Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 20:45:13 // Halloween2020/ForbiddenLore Player: Coronach Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (163) 815 Value Destroyed (5333) 5333 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1480) 1480 TOTAL SCORE: 11388 Bonus ------- High Alert Combat Kills 820 Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 126/300 Energy 25/100 System Corruption 2% Temperature Cool (18) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (6) ------ Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- Makeshift Sword Makeshift Sword > --- INVENTORY (4) ---- High-capacity Battery (0) High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Advanced Signal Interpreter Medium Armor Plating Hacking Suite > --- WEAPON ----------- Ion Burst Cannon Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System High-capacity Battery High-capacity Matter Pod Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Hardened Light Armor Plating Hacking Suite Lightning Gun Lightning Gun Heavy Particle Gun Plasma Cannon Rocket Launcher Scythe [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Makeshift Sword Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 4 | . . . 2 . 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 233 | 4 18 1 7 28 107 56 3 1 6 2 Power 17 | . 2 1 . 1 9 4 . . . . Engine 9 | . . 1 . 1 5 2 . . . . Core 8 | . 2 . . . 4 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 2 . 1 4 17 4 1 1 2 . Treads 24 | 2 2 . 1 3 14 1 . 1 . . Leg 6 | . . . . . 2 3 1 . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . 1 1 . . . 2 . Flight . | . . . . . . . . . . . Utility 92 | 1 5 . 6 1 52 23 . . 4 . Device 53 | . 2 . 1 . 36 14 . . . . Storage 20 | 1 3 . 3 1 9 3 . . . . Processor 9 | . . . 2 . 1 2 . . 4 . Hackware 3 | . . . . . 1 2 . . . . Protection 7 | . . . . . 5 2 . . . . Artifact . | . . . . . . . . . . . Weapon 90 | 1 9 . . 22 29 25 2 . . 2 Energy Gun 19 | . . . . 5 4 10 . . . . Energy Cannon 23 | . 2 . . 8 7 6 . . . . Ballistic Gun 26 | 1 5 . . 7 13 . . . . . Ballistic Cannon 8 | . 1 . . . . 7 . . . . Launcher 8 | . . . . 2 4 1 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 1 2 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 3 2 . . . . Parts Lost 38 | . . . . 3 9 22 . . . 4 Power 6 | . . . . . 2 4 . . . . Propulsion 9 | . . . . 1 1 5 . . . 2 Utility 9 | . . . . . 3 6 . . . . Weapon 14 | . . . . 2 3 7 . . . 2 Highest Loss Streak 12 | . . . . 1 3 12 . . . 3 Average Slot Usage (%) 93 | . 98 100 100 99 99 95 63 79 76 74 Engine 4 | . 1 1 11 10 7 6 . . . . Core 4 | . 12 12 . . 1 6 . . . . Treads 15 | . 27 28 22 22 15 . 7 10 5 . Leg 4 | . . . . . 2 21 3 7 7 7 Device 8 | . 2 . 11 11 8 8 15 15 9 7 Storage 16 | . 25 28 22 22 18 15 . . . . Processor 10 | . . . 11 11 9 7 23 23 25 38 Hackware 4 | . . . . . 9 5 7 7 6 . Protection 3 | . . . . . 8 5 . . . . Energy Gun 2 | . . . . 1 2 10 . . . . Energy Cannon 6 | . 9 14 11 6 8 . . . . . Ballistic Gun 6 | . 9 14 11 13 7 . . . . . Ballistic Cannon 1 | . 8 . . . . 2 . . . . Slashing Weapon 2 | . . . . . . . 7 15 15 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 16 77 80 65 82 59 72 6 6 6 5 Greatest Support 54 | 40 40 40 43 43 42 54 20 20 20 20 Greatest Overweight (x) 2 | . 1 1 1 2 1 2 . . . . Average Overweight (x) . | . . 1 1 1 1 . . . . . Largest Inventory Capacity 22 | 8 20 20 20 20 22 16 4 4 4 4 Average Capacity 14 | 6 17 20 18 18 15 15 4 4 4 4 Most Carried 20 | 6 20 20 18 20 19 16 4 4 4 4 Average Carried 13 | 2 14 18 15 17 15 14 3 4 4 3 Final Capacity 20 | 8 20 20 18 20 16 4 4 4 4 4 Final Carried 20 | 2 17 19 15 20 16 4 4 4 4 2 Class Distribution -------------------- 41% | Mutant 22% | Hauler-Mutant 16% | Scavenger-Mutant 6% | Derelict-Mutant 5% | Assassin 3% | Derelict-Assassin 3% | Scout Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Assassin | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Matter Collected 3787 | 252 591 70 . 564 1564 482 21 32 87 124 Remotely . | . . . . . . . . . . . Salvage Created 6173 | 65 559 347 . 893 2591 1335 . . . 383 Parts 340 | 3 35 20 . 62 127 80 . . . 13 Haulers Intercepted 2 | . . . . 1 1 . . . . . Recyclers Shooed 6 | 1 . 1 . 3 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 3 . . 6 Prevented 3 | . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 122 | . 12 4 . 20 52 24 . . . 10 Melee 2 | . . . . . . . . . . 2 Guns 35 | . 7 2 . 9 11 6 . . . . Cannons 44 | . 5 2 . 2 23 12 . . . . AOE 37 | . . . . 8 16 5 . . . 8 Classes Destroyed 15 | 1 3 1 . 4 4 1 . . . 1 Worker 11 | . . . . 1 3 7 . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 4 | . . 1 . 1 . 2 . . . . Hauler 2 | . . . . 1 1 . . . . . Recycler 9 | 1 . 2 . . 2 4 . . . . Operator 3 | . 1 . . 2 . . . . . . Watcher 11 | . 2 . . 2 5 2 . . . . Swarmer 28 | . . . . 6 9 7 . . . 6 Grunt 63 | . 12 4 . 6 30 9 . . . 2 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . . . 1 1 . . . . Protector 1 | . . . . . 1 . . . . . Sentry 20 | . . . . 8 9 3 . . . . Hunter 3 | . . . . . 2 1 . . . . Programmer 4 | . . . . . . 3 . . . 1 Best Kill Streak 15 | 1 3 3 . 6 7 15 . . . 9 Combat Bots Only 9 | . 3 2 . 6 6 5 . . . 9 Max Kills in Single Turn 4 | 1 1 2 . 4 3 3 . . . 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 3 3 2 . . . 4 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Damage Taken 7606 | . 581 79 . 1098 2511 2738 . . . 599 Core 1364 | . 128 31 . 304 199 439 . . . 263 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 55 | 100 . 36 . 24 63 . . . . . Volleys Fired 345 | 3 42 12 . 64 122 95 . . . 7 Largest 2 | 2 2 2 . 2 2 2 . . . 1 Hottest 180 | 40 95 79 . 112 126 180 . . . 39 Shots Fired 650 | 6 84 24 . 122 227 180 . . . 7 Gun 373 | 6 56 12 . 90 106 103 . . . . Cannon 245 | . 28 12 . 30 110 65 . . . . Launcher 32 | . . . . 2 11 12 . . . 7 Special . | . . . . . . . . . . . Kinetic 287 | 6 70 12 . 69 80 50 . . . . Thermal 43 | . . . . 2 26 15 . . . . Explosive 25 | . . . . 2 11 12 . . . . Electromagnetic 295 | . 14 12 . 49 110 103 . . . 7 Robot Hit Streak 20 | 4 20 10 . 16 15 10 . . . 3 Robot Miss Streak 7 | 1 3 1 . 3 5 7 . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . Shots Hit Robots 456 | 5 60 18 . 91 164 111 . . . 7 Core Hits 280 | 2 29 8 . 42 114 71 . . . 14 Critical Hits 1 | . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 5 | . . . . . 1 1 . . . 3 Impact . | . . . . . . . . . . . Slashing 5 | . . . . . 1 1 . . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12858 | 47 857 416 . 2070 5752 3172 . . . 544 Guns 3766 | 47 414 157 . 937 1142 1069 . . . . Cannons 4923 | . 443 259 . 570 2597 1054 . . . . Explosions 4091 | . . . . 551 2013 1049 . . . 478 Melee 66 | . . . . . . . . . . 66 Ramming 12 | . . . . 12 . . . . . . Kinetic 2798 | 47 535 157 . 698 628 733 . . . . Thermal 2176 | . . . . 119 1458 478 . . . 121 Explosive 2802 | . . . . 432 1478 892 . . . . Electromagnetic 5004 | . 322 259 . 809 2188 1069 . . . 357 Impact . | . . . . . . . . . . . Slashing 66 | . . . . . . . . . . 66 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 2 2 . 6 6 6 6 2 Average Corruption 4 | . . . 2 2 . 4 6 6 6 1 Corruption Purged . | . . . . . . . . . . . Effects 87 | . . . . 26 . 21 23 12 5 . Message Errors 16 | . . . . 8 . 1 5 2 . . Matter Fused 15 | . . . . . . 2 7 2 4 . Heat Flow Errors 12 | . . . . 4 . 1 5 2 . . Energy Discharges 13 | . . . . 3 . 3 5 2 . . Data Loss (minor) 10 | . . . . 5 . 2 . 2 1 . Data Loss (major) 4 | . . . . . . 1 1 2 . . Misfires 4 | . . . . . . 4 . . . . Targeting Errors 11 | . . . . 5 . 6 . . . . Weapon Failures 2 | . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 300 | . 28 . . 34 105 133 . . . . Projectiles 100 | . 28 . . 20 29 23 . . . . Explosions 200 | . . . . 14 76 110 . . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . 1 . . . . 2 . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . 1 . . . . 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 630 | . . . . 141 182 276 . . . 31 Shots 21 | . . . . 4 5 7 . . . 5 Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 479 | . 252 132 . 479 309 237 244 119 . . Average Temperature 81 | . 65 42 . 121 71 46 104 69 . . Received Heat Transfer 2343 | . 315 45 . 351 963 534 . . . 135 Effects 9 | . . . . 7 2 . . . . . Shutdowns 2 | . . . . 2 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 5 | . . . . 3 2 . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 2 1 . . . . Combat Hostiles 4 | . . . . 1 2 1 . . . . Parts Fried 28 | . 2 . . 3 14 9 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . Heat Transferred 2525 | . . . . 100 1700 525 . . . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 13 | . . . . 2 6 2 . . . 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Peak Influence 1099 | 5 263 56 63 363 1099 727 . . . . Initial 452 | . 3 1 3 26 130 452 . . . . Average 352 | 2 68 22 4 210 648 400 . . . . Maximum Alert Level 3 | . 1 . . 1 3 3 . . . . Low Security (%) 40 | 100 89 100 100 48 14 . . . . . Level 1 24 | . 10 . . 51 9 58 . . . . Level 2 19 | . . . . . 34 39 . . . . Level 3 15 | . . . . . 41 2 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 4 . 1 3 8 7 . . . . Investigation 7 | . 3 . . . 4 . . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 10 | . 1 . 1 2 2 4 . . . . Assault 1 | . . . . . 1 . . . . . Garrison 2 | . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Distress Signals 10 | . 1 . 2 . 5 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 189 | . 22 4 . 30 68 40 . . . 25 Peak Tracking Total 15 | . 3 2 . 5 5 6 . . . 15 Tactical Retreats 8 | . 1 . . . 2 2 . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 6 | . 2 . 1 1 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 17 | . . . . 3 6 8 . . . . Max in Single Turn 2 | . . . . 2 1 2 . . . . Garrison Access 2 | . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 37 | . 8 . 1 9 15 3 1 . . . Terminals 26 | . 6 . 1 6 11 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 1 . . 1 2 . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . Total Hacks 109 | . 25 . 1 24 53 5 1 . . . Successful 73 | . 18 . . 16 38 . 1 . . . Failed 36 | . 7 . 1 8 15 5 . . . . Catastrophic 6 | . 2 . . 1 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 61 | . 14 . 1 11 30 5 . . . . Terminals 80 | . 18 . 1 18 40 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 15 | . 6 . . 2 7 . . . . . Recycling Units 4 | . 1 . . 3 . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . Garrison Access 6 | . . . . 1 3 2 . . . . Terminal Hacks 26 | . 5 . . 6 14 . 1 . . . Record 1 | . . . . . 1 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 3 | . 1 . . . 2 . . . . . Open Door 4 | . . . . 3 . . 1 . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Terminal Index 3 | . 1 . . 1 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 4 | . 1 . . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 15 | . 6 . . 2 7 . . . . . Scan Component 8 | . 3 . . 1 4 . . . . . Repair 7 | . 3 . . 1 3 . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 25 | . 6 . . 5 14 . . . . . Terminals 24 | . 6 . . 5 13 . . . . . Track 5 | . 2 . . 1 2 . . . . . Botnet 17 | . 4 . . 3 10 . . . . . Operators 2 | . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Jam 1 | . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 6 . 1 5 15 3 . . . . Full Trace Events 4 | . . . . 1 3 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . 3 . . 1 3 . . . . . Time 205 | . 90 . . 25 90 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 4 Highest-Rated Group 151 | . . . . . . . . . 151 151 Highest-Rated Ally 39 | . . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . 15 Total Damage 300 | . . . . . . . . . . 300 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Turns Passed 12406 | 31 1831 1035 154 1532 3577 1867 782 558 849 190 Spaces Moved 6506 | 10 875 528 80 657 1526 958 457 415 791 209 Core 324 | . . . . . . 128 196 . . . Treads 3420 | 10 875 528 80 657 1270 . . . . . Legs 1996 | . . . . . 256 830 261 415 229 5 Wheels . | . . . . . . . . . . . Hover 766 | . . . . . . . . . 562 204 Flight . | . . . . . . . . . . . Fastest Speed 50 | 160 160 180 180 180 150 50 50 130 66 66 Average Speed 147 | 160 174 180 180 182 173 133 95 130 86 71 Slowest Speed 200 | 160 180 180 180 200 185 180 130 130 130 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 3 95 99 11 71 97 24 55 63 86 20 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched 7 | . . 1 . . . . 1 2 3 . Spaces Dug 2 | . . . . . 1 1 . . . . Terrain Destroyed 228 | . 1 . . 41 104 73 . . . 9 Melee 2 | . . . . . 1 1 . . . . Projectile 10 | . 1 . . . . 9 . . . . AOE 216 | . . . . 41 103 63 . . . 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Total 8640 | 20 1103 590 89 857 2202 1352 801 433 952 241 Wait 1350 | . 121 42 . 88 359 213 340 18 150 19 Move 6496 | 9 874 527 79 656 1525 957 456 414 790 209 Hop . | . . . . . . . . . . . Pick Up 103 | . 27 5 . 12 43 14 1 . . 1 Fast Attach 27 | 1 6 . . 1 4 5 3 1 6 . Attach 40 | . . . 2 3 12 21 . . . 2 Detach 3 | . 1 . . . . 2 . . . . Swap 166 | 3 12 1 5 24 91 30 . . . . Drop 103 | 4 20 3 3 6 45 14 1 . 6 1 Fire 345 | 3 42 12 . 64 122 95 . . . 7 Melee 4 | . . . . . 1 1 . . . 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis 2 | . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 2) 32 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 3) 685 | -10/Materials | Identified exit to Mines 856 | -10/Materials | Discovered new exit (range 12) 871 | -10/Materials | Build established: Hauler-Mutant 1288 | -10/Materials | Discovered new exit (range 3) 1381 | -10/Materials | Repaired Lgt. Treads 1408 | -10/Materials | Repaired Lgt. Treads 1448 | -10/Materials | Repaired Lgt. Nuclear Core 1539 | -10/Materials | Core integrity fell below 50% 1863 | -10/Materials | Entered Mines 2079 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2121 | -10/Mines | Discovered new exit (range 8) 2535 | -10/Mines | Learned location of Storage (-9) 2542 | -10/Mines | Discovered new exit (range 10) 2898 | -10/Mines | Entered Materials 2898 | -9/Materials | Evolved 2 slots: Utility x2 2899 | -9/Materials | Identified exit to Storage 2943 | -9/Materials | Discovered exit to Storage (range 10) 3052 | -9/Materials | Entered Storage 3227 | -9/Storage | Build established: Mutant 3369 | -9/Storage | Repaired Lgt. Angular Momentum Engine 3719 | -9/Storage | Core integrity fell below 50% 3729 | -9/Storage | Garrison activated, responded to threat 4238 | -9/Storage | Discovered new exit (range 8) 4249 | -9/Storage | Identified exit to Materials 4371 | -9/Storage | Build established: Hauler-Mutant 4389 | -9/Storage | Identified exit to Recycling 4584 | -9/Storage | Entered Materials 4584 | -8/Materials | Evolved 2 slots: Utility x2 4878 | -8/Materials | Build established: Scavenger-Mutant 5059 | -8/Materials | Garrison activated, responded to threat 5372 | -8/Materials | Repaired Lgt. Treads 6243 | -8/Materials | Repaired Lrg. Storage Unit 6300 | -8/Materials | Repaired Adv. Treads 6514 | -8/Materials | Discovered new exit (range 6) 6520 | -8/Materials | Identified exit to Factory 6836 | -8/Materials | Build established: Mutant 6884 | -8/Materials | Lost 3 parts (1n1u1w) 7593 | -8/Materials | Discovered exit to Factory (range 4) 7784 | -8/Materials | First assault squad dispatched 8039 | -8/Materials | Discovered exit to Factory (range 15) 8161 | -8/Materials | Entered Factory 8161 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 9652 | -7/Factory | Lost 3 parts (2n1w) 9902 | -7/Factory | Core integrity fell below 50% 9941 | -7/Factory | Lost 12 parts (2p3n3u4w) 10027 | -7/Factory | Discovered new exit (range 2) 10028 | -7/Factory | Identified exit to Lower Caves 10028 | -7/Factory | Entered Lower Caves 10287 | -7/Lower Caves | Build established: Scout 10547 | -7/Lower Caves | Discovered new exit (range 9) 10557 | -7/Lower Caves | Identified exit to Lower Caves 10733 | -7/Lower Caves | Build established: Assassin 10810 | -7/Lower Caves | Entered another Lower Caves area 11355 | -7/Lower Caves | Discovered new exit (range 10) 11367 | -7/Lower Caves | Identified exit to Zion 11368 | -7/Lower Caves | Entered Zion 11430 | -7/Zion | Build established: Derelict-Assassin 11446 | -7/Zion | Discovered new exit (range 10) 11458 | -7/Zion | Identified exit to Proximity Caves 11648 | -7/Zion | System corruption cleaned by Quarantine Array 11676 | -7/Zion | Learned location of Armory (-4) 11715 | -7/Zion | Learned Factory garrison access intel 11758 | -7/Zion | Given the Hacking Drone Bay 11862 | -7/Zion | Imprinted 11864 | -7/Zion | Declared Zion's savior 11919 | -7/Zion | Build established: Derelict-Mutant 11925 | -7/Zion | Learned Factory emergency access door positions 12217 | -7/Zion | Entered Proximity Caves 12217 | -6/Proximity Caves | Accompanied by 4 allies 12403 | -6/Proximity Caves | Core integrity fell below 20% 12406 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12407 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12377_ Chain reaction triggered in Lgt. Nuclear Core. 12377_ S-27 Virus destroyed. 12377_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 12378_ Extracted 68 energy. 12379_ S-27 Virus destroyed. 12380_ Extracted 68 energy. 12381_ Gravmag System destroyed. 12382_ Extracted 67 energy. 12384_ Chain reaction triggered in Lgt. Nuclear Core. 12384_ P-60 Hacker destroyed. 12385_ Extracted 67 energy. 12387_ Extracted 47 energy. 12388_ G-50 Soldier destroyed. 12389_ Proton Missile Launcher destroyed. 12392_ Carbon-fiber Leg self-destruct mechanism malfunctions. 12392_ Acquired Hcp. Battery. 12399_ Remote Datajack fries itself beyond repair. 12407_ Penetrated by Slug. 12407_ B-48 Gladiator destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#########???###???###????????#### | | ?????????????????# #??## ##?## ##??????## | | ?????????????????# #?## ### #????### | | ?????????????????# ! ### #???## | | ?????????????????# # ##### | | ??????????????#### # ## | | ?????????????## # #### | | ?????????????# ## ##?## | | ?????????????# ######### ## ### | | ?????????????## # ## ##### #?## | | ??????????????#### ### ##???# #### | | ?????????????????## ### #?## #????# | | ????????????##?######## ### #### #????##### | | ???????????## ## ##??## ## ## #????????# | | ???????????# ##??# # #????????# | | ???????????# ##?# g Y #????????# | | ???????????## #?# g = ########?????#### | | ????????????### ### =% #???????????## | | ??????????????## #?????????### | | ???????????????# % ##?? | | ???????????##?## g ##??# | | ???????????# ## g%/% ##???? ######////### | | ???????????# @ #??????????""" ??? | | ???????????# #?????????? " ??? | | ???????????# ######????? ???? | | ???????????# ##??? ???? | | ???????????## #??# $####/????? | | ????????????## #??# ???? ????? | | ?????????????# #???????? ?????? | | ?????????????# ##??????? ??????? | | ?????????????### #########???????????????? | | ????????????#### ######???????#???????????? | | ????????????# ### ##### #???????????? | | ????????????# #???????????? | | ????????????# #???????????? | | ????????????## ###### #???????????? | | ?????????????#### #######?????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 27 Energy Capacity 680 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 375 Evasion (%) 51 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cld. Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed MasterCloakingDissipator Manual? 0 Play Time 03:20:09 Cumulative 75.1 hours Start 2020.11.12 @ 18:35:28 End 2020.11.13 @ 20:45:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 33 Rogue 30 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09843a9c-0100-4831-8f33-1f865ebab22e