Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.07 @ 22:16:48 Player: Ender Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (2397) 2397 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 5908 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 177 Entered Garrisons 200 Friendly Fire -24 Cogmind --------- Core Integrity 0/550 Matter 253/300 Energy 55/100 System Corruption 2% Temperature Cool (40) Movement Core (250) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Large Storage Unit Large Storage Unit Weight Redist. System > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (18) --- Light Deuterium Engine Light Nuclear Core Large Storage Unit Structural Scanner Improved Signal Interpreter Advanced Signal Interpreter Terrain Scanner Improved Terrain Scanner Core Shielding Core Shielding Hacking Suite System Shield Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Terrain Scanner Transport Network Coupler > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Aluminum Leg Large Storage Unit Weight Redist. System Structural Scanner Improved Signal Interpreter Advanced Signal Interpreter Terrain Scanner Core Shielding Core Shielding System Shield EM Pulse Gun Heavy Assault Rifle Bore Cannon [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 78 | 7 8 3 11 3 25 14 7 Power 13 | 1 1 2 1 1 4 2 1 Engine 7 | 1 1 1 1 1 1 1 . Core 6 | . . 1 . . 3 1 1 Reactor . | . . . . . . . . Propulsion 16 | 2 2 . 3 2 4 2 1 Treads 13 | . 2 . 3 1 4 2 1 Leg 3 | 2 . . . 1 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 3 . 4 . 3 3 2 Device 4 | 1 . . . . 1 1 1 Storage 7 | 1 3 . 2 . . 1 . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 5 | . . . 1 . 2 1 1 Artifact . | . . . . . . . . Weapon 32 | 2 2 1 3 . 14 7 3 Energy Gun 3 | . . . . . 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 21 | 2 2 . 2 . 9 4 2 Ballistic Cannon 6 | . . 1 1 . 1 2 1 Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 18 | . . . . . 4 2 12 Power 3 | . . . . . 1 . 2 Propulsion 5 | . . . . . 1 . 4 Utility 2 | . . . . . . 1 1 Weapon 8 | . . . . . 2 1 5 Highest Loss Streak 12 | . . . . . 2 1 12 Average Slot Usage (%) 98 | . 100 100 96 100 98 99 88 Engine 7 | . 14 7 1 11 7 5 6 Core 3 | . . 7 9 . 1 3 . Treads 27 | . 27 28 29 24 26 27 21 Device 1 | . . . . . 5 . 6 Storage 22 | . 27 28 22 22 18 18 27 Processor 4 | . . . 4 11 9 8 . Protection 3 | . . . 6 . 3 7 . Energy Gun 1 | . . . . . 6 . . Ballistic Gun 19 | . 28 15 12 22 17 21 23 Ballistic Cannon 4 | . . 12 9 . . 5 . Naked Turns . | . . . . . . . . Heaviest Build 53 | 11 43 49 50 43 52 53 51 Greatest Support 63 | 20 40 40 60 63 63 60 60 Greatest Overweight (x) 4 | 1 1 1 1 4 1 . 3 Average Overweight (x) . | . . 1 . 3 . . . Largest Inventory Capacity 18 | 6 16 16 16 16 16 18 18 Average Capacity 15 | 5 15 16 16 16 16 16 18 Most Carried 18 | 6 16 16 16 16 16 18 18 Average Carried 15 | 3 14 15 15 16 15 16 17 Final Capacity 18 | 6 16 16 16 16 16 18 18 Final Carried 18 | 6 16 16 16 16 16 18 13 Class Distribution -------------------- 55% | Mutant 22% | Scavenger-Mutant 10% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Gar Matter Collected 2856 | 149 373 175 883 136 520 557 63 Remotely 27 | . . . . . . 27 . Salvage Created 3392 | 113 431 33 818 49 871 944 133 Parts 198 | 3 28 . 42 1 63 54 7 Haulers Intercepted 6 | . 2 . 2 . 1 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Combat Hostiles Destroyed 61 | . 6 5 13 . 18 14 5 Guns 45 | . 6 3 8 . 15 10 3 Cannons 13 | . . 2 5 . . 4 2 AOE 3 | . . . . . 3 . . Classes Destroyed 13 | 2 4 1 5 . 1 . . Worker 7 | . . . 1 . 4 2 . Builder 4 | . 1 . . . 2 1 . Tunneler 2 | 1 1 . . . . . . Hauler 6 | . 2 . 2 . 1 1 . Recycler 8 | 1 2 . 2 . . 3 . Operator 5 | . . . 1 . 3 1 . Watcher 6 | . . . 2 . 3 1 . Swarmer 16 | . 3 1 . . 6 3 3 Grunt 27 | . 3 . 7 . 7 8 2 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . 2 . . . . Sentry 11 | . . . 4 . 4 3 . Assembled 4 | . . 4 . . . . . Best Kill Streak 10 | 2 4 4 7 . 6 10 4 Combat Bots Only 7 | . 4 4 4 . 5 7 4 Max Kills in Single Turn 5 | 1 2 1 4 . 5 2 1 Gunslinging 1 | . 1 . . . . 1 . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Gar Damage Taken 4016 | . 82 204 462 79 800 679 1710 Core 641 | . 7 28 47 8 86 70 395 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . 86 . 86 . . . Volleys Fired 265 | 5 23 13 102 6 55 47 14 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 120 | 40 46 80 80 46 120 90 100 Shots Fired 535 | 10 46 26 163 12 121 123 34 Gun 399 | 10 46 15 76 12 117 93 30 Cannon 133 | . . 11 87 . 1 30 4 Launcher 3 | . . . . . 3 . . Special . | . . . . . . . . Kinetic 494 | 10 46 26 163 12 80 123 34 Thermal . | . . . . . . . . Explosive 3 | . . . . . 3 . . Electromagnetic 38 | . . . . . 38 . . Robot Hit Streak 67 | 7 16 20 15 16 19 67 9 Robot Miss Streak 4 | 1 3 4 3 2 2 2 3 Penetration Max 2 | . . . 2 . . . . Secondary Targets 8 | . 2 . . . 1 3 2 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 Shots Hit Robots 349 | 8 35 19 79 9 83 88 28 Core Hits 181 | 3 21 9 45 3 50 40 10 Critical Hits 22 | . . 4 12 . 2 1 3 Critical Kills 6 | . . 1 3 . 1 . 1 Critical Parts Destroyed 16 | . . 3 9 . 1 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6753 | 82 407 360 1654 165 2097 1542 446 Guns 4349 | 82 407 227 806 165 1197 1120 345 Cannons 1384 | . . 133 728 . . 422 101 Explosions 1020 | . . . 120 . 900 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5261 | 82 407 360 1534 165 725 1542 446 Thermal 74 | . . . . . 74 . . Explosive 797 | . . . . . 797 . . Electromagnetic 621 | . . . 120 . 501 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 1 1 2 2 2 Average Corruption 1 | . . . 1 1 1 2 2 Corruption Purged . | . . . . . . . . Effects 17 | . . . 2 1 4 7 3 Message Errors 8 | . . . 1 . 2 3 2 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 2 | . . . . 1 1 . . Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 3 | . . . 1 . . 2 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 36 | . . . 6 . 24 6 . Projectiles 12 | . . . 6 . . 6 . Explosions 24 | . . . . . 24 . . Melee . | . . . . . . . . Knockbacks 16 | . . 1 7 . . 4 4 Impact . | . . . . . . . . Kinetic 13 | . . 1 6 . . 4 2 Secondary 3 | . . . 1 . . . 2 Self-Inflicted Damage 65 | . . . . . 65 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 348 | . 1 72 154 7 228 348 152 Average Temperature 60 | . 1 25 45 7 54 102 67 Received Heat Transfer 1863 | . 36 48 192 57 342 360 828 Effects 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . . . . 100 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Peak Influence 602 | 10 100 142 322 62 602 421 274 Initial 239 | . 5 . 46 42 20 173 239 Average 144 | 2 21 58 120 57 301 296 246 Maximum Alert Level 2 | . . . 1 . 2 2 1 Low Security (%) 70 | 100 100 100 84 100 29 30 . Level 1 20 | . . . 15 . 32 57 100 Level 2 8 | . . . . . 38 12 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . 1 . 2 6 . Investigation 3 | . 2 . . . 1 . . Extermination . | . . . . . . . . Reinforcement 5 | . . . 1 . 1 3 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Distress Signals 4 | . 1 . . . 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 7 8 28 3 38 24 15 Peak Tracking Total 14 | . 3 4 4 3 6 4 14 Tactical Retreats 10 | . . 1 6 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Traps Triggered 5 | . 2 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 18 | . . . . . . 18 . Triggered . | . . . . . . . . Disarmed 2 | . . . . . . 2 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Gar Machines Disabled 16 | . . 1 5 . 7 3 . Max in Single Turn 2 | . . 1 1 . 2 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Machines Accessed 24 | . 9 1 5 . 6 3 . Terminals 19 | . 7 1 4 . 5 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 77 | . 31 5 13 . 22 6 . Successful 56 | . 26 3 9 . 15 3 . Failed 21 | . 5 2 4 . 7 3 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 62 | . 27 5 10 . 16 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 4 . 3 . . . . Scanalyzers 6 | . . . . . 6 . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 43 | . 22 3 7 . 9 2 . Record 4 | . 3 . . . 1 . . Prototype ID Bank 6 | . 3 . 2 . 1 . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . Emergency Access Points 2 | . 1 . . . 1 . . Recycling Unit Index 2 | . . . 1 . 1 . . Alert Level 2 | . 2 . . . . . . Unreport Threat 2 | . 2 . . . . . . Locate Traps 4 | . 2 . . . 2 . . Dispatch Records 2 | . . 1 . . 1 . . Maintenance Status 3 | . 1 . 2 . . . . Security Status 1 | . 1 . . . . . . Transport Status 2 | . 1 . . . 1 . . Investigation Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . 1 . . . . 1 . Zone Layout 5 | . 3 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 4 . 2 . . . . Retrieve Matter 3 | . 2 . 1 . . . . Retrieve Components 3 | . 2 . 1 . . . . Scanalyzer 6 | . . . . . 6 . . Insert Component 3 | . . . . . 3 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 22 | . 8 1 4 . 6 3 . Full Trace Events 3 | . . . . . 3 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 95 | . 38 . 57 . . . . Retrieved Components 22 | . 12 . 10 . . . . Parts Scanalyzed 3 | . . . . . 3 . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Gar Total Allies 4 | . . 3 . 1 . . . Largest Group 3 | . . 3 3 1 1 . . Highest-Rated Group 40 | . . 40 40 31 31 . . Highest-Rated Ally 31 | . . 16 16 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 34 | . . 4 7 . 23 . . Total Damage 475 | . . 53 85 . 337 . . Kills 11 | . . 4 1 . 6 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Gar Turns Passed 4893 | 86 1293 362 1350 154 844 631 173 Spaces Moved 2180 | 54 630 174 571 60 387 228 76 Core 15 | 13 . . . . . . 2 Treads 2047 | . 598 174 571 15 387 228 74 Legs 118 | 41 32 . . 45 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 160 160 160 163 163 Average Speed 168 | 105 175 180 164 220 162 163 164 Slowest Speed 240 | 120 180 180 180 240 185 163 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 99 43 33 20 41 20 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 21 | . . . 19 . 2 . . Terrain Destroyed 119 | . . 7 52 . 56 4 . Melee . | . . . . . . . . Projectile 65 | . . 7 52 . 2 4 . AOE 54 | . . . . . 54 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Total 2940 | 71 775 198 821 71 514 393 97 Wait 308 | . 80 4 126 . 24 74 . Move 2173 | 53 629 173 570 59 386 227 76 Hop . | . . . . . . . . Pick Up 39 | 6 19 1 4 . 6 3 . Fast Attach 28 | 7 1 2 2 2 7 6 1 Attach 10 | . . . 1 . 3 1 5 Detach 1 | . . . . . 1 . . Swap 40 | . 7 1 8 1 15 7 1 Drop 55 | . 13 4 8 3 17 10 . Fire 265 | 5 23 13 102 6 55 47 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . 3 . . . . . . Trap 18 | . . . . . . 18 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 11) 733 | -10/Materials | Discovered new exit (range 16) 1231 | -10/Materials | Discovered new exit (range 16) 1380 | -10/Materials | Entered Mines 1381 | -10/Mines | Assembled infested the area 1386 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1395 | -10/Mines | Identified exit to Materials 1547 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1699 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1704 | -10/Mines | Learned 2 Materials zone layouts 1742 | -10/Mines | Entered Materials 1742 | -9/Materials | Accompanied by 3 allies 1742 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1743 | -9/Materials | Identified exit to Mines 1876 | -9/Materials | Discovered exit to Mines (range 11) 2330 | -9/Materials | Discovered new exit (range 5) 2812 | -9/Materials | Build established: Scavenger-Mutant 3092 | -9/Materials | Entered Mines 3103 | -9/Mines | Escorted by a lone wolf Derelict 3123 | -9/Mines | Learned location of Storage (-8) 3203 | -9/Mines | Discovered new exit (range 9) 3246 | -9/Mines | Entered Materials 3246 | -8/Materials | Accompanied by 1 ally 3246 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3460 | -8/Materials | Identified exit to Storage 4090 | -8/Materials | Entered Storage 4294 | -8/Storage | Garrison activated, responded to threat 4420 | -8/Storage | Identified exit to Garrison 4528 | -8/Storage | Garrison activated, responded to threat 4582 | -8/Storage | Destroyed 7 combat bots 4721 | -8/Storage | Entered Garrison 4824 | -8/Garrison | Triggered checkpoint 4860 | -8/Garrison | Core integrity fell below 50% 4887 | -8/Garrison | Core integrity fell below 20% 4894 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04864_ G-47 Trooper suffers critical hit. 04864_ Destroyed Imp. Heat Sink. 04864_ G-47 Trooper knocked back. 04867_ HV Slug penetrates G-47 Trooper. 04867_ G-47 Trooper destroyed. 04870_ G-47 Trooper suffers critical hit. 04870_ G-47 Trooper destroyed. 04871_ Critical hit. 04871_ Bore Cannon destroyed. 04874_ Arm. Treads destroyed. 04876_ S-10 Pest destroyed. 04879_ Switching to secondary target: G-47 Trooper. 04880_ Hvy. Assault Rifle destroyed. 04881_ S-10 Pest destroyed. 04882_ Acquired 19 matter. 04884_ Lgt. Nuclear Core destroyed. 04884_ Lgt. Treads destroyed. 04884_ Hvy. Assault Rifle destroyed. 04888_ Acquired 44 matter. 04892_ Acquired Lgt. Assault Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??#####?? ????????????? | | ????????????????????????? #? #? ?????????????? | | ???????????????????????## ## ## ??#??????????? | | ????????????????????#### ?? ####???????? | | ????????????????????? ?? + ????????? | | ??????????????????????"%%= ?? + ?????????? | | ???????????????????????#= ## #? #??????????? | | ?????????????????????### ## ## ###????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????? #????????? | | ???????????????????????# *## #???????????????? | | ?????????????###########%*%## ## #??????????? | | ?????????????# *sggg=g ^ ????? | | ?????????????# = @%=* ????? | | ?????????????# ########==g[ #######????? | | ?????????????# #??????###### ######??????????? | | ?????????????# #???????????# #???????????????? | | ?????????????# #???????????######???????????????? | | ????########## #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# ##### ###????????????????????????????????? | | ????# #???# #??????????????????????????????????? | | ????#####???# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #########??????????????????????????? | | ????????????# #????????????????????? | | ????????????#######"""#??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Bore Cannon | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed BurstDamperCleaver Manual? 0 Play Time 01:10:53 Cumulative 33.5 hours Start 2021.08.07 @ 20:24:09 End 2021.08.07 @ 22:16:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 9 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efd2ffca-a13a-47c8-90f9-144d5ee6dcdb