . | . . . . . . . Highest Corruption 9 | . 3 . . . 9 6 Average Corruption 3 | . 2 . . . 3 3 Corruption Purged . | . . . . . . . Effects 48 | . 2 . . . 29 17 Message Errors 10 | . 2 . . . 5 3 Matter Fused 6 | . . . . . 4 2 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 9 | . . . . . 6 3 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 3 | . . . . . 1 2 Data Loss (major) 1 | . . . . . 1 . Targeting Errors 9 | . . . . . 7 2 Weapon Failures 4 | . . . . . 2 2 Overload Shots . | . . . . . . . Overflow Damage 455 | . . 39 . 9 . 407 Projectiles 16 | . . . . 4 . 12 Explosions 41 | . . 36 . 5 . . Melee 398 | . . 3 . . . 395 Knockbacks 5 | . . . . . 1 4 Impact . | . . . . . . . Kinetic 5 | . . . . . 1 4 Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . 6 . 62 . . Shots 3 | . . 1 . 2 . . Rammed 5 | . . . . . . 5 Targets Rammed 6 | . . . . . . 6 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 615 | . 2 1 . 408 615 187 Average Temperature 121 | . 2 1 . 158 133 89 Received Heat Transfer 1722 | . 57 132 . 36 465 1032 Effects 13 | . . . . 2 11 . Shutdowns 3 | . . . . 1 2 . Energy Bleed 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Short Circuit 2 | . . . . . 2 . Damage (minor) 2 | . . . . 1 1 . Damage (major) 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . 2 . Heat Transferred 1503 | . 395 50 . 185 823 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 239 | . 145 220 140 239 174 127 Average Influence 61 | . 58 56 50 111 73 49 Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 97 | 100 100 96 100 72 100 100 Level 1 2 | . . 3 . 27 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 2 . 1 4 6 Investigation 5 | . 1 1 . . 1 2 Extermination 5 | . . . . . 2 3 Reinforcement 4 | . . 1 . 1 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 4 | . . 2 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 12 14 7 8 27 36 Peak Tracking Total 8 | . 3 3 3 5 5 8 Tactical Retreats 7 | . . 1 1 . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 13 | . 3 2 . . 4 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 3 | . . 1 . 1 . 1 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 20 | . 3 4 . 2 5 6 Terminals 11 | . 1 2 . 1 3 4 Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . . . 1 Recycling Units 4 | . 1 . . . 2 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 42 | . 4 9 . 4 10 15 Successful 23 | . 4 4 . 3 5 7 Failed 19 | . . 5 . 1 5 8 Catastrophic 6 | . . 3 . . 1 2 Database Lockouts . | . . . . . . . Manual 6 | . . . . . . 6 Terminals 20 | . 1 3 . 2 6 8 Fabricators . | . . . . . . . Repair Stations 8 | . 2 3 . . . 3 Recycling Units 9 | . 1 . . . 4 4 Scanalyzers 3 | . . 3 . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 9 | . 1 . . 2 4 2 Emergency Access Points 1 | . . . . . 1 . Repair Station Index 1 | . . . . . . 1 Recycling Unit Index 1 | . . . . . . 1 Alert Level 1 | . . . . . 1 . Transport Status 1 | . . . . 1 . . Investigation Status 1 | . . . . . 1 . Zone Layout 3 | . 1 . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 2 2 . . . 3 Scan Component 3 | . 1 1 . . . 1 Repair 3 | . 1 1 . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . . 1 2 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 3 | . 1 . . . 1 1 Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 2 4 . 1 4 4 Full Trace Events 4 | . . 2 . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 1 . . . 1 Time 98 | . 38 38 . . . 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 9 . . . 4 . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 6078 | 59 808 893 747 351 1803 1417 Spaces Moved 3631 | 46 539 569 595 248 974 660 Core 43 | 5 . 1 . . . 37 Treads 803 | . . . . . 201 602 Legs 2785 | 41 539 568 595 248 773 21 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 133 | 112 120 121 120 120 142 159 Slowest Speed 350 | 120 120 350 120 150 210 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 63 48 96 22 25 27 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 3 | . . . 3 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . . Spaces Dug 13 | . 5 . . . . 8 Terrain Destroyed 111 | . 14 48 . 15 8 26 Melee 3 | . . . . . . 3 Projectile 35 | . . . . 4 8 23 AOE 73 | . 14 48 . 11 . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 4533 | 51 667 735 613 281 1273 913 Wait 459 | . 66 95 3 7 155 133 Move 3625 | 45 538 568 594 247 973 660 Hop . | . . . . . . . Pick Up 47 | 1 15 7 . 1 14 9 Fast Attach 71 | 5 8 14 2 4 22 16 Attach 42 | . 4 7 1 4 12 14 Detach 19 | . 2 3 1 4 3 6 Swap 4 | . 1 . . . . 3 Drop 69 | . 14 16 2 2 25 10 Fire 87 | . 19 10 4 9 25 20 Melee 104 | . . 15 6 3 44 36 Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . . . . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 15) 640 | -10/Materials | Repaired Lgt. Nuclear Core 868 | -10/Materials | Entered another Materials area 868 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1584 | -9/Materials | Repaired Minigun 1746 | -9/Materials | Discovered new exit (range 12) 1761 | -9/Materials | Entered Mines 1960 | -9/Mines | Discovered new exit (range 7) 2091 | -9/Mines | Learned location of Zion (-7) 2119 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2121 | -9/Mines | Discovered new exit (range 5) 2276 | -9/Mines | Learned location of Storage (-8) 2343 | -9/Mines | Discovered new exit (range 15) 2508 | -9/Mines | Entered Materials 2508 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2546 | -8/Materials | Identified exit to Garrison 2796 | -8/Materials | Discovered new exit (range 11) 2842 | -8/Materials | Build established: Gunner 2859 | -8/Materials | Entered Factory 2859 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3759 | -7/Factory | Build established: Tank 4082 | -7/Factory | Build established: Scavenger-Tank 4588 | -7/Factory | Discovered new exit (range 22) 4604 | -7/Factory | Build established: Tank 4662 | -7/Factory | Entered another Factory area 4662 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4925 | -6/Factory | Lost 4 parts (1p1u2w) 5023 | -6/Factory | Spotted B-75 Beast 5163 | -6/Factory | Discovered new exit (range 8) 5291 | -6/Factory | Found Prototype Processor 5291 | -6/Factory | Identified Exp. Targeting Computer 5407 | -6/Factory | Build established: Gladiator 5478 | -6/Factory | Repaired Greatsword 5584 | -6/Factory | Lost 4 parts (1p2n1w) 5978 | -6/Factory | Core integrity fell below 50% 6003 | -6/Factory | Core integrity fell below 20% 6035 | -6/Factory | Lost 9 parts (2p4n1u2w) 6079 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05987_ Crushed G-50 Soldier. 05987_ G-50 Soldier destroyed. 06000_ Imp. Medium Treads destroyed. 06003_ Lgt. Angular Momentum Engine destroyed. 06003_ Med. Treads destroyed. 06004_ Dropped Lrg. Storage Unit. 06004_ Exp. Targeting Computer destroyed. 06008_ U-05 Engineer builds a Door. 06010_ U-05 Engineer lays Concrete. 06011_ K-01 Serf cleans the Matter Pump. 06029_ Matter Pump disabled. 06034_ System corrupted: Component data lost. 06034_ Destroyed Shock Rifle. 06034_ P-60 Hacker destroyed. 06040_ Acquired 40 matter. 06044_ Acquired Lgt. Angular Momentum Engine. 06051_ U-05 Engineer builds a Wall. 06063_ System corrupted: Matter fused (-10). 06071_ R-10 Processor collects Gravmag System. 06077_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ##+### # #??????# #????????????????? | | ?????# !#[ #??????? #????????????????? | | ?????# !# !#??????? #????????????????? | | ?????# =# #??????? +????????????????? | | ?????# # #??????# #????????????????? | | ?????# " #??????# #????????????????? | | ?????# # #??????# #????????????????? | | ?????# # #??????# #????????????????? | | ?????# ################## #????????????????? | | ?????# #????????????????? | | ?????# #????????????????? | | ?????# ""#????????????????? | | ?????# """ """ """ """ """ F"#????????????????? | | ?????# """ """ """ """ """ "#????????????????? | | ?????# """ """ """ """ """ ""#????????????????? | | ?????# #################? | | """ """ """ """ ""% | | """ """ """ """ """ | | ? 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