Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 10:34:30 Player: J1ang-5h1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (94) 470 Value Destroyed (3620) 3620 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1211) 1211 TOTAL SCORE: 11041 Bonus ------- Follower Combat Kills 457 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -146 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 113/385 System Corruption 0% Temperature Cool (-91) Movement Rolling (215) Ox9 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source Neutrino Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Wheel > --- UTILITY (6) ------ Cryofiber Web Advanced Heat Sink Huge Storage Unit Core Analyzer Phase Shifter Hacking Suite > --- WEAPON (2) ------- Magnetic Acceleration Cannon Long-range Missile Launcher > --- INVENTORY (25) --- Improved Cooling System High-capacity Battery (250) Energy Well (350) High-capacity Matter Pod (200) Machine Analyzer Makeshift ECM Suite Improved Reaction Control System Makeshift Cloaking Device Makeshift Weapon Shielding Hardened Medium Armor Plating Insulated Plating Focal Shield Improved Shield Generator Force Field Hacking Suite Hacking Drone Bay Beamcaster Beamcaster Bore Cannon AWS/Autocannon Proton Missile Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Makeshift Power Source Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Wheel > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Huge Storage Unit Core Analyzer Remote Shield Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Bore Cannon > --- INVENTORY -------- Improved Cooling System High-capacity Battery Energy Well High-capacity Matter Pod Machine Analyzer Makeshift ECM Suite Improved Reaction Control System Phase Shifter Makeshift Cloaking Device Makeshift Weapon Shielding Hardened Medium Armor Plating Insulated Plating Focal Shield Improved Shield Generator Force Field Hacking Suite Hacking Drone Bay Beamcaster Beamcaster AWS/Autocannon Proton Missile Launcher Long-range Missile Launcher Makeshift Hammer [Rating: 71] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Makeshift Hover Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 2 . . . . . 1 . . . . Utility 4 | . . . . . 2 2 . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 110 | 7 11 3 4 . 23 7 2 3 . 7 10 17 1 4 11 Power 15 | 1 2 . 1 . 3 2 . . . . 2 2 . 1 1 Engine 7 | 1 1 . . . 2 1 . . . . . 1 . 1 . Core 8 | . 1 . 1 . 1 1 . . . . 2 1 . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 33 | 2 5 . 1 . 7 . 1 1 . 4 2 3 . 2 5 Treads 1 | . . . . . . . . . . . . 1 . . . Leg 15 | 2 1 . . . . . 1 . . 4 2 1 . . 4 Wheel 16 | . 4 . 1 . 7 . . 1 . . . 1 . 1 1 Hover 1 | . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . Utility 30 | 2 1 1 . . 7 3 1 . . 2 4 6 1 . 2 Device 17 | 1 . 1 . . 2 1 1 . . 1 3 4 1 . 2 Storage 3 | 1 1 . . . . 1 . . . . . . . . . Processor 4 | . . . . . 2 . . . . . 1 1 . . . Hackware 1 | . . . . . . 1 . . . . . . . . . Protection 5 | . . . . . 3 . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 32 | 2 3 2 2 . 6 2 . 2 . 1 2 6 . 1 3 Energy Gun 9 | 2 2 2 2 . . . . . . . . . . . 1 Energy Cannon 7 | . . . . . 3 . . . . . 1 3 . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . 1 . . . 1 . 2 . . 2 Launcher 6 | . 1 . . . 2 . . 1 . . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . 1 . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . . . Parts Lost 35 | . 3 1 . . 2 1 . . . 6 2 11 4 . 5 Power 4 | . . . . . 1 . . . . 1 . . 2 . . Propulsion 16 | . 2 . . . 1 1 . . . 3 . 7 . . 2 Utility 8 | . . . . . . . . . . 1 2 3 1 . 1 Weapon 7 | . 1 1 . . . . . . . 1 . 1 1 . 2 Highest Loss Streak 6 | . 2 1 . . 2 1 . . . 6 1 6 2 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 21 | 2 14 24 23 22 22 22 23 23 22 21 22 21 22 22 22 Power . | . 1 3 4 4 . . . . . . . . . . . Propulsion 1 | 1 1 3 2 2 1 3 5 5 5 3 . . 1 . . Utility 11 | . 3 8 9 9 11 12 11 11 11 11 13 13 15 16 16 Weapon 6 | 1 7 9 7 6 8 7 7 7 6 7 7 6 6 5 5 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 53 | . 1 1 2 1 11 10 . . . . 4 1 3 1 18 Power 4 | . . . . 1 3 . . . . . . . . . . Propulsion 6 | . . . . . 2 4 . . . . . . . . . Utility 31 | . . 1 . . 3 5 . . . . 4 . 3 . 15 Weapon 11 | . 1 . 1 . 3 1 . . . . . 1 . 1 3 Tool/Special 1 | . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 90 | . 93 100 99 100 96 98 95 100 99 94 98 83 69 67 84 Engine 3 | . 13 . . . 4 . 7 7 7 3 . . . 1 6 Core 5 | . . 14 13 14 3 6 . . . . 12 12 9 . . Leg 8 | . 6 . . . . . 3 3 . 12 33 13 . . 13 Wheel 15 | . 15 28 28 28 32 29 23 26 30 16 . 3 6 9 7 Device 16 | . 14 14 14 14 12 14 18 23 23 20 17 13 19 20 20 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 Processor 5 | . . . . . 9 7 7 7 7 7 6 5 6 6 6 Hackware 4 | . . . . . . 6 7 7 7 7 6 6 6 6 6 Protection 1 | . . . . . 5 7 4 . . 2 1 3 . . . Energy Gun 6 | . 27 28 27 28 6 . . . . . . . . . . Energy Cannon 5 | . . . . . 10 13 15 10 1 8 5 9 3 1 2 Ballistic Cannon 1 | . . . . . . . . . . 3 1 2 5 . 7 Slashing Weapon 1 | . . . . . . 1 . 4 13 1 4 . 1 4 . Peak Build Rating 71 | 7 13 15 20 20 39 44 45 45 42 49 70 69 57 60 71 Average Rating 42 | 5 8 14 16 19 30 42 42 43 41 42 66 59 53 52 60 On Entrance 35 | . 7 13 15 20 20 36 41 44 42 41 48 69 57 48 60 Avg Prop Armor Cover (%) 7 | . 5 4 4 . . . 6 6 . 9 13 7 . 5 12 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 139 | 13 90 90 92 92 103 107 107 106 106 106 117 139 120 105 122 Greatest Support 99 | 20 32 16 32 32 60 48 36 46 46 72 99 85 28 28 35 Greatest Overweight (x) 35 | . 5 5 5 2 2 2 5 2 2 2 3 4 4 3 35 Average Overweight (x) 2 | . 2 5 2 2 1 2 2 2 2 1 1 3 3 3 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 14 24 23 24 24 24 24 25 24 23 24 23 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 25 25 25 25 25 25 25 25 25 24 24 25 22 25 24 Class Distribution -------------------- 50% | Mutant 24% | Derelict-Mutant 10% | Scavenger-Mutant 9% | Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Assassin | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 3254 | 270 161 285 . 50 428 117 38 76 . 498 264 370 328 120 249 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3729 | 140 467 86 . . 1006 117 70 348 . 92 473 310 322 . 298 Parts 161 | 14 26 3 . . 40 6 1 14 . . 30 12 4 . 11 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . 6 11 . 1 . 10 2 . 32 Prevented 2 | . . . . . . . . 2 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 70 | . 11 2 . . 19 2 1 5 . 4 7 6 7 . 6 Melee 4 | . . . . . . . . . . . 1 2 . . 1 Guns 13 | . 11 1 . . 1 . . . . . . . . . . Cannons 27 | . . . . . 11 2 1 1 . . 5 3 . . 4 AOE 22 | . . . . . 5 . . 4 . 4 . 1 7 . 1 Classes Destroyed 14 | 2 4 . . . 5 1 . 2 . . . . . . . Worker 1 | . . . . . 1 . . . . . . . . . . Builder 3 | . . . . . 1 . . . . . 2 . . . . Tunneler 6 | 5 . . . . . . . . . . 1 . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . 1 . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . Watcher 8 | . 3 . . . 5 . . . . . . . . . . Swarmer 7 | . 4 . . . . . . . . . 3 . . . . Grunt 42 | . 7 2 . . 11 . . 3 . 4 1 5 6 . 3 Brawler 1 | . . . . . . . . 1 . . . . . . . Duelist 6 | . . . . . 1 . . . . . . 1 1 . 3 Sentry 7 | . . . . . 5 1 . . . . 1 . . . . Hunter 3 | . . . . . 2 . . 1 . . . . . . . Programmer 4 | . . . . . . 1 1 . . . 2 . . . . Decomposer 2 | . . . . . . . 1 . . . . . 1 . . Packrat 2 | . . . . . . . . . . . . . 2 . . Savage 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | 6 4 1 . . 5 1 1 4 . 2 3 3 4 . 3 Combat Bots Only 4 | . 4 1 . . 4 1 1 4 . 2 3 3 4 . 3 Max Kills in Single Turn 3 | 1 1 1 . . 3 1 1 2 . 1 2 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . 2 . 1 . 1 2 . 1 Melee 1 | . . . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Hostile Shots Fired 627 | . 83 14 . . 85 68 10 24 . 25 91 135 25 . 67 Missed 184 | . 18 3 . . 27 32 . 11 . 9 25 30 5 . 24 Hits 443 | . 65 11 . . 58 36 10 13 . 16 66 105 20 . 43 Melee 9 | . . . . . . . . . . . . 7 . . 2 Projectile 434 | . 65 11 . . 58 36 10 13 . 16 66 98 20 . 41 Critical Strikes 16 | . 2 1 . . 4 . . . . . 2 5 . . 2 Actively Blocked 1 | . . . . . 1 . . . . . . . . . . Damage Taken 7189 | . 706 161 . . 986 246 148 177 . 468 1063 1928 447 . 859 Core 1416 | . 146 44 . . 140 22 30 20 . 152 130 546 59 . 127 Absorbed by Shields 67 | . . . . . . . . . . . . . . . 67 Redirected to Shielding 103 | . . . . . 38 15 10 . . . 40 . . . . Ignored by Resistances 137 | . . . . . . . . . . . 40 97 . . . Core Remaining (%) 66 | 100 . . . 24 74 . . . . 68 . . . . . Volleys Fired 341 | 10 52 10 . 1 67 18 9 15 . 19 65 17 16 . 42 Largest 2 | 2 2 2 . 2 2 2 2 2 . 2 2 2 2 . 2 Hottest 180 | 80 100 100 . 90 120 120 120 120 . 120 130 180 84 . 130 Shots Fired 559 | 20 100 20 . 2 127 29 19 23 . 28 81 34 27 . 49 Gun 171 | 20 99 20 . 2 30 . . . . . . . . . . Cannon 347 | . . . . . 87 29 19 21 . 16 81 33 14 . 47 Launcher 41 | . 1 . . . 10 . . 2 . 12 . 1 13 . 2 Special . | . . . . . . . . . . . . . . . . Kinetic 67 | . . . . . . 2 . . . . 15 13 14 . 23 Thermal 419 | 20 99 20 . . 87 27 19 21 . 16 66 20 . . 24 Explosive 41 | . 1 . . . 10 . . 2 . 12 . 1 13 . 2 Electromagnetic 32 | . . . . 2 30 . . . . . . . . . . Robot Hit Streak 18 | 5 11 3 . 2 18 3 3 3 . 6 8 6 4 . 9 Robot Miss Streak 8 | 3 4 3 . 1 4 3 4 4 . 8 3 2 4 . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 307 | 11 58 10 . 1 89 12 9 11 . 13 30 29 14 . 20 Core Hits 169 | 7 26 5 . . 40 3 1 12 . 17 11 15 21 . 11 Critical Kills 2 | . . . . . 1 . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 13 | . 2 2 . . 1 . . . . . 3 3 . . 2 Burn 4 | . 2 2 . . . . . . . . . . . . . Meltdown 2 | . . . . . 1 . . . . . 1 . . . . Blast 3 | . . . . . . . . . . . . 1 . . 2 Sever 4 | . . . . . . . . . . . 2 2 . . . Melee Attacks 39 | . . . . . 3 6 . 3 . 1 13 12 . . 1 Impact 4 | . . . . . 3 . . . . . . . . . 1 Slashing 35 | . . . . . . 6 . 3 . 1 13 12 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10194 | 120 700 131 . 15 2695 286 250 533 . 968 1250 1047 1320 . 879 Guns 1356 | 120 700 131 . 15 390 . . . . . . . . . . Cannons 4379 | . . . . . 1436 286 250 205 . . 870 663 166 . 503 Explosions 3730 | . . . . . 869 . . 244 . 886 108 150 1154 . 319 Melee 718 | . . . . . . . . 84 . 82 261 234 . . 57 Ramming 11 | . . . . . . . . . . . 11 . . . . Kinetic 1003 | . . . . . . . . . . . 247 185 166 . 405 Thermal 4496 | 120 700 131 . . 1605 286 250 205 . . 623 478 . . 98 Explosive 3561 | . . . . . 700 . . 244 . 886 108 150 1154 . 319 Electromagnetic 405 | . . . . 15 390 . . . . . . . . . . Impact 57 | . . . . . . . . . . . . . . . 57 Slashing 661 | . . . . . . . . 84 . 82 261 234 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 1 1 1 4 4 4 . . Average Corruption 2 | . . . . . . . 1 1 1 1 2 4 3 . . Corruption Purged 4 | . . . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 56 | . . . . . . . 5 6 2 8 13 18 4 . . Message Errors 12 | . . . . . . . . 1 1 1 3 6 . . . Matter Fused 17 | . . . . . . . . 5 1 1 3 6 1 . . Heat Flow Errors 8 | . . . . . . . 2 . . 3 2 1 . . . Energy Discharges 5 | . . . . . . . 1 . . 1 1 . 2 . . Data Loss (minor) 7 | . . . . . . . 1 . . 1 3 1 1 . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . Misfires 5 | . . . . . . . 1 . . 1 1 2 . . . Alerts 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 391 | . . . . . 29 7 24 74 . 9 131 19 83 . 15 Projectiles 115 | . . . . . . 7 24 . . . 36 . 48 . . Explosions 164 | . . . . . 29 . . . . 9 57 19 35 . 15 Melee 112 | . . . . . . . . 74 . . 38 . . . . Knockbacks 10 | . . . . . . . . . . . 2 1 3 . 4 Impact . | . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . 2 1 3 . 4 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 473 | . . . . . 73 . . 12 . 156 128 38 66 . . Shots 14 | . . . . . 2 . . 1 . 5 3 1 2 . . Rammed 1 | . . . . . 1 . . . . . . . . . . Targets Rammed 2 | . . . . . 1 . . . . . 1 . . . . Kicked 1 | . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 713 | 72 231 255 . . 162 33 190 8 . 263 309 713 . . 285 Average Temperature 113 | 29 95 126 . . 38 19 102 7 . 101 119 266 . . 116 Received Heat Transfer 2042 | . 309 111 . . 396 48 . 57 . 132 54 474 141 . 320 Effects 19 | . 3 . . . . . . . . . 3 13 . . . Energy Bleed 3 | . . . . . . . . . . . 1 2 . . . Interference 8 | . 3 . . . . . . . . . 2 3 . . . Short Circuit 4 | . . . . . . . . . . . . 4 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 . . 1 . . . . . 1 . . . . Combat Hostiles 3 | . . 1 . . 1 . . . . . 1 . . . . Parts Melted 19 | 1 4 1 . . 11 . 2 . . . . . . . . Heat Transferred 8177 | 275 2030 518 . . 2494 444 333 333 . . 900 700 . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . . 1 . . . . . 2 . . . . Low Security (%) 77 | 100 100 100 . 100 83 100 . . . . 25 . . . . Level 1 17 | . . . . . 16 . . . . . 55 . . . . Level 2 4 | . . . . . . . . . . . 18 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 600 | 15 91 30 . . 288 121 . . . . 600 . . . . Initial 600 | . . 17 . . . 121 . . . . 600 . . . . Average 97 | 5 19 2 . . 105 18 . . . . 269 . . . . Influence Increases 3359 | 30 369 50 . . 669 67 30 125 . 95 1157 155 160 . 452 Destroy 0b10 Robot/C 1640 | . 220 40 . . 380 40 20 100 . 80 140 120 140 . 360 Destroy 0b10 Robot/NC 125 | 30 20 . . . 45 . . 5 . 5 20 . . . . Destroy Leader 380 | . 68 10 . . 112 20 10 20 . 10 50 20 20 . 40 Allied During Kill 56 | . . . . . 4 . . . . . . . . . 52 Successful Hack 94 | . 10 . . . 31 . . . . . 53 . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . Disable Machine 165 | . . . . . 15 . . . . . 150 . . . . Destroy Structure 164 | . 6 . . . 52 7 . . . . 99 . . . . Advance Influence 600 | . . . . . . . . . . . 600 . . . . Lose Combat Pursuer 105 | . 15 . . . 30 . . . . . 45 15 . . . Influence Decreases 3329 | 30 324 95 . . 400 329 37 125 . 95 812 464 164 32 422 Entered New Map 349 | . . 28 . . . 148 4 . . . . 129 8 32 . Time Decay 2398 | 30 294 60 . . 363 181 33 125 . 95 592 245 126 . 254 Search Patrol Dispatched 200 | . . . . . . . . . . . 200 . . . . Lost Part 238 | . 30 7 . . 13 . . . . . 20 90 30 . 48 Lost Ally 144 | . . . . . 24 . . . . . . . . . 120 Squads Dispatched 11 | . 4 . . . 3 1 . . . . 2 . . . 1 Investigation 3 | . 2 . . . 1 . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . 2 . . . . Reinforcement 4 | . 2 . . . 2 . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 4 | . 1 . . . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 123 | . 17 2 . . 35 3 1 9 . 9 10 8 8 1 20 Peak Tracking Total 7 | . 5 2 . . 6 2 1 4 . 4 3 3 4 1 7 Tactical Retreats 5 | . 1 . . . 1 . . . . . 2 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 11 | . . . . . 1 . . . . . 10 . . . . Max in Single Turn 7 | . . . . . 1 . . . . . 7 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 32 | . 7 . 2 . 10 2 . 1 4 . 6 . . . . Terminals 14 | . 5 . . . 7 . . . . . 2 . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Total Hacks 118 | . 19 . 5 . 44 2 . 1 32 . 15 . . . . Successful 93 | . 12 . 5 . 36 1 . 1 32 . 6 . . . . Failed 24 | . 7 . . . 7 1 . . . . 9 . . . . Catastrophic 5 | . 1 . . . 2 . . . . . 2 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . Manual 35 | . 13 . 1 . 10 . . . . . 11 . . . . Terminals 44 | . 13 . . . 24 . . . . . 7 . . . . Fabricators 4 | . . . . . . . . . . . 4 . . . . Repair Stations 3 | . . . . . . 1 . . . . 2 . . . . Recycling Units 6 | . 6 . . . . . . . . . . . . . . Scanalyzers 21 | . . . . . 19 . . . . . 2 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Terminal Hacks 51 | . 3 . 5 . 10 . . 1 32 . . . . . . Record 15 | . . . 4 . . . . . 11 . . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . . . 1 . . . 3 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Reinforcement Status 2 | . . . . . 2 . . . . . . . . . . Recall Reinforcements 2 | . . . . . 2 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . Scanalyzer 19 | . . . . . 18 . . . . . 1 . . . . Insert Component 8 | . . . . . 8 . . . . . . . . . . Analyze 8 | . . . . . 8 . . . . . . . . . . Retrieve Study 3 | . . . . . 2 . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . Unauthorized Hacks 17 | . 6 . . . 7 . . . . . 4 . . . . Terminals 12 | . 3 . . . 7 . . . . . 2 . . . . Botnet 5 | . 2 . . . 2 . . . . . 1 . . . . Skim 7 | . 1 . . . 5 . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Fabnet 2 | . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 6 . . . 8 1 . . . . 6 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 8 . . . 12 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 2 . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 15 | . 15 . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 8 . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 8 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . 6 Autooverrided 1 | . . . . . . . . . . . . . . . 1 Robots Rewired 2 | . . . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 10 | . . . . 3 . . . . . . . . . 4 3 Largest Group 4 | . . . . 3 3 . . . . . . . . 4 4 Highest-Rated Group 129 | . . . . 40 40 . . . . . . . . 129 129 Highest-Rated Ally 49 | . . . . 16 16 . . . . . . . . 39 49 Total Orders 9 | . . . . . . . . . . 3 . . 5 . 1 EXPLORE 6 | . . . . . . . . . . 1 . . 4 . 1 RETURN 3 | . . . . . . . . . . 2 . . 1 . . Ally Attacks 82 | . . . . . 25 . . . . . . . . . 57 Total Damage 1184 | . . . . . 195 . . . . . . . . . 989 Kills 13 | . . . . . 1 . . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Active Infowar (turns) 9110 | 28 1438 67 . . 1373 1003 648 675 108 817 1875 740 338 . . Optics 6799 | . . . . . 1373 1003 648 675 108 817 1874 301 . . . Sensors 1 | . . . . . 1 . . . . . . . . . . Traps 4410 | . . . . . . 986 648 675 108 817 1176 . . . . Seismic 4435 | 28 1438 67 . . 494 . 255 675 108 817 150 214 189 . . Cloaking 2248 | . . . . . . . . . . . 1660 439 149 . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . . . . 2 2 . 2 . 2 2 3 . Drone Launches 8 | . . . . . . . . . . 2 . . 5 . 1 Drone Recoveries 6 | . . . . . . . . . . 2 . . 4 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 14493 | 116 1634 730 415 473 1373 1003 648 675 108 817 1875 903 1099 1239 1385 Spaces Moved 8673 | 74 952 395 301 358 857 798 519 560 94 432 847 465 569 842 610 Core 35 | 27 . . . . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . . . . Legs 1378 | 47 226 . . . . . 9 . . 121 847 114 . . 14 Wheels 7260 | . 726 395 301 358 857 798 510 560 94 311 . 351 569 842 588 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 175 130 130 95 110 110 110 110 110 190 145 145 145 145 Average Speed 144 | 94 149 175 131 130 111 110 116 110 110 145 194 166 155 145 200 Slowest Speed 1800 | 120 190 175 175 130 130 110 490 110 110 260 330 190 160 145 1800 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 98 95 69 62 67 16 67 68 72 72 18 62 79 85 71 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 7 | . 1 3 1 . 1 . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 29 | . . 3 . 1 . . 7 1 . 2 . 7 5 3 . Spaces Dug 69 | . 5 . . . 3 6 . 2 . . 33 . . . 20 Terrain Destroyed 511 | . 5 . . . 58 6 . 18 . 40 160 29 138 . 57 Melee 14 | . . . . . 3 6 . 2 . . 3 . . . . Projectile 92 | . . . . . 4 . . . . . 43 10 6 . 29 AOE 405 | . 5 . . . 51 . . 16 . 40 114 19 132 . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 9984 | 99 1068 416 324 364 1145 891 543 587 98 592 979 542 754 860 722 Wait 506 | . 13 2 2 2 139 31 11 . . 118 17 . 145 2 24 Move 8658 | 73 951 394 300 357 856 797 518 559 93 431 846 464 568 841 610 Hop . | . . . . . . . . . . . . . . . . Pick Up 144 | 9 30 4 8 2 22 13 1 . . 7 12 14 5 7 10 Fast Attach 23 | 1 2 . . . 3 1 1 1 1 . 3 5 1 3 1 Attach 57 | 6 5 1 3 . 7 1 . . 1 6 4 9 4 1 9 Detach 3 | . . . . . . . . . 1 . . . 1 . 1 Swap 93 | . 6 2 1 . 23 9 2 8 1 7 7 11 8 2 6 Drop 104 | . 9 3 10 2 24 15 1 1 1 3 11 10 6 4 4 Fire 341 | 10 52 10 . 1 67 18 9 15 . 19 65 17 16 . 42 Melee 39 | . . . . . 3 6 . 3 . 1 13 12 . . 1 Ram 1 | . . . . . 1 . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . . . . 14 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / [*Sto] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 14) 718 | -10/Materials | Discovered new exit (range 15) 894 | -10/Materials | Core integrity fell below 50% 1117 | -10/Materials | Discovered new exit (range 16) 1244 | -10/Materials | Discovered new exit (range 11) 1751 | -10/Materials | Entered Mines 1752 | -10/Mines | Learned location of Storage (-7) 2120 | -10/Mines | Discovered new exit (range 6) 2174 | -10/Mines | Learned location of Zion (-6) 2261 | -10/Mines | Discovered new exit (range 8) 2345 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2427 | -10/Mines | Discovered new exit (range 14) 2471 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2471 | -10/Mines | Discovered new exit (range 5) 2481 | -10/Mines | Entered Exiles 2528 | -10/Exiles | Met 8R-AWN 2549 | -10/Exiles | Met EX-HEX 2614 | -10/Exiles | Met EX-DEC 2671 | -10/Exiles | Met EX-BIN 2692 | -10/Exiles | Aligned with FarCom system 2693 | -10/Exiles | Given EX-Vault access code 2726 | -10/Exiles | Opened EX-Vault 2742 | -10/Exiles | Found AWS/Autocannon 2785 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2882 | -10/Exiles | Discovered new exit (range 11) 2896 | -10/Exiles | Left Exiles lab with AWS/Autocannon 2896 | -10/Exiles | Entered Mines 2909 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3010 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3040 | -9/Mines | Found Prototype Device 3305 | -9/Mines | Discovered new exit (range 12) 3369 | -9/Mines | Entered Materials 3369 | -8/Materials | Accompanied by 3 allies 3369 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3838 | -8/Materials | Central database locked down 4014 | -8/Materials | Identified Exp. Sensor Array 4048 | -8/Materials | Learned Storage emergency access door positions 4109 | -8/Materials | Learned Factory garrison access intel 4199 | -8/Materials | Learned location of 2 exits from Factory 4228 | -8/Materials | Learned location of 1 exit from Extension 4275 | -8/Materials | Learned Storage emergency access door positions 4315 | -8/Materials | Learned Factory stockpile data 4363 | -8/Materials | Learned 2 Lower Caves zone layouts 4658 | -8/Materials | Discovered new exit (range 20) 4742 | -8/Materials | Entered Factory 4742 | -7/Factory | Evolved 2 slots: Utility x2 4743 | -7/Factory | Identified exit to Lower Caves 4744 | -7/Factory | Identified exit to Factory 4746 | -7/Factory | Loaded intel: 4 garrison access locations 4975 | -7/Factory | Discovered new exit (range 6) 5227 | -7/Factory | Discovered exit to Factory (range 19) 5720 | -7/Factory | Build established: Skirmisher 5745 | -7/Factory | Entered Lower Caves 5862 | -7/Lower Caves | Learned Factory emergency access door positions 6043 | -7/Lower Caves | Build established: Mutant 6280 | -7/Lower Caves | Learned location of 1 exit from Factory 6382 | -7/Lower Caves | Discovered new exit (range 10) 6393 | -7/Lower Caves | Entered another Lower Caves area 6788 | -7/Lower Caves | Learned location of 1 exit from Factory 6889 | -7/Lower Caves | Spotted B-75 Beast 6999 | -7/Lower Caves | Learned 4 Factory zone layouts 7058 | -7/Lower Caves | Build established: Scavenger-Mutant 7060 | -7/Lower Caves | Discovered new exit (range 8) 7066 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7068 | -7/Lower Caves | Entered Data Miner 7070 | -7/Data Miner | Discovered new exit (range 6) 7086 | -7/Data Miner | Met Data Miner 7115 | -7/Data Miner | Learned location of Section 7 (-2) 7115 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7133 | -7/Data Miner | Received God Mode back door access code from Data Miner 7176 | -7/Data Miner | Entered Proximity Caves 7350 | -6/Proximity Caves | Spotter reported a threat 7525 | -6/Proximity Caves | Spotter reported a threat 7593 | -6/Proximity Caves | Spotter reported a threat 7653 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 7694 | -6/Proximity Caves | Spotter reported a threat 7738 | -6/Proximity Caves | Learned location of 1 exit from Factory 7881 | -6/Proximity Caves | Discovered exit to Factory (range 17) 7913 | -6/Proximity Caves | Build established: Mutant 7948 | -6/Proximity Caves | Learned Factory emergency access door positions 7993 | -6/Proximity Caves | Entered Factory 7993 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7994 | -6/Factory | Identified exit to Factory 7994 | -6/Factory | Identified exit to Lower Caves 8291 | -6/Factory | Build established: Assassin 8343 | -6/Factory | Search patrols dispatched 8693 | -6/Factory | Search patrols dispatched 9235 | -6/Factory | Discovered new exit (range 22) 9460 | -6/Factory | Build established: Mutant 9868 | -6/Factory | Entered Lower Caves 9976 | -6/Lower Caves | Learned location of 1 exit from Factory 10122 | -6/Lower Caves | Learned Factory stockpile data 10134 | -6/Lower Caves | Spotted B-75 Beast 10158 | -6/Lower Caves | Core integrity fell below 50% 10194 | -6/Lower Caves | Lost 6 parts (4n1u1w) 10505 | -6/Lower Caves | Discovered new exit (range 12) 10631 | -6/Lower Caves | Build established: Derelict-Mutant 10743 | -6/Lower Caves | Lost 3 parts (2n1u) 10771 | -6/Lower Caves | Entered another Lower Caves area 10771 | -6/Lower Caves | Discovered exit to Factory (range 11) 11056 | -6/Lower Caves | Learned 4 Factory zone layouts 11176 | -6/Lower Caves | Learned 8 Factory zone layouts 11526 | -6/Lower Caves | Core integrity fell below 20% 11728 | -6/Lower Caves | Discovered new exit (range 24) 11870 | -6/Lower Caves | Entered Zion 11962 | -6/Zion | Given the Hacking Drone Bay 11962 | -6/Zion | Found Prototype Device 12061 | -6/Zion | Discovered new exit (range 9) 12269 | -6/Zion | Learned Factory terminal intel 12432 | -6/Zion | Rebuked by Imprinter 12503 | -6/Zion | Learned 4 Factory zone layouts 12556 | -6/Zion | Gained Derelict followers 12652 | -6/Zion | Identified exit to Deep Caves 13109 | -6/Zion | Entered Proximity Caves 13109 | -5/Proximity Caves | Accompanied by 4 allies 13111 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13548 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13591 | -5/Proximity Caves | Lost 3 allies 13600 | -5/Proximity Caves | Lost 3 parts (2n1w) 14146 | -5/Proximity Caves | Build established: Scavenger-Mutant 14494 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14296_ VTOL Module fries itself beyond repair. 14296_ S-27 Virus destroyed. 14299_ Lgt. Nuclear Core fries itself beyond repair. 14303_ Autogun fries itself beyond repair. 14304_ Lgt. Nuclear Core fries itself beyond repair. 14309_ VTOL Module fries itself beyond repair. 14474_ Sentinel 6a destroyed. 14479_ Slug penetrates G-50 Soldier. 14480_ Sentinel 6b destroyed. 14483_ Critical hit (Burn: +37). 14484_ Acquired Neutrino Core. 14487_ Carbon-fiber Leg fries itself beyond repair. 14487_ Remote Shield destroyed. 14490_ G-67 Veteran destroyed. 14492_ The unstable cave ceiling collapses. 14492_ Destroyed Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ##????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????? ??????????# #???????????????????? | | ?????????????? ?????????# #???????????????????? | | ?????????????? ???????# #???????????????????? | | ???????????????? ???#### #???????????????????? | | ?????????????????# ### #???????????????????? | | ##????????????????# ????????????????????? | | ##??????? ????# ##???????????????????? | | #?????? #?????# ##??????????????????? | | #?????? #?????????# ##?????????????????? | | #?????? ##???????## #?????????????????? | | #?????? ??????## ####?????????????????? | | #??????? ??????# ##????????????????????? | | #??????? ???????# @##?????????????????????? | | #??????? ??????## ! #??????????????????????? | | ##??????# #????#### =%######?????????????????? | | #?????## #??### !![[ ##????????????????? | | #?##### #?## %! #????????????????? | | #### ### ## #????????????????? | | #### ## #?? #????????????????? | | ### ???##????????????????? | | ?????????????????????? | | gg% ?????????????????????? | | ## ?????????????????????? | | ## #?????????????????? | | #????????????????? | | # #???????????????? | | ##### ##? ## ??????????????? | | #???## ## ### #?#??### ?????????????? | | ?????##########?## #???????# ??????????????? | | ?????????????????#######?????????##??????????????? | | ?##??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 30 Resistance: EM 25 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Chainsword | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Launcher Loader | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -8/Materials | Hacked Hvy. Flail | -8/Materials | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed GatlingRainbowHumpback Manual? 0 Play Time 02:09:30 Cumulative 398.2 hours Start 2026.03.19 @ 04:20:27 End 2026.03.19 @ 10:34:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 278 Adventurer 0 Explorer 10 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 66 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 515654d5-d7b5-4eca-9aa2-4d5b553613de