Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 00:48:24 Player: Ozmotoz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1668) 1668 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4693 Bonus ------- None Cogmind --------- Core Integrity 92/700 Matter 224/300 Energy 98/100 System Corruption 4% Temperature Cool (65) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Weapon Shielding > --- WEAPON (4) ------- Particle Gun Gatling Laser Heavy Particle Cannon Heavy Missile Launcher > --- INVENTORY (5) ---- Micro Nuclear Core Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Reaction Control System Weapon Shielding > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser Flak Gun Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Weapon Shielding Improved Light Armor Plating Insulated Plating Field Laser Field Laser Heavy Particle Cannon [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Weapon Shielding Device Reaction Control System Storage Medium Storage Unit Protection Weapon Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . . 1 1 . Weapon 2 | . . . 1 1 . . Parts Attached 61 | 6 6 3 12 9 23 2 Power 6 | 1 1 . 1 1 2 . Engine 6 | 1 1 . 1 1 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 . 2 3 2 7 . Treads . | . . . . . . . Leg 16 | 2 . 2 3 2 7 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 . 2 3 9 . Device 5 | . . . 1 1 3 . Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 10 | . 2 . . 2 6 . Artifact . | . . . . . . . Weapon 22 | 2 3 1 6 3 5 2 Energy Gun 12 | . 2 1 4 1 3 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 7 | 2 1 . 2 1 1 . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 18 | . . . 1 1 12 4 Power 2 | . . . . . 1 1 Propulsion 5 | . . . . . 5 . Utility 8 | . . . . 1 5 2 Weapon 3 | . . . 1 . 1 1 Highest Loss Streak 5 | . . . 1 1 5 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 99 100 95 98 87 86 Engine 9 | . 14 14 11 9 6 7 Leg 27 | . 28 28 29 27 27 23 Device 4 | . . . 4 8 6 7 Storage 8 | . 14 14 11 9 5 . Protection 10 | . 13 14 6 9 9 17 Energy Gun 21 | . 7 28 29 27 18 15 Energy Cannon 1 | . . . . . 3 7 Ballistic Gun 6 | . 20 . 3 7 6 2 Naked Turns . | . . . . . . . Heaviest Build 44 | 11 17 17 25 32 44 32 Greatest Support 63 | 20 20 20 45 45 63 38 Greatest Overweight (x) 1 | . . 1 . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 Average Capacity 8 | 6 8 8 8 10 8 5 Most Carried 10 | 4 8 8 8 10 10 2 Average Carried 6 | . 4 6 6 7 7 1 Final Capacity 10 | 8 8 8 10 10 5 5 Final Carried 9 | . 8 7 7 9 2 1 Class Distribution -------------------- 30% | Scavenger-Tank 25% | Mutant 23% | Tank 11% | Scavenger-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 1161 | 260 48 72 123 154 449 55 Remotely . | . . . . . . . Salvage Created 2066 | . 48 78 310 543 1028 59 Parts 109 | . 5 10 22 26 43 3 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 49 | . 3 6 7 10 20 3 Guns 40 | . 3 6 6 10 12 3 Cannons 8 | . . . . . 8 . Classes Destroyed 14 | . 1 . 4 2 7 . Worker 2 | . . . . . 2 . Builder 3 | . . . 1 1 1 . Hauler 2 | . . . 1 1 . . Recycler 2 | . . . . 1 1 . Mechanic 1 | . . . 1 . . . Operator 1 | . . . . . 1 . Watcher 1 | . . . . . 1 . Swarmer 24 | . 3 6 4 4 4 3 Grunt 12 | . . . . 3 9 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 9 | . . . 3 3 3 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 2 3 5 4 4 3 Combat Bots Only 5 | . 2 3 5 3 4 3 Max Kills in Single Turn 3 | . 1 1 1 2 3 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 319 | . 11 31 28 44 174 31 Missed 100 | . 2 5 8 9 67 9 Damage Taken 3167 | . 71 199 240 463 1866 328 Core 763 | . 8 35 31 81 551 57 Absorbed by Shields . | . . . . . . . Redirected to Shielding 401 | . 7 8 8 40 258 80 Core Remaining (%) 89 | 100 . 82 92 85 . . Volleys Fired 120 | . 9 15 17 23 48 8 Largest 4 | . 2 2 3 4 4 4 Hottest 259 | . 130 130 195 207 246 259 Shots Fired 408 | . 18 30 51 92 188 29 Gun 357 | . 18 30 51 92 146 20 Cannon 50 | . . . . . 42 8 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 95 | . 10 . 1 23 56 5 Thermal 312 | . 8 30 50 69 132 23 Explosive 1 | . . . . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 3 2 12 11 10 7 Robot Miss Streak 14 | . 2 4 4 8 14 11 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 237 | . 9 11 32 51 119 15 Core Hits 142 | . 4 8 13 20 88 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 1 5 1 . Burn 7 | . . . 1 5 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4764 | . 117 199 606 897 2660 285 Guns 4055 | . 117 187 606 897 1988 260 Cannons 657 | . . . . . 632 25 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 52 | . . 12 . . 40 . Kinetic 873 | . 70 . . 124 638 41 Thermal 3839 | . 47 187 606 773 1982 244 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 4 Average Corruption 3 | . . . . . 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . 10 9 Message Errors 4 | . . . . . 2 2 Matter Fused 4 | . . . . . 2 2 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 3 Alerts 2 | . . . . . 2 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . 2 . Impact . | . . . . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 11 | . . 5 . . 6 . Kicked 11 | . . 5 . . 6 . Crushed . | . . . . . . . Highest Temperature 710 | . 138 591 465 474 710 432 Average Temperature 197 | . 72 262 185 185 201 180 Received Heat Transfer 741 | . . . 54 171 444 72 Effects 53 | . . 11 3 4 34 1 Shutdowns 14 | . . 3 2 1 7 1 Energy Bleed 9 | . . 4 1 1 3 . Interference 8 | . . . . . 8 . Matter Decay 1 | . . . . . 1 . Short Circuit 6 | . . 3 . 1 2 . Damage (minor) 8 | . . 1 . 1 6 . Damage (major) 4 | . . . . . 4 . Damage (core) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 20 | . . 1 5 2 12 . Heat Transferred 8304 | . 111 444 1369 1924 3934 522 Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Peak Influence 313 | . 90 174 261 285 313 . Initial 34 | . . 34 . 25 25 . Average 110 | . 51 115 104 149 118 . Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 81 | 100 100 100 75 63 76 . Level 1 18 | . . . 24 36 23 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . . 5 . Investigation 2 | . . . . . 2 . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 5 | . . . . 2 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 4 5 12 16 35 7 Peak Tracking Total 5 | . 3 3 4 5 5 3 Tactical Retreats 5 | . 1 . . 2 2 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 2 | . 1 . . 1 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 8 | . 2 . 1 1 4 . Terminals 6 | . 2 . 1 1 2 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 4 . 2 5 10 . Successful 8 | . 1 . 1 1 5 . Failed 13 | . 3 . 1 4 5 . Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 4 . 2 5 7 . Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 . 1 1 5 . Record 4 | . . . . . 4 . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 7 | . 2 . 1 1 3 . Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 3327 | 85 316 499 445 475 1209 298 Spaces Moved 1958 | 70 221 238 238 274 696 221 Core 19 | 19 . . . . . . Treads . | . . . . . . . Legs 1939 | 51 221 238 238 274 696 221 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 127 | 101 120 180 120 120 122 120 Slowest Speed 190 | 120 120 190 120 120 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 29 43 20 27 17 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . . . . . 8 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 8 | . . . . . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 2492 | 85 252 276 361 362 924 232 Wait 251 | . 4 9 71 42 125 . Move 1952 | 69 220 237 237 273 695 221 Hop . | . . . . . . . Pick Up 65 | 8 11 3 13 10 19 1 Fast Attach . | . . . . . . . Attach 33 | 6 1 2 3 3 16 2 Detach . | . . . . . . . Swap 29 | . 5 1 10 6 7 . Drop 31 | 2 2 4 10 5 8 . Fire 120 | . 9 15 17 23 48 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 11 | . . 5 . . 6 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 7) 402 | -10/Materials | Entered Mines 526 | -10/Mines | Assembled infested the area 531 | -10/Mines | Assisted by a Guerilla fighting off Assembled 883 | -10/Mines | Discovered new exit (range 15) 901 | -10/Mines | Entered Materials 901 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1154 | -9/Materials | Build established: Tank 1299 | -9/Materials | Discovered new exit (range 16) 1346 | -9/Materials | Entered another Materials area 1346 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1714 | -8/Materials | Discovered new exit (range 8) 1821 | -8/Materials | Entered Factory 1821 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2351 | -7/Factory | Build established: Scavenger-Skirmisher 2504 | -7/Factory | Core integrity fell below 50% 2524 | -7/Factory | Lost 3 parts (2n1u) 2768 | -7/Factory | Lost 5 parts (1p2n2u) 2852 | -7/Factory | Garrison activated, responded to threat 3025 | -7/Factory | Discovered new exit (range 5) 3030 | -7/Factory | Entered Lower Caves 3041 | -7/Lower Caves | Build established: Scavenger-Tank 3140 | -7/Lower Caves | Core integrity fell below 20% 3328 | -7/Lower Caves | Self-destructed Last Messages --------------- Acquired Hvy. Missile Launcher. VTOL Module fries itself beyond repair. Power failure, Imp. Ion Engine shutdown. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. System corrupted: Matter fused (-9). Acquired 17 matter. System corrupted: Energy discharge (-55). %ON:ZIJ%LE Acquired 16 matter. System corrupted: Component data lost. Imp. Weapon Shielding destroyed. Imp. Ion Engine destroyed. System corrupted: Heat flow error (+194). 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