Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.11 @ 21:12:26 // Halloween2020/ForbiddenLore

Player: STB

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (64)      320
Value Destroyed (1578)     1578
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3578

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             464/550
Matter                     300/300
Energy                     450/450
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
    Medium Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
  Advanced Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
  Advanced Visual Processing Unit
           Sensor Array
  Improved Signal Interpreter
           Electrolaser
           Electrolaser
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
    Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Rifle
           Gauss Rifle
>          --- INVENTORY --------
  Advanced Visual Processing Unit
           Sensor Array
  Improved Signal Interpreter
           Shock Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             57   | 6   10  27  14  
  Power                    10   | 1   3   4   2   
    Engine                 10   | 1   3   4   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   3   .   
    Treads                 7    | 2   2   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   3   3   2   
    Device                 3    | .   1   2   .   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   .   1   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   31   | 2   2   17  10  
    Energy Gun             11   | 1   1   3   6   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          13   | 1   1   8   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               6    | .   .   5   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   2   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   95  99  98  
  Engine                   18   | .   13  21  16  
  Treads                   30   | .   28  32  27  
  Device                   7    | .   6   7   9   
  Storage                  11   | .   14  11  9   
  Hackware                 1    | .   .   .   9   
  Protection               4    | .   4   3   9   
  Energy Gun               11   | .   13  11  8   
  Ballistic Gun            11   | .   13  10  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             49   | 13  26  47  49  
  Greatest Support         69   | 40  46  69  69  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   8   10  10  
  Average Capacity         8    | 5   7   9   10  
  Most Carried             10   | 3   7   10  9   
  Average Carried          5    | .   2   8   6   
  Final Capacity           10   | 6   8   10  10  
  Final Carried            8    | .   7   8   6   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1253 | 215 190 541 307 
  Remotely                 .    | .   .   .   .   
Salvage Created            2020 | .   220 965 835 
  Parts                    136  | .   26  69  41  
Haulers Intercepted        2    | .   .   1   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  40   | .   10  19  11  
  Guns                     33   | .   10  14  9   
  AOE                      7    | .   .   5   2   
Classes Destroyed          13   | .   3   6   4   
  Worker                   5    | .   .   2   3   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   .   1   .   
  Hauler                   2    | .   .   1   1   
  Recycler                 2    | .   .   1   1   
  Operator                 2    | .   .   2   .   
  Watcher                  11   | .   3   5   3   
  Swarmer                  12   | .   9   3   .   
  Grunt                    17   | .   1   11  5   
  Brawler                  2    | .   .   .   2   
  Duelist                  2    | .   .   .   2   
  Sentry                   6    | .   .   5   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   3   4   6   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   3    | .   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1340 | .    150  637  553  
  Core                     236  | .    49   101  86   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         84   | 100  80   74   .    
Volleys Fired              129  | .    16   65   48   
  Largest                  2    | .    2    2    2    
  Hottest                  94   | .    70   89   94   
Shots Fired                241  | .    30   115  96   
  Gun                      233  | .    30   108  95   
  Cannon                   .    | .    .    .    .    
  Launcher                 8    | .    .    7    1    
  Special                  .    | .    .    .    .    
  Kinetic                  121  | .    16   58   47   
  Thermal                  80   | .    14   36   30   
  Explosive                8    | .    .    7    1    
  Electromagnetic          32   | .    .    14   18   
  Robot Hit Streak         44   | .    8    20   44   
  Robot Miss Streak        3    | .    2    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           188  | .    19   90   79   
  Core Hits                92   | .    14   45   33   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3853 | .    239  1829 1785 
  Guns                     2970 | .    239  1240 1491 
  Cannons                  .    | .    .    .    .    
  Explosions               828  | .    .    539  289  
  Melee                    .    | .    .    .    .    
  Ramming                  55   | .    .    50   5    
  Kinetic                  1406 | .    86   656  664  
  Thermal                  1248 | .    153  409  686  
  Explosive                651  | .    .    539  112  
  Electromagnetic          493  | .    .    175  318  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    3    1    
  Average Corruption       2    | .    .    2    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  18   | .    .    18   .    
    Message Errors         8    | .    .    8    .    
    Matter Fused           3    | .    .    3    .    
    Heat Flow Errors       4    | .    .    4    .    
    Energy Discharges      2    | .    .    2    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            45   | .    .    33   12   
  Projectiles              .    | .    .    .    .    
  Explosions               45   | .    .    33   12   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    56   
  Shots                    2    | .    .    .    2    
  Rammed                   6    | .    .    5    1    
Targets Rammed             8    | .    .    7    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  2    | .    .    2    .    
Highest Temperature        268  | .    33   268  132  
  Average Temperature      64   | .    10   80   46   
  Received Heat Transfer   696  | .    24   384  288  
  Effects                  3    | .    .    3    .    
    Interference           3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         2531 | .    444  925  1162 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             268  | .   199 268 261 
  Initial                  10   | .   .   10  .   
  Average                  61   | .   27  78  112 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         95   | 100 100 92  90  
  Level 1                  4    | .   .   7   9   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   2   4   
  Investigation            4    | .   1   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   15  29  17  
  Peak Tracking Total      4    | .   3   4   4   
  Tactical Retreats        5    | .   2   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            7    | .   3   3   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   1   1   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          2    | .   .   1   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   1   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   .   8   6   
  Successful               13   | .   .   8   5   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          14   | .   .   8   6   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       13   | .   .   8   5   
  Scan Component           7    | .   .   4   3   
  Repair                   6    | .   .   4   2   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   2   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   1   1   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             6    | .   .   4   2   
  Time                     216  | .   .   140 76  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               4651 | 119  1720 2263 549  
Spaces Moved               2580 | 72   1027 1252 229  
  Core                     8    | 8    .    .    .    
  Treads                   2572 | 64   1027 1252 229  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 147  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       45   | 6    98   62   17   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          83   | .    .    74   9    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      83   | .    .    74   9    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2864 | 85   1074 1389 316  
  Wait                     .    | .    .    .    .    
  Move                     2577 | 71   1026 1251 229  
  Hop                      .    | .    .    .    .    
  Pick Up                  60   | 7    17   23   13   
  Fast Attach              .    | .    .    .    .    
  Attach                   22   | 6    5    5    6    
  Detach                   .    | .    .    .    .    
  Swap                     35   | .    5    22   8    
  Drop                     33   | 1    5    16   11   
  Fire                     129  | .    16   65   48   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    8    | .    .    7    1    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  120 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  491 | -10/Materials | Discovered new exit (range 3)
  813 | -10/Materials | Discovered new exit (range 13)
  905 | -10/Materials | Discovered new exit (range 15)
 1152 | -10/Materials | Discovered new exit (range 5)
 1840 | -10/Materials | Entered another Materials area
 1840 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2256 | -9/Materials  | Discovered new exit (range 6)
 2564 | -9/Materials  | Repaired Imp. Heat Sink
 2606 | -9/Materials  | Repaired Deuterium Engine?
 2739 | -9/Materials  | Repaired Med. Armor Plating
 2773 | -9/Materials  | Repaired Imp. Treads
 3082 | -9/Materials  | Discovered new exit (range 9)
 3862 | -9/Materials  | Discovered new exit (range 11)
 4103 | -9/Materials  | Entered another Materials area
 4103 | -8/Materials  | Evolved 2 slots: Utility x2
 4276 | -8/Materials  | Repaired Deuterium Engine
 4320 | -8/Materials  | Repaired Deuterium Engine
 4347 | -8/Materials  | Garrison activated, responded to threat
 4420 | -8/Materials  | Build established: Hacker-Mutant
 4652 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired Electrolaser.
Dropped Shock Rifle.
U-05 Engineer lays Concrete. <x3>
Destroyed Lgt. Armor Plating.
K-01 Serf collects debris.
B-36 Bruiser destroyed.
U-05 Engineer lays Concrete.
G-47 Trooper destroyed.
Switching to secondary target: G-47 Trooper.
G-47 Trooper destroyed.
Acquired 58 matter.
Destroyed Imp. Hover Unit.
K-01 Serf destroyed.
R-06 Scavenger collects Particle Gun.
R-06 Scavenger collects Lgt. Nuclear Core.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
Acquired 10 matter.
R-06 Scavenger collects Imp. Heat Sink.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????   #???????????????????? |
| ??????????????????????????   #???????????????????? |
| ??????????????????????????   #???????????????????? |
| ??????????????????????????   #???????????????????? |
| ?????????????????????????#   #???????????????????? |
| ?????????????????????????#   #???????????????????? |
| ????????????????????????##   ##??????????????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????????#     ###????????????????? |
| ????????????????????????+       ?????????????????? |
| ?????????????????????????     #??????????????????? |
| ?????????????????????????     #??????????????????? |
| ?????????????????????????#   #???????????????????? |
| ?????????????????????????#%  #???????????????????? |
| ??????????????????########   #???????????????????? |
| ??????????????????#      @ %r#???????????????????? |
| ??????????????????#  k   #   #???????????????????? |
| ??????????????????#      #   #???????????????????? |
| ??????????????????#     ?#   #???????????????????? |
| ??????????????????#     ?#   #???????????????????? |
| ??????????????????#    ??#   #??????????????????## |
| ??????????????????#####??#   #???????????########  |
| ?????????????????????????# / #???????????#         |
| ?????????????????????????#  =#???????????#         |
| ?????????????????????????#   #???????????#         |
| ?????????????????????????#[[[#???????????#   ####  |
| ?????????????????????????#![[#???????????#   #??## |
| ?????????????????????????# %[#???????????#   #???# |
| ?????????????????????????#  *#???????????#   #???# |
| ?????????????????????????#   #???????????#   #???# |
| ?????????????????????????# %=#???????????#   #???# |
| ?????????????????????????# !%#???????????#   #???# |
| ?????????????????????????#  !########????#   #???# |
| ?????????????????????????#   #[[[[!!#????#   #???# |
| ?????????????????????????#   #[[[[!!#????#   #???# |
| ?????????????????????????#   #      #????#   #???# |
| ????????################+#   #      ######   #???# |
| ????????                     %!   ^]]        ##### |
| ????????                   ^ !%* ^ ]]        #  "" |
| ????????                 """!%^=  !          #  "R |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisHelicalDerivative
  Manual?         0
Play Time         00:32:19
  Cumulative      8.3 hours
  Start           2020.11.11 @ 09:10:06
  End             2020.11.11 @ 21:12:26
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          27
  Rogue           1
  Adventurer      26
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6dfa0e25-47e2-4866-9120-59ad31585613