Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.03 @ 20:04:25

Player: ChromeKnight

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (82)      410
Value Destroyed (2111)     2111
Prototype IDs (218)        4360
Alien Tech Used (1)        200
Bonus (4159)               4159
              TOTAL SCORE: 16140

 Bonus
-------
Follower Combat Kills      284
Entered Garrisons          200
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       500
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     89/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -5/Garrison

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
               VTOL Module
>              --- UTILITY (10) -----
      Enhanced Optical Array
      Improved Signal Interpreter
               Hacking Suite
               Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Heat Sink
      Improved Powered Armor
               System Mapper
               Quantum Router

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Fission Core
>          --- PROPULSION -------
  Improved Surge Thruster
  Improved Surge Thruster
  Advanced Surge Thruster
  Advanced Surge Thruster
>          --- UTILITY ----------
           Gravity Neutralizer
  Enhanced Optical Array
  Advanced Sensor Array
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
           System Shield
>          --- WEAPON -----------
           Backup Laser III
           Great Axe
>          --- INVENTORY --------
  Advanced Sensor Array
  Improved Powered Armor
           System Mapper
           Quantum Router
[Rating: 81]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Surge Thruster
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Surge Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Backup Laser III
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Precision Rocket Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   1   2   1   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | 6   14  12  10  11  28  7   1   .   2   1   15  1   
  Power                    14   | 1   4   2   .   2   2   1   .   .   .   .   2   .   
    Engine                 8    | 1   4   2   .   .   .   .   .   .   .   .   1   .   
    Core                   6    | .   .   .   .   2   2   1   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   3   5   4   3   7   4   .   .   .   .   4   1   
    Treads                 8    | 2   .   .   4   2   .   .   .   .   .   .   .   .   
    Leg                    7    | .   3   4   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   1   .   1   7   4   .   .   .   .   4   1   
  Utility                  38   | 1   2   3   2   6   14  2   1   .   2   .   5   .   
    Device                 18   | .   .   2   1   4   4   1   1   .   2   .   3   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Hackware               9    | .   .   .   .   .   7   .   .   .   .   .   2   .   
    Protection             8    | .   2   1   1   2   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   5   2   4   .   5   .   .   .   .   1   4   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   4   2   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   3   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   2   .   .   .   .   1   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   .   1   .   1   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 26   | .   2   .   2   6   .   .   .   .   1   .   13  2   
  Power                    5    | .   2   .   .   1   .   .   .   .   .   .   2   .   
  Propulsion               6    | .   .   .   .   1   .   .   .   .   1   .   4   .   
  Utility                  13   | .   .   .   2   4   .   .   .   .   .   .   5   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Highest Loss Streak      12   | .   1   .   2   2   .   .   .   .   1   .   12  2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     89   | .   88  94  95  89  89  91  91  87  86  76  85  32  
  Engine                   6    | .   13  11  11  2   .   .   .   .   .   .   3   .   
  Core                     3    | .   .   .   .   5   6   6   6   6   6   6   4   .   
  Treads                   9    | .   19  .   19  21  .   .   .   .   .   .   .   .   
  Leg                      4    | .   8   21  2   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   2   22  25  25  25  24  18  17  .   
  Device                   9    | .   .   21  11  16  10  6   6   6   6   6   9   .   
  Storage                  6    | .   14  11  11  9   .   .   .   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   6   11  12  12  12  12  11  11  
  Hackware                 12   | .   .   .   .   .   27  33  32  31  31  31  32  21  
  Protection               8    | .   8   11  20  13  4   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   20  13  9   18  .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   3   3   8   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   6   6   6   6   6   1   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 11  14  30  30  31  23  15  15  15  16  11  26  .   
  Greatest Support         68   | 40  40  20  46  68  24  24  24  16  24  12  36  4   
  Greatest Overweight (x)  1    | .   1   1   1   .   1   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   8   8   5   5   5   5   5   5   5   5   
  Most Carried             8    | 2   8   8   8   8   8   5   5   5   5   5   5   4   
  Average Carried          6    | 1   6   8   7   8   4   4   5   5   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 2   8   8   8   8   5   5   5   5   5   5   4   4   

 Class Distribution 
--------------------
 50% | Mutant
 18% | Hacker-Sprinter
  7% | Hacker-Mutant
  7% | Hacker-Scout
  6% | Wizard-Scout
  6% | Commander-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Storage
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
    Hacker-Scout | -6/Factory
    Hacker-Scout | -6/Lower Caves
    Hacker-Scout | -6/Lower Caves
 Hacker-Sprinter | -6/Data Miner
    Hacker-Scout | -5/Proximity Caves
    Wizard-Scout | -5/Factory
   Hacker-Mutant | -5/Garrison

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-----------                Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Matter Collected           2440 | 255 421 275 486 374 275 .   70  19  28  38  199 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2847 | .   581 507 534 715 339 .   .   .   28  .   143 .   
  Parts                    184  | .   41  27  35  40  27  .   .   .   4   .   10  .   
Haulers Intercepted        6    | .   1   3   1   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   3   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                5    | .   .   .   .   .   .   .   2   .   .   3   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Combat Hostiles Destroyed  58   | .   15  5   13  15  6   .   .   .   .   .   4   .   
  Melee                    5    | .   .   .   .   .   1   .   .   .   .   .   4   .   
  Guns                     37   | .   11  3   8   15  .   .   .   .   .   .   .   .   
  Cannons                  11   | .   4   2   5   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   5   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   5   1   1   1   2   .   .   .   .   .   1   .   
  Worker                   2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   6    | .   1   3   1   .   1   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   2   .   1   2   .   .   .   .   .   .   .   
  Operator                 4    | .   3   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   1   .   3   .   .   .   .   .   .   .   
  Swarmer                  23   | .   6   .   4   5   4   .   .   .   .   .   4   .   
  Grunt                    24   | .   9   3   4   8   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   2   5   2   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   4   2   4   5   6   .   .   .   1   .   4   .   
  Combat Bots Only         4    | .   3   2   3   3   4   .   .   .   .   .   4   .   
Max Kills in Single Turn   3    | .   1   1   1   2   3   .   .   .   1   .   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Data Miner (-6/Data Miner)

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Gar  
Damage Taken               5173 | .    869  207  640  1141 288  48   36   .    95   .    1385 464  
  Core                     1405 | .    194  8    10   107  39   11   .    .    34   .    602  400  
  Absorbed by Shields      234  | .    .    80   138  .    16   .    .    .    .    .    .    .    
  Redirected to Shielding  64   | .    46   18   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   187  | .    .    .    .    .    70   .    .    .    .    .    117  .    
Core Remaining (%)         80   | 100  22   .    95   80   94   .    .    .    .    94   .    .    
Volleys Fired              226  | .    91   36   47   47   5    .    .    .    .    .    .    .    
  Largest                  2    | .    2    2    2    2    1    .    .    .    .    .    .    .    
  Hottest                  58   | .    40   46   58   46   43   .    .    .    .    .    .    .    
Shots Fired                411  | .    163  60   89   94   5    .    .    .    .    .    .    .    
  Gun                      353  | .    144  49   66   94   .    .    .    .    .    .    .    .    
  Cannon                   53   | .    19   11   23   .    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    5    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  406  | .    163  60   89   94   .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                5    | .    .    .    .    .    5    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26   | .    9    14   26   14   2    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | .    4    2    2    2    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    3    .    2    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           307  | .    100  44   68   74   8    .    .    .    1    .    12   .    
  Core Hits                130  | .    34   15   24   34   16   .    .    .    1    .    5    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    2    1    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    3    1    1    .    .    .    .    .    .    .    1    .    
    Destroy                4    | .    2    1    1    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              72   | .    .    .    .    .    32   .    1    .    5    1    33   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 72   | .    .    .    .    .    32   .    1    .    5    1    33   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    1    .    .    .    1    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6246 | .    1009 668  1079 1137 1648 .    .    .    81   .    593  31   
  Guns                     3238 | .    771  518  812  1137 .    .    .    .    .    .    .    .    
  Cannons                  655  | .    238  150  267  .    .    .    .    .    .    .    .    .    
  Explosions               1275 | .    .    .    .    .    1275 .    .    .    .    .    .    .    
  Melee                    1047 | .    .    .    .    .    373  .    .    .    81   .    593  .    
  Ramming                  31   | .    .    .    .    .    .    .    .    .    .    .    .    31   
  Kinetic                  3893 | .    1009 668  1079 1137 .    .    .    .    .    .    .    .    
  Thermal                  526  | .    .    .    .    .    526  .    .    .    .    .    .    .    
  Explosive                749  | .    .    .    .    .    749  .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1047 | .    .    .    .    .    373  .    .    .    81   .    593  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    4    4    3    2    .    .    .    .    .    1    1    
  Average Corruption       2    | .    .    3    4    2    1    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  56   | .    .    8    29   8    7    .    .    .    .    .    1    3    
    Message Errors         17   | .    .    1    12   1    1    .    .    .    .    .    .    2    
    Matter Fused           17   | .    .    1    8    3    3    .    .    .    .    .    1    1    
    Heat Flow Errors       4    | .    .    .    2    2    .    .    .    .    .    .    .    .    
    Energy Discharges      5    | .    .    2    1    1    1    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    2    1    1    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    1    .    .    1    .    .    .    .    .    .    .    
    Misfires               5    | .    .    3    2    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            227  | .    .    .    5    .    66   .    .    .    .    .    156  .    
  Projectiles              5    | .    .    .    5    .    .    .    .    .    .    .    .    .    
  Explosions               63   | .    .    .    .    .    63   .    .    .    .    .    .    .    
  Melee                    159  | .    .    .    .    .    3    .    .    .    .    .    156  .    
Knockbacks                 6    | .    2    1    3    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    2    1    3    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      14   | .    .    .    .    .    .    .    .    .    .    .    .    14   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
Targets Rammed             8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        350  | .    12   .    202  206  8    168  244  .    98   .    350  .    
  Average Temperature      84   | .    4    .    55   64   3    93   113  .    53   .    124  .    
  Received Heat Transfer   1321 | .    306  46   300  549  6    15   18   .    .    .    81   .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         275  | .    .    .    .    .    275  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Peak Influence             333  | .   175 258 333 327 299 244 .   .   .   .   323 241 
  Initial                  226  | .   .   73  48  72  116 146 .   .   .   .   .   226 
  Average                  131  | .   69  124 201 183 121 198 .   .   .   .   86  226 
Maximum Alert Level        1    | .   .   1   1   1   1   1   .   .   .   .   1   1   
  Low Security (%)         75   | 100 100 89  33  61  90  53  .   .   .   .   83  .   
  Level 1                  24   | .   .   10  66  38  9   46  .   .   .   .   16  100 
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   4   .   3   5   7   3   .   .   .   .   6   .   
  Investigation            12   | .   1   .   2   2   3   1   .   .   .   .   3   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            10   | .   3   .   1   .   3   2   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Distress Signals           11   | .   .   .   5   2   2   1   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              167  | .   36  7   25  27  18  7   3   .   4   .   31  9   
  Peak Tracking Total      12   | .   5   4   4   6   10  4   3   .   4   .   12  7   
  Tactical Retreats        20   | .   1   1   .   3   6   1   1   .   .   .   6   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Traps Triggered            14   | .   1   1   1   3   5   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   2   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Machines Disabled          13   | .   3   .   1   .   7   .   .   .   .   1   1   .   
  Max in Single Turn       5    | .   1   .   1   .   5   .   .   .   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   4   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Machines Accessed          56   | .   2   2   6   1   21  7   .   .   4   .   13  .   
  Terminals                29   | .   1   2   6   .   9   5   .   .   .   .   6   .   
  Fabricators              7    | .   .   .   .   .   4   .   .   .   .   .   3   .   
  Repair Stations          4    | .   .   .   .   .   3   .   .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   1   .   .   .   .   1   .   
  Garrison Access          8    | .   .   .   .   1   4   1   .   .   .   .   2   .   
Total Hacks                158  | .   4   6   12  4   51  18  .   .   29  .   34  .   
  Successful               125  | .   2   3   8   .   42  13  .   .   29  .   28  .   
  Failed                   33   | .   2   3   4   4   9   5   .   .   .   .   6   .   
    Catastrophic           4    | .   .   .   1   1   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   2   5   5   .   32  12  .   .   .   .   20  .   
  Terminals                77   | .   2   6   12  .   27  13  .   .   .   .   17  .   
  Fabricators              18   | .   .   .   .   .   11  .   .   .   .   .   7   .   
  Repair Stations          12   | .   .   .   .   .   6   .   .   .   .   .   6   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   2   4   .   .   .   .   2   .   
  Garrison Access          12   | .   .   .   .   4   5   1   .   .   .   .   2   .   
Terminal Hacks             46   | .   1   1   5   .   5   2   .   .   29  .   3   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           14   | .   .   .   .   .   1   1   .   .   11  .   1   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   6   .   .   .   .   .   3   .   
  Load Schematic           6    | .   .   .   .   .   4   .   .   .   .   .   2   .   
  Build                    3    | .   .   .   .   .   2   .   .   .   .   .   1   .   
Repair Station Hacks       12   | .   .   .   .   .   6   .   .   .   .   .   6   .   
  Scan Component           6    | .   .   .   .   .   3   .   .   .   .   .   3   .   
  Repair                   5    | .   .   .   .   .   3   .   .   .   .   .   2   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   2   4   .   .   .   .   2   .   
  Insert Component         5    | .   .   .   .   .   1   2   .   .   .   .   2   .   
  Analyze                  3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   4   .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              5    | .   .   .   .   .   4   .   .   .   .   .   1   .   
Unauthorized Hacks         43   | .   .   2   3   .   19  7   .   .   .   .   12  .   
  Terminals                34   | .   .   2   3   .   15  6   .   .   .   .   8   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             7    | .   .   .   .   .   5   1   .   .   .   .   1   .   
    Botnet                 23   | .   .   2   1   .   9   5   .   .   .   .   6   .   
    Operators              3    | .   .   .   1   .   1   .   .   .   .   .   1   .   
  Fabricators              8    | .   .   .   .   .   4   .   .   .   .   .   4   .   
    Prioritize             2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Haulers                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              3    | .   .   .   .   .   2   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   2   2   3   1   9   5   .   .   .   .   7   .   
  Full Trace Events        3    | .   .   .   1   1   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   2   3   .   .   11  .   1   .   
  Parts Built              6    | .   .   .   .   .   4   .   .   .   .   .   2   .   
    Authchips              3    | .   .   .   .   .   2   .   .   .   .   .   1   .   
    Time                   187  | .   .   .   .   .   70  .   .   .   .   .   117 .   
  Total Part Build Rating  34   | .   .   .   .   .   20  .   .   .   .   .   14  .   
Parts Repaired             5    | .   .   .   .   .   3   .   .   .   .   .   2   .   
  Time                     126  | .   .   .   .   .   76  .   .   .   .   .   50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Total Allies               20   | .   .   .   10  .   1   4   .   .   .   .   5   .   
  Largest Group            10   | .   .   .   10  3   1   4   .   .   .   .   4   .   
  Highest-Rated Group      166  | .   .   .   88  32  26  101 .   .   .   .   166 .   
  Highest-Rated Ally       54   | .   .   .   16  16  26  26  .   .   .   .   54  .   
Total Orders               3    | .   .   .   .   .   .   2   .   .   .   .   1   .   
  STAY                     2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               105  | .   .   .   62  29  .   8   .   .   .   .   6   .   
  Total Damage             1142 | .   .   .   577 266 .   135 .   .   .   .   164 .   
  Kills                    14   | .   .   .   10  2   .   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Gar 
Robot Analysis Total       129  | .   .   1   .   .   .   .   .   .   128 .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Gar  
Turns Passed               7146 | 81   1483 695  1211 677  1658 266  116  70   62   104  590  133  
Spaces Moved               7737 | 50   804  296  444  300  2529 756  527  273  162  351  1149 96   
  Core                     178  | 8    .    .    .    .    .    .    .    .    .    .    75   95   
  Treads                   1249 | 42   494  .    413  300  .    .    .    .    .    .    .    .    
  Legs                     637  | .    310  296  31   .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5673 | .    .    .    .    .    2529 756  527  273  162  351  1074 1    
  Fastest Speed            6    | 50   120  120  160  152  30   6    6    21   6    24   6    35   
  Average Speed            57   | 142  144  160  162  155  31   20   20   21   19   24   23   49   
  Slowest Speed            240  | 160  190  190  240  160  100  30   21   21   21   24   100  50   
  Overloaded Moves         128  | .    .    .    .    .    .    18   25   .    27   .    58   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21   | .    .    .    .    .    9    4    2    .    1    .    5    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    77   30   73   42   62   18   72   51   82   59   30   16   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     31   | .    .    .    1    .    .    .    .    .    29   1    .    .    
  Known Exits Taken        7    | .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    .    .    .    .    .    7    2    .    4    .    .    
Spaces Dug                 38   | .    .    .    .    .    20   .    1    .    .    .    17   .    
Terrain Destroyed          78   | .    .    .    .    .    60   .    1    .    .    .    17   .    
  Melee                    38   | .    .    .    .    .    20   .    1    .    .    .    17   .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      40   | .    .    .    .    .    40   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Gar  
Total                      9919 | 57   994  461  850  413  3333 862  531  284  182  369  1403 180  
  Wait                     1553 | .    41   107  328  52   644  91   3    12   11   14   205  45   
  Move                     7684 | 49   803  295  443  299  2510 747  522  272  159  350  1139 96   
  Hop                      20   | .    .    .    .    .    9    4    2    .    1    .    4    .    
  Pick Up                  52   | 2    21   1    6    .    12   6    .    .    2    .    2    .    
  Fast Attach              56   | 6    6    7    7    9    12   2    2    .    .    .    4    1    
  Attach                   24   | .    .    .    1    .    12   4    .    .    .    1    6    .    
  Detach                   10   | .    .    .    1    .    4    .    .    .    .    2    3    .    
  Swap                     29   | .    8    5    2    2    4    1    .    .    2    .    5    .    
  Drop                     86   | .    24   10   13   4    22   7    1    .    2    1    2    .    
  Fire                     226  | .    91   36   47   47   5    .    .    .    .    .    .    .    
  Melee                    72   | .    .    .    .    .    32   .    1    .    5    1    33   .    
  Ram                      8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            97   | .    .    .    .    .    67   .    .    .    .    .    .    30   
  Rewire                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Sto)
-9/Storage
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low / *Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp / Gar)
-5/Garrison

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   82 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  766 | -10/Materials      | Discovered new exit (range 13)
  894 | -10/Materials      | Discovered new exit (range 16)
 1045 | -10/Materials      | Core integrity fell below 50%
 1327 | -10/Materials      | Discovered new exit (range 16)
 1565 | -10/Materials      | Entered another Materials area
 1565 | -9/Materials       | Evolved 2 slots: Utility x2
 2181 | -9/Materials       | Discovered new exit (range 7)
 2211 | -9/Materials       | Discovered new exit (range 7)
 2260 | -9/Materials       | Entered Storage
 2999 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 3287 | -9/Storage         | Build established: Commander-Mutant
 3321 | -9/Storage         | Discovered new exit (range 15)
 3344 | -9/Storage         | Learned location of Armory (-3)
 3471 | -9/Storage         | Entered Materials
 3471 | -8/Materials       | Accompanied by 3 allies
 3471 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3744 | -8/Materials       | Build established: Mutant
 3852 | -8/Materials       | Garrison activated, responded to threat
 4125 | -8/Materials       | Discovered new exit (range 16)
 4148 | -8/Materials       | Entered Factory
 4148 | -7/Factory         | Evolved 2 slots: Utility x2
 4224 | -7/Factory         | Repaired Lgt. Nuclear Core
 4473 | -7/Factory         | Build established: Hacker-Mutant
 4837 | -7/Factory         | Discovered new exit (range 13)
 4841 | -7/Factory         | Identified exit to Factory
 4865 | -7/Factory         | Build established: Hacker-Sprinter
 5058 | -7/Factory         | Found Imp. Powered Armor
 5170 | -7/Factory         | Fabricated Imp. Surge Thruster (x2)
 5195 | -7/Factory         | Fabricated Imp. Surge Thruster (x2)
 5350 | -7/Factory         | Repaired Imp. Sensor Array
 5709 | -7/Factory         | Cargo convoy interrupted
 5799 | -7/Factory         | Repaired Imp. Sensor Array
 5806 | -7/Factory         | Entered another Factory area
 5806 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5943 | -6/Factory         | Discovered new exit (range 15)
 5948 | -6/Factory         | Identified exit to Factory
 6004 | -6/Factory         | Discovered new exit (range 9)
 6005 | -6/Factory         | Identified exit to Extension
 6062 | -6/Factory         | Discovered new exit (range 15)
 6068 | -6/Factory         | Identified exit to Lower Caves
 6072 | -6/Factory         | Entered Lower Caves
 6157 | -6/Lower Caves     | Found Alien Artifact
 6157 | -6/Lower Caves     | Identified Core Expander
 6157 | -6/Lower Caves     | Installed Core Expander, added new Power slot
 6168 | -6/Lower Caves     | Discovered new exit (range 11)
 6170 | -6/Lower Caves     | Identified exit to Lower Caves
 6180 | -6/Lower Caves     | Build established: Hacker-Scout
 6188 | -6/Lower Caves     | Entered another Lower Caves area
 6195 | -6/Lower Caves     | Discovered exit to Factory (range 12)
 6196 | -6/Lower Caves     | Identified exit to Data Miner
 6258 | -6/Lower Caves     | Entered Data Miner
 6258 | -6/Data Miner      | Discovered new exit (range 6)
 6261 | -6/Data Miner      | Met Data Miner
 6267 | -6/Data Miner      | Learned location of Section 7 (-3)
 6267 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6270 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6299 | -6/Data Miner      | Destroyed Data Miner
 6304 | -6/Data Miner      | Found Prototype Hackware
 6305 | -6/Data Miner      | Found Prototype Hackware
 6306 | -6/Data Miner      | Interfaced with the Data Conduit
 6320 | -6/Data Miner      | Identified exit to Proximity Caves
 6320 | -6/Data Miner      | Entered Proximity Caves
 6410 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 6424 | -5/Proximity Caves | Entered Factory
 6424 | -5/Factory         | Evolved 2 slots: Utility x2
 6425 | -5/Factory         | Identified exit to Upper Caves
 6426 | -5/Factory         | Loaded intel: 241 machine locations
 6466 | -5/Factory         | Identified System Mapper
 6466 | -5/Factory         | Identified Quantum Router
 6743 | -5/Factory         | Build established: Wizard-Scout
 6761 | -5/Factory         | Fabricated Adv. Surge Thruster (x2)
 6822 | -5/Factory         | Repaired Imp. Surge Thruster
 6848 | -5/Factory         | Repaired Imp. Surge Thruster
 6948 | -5/Factory         | Intercept squad dispatched
 6956 | -5/Factory         | Spotted Tracker
 7006 | -5/Factory         | Core integrity fell below 50%
 7013 | -5/Factory         | Identified exit to Garrison
 7014 | -5/Factory         | Entered Garrison
 7015 | -5/Garrison        | Loaded intel: 19 machine locations
 7028 | -5/Garrison        | Lost 12 parts (2p4n4u2w)
 7139 | -5/Garrison        | Core integrity fell below 20%
 7147 | -5/Garrison        | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07110_ Field strength at 46.
07111_ Field strength at 40.
07112_ Field strength at 34.
07113_ Field strength at 28.
07114_ Field strength at 22.
07115_ Field strength at 16.
07116_ Field strength at 10.
07117_ Field strength at 4.
07118_ Stasis field depleted.
07119_ GUMGOON  //E1,0F2EI5 >
07132_ Slammed into S-27 Virus.
07132_ Destabilizing: Core damaged (-20).
07133_ Slammed into S-27 Virus. <x4>
07136_ System Shield destroyed.
07137_ Slammed into S-27 Virus.
07137_ Destabilizing: Core damaged (-10).
07139_ Slammed into S-27 Virus. <x2>
07140_ System Shield destroyed.
07144_ S-27 Virus destroyed.
07145_ Acquired VTOL Module.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          31
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             375
Weapon Shielding           33
Evasion (%)                66
Recoil Reduction           6
Offensive Hacking          30
Defensive Hacking          30
Authchip Count             2

 Item Schematics 
-----------------
          Imp. Surge Thruster | -7/Factory    | Hacked
           Imp. Powered Armor | -7/Factory    | Scanalyzed
             Stasis Canceller | -6/Factory    | Hacked
            Adv. Sensor Array | -6/Factory    | Scanalyzed
 Imp. Reaction Control System | -6/Factory    | Scanalyzed
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Impulse Thruster | -6/Data Miner | Free
            Lrn. Sensor Array | -6/Data Miner | Free
                      Railgun | -6/Data Miner | Free
          Micro-nuke Launcher | -6/Data Miner | Free
             Gamma Bomb Array | -6/Data Miner | Free
                 Hyp. Railgun | -6/Data Miner | Free
         Tri-rail Accelerator | -6/Data Miner | Free
           Prc. Matter Filter | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
          Adv. Surge Thruster | -5/Factory    | Hacked

 Robot Schematics 
------------------
 A-15 Conveyor | -6/Data Miner | Free
 Y-54 Guardian | -6/Data Miner | Free
  G-50 Soldier | -6/Data Miner | Free
  B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
 Imp. Surge Thruster | x2 | -7/Factory | Authchip
 Imp. Surge Thruster | x2 | -7/Factory | Authchip
 Adv. Surge Thruster | x2 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseHoverShifter
  Manual?         0
Play Time         01:15:26
  Cumulative      303.1 hours
  Start           2022.06.03 @ 12:31:48
  End             2022.06.03 @ 20:04:25
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          544
  Rogue           389
  Adventurer      148
  Explorer        7
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             73
Gallery%          86
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2cc6f22-0a3b-499f-89fb-f371c34878d8