Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.04 @ 15:16:02 Player: mule Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2072) 2072 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5212 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 102/300 Energy 188/210 System Corruption 21% Temperature Cool (36) Movement Rolling (145) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Recoil Stabilizer ECM Suite Medium Reactive Plating Dynamic Insulation System > --- WEAPON (2) ------- Proton Missile Launcher Precision Grenade Launcher > --- INVENTORY (5) ---- Light Ion Engine Improved Cooling System Improved Field Recycling Unit (52) Proton Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Weapon Cycler Hardened Heavy Armor Plating Improved Light Armor Plating System Shield > --- WEAPON ----------- Precision Assault Rifle Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Hardened Medium Armor Plating EM Pulse Cannon Minigun Minigun [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 5 | . . 2 1 2 . . Weapon . | . . . . . . . Parts Attached 104 | 6 10 19 25 12 5 27 Power 21 | 1 1 2 10 3 1 3 Engine 10 | 1 1 2 4 1 . 1 Core 11 | . . . 6 2 1 2 Reactor . | . . . . . . . Propulsion 22 | 2 4 3 4 2 2 5 Treads . | . . . . . . . Leg 17 | 2 4 3 4 2 2 . Wheel 2 | . . . . . . 2 Hover 1 | . . . . . . 1 Flight 2 | . . . . . . 2 Utility 36 | 1 3 5 9 5 . 13 Device 21 | . 2 3 5 2 . 9 Storage 2 | 1 . 1 . . . . Processor 4 | . 1 . . . . 3 Hackware 1 | . . . 1 . . . Protection 8 | . . 1 3 3 . 1 Artifact . | . . . . . . . Weapon 25 | 2 2 9 2 2 2 6 Energy Gun 7 | 1 2 . 1 . . 3 Energy Cannon 2 | . . 1 . . 1 . Ballistic Gun 13 | 1 . 8 1 1 1 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Corrupted Parts 4 | . 1 2 . . 1 . System Corruption 17 | . 1 10 . . 6 . Parts Lost 25 | . 1 3 6 1 8 6 Power 3 | . . 1 1 . 1 . Propulsion 5 | . . 1 1 . 1 2 Utility 10 | . . 1 2 1 4 2 Weapon 7 | . 1 . 2 . 2 2 Highest Loss Streak 8 | . 1 2 2 1 8 5 To Critical Strikes . | . . . . . . . Average Backups 6 | 3 7 7 7 7 3 3 Power 1 | . . 1 2 2 . . Propulsion 2 | 2 5 3 3 2 . . Utility . | . . . . . . 2 Weapon 1 | . 1 1 1 2 1 . Tool/Special . | . . . . . . . Unused Backups 22 | . 5 5 4 1 1 6 Power 4 | . 1 . 1 . 1 1 Propulsion 9 | . 4 2 2 1 . . Utility 2 | . . . . . . 2 Weapon 7 | . . 3 1 . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 96 96 98 94 44 73 Engine 6 | . 14 10 7 4 2 1 Core 6 | . . . 10 9 4 7 Leg 15 | . 28 22 17 15 7 1 Wheel 1 | . . . . . . 5 Device 17 | . 12 19 16 17 8 21 Storage 7 | . 14 11 8 7 2 . Processor 3 | . . . . . . 16 Hackware 3 | . . . 7 7 4 . Protection 8 | . . 9 10 14 7 2 Energy Gun 3 | . 18 1 . . . 4 Ballistic Gun 10 | . 7 15 17 7 4 3 Ballistic Cannon 1 | . . . . 6 3 . Peak Build Rating 48 | 6 7 16 35 48 48 38 Average Rating 26 | 4 6 12 29 45 22 27 On Entrance 16 | . 6 7 16 33 48 6 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 50 | . . . . . 50 . Heaviest Build 60 | 12 14 23 35 60 55 59 Greatest Support 38 | 20 20 20 30 38 38 32 Greatest Overweight (x) 10 | 3 . 1 1 1 10 9 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 7 8 5 5 Most Carried 8 | 6 8 8 8 8 8 5 Average Carried 6 | 3 7 7 7 7 2 3 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 . 5 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2233 | 188 250 385 936 234 . 240 Remotely . | . . . . . . . Salvage Created 2861 | . 559 791 1031 224 . 256 Parts 157 | . 35 42 55 10 . 15 Haulers Intercepted 3 | . 1 2 . . . . Recyclers Shooed 9 | . 2 1 6 . . . Parts Field Recycled 18 | . . . . . . 18 Retrieved Matter 239 | . . . . . . 239 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 59 | . 15 13 22 5 . 4 Guns 48 | . 15 9 21 . . 3 Cannons 8 | . . 3 . 5 . . AOE 3 | . . 1 1 . . 1 Classes Destroyed 10 | . 5 3 1 1 . . Worker 2 | . . 1 1 . . . Hauler 3 | . 1 2 . . . . Recycler 8 | . 1 3 2 . . 2 Watcher 4 | . 2 1 . . . 1 Swarmer 23 | . 9 3 8 . . 3 Grunt 21 | . 6 6 7 2 . . Duelist 1 | . . 1 . . . . Sentry 9 | . . 3 4 2 . . Hunter 3 | . . . 3 . . . Programmer 2 | . . . . 1 . 1 Best Kill Streak 10 | . 6 4 10 2 . 3 Combat Bots Only 9 | . 6 3 9 2 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 509 | . 79 74 131 123 24 78 Missed 157 | . 29 16 34 50 4 24 Hits 352 | . 50 58 97 73 20 54 Melee 28 | . . 8 . . 20 . Projectile 324 | . 50 50 97 73 . 54 Critical Strikes 20 | . . 2 4 . 13 1 Damage Taken 4948 | . 484 776 1207 636 905 940 Core 1155 | . 110 149 187 34 383 292 Absorbed by Shields 183 | . . 105 78 . . . Redirected to Shielding 28 | . . 12 16 . . . Regen/Repaired (Parts) 92 | . . . 92 . . . Core Remaining (%) 71 | 100 56 62 66 . . . Volleys Fired 223 | . 59 51 75 17 . 21 Largest 2 | . 2 2 2 2 . 2 Hottest 103 | . 80 91 50 65 . 103 Shots Fired 427 | . 112 100 150 34 . 31 Gun 382 | . 112 79 150 17 . 24 Cannon 38 | . . 21 . 17 . . Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 308 | . 32 75 150 34 . 17 Thermal 106 | . 74 25 . . . 7 Explosive 5 | . . . . . . 5 Electromagnetic 8 | . 6 . . . . 2 Robot Hit Streak 16 | . 10 13 12 16 . 5 Robot Miss Streak 6 | . 3 6 3 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 . 5 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 282 | . 72 68 93 32 . 17 Core Hits 136 | . 33 34 43 12 . 14 Critical Kills 2 | . . 2 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 3 | . . 3 . . . . Meltdown 1 | . . 1 . . . . Destroy 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4882 | . 876 1190 1693 726 . 397 Guns 3779 | . 866 766 1564 305 . 278 Cannons 750 | . . 329 . 421 . . Explosions 327 | . . 95 113 . . 119 Melee . | . . . . . . . Ramming 26 | . 10 . 16 . . . Kinetic 3461 | . 250 766 1564 726 . 155 Thermal 1025 | . 573 329 . . . 123 Explosive 229 | . . . 113 . . 116 Electromagnetic 141 | . 43 95 . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . 1 11 . . 24 24 Average Corruption 13 | . 1 10 . . 14 21 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 94 | . 1 34 . . 14 45 Message Errors 24 | . . 5 . . 3 16 Matter Fused 21 | . . 7 . . 3 11 Heat Flow Errors 10 | . . 3 . . 1 6 Energy Discharges 9 | . . 4 . . 1 4 Parts Fused 1 | . . 1 . . . . Data Loss (minor) 9 | . 1 6 . . 1 1 Data Loss (major) 4 | . . 1 . . 2 1 Misfires 6 | . . 2 . . . 4 Alerts 3 | . . 1 . . . 2 Misdirections 3 | . . . . . 3 . Weapon Failures 4 | . . 4 . . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . 8 . . . Projectiles . | . . . . . . . Explosions 8 | . . . 8 . . . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 228 | . . 36 70 . . 122 Shots 6 | . . 1 1 . . 4 Rammed . | . . . . . . . Targets Rammed 10 | . 4 . 6 . . . Kicked 10 | . 4 . 6 . . . Crushed . | . . . . . . . Highest Temperature 266 | . 12 266 22 173 87 230 Average Temperature 44 | . 4 82 8 66 45 39 Received Heat Transfer 886 | . 168 189 340 189 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 1 . . . 1 Heat Transferred 2179 | . 1325 592 . . . 262 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 92 | 100 98 100 71 100 100 100 Level 1 7 | . 1 . 28 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 288 | . 213 152 288 46 . 51 Initial 86 | . . 86 59 12 . . Average 56 | . 79 99 112 6 . 7 Influence Increases 1865 | . 426 461 644 152 . 182 Destroy 0b10 Robot/C 1180 | . 300 260 440 100 . 80 Destroy 0b10 Robot/NC 85 | . 20 35 15 . . 15 Destroy Leader 304 | . 76 66 100 40 . 22 Successful Hack 28 | . . 8 8 12 . . Disable Machine 75 | . . 30 30 . . 15 Destroy Structure 88 | . . 2 36 . . 50 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 90 | . 30 45 15 . . . Influence Decreases 1853 | . 221 523 758 181 . 170 Entered New Map 220 | . . 119 84 17 . . Time Decay 1329 | . 211 374 464 140 . 140 Lost Part 140 | . 10 30 60 10 . 30 Purge Threat 164 | . . . 150 14 . . Squads Dispatched 12 | . 4 . 2 4 . 2 Investigation 3 | . 1 . 1 1 . . Extermination 4 | . . . . 2 . 2 Reinforcement 5 | . 3 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 9 | . 4 . 4 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 25 26 30 6 6 7 Peak Tracking Total 11 | . 6 4 11 3 6 3 Tactical Retreats 8 | . 3 3 1 . 1 . ECM-based Alert Blocks 1 | . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 5 | . . 2 2 . . 1 Max in Single Turn 2 | . . 2 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 12 | . 1 1 4 4 . 2 Terminals 7 | . 1 1 2 3 . . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 1 1 . . Recycling Units 2 | . . . 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 1 2 7 9 . 6 Successful 13 | . . 1 5 2 . 5 Failed 12 | . 1 1 2 7 . 1 Catastrophic 4 | . 1 . 1 2 . . Database Lockouts . | . . . . . . . Manual 6 | . 1 2 1 2 . . Terminals 13 | . 1 2 4 6 . . Fabricators 3 | . . . . . . 3 Repair Stations 5 | . . . 2 3 . . Recycling Units 4 | . . . 1 . . 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 2 1 . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 2 | . . . 1 1 . . Recall Investigation 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . 2 1 . . Scan Component 2 | . . . 1 1 . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 4 | . . . 1 . . 3 Report Inventory 2 | . . . 1 . . 1 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 1 2 4 . 1 Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 106 | . . . . . . 106 Total Part Build Rating 12 | . . . . . . 12 Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 827 | . 46 . 187 . . 594 Traps 187 | . . . 187 . . . ECM 640 | . 46 . . . . 594 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4867 | 64 526 873 1163 1024 201 1016 Spaces Moved 2422 | 41 247 354 576 499 165 540 Core 136 | 9 . . . . 102 25 Treads . | . . . . . . . Legs 1874 | 32 247 354 576 499 63 103 Wheels 390 | . . . . . . 390 Hover 5 | . . . . . . 5 Flight 17 | . . . . . . 17 Fastest Speed 50 | 50 120 120 120 190 50 100 Average Speed 151 | 120 120 158 146 190 116 143 Slowest Speed 595 | 200 120 190 190 195 550 595 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 38 31 40 13 76 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 130 | . . . 48 . . 82 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 130 | . . . 48 . . 82 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3262 | 53 365 578 793 551 174 748 Wait 354 | . 31 124 58 5 4 132 Move 2417 | 40 246 353 575 499 164 540 Hop . | . . . . . . . Pick Up 58 | 7 7 12 17 4 . 11 Fast Attach 59 | 5 3 8 13 7 1 22 Attach 22 | 1 3 3 6 1 5 3 Detach 6 | . 1 . 2 . . 3 Swap 35 | . 4 9 12 5 . 5 Drop 78 | . 7 18 29 13 . 11 Fire 223 | . 59 51 75 17 . 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick 10 | . 4 . 6 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 3) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Utility x2 658 | -9/Materials | System corruption reached 10% 755 | -9/Materials | Build established: Scavenger-Mutant 1437 | -9/Materials | Discovered new exit (range 15) 1464 | -9/Materials | Entered another Materials area 1464 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2007 | -8/Materials | Destroyed 9 combat bots 2526 | -8/Materials | Repaired Sml. Storage Unit 2574 | -8/Materials | Discovered new exit (range 16) 2627 | -8/Materials | Entered Factory 2627 | -7/Factory | Evolved 2 slots: Utility x2 3020 | -7/Factory | Build established: Mutant 3411 | -7/Factory | Build established: Scavenger-Mutant 3651 | -7/Factory | Sucked down chute 3651 | -7/Factory | Entered Waste 3665 | -7/Waste | Spotted C-40 Crusher 3666 | -7/Waste | EMP discharged 3698 | -7/Waste | Spotted C-40 Crusher 3700 | -7/Waste | Spotted C-40 Crusher 3702 | -7/Waste | Crushed by Compactor (1 part destroyed) 3707 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3720 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3724 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3730 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3735 | -7/Waste | Crushed by Compactor (1 part destroyed) 3741 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3757 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3763 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3766 | -7/Waste | EMP discharged 3766 | -7/Waste | System corruption reached 10% 3776 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3790 | -7/Waste | Core integrity fell below 50% 3791 | -7/Waste | Spotted C-40 Crusher 3801 | -7/Waste | Spotted C-40 Crusher 3803 | -7/Waste | Spotted C-40 Crusher 3807 | -7/Waste | Lost 8 parts (1p1n4u2w) 3818 | -7/Waste | Discovered new exit (range 16) 3852 | -7/Waste | Entered Factory 3917 | -7/Factory | Build established: Mutant 3972 | -7/Factory | Fabricated Variable Charge Gun (x2) 4122 | -7/Factory | Core integrity fell below 20% 4156 | -7/Factory | Lost 5 parts (1n2u2w) 4576 | -7/Factory | Build established: Scavenger-Mutant 4868 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04711_ U-05 Engineer builds a Wall. 04730_ System corrupted: FCS attempts to trigger Prc. Grenade Launcher. 04730_ System corrupted: Prc. Grenade Launcher misfires. 04757_ System corrupted: Heat flow error (+103). 04774_ System corrupted: Energy discharge (-79). 04789_ System corrupted: Heat flow error (+121). 04798_ Dropped Lgt. Ion Engine. 04802_ Acquired Dynamic Insulation System. 04804_ System corrupted: Heat flow error (+101). 04808_ Dropped Tractor Beam. 04812_ Acquired Lgt. Ion Engine. 04815_ Imp. Field Recycling Unit collects Tractor Beam, recycling 5 matter... 04821_ System corrupted: Energy discharge (-48). 04853_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5U. 04859_ MNUQAE 0GFUI9F9>JNNDNX 04862_ W-25 Informer sends out distress signal. 04865_ Door malfunctions. 04865_ W-25 Informer destroyed. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????####################### | | ???????????????????????????# # # | | ???????????????????????????# # # | | ???????????????????????????# # # | | ???????????????????????????# # # | | ??????????????#########????# # # | | ??????????????# #????# ##+###### | | ??????????????# ############+###+#### | | ??????????????# ! # ###### | | ??????????????# # #????# | | ??????????????# """ """ # #???## | | ??????????????# """ """ """ # #???#" | | ??????????????# """ """ """ # #???#" | | ?????????? #### """ """ #???#" | | ????????? #???#" | | ????????? ^ """ """ """ #???#" | | ????????? """ """ """ #???## | | ???????? """ """ """ ###### | | ???????? """ """ # # | | ???????? # # | | ????????????############# """ """ # # | | ????????????????????????# """ """ # # | | ????????????????????????# """ """ + # | | ????????????????????????#@ """ ###### # | | ????????????????????????# #????# # | | ???????????????????????# #????# # | | ???????????????????????# ####?# # | | ???????????????????????#p #?###### | | ???????????????????????/ ^##### #??????# | | ???????????????????????# #???# ######## | | ??????????????????????? ########???# + | | ??????????????????????? #??????????########## | | ??????????????????????? #???????????????????# | | ??????????????????????? ???????????????????# | | ?????????????????????? #???????????????????? | | ??????????????????????= #???????????????????? | | ??????????????????????%! #???????????????????? | | ??????????????????????#### ##???????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 26 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 2 EM Shielding 2 Armor Coverage 825 Resistance: KI 30 Core Shielding 20 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 5 Recoil Reduction 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Repaired ---------- Sml. Storage Unit | 38% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Challenges ------------ None Game ------ Seed BoltPitchforkStatue Manual? 0 Play Time 01:02:49 Cumulative 25.8 hours Start 2026.02.04 @ 09:52:33 End 2026.02.04 @ 15:16:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0c4dda4-8872-4f68-9cce-782cd8e3881e