Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 23:25:51 Player: FauxMaasks Result: Destroyed by 9H-6BE(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (573) 573 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1308 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 297/300 Energy 125/125 System Corruption 0% Temperature Warm (150) Movement Rolling (175) Ox5 Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Subdweller Laser Light Cannon > --- INVENTORY (25) --- Wheel Compact Wheel Propulsion Shielding Light Armor Plating Medium Laser Beam Rifle Light Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Subdweller Monowheel > --- UTILITY ---------- Huge Storage Unit > --- WEAPON ----------- Light Assault Rifle Light Cannon > --- INVENTORY -------- Wheel Wheel Compact Wheel Propulsion Shielding Light Armor Plating Medium Laser Light Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher SUBCON Basin [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 33 | 7 7 18 1 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 4 . Treads . | . . . . Leg . | . . . . Wheel 8 | 2 2 4 . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 2 . Device 2 | 1 . 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 16 | 2 3 10 1 Energy Gun 3 | 1 . 2 . Energy Cannon . | . . . . Ballistic Gun 7 | 1 2 4 . Ballistic Cannon 2 | . . 1 1 Launcher 4 | . 1 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 3 7 1 Power 2 | . 1 1 . Propulsion 4 | . 1 2 1 Utility 1 | . 1 . . Weapon 4 | . . 4 . Highest Loss Streak 5 | . 3 5 1 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 86 | . 87 85 85 Engine 12 | . 11 12 14 Wheel 26 | . 26 24 28 Device 4 | . 5 4 . Storage 14 | . 14 14 14 Energy Gun 6 | . 5 3 14 Ballistic Gun 16 | . 22 14 . Ballistic Cannon 4 | . . 7 13 Peak Build Rating 26 | 7 8 26 26 Average Rating 12 | 4 6 18 25 On Entrance 10 | . 7 8 26 Naked Turns . | . . . . Heaviest Build 91 | 12 87 91 90 Greatest Support 36 | 26 32 36 26 Greatest Overweight (x) 27 | . 5 27 3 Average Overweight (x) 2 | . 2 2 3 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 7 23 25 25 Most Carried 25 | 3 21 25 25 Average Carried 15 | 1 9 22 24 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 1 21 25 10 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 749 | 185 240 187 137 Remotely . | . . . . Salvage Created 702 | 17 366 266 53 Parts 58 | 1 29 25 3 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 15 | . . 15 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 22 | . 13 8 1 Melee 1 | . . 1 . Guns 13 | . 10 3 . Cannons 1 | . . . 1 AOE 7 | . 3 4 . Classes Destroyed 9 | 1 6 1 1 Worker 1 | . 1 . . Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 11 | . 9 2 . Grunt 4 | . 4 . . Sentry 1 | . . . 1 Subdweller 6 | . . 6 . Best Kill Streak 4 | 1 4 3 2 Combat Bots Only 4 | . 4 3 2 Max Kills in Single Turn 3 | 1 3 2 1 Gunslinging . | . . . . Exploded 3 | . 3 2 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 96 | . 60 27 9 Missed 17 | . 10 7 . Damage Taken 1203 | . 494 525 184 Core 267 | . 96 111 60 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 134 | 5 45 80 4 Largest 2 | 2 2 2 2 Hottest 95 | 70 70 60 95 Shots Fired 202 | 10 89 96 7 Gun 183 | 10 88 81 4 Cannon 8 | . . 5 3 Launcher 11 | . 1 10 . Special . | . . . . Kinetic 133 | 5 75 50 3 Thermal 58 | 5 13 36 4 Explosive 11 | . 1 10 . Electromagnetic . | . . . . Robot Hit Streak 28 | 4 14 28 2 Robot Miss Streak 3 | 1 3 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 120 | 7 61 48 4 Core Hits 57 | 2 29 25 1 Critical Kills 2 | . 1 1 . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 4 1 . Burn 3 | . 3 . . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1625 | 76 654 814 81 Guns 985 | 76 545 322 42 Cannons 72 | . . 33 39 Explosions 539 | . 109 430 . Melee . | . . . . Ramming 29 | . . 29 . Kinetic 824 | 26 404 355 39 Thermal 233 | 50 141 . 42 Explosive 539 | . 109 430 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 48 | . 31 17 . Shots 2 | . 1 1 . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 378 | 50 94 378 138 Average Temperature 73 | 25 38 205 46 Received Heat Transfer 838 | . 114 613 111 Effects 1 | . . 1 . Shutdowns 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 807 | 148 629 . 30 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Peak Influence 212 | 5 212 . 98 Initial 40 | . 3 . 40 Average 85 | . 94 . 66 Maximum Alert Level 1 | . 1 . . Low Security (%) 98 | 100 98 . 100 Level 1 1 | . 1 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 24 15 5 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats 6 | . 3 2 1 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 12 | . 7 2 3 Terminals 8 | . 7 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 47 | . 16 3 28 Successful 39 | . 9 3 27 Failed 8 | . 7 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 13 | . 10 . 3 Terminals 19 | . 16 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 35 | . 7 3 25 Record 27 | . 2 1 24 Robot Analysis 3 | . 3 . . Open Door 1 | . . 1 . Locate Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Release Object 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 . 2 Terminals 4 | . 2 . 2 Track 1 | . . . 1 Botnet 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 6 | . 5 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 2586 | 69 1351 837 329 Spaces Moved 1590 | 49 868 445 228 Core 4 | 1 . 3 . Treads . | . . . . Legs . | . . . . Wheels 1586 | 48 868 442 228 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 129 135 Average Speed 132 | 88 130 140 135 Slowest Speed 1400 | 90 175 1400 135 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 4 99 27 42 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 38 | . 9 29 . Terrain Destroyed 104 | . 9 95 . Melee . | . . . . Projectile 21 | . . 21 . AOE 83 | . 9 74 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 1885 | 63 1013 567 242 Wait 83 | . 74 4 5 Move 1588 | 48 867 445 228 Hop . | . . . . Pick Up 28 | 3 19 5 1 Fast Attach 12 | 5 3 4 . Attach 8 | 2 . 6 . Detach . | . . . . Swap 13 | . 4 8 1 Drop 16 | . 1 13 2 Fire 134 | 5 45 80 4 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 2 | . . 2 . Trap . | . . . . Miscellaneous 1 | . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Recycling History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 5) 680 | -10/Materials | Lost 3 parts (1p1n1u) 1106 | -10/Materials | Discovered new exit (range 11) 1309 | -10/Materials | Discovered new exit (range 6) 1387 | -10/Materials | Discovered new exit (range 9) 1421 | -10/Materials | Entered Subcaves 1423 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1430 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1507 | -10/Subcaves | Learned location of Zion (-7) 1507 | -10/Subcaves | Met a Zionite searching for "candidates" 1616 | -10/Subcaves | Lost 5 parts (1p2n2w) 1670 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1683 | -10/Subcaves | Core integrity fell below 50% 1695 | -10/Subcaves | Core integrity fell below 20% 1794 | -10/Subcaves | Found SUBCON Basin 2214 | -10/Subcaves | Ambushed by Subdweller buried in earth 2216 | -10/Subcaves | Ambushed by Subdweller buried in earth 2252 | -10/Subcaves | Discovered new exit (range 5) 2258 | -10/Subcaves | Entered Recycling 2394 | -8/Recycling | Scanned before Scraplab entrance 2562 | -8/Recycling | Entered Scraplab 2580 | -8/Recycling | Released subatomizers from SUBCON Basin 2580 | -8/Recycling | Angered Scraplab inhabitants 2587 | -8/Recycling | Destroyed by 9H-6BE(j) with Overtuned Pulse Rifle Last Messages --------------- modifications can be! It is thus recommended that the first field tests of SEP-X should lean into the "I am a construct" mentality as much as possible, pushing it to its limits to see what it can really do. >>Record "SE/17. Innate Stability" The unique, almost living dynamic nature of constructs appears to confer on them a natural defense against many negative side effects that tend to plague normal components, such as the misfiring of weapons, heat-caused shutdowns, or other destabilizing effects. It remains to be seen what other external factors constructs are immune to, but the outlook is promising. >>Record "SEP-X TODO" Figure out how the newest subatomizer persuasion algorithm actually works so I can provide more color on that. 02579_ Dropped SUBCON Basin. 02580_ Released subatomizers from SUBCON Basin. 02583_ 16-JUD(j): "Defend the Scraplab!" 02584_ Wheel destroyed. 02586_ 9H-6BE(j) heat short circuits Ovr. Titanium Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#########????????????????????? | | ????????????????????#"""""""#??#?????????????????? | | ????????????????????# " X " ## #?????????????????? | | ??????????????#######% c j #?????????????????? | | ?????????????## + #?????????????????? | | ?????????????# #####j "#?????????????????? | | ?????????????## #???# @ c ""#?????????????????? | | ??????????????# #???#"& "& X ""#?????????????????? | | ??????????????# #???#"""""""" #?????????????????? | | ???????????#####################?????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????####+#########????????????????????????? | | ??????????????# #???# %%#????????????????????????? | | ??????????????# ##### #################????????? | | ??????????????# #????????? | | ???##########?####### ############### #????????? | | ??? #???????# # ## #??####### | | ??# #?#######+# # ## #??# | | ??# """ """ #?# # # ## #??# | | ??# """ """ #?# """ # # ## #### | | ??# """ """ #?# """ # # + + | | ??# #?# """ # # ### ### | | ??# #?# # # #?# #?# = ] | | ??# #?# """ # # #?# #?# =! | | #########+#+### """ # # ! % #?# #?# % | | # """ # # #?# #?#####+# | | + # # #?# #?????# # | | # """ + # ! #?# #?????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearDefenseUnit Manual? 0 Play Time 00:25:49 Cumulative 125.5 hours Start 2024.08.08 @ 22:08:06 End 2024.08.08 @ 23:25:51 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 15 Adventurer 17 Explorer 2 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 58 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af05b4f7-5807-4c70-957b-097409128c94