Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 03:50:04 Player: souux Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (197) 985 Value Destroyed (6095) 6095 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2378) 2378 TOTAL SCORE: 14338 Bonus ------- High Alert Combat Kills 529 Entered Garrisons 400 Used RIF Installer 1500 Friendly Fire -51 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Transmission Jammer Advanced Plasma Cannon Plasma Cutter Power Sword Peak State ------------ > --- POWER ------------ Antimatter-Angular Reactor > --- PROPULSION ------- Carbon-CIT Exoskeleton Cesium-ion Thruster > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Structural Scanner Seismic Detector > --- WEAPON ----------- Precision Rocket Launcher Kinetic Penetrator Construct/G Hpw. Energy Plasma Construct/G > --- INVENTORY -------- Large Storage Unit High-capacity Matter Pod Machine Analyzer Advanced Sensor Array Transmission Jammer Improved Light Armor Plating Advanced Shield Generator Hacking Suite Hacking Suite Hacking Suite System Shield Scatter Rocket Array Plasma Cutter Power Sword [Rating: 78] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Machine Analyzer Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 . . . 4 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . 1 2 . . . . 1 . . Utility 4 | . . 1 . . . . 2 1 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 106 | 7 13 33 8 12 11 2 10 . 3 7 Power 13 | 1 2 6 . 2 1 . 1 . . . Engine 10 | 1 1 6 . 2 . . . . . . Core 3 | . 1 . . . 1 . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 44 | 2 3 14 3 6 8 1 4 . 1 2 Treads 33 | . 3 14 1 6 6 1 1 . 1 . Leg 3 | . . . . . . . 1 . . 2 Wheel 6 | 2 . . 2 . 2 . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . 2 . . . Utility 26 | 2 3 7 2 1 . 1 3 . 2 5 Device 13 | 1 1 3 2 . . 1 1 . 1 3 Storage 4 | 1 2 . . . . . 1 . . . Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 8 | . . 4 . 1 . . . . 1 2 Artifact . | . . . . . . . . . . . Weapon 23 | 2 5 6 3 3 2 . 2 . . . Energy Gun 8 | 1 1 2 3 1 . . . . . . Energy Cannon 4 | . . 2 . 1 . . 1 . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . Ballistic Cannon 4 | . 3 1 . . . . . . . . Launcher 4 | . 1 . . 1 1 . 1 . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 1 . 1 1 3 . . . Corrupted Parts 2 | . . . . 1 . . 1 . . . System Corruption 16 | . . . . 6 . . 10 . . . Parts Lost 18 | . . 1 . . . . . . 4 13 Power 2 | . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . . . 5 Utility 7 | . . 1 . . . . . . 2 4 Weapon 4 | . . . . . . . . . 2 2 Highest Loss Streak 9 | . . 1 . . . . . . 2 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 13 | 3 10 14 14 15 14 11 13 14 14 13 Power . | . 1 . 1 1 1 . . . . . Propulsion 2 | 2 4 3 4 4 4 . . . . . Utility 6 | . 2 5 6 6 5 6 8 10 10 10 Weapon 2 | . 2 3 2 3 3 3 2 3 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 33 | . 5 5 2 . 2 4 5 . 1 9 Power 3 | . 1 . . . 1 1 . . . . Propulsion 7 | . 2 . . . . 3 2 . . . Utility 14 | . . 1 1 . 1 . 2 . 1 8 Weapon 9 | . 2 4 1 . . . 1 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 98 99 100 100 72 58 58 54 48 Engine 7 | . 11 11 9 9 6 5 2 . 3 1 Core 1 | . 2 . . . 2 3 3 5 1 . Treads 21 | . 15 33 27 27 27 33 14 . . . Leg 1 | . . . . . . 1 . . 3 11 Wheel 4 | . 12 . 17 18 18 1 . . . . Device 13 | . 14 15 9 9 9 9 15 21 18 15 Storage 9 | . 14 11 9 9 9 9 6 5 5 4 Protection 3 | . . 6 8 9 9 . . . 3 3 Energy Gun 7 | . 8 6 16 16 16 7 . 5 8 4 Energy Cannon 3 | . . 11 1 1 . . 5 5 . . Ballistic Gun 1 | . 8 . . . . . . . . . Ballistic Cannon 2 | . 10 1 . . . 1 . 1 1 . Peak Build Rating 78 | 7 12 19 24 27 29 39 63 74 78 69 Average Rating 33 | 5 9 17 23 26 27 35 50 67 69 58 On Entrance 32 | . 7 11 18 24 27 28 39 63 74 67 Avg Prop Armor Cover (%) 7 | . . . 8 8 6 6 . . . . Naked Turns 49 | . . . . . . . . . . 49 Heaviest Build 75 | 15 32 45 40 43 41 39 67 73 75 69 Greatest Support 107 | 20 40 60 60 60 60 107 107 75 75 59 Greatest Overweight (x) 15 | 1 1 . 1 1 1 . . . 1 15 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 11 15 15 15 15 15 16 20 20 19 Most Carried 16 | 7 14 15 15 15 15 15 15 15 16 15 Average Carried 13 | 4 10 14 14 15 14 11 13 14 14 13 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 5 Final Carried 15 | 7 14 15 15 15 15 14 14 15 14 5 Scrap Engine Consumption 87 | . . . . . . 29 27 3 13 15 Constructs Created 5 | . . . . . . 3 1 1 . . Constructs Modified 25 | . . . . . . 8 6 1 6 4 Class Distribution -------------------- 45% | Scavenger-Mutant 28% | Construct 22% | Mutant 3% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -5/Factory Construct | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Matter Collected 3433 | 285 410 898 120 271 254 148 154 . 550 343 Remotely . | . . . . . . . . . . . Salvage Created 7027 | 132 739 2077 282 711 688 387 256 . 807 948 Parts 394 | 8 55 146 16 38 43 26 8 . 15 39 Haulers Intercepted 12 | . 2 5 1 . 4 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Combat Hostiles Destroyed 147 | . 15 51 4 22 12 5 4 . 18 16 Guns 67 | . 11 8 4 15 8 4 . . 5 12 Cannons 36 | . 2 28 . . . 1 1 . 4 . AOE 36 | . 2 14 . 7 3 . . . 7 3 Classes Destroyed 17 | 2 7 4 . 2 . 2 . . . . Worker 7 | . 2 1 . . 2 . . . . 2 Builder 9 | . 1 5 . . 1 . . . . 2 Tunneler 3 | 2 . 1 . . . . . . . . Hauler 12 | . 2 5 1 . 4 . . . . . Recycler 5 | 1 1 1 1 . . 1 . . . . Operator 4 | . 1 3 . . . . . . . . Watcher 10 | . 3 5 . . 2 . . . . . Swarmer 31 | . 6 10 . 8 3 . . . . 4 Grunt 72 | . 9 27 3 6 4 . . . 15 8 Brawler 4 | . . 1 . . . . . . . 3 Duelist 1 | . . 1 . . . . . . . . Protector 2 | . . 2 . . . . . . . . Sentry 30 | . . 10 1 6 5 2 4 . 2 . Hunter 3 | . . . . 1 . . . . 1 1 Programmer 1 | . . . . 1 . . . . . . Scientist 2 | . . . . . . 2 . . . . Scrapper 3 | . . . . . . 3 . . . . Best Kill Streak 12 | 3 5 12 3 8 7 4 1 . 6 5 Combat Bots Only 8 | . 3 8 3 8 4 2 1 . 6 4 Max Kills in Single Turn 6 | 1 2 6 2 2 2 1 1 . 2 4 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . 1 3 . 2 2 . . . 2 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Hostile Shots Fired 631 | . 48 136 16 38 40 9 58 . 70 216 Missed 180 | . 10 34 5 11 13 3 22 . 24 58 Hits 451 | . 38 102 11 27 27 6 36 . 46 158 Melee 13 | . . 5 . . . . . . . 8 Projectile 438 | . 38 97 11 27 27 6 36 . 46 150 Critical Strikes 15 | . 1 . 1 1 . . . . 5 7 Damage Taken 7429 | . 416 1424 169 444 398 162 335 . 1038 3043 Core 1437 | . 95 218 . 59 . 20 32 . 108 905 Absorbed by Shields 122 | . . . . . . . . . . 122 Regen/Repaired (Parts) 896 | . . . . . . 25 94 55 358 364 Core Remaining (%) 77 | 100 62 45 . . . 85 96 . . . Volleys Fired 433 | 5 65 130 15 27 35 13 14 . 49 80 Largest 3 | 2 2 2 2 2 2 2 1 . 3 2 Hottest 173 | 60 85 136 160 160 160 160 72 . 173 126 Shots Fired 724 | 8 124 245 30 46 66 21 14 . 89 81 Gun 452 | 8 103 63 24 37 63 17 . . 59 78 Cannon 231 | . 18 171 6 1 1 4 12 . 18 . Launcher 41 | . 3 11 . 8 2 . 2 . 12 3 Special . | . . . . . . . . . . . Kinetic 148 | 5 71 30 . . . 4 . . . 38 Thermal 506 | . 37 204 30 38 64 17 2 . 74 40 Explosive 41 | . 3 11 . 8 2 . 2 . 12 3 Electromagnetic 29 | 3 13 . . . . . 10 . 3 . Robot Hit Streak 28 | 5 7 17 14 11 18 28 16 . 19 10 Robot Miss Streak 6 | 2 4 4 3 6 5 4 . . 2 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 6 | . . . 1 3 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . Shots Hit Robots 466 | 6 67 154 27 28 53 17 12 . 51 51 Core Hits 327 | 4 33 85 17 41 44 19 5 . 37 42 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . 3 3 . . . . . . 4 . Burn 8 | . 2 2 . . . . . . 4 . Meltdown 1 | . . 1 . . . . . . . . Blast 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14641 | 76 1232 4875 560 1055 1583 425 385 . 2823 1627 Guns 7031 | 76 914 840 477 616 1315 328 . . 1107 1358 Cannons 3273 | . 113 2217 83 . . 84 385 . 391 . Explosions 4287 | . 189 1813 . 439 253 . . . 1325 268 Melee . | . . . . . . . . . . . Ramming 50 | . 16 5 . . 15 13 . . . 1 Kinetic 1525 | 49 513 358 . . . 84 . . . 521 Thermal 9109 | . 444 3529 560 616 1315 328 63 . 1417 837 Explosive 3415 | . 147 983 . 439 253 . . . 1325 268 Electromagnetic 542 | 27 112 . . . . . 322 . 81 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . 4 . 7 7 7 14 . . 13 Average Corruption 7 | . . 4 . 6 7 7 10 . . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 179 | . . 26 . 16 29 58 42 . . 8 Message Errors 50 | . . 9 . 2 5 21 10 . . 3 Matter Fused 41 | . . 8 . 3 6 14 10 . . . Heat Flow Errors 20 | . . 1 . 4 4 3 7 . . 1 Energy Discharges 25 | . . 5 . 3 5 7 5 . . . Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 3 | . . . . . . 1 2 . . . Data Loss (minor) 21 | . . 1 . 2 5 6 4 . . 3 Data Loss (major) 7 | . . . . . . 5 2 . . . Misfires 4 | . . 1 . 1 1 . 1 . . . Alerts 6 | . . 1 . 1 3 1 . . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 494 | . 37 406 . . 31 . . . 20 . Projectiles 26 | . . 26 . . . . . . . . Explosions 468 | . 37 380 . . 31 . . . 20 . Melee . | . . . . . . . . . . . Knockbacks 2 | . . 2 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 219 | . 8 92 . 14 . . 55 . 23 27 Shots 9 | . . 5 . 1 . . 1 . 1 1 Rammed 9 | . 3 1 . . 2 1 . . . 2 Targets Rammed 10 | . 3 1 . . 3 1 . . . 2 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 420 | . 318 330 92 247 249 247 420 . 365 241 Average Temperature 74 | . 72 66 32 57 59 72 123 . 89 73 Received Heat Transfer 2079 | . 165 501 81 72 153 60 72 . 423 552 Effects 9 | . 1 . . 2 . . 4 . 2 . Energy Bleed 3 | . 1 . . . . . . . 2 . Interference 2 | . . . . 2 . . . . . . Damage (major) 4 | . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . 3 . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . 1 . . 1 . . . 2 1 Combat Hostiles 5 | . . 1 . . 1 . . . 2 1 Parts Melted 32 | . 2 8 4 2 6 2 . . 5 3 Heat Transferred 17187 | . 1160 5797 1195 1375 3000 460 100 . 2750 1350 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Maximum Alert Level 3 | . 1 3 2 3 2 . . . 2 1 Low Security (%) 51 | 100 81 37 . 8 . 100 100 100 19 . Level 1 25 | . 18 10 75 28 41 . . . 63 100 Level 2 11 | . . 15 24 41 58 . . . 16 . Level 3 10 | . . 37 . 21 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . . . Peak Influence 943 | 10 246 943 446 709 484 194 30 . 575 395 Initial 396 | . 3 67 396 185 345 174 . . . 301 Average 265 | 3 106 499 368 484 411 20 4 . 330 306 Influence Increases 4654 | 15 572 1583 112 524 437 75 170 . 615 551 Destroy 0b10 Robot/C 2840 | . 300 980 80 440 240 40 80 . 360 320 Destroy 0b10 Robot/NC 265 | 15 50 115 10 . 45 5 . . 5 20 Destroy Leader 564 | . 60 260 22 20 82 . 40 . 20 60 Successful Hack 107 | . 30 26 . . 7 30 14 . . . Disable Machine 195 | . 15 75 . 15 30 . . . 45 15 Anti-Garrison Action 100 | . . . . . . . . . 100 . Destroy Structure 328 | . 27 67 . 49 18 . 21 . 70 76 Lose Combat Pursuer 255 | . 90 60 . . 15 . 15 . 15 60 Influence Decreases 4336 | 10 417 804 765 101 698 521 172 . 40 808 Entered New Map 1653 | . 2 93 543 101 364 274 2 . . 274 Time Decay 2503 | 10 415 701 222 . 334 247 170 . . 404 Lost Part 180 | . . 10 . . . . . . 40 130 Squads Dispatched 21 | . 1 13 1 . . . 2 2 . 2 Investigation 5 | . . 4 . . . . . 1 . . Extermination 3 | . . . . . . . 1 1 . 1 Reinforcement 9 | . 1 5 1 . . . 1 . . 1 Assault 4 | . . 4 . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Distress Signals 8 | . . 6 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 203 | . 27 78 9 20 14 4 7 . 19 25 Peak Tracking Total 8 | . 4 8 5 5 6 2 2 . 3 7 Tactical Retreats 13 | . 4 4 . . 1 . 1 . 1 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Traps Triggered 10 | . . 3 . 4 . . . . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Machines Disabled 13 | . 1 5 . 1 2 . . . 3 1 Max in Single Turn 2 | . 1 2 . 1 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Machines Accessed 32 | . 7 7 2 . 1 8 2 2 2 1 Terminals 25 | . 7 5 1 . 1 6 2 . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . 1 . . Garrison Access 2 | . . . 1 . . . . 1 . . Total Hacks 112 | . 24 29 3 . 1 44 4 3 3 1 Successful 76 | . 10 20 2 . 1 40 2 1 . . Failed 35 | . 14 8 1 . . 4 2 2 3 1 Catastrophic 7 | . 1 . . . . 1 2 . 2 1 Database Lockouts 1 | . . 1 . . . . . . . . Manual 58 | . 21 17 2 . . 13 4 . . 1 Terminals 74 | . 24 21 2 . 1 18 4 . 3 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . 5 . . . . . 2 . . Garrison Access 2 | . . . 1 . . . . 1 . . Terminal Hacks 40 | . 3 4 . . 1 32 . . . . Record 25 | . . . . . . 25 . . . . Part Schematic 2 | . 1 . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Hauler Manifests 3 | . . 1 . . . 2 . . . . Zone Layout 1 | . . 1 . . . . . . . . Release Object 2 | . . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . Retrieve Study 4 | . . 4 . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . . Unlock Access 2 | . . . 1 . . . . 1 . . Unauthorized Hacks 29 | . 7 11 1 . . 8 2 . . . Terminals 29 | . 7 11 1 . . 8 2 . . . Assimilate 1 | . . 1 . . . . . . . . Botnet 12 | . 2 5 1 . . 4 . . . . Skim 16 | . 5 5 . . . 4 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 7 4 1 . . 5 2 2 2 1 Full Trace Events 2 | . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Used RIF Installer 3 | . . . . 1 . . . . 2 . Command Fork 1 | . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Active Infowar (turns) 6900 | 20 1768 1301 24 . 2 . 1257 299 1427 802 Structural 5042 | . . 1300 20 . . . 1194 299 1427 802 Seismic 2973 | 20 1768 445 24 . 2 . 42 240 432 . Machine Analysis 647 | . . . . . . . 647 . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Turns Passed 13249 | 71 1768 3478 472 621 742 2067 1335 299 1427 969 Spaces Moved 6451 | 51 1049 1390 258 332 301 998 752 231 677 412 Core 101 | 3 . . . . . . . . . 98 Treads 4054 | . 480 1390 209 273 285 998 402 . 17 . Legs 681 | . . . . . . . . . 367 314 Wheels 741 | 48 569 . 49 59 16 . . . . . Hover . | . . . . . . . . . . . Flight 874 | . . . . . . . 350 231 293 . Fastest Speed 50 | 50 80 160 105 105 105 149 111 111 114 50 Average Speed 153 | 80 120 160 149 150 157 151 160 111 186 188 Slowest Speed 800 | 100 160 160 160 160 160 160 193 114 242 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 45 | 3 99 97 22 41 30 98 20 5 69 11 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 5 | . 3 2 . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 52 | . . 20 . 9 . . 8 . 14 1 Terrain Destroyed 221 | . 25 59 . 23 20 . 27 . 33 34 Melee . | . . . . . . . . . . . Projectile 13 | . 2 1 . . . . . . . 10 AOE 208 | . 23 58 . 23 20 . 27 . 33 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac Fac Gar Fac Total 9057 | 69 1433 2412 311 402 473 1540 875 271 755 516 Wait 1808 | . 273 789 12 21 91 502 62 38 11 9 Move 6442 | 50 1048 1389 258 331 300 997 751 230 676 412 Hop . | . . . . . . . . . . . Pick Up 72 | 7 14 19 5 . 4 7 11 2 2 1 Fast Attach 38 | 7 4 8 3 1 1 . 8 . 2 4 Attach 21 | . . 4 2 . . 3 6 1 2 3 Detach 5 | . . 2 . . . 1 1 . . 1 Swap 83 | . 10 30 7 13 18 1 3 . . 1 Drop 126 | . 16 40 9 9 12 15 19 . 3 3 Fire 433 | 5 65 130 15 27 35 13 14 . 49 80 Melee . | . . . . . . . . . . . Ram 4 | . 2 . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 6 | . 1 1 . . 3 1 . . . . Escape Stasis 10 | . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 9 | . . . . . 9 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: Fac / Sto / Gar) -8/Garrison -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 8) 220 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 11) 492 | -10/Materials | Discovered new exit (range 15) 1134 | -10/Materials | Discovered new exit (range 5) 1184 | -10/Materials | Build established: Scavenger-Mutant 1292 | -10/Materials | Learned location of Mines (-9) 1526 | -10/Materials | Learned location of 1 exit from Recycling 1605 | -10/Materials | Build established: Mutant 1618 | -10/Materials | Learned location of 2 exits from Subcaves 1680 | -10/Materials | Learned 4 Recycling zone layouts 1840 | -10/Materials | Entered another Materials area 1840 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1841 | -9/Materials | Identified exit to Mines 2387 | -9/Materials | Discovered new exit (range 15) 2538 | -9/Materials | Central database locked down 2591 | -9/Materials | Build established: Scavenger-Mutant 3065 | -9/Materials | Discovered new exit (range 9) 3519 | -9/Materials | Discovered new exit (range 10) 3560 | -9/Materials | Destroyed 8 combat bots 3725 | -9/Materials | Core integrity fell below 50% 3785 | -9/Materials | Learned Storage stockpile data 3840 | -9/Materials | First assault squad dispatched 3965 | -9/Materials | Learned Storage stockpile data 3989 | -9/Materials | Learned Storage garrison access intel 4004 | -9/Materials | Learned Storage garrison access intel 4028 | -9/Materials | Learned 4 Recycling zone layouts 4057 | -9/Materials | Destroyed 7 combat bots 4105 | -9/Materials | Learned 2 Materials zone layouts 4158 | -9/Materials | Learned location of Mines (-8) 5180 | -9/Materials | Sterilization system engaged 5180 | -9/Materials | Non-combat units ordered to evacuate 5280 | -9/Materials | Combat units ordered to evacuate 5299 | -9/Materials | Build established: Mutant 5318 | -9/Materials | Entered another Materials area 5318 | -8/Materials | Evolved 2 slots: Propulsion x2 5319 | -8/Materials | Identified exit to Storage 5320 | -8/Materials | Identified exit to Factory 5790 | -8/Materials | Identified exit to Garrison 5790 | -8/Materials | Entered Garrison 5836 | -8/Garrison | Triggered checkpoint 5858 | -8/Garrison | Triggered checkpoint 6059 | -8/Garrison | Triggered checkpoint 6119 | -8/Garrison | Destroyed 8 combat bots 6244 | -8/Garrison | Discovered exit to Storage (range 11) 6276 | -8/Garrison | Installed Relay Interface Framework 6292 | -8/Garrison | Build established: Scavenger-Mutant 6411 | -8/Garrison | Entered Storage 6413 | -8/Storage | Loaded intel: 1 garrison access location 6512 | -8/Storage | Found Prototype Launcher 6512 | -8/Storage | Identified Scatter Rocket Array 6897 | -8/Storage | Discovered new exit (range 3) 7153 | -8/Storage | Entered Recycling 7154 | -8/Recycling | Identified exit to Scraptown 7211 | -8/Recycling | Scanned before Scraplab entrance 7235 | -8/Recycling | Entered Scraplab 7258 | -8/Recycling | Angered Scraplab inhabitants 7311 | -8/Recycling | Found Prototype Device 7312 | -8/Recycling | Identified Scrap Engine 8168 | -8/Recycling | Discovered new exit (range 11) 8298 | -8/Recycling | Build established: Construct 9220 | -8/Recycling | Entered Factory 9220 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 9584 | -6/Factory | Build established: Scavenger-Mutant 9767 | -6/Factory | System corruption reached 10% 10207 | -6/Factory | Build established: Construct 10439 | -6/Factory | Discovered new exit (range 5) 10530 | -6/Factory | Discovered new exit (range 6) 10555 | -6/Factory | Entered another Factory area 10555 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10849 | -5/Factory | Identified exit to Garrison 10854 | -5/Factory | Entered Garrison 10930 | -5/Garrison | Triggered checkpoint 11111 | -5/Garrison | Triggered checkpoint 11128 | -5/Garrison | Triggered checkpoint 11140 | -5/Garrison | Crushed by falling debris 11165 | -5/Garrison | Triggered checkpoint 11284 | -5/Garrison | Triggered checkpoint 11384 | -5/Garrison | Discovered new exit (range 10) 11726 | -5/Garrison | Triggered checkpoint 11855 | -5/Garrison | Discovered new exit (range 8) 12030 | -5/Garrison | Triggered checkpoint 12147 | -5/Garrison | Expanded RIF knowledge: Command Fork 12216 | -5/Garrison | Discovered new exit (range 3) 12254 | -5/Garrison | Expanded RIF knowledge: Patrol Navigation 12281 | -5/Garrison | Entered Factory 12779 | -5/Factory | Build established: Scavenger-Mutant 13166 | -5/Factory | Lost 9 parts (1p4n3u1w) 13194 | -5/Factory | Core integrity fell below 50% 13198 | -5/Factory | System corruption reached 10% 13201 | -5/Factory | Released all parts (2) 13218 | -5/Factory | Core integrity fell below 20% 13250 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 13202_ U-05 Engineer lays Concrete. 13202_ K-01 Serf collects debris. 13202_ U-05 Engineer lays Concrete. 13203_ Slammed into U-05 Engineer. 13204_ System corrupted: Component data lost. 13204_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13204_ Slammed into U-05 Engineer. 13205_ U-05 Engineer lays Concrete. 13211_ U-05 Engineer builds a Door. 13216_ Penetrated by Slug. 13219_ Slug penetrates Wall. 13230_ XOMCC8EHLVKIM9IPP%&CW4EVLLL 13238_ Slug penetrates Wall. 13244_ Slug penetrates Door. 13244_ Penetrated by Slug. 13245_ Dropped Hacking Suite. 13246_ Acquired Adv. Plasma Cannon. 13248_ Slug penetrates Wall. 13250_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????+ # | | ???????????????????????# # " | | ???????????????????????# #! " | | ???????????????????????# # """ | | ???????????????????????# # """ | | ???????????????????????# + """ | | ???????????????????????####### ########## # """ | | ?????????????????????????????# ########## # """ | | ?????????????????????????????# #???????## # | | ???????????????????????????###+########## #### | | ???????????????????????????# # # | | ???????????????????????????# "" # # | | ?????????????????? ????????# """# # | | ????????????????# ?????### S"# # | | ????????????????# ?????# + """# # | | ????????????????# ????### """# # | | ????????????????# ??????# # # | | ????????????????# ?????# # # | | ????????????????# ?????# """"""""" # # | | ????????????????# ????# # # | | ????????????????# ????# """"""""" # # | | ????????????????# ???# # ###### | | ????????????????# ?#########;###### ###### | | ????????????????+ # h h | | ????????????????# # | | ????????????????# @ ![ ! | | ????????????????# # !] | | ????????????????########## !] | | ?????????????????????????# ######## T##### | | ?????????????????????????# !! #??????####???? | | ???????????????????????? !! #?????????????? | | ??????????????????????? ! k #????????????? | | ?????????????????????? #????????????? | | ???????????????????? #????????????? | | ??????????????????? #????????????? | | ???????????????????#+############ #????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? w #????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 802 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Into The Breach Not So Scrappy Scrappetite You May Approach The Wall Challenges ------------ None Game ------ Seed TeslaUtilitySpoofer Manual? 0 Play Time 01:54:59 Cumulative 88.1 hours Start 2025.11.10 @ 01:50:51 End 2025.11.10 @ 03:50:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e50b35f6-0fbf-4fa8-b373-679d365520fe