Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.02 @ 22:23:32 Player: DuckBoy Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (142) 710 Value Destroyed (4566) 4566 Prototype IDs (34) 680 Alien Tech Used (5) 1000 Bonus (7985) 7985 TOTAL SCORE: 23241 Bonus ------- High Alert Combat Kills 290 Follower Combat Kills 395 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 245/300 Energy 235/250 System Corruption 0% Temperature Cool (54) Movement Hovering (38) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Fission Core Light Quantum Reactor > --- PROPULSION (7) --- Gyrokinetic Inverter Gyrokinetic Inverter Linear Gravjet Improved Antigrav System Improved Antigrav System Cooled Antigrav System Combat Antigrav System > --- UTILITY (14) ----- Large Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (15) --- Particle Reactor Quantum Reactor Antigrav System Improved Antigrav System Experimental Energy Well (600) Advanced Sensor Array Hacking Suite Subatomic Replicator Vortex Rifle (35) Vortex Rifle (30) Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Railgun Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Linear Gravjet Improved Antigrav System Improved Antigrav System Cooled Antigrav System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Fission Core Particle Reactor Antigrav System Improved Antigrav System Experimental Energy Well Advanced Sensor Array Hacking Suite Subatomic Replicator Vortex Rifle Vortex Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Railgun Force Lance [Rating: 185] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Linear Gravjet Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Propulsion Shielding Weapon Great Axe Energy Gun Medium Laser Ballistic Gun Hypervelocity Coil Gun Launcher Missile Launcher Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 1 . . 1 . . . . . . . . . . . 1 1 Utility 12 | . . 1 1 2 2 1 . . . . 2 . . . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 206 | 6 2 24 14 33 24 16 2 4 5 5 16 1 . 15 1 9 14 12 3 Power 25 | 1 . 3 2 8 2 . . . 1 . 1 . . 2 . . 2 1 2 Engine 13 | 1 . 3 2 5 2 . . . . . . . . . . . . . . Core 6 | . . . . 3 . . . . 1 . . . . . . . 1 . 1 Reactor 6 | . . . . . . . . . . . 1 . . 2 . . 1 1 1 Propulsion 57 | 2 2 9 2 10 7 4 . . . . 4 . . 5 . 4 3 4 1 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 10 | 2 2 5 . . . . . . . . . . . 1 . . . . . Wheel 4 | . . . . 4 . . . . . . . . . . . . . . . Hover 41 | . . 3 2 6 7 4 . . . . 4 . . 3 . 4 3 4 1 Flight 2 | . . 1 . . . . . . . . . . . 1 . . . . . Utility 75 | 1 . 3 1 7 8 9 1 3 4 3 9 . . 6 . 5 8 7 . Device 27 | . . . 1 2 1 2 1 1 2 . 3 . . 2 . 1 5 6 . Storage 8 | 1 . 1 . 1 1 . . . 1 . 1 . . 1 . . 1 . . Processor 7 | . . 2 . 1 1 1 . . . . . . . 1 . . 1 . . Hackware 18 | . . . . 3 4 3 . . . 1 2 . . . . 3 1 1 . Protection 15 | . . . . . 1 3 . 2 1 2 3 . . 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 . 9 9 8 7 3 1 1 . 2 2 1 . 2 1 . 1 . . Energy Gun 19 | 1 . 7 4 5 . . . . . . . . . 2 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 1 . 2 2 . 2 1 . . . 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 3 . 4 2 . 1 . . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 3 1 . 1 . . 1 . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 3 1 3 . . . . 3 . . . . 9 . . 3 . . Parts Lost 42 | . 2 3 1 18 6 . 1 . . 2 . . . . . 9 . . . Power 6 | . 1 . . 4 . . . . . . . . . . . 1 . . . Propulsion 17 | . 1 2 . 8 3 . . . . . . . . . . 3 . . . Utility 10 | . . . . 1 3 . 1 . . 1 . . . . . 4 . . . Weapon 9 | . . 1 1 5 . . . . . 1 . . . . . 1 . . . Highest Loss Streak 9 | . 1 2 1 4 2 . 1 . . 2 . . . . . 9 . . . To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 75 92 89 93 97 93 93 93 93 92 93 94 94 93 94 89 87 90 94 Engine 2 | . 5 9 9 3 2 5 5 5 2 . . . . . . . . . . Core 1 | . . . . 2 3 . . . 2 5 4 . . . . . 3 2 2 Reactor 1 | . . . . . . . . . . . . 5 5 5 5 3 . 1 4 Leg 2 | . 27 30 . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 11 . . . . . . . . . . . . . . . Hover 19 | . . . 34 14 25 23 23 23 23 23 21 21 21 21 21 17 19 23 27 Device 5 | . . . 3 8 6 4 4 5 5 5 4 5 5 5 5 3 4 5 8 Storage 6 | . 14 11 9 7 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 10 | . . 18 18 9 6 8 11 11 11 11 10 10 10 10 10 9 9 8 8 Hackware 23 | . . . . 17 26 25 23 23 23 23 31 31 31 31 31 37 38 39 36 Protection 2 | . . . . . 4 4 5 4 4 4 5 5 5 4 5 3 . . . Energy Gun 2 | . 14 11 2 6 . . . . . . . . . 2 1 . . . . Ballistic Gun 3 | . 14 10 7 1 4 4 5 5 5 1 4 5 . . . . . . . Launcher 1 | . . . 5 . . 1 2 5 5 2 . . 5 2 3 3 . . . Slashing Weapon 2 | . . . . 5 5 4 2 . . 4 3 . . . . . 1 4 4 Piercing Weapon 1 | . . . . . . . . . . . 1 5 5 5 5 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 11 11 23 31 31 39 41 41 41 37 35 47 47 47 49 45 49 40 50 70 Greatest Support 84 | 20 20 30 26 52 39 49 49 49 49 49 49 49 49 54 54 63 61 75 84 Greatest Overweight (x) 3 | . . 1 1 3 1 1 . . . . . . . 1 . 2 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 11 | 6 8 9 10 10 10 10 10 10 10 10 11 15 15 15 15 15 15 15 15 Most Carried 15 | 2 8 10 10 10 10 10 10 10 10 10 15 15 15 15 15 14 13 15 15 Average Carried 10 | . 3 8 9 9 9 9 9 10 9 9 10 15 14 14 15 12 10 13 15 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 7 10 10 10 10 10 10 10 10 15 15 15 15 15 9 12 15 15 Class Distribution -------------------- 40% | Wizard-Scout 17% | Scavenger-Mutant 16% | Hacker-Mutant 14% | Hacker-Scout 5% | Scavenger-Scout 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 3828 | 176 111 302 277 358 912 109 239 190 . 114 478 10 10 150 62 30 22 263 15 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5350 | . 581 667 508 777 1557 174 24 107 . 107 494 . 22 . . 14 22 281 15 Parts 300 | . 26 55 42 43 63 22 3 2 . 3 28 . . . . 1 2 10 . Haulers Intercepted 5 | . . 4 . . . . . . . . 1 . . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 8 2 . 5 . . . . . . . . . Prevented 7 | . . . . . . . 7 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 92 | . 7 13 14 10 26 7 3 5 . 4 2 . . . . 1 . . . Melee 13 | . . . . 7 2 1 . . . 1 1 . . . . 1 . . . Guns 38 | . 7 13 1 3 13 . . . . . 1 . . . . . . . . AOE 40 | . . . 12 . 11 6 3 5 . 3 . . . . . . . . . Classes Destroyed 17 | . 4 5 1 1 4 1 . . . . . . . . . 1 . . . Worker 14 | . 3 . . 4 1 . . . . . 5 . . . . . . . 1 Builder 2 | . . 1 1 . . . . . . . . . . . . . . . . Tunneler 2 | . . . . . 1 . . . . . 1 . . . . . . . . Hauler 5 | . . 4 . . . . . . . . 1 . . . . . . . . Recycler 6 | . 2 . . 2 1 . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Operator 9 | . 2 2 1 1 . . . . . . 1 . . . . . 1 1 . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . Watcher 12 | . . 4 1 2 . 1 . . . . 2 . . . . . . 2 . Swarmer 29 | . . 8 7 2 5 4 3 . . . . . . . . . . . . Cutter 2 | . . . . . . 2 . . . . . . . . . . . . . Grunt 43 | . 7 2 5 4 17 . . 5 . 3 . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . Sentry 8 | . . 3 1 3 . . . . . . 1 . . . . . . . . Hunter 2 | . . . 1 . 1 . . . . . . . . . . . . . . Programmer 5 | . . . . 1 1 1 . . . 1 1 . . . . . . . . Best Kill Streak 8 | . 8 6 6 3 5 4 3 5 . 3 2 . . . . 1 1 1 1 Combat Bots Only 6 | . 3 6 4 3 3 4 3 5 . 3 1 . . . . 1 . . . Max Kills in Single Turn 3 | . 1 1 3 1 3 3 2 2 . 1 1 . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . 3 3 2 2 . 1 . . . . . . . . . Melee 1 | . . . . 1 1 1 . . . 1 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 6547 | . 577 621 496 1159 961 253 155 133 . 285 309 . . 34 58 1309 19 178 . Core 1637 | . 227 161 221 249 225 . 7 39 . 46 51 . . 23 . 338 . 50 . Absorbed by Shields 71 | . . . . . 11 . . . . . 26 . . 34 . . . . . Redirected to Shielding 379 | . . . . . . 112 43 . . 68 55 . . . 27 74 . . . Regen/Repaired (Parts) 384 | . . . 28 . 39 . . . . . 149 . . . . . 86 82 . Core Remaining (%) 73 | 100 9 59 59 64 73 . . . . 90 . . . . 93 . 69 96 100 Volleys Fired 358 | . 45 56 30 27 119 16 4 12 . 11 34 . . . 4 . . . . Largest 2 | . 2 2 2 2 2 1 1 1 . 1 1 . . . 1 . . . . Hottest 105 | . 70 76 78 105 74 39 39 39 . 39 35 . . . 36 . . . . Shots Fired 468 | . 90 101 40 33 123 16 4 12 . 11 34 . . . 4 . . . . Gun 408 | . 90 101 23 33 114 12 1 . . . 34 . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 60 | . . . 17 . 9 4 3 12 . 11 . . . . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 280 | . 45 52 17 5 114 12 1 . . . 34 . . . . . . . . Thermal 98 | . 45 49 4 . . . . . . . . . . . . . . . . Explosive 47 | . . . 4 . 9 4 3 12 . 11 . . . . 4 . . . . Electromagnetic 43 | . . . 15 28 . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 6 13 13 11 7 1 2 1 . 6 7 . . . . . . . . Robot Miss Streak 5 | . 5 3 2 3 4 3 4 . . 1 3 . . . . . . . . Penetration Max 3 | . . . . . 3 . . . . . 1 . . . . . . . . Secondary Targets 7 | . 4 3 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 309 | . 53 57 26 49 55 6 2 1 . 9 39 . 1 . . 2 1 7 1 Core Hits 235 | . 29 34 23 21 70 10 2 15 . 13 14 . 1 . . 2 . 1 . Critical Kills 14 | . . . . . 13 . . . . . 1 . . . . . . . . Critical Parts Destroyed 24 | . . 1 . . 18 1 . . . . 4 . . . . . . . . Critical Strikes 53 | . 4 4 . 2 34 1 . . . 1 7 . . . . . . . . Burn 7 | . 4 3 . . . . . . . . . . . . . . . . . Destroy 40 | . . 1 . . 32 1 . . . . 6 . . . . . . . . Sever 5 | . . . . 2 2 . . . . 1 . . . . . . . . . Impale 1 | . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 308 | . . . . 55 17 45 1 . . 11 75 . 3 5 4 13 12 38 29 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 245 | . . . . 55 17 45 1 . . 11 42 . . . . . 7 38 29 Piercing 63 | . . . . . . . . . . . 33 . 3 5 4 13 5 . . Sneak Attacks 19 | . . . . 6 2 . . . . . 9 . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12092 | . 593 771 1198 1654 2190 673 478 911 . 895 1504 . 65 . . 93 125 771 171 Guns 2853 | . 591 771 259 346 685 38 . . . . 163 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 4696 | . . . 939 . 1211 428 478 911 . 729 . . . . . . . . . Melee 4540 | . . . . 1308 293 207 . . . 166 1341 . 65 . . 93 125 771 171 Ramming 3 | . 2 . . . 1 . . . . . . . . . . . . . . Kinetic 1622 | . 212 262 213 49 685 38 . . . . 163 . . . . . . . . Thermal 962 | . 379 509 74 . . . . . . . . . . . . . . . . Explosive 4099 | . . . 342 . 1211 428 478 911 . 729 . . . . . . . . . Electromagnetic 866 | . . . 569 297 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3767 | . . . . 1308 293 207 . . . 166 726 . . . . . 125 771 171 Piercing 773 | . . . . . . . . . . . 615 . 65 . . 93 . . . Highest Corruption 2 | . . . 1 . 2 1 1 1 . . . . . . . . . . . Average Corruption 1 | . . . 1 . 2 1 1 1 . . . . . . . . . . . Corruption Purged 1 | . . . . . . . . 1 . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . . 16 . . . . . Effects 11 | . . . 2 . 5 1 1 2 . . . . . . . . . . . Message Errors 2 | . . . . . 1 . . 1 . . . . . . . . . . . Matter Fused 2 | . . . 1 . 1 . . . . . . . . . . . . . . Heat Flow Errors 3 | . . . . . 1 . 1 1 . . . . . . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . 1 . . 1 . . . . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1308 | . . . 22 130 51 50 162 7 . 9 294 . . . . . 90 362 131 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 222 | . . . 22 . 31 . 162 7 . . . . . . . . . . . Melee 1086 | . . . . 130 20 50 . . . 9 294 . . . . . 90 362 131 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 221 | . . . 23 . 29 61 72 . . 36 . . . . . . . . . Shots 7 | . . . 1 . 1 1 3 . . 1 . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 2 | . 1 . . . 1 . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 377 83 399 40 131 27 225 229 50 41 12 . . . . 5 . 21 327 Average Temperature 35 | . 154 29 96 19 36 7 34 31 15 12 2 . . . . 3 . 4 74 Received Heat Transfer 1310 | . 324 114 126 276 208 . . 27 . 9 . . . 4 . 159 . 63 . Effects 1 | . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 3 3 . . . . . . . . . . . . . . . . . Heat Transferred 3158 | . 1406 1591 161 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 671 | . 225 496 523 366 671 520 . . . . 220 . . . . 168 201 266 163 Initial 273 | . . 94 122 161 114 273 . . . . 50 . . . . 9 94 48 68 Average 233 | . 134 319 332 213 398 340 . . . . 100 . . . . 79 124 139 102 Maximum Alert Level 2 | . 1 2 2 1 2 2 . . . . 1 . . . . . 1 1 . Low Security (%) 46 | 100 65 9 26 42 11 5 . . . . 93 . . . . 100 77 76 100 Level 1 39 | . 34 70 38 57 39 69 . . . . 6 . . . . . 22 23 . Level 2 14 | . . 19 34 . 49 24 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 4 2 2 7 7 12 . . . . 9 . . . . 3 2 . . Investigation 17 | . 1 1 2 2 1 3 . . . . 5 . . . . 2 . . . Extermination 8 | . . . . 1 1 3 . . . . 2 . . . . 1 . . . Reinforcement 18 | . 3 1 . 1 3 6 . . . . 2 . . . . . 2 . . Assault 3 | . . . . 1 2 . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 1 1 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 19 | . 2 2 2 1 3 2 . . . . 1 . . 2 . 1 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 242 | . 16 25 19 26 39 14 3 9 . 4 19 . . 30 1 19 6 12 . Peak Tracking Total 14 | . 6 8 4 6 7 5 2 5 . 3 3 . . 10 1 14 4 5 . Tactical Retreats 33 | . . 2 2 2 8 2 2 . . . 6 . . . 1 2 1 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 23 | . 1 2 1 5 4 3 . . . . 6 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . 4 . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . 1 . . 2 . . . 9 . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 17 | . . . 6 1 3 2 . . . . . . . . . . 4 . 1 Max in Single Turn 2 | . . . 2 1 1 1 . . . . . . . . . . 1 . 1 Garrison Access 9 | . . . . 2 2 1 . . . . 2 . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 103 | . 1 3 11 11 7 13 . 1 9 . 15 . 1 10 . 3 10 3 5 Terminals 49 | . . 2 9 7 2 9 . . . . 5 . . . . 1 9 1 4 Fabricators 12 | . . . . 1 1 3 . . . . 5 . . . . 2 . . . Repair Stations 4 | . . . 1 . 1 . . . . . 1 . . . . . 1 . . Recycling Units 4 | . 1 . . 1 . . . . . . 2 . . . . . . . . Scanalyzers 3 | . . 1 1 . 1 . . . . . . . . . . . . . . Garrison Access 10 | . . . . 2 2 1 . . . . 2 . . . . . . 2 1 Total Hacks 388 | . 1 10 37 37 28 63 . 1 48 . 52 . 1 14 . 17 54 6 19 Successful 274 | . 1 3 16 20 13 26 . 1 48 . 48 . 1 14 . 13 48 6 16 Failed 113 | . . 7 21 17 15 36 . . . . 4 . . . . 4 6 . 3 Catastrophic 13 | . . . 5 1 1 5 . . . . . . . . . . 1 . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . Manual 181 | . . 2 28 22 13 43 . . . . 29 . . 1 . 10 26 3 4 Terminals 235 | . . 7 33 28 13 45 . . . . 29 . . . . 12 51 1 16 Fabricators 37 | . . . . 2 6 13 . . . . 11 . . . . 5 . . . Repair Stations 11 | . . . 2 . 4 . . . . . 2 . . . . . 3 . . Recycling Units 8 | . 1 . . 2 . . . . . . 5 . . . . . . . . Scanalyzers 6 | . . 3 2 . 1 . . . . . . . . . . . . . . Garrison Access 27 | . . . . 5 4 5 . . . . 5 . . . . . . 5 3 Terminal Hacks 165 | . . 1 7 8 2 10 . 1 48 . 17 . 1 14 . 6 37 1 12 Record 54 | . . . . . . . . . 36 . . . . 12 . 1 4 . 1 Part Schematic 32 | . . . 2 4 2 4 . . 4 . 5 . . . . 2 8 . 1 Robot Schematic 2 | . . . . . . . . . . . . . . . . . 2 . . Robot Analysis 8 | . . . . . . . . . 4 . . . . . . . . . 4 Prototype ID Bank 4 | . . . . . . . . . 4 . . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . 1 2 . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . Level Access Points 3 | . . . . . . . . . . . . . . . . . 2 . 1 Branch Access Points 7 | . . . 1 . . 1 . . . . 1 . . . . 1 2 . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Machine Index 4 | . . . . . . . . . . . 1 . . . . 1 1 . 1 Terminal Index 5 | . . . 1 1 . . . . . . 1 . . . . 1 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . 1 . . Alert Level 8 | . . 1 . . . 1 . . . . 2 . . . . . 3 . 1 Unreport Threat 4 | . . . 1 1 . 1 . . . . . . . . . . 1 . . Locate Traps 4 | . . . . 1 . . . . . . 2 . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . 1 . . Security Status 1 | . . . . . . . . . . . 1 . . . . . . . . Recall Investigation 2 | . . . . . . 2 . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . 1 . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . . . . . . . . . . . 1 . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . 1 . . Zone Layout 12 | . . . 2 1 . . . . . . 2 . . . . . 6 . 1 Fabricator Hacks 28 | . . . . 2 2 8 . . . . 11 . . . . 5 . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . Load Schematic 13 | . . . . 1 1 3 . . . . 5 . . . . 3 . . . Build 13 | . . . . 1 1 4 . . . . 5 . . . . 2 . . . Repair Station Hacks 9 | . . . 2 . 2 . . . . . 2 . . . . . 3 . . Scan Component 4 | . . . 1 . 1 . . . . . 1 . . . . . 1 . . Repair 4 | . . . 1 . 1 . . . . . 1 . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . 1 2 1 . . . . 2 . . . . . . 2 2 Seal Access 8 | . . . . 1 2 1 . . . . 2 . . . . . . 1 1 Coupler Status 2 | . . . . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 58 | . . . 6 9 5 7 . . . . 16 . . . . 2 8 3 2 Terminals 40 | . . . 6 5 5 5 . . . . 8 . . . . 2 8 . 1 Track 11 | . . . 3 1 2 . . . . . 3 . . . . . 2 . . Assimilate 6 | . . . . 1 . 2 . . . . 1 . . . . . 2 . . Botnet 16 | . . . 2 2 2 3 . . . . 3 . . . . 1 2 . 1 Disrupt 1 | . . . . . . . . . . . . . . . . . 1 . . Operators 6 | . . . 1 1 1 . . . . . 1 . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 1 . . . . . . 5 . . . . . . . . Reject 2 | . . . . . . . . . . . 2 . . . . . . . . Recyclers 1 | . . . . . . . . . . . 1 . . . . . . . . Mask 3 | . . . . 1 . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . 3 . 2 . . . . 3 . . . . . . 3 1 Broadcast 5 | . . . . 1 . 1 . . . . 2 . . . . . . 1 . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . 1 . Watchers 5 | . . . . 1 . 1 . . . . 1 . . . . . . 1 1 Data Cores Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 64 | . . 3 10 10 5 13 . . . . 11 . . . . 3 5 1 3 Full Trace Events 15 | . . 1 2 1 1 3 . . . . 5 . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . 1 2 4 2 4 . . 4 . 5 . . . . 2 8 . 1 Parts Built 14 | . . . . 2 1 5 . . . . 4 . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 1196 | . . . . 84 47 380 . . . . 530 . . . . 155 . . . Total Part Build Rating 80 | . . . . 8 5 35 . . . . 18 . . . . 14 . . . Parts Repaired 4 | . . . 1 . 1 . . . . . 1 . . . . . 1 . . Time 140 | . . . 26 . 22 . . . . . 56 . . . . . 36 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . 3 . . . . . . . . . . . . . 2 . Machine Destruction 5 | . . . . 3 . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 1 . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 9 | . . . . 1 1 2 . . . . 1 . . 4 . . . . . Largest Group 4 | . . . . 1 1 1 . . . . 1 . . 4 . . . . . Highest-Rated Group 226 | . . . . 32 32 26 . . . . 26 . . 226 . . . . . Highest-Rated Ally 65 | . . . . 32 32 26 . . . . 26 . . 65 . . . . . Total Orders 10 | . . . . . 1 8 . . . . 1 . . . . . . . . STAY 7 | . . . . . 1 5 . . . . 1 . . . . . . . . FOLLOW 3 | . . . . . . 3 . . . . . . . . . . . . . Ally Attacks 40 | . . . . 11 3 . . . . . . . . 26 . . . . . Total Damage 1487 | . . . . 444 93 . . . . . . . . 950 . . . . . Kills 9 | . . . . 4 . . . . . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 8 | . . . . . . . . . 4 . . . . . . . . . 4 Derelict Logs Recovered 5 | . . . . . . . 1 1 . 2 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 11262 | 65 259 872 521 1472 1203 1310 198 239 90 397 1603 163 336 676 293 323 332 595 315 Spaces Moved 16127 | 53 96 461 493 1563 1610 2218 428 432 191 653 2645 402 523 1207 676 586 504 936 450 Core 12 | 12 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 582 | 41 96 445 . . . . . . . . . . . . . . . . . Wheels 561 | . . . . 561 . . . . . . . . . . . . . . . Hover 14972 | . . 16 493 1002 1610 2218 428 432 191 653 2645 402 523 1207 676 586 504 936 450 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 37 | 50 120 112 48 48 48 38 40 40 40 40 40 40 40 40 40 40 43 40 37 Average Speed 48 | 104 120 128 69 68 48 41 40 40 40 40 40 40 40 40 40 44 46 44 39 Slowest Speed 240 | 120 120 190 112 240 112 103 40 40 40 40 48 40 40 104 40 150 108 45 45 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 45 | 4 32 39 49 39 24 32 58 62 63 63 44 62 62 97 66 13 60 25 14 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . . 3 1 . . . . . . . . . Known Exits Taken 17 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 3 2 . 2 . 1 1 . . . . . . Spaces Dug 214 | . . . . 17 6 41 1 . . 5 44 . 2 4 30 7 5 30 22 Terrain Destroyed 617 | . . . 40 17 56 86 46 114 . 89 44 . 2 4 55 7 5 30 22 Melee 188 | . . . . 17 6 41 1 . . 5 44 . 2 4 4 7 5 30 22 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 429 | . . . 40 . 50 45 45 114 . 84 . . . . 51 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 18493 | 60 160 645 628 1844 1869 2509 447 483 203 754 3010 403 643 1382 684 621 577 1042 529 Wait 1240 | . 10 85 77 124 75 165 12 33 1 71 216 1 116 119 . 10 31 46 48 Move 16108 | 52 96 460 492 1562 1609 2217 427 431 190 652 2644 401 522 1206 675 585 503 935 449 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 80 | 2 6 5 8 14 4 16 1 . 1 3 6 . 1 5 . 2 4 2 . Fast Attach 98 | 6 1 15 4 18 4 2 . 2 5 1 6 . . 12 . 1 12 7 2 Attach 42 | . . 2 3 8 10 1 1 . . 2 3 . . . . 8 3 1 . Detach 10 | . . . 1 1 3 . . . . . . . . . . . 3 2 . Swap 70 | . 1 7 7 7 10 13 1 2 1 2 7 1 . 3 1 . 2 4 1 Drop 106 | . 1 15 6 15 4 18 . 3 5 1 3 . 1 18 . 2 7 7 . Fire 358 | . 45 56 30 27 119 16 4 12 . 11 34 . . . 4 . . . . Melee 308 | . . . . 55 17 45 1 . . 11 75 . 3 5 4 13 12 38 29 Ram 1 | . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . 13 11 16 . . . . 16 . . . . . . . . Rewire 16 | . . . . . 2 . . . . . . . . 14 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Factory -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Core integrity fell below 50% 190 | -10/Materials | Core integrity fell below 20% 301 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 5) 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 739 | -9/Materials | Build established: Scavenger-Mutant 1069 | -9/Materials | Discovered new exit (range 17) 1169 | -9/Materials | Identified exit to Materials 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1636 | -8/Materials | Repaired Hover Unit 1710 | -8/Materials | Discovered new exit (range 12) 1717 | -8/Materials | Identified exit to Factory 1718 | -8/Materials | Entered Factory 1718 | -7/Factory | Evolved 2 slots: Utility x2 1786 | -7/Factory | Lost 3 parts (1p1n1w) 2009 | -7/Factory | Discovered new exit (range 8) 2037 | -7/Factory | Identified exit to Factory 2075 | -7/Factory | Discovered exit to Factory (range 11) 2132 | -7/Factory | Build established: Scavenger-Scout 2160 | -7/Factory | Discovered new exit (range 11) 2164 | -7/Factory | Identified exit to Lower Caves 2443 | -7/Factory | Lost 3 parts (1p1u1w) 2494 | -7/Factory | Garrison activated, responded to threat 2531 | -7/Factory | Lost 3 parts (2n1w) 2642 | -7/Factory | Build established: Scavenger-Mutant 3078 | -7/Factory | Fabricated Gravmag System (x2) 3097 | -7/Factory | Lost 4 parts (1p2n1w) 3173 | -7/Factory | Discovered exit to Factory (range 15) 3190 | -7/Factory | Entered another Factory area 3190 | -6/Factory | Evolved 2 slots: Utility x2 3485 | -6/Factory | Build established: Hacker-Mutant 3543 | -6/Factory | Repaired Gravmag System? 3652 | -6/Factory | Discovered new exit (range 15) 3715 | -6/Factory | Fabricated Imp. Hacking Suite? 4240 | -6/Factory | First assault squad dispatched 4392 | -6/Factory | Identified exit to Factory 4392 | -6/Factory | Spotted B-75 Beast 4393 | -6/Factory | Entered another Factory area 4393 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4471 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 4671 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 4922 | -5/Factory | Spotted B-75 Beast 5252 | -5/Factory | Build established: Hacker-Scout 5276 | -5/Factory | Fabricated Exp. Propulsion Shielding? 5290 | -5/Factory | Discovered new exit (range 20) 5424 | -5/Factory | Central database locked down 5465 | -5/Factory | Identified exit to Upper Caves 5603 | -5/Factory | Fabricated Adv. System Shield (x1) 5699 | -5/Factory | Discovered new exit (range 20) 5703 | -5/Factory | Entered Upper Caves 5755 | -5/Upper Caves | Learned 4 Factory zone layouts 5825 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5887 | -5/Upper Caves | Discovered new exit (range 17) 5901 | -5/Upper Caves | Identified exit to Upper Caves 5901 | -5/Upper Caves | Entered another Upper Caves area 6072 | -5/Upper Caves | Learned Factory security intel 6135 | -5/Upper Caves | Discovered new exit (range 8) 6136 | -5/Upper Caves | Spotted B-75 Beast 6140 | -5/Upper Caves | Identified exit to Zhirov 6140 | -5/Upper Caves | Entered Zhirov 6140 | -5/Zhirov | Discovered new exit (range 3) 6148 | -5/Zhirov | Met Zhirov 6155 | -5/Zhirov | Learned location of Quarantine (-3) 6155 | -5/Zhirov | Learned location of Testing (-2) 6155 | -5/Zhirov | Learned location of Command (-1) 6163 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6171 | -5/Zhirov | Found Alien Artifact 6171 | -5/Zhirov | Identified Integrated Reactor 6171 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6230 | -5/Zhirov | Identified exit to Proximity Caves 6230 | -5/Zhirov | Entered Proximity Caves 6259 | -4/Proximity Caves | Spotted B-86 Titan 6472 | -4/Proximity Caves | Learned Research emergency access door positions 6615 | -4/Proximity Caves | Discovered new exit (range 19) 6626 | -4/Proximity Caves | Identified exit to Factory 6627 | -4/Proximity Caves | Entered Factory 6627 | -4/Factory | Evolved 2 slots: Utility x2 6628 | -4/Factory | Identified exit to Research 6911 | -4/Factory | Build established: Wizard-Scout 6936 | -4/Factory | Repaired Hyp. Coil Gun? 7123 | -4/Factory | Fabricated Exp. Propulsion Shielding? 7238 | -4/Factory | Identified exit to Upper Caves 7701 | -4/Factory | Fabricated Lrg. Storage Unit (x1) 7710 | -4/Factory | Spotted B-86 Titan 7989 | -4/Factory | Fabricated Lrn. Sensor Array (x1) 8102 | -4/Factory | Fabricated Exp. Propulsion Shielding? 8183 | -4/Factory | Discovered exit to Research (range 12) 8230 | -4/Factory | Entered Upper Caves 8370 | -4/Upper Caves | Discovered new exit (range 10) 8391 | -4/Upper Caves | Identified exit to Upper Caves 8393 | -4/Upper Caves | Entered another Upper Caves area 8549 | -4/Upper Caves | Discovered exit to Research (range 8) 8675 | -4/Upper Caves | Learned Research security intel 8727 | -4/Upper Caves | Discovered new exit (range 5) 8728 | -4/Upper Caves | Identified exit to Warlord 8729 | -4/Upper Caves | Entered Warlord 8754 | -4/Warlord | Discovered new exit (range 8) 8808 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 8871 | -4/Warlord | Opened side exit 8939 | -4/Warlord | Warlord's base attacked by MAIN.C 8979 | -4/Warlord | Met Warlord 9012 | -4/Warlord | Found Prototype Energy Gun 9013 | -4/Warlord | Identified Vortex Rail 9016 | -4/Warlord | Found Prototype Energy Gun 9016 | -4/Warlord | Identified Vortex Rifle 9018 | -4/Warlord | Found Vortex Rifle 9140 | -4/Warlord | Found Prototype Processor 9140 | -4/Warlord | Identified Spectral Analyzer 9142 | -4/Warlord | Found Prototype Device 9142 | -4/Warlord | Identified Exp. Focal Shield 9236 | -4/Warlord | Warlord forces counterattacked 9287 | -4/Warlord | Spotted Striker 9363 | -4/Warlord | Spotted Striker 9386 | -4/Warlord | Spotted Striker 9391 | -4/Warlord | Allies destroyed Striker 9405 | -4/Warlord | Identified exit to Proximity Caves 9405 | -4/Warlord | Entered Proximity Caves 9505 | -3/Proximity Caves | Spotted B-86 Titan 9620 | -3/Proximity Caves | Discovered exit to Research (range 7) 9698 | -3/Proximity Caves | Entered Research 9698 | -3/Research | Evolved 2 slots: Utility x2 9714 | -3/Research | Identified exit to Armory 9714 | -3/Research | Identified exit to Quarantine 9817 | -3/Research | Fabricated Exp. System Shield? 9841 | -3/Research | Discovered new exit (range 7) 9879 | -3/Research | Fabricated Exp. Hacking Suite? 10011 | -3/Research | Lost 9 parts (1p3n4u1w) 10021 | -3/Research | Entered Quarantine 10031 | -3/Quarantine | Found Alien Artifact 10031 | -3/Quarantine | Identified Subatomic Replicator 10043 | -3/Quarantine | Identified exit to Research 10079 | -3/Quarantine | Found Alien Artifact 10093 | -3/Quarantine | Identified Core Reset Matrix 10093 | -3/Quarantine | Used Core Reset Matrix 10097 | -3/Quarantine | Detected hypermatrix surge 10097 | -3/Quarantine | Sensed 10 artifacts in vicinity 10116 | -3/Quarantine | Found Sigix Corpse 10135 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 10135 | -3/Quarantine | Warped through subspace 10154 | -3/Quarantine | Found Sigix Broadsword 10211 | -3/Quarantine | Repaired Cld. Antigrav System 10353 | -3/Quarantine | Entered Research 10353 | -2/Research | Warlord forces began assault on 0b10 10353 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10463 | -2/Research | Research machine network offline 10691 | -2/Research | Spotted Executioner 10791 | -2/Research | Spotted B-90 Cyclops 10864 | -2/Research | Borebot progress halted 10891 | -2/Research | Discovered new exit (range 21) 10900 | -2/Research | Identified exit to Access 10948 | -2/Research | Entered Access 10948 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 10978 | -1/Access | Identified exit to Surface 10978 | -1/Access | Identified exit to Command 11263 | *** | Heading to fleet! Last Messages --------------- accurate, and excellent defense against explosives reduce damage from such sources to almost insignificant levels, whether caused by its own micro-nuke or those of an enemy. >>Analysis(Fortress) Downloading analysis... Fortress Tier: 10 Only two Fortress prototypes have been built to garrison vital locations, utilizing the latest centrium armor technology and a wide array of other defensive components to render them nearly immune to all forms of damage. While their offensive capabilities are limited to two powerful cannons, even a small army would have difficulty overcoming a Fortress before it picks them off one by one. >>Schematic(Biometal Heavy Treads) Downloading schematic... Biometal Heavy Treads Rating: 9 Schematic downloaded. 11261_ The unstable cave ceiling collapses. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ###???????????????????????????????????????? | | +???????????????????????????????????????? | | " #???????????????????????????????????????? | | " #???????????????????????????????????????? | | " +???????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #???######???????????????????????????????? | | #???# #???????????????????????????????? | | #???# #???????????????????????????????? | | ^^ #####] #???BB????BB????????????????????? | | # #???BB????BB????????????????????? | | + #???????????????????????????????? | | # #???????????????????????????????? | | +#####"#####" #???????????????????????????????? | | ##???## #???????????????????????????????? | | #?????# ###""""""""""#??????????????????? | | #?????#####"## #??????????????????? | | #?????????## # #??????????????????? | | ##?????????### #??????????????????? | | ######"#??????????## "" #??????????????????? | | ???? ##???????????# "@ ###????????????????? | | ??"" ?????????????# ; #????????????????? | | """" ?##########???# ###????????????????? | | """" ?# #??## #??????????????????? | | """"??# ##### ##?????????????????? | | ??# " " ; #?????????????????? | | ???# """ #####"" ##?????????????????? | | ???# """ #??##"" #??????????????????? | | ????# " #??#;"" #????????p?????????? | | ????# ! #??##T #??????????????????? | | ?????# #???#"" #??????p???????????? | | ?????# #???#"" #??????????????????? | | +#############+#####"" #####+######???????? | | ! | | | | ##############+############################### | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# " #???????????????????????????????? | | ???????#""" #???????????????????????????????? | | ???????# """ #??????????????????##???????????? | | ???????# " #????????????????? ????????????? | | ???????# #???????????????? ?????????????? | | ???????# #?????????????? #????????###++## | | ???????####+##+###????????????? ######?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 55 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 90 Melee Speed Boost 20 Evasion (%) 69 Melee Accuracy 6 Offensive Hacking 72 Defensive Hacking 48 Item Schematics ----------------- Enh. Quantum Rifle | -3/Quarantine | Hacked Exp. Hacking Suite | -3/Quarantine | Hacked Exp. System Shield | -3/Quarantine | Hacked Lgt. Quantum Reactor | -3/Quarantine | Hacked Exp. Gyrokinetic Inverter | -3/Quarantine | Hacked Adv. Force Field | -3/Quarantine | Hacked Biometal Heavy Treads | -1/Access | Hacked Robot Schematics ------------------ L-61 Swordsman | -3/Quarantine | Hacked Fabricated ------------ Gravmag System | x2 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Adv. Hacking Suite | x1 | -5/Factory Exp. Propulsion Shielding | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Exp. Propulsion Shielding | x1 | -4/Factory Lrg. Storage Unit | x1 | -4/Factory Lrn. Sensor Array | x1 | -4/Factory Exp. Propulsion Shielding | x1 | -4/Factory Exp. System Shield | x1 | -3/Research Exp. Hacking Suite | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Core Reset Matrix High-powered Transdimensional Reconstructor Sigix Broadsword Achievements -------------- Alien Roots Home At Last? Ooh, Shiny! Challenges ------------ None Game ------ Seed SurgeSpliceScrap Manual? 0 Play Time 03:59:58 Cumulative 202.8 hours Start 2022.10.02 @ 00:35:32 End 2022.10.02 @ 22:23:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 147 Adventurer 3 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9358fbc5-3c74-4c4c-bbb8-8d6cb27183e9