Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 18:46:08 Player: Shimmyarah Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (965) 965 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5950 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Cogmind --------- Core Integrity 27/850 Matter 170/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Force Field Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Recoil Stabilizer Kinecellerator Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Machine Analyzer Seismic Detector Improved Grenade Launcher Plasma Cutter Scythe [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Slots Evolved 8 | . . 2 2 . . . 4 . . . Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . 1 1 . . . 1 . . . Utility 3 | . . 1 1 . . . 1 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 88 | 2 12 13 2 27 3 21 3 1 4 . Power 8 | . 2 2 . 1 2 1 . . . . Engine 8 | . 2 2 . 1 2 1 . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 29 | . 5 5 1 11 . 7 . . . . Treads 14 | . 3 . . 4 . 7 . . . . Leg 10 | . . 3 1 6 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5 | . 2 2 . 1 . . . . . . Utility 30 | 1 3 5 1 6 1 8 2 1 2 . Device 13 | 1 1 2 1 1 1 4 . 1 1 . Storage 3 | . 1 . . 2 . . . . . . Processor 4 | . . . . 1 . 1 1 . 1 . Hackware . | . . . . . . . . . . . Protection 10 | . 1 3 . 2 . 3 1 . . . Artifact . | . . . . . . . . . . . Weapon 21 | 1 2 1 . 9 . 5 1 . 2 . Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | . 1 1 . 6 . 3 1 . . . Ballistic Cannon 3 | . . . . 2 . 1 . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon 2 | . . . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . Parts Lost 21 | . 6 4 . 2 . . . 6 2 1 Power 3 | . 2 1 . . . . . . . . Propulsion 4 | . 2 1 . . . . . 1 . . Utility 8 | . . 1 . 2 . . . 4 1 . Weapon 6 | . 2 1 . . . . . 1 1 1 Highest Loss Streak 6 | . 4 3 . 1 . . . 6 2 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 94 98 100 97 100 64 86 29 19 12 Engine 8 | . 11 10 9 9 9 6 6 1 . . Treads 23 | . 24 . . 11 36 23 26 8 . . Leg 4 | . . 25 36 23 . . . . . . Device 11 | . 11 1 9 6 17 10 20 6 4 . Storage 8 | . 14 11 9 16 9 . . . . . Processor 3 | . . . . . 9 4 1 2 6 6 Protection 5 | . . 20 18 11 . 8 11 2 . . Energy Gun 7 | . 27 1 . . . . . . . . Ballistic Gun 10 | . . 20 18 16 18 8 20 7 . . Peak Build Rating 42 | 8 8 10 13 21 24 39 38 42 9 6 Average Rating 16 | 6 7 9 12 16 23 22 36 14 6 5 On Entrance 15 | 6 8 7 10 13 21 24 31 38 1 6 Naked Turns 74 | . . . . . . . . 74 . . Heaviest Build 64 | 15 29 34 35 64 62 62 38 31 4 2 Greatest Support 87 | 20 40 30 40 80 80 87 87 87 3 3 Greatest Overweight (x) 11 | . 3 3 . 1 . 11 . 2 1 . Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 5 5 5 5 Average Capacity 12 | 8 11 15 15 18 20 6 5 5 5 5 Most Carried 20 | 8 15 15 15 20 20 20 5 5 4 2 Average Carried 11 | 6 9 13 13 17 19 4 3 5 2 2 Final Capacity 20 | 8 15 15 15 20 20 5 5 5 5 5 Final Carried 20 | 8 14 15 15 19 20 5 5 5 2 2 Class Distribution -------------------- 44% | Mutant 40% | Scavenger-Mutant 12% | Derelict-Scrapper Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Matter Collected 1421 | 220 185 154 . 393 132 286 51 . . . Remotely . | . . . . . . . . . . . Salvage Created 1790 | 73 900 231 . 428 107 . 51 . . . Parts 91 | 6 34 12 . 29 6 . 4 . . . Haulers Intercepted 4 | . 2 . . 2 . . . . . . Recyclers Shooed 5 | . 3 . . 2 . . . . . . Parts Field Recycled 14 | . . . . . 14 . . . . . Retrieved Matter 11 | . . . . . 11 . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Combat Hostiles Destroyed 32 | . 17 5 . 8 1 . 1 . . . Guns 31 | . 16 5 . 8 1 . 1 . . . Classes Destroyed 9 | 2 6 1 . . . . . . . . Worker 2 | . 1 . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 4 | . 2 . . 2 . . . . . . Recycler 6 | 1 4 . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 3 | . 3 . . . . . . . . . Swarmer 15 | . 12 . . 3 . . . . . . Grunt 12 | . 5 4 . 2 . . 1 . . . Sentry 5 | . . 1 . 3 1 . . . . . Best Kill Streak 4 | 1 4 3 . 3 1 . 1 . . . Combat Bots Only 3 | . 3 3 . 2 1 . 1 . . . Max Kills in Single Turn 1 | 1 1 1 . 1 1 . 1 . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Hostile Shots Fired 307 | . 140 27 . 58 6 . 3 7 10 56 Missed 75 | . 38 8 . 17 . . 1 . 1 10 Damage Taken 3000 | . 966 257 . 554 84 . 37 326 149 627 Core 1163 | . 228 38 . 61 13 . . 159 59 605 Absorbed by Shields 92 | . . . . . . . . . . 92 Core Remaining (%) 71 | 100 8 90 . . . 86 . . . . Volleys Fired 187 | 4 103 23 . 42 4 . 4 7 . . Largest 3 | 2 2 2 . 2 2 . 3 3 . . Hottest 100 | 100 100 60 . 50 50 . 75 75 . . Shots Fired 377 | 8 202 46 . 81 8 . 12 20 . . Gun 374 | 8 202 46 . 78 8 . 12 20 . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 3 | . . . . 3 . . . . . . Kinetic 166 | . 3 45 . 78 8 . 12 20 . . Thermal 211 | 8 199 1 . 3 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | 5 10 6 . 6 7 . 4 12 . . Robot Miss Streak 5 | 1 5 3 . 5 1 . 1 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 230 | 5 119 28 . 45 7 . 7 19 . . Core Hits 80 | 3 36 15 . 18 2 . 3 3 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 12 | . 11 . . . 1 . . . . . Burn 11 | . 11 . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . Melee Attacks 1 | . . . . . . . . . 1 . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3196 | 62 1563 305 . 634 164 . 132 333 . 3 Guns 3062 | 62 1532 292 . 600 111 . 132 333 . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 134 | . 31 13 . 34 53 . . . . 3 Kinetic 1490 | . 32 282 . 600 111 . 132 333 . . Thermal 1572 | 62 1500 10 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . 17 17 17 Average Corruption 14 | . . . . . . . . 10 17 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . . . 4 2 2 Message Errors 3 | . . . . . . . . 3 . . Energy Discharges 3 | . . . . . . . . . 1 2 Data Loss (minor) 1 | . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . 1 Shots . | . . . . . . . . . . . Rammed 12 | . 5 . . 2 3 . . . . 2 Targets Rammed 19 | . 7 2 . 4 4 . . . . 2 Kicked 4 | . 1 2 . 1 . . . . . . Crushed 3 | . 1 . . 1 1 . . . . . Highest Temperature 270 | 117 270 58 . 34 20 . 130 . . . Average Temperature 47 | 50 57 22 . 14 12 . 68 . . . Received Heat Transfer 612 | . 144 132 . 153 27 . 18 . 36 102 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . 2 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 13 | . 13 . . . . . . . . . Heat Transferred 5263 | 185 5053 25 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Peak Influence 186 | 10 186 101 65 170 37 . 50 17 16 . Initial 31 | . 6 25 20 27 31 . . 17 . . Average 37 | 7 50 55 33 65 11 . 21 4 9 . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 2 . . 1 . . 1 . 1 . Investigation 1 | . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 2 . . 1 . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Distress Signals 6 | . 1 2 1 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 74 | . 30 10 1 13 1 . 2 6 4 7 Peak Tracking Total 8 | . 3 4 3 4 1 . 3 6 4 8 Tactical Retreats 6 | . 4 . . 1 . . 1 . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Traps Triggered 12 | . 3 . . 5 . . 1 . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Machines Disabled 1 | . . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Machines Accessed 32 | . 1 1 . 8 13 7 . . 1 1 Terminals 16 | . 1 . . 8 6 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 105 | . 2 1 . 16 46 37 . . 2 1 Successful 69 | . 1 . . 7 23 37 . . 1 . Failed 36 | . 1 1 . 9 23 . . . 1 1 Catastrophic 8 | . . . . 3 4 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 15 | . . . . 1 12 . . . . 2 Terminals 37 | . 2 . . 16 18 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 28 | . . . . . 28 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 50 | . 1 . . 6 6 37 . . . . Record 36 | . . . . . . 36 . . . . Part Schematic 3 | . . . . . 3 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . . Open Door 3 | . . . . 3 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 11 | . . . . . 11 . . . . . Retrieve Matter 4 | . . . . . 4 . . . . . Retrieve Components 7 | . . . . . 7 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 7 | . . . . 1 6 . . . . . Terminals 1 | . . . . 1 . . . . . . Assimilate 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . . Monitor 1 | . . . . . 1 . . . . . Reject 4 | . . . . . 4 . . . . . Recyclers 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 1 1 . 5 11 . . . 1 1 Full Trace Events 6 | . . . . . 5 . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . . . . 12 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Turns Passed 10122 | 90 2640 549 58 1048 2216 3079 124 147 98 73 Spaces Moved 6433 | 61 1040 230 46 541 1361 2664 65 201 130 94 Core 2147 | . . . . . . 1739 . 184 130 94 Treads 3498 | . 960 . . 170 1361 925 65 17 . . Legs 717 | 61 44 195 46 371 . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 71 | . 36 35 . . . . . . . . Fastest Speed 50 | 120 120 190 120 120 160 50 152 50 50 50 Average Speed 134 | 120 168 192 120 152 160 113 152 59 64 50 Slowest Speed 600 | 120 277 277 120 190 160 600 152 152 100 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 6 86 21 6 59 97 92 2 99 2 16 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 3 | . . . . 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . Scrap Searched 5 | . . . . . . 5 . . . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 1 | . . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Gar Total 7521 | 69 1728 291 49 679 1398 2744 87 220 137 119 Wait 603 | . 537 15 . 24 . . 12 12 . 3 Move 6424 | 60 1039 229 45 540 1360 2663 65 200 129 94 Hop . | . . . . . . . . . . . Pick Up 94 | 3 21 8 2 16 14 27 2 . 1 . Fast Attach 23 | . 1 1 . 14 . 6 1 . . . Attach 40 | 1 7 6 2 5 . 13 2 . 4 . Detach . | . . . . . . . . . . . Swap 25 | 1 4 6 . 8 3 2 . 1 . . Drop 74 | . 9 1 . 17 13 33 1 . . . Fire 187 | 4 103 23 . 42 4 . 4 7 . . Melee 1 | . . . . . . . . . 1 . Ram 2 | . . . . . . . . . . 2 Kick 4 | . 1 2 . 1 . . . . . . Crush 13 | . 6 . . 3 4 . . . . . Escape Stasis 17 | . . . . . . . . . . 17 Rewire 3 | . . . . . . . . . . 3 Trap . | . . . . . . . . . . . Miscellaneous 11 | . . . . 9 . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 91 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 8) 1052 | -10/Materials | Discovered new exit (range 12) 1084 | -10/Materials | Discovered new exit (range 8) 1128 | -10/Materials | Core integrity fell below 50% 1226 | -10/Materials | Discovered new exit (range 9) 2607 | -10/Materials | Core integrity fell below 20% 2647 | -10/Materials | Discovered new exit (range 5) 2651 | -10/Materials | Lost 4 parts (1p2n1w) 2731 | -10/Materials | Entered another Materials area 2731 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2858 | -9/Materials | Lost 3 parts (1p1n1w) 3167 | -9/Materials | Build established: Scavenger-Mutant 3174 | -9/Materials | Discovered new exit (range 12) 3280 | -9/Materials | Entered another Materials area 3280 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3305 | -8/Materials | Discovered new exit (range 12) 3336 | -8/Materials | Discovered new exit (range 14) 3338 | -8/Materials | Entered Storage 3438 | -8/Storage | Learned location of Armory (-3) 3778 | -8/Storage | Discovered new exit (range 5) 4295 | -8/Storage | Discovered new exit (range 4) 4304 | -8/Storage | Identified exit to Recycling 4386 | -8/Storage | Entered Recycling 5107 | -8/Recycling | Discovered new exit (range 15) 6155 | -8/Recycling | Scanned before Scraplab entrance 6573 | -8/Recycling | Entered Scraplab 6597 | -8/Recycling | Discovered new exit (range 3) 6598 | -8/Recycling | Identified exit to Scraptown 6602 | -8/Recycling | Entered Scraptown 6923 | -8/Scraptown | Discovered new exit (range 9) 7003 | -8/Scraptown | Visited UFD Registry 7003 | -8/Scraptown | Registered with UFD as "Ionmachine" 7169 | -8/Scraptown | Build established: Mutant 7188 | -8/Scraptown | Visited Cave Peace 7211 | -8/Scraptown | Visited Spacefarers 7306 | -8/Scraptown | Visited Cyclists 7315 | -8/Scraptown | Entered Cyclist Reading Room 7340 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7347 | -8/Scraptown | Visited Shadow of the Wyrm 7413 | -8/Scraptown | Visited Science Guys 7437 | -8/Scraptown | Visited Curators Association 7467 | -8/Scraptown | Visited Chapter 10 7545 | -8/Scraptown | Visited Science Testing Area 7556 | -8/Scraptown | Visited Scrap Suit Storage 7618 | -8/Scraptown | Visited Modified Component R&D 7645 | -8/Scraptown | Visited A0-MCA Data Center 7658 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7660 | -8/Scraptown | Found DCF Scrap (30 items) 7717 | -8/Scraptown | Visited Scrapoid Pod Storage 7780 | -8/Scraptown | Found Scrap Suit 8077 | -8/Scraptown | Build established: Derelict-Scrapper 8266 | -8/Scraptown | Visited CPS Storage 8290 | -8/Scraptown | Visited IN-MT5's Study 9375 | -8/Scraptown | Build established: Mutant 9477 | -8/Scraptown | Given an A rating by A0-MCA 9675 | -8/Scraptown | Discovered new exit (range 3) 9681 | -8/Scraptown | Entered Factory 9681 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 9805 | -6/Factory | Discovered new exit (range 8) 9805 | -6/Factory | Sucked down chute 9805 | -6/Factory | Entered Waste 9820 | -6/Waste | EMP discharged 9837 | -6/Waste | Spotted C-40 Crusher 9845 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9851 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9856 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9860 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9864 | -6/Waste | Spotted C-40 Crusher 9870 | -6/Waste | Spotted C-40 Crusher 9873 | -6/Waste | Spotted C-40 Crusher 9874 | -6/Waste | Spotted C-40 Crusher 9878 | -6/Waste | Crushed by Compactor (1 part destroyed) 9884 | -6/Waste | Spotted C-40 Crusher 9909 | -6/Waste | Lost 6 parts (1n4u1w) 9920 | -6/Waste | EMP discharged 9920 | -6/Waste | System corruption reached 10% 9931 | -6/Waste | Discovered new exit (range 12) 9952 | -6/Waste | Entered Factory 10049 | -6/Factory | Identified exit to Garrison 10050 | -6/Factory | Entered Garrison 10094 | -6/Garrison | Triggered checkpoint 10103 | -6/Garrison | Core integrity fell below 50% 10116 | -6/Garrison | Core integrity fell below 20% 10123 | -6/Garrison | Self-destructed Last Messages --------------- 10100_ Field strength at 30. 10101_ Field strength at 11. 10102_ Field strength at 5. 10102_ Stasis field depleted. 10103_ System corrupted: Energy discharge (-24). 10103_ Triggered Stasis Trap. 10103_ A bubble of rippling energy engulfs the area. 10103_ Field strength at 94. 10104_ Field strength at 88. 10105_ Field strength at 71. 10106_ Field strength at 65. 10107_ Field strength at 49. 10108_ Field strength at 43. 10109_ Field strength at 30. 10110_ Field strength at 15. 10110_ Scythe destroyed. 10111_ Field strength at 1. 10111_ Stasis field depleted. 10112_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????????????????????????" ?? ?????? | | ????????????????????????????????# #? #??????? | | ????????????????????????##??????# ## #??????? | | ???????????????????????? ??????# ???????? | | ???????????????????????? ??????# ?????????? | | ???????????????????????# ??????# " ???????????? | | ???????????????????????# ?????## "%#????????????? | | ???????????????????????# ?????#T "#????????????? | | ???????????????????????# #????## #????????????? | | ???????????????????????# ?????# #????????????? | | ???????????????????????# #?????# #????????????? | | ???????????????????????# #?????# #????????????? | | ???????????????????????# #?????# #????????????? | | ########################++####### #????????????? | | # #????????????? | | # #????????????? | | # #????????????? | | # #################### ######### #????????????? | | # #??????????????????#g ###?????# #????????????? | | #####??????????????????# #?????# #????????????? | | ???????????????????????# #?????# #????????????? | | ???????????????????????# s #?????# #????????????? | | ???????????????????????# g###?????# ##???????????? | | ???????????????????????# #??????## ##??????????? | | ???????????????????????#s #??????# #??????????? | | ???????????????????????# @###????# #??????????? | | ???????????????????????# s#"#????## ##??????????? | | ???????????????????????# "#?????####???????????? | | ???????????????????????# "#????????????????????? | | ???????????????????????# "#????????????????????? | | ???????????????????????# #"#????????????????????? | | ???????????????????????# ###????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Kinecelleration 30 Item Schematics ----------------- Transmission Jammer | -8/Recycling | Hacked Adv. Treads | -8/Recycling | Hacked Hpw. Tractor Beam | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed RefineryVampiricBooster Manual? 0 Play Time 01:11:27 Cumulative 109.8 hours Start 2024.12.05 @ 17:25:52 End 2024.12.05 @ 18:46:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bad6d8e2-ec05-40fb-8c23-08772509b179