Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.21 @ 03:35:28

Player: thingamajigger

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (167)     835
Value Destroyed (6360)     6360
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (2113)               2113
              TOTAL SCORE: 14788

 Bonus
-------
High Alert Combat Kills    547
Follower Combat Kills      1260
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -294

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     300/300
Energy                     600/600
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                Angular Momentum Engine
>               --- PROPULSION (2) ---
          Heavy Treads
>               --- UTILITY (12) -----
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Battery
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Power Shielding
       Hardened Medium Armor Plating
      Makeshift Armor Plating
>               --- WEAPON (2) -------
          Heavy Ion Cannon
          Heavy Ion Cannon
>               --- INVENTORY (28) ---
        Armored Heavy Treads
       Advanced Power Amplifier
       Improved Cooling System
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
     Long-range Terrain Scanner
      Makeshift Terrain Scan Processor
                Energy Filter
      Precision Energy Filter
       Improved Light Armor Plating
        Layered Medium Armor Plating
         Medium Reflective Plating
                Dynamic Insulation System
      Makeshift System Restoration Module
                Mobile Refinery Mk. CCLXVII
                Drone Bay (2/2)
                Hacking Drone Bay (1/1)
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Plasma Cannon
          Heavy Plasma Cannon
       Advanced EMP Blaster
                Proton Missile Launcher
      Precision Grenade Launcher
                Power Maul

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
          Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Battery
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Power Shielding
       Hardened Medium Armor Plating
      Makeshift Armor Plating
>               --- WEAPON -----------
          Heavy Ion Cannon
          Heavy Ion Cannon
>               --- INVENTORY --------
        Armored Heavy Treads
       Advanced Power Amplifier
       Improved Cooling System
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
     Long-range Terrain Scanner
      Makeshift Terrain Scan Processor
                Energy Filter
      Precision Energy Filter
       Improved Light Armor Plating
        Layered Medium Armor Plating
         Medium Reflective Plating
                Dynamic Insulation System
      Makeshift System Restoration Module
                Mobile Refinery Mk. CCLXVII
                Drone Bay
                Hacking Drone Bay
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Plasma Cannon
          Heavy Plasma Cannon
       Advanced EMP Blaster
                Proton Missile Launcher
      Precision Grenade Launcher
                Power Maul
[Rating: 65]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Makeshift System Shield
  Protection               Improved Power Shielding
Weapon                     EM Pulse Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Shotgun
  Launcher                 Proton Missile Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   2   .   2   2   .   .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             177  | 5   5   9   16  14  47  16  9   9   5   37  4   1   .   
  Power                    13   | 1   1   2   2   .   5   1   .   .   .   1   .   .   .   
    Engine                 12   | 1   1   2   2   .   4   1   .   .   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   2   3   3   6   2   1   .   2   2   1   .   .   
    Treads                 18   | 2   .   .   2   3   6   .   .   .   2   2   1   .   .   
    Leg                    6    | .   .   2   1   .   .   2   1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  73   | 1   1   3   4   4   17  6   5   8   .   22  1   1   .   
    Device                 30   | .   .   1   2   1   3   6   2   3   .   11  1   .   .   
    Storage                12   | 1   .   2   2   1   .   .   1   2   .   2   .   1   .   
    Processor              7    | .   1   .   .   1   4   .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             23   | .   .   .   .   1   10  .   1   2   .   9   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 1   3   2   7   7   19  7   3   1   3   12  2   .   .   
    Energy Gun             12   | .   .   .   2   2   8   .   .   .   .   .   .   .   .   
    Energy Cannon          29   | .   .   .   2   2   6   4   2   .   2   10  1   .   .   
    Ballistic Gun          10   | 1   3   2   3   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   .   2   4   3   1   1   1   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   2   4   1   1   .   2   2   .   1   1   .   .   
Parts Lost                 49   | .   1   5   .   1   26  3   1   .   .   12  .   .   .   
  Power                    4    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   
  Propulsion               10   | .   .   2   .   .   6   .   .   .   .   2   .   .   .   
  Utility                  16   | .   .   1   .   .   10  .   .   .   .   5   .   .   .   
  Weapon                   19   | .   .   2   .   1   8   3   1   .   .   4   .   .   .   
  Highest Loss Streak      6    | .   1   2   .   1   4   2   1   .   .   6   .   .   .   
Average Slot Usage (%)     98   | .   98  91  98  99  97  99  98  99  99  97  96  93  82  
  Engine                   6    | .   13  10  10  9   5   1   7   7   7   5   6   6   5   
  Treads                   10   | .   28  12  10  18  14  12  .   .   10  11  9   6   5   
  Leg                      4    | .   .   6   11  .   .   2   15  15  4   .   .   .   .   
  Device                   8    | .   .   6   10  9   8   14  10  .   .   13  6   6   5   
  Storage                  24   | .   14  21  22  27  23  23  24  29  30  25  26  26  23  
  Processor                13   | .   13  11  11  9   15  15  15  15  15  13  13  13  11  
  Protection               10   | .   .   .   .   8   12  7   9   15  15  12  20  20  17  
  Energy Gun               2    | .   .   .   10  9   6   .   .   .   .   .   .   .   .   
  Energy Cannon            9    | .   .   .   8   6   7   14  9   14  7   11  12  13  11  
  Ballistic Gun            2    | .   27  21  2   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 8   15  47  81  125 143 122 126 129 130 141 140 140 140 
  Greatest Support         70   | 40  40  40  40  40  56  56  30  30  48  48  70  70  70  
  Greatest Overweight (x)  39   | 2   .   15  4   3   5   39  4   4   4   6   3   1   1   
  Average Overweight (x)   3    | .   .   1   1   2   2   7   3   4   2   3   1   1   1   
Largest Inventory Capacity 28   | 6   6   16  20  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         25   | 5   6   15  17  27  28  28  28  28  28  28  28  28  28  
  Most Carried             28   | 2   6   16  20  28  28  28  28  28  28  28  28  28  28  
  Average Carried          23   | 1   3   10  17  24  24  25  27  26  27  26  27  28  28  
  Final Capacity           28   | 6   6   16  20  28  28  28  28  28  28  28  28  28  28  
  Final Carried            28   | 2   6   16  20  28  27  28  28  27  28  28  28  28  28  

 Class Distribution 
--------------------
 81% | Hauler-Mutant
 10% | Mutant
  5% | Scavenger-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Zion
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Waste
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Matter Collected           3041 | 167  177  437  340  174  667  313  150  133  73   340  40   30   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6994 | .    339  539  261  711  2786 485  280  .    109  1419 .    65   .    
  Parts                    336  | .    22   45   21   43   115  21   13   .    6    47   .    3    .    
Haulers Intercepted        10   | .    .    1    4    4    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    6    7    7    5    .    .    .    .    
  Prevented                14   | .    .    .    .    .    .    10   .    .    4    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Combat Hostiles Destroyed  131  | .   8   17  1   11  45  13  11  .   2   22  .   1   .   
  Guns                     48   | .   8   17  .   5   18  .   .   .   .   .   .   .   .   
  Cannons                  44   | .   .   .   1   2   23  3   .   .   1   13  .   1   .   
  AOE                      29   | .   .   .   .   4   2   9   11  .   1   2   .   .   .   
Classes Destroyed          15   | .   1   4   .   3   5   1   .   .   .   1   .   .   .   
  Worker                   5    | .   .   .   .   1   3   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   1   4   4   .   .   1   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   1   5   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   1   1   2   3   .   .   .   .   1   .   .   .   
  Swarmer                  28   | .   .   7   .   5   6   4   6   .   .   .   .   .   .   
  Grunt                    50   | .   8   6   1   3   10  7   5   .   1   8   .   1   .   
  Brawler                  4    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   4   .   3   9   1   .   .   .   3   .   .   .   
  Hunter                   12   | .   .   .   .   1   4   .   .   .   .   7   .   .   .   
  Programmer               15   | .   .   .   .   .   11  .   .   .   1   3   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   3   4   1   6   8   9   5   .   1   4   .   1   .   
  Combat Bots Only         9    | .   3   4   1   3   6   9   5   .   1   4   .   1   .   
Max Kills in Single Turn   3    | .   1   2   1   3   2   2   3   .   1   2   .   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   1   2   3   .   1   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Damage Taken               9403  | .    365  682  121  530  4014 486  196  .    50   2861 .    80   18   
  Core                     1102  | .    31   75   .    6    466  107  38   .    .    359  .    20   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  87   .    81   98   .    .    .    .    12   .    .    55   .    
Volleys Fired              381   | .    32   42   19   36   162  23   12   .    2    49   .    4    .    
  Largest                  2     | .    2    2    2    2    2    2    2    .    2    2    .    2    .    
  Hottest                  134   | .    40   46   124  126  130  128  126  .    130  134  .    130  .    
Shots Fired                718   | .    64   84   37   67   315  33   15   .    4    91   .    8    .    
  Gun                      357   | .    64   84   20   48   141  .    .    .    .    .    .    .    .    
  Cannon                   320   | .    .    .    17   15   167  19   6    .    3    85   .    8    .    
  Launcher                 41    | .    .    .    .    4    7    14   9    .    1    6    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  150   | .    64   84   2    .    .    .    .    .    .    .    .    .    .    
  Thermal                  448   | .    .    .    35   63   303  1    .    .    2    36   .    8    .    
  Explosive                25    | .    .    .    .    4    7    5    9    .    .    .    .    .    .    
  Electromagnetic          95    | .    .    .    .    .    5    27   6    .    2    55   .    .    .    
  Robot Hit Streak         33    | .    15   20   10   20   33   11   9    .    8    22   .    7    .    
  Robot Miss Streak        13    | .    1    13   2    2    3    2    3    .    .    2    .    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    2    .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           529   | .    55   61   22   48   229  22   11   .    3    71   .    7    .    
  Core Hits                283   | .    23   32   6    30   101  25   22   .    2    40   .    2    .    
  Critical Hits            10    | .    2    .    2    .    .    2    .    .    .    4    .    .    .    
  Critical Kills           4     | .    1    .    1    .    .    1    .    .    .    1    .    .    .    
  Critical Parts Destroyed 6     | .    1    .    1    .    .    1    .    .    .    3    .    .    .    
Melee Attacks              9     | .    .    .    .    .    1    .    .    .    .    8    .    .    .    
  Impact                   9     | .    .    .    .    .    1    .    .    .    .    8    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15472 | .    420  1015 397  1223 6078 1731 1279 .    80   3031 .    218  .    
  Guns                     4342  | .    420  873  189  629  2231 .    .    .    .    .    .    .    .    
  Cannons                  6340  | .    .    .    208  243  3302 312  133  .    58   1866 .    218  .    
  Explosions               4618  | .    .    142  .    315  484  1419 1146 .    22   1090 .    .    .    
  Melee                    46    | .    .    .    .    .    .    .    .    .    .    46   .    .    .    
  Ramming                  126   | .    .    .    .    36   61   .    .    .    .    29   .    .    .    
  Kinetic                  1293  | .    420  873  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  8491  | .    .    .    397  872  5621 26   .    .    33   1324 .    218  .    
  Explosive                3084  | .    .    142  .    315  289  987  1146 .    .    205  .    .    .    
  Electromagnetic          2432  | .    .    .    .    .    107  718  133  .    47   1427 .    .    .    
  Impact                   46    | .    .    .    .    .    .    .    .    .    .    46   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    1    2    12   12   .    .    .    .    .    2    .    
  Average Corruption       6     | .    .    .    1    2    8    6    .    .    .    .    .    2    .    
  Corruption Purged        12    | .    .    .    .    .    .    12   .    .    .    .    .    .    .    
  Effects                  172   | .    .    .    1    9    129  31   .    .    .    .    .    2    .    
    Message Errors         25    | .    .    .    .    2    18   5    .    .    .    .    .    .    .    
    Matter Fused           36    | .    .    .    .    .    27   9    .    .    .    .    .    .    .    
    Heat Flow Errors       25    | .    .    .    .    .    16   8    .    .    .    .    .    1    .    
    Energy Discharges      20    | .    .    .    1    1    13   4    .    .    .    .    .    1    .    
    Parts Rejected         3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    2    13   4    .    .    .    .    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misdirections          7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    
    Targeting Errors       24    | .    .    .    .    3    21   .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    1    3    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            243   | .    .    31   .    .    99   86   17   .    .    10   .    .    .    
  Projectiles              77    | .    .    .    .    .    67   1    .    .    .    9    .    .    .    
  Explosions               161   | .    .    31   .    .    27   85   17   .    .    1    .    .    .    
  Melee                    5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      338   | .    .    52   .    76   .    14   73   .    .    123  .    .    .    
  Shots                    12    | .    .    1    .    2    .    1    2    .    .    6    .    .    .    
  Rammed                   8     | .    .    .    .    3    2    .    .    .    .    3    .    .    .    
Targets Rammed             9     | .    .    .    .    3    3    .    .    .    .    3    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        256   | .    18   2    63   18   254  256  88   .    57   96   .    154  .    
  Average Temperature      50    | .    10   2    25   11   52   83   35   .    25   22   .    70   .    
  Received Heat Transfer   1824  | .    207  213  24   81   810  84   9    .    12   339  .    36   9    
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    .    .    .    1    1    .    .    7    .    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    1    .    .    .    7    .    .    .    
  Parts Fried              22    | .    .    .    .    .    .    5    1    .    .    16   .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Parts Melted             35    | .    .    .    .    2    24   .    .    .    .    9    .    .    .    
  Heat Transferred         13093 | .    .    .    777  1702 8758 37   .    .    37   1486 .    296  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Peak Influence             921  | .   226 344 459 421 905 .   .   .   .   454 149 921 354 
  Initial                  352  | .   .   10  81  143 149 .   .   .   .   .   149 104 352 
  Average                  291  | .   121 165 242 254 400 .   .   .   .   171 149 599 349 
Maximum Alert Level        3    | .   1   1   2   2   3   .   .   .   .   2   .   3   1   
  Low Security (%)         38   | 100 64  61  34  20  19  .   .   .   .   62  100 17  .   
  Level 1                  41   | .   35  38  56  75  43  .   .   .   .   33  .   6   100 
  Level 2                  6    | .   .   .   8   4   11  .   .   .   .   3   .   8   .   
  Level 3                  13   | .   .   .   .   .   25  .   .   .   .   .   .   67  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   1   2   .   .   22  .   .   .   .   7   .   6   .   
  Investigation            2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Extermination            12   | .   .   .   .   .   7   .   .   .   .   4   .   1   .   
  Reinforcement            13   | .   1   2   .   .   6   .   .   .   .   3   .   1   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 10   | .   .   .   .   .   7   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   .   .   .   .   .   .   .   1   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Distress Signals           15   | .   1   1   1   5   2   .   .   .   .   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              248  | .   10  26  14  27  75  17  12  .   4   40  1   18  4   
  Peak Tracking Total      10   | .   3   5   5   5   6   10  5   .   3   5   1   4   4   
  Tactical Retreats        22   | .   .   2   1   1   11  4   1   .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Traps Triggered            11   | .   .   .   4   1   3   .   .   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Machines Disabled          23   | .   .   3   1   1   6   .   .   .   .   10  .   2   .   
  Max in Single Turn       4    | .   .   3   1   1   3   .   .   .   .   4   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Machines Accessed          22   | .   1   3   5   5   5   .   .   .   .   3   .   .   .   
  Terminals                14   | .   1   3   5   4   1   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   2   .   .   .   .   1   .   .   .   
Total Hacks                47   | .   4   7   9   12  8   .   .   .   .   7   .   .   .   
  Successful               19   | .   1   3   7   5   .   .   .   .   .   3   .   .   .   
  Failed                   28   | .   3   4   2   7   8   .   .   .   .   4   .   .   .   
    Catastrophic           4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   4   5   3   7   2   .   .   .   .   11  .   10  .   
  Terminals                33   | .   4   7   9   11  2   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   4   .   .   .   .   2   .   .   .   
Terminal Hacks             11   | .   1   3   5   2   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   3   4   4   5   .   .   .   .   2   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   .   .   .   190 .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   47  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Programmers              10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Total Allies               41   | .    .    .    10   .    .    .    .    4    .    3    21   3    .    
  Largest Group            22   | .    .    .    10   2    .    .    .    4    4    3    22   22   17   
  Highest-Rated Group      878  | .    .    .    88   24   .    .    .    150  150  210  878  878  838  
  Highest-Rated Ally       70   | .    .    .    16   16   .    .    .    39   39   70   70   70   70   
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Total Orders               20   | .    .    .    5    6    4    .    .    .    .    5    .    .    .    
  STAY                     4    | .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  9    | .    .    .    .    2    3    .    .    .    .    4    .    .    .    
  RETURN                   3    | .    .    .    .    1    1    .    .    .    .    1    .    .    .    
Ally Attacks               324  | .    .    .    64   7    .    .    .    .    23   73   12   127  18   
  Total Damage             6481 | .    .    .    625  52   .    .    .    .    518  1498 294  3273 221  
  Kills                    54   | .    .    .    16   3    .    .    .    .    2    10   1    22   .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Robot Analysis Total       3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   1   1   2   .   .   .   .   
Drone Launches             9    | .   .   .   .   2   3   .   .   .   .   4   .   .   .   
  Drone Recoveries         6    | .   .   .   .   2   1   .   .   .   .   3   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Turns Passed               15103 | 64   512  832  762  799  3621 2256 587  2310 563  2077 173  507  40   
Spaces Moved               5700  | 38   253  354  348  291  1368 496  226  950  257  752  81   264  22   
  Core                     74    | 11   .    2    .    .    .    61   .    .    .    .    .    .    .    
  Treads                   3921  | 27   253  236  165  291  1368 267  .    .    195  752  81   264  22   
  Legs                     1705  | .    .    116  183  .    .    168  226  950  62   .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  180  200  197  180  210  240  205  205  180  180  180  
  Average Speed            231   | 146  160  184  185  204  216  434  234  240  213  226  200  180  180  
  Slowest Speed            2000  | 160  160  800  240  220  270  2000 240  240  240  290  225  180  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 5    48   29   61   41   42   49   49   87   60   31   66   14   1    
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     15    | .    .    .    .    .    .    .    .    1    .    6    .    8    .    
  Known Exits Taken        4     | .    .    .    .    1    1    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    1    1    .    .    .    1    .    
Scrap Searched             7     | .    .    .    .    .    .    2    .    4    1    .    .    .    .    
Spaces Dug                 11    | .    .    .    .    .    6    .    .    .    .    5    .    .    .    
Terrain Destroyed          350   | .    .    10   .    34   109  37   115  .    .    45   .    .    .    
  Melee                    6     | .    .    .    .    .    1    .    .    .    .    5    .    .    .    
  Projectile               26    | .    .    .    .    4    20   .    .    .    .    2    .    .    .    
  AOE                      318   | .    .    10   .    30   88   37   115  .    .    38   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Total                      6886 | 44   311  448  438  429  1696 571  275  984  266  1020 93   289  22   
  Wait                     367  | .    5    25   16   46   75   21   12   7    .    141  1    18   .    
  Move                     5688 | 37   252  353  347  290  1367 495  225  949  256  752  80   263  22   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  149  | 2    11   15   19   24   34   10   7    5    1    19   2    .    .    
  Fast Attach              41   | 5    2    4    8    1    4    .    4    6    2    4    1    .    .    
  Attach                   66   | .    3    4    4    4    28   6    1    1    .    15   .    .    .    
  Detach                   7    | .    .    .    .    1    .    .    1    3    .    2    .    .    .    
  Swap                     70   | .    .    1    4    9    15   10   4    2    3    18   3    1    .    
  Drop                     97   | .    6    4    21   15   7    6    9    11   2    9    6    1    .    
  Fire                     381  | .    32   42   19   36   162  23   12   .    2    49   .    4    .    
  Melee                    9    | .    .    .    .    .    1    .    .    .    .    8    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    .    .    3    3    .    .    .    .    3    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / Low)
-6/Waste
-6/Factory
-5/Factory (discovered 1 exit: Ext)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 16)
    65 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   453 | -10/Materials      | Discovered new exit (range 12)
   577 | -10/Materials      | Entered another Materials area
   577 | -9/Materials       | Evolved 2 slots: Utility x2
   751 | -9/Materials       | Discovered new exit (range 6)
  1333 | -9/Materials       | Discovered new exit (range 8)
  1409 | -9/Materials       | Entered Storage
  1435 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  1715 | -9/Storage         | Build established: Commander-Mutant
  2054 | -9/Storage         | Discovered new exit (range 16)
  2171 | -9/Storage         | Entered Materials
  2171 | -8/Materials       | Accompanied by 2 allies
  2171 | -8/Materials       | Evolved 2 slots: Utility x2
  2372 | -8/Materials       | Build established: Hauler-Mutant
  2934 | -8/Materials       | Discovered new exit (range 15)
  2970 | -8/Materials       | Identified exit to Factory
  2970 | -8/Materials       | Entered Factory
  2970 | -7/Factory         | Evolved 2 slots: Utility x2
  3573 | -7/Factory         | Garrison activated, responded to threat
  3747 | -7/Factory         | Lost 3 parts (1n2w)
  4955 | -7/Factory         | Garrison activated, responded to threat
  4976 | -7/Factory         | Discovered new exit (range 14)
  5048 | -7/Factory         | Lost 4 parts (2u2w)
  5054 | -7/Factory         | Identified exit to Factory
  5092 | -7/Factory         | Garrison activated, responded to threat
  5616 | -7/Factory         | Core integrity fell below 50%
  5619 | -7/Factory         | System corruption reached 10%
  6357 | -7/Factory         | Lost 3 parts (2u1w)
  6570 | -7/Factory         | First assault squad dispatched
  6577 | -7/Factory         | Discovered new exit (range 5)
  6587 | -7/Factory         | Identified exit to Lower Caves
  6591 | -7/Factory         | Entered Lower Caves
  6592 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6596 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6646 | -7/Lower Caves     | Destroyed 9 combat bots
  6698 | -7/Lower Caves     | Identified exit to Lower Caves
  8067 | -7/Lower Caves     | Core integrity fell below 20%
  8763 | -7/Lower Caves     | Build established: Scavenger-Mutant
  8847 | -7/Lower Caves     | Entered another Lower Caves area
  8909 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9200 | -7/Lower Caves     | Found Imp. Powered Armor
  9388 | -7/Lower Caves     | Learned 12 Factory zone layouts
  9398 | -7/Lower Caves     | Discovered new exit (range 16)
  9434 | -7/Lower Caves     | Entered Zion
  9496 | -7/Zion            | Build established: Hauler-Mutant
  9593 | -7/Zion            | Found Prototype Device
  9593 | -7/Zion            | Identified Phasing AFG
  9696 | -7/Zion            | Discovered new exit (range 9)
 10416 | -7/Zion            | Given the Hacking Drone Bay
 10421 | -7/Zion            | Found Prototype Device
 10527 | -7/Zion            | Imprinted
 10530 | -7/Zion            | Declared Zion's savior
 10715 | -7/Zion            | Learned 4 Factory zone layouts
 11180 | -7/Zion            | Found Prototype Device
 11196 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 11343 | -7/Zion            | Learned location of Warlord (-4)
 11744 | -7/Zion            | Entered Proximity Caves
 11744 | -6/Proximity Caves | Accompanied by 4 allies
 12012 | -6/Proximity Caves | Learned 4 Factory zone layouts
 12287 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 12307 | -6/Proximity Caves | Entered Factory
 12307 | -6/Factory         | Accompanied by 2 allies
 12307 | -6/Factory         | Evolved 2 slots: Utility x2
 12307 | -6/Factory         | Identified Hacking Drone Bay
 12308 | -6/Factory         | Identified exit to Lower Caves
 12735 | -6/Factory         | Repaired Imp. Propulsion Shielding
 12990 | -6/Factory         | Lost 6 parts (1p3u2w)
 13040 | -6/Factory         | Lost 3 parts (1n2w)
 13125 | -6/Factory         | Discovered new exit (range 17)
 13288 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 13400 | -6/Factory         | Fabricated Hvy. Plasma Cannon (x2)
 13574 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 13575 | -6/Factory         | Zion Light squad teleported in
 13854 | -6/Factory         | Terminal network hard line cut
 14384 | -6/Factory         | Sucked down chute
 14384 | -6/Factory         | Entered Waste
 14384 | -6/Waste           | Met up with 1 ally sucked down the chute earlier
 14385 | -6/Waste           | Joined by Warlord forces that had cleared the area
 14395 | -6/Waste           | 1 allies followed down the chute
 14450 | -6/Waste           | A Compactor rumbled back to life
 14450 | -6/Waste           | Spotted C-40 Crusher
 14452 | -6/Waste           | Allies destroyed C-40 Crusher
 14524 | -6/Waste           | Discovered new exit (range 12)
 14557 | -6/Waste           | Entered Factory
 14557 | -6/Factory         | Accompanied by 22 allies
 14714 | -6/Factory         | Garrison activated, responded to threat
 14766 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 14979 | -6/Factory         | Discovered new exit (range 14)
 15024 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 15025 | -6/Factory         | Zion Light squad teleported in
 15064 | -6/Factory         | Entered another Factory area
 15064 | -5/Factory         | Accompanied by 17 allies
 15064 | -5/Factory         | Evolved 2 slots: Utility x2
 15065 | -5/Factory         | Identified exit to Extension
 15104 | -5/Factory         | Self-destructed

 Last Messages 
---------------
    [ Archives ]
    [ Hub_04(d) ]
    [ Proximity Caves ]
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : XK-L9P(z)/Light(3) ]
    [ 2 : Recon ]
>>\\ZION-DISPATCH-1
[ Target locked, reinforcements inbound... ]
15025_ XK-L9P(z): "For Derelicts everywhere!"
15057_ ALERT: Rogue bot located, Programmers report to Factory Zone 4K.
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 1 Extension entrance...
15101_ L8-SJL(s) destroyed.
15102_ U-05 Engineer builds a Wall.
15102_ XK-L9P(z) destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           22
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             675
Resistance: KI             30
Power Shielding            66
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           2
Energy Filtering           50
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Plasma Cannon | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupersonicAerolevFlamer
  Manual?         0
Play Time         01:17:15
  Cumulative      83.4 hours
  Start           2021.05.19 @ 23:00:44
  End             2021.05.21 @ 03:35:28
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           127
  Adventurer      4
  Explorer        8
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             57
Gallery%          75
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30856327-7c36-42d3-8ec9-6c654384c71c