Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 02:11:00 Player: Ms. V3-11A Result: Destroyed by S3-UJK(p) with EM Pulse Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (116) 580 Value Destroyed (3684) 3684 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 7768 Bonus ------- Follower Combat Kills 98 Registered with UFD 300 Friendly Fire -194 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 61/100 System Corruption 5% Temperature Cool (12) Movement Walking (240) Ox2 Location -7/Scraptown Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Overtuned Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Hammer > --- INVENTORY (20) --- Improved Heat Sink High-capacity Storage Unit High-capacity Battery (5) Compact Matter Pod (0) Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Shield Generator Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Flak Cannon > --- INVENTORY -------- Titanium Leg VSS Leg Improved Titanium Leg Improved Heat Sink High-capacity Storage Unit High-capacity Battery Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Shield Generator Improved Spread Laser Improved Spread Laser Advanced Beam Cannon Rocket Launcher Mini Grenade Launcher Hammer [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 88 | 1 12 7 16 12 12 12 . 16 Power 11 | . 1 1 4 1 2 2 . . Engine 5 | . . . 3 1 . 1 . . Core 6 | . 1 1 1 . 2 1 . . Reactor . | . . . . . . . . . Propulsion 26 | . 3 4 7 5 3 . . 4 Treads . | . . . . . . . . . Leg 26 | . 3 4 7 5 3 . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | . 5 1 3 3 4 3 . 3 Device 6 | . . . 1 1 2 2 . . Storage 2 | . 2 . . . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 13 | . 3 1 2 1 2 1 . 3 Artifact . | . . . . . . . . . Weapon 29 | 1 3 1 2 3 3 7 . 9 Energy Gun 8 | 1 3 . 1 1 . . . 2 Energy Cannon 4 | . . . . . 1 2 . 1 Ballistic Gun 5 | . . 1 1 1 . 2 . . Ballistic Cannon 5 | . . . . 1 1 2 . 1 Launcher 4 | . . . . . 1 . . 3 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . 2 Parts Lost 23 | . . 1 1 2 1 1 . 17 Power 3 | . . . . 1 . 1 . 1 Propulsion 5 | . . . . 1 . . . 4 Utility 10 | . . 1 . . 1 . . 8 Weapon 5 | . . . 1 . . . . 4 Highest Loss Streak 14 | . . 1 1 1 1 1 . 14 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 97 100 98 97 99 99 100 90 Engine 5 | . 2 . 9 8 7 5 7 6 Core 6 | . 11 14 . . 7 8 7 5 Leg 26 | . 27 28 32 26 23 23 23 21 Device 12 | . . . 9 17 23 23 23 19 Storage 10 | . 14 14 11 9 7 7 7 7 Processor 3 | . . . . 8 7 7 7 6 Protection 9 | . 11 14 11 9 6 7 7 6 Energy Gun 12 | . 27 26 11 9 1 . . 1 Ballistic Gun 4 | . . 1 10 3 6 4 . . Ballistic Cannon 2 | . . . . 5 5 4 7 5 Peak Build Rating 49 | 6 10 11 25 34 47 49 49 49 Average Rating 26 | 6 9 10 22 31 42 47 49 43 On Entrance 26 | 6 6 10 11 25 33 45 49 49 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 12 52 52 58 65 81 85 85 85 Greatest Support 60 | 20 20 20 45 54 60 60 60 60 Greatest Overweight (x) 5 | . 5 2 1 1 1 1 1 2 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 20 20 20 20 Most Carried 20 | 5 12 18 20 20 20 20 20 20 Average Carried 16 | 4 10 14 17 19 18 19 20 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 12 15 19 20 20 20 20 9 Class Distribution -------------------- 50% | Scavenger-Mutant 43% | Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Commander-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Matter Collected 2155 | 200 99 171 333 450 224 442 . 236 Remotely . | . . . . . . . . . Salvage Created 3820 | . 536 377 763 635 403 419 . 687 Parts 209 | . 29 16 54 46 16 18 . 30 Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Combat Hostiles Destroyed 102 | . 13 10 21 23 14 9 . 12 Melee 2 | . . . . . . . . 2 Guns 69 | . 13 10 20 13 6 3 . 4 Cannons 23 | . . . . 10 8 5 . . AOE 6 | . . . 1 . . . . 5 Classes Destroyed 19 | . 6 . 5 1 3 . . 4 Worker 3 | . . . 1 1 . 1 . . Builder 2 | . 1 . . 1 . . . . Tunneler 1 | . 1 . . . . . . . Hauler 2 | . . . 1 1 . . . . Recycler 2 | . 1 1 . . . . . . Operator 1 | . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . Swarmer 28 | . 6 5 3 10 4 . . . Grunt 38 | . 7 5 10 7 6 3 . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . Sentry 19 | . . . 7 6 1 5 . . Hunter 2 | . . . . . 1 1 . . Programmer 1 | . . . . . 1 . . . Bolteater 2 | . . . . . . . . 2 Federalist 1 | . . . . . . . . 1 Guru 1 | . . . . . . . . 1 Scrapper 7 | . . . . . . . . 7 Zionite 2 | . . . 1 . . . . 1 Thug 1 | . . . . . . . . 1 Best Kill Streak 8 | . 3 3 5 4 4 3 . 8 Combat Bots Only 8 | . 3 3 3 4 4 3 . 8 Max Kills in Single Turn 3 | . 2 1 3 1 1 1 . 2 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . 1 . . . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Hostile Shots Fired 691 | . 45 40 78 117 141 136 . 134 Missed 222 | . 15 13 25 38 44 57 . 30 Damage Taken 5273 | . 246 232 608 801 489 386 . 2511 Core 984 | . 23 53 70 132 77 42 . 587 Absorbed by Shields 761 | . . . . . 377 144 . 240 Redirected to Shielding 34 | . . 21 13 . . . . . Ignored by Resistances 1656 | . 79 72 179 237 266 172 . 651 Regen/Repaired (Parts) 285 | . . . 209 . 76 . . . Core Remaining (%) 81 | 100 . 69 82 76 . . . . Volleys Fired 262 | . 36 20 55 53 43 32 . 23 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 150 | . 100 100 85 109 90 113 . 150 Shots Fired 501 | . 72 40 108 97 80 63 . 41 Gun 384 | . 72 40 108 70 48 19 . 27 Cannon 111 | . . . . 27 31 44 . 9 Launcher 6 | . . . . . 1 . . 5 Special . | . . . . . . . . . Kinetic 220 | . . . 55 53 71 35 . 6 Thermal 243 | . 72 40 53 44 7 . . 27 Explosive 6 | . . . . . 1 . . 5 Electromagnetic 32 | . . . . . 1 28 . 3 Robot Hit Streak 36 | . 10 27 35 15 14 16 . 36 Robot Miss Streak 7 | . 2 3 3 7 4 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 3 3 2 2 1 . . 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 Shots Hit Robots 425 | . 54 30 90 83 65 54 . 49 Core Hits 421 | . 27 21 81 99 58 44 . 91 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 14 | . 9 1 1 . . . . 3 Burn 11 | . 9 1 1 . . . . . Smash 3 | . . . . . . . . 3 Melee Attacks 12 | . . . . . . 3 . 9 Impact 12 | . . . . . . 3 . 9 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9077 | . 705 393 1812 1347 1316 1285 . 2219 Guns 5001 | . 688 387 1338 852 609 328 . 799 Cannons 2266 | . . . . 435 649 946 . 236 Explosions 1476 | . . . 448 . 48 . . 980 Melee 204 | . . . . . . . . 204 Ramming 130 | . 17 6 26 60 10 11 . . Kinetic 3241 | . . . 527 672 1168 672 . 202 Thermal 3838 | . 688 387 1259 615 90 . . 799 Explosive 1028 | . . . . . 48 . . 980 Electromagnetic 636 | . . . . . . 602 . 34 Impact 204 | . . . . . . . . 204 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 2 2 2 5 Average Corruption 2 | . . . . . 1 2 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . 5 11 . 1 Message Errors 1 | . . . . . 1 . . . Matter Fused 4 | . . . . . 1 2 . 1 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 3 | . . . . . 1 2 . . Data Loss (minor) 2 | . . . . . 1 1 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 3 | . . . . . 1 2 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 99 | . . . 31 . 2 . . 66 Projectiles 2 | . . . . . . . . 2 Explosions 48 | . . . 31 . 2 . . 15 Melee 49 | . . . . . . . . 49 Knockbacks 23 | . . . . 4 16 . . 3 Impact 2 | . . . . 1 . . . 1 Kinetic 19 | . . . . 3 14 . . 2 Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 205 | . . . 65 . . . . 140 Shots 6 | . . . 1 . . . . 5 Rammed . | . . . . . . . . . Targets Rammed 17 | . 2 2 4 6 2 1 . . Kicked 17 | . 2 2 4 6 2 1 . . Crushed . | . . . . . . . . . Highest Temperature 425 | . 389 216 42 198 90 223 . 425 Average Temperature 76 | . 128 80 13 44 20 55 . 136 Received Heat Transfer 1676 | . 147 117 297 369 182 112 . 452 Effects 4 | . 2 . . . . . . 2 Shutdowns 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . 1 . 1 Parts Fried 2 | . . . . . . 2 . . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 5 3 . . . . . 1 Heat Transferred 6877 | . 2701 1221 1600 770 120 . . 465 Parts Sabotaged . | . . . . . . . . . Parts Stolen 4 | . . . . . . . . 4 Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Peak Influence 337 | . 144 105 337 320 211 242 13 . Initial 76 | . . . 17 25 74 76 13 . Average 81 | . 40 36 124 105 73 122 13 . Maximum Alert Level 1 | . . . 1 1 1 1 . . Low Security (%) 94 | 100 100 100 83 93 99 88 100 . Level 1 5 | . . . 16 6 . 11 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . 1 2 4 3 . . Investigation 6 | . 1 . . 2 2 1 . . Extermination 2 | . . . . . 1 1 . . Reinforcement 3 | . . . 1 . 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Distress Signals 10 | . 2 . 1 5 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 22 12 23 40 15 18 . 34 Peak Tracking Total 18 | . 3 3 4 5 4 4 . 18 Tactical Retreats 9 | . . . 2 3 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Traps Triggered 4 | . 4 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Machines Disabled 4 | . . . 2 . . 1 . 1 Max in Single Turn 2 | . . . 2 . . 1 . 1 Garrison Access 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Machines Accessed 40 | . 7 . 9 10 9 5 . . Terminals 27 | . 7 . 6 7 4 3 . . Fabricators 1 | . . . . . 1 . . . Repair Stations 6 | . . . 2 1 2 1 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 3 | . . . 1 2 . . . . Garrison Access 2 | . . . . . 2 . . . Total Hacks 99 | . 15 . 27 30 18 9 . . Successful 60 | . 12 . 20 14 10 4 . . Failed 39 | . 3 . 7 16 8 5 . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 50 | . 12 . 10 13 10 5 . . Terminals 67 | . 15 . 14 23 10 5 . . Fabricators 2 | . . . . . 2 . . . Repair Stations 18 | . . . 9 3 3 3 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 8 | . . . 4 4 . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 15 | . 6 . 3 4 1 1 . . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . . . 1 2 . . . . Branch Access Points 4 | . 1 . 1 1 1 . . . Terminal Index 1 | . 1 . . . . . . . Repair Station Index 1 | . . . 1 . . . . . Scanalyzer Index 2 | . 1 . . 1 . . . . Unreport Threat 2 | . 2 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 13 | . . . 8 2 2 1 . . Scan Component 7 | . . . 4 1 1 1 . . Repair 6 | . . . 4 1 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Process 1 | . . . . . . 1 . . Scanalyzer 8 | . . . 4 4 . . . . Insert Component 4 | . . . 2 2 . . . . Analyze 4 | . . . 2 2 . . . . Garrison Access Hacks 2 | . . . . . 2 . . . Seal Access 2 | . . . . . 2 . . . Unauthorized Hacks 18 | . 5 . 5 4 3 1 . . Terminals 18 | . 5 . 5 4 3 1 . . Botnet 7 | . . . . 3 3 1 . . Skim 11 | . 5 . 5 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 3 . 8 9 7 4 . . Full Trace Events 6 | . . . . 3 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 2 2 . 1 . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 84 | . . . . . 84 . . . Total Part Build Rating 8 | . . . . . 8 . . . Parts Repaired 6 | . . . 4 1 1 . . . Time 200 | . . . 152 26 22 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Total Allies 13 | . . 2 . . . 11 . . Largest Group 10 | . . 2 2 . . 10 10 10 Highest-Rated Group 173 | . . 46 46 . . 173 173 173 Highest-Rated Ally 32 | . . 31 31 . . 32 29 29 Total Orders 2 | . . . . . . 2 . . STAY 1 | . . . . . . 1 . . GUARD 1 | . . . . . . 1 . . Ally Attacks 68 | . . 5 4 . . 16 . 43 Total Damage 1055 | . . 84 79 . . 490 . 402 Kills 4 | . . 2 1 . . 1 . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Turns Passed 10661 | 3 1800 1538 1879 2325 1569 834 253 460 Spaces Moved 4225 | 1 703 510 765 1023 695 314 85 129 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 4225 | 1 703 510 765 1023 695 314 85 129 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 116 | 120 120 260 190 192 192 210 210 116 Average Speed 210 | 120 224 260 195 200 193 210 210 209 Slowest Speed 470 | 120 470 260 196 203 210 210 210 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 41 | 1 86 97 52 49 13 37 20 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 6 | . 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . . . 50 . 9 . . 7 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 66 | . . . 50 . 9 . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Total 5464 | 3 849 678 1034 1202 856 422 160 260 Wait 780 | . 84 135 178 84 95 47 76 81 Move 4218 | . 702 509 764 1023 694 313 84 129 Hop . | . . . . . . . . . Pick Up 44 | . 9 2 10 13 5 4 . 1 Fast Attach 20 | . 8 . 4 3 3 1 . 1 Attach 22 | . 1 1 3 3 3 . . 11 Detach . | . . . . . . . . . Swap 46 | 1 3 6 9 6 6 11 . 4 Drop 42 | 2 4 3 7 12 5 8 . 1 Fire 262 | . 36 20 55 53 43 32 . 23 Melee 12 | . . . . . . 3 . 9 Ram . | . . . . . . . . . Kick 16 | . 2 2 4 5 2 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: Fac / *Scr) -7/Scraptown History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 14) 855 | -10/Materials | Discovered new exit (range 16) 1044 | -10/Materials | Discovered new exit (range 16) 1080 | -10/Materials | Identified exit to Mines 1525 | -10/Materials | Learned location of 1 exit from Storage 1582 | -10/Materials | Identified exit to Materials 1593 | -10/Materials | Learned location of 2 exits from Subcaves 1596 | -10/Materials | Learned Storage security intel 1597 | -10/Materials | Learned location of 1 exit from Recycling 1617 | -10/Materials | Learned 4 Subcaves zone layouts 1641 | -10/Materials | Learned 4 Recycling zone layouts 1804 | -10/Materials | Entered Mines 3148 | -10/Mines | Learned location of Zion (-7) 3342 | -10/Mines | Entered Materials 3342 | -9/Materials | Accompanied by 2 allies 3342 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3343 | -9/Materials | Identified exit to Materials 3347 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3583 | -9/Materials | Repaired Lgt. Nuclear Core 3610 | -9/Materials | Repaired Aluminum Leg 3724 | -9/Materials | Build established: Scavenger-Mutant 4306 | -9/Materials | Repaired Mak. Leg 4361 | -9/Materials | Repaired Mak. Power Source 5046 | -9/Materials | Identified exit to Mines 5092 | -9/Materials | Learned Storage garrison access intel 5126 | -9/Materials | Learned Storage emergency access door positions 5157 | -9/Materials | Discovered exit to Materials (range 16) 5162 | -9/Materials | Learned 2 Storage zone layouts 5166 | -9/Materials | Learned location of 1 exit from Recycling 5174 | -9/Materials | Learned Storage trap positions 5191 | -9/Materials | Learned Storage non-interactive machine intel 5217 | -9/Materials | Loaded intel: 2 repair station locations 5221 | -9/Materials | Entered another Materials area 5221 | -8/Materials | Evolved 2 slots: Utility x2 6063 | -8/Materials | Discovered new exit (range 16) 7050 | -8/Materials | Discovered new exit (range 15) 7195 | -8/Materials | Repaired Broken Imp. Terrain Scanner 7546 | -8/Materials | Entered Factory 7546 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7547 | -7/Factory | Identified exit to Storage 8073 | -7/Factory | Repaired Mak. Leg 8318 | -7/Factory | Build established: Mutant 8658 | -7/Factory | Identified exit to Lower Caves 8670 | -7/Factory | Discovered new exit (range 16) 8990 | -7/Factory | Fabricated Mak. Leg (x2) 9115 | -7/Factory | Entered Storage 9116 | -7/Storage | Identified exit to Recycling 9117 | -7/Storage | Identified exit to Factory 9119 | -7/Storage | Loaded intel: 16 trap records 9122 | -7/Storage | Loaded intel: 25 non-interactive machine locations 9123 | -7/Storage | Loaded intel: 1 garrison access location 9280 | -7/Storage | Build established: Scavenger-Mutant 9890 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 9924 | -7/Storage | Used back door to open Recycling access 9949 | -7/Storage | Entered Recycling 9949 | -7/Recycling | Accompanied by 10 allies 9950 | -7/Recycling | Identified exit to Factory 9950 | -7/Recycling | Identified exit to Scraptown 10071 | -7/Recycling | Scanned before Scraplab entrance 10133 | -7/Recycling | Entered Scraplab 10193 | -7/Recycling | Build established: Commander-Mutant 10202 | -7/Recycling | Entered Scraptown 10202 | -7/Scraptown | Accompanied by 10 allies 10202 | -7/Scraptown | System corruption cleaned by C-Scrubber 10421 | -7/Scraptown | Visited UFD Registry 10421 | -7/Scraptown | Registered with UFD as "Ioncore" 10519 | -7/Scraptown | Attacked by Scraptown defenders 10564 | -7/Scraptown | Lost 10 allies 10576 | -7/Scraptown | Lost 3 parts (1n2u) 10601 | -7/Scraptown | Core integrity fell below 50% 10604 | -7/Scraptown | Destroyed 8 combat bots 10612 | -7/Scraptown | Crushed by falling debris 10639 | -7/Scraptown | Core integrity fell below 20% 10662 | -7/Scraptown | Destroyed by S3-UJK(p) with EM Pulse Gun Last Messages --------------- 10652_ Imp. Heat Sink destroyed. 10652_ Penetrated by Slug. 10653_ Acquired Ovr. Titanium Leg. 10654_ Slug penetrates Wall. 10655_ Slug penetrates Machine. 10655_ Critical hit (Destroy). 10655_ Imp. Titanium Leg destroyed. 10655_ Penetrated by Slug. 10656_ CT-CIU(z) destroyed. 10657_ Penetrated by Slug. 10658_ Destroyed Imp. Hover Unit. 10659_ Slug penetrates Reinforced Barrier. 10660_ Penetrated by Slug. 10660_ Imp. Light Armor Plating destroyed. 10660_ Destroyed Imp. Hover Unit. 10660_ Machine disabled. 10660_ TL-RZ4(g) destroyed. 10660_ WA-G4B(j) destroyed. 10661_ Penetrated by Slug. 10661_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ??# ##??#"?"? ? ????????????????????????? | | "?# ##?##?""? ? ?????????????????????????? | | ??# #####""""??? ????????????????????????? | | ??# #?###"""" ? ????????????????????????? | | "?# ###"#"""?? ? ???????????????????????? | | "## ""#"#?"?? ? ?"?????????????????????? | | ### """"#??"? ? "?????????????????????? | | ?## ""####?#?? "?????????????????????? | | ## #########" "?????????????????????? | | ## #########" ""? ??????????????????? | | ## ** ""????????????????????? | | ?## ==%= ""????????????????????? | | #?# =*%[=%! ""????????????????????? | | ### !%=[ %[= ""????????????????????? | | ### %!%=% ""#???????????????????? | | [ %% gE """""""""?????????????? | | [ """""""""""???????????? | | % h E ????????????? | | = E=! ?????????????? | | *! %!E ?????????????? | | %!#""""#* ??????????????? | | =[=%""""#" j [ ??????????????? | | %%!% "?#"" %! """"???????????????? | | ######### #"##%*""##; r= =* #?????????????????? | | ? ?# # #?"%%"# !rrEE #?????????????????? | | ??? "# #### "" "# !!@ #?????????????????? | | ??### "# ###?" ""=[% hp #?????????????????? | | ?"?#" "# ##?# "# "#?????????????????? | | ?? ??? "# ##??" ###"" X "#?????????????????? | | "? ?# ?"# ##?#??"?#?#"""" """#?????????????????? | | ##+?# ??# ##?? ???############?????????????????? | | ?? ????# #??# ?????#?????????????????????????? | | ??"???""# ####" ???#??????????????????????????? | | ###?#?#?# #?#????#?????#???????????????????????? | | ?#??#?#?# ####??##????##???????????????????????? | | #??###### ###?##??#??###???????????????????????? | | ?"""""""" #???????###?#????????????????????????? | | """ """"" ###??? ??????????????????????????????? | | "" " "" #?#??? ?"""??? ??????????????????????? | | ##?###???????????????????????????????? | | "" "" " #??###???????????????????????????????? | | """"""""" #?###? ?????"????????????????????????? | | ???"""""" #?#?##???????????????????????????????? | | ?#?###### ###??# ?????????????????????????????? | | ######### ######???#???????????????????????????? | | """"""""# #?#?#????#???????????????????????????? | | ! = "# #?##?###?????????????????????????????? | | [!!! ] "# #?????????##?????????????????????????? | | "# ##??#?????#??????????????????????????? | | """""""# #???????#????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Mak. Leg | -9/Materials | Scanalyzed Mak. Power Source | -9/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Mic. Fission Core | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Mak. Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneMinesnifferPit Manual? 0 Play Time 01:04:42 Cumulative 251.1 hours Start 2024.08.08 @ 00:32:35 End 2024.08.08 @ 02:11:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 189 Rogue 63 Adventurer 100 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 67 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: f812f6af-8fd9-4047-84ce-916e361abcea