Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 09:02:20

Player: golanco

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (196)     980
Value Destroyed (6259)     6259
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (1991)               1991
              TOTAL SCORE: 12610

 Bonus
-------
High Alert Combat Kills    1739
Follower Combat Kills      7
Aligned with FarCom        300
Friendly Fire              -55

 Cogmind 
---------
Core Integrity             0/700
Matter                     199/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>      --- POWER (2) --------
           (None)
>      --- PROPULSION (2) ---
           (None)
>      --- UTILITY (7) ------
           (None)
>      --- WEAPON (2) -------
  Mini Assault Cannon
>      --- INVENTORY (5) ----
       YOLO Cannon
       Flak Gun

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
                Cryofiber Web
       Improved Heat Sink
                Humpback
                Core Analyzer
                Reactive Plating
                System Restoration Module
>               --- WEAPON -----------
                Ion Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
                Deuterium Engine
                Nuclear Core
          Light Nuclear Core
          Light Angular Momentum Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Cryofiber Web
       Advanced Heat Sink
                Humpback
  High-capacity Battery
  High-capacity Matter Pod
       Improved Terrain Scanner
                Transmission Jammer
       Improved Light Armor Plating
                Reactive Plating
                Reactive Plating
                Reactive Plating
                Hacking Suite
                Hacking Suite
                System Shield
   High-powered Tractor Beam
                YOLO Cannon
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Flail
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Humpback
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   4   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             122  | 6   16  1   1   1   61  36  
  Power                    19   | 1   2   1   .   .   7   8   
    Engine                 12   | 1   2   .   .   .   5   4   
    Core                   7    | .   .   1   .   .   2   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   3   .   .   1   15  4   
    Treads                 25   | 2   3   .   .   1   15  4   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  44   | 1   4   .   1   .   24  14  
    Device                 20   | .   1   .   .   .   14  5   
    Storage                8    | 1   2   .   1   .   2   2   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             13   | .   1   .   .   .   7   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 2   7   .   .   .   15  10  
    Energy Gun             3    | .   2   .   .   .   .   1   
    Energy Cannon          4    | .   1   .   .   .   1   2   
    Ballistic Gun          3    | 2   1   .   .   .   .   .   
    Ballistic Cannon       17   | .   3   .   .   .   10  4   
    Launcher               6    | .   .   .   .   .   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
Parts Lost                 66   | .   2   .   .   .   15  49  
  Power                    12   | .   .   .   .   .   2   10  
  Propulsion               11   | .   1   .   .   .   4   6   
  Utility                  30   | .   .   .   .   .   7   23  
  Weapon                   13   | .   1   .   .   .   2   10  
  Highest Loss Streak      36   | .   1   .   .   .   6   36  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 91  85  89  88  
  Engine                   7    | .   14  4   .   .   8   6   
  Core                     3    | .   .   9   14  14  .   6   
  Treads                   20   | .   27  28  28  28  17  14  
  Device                   15   | .   10  .   .   .   21  19  
  Storage                  10   | .   14  14  13  14  9   6   
  Processor                5    | .   .   .   .   .   9   6   
  Protection               5    | .   2   14  6   .   5   6   
  Ballistic Cannon         17   | .   17  28  28  28  17  11  
Peak Build Rating          52   | 6   11  15  17  18  44  52  
  Average Rating           30   | 4   9   13  16  17  35  45  
  On Entrance              14   | .   6   11  15  17  18  35  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             251  | 14  96  96  213 213 228 251 
  Greatest Support         44   | 40  40  40  40  40  44  40  
  Greatest Overweight (x)  11   | 2   2   2   5   5   5   11  
  Average Overweight (x)   3    | .   1   2   3   5   5   4   
Largest Inventory Capacity 35   | 8   25  25  35  35  35  35  
  Average Capacity         31   | 6   22  25  30  35  35  33  
  Most Carried             35   | 1   18  25  30  34  35  35  
  Average Carried          28   | .   11  20  25  32  33  32  
  Final Capacity           35   | 8   25  25  35  35  35  5   
  Final Carried            34   | 1   14  25  30  34  31  3   

 Class Distribution 
--------------------
 73% | Hauler-Mutant
 24% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           6453 | 250  833  124  26   100  3155 1965 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5646 | .    956  249  .    79   2219 2143 
  Parts                    322  | .    71   23   .    5    113  110  
Haulers Intercepted        8    | .    2    .    .    .    6    .    
Recyclers Shooed           8    | .    .    .    .    .    6    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  141  | .   24  9   .   3   53  52  
  Guns                     13   | .   13  .   .   .   .   .   
  Cannons                  101  | .   9   9   .   3   41  39  
  AOE                      25   | .   2   .   .   .   12  11  
Classes Destroyed          17   | .   8   .   .   1   6   2   
  Worker                   12   | .   1   1   .   .   4   6   
  Builder                  10   | .   2   .   .   .   3   5   
  Tunneler                 3    | .   .   .   .   .   .   3   
  Hauler                   8    | .   2   .   .   .   6   .   
  Recycler                 13   | .   1   .   .   .   7   5   
  Mechanic                 2    | .   .   .   .   .   2   .   
  Operator                 4    | .   3   .   .   .   .   1   
  Watcher                  8    | .   2   .   .   .   5   1   
  Swarmer                  20   | .   6   2   .   .   12  .   
  Grunt                    80   | .   18  7   .   2   24  29  
  Brawler                  6    | .   .   .   .   .   2   4   
  Duelist                  6    | .   .   .   .   1   3   2   
  Protector                2    | .   .   .   .   .   1   1   
  Sentry                   17   | .   .   .   .   .   9   8   
  Hunter                   3    | .   .   .   .   .   1   2   
  Programmer               6    | .   .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           9    | .   6   3   .   3   9   9   
  Combat Bots Only         5    | .   5   3   .   3   5   5   
Max Kills in Single Turn   5    | .   2   1   .   1   4   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        1049  | .    108  12   .    17   385  527  
  Missed                   320   | .    32   2    .    4    117  165  
Damage Taken               9520  | .    954  116  .    249  4164 4037 
  Core                     1410  | .    120  26   .    44   512  708  
  Absorbed by Shields      896   | .    .    .    .    .    336  560  
  Ignored by Resistances   61    | .    .    .    .    .    7    54   
  Regen/Repaired (Parts)   542   | .    .    .    .    .    542  .    
Core Remaining (%)         43    | 100  .    .    .    24   6    .    
Volleys Fired              475   | .    87   15   .    8    197  168  
  Largest                  2     | .    2    2    .    2    2    2    
  Hottest                  108   | .    105  78   .    78   108  108  
Shots Fired                918   | .    164  30   .    16   386  322  
  Gun                      110   | .    108  .    .    .    .    2    
  Cannon                   783   | .    56   30   .    16   370  311  
  Launcher                 25    | .    .    .    .    .    16   9    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  804   | .    146  30   .    16   359  253  
  Thermal                  87    | .    18   .    .    .    11   58   
  Explosive                25    | .    .    .    .    .    16   9    
  Electromagnetic          2     | .    .    .    .    .    .    2    
  Robot Hit Streak         25    | .    7    6    .    5    25   18   
  Robot Miss Streak        7     | .    7    1    .    3    6    4    
  Penetration Max          1     | .    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    
Shots Hit Robots           540   | .    85   15   .    8    225  207  
  Core Hits                298   | .    47   13   .    4    112  122  
  Critical Kills           10    | .    .    .    .    .    9    1    
  Critical Parts Destroyed 17    | .    .    .    .    .    17   .    
  Critical Strikes         49    | .    .    2    .    .    32   15   
    Meltdown               1     | .    .    .    .    .    .    1    
    Destroy                26    | .    .    .    .    .    26   .    
    Blast                  22    | .    .    2    .    .    6    14   
Melee Attacks              1     | .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    1    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           17516 | .    1771 402  .    195  7141 8007 
  Guns                     913   | .    884  .    .    .    .    29   
  Cannons                  12147 | .    682  384  .    190  5476 5415 
  Explosions               4398  | .    188  .    .    .    1665 2545 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  58    | .    17   18   .    5    .    18   
  Kinetic                  11724 | .    1407 384  .    190  5320 4423 
  Thermal                  2184  | .    159  .    .    .    156  1869 
  Explosive                3511  | .    188  .    .    .    1655 1668 
  Electromagnetic          39    | .    .    .    .    .    10   29   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    3    8    
  Average Corruption       2     | .    .    .    .    .    3    2    
  Corruption Purged        5     | .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  53    | .    .    .    .    .    12   41   
    Message Errors         17    | .    .    .    .    .    4    13   
    Matter Fused           6     | .    .    .    .    .    1    5    
    Heat Flow Errors       5     | .    .    .    .    .    3    2    
    Energy Discharges      6     | .    .    .    .    .    1    5    
    Data Loss (minor)      10    | .    .    .    .    .    1    9    
    Data Loss (major)      1     | .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    3    
    Alerts                 1     | .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            469   | .    60   5    .    .    197  207  
  Projectiles              319   | .    .    5    .    .    187  127  
  Explosions               150   | .    60   .    .    .    10   80   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 86    | .    7    3    .    4    43   29   
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  78    | .    7    3    .    4    42   22   
  Secondary                8     | .    .    .    .    .    1    7    
Self-Inflicted Damage      454   | .    89   .    .    .    158  207  
  Shots                    10    | .    1    .    .    .    5    4    
  Rammed                   13    | .    3    4    .    1    .    5    
Targets Rammed             13    | .    3    4    .    1    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        412   | .    85   102  .    240  412  225  
  Average Temperature      80    | .    21   38   .    126  171  56   
  Received Heat Transfer   3500  | .    393  66   .    48   1495 1498 
  Effects                  1     | .    .    .    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    3    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    
Robots Melted              1     | .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
  Parts Melted             4     | .    .    .    .    .    .    4    
  Heat Transferred         2845  | .    383  .    .    .    259  2203 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1330 | .    261  115  .    72   1123 1330 
  Initial                  510  | .    .    45   .    .    .    510  
  Average                  410  | .    116  47   .    51   411  799  
Maximum Alert Level        4    | .    1    .    .    .    4    4    
  Low Security (%)         42   | 100  89   100  .    100  33   .    
  Level 1                  8    | .    10   .    .    .    10   5    
  Level 2                  30   | .    .    .    .    .    40   47   
  Level 3                  11   | .    .    .    .    .    13   23   
  Level 4                  6    | .    .    .    .    .    1    24   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    1    .    
Squads Dispatched          35   | .    6    1    .    .    8    20   
  Investigation            8    | .    3    1    .    .    1    3    
  Extermination            5    | .    .    .    .    .    .    5    
  Reinforcement            11   | .    3    .    .    .    3    5    
  Assault                  8    | .    .    .    .    .    4    4    
  Garrison                 3    | .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    3    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           7    | .   2   .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              211  | .   37  11  .   3   80  80  
  Peak Tracking Total      7    | .   3   3   .   3   7   5   
  Tactical Retreats        16   | .   1   .   .   .   11  4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          28   | .   3   .   .   .   14  11  
  Max in Single Turn       5    | .   1   .   .   .   2   5   
  Garrison Access          2    | .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          28   | .   6   1   2   .   13  6   
  Terminals                16   | .   6   .   .   .   8   2   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                73   | .   14  1   2   .   43  13  
  Successful               40   | .   7   1   2   .   26  4   
  Failed                   32   | .   6   .   .   .   17  9   
    Catastrophic           9    | .   1   .   .   .   4   4   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   20   | .   3   .   1   .   11  5   
  Terminals                44   | .   14  .   .   .   25  5   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          10   | .   .   .   .   .   8   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   9   .   
  Garrison Access          4    | .   .   .   .   .   1   3   
Terminal Hacks             23   | .   7   1   2   .   10  3   
  Record                   2    | .   1   .   1   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   .   2   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   .   3   .   
  Unreport Threat          5    | .   .   .   .   .   3   2   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   .   
  Scan Component           3    | .   .   .   .   .   3   .   
  Repair                   3    | .   .   .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   8   .   
  Insert Component         4    | .   .   .   .   .   4   .   
  Analyze                  4    | .   .   .   .   .   4   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   1   
  Terminals                1    | .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   4   .   .   .   10  6   
  Full Trace Events        6    | .   1   .   .   .   3   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   
  Time                     146  | .   .   .   .   .   146 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   
  Highest-Rated Group      38   | .   .   38  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   3   .   .   .   .   
  Total Damage             44   | .   .   44  .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               19485 | 88   3048 1349 1266 542  9032 4160 
Spaces Moved               3951  | 55   986  400  304  91   1452 663  
  Core                     113   | 15   .    .    .    .    .    98   
  Treads                   3838  | 40   986  400  304  91   1452 565  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  160  560  545  100  
  Average Speed            441   | 143  277  320  408  560  557  529  
  Slowest Speed            1040  | 160  320  320  560  560  560  1040 
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 5    98   82   68   17   93   21   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    
Spaces Dug                 5     | .    .    .    .    .    3    2    
Terrain Destroyed          378   | .    34   .    .    2    232  110  
  Melee                    1     | .    .    .    .    .    .    1    
  Projectile               134   | .    4    .    .    2    104  24   
  AOE                      243   | .    30   .    .    .    128  85   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      5053 | 61   1129 431  332  107  2019 974  
  Wait                     280  | .    6    1    .    2    209  62   
  Move                     3945 | 54   985  399  303  90   1451 663  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  129  | 1    21   11   24   5    47   20   
  Fast Attach              27   | 6    2    .    1    .    13   5    
  Attach                   41   | .    5    .    .    1    21   14   
  Detach                   8    | .    .    .    .    .    7    1    
  Swap                     54   | .    9    1    .    .    27   17   
  Drop                     80   | .    11   .    4    .    47   18   
  Fire                     475  | .    87   15   .    8    197  168  
  Melee                    1    | .    .    .    .    .    .    1    
  Ram                      2    | .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    11   | .    3    4    .    1    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 16)
    89 | -11/Scrapyard | Entered Materials
   133 | -10/Materials | Discovered new exit (range 8)
   303 | -10/Materials | Build established: Mutant
   390 | -10/Materials | Discovered new exit (range 8)
   837 | -10/Materials | Discovered new exit (range 16)
  1047 | -10/Materials | Build established: Scavenger-Mutant
  1466 | -10/Materials | Build established: Mutant
  2310 | -10/Materials | Discovered new exit (range 7)
  2786 | -10/Materials | Central database locked down
  3137 | -10/Materials | Entered Mines
  3140 | -10/Mines     | Core integrity fell below 50%
  3141 | -10/Mines     | Met a Derelict bent on vengeance
  3328 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3409 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  3511 | -10/Mines     | Learned 2 Materials zone layouts
  3660 | -10/Mines     | Found DCF Scrap (14 items)
  4152 | -10/Mines     | Learned Materials trap positions
  4271 | -10/Mines     | Met a Derelict shopkeep closing up shop
  4393 | -10/Mines     | Discovered new exit (range 9)
  4450 | -10/Mines     | Excavation squad dispatched
  4450 | -10/Mines     | A large section of the Mines collapsed
  4473 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  4473 | -10/Mines     | Discovered new exit (range 5)
  4486 | -10/Mines     | Entered Exiles
  4560 | -10/Exiles    | Met 8R-AWN
  4618 | -10/Exiles    | Met EX-HEX
  4704 | -10/Exiles    | Met EX-BIN
  4746 | -10/Exiles    | Aligned with FarCom system
  4749 | -10/Exiles    | Given EX-Vault access code
  4826 | -10/Exiles    | Opened EX-Vault
  4843 | -10/Exiles    | Found YOLO Cannon
  4914 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  5343 | -10/Exiles    | Met EX-DEC
  5389 | -10/Exiles    | Build established: Hauler-Mutant
  5460 | -10/Exiles    | Learned location of Zion (-7)
  5679 | -10/Exiles    | Discovered new exit (range 10)
  5752 | -10/Exiles    | Left Exiles lab with YOLO Cannon
  5752 | -10/Exiles    | Entered Mines
  5846 | -9/Mines      | Learned Materials interactive machine intel
  5885 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  6266 | -9/Mines      | Discovered new exit (range 6)
  6294 | -9/Mines      | Entered Materials
  6294 | -8/Materials  | Evolved 4 slots: Utility x4
  6296 | -8/Materials  | Loaded intel: 19 trap records
  6297 | -8/Materials  | Loaded intel: 19 interactive machine locations
  6760 | -8/Materials  | Lost 4 parts (1n2u1w)
  7668 | -8/Materials  | Repaired Broken Bore Cannon
  8935 | -8/Materials  | Discovered new exit (range 14)
 10244 | -8/Materials  | Repaired Bore Cannon
 10271 | -8/Materials  | Repaired Humpback
 11776 | -8/Materials  | Discovered new exit (range 16)
 12148 | -8/Materials  | Core integrity fell below 50%
 12694 | -8/Materials  | First assault squad dispatched
 14803 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 14954 | -8/Materials  | Discovered new exit (range 7)
 15142 | -8/Materials  | Sterilization system engaged
 15142 | -8/Materials  | Non-combat units ordered to evacuate
 15144 | -8/Materials  | Core integrity fell below 20%
 15242 | -8/Materials  | Combat units ordered to evacuate
 15326 | -8/Materials  | Entered Factory
 15326 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 16143 | -7/Factory    | Garrison activated, responded to threat
 16526 | -7/Factory    | First assault squad dispatched
 18865 | -7/Factory    | Identified exit to Lower Caves
 19056 | -7/Factory    | Core integrity fell below 50%
 19305 | -7/Factory    | Lost 4 parts (1p1n2u)
 19387 | -7/Factory    | Core integrity fell below 20%
 19420 | -7/Factory    | Lost 36 parts (7p3n18u8w)
 19486 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  payload.
19411_ G-50 Soldier unfolds itself.
19411_ G-47 Trooper unfolds itself.
19411_ L-41 Fighter unfolds itself.
19411_ G-47 Trooper unfolds itself.
19411_ I-36 Angel unfolds itself.
19411_ K-01 Serf collects debris.
19413_ Acquired 10 matter.
19415_ R-06 Scavenger collects Carbon-fiber Leg.
19415_ K-01 Serf collects debris.
19415_ Acquired 6 matter.
19417_ Slammed into R-06 Scavenger.
19418_ System corrupted: Matter fused (-5).
19418_ K-01 Serf collects debris.
19435_ R-06 Scavenger inserts Com. Wheel into
  recycling unit.
19446_ Hacking Suite destroyed.
19448_ Critical hit (Burn: +37).
19463_ System corrupted: Heat flow error (+259).
19464_ K-01 Serf cleans the Power Conduit. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ??????????????????????#########??????????????????? |
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| ????????????????????          ????????! " " " ???? |
| ??????????????????????    *   ????????  " " "????? |
| ???????????????????????      ?????????? " " ?????? |
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| ??????????                                  #????? |
| ??????????       k       @                  #????? |
| ??????????                                  #???## |
| ??????????                         k        #??    |
| ???????????                           gl    #?? !  |
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| ??????????????????????????# #??     ??#     #?   " |
| ??????????????????????????# #         #     #    " |
| ??????????????????????????# #""       #     #    " |
| ??????????????????????????# #""       #     +      |
| ??????????????????????????# #G    """ #     #      |
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| ??????????????????????????????????????""" +^ %     |
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| ??????????????????????????????????????????#%###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Resistance: KI             20
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
             Humpback | -8/Materials | Scanalyzed
          Bore Cannon | -8/Materials | Scanalyzed
  Mni. Assault Cannon | -8/Materials | Scanalyzed
 Hvy. Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpModifiedTriangulator
  Manual?         0
Play Time         01:13:42
  Cumulative      74.5 hours
  Start           2025.04.08 @ 01:43:10
  End             2025.04.08 @ 09:02:20
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          178
  Rogue           178
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dcf82eaf-4446-4a34-948d-c46188d16236