Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.20 @ 23:36:59

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (91)      455
Value Destroyed (2155)     2155
Prototype IDs (48)         960
Alien Tech Used (1)        200
Bonus (1341)               1341
              TOTAL SCORE: 13011

 Bonus
-------
High Alert Combat Kills    41
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             1300/1300
Matter                     300/300
Energy                     213/220
System Corruption          0%
Temperature                Cool (5)
Movement                   Flying (26)
Location                   -3/Research

 Parts 
-------
>              --- POWER (3) --------
         Micro Nuclear Core
         Micro Fission Core
>              --- PROPULSION (6) ---
               Cesium-ion Thruster
               Xenon Bombardment Thruster
      Improved Cesium-ion Thruster
        Cooled Cesium-ion Thruster
               Field Propulsion Array
>              --- UTILITY (10) -----
        Medium Storage Unit
         Large Storage Unit
      Enhanced Optical Array
  Experimental Terrain Scan Processor
               Modified TNC
      Improved ECM Suite
      Improved Hacking Suite
               System Shield
>              --- WEAPON (2) -------
               Axe
>              --- INVENTORY (14) ---
               Cesium-ion Thruster
      Advanced Energy Well (800)
               Triangulator
      Advanced Signal Interpreter
      Advanced Transmission Jammer
      Advanced Transmission Jammer
               Maneuvering Thrusters
  Experimental Propulsion Shielding
               Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
      Enhanced Autogun
    Long-range Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Micro Fission Core
>              --- PROPULSION -------
               Cesium-ion Thruster
               Xenon Bombardment Thruster
      Improved Cesium-ion Thruster
        Cooled Cesium-ion Thruster
               Field Propulsion Array
>              --- UTILITY ----------
        Medium Storage Unit
         Large Storage Unit
      Advanced Energy Well
      Enhanced Optical Array
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
               Modified TNC
      Improved Hacking Suite
               System Shield
>              --- WEAPON -----------
               Axe
>              --- INVENTORY --------
         Micro Nuclear Core
               Cesium-ion Thruster
               Triangulator
      Advanced Signal Interpreter
      Advanced Transmission Jammer
      Advanced Transmission Jammer
      Improved ECM Suite
               Maneuvering Thrusters
  Experimental Propulsion Shielding
               Hacking Suite
               System Shield
      Improved System Shield
      Enhanced Autogun
    Long-range Missile Launcher
[Rating: 90]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Axe
  Energy Gun               EM Shotgun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   .   .   1   .   .   1   1   2   .   .   .   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             184  | 7   8   .   20  8   2   .   32  16  13  31  16  6   2   6   .   .   12  1   .   3   1   .   
  Power                    14   | 1   1   .   1   .   .   .   1   1   1   3   .   2   .   .   .   .   2   .   .   .   1   .   
    Engine                 5    | 1   1   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   1   1   .   2   .   2   .   .   .   .   2   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   .   4   .   1   .   5   .   4   6   7   .   .   1   .   .   1   .   .   .   .   .   
    Treads                 20   | 2   .   .   3   .   1   .   5   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   1   .   .   .   .   .   .   1   7   .   .   1   .   .   1   .   .   .   .   .   
  Utility                  83   | 2   1   .   4   4   1   .   13  7   7   13  7   4   2   5   .   .   9   1   .   3   .   .   
    Device                 50   | 1   .   .   2   2   .   .   8   5   4   8   3   3   2   5   .   .   5   1   .   1   .   .   
    Storage                8    | 1   1   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   
    Processor              7    | .   .   .   1   .   .   .   .   1   1   1   1   1   .   .   .   .   1   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   
    Protection             13   | .   .   .   1   2   .   .   4   1   1   3   .   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   6   .   11  4   .   .   13  8   1   9   2   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             18   | .   1   .   7   1   .   .   6   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | 2   3   .   4   .   .   .   4   2   .   4   2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   2   .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   1   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   3   .   .   .   2   .   .   1   1   1   .   .   .   .   .   .   .   3   .   .   
Parts Lost                 7    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   2   .   
Average Slot Usage (%)     96   | .   100 100 95  100 100 100 99  100 99  96  97  94  94  91  88  88  84  89  89  87  88  .   
  Engine                   5    | .   14  14  11  11  11  11  3   .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   .   5   9   1   6   13  11  11  11  11  11  10  10  10  10  10  .   
  Treads                   24   | .   28  28  33  33  33  33  36  36  36  29  1   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   .   .   .   31  29  29  29  29  29  26  26  26  26  26  .   
  Device                   9    | .   14  14  10  8   11  11  7   2   5   9   7   16  17  14  11  11  10  10  10  6   9   .   
  Storage                  13   | .   14  14  11  11  11  11  18  18  18  15  7   5   5   5   5   5   7   10  10  12  10  .   
  Processor                10   | .   .   .   6   11  11  11  9   13  9   11  20  17  17  17  17  17  15  15  15  15  15  .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   2   .   3   5   5   5   5   5   8   10  10  10  10  .   
  Energy Gun               6    | .   5   14  13  13  11  11  11  7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   21  14  8   .   .   .   4   8   9   8   4   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   6   11  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   1   1   1   4   6   5   5   5   5   5   5   5   5   5   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 12  29  29  32  32  28  28  49  54  57  62  57  36  36  36  35  35  43  43  43  44  43  40  
  Greatest Support         84   | 40  40  40  60  60  60  60  82  82  84  84  82  36  36  36  35  35  52  52  52  52  52  52  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   10  10  10  10  10  10  16  16  16  20  20  10  10  10  10  10  14  14  14  14  14  14  
  Average Capacity         12   | 5   9   10  10  10  10  10  15  16  16  16  10  10  10  10  10  10  12  14  14  14  14  14  
  Most Carried             18   | 4   10  10  10  10  10  10  16  16  16  18  17  10  10  10  9   9   13  14  14  14  14  13  
  Average Carried          12   | 1   7   10  9   10  9   10  14  16  15  15  9   9   10  9   9   9   10  13  14  13  13  13  
  Final Capacity           20   | 6   10  10  10  10  10  10  16  16  16  20  10  10  10  10  10  10  14  14  14  14  14  14  
  Final Carried            18   | 4   10  10  10  10  10  10  16  16  15  18  10  10  10  9   9   9   12  14  14  14  13  13  

 Class Distribution 
--------------------
 24% | Scavenger-Mutant
 19% | Mutant
 14% | Hacker-Ninja
 11% | Assassin
 10% | Skirmisher
  6% | Scavenger-Skirmisher
  5% | Hacker-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
           Skirmisher | -8/Materials
             Assassin | -7/Factory
         Hacker-Scout | -6/Factory
         Hacker-Ninja | -5/Factory
         Hacker-Ninja | -5/Upper Caves
         Hacker-Ninja | -5/Upper Caves
         Hacker-Ninja | -5/Warlord
         Hacker-Scout | -4/Proximity Caves
         Hacker-Ninja | -4/Factory
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -4/Zhirov
         Hacker-Ninja | -3/Proximity Caves
         Hacker-Ninja | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Matter Collected           2684 | 294 174 .   248 30  .   .   527 118 247 567 179 .   14  30  .   .   151 60  .   .   45  .   
  Remotely                 353  | .   .   .   .   .   .   .   82  23  .   248 .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3466 | 140 162 .   722 101 .   .   838 294 174 475 290 114 .   .   .   .   156 .   .   .   .   .   
  Parts                    207  | 12  23  .   48  8   .   .   51  24  9   19  5   3   .   .   .   .   5   .   .   .   .   .   
Haulers Intercepted        7    | .   1   .   2   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  56   | .   6   .   12  5   .   .   12  13  2   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     31   | .   2   .   8   2   .   .   8   4   2   5   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      22   | .   4   .   2   3   .   .   4   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | 2   4   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   5    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   2   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   3   .   1   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  24   | .   5   .   6   3   .   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    19   | .   1   .   3   2   .   .   5   5   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   3   .   .   .   4   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 4   3   .   10  3   .   .   4   4   2   3   1   1   .   .   .   .   1   .   .   .   .   .   
  Combat Bots Only         6    | .   3   .   6   3   .   .   3   4   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   4    | 1   3   .   4   3   .   .   3   2   1   1   1   1   .   .   .   .   1   .   .   .   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   1   3   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Damage Taken               2514 | .    107  .    465  58   .    .    441  289  107  466  .    .    .    260  .    122  48   43   12   .    96   .    
  Core                     317  | .    19   .    16   8    .    .    45   42   12   33   .    .    .    67   .    18   30   11   .    .    16   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    92   .    .    .    94   .    .    82   95   100  .    .    .    .    91   .    .    .    .    95   .    
Volleys Fired              161  | 4    14   .    37   9    .    .    33   18   11   35   .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    .    2    2    .    .    2    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  100  | 40   65   .    90   100  .    .    100  80   73   73   .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                291  | 8    28   .    70   12   .    .    62   33   22   56   .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      271  | 8    24   .    70   6    .    .    59   26   22   56   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 13   | .    4    .    .    1    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  7    | .    .    .    .    5    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  144  | 8    18   .    16   .    .    .    32   13   11   46   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  7    | .    .    .    .    5    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                13   | .    4    .    .    1    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          127  | .    6    .    54   6    .    .    27   13   11   10   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37   | 4    13   .    32   36   .    .    37   26   28   36   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3    | .    2    .    3    1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           254  | 4    18   .    58   7    .    .    53   28   20   52   3    5    .    .    .    .    6    .    .    .    .    .    
  Core Hits                151  | 4    12   .    34   8    .    .    32   25   7    22   2    2    .    .    .    .    3    .    .    .    .    .    
  Critical Hits            2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              85   | .    .    .    .    .    .    .    2    1    1    11   6    18   3    4    .    4    27   2    4    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 85   | .    .    .    .    .    .    .    2    1    1    11   6    18   3    4    .    4    27   2    4    .    2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    .    2    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7163 | 48   558  .    1221 337  .    11   1436 1175 272  1058 366  252  .    .    .    .    429  .    .    .    .    .    
  Guns                     3701 | 48   216  .    873  73   .    .    989  387  272  843  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2254 | .    342  .    348  264  .    .    447  788  .    65   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1197 | .    .    .    .    .    .    .    .    .    .    150  366  252  .    .    .    .    429  .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1654 | 48   125  .    186  .    .    .    475  127  105  588  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  775  | .    .    .    298  56   .    .    322  34   .    65   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1479 | .    342  .    50   208  .    .    125  754  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2047 | .    91   .    687  73   .    .    514  260  167  255  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1197 | .    .    .    .    .    .    .    .    .    .    150  366  252  .    .    .    .    429  .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    2    2    2    2    4    4    4    .    .    .    .    2    2    .    .    .    .    .    .    .    
  Average Corruption       3    | .    .    .    2    2    2    2    4    4    4    .    .    .    .    2    2    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    3    .    2    6    15   11   .    .    .    .    2    .    .    .    .    .    .    .    .    
    Message Errors         7    | .    .    .    .    2    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           9    | .    .    .    .    .    .    .    3    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      7    | .    .    .    .    .    .    .    .    3    3    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    2    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       4    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            443  | .    26   .    19   20   .    .    38   37   .    30   67   16   .    .    .    .    190  .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               140  | .    26   .    19   20   .    .    38   37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    303  | .    .    .    .    .    .    .    .    .    .    30   67   16   .    .    .    .    190  .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      336  | .    23   .    117  28   .    .    143  25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    12   | .    1    .    4    1    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        339  | .    18   .    183  129  .    .    111  213  60   219  35   339  73   80   20   72   13   10   10   6    .    .    
  Average Temperature      29   | .    7    .    61   40   .    .    39   57   26   81   10   28   27   27   11   29   2    4    4    3    .    .    
  Received Heat Transfer   756  | .    .    .    129  18   .    .    117  99   45   273  .    .    .    9    .    .    18   .    .    .    48   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    3    .    .    .    2    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         850  | .    .    .    350  50   .    .    300  50   .    100  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11   | .    .    .    4    1    .    .    4    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Peak Influence             619  | 20  217 11  391 230 .   .   372 619 333 154 131 201 .   .   .   .   262 .   .   .   .   29  
  Initial                  259  | .   11  11  3   110 .   .   .   137 259 .   16  55  .   .   .   .   .   .   .   .   .   29  
  Average                  142  | 6   105 11  179 188 .   .   176 417 207 24  48  118 .   .   .   .   101 .   .   .   .   29  
Maximum Alert Level        2    | .   1   .   1   1   .   .   1   2   1   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         72   | 100 95  100 56  50  .   100 62  18  35  100 100 97  .   .   .   .   83  .   .   .   .   100 
  Level 1                  22   | .   4   .   43  49  .   .   37  22  64  .   .   2   .   .   .   .   16  .   .   .   .   .   
  Level 2                  5    | .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   1   .   .   .   1   .   1   2   1   2   .   .   .   1   4   .   .   .   .   .   
  Investigation            4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   .   .   .   .   1   .   1   2   1   2   .   .   .   .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Distress Signals           4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Times Spotted              159  | .   12  .   23  5   .   .   20  17  4   13  1   6   .   10  .   10  16  6   9   .   7   .   
  Peak Tracking Total      11   | .   4   .   5   3   .   .   4   4   2   4   1   6   .   7   .   11  8   6   9   .   4   .   
  Tactical Retreats        17   | .   .   .   3   .   .   .   1   4   .   .   .   1   .   2   .   .   3   1   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Traps Triggered            4    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Disabled          12   | .   3   .   3   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       3    | .   2   .   1   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Accessed          49   | .   5   .   4   .   1   .   5   .   3   8   5   5   .   .   .   .   8   1   .   4   .   .   
  Terminals                33   | .   5   .   2   .   .   .   4   .   3   6   5   3   .   .   .   .   5   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Total Hacks                169  | .   23  .   15  .   1   .   24  .   11  21  14  12  .   .   .   .   30  1   .   17  .   .   
  Successful               114  | .   15  .   11  .   1   .   15  .   7   11  10  7   .   .   .   .   19  1   .   17  .   .   
  Failed                   52   | .   7   .   3   .   .   .   9   .   4   10  4   5   .   .   .   .   10  .   .   .   .   .   
    Catastrophic           7    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   105  | .   16  .   13  .   1   .   19  .   7   14  9   5   .   .   .   .   21  .   .   .   .   .   
  Terminals                133  | .   23  .   12  .   .   .   23  .   11  17  14  10  .   .   .   .   23  .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   6   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             67   | .   10  .   4   .   1   .   8   .   5   4   6   3   .   .   .   .   8   1   .   17  .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Part Schematic           11   | .   2   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   4   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   .   .   2   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           5    | .   1   .   1   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             7    | .   2   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   2   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         36   | .   5   .   7   .   .   .   6   .   2   4   4   2   .   .   .   .   6   .   .   .   .   .   
  Terminals                31   | .   5   .   4   .   .   .   6   .   2   4   4   2   .   .   .   .   4   .   .   .   .   .   
    Track                  7    | .   4   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 14   | .   1   .   2   .   .   .   2   .   1   2   2   2   .   .   .   .   2   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              5    | .   .   .   1   .   .   .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   5   .   2   .   .   .   5   .   3   7   5   3   .   .   .   .   6   .   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   2   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   4   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
    Matter                 549  | .   .   .   .   .   .   .   .   .   .   146 .   .   .   .   .   .   403 .   .   .   .   .   
    Time                   159  | .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   123 .   .   .   .   .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   10  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Total Allies               4    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   2   2   2   1   1   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   20  20  20  20  10  10  .   .   .   .   26  .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   10  10  10  10  10  10  .   .   .   .   26  .   .   .   .   .   
Total Orders               10   | .   .   .   .   .   .   .   2   2   2   4   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     5    | .   .   .   .   .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   5    | .   .   .   .   .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       9    | .   .   .   2   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               6244 | 89   503  60   603  267  358  165  749  499  426  1040 212  195  116  125  17   98   385  116  83   41   94   3    
Spaces Moved               6443 | 45   274  38   283  138  222  103  373  258  232  539  363  475  374  360  66   301  903  366  265  119  337  9    
  Core                     10   | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2501 | 35   274  38   283  138  222  103  373  258  232  539  6    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3932 | .    .    .    .    .    .    .    .    .    .    .    357  475  374  360  66   301  903  366  265  119  337  9    
  Fastest Speed            26   | 50   160  160  160  160  160  160  156  156  152  152  26   26   26   26   26   26   26   26   26   26   26   26   
  Average Speed            77   | 141  160  160  160  160  160  160  156  156  155  158  28   26   26   26   26   26   26   26   26   26   26   26   
  Slowest Speed            170  | 160  160  160  160  160  160  160  160  156  156  170  163  26   26   26   26   26   26   26   26   26   26   26   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    68   13   39   46   62   28   49   64   22   22   11   20   71   57   15   51   31   69   57   57   69   1    
  Regions Visited          22
    Branch Regions         12
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    
  Known Exits Taken        7    | .    1    .    .    .    .    .    1    .    1    1    1    1    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      14   | 1    .    1    1    1    1    1    .    .    .    .    .    .    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             10   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    4    1    .    1    .    
Spaces Dug                 71   | .    .    .    .    5    .    .    4    .    1    9    3    12   3    4    .    4    18   2    4    .    2    .    
Terrain Destroyed          224  | .    10   .    32   12   .    .    72   36   1    9    3    12   3    4    .    4    18   2    4    .    2    .    
  Melee                    64   | .    .    .    .    .    .    .    2    .    1    9    3    12   3    4    .    4    18   2    4    .    2    .    
  Projectile               7    | .    .    .    .    5    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      153  | .    10   .    32   7    .    .    68   36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      7214 | 59   311  37   362  158  226  103  474  312  273  645  464  515  385  382  65   312  1002 382  271  128  339  9    
  Wait                     164  | .    .    .    4    4    .    .    7    18   .    6    24   9    7    12   .    8    50   12   3    .    .    .    
  Move                     6420 | 44   273  37   282  137  221  102  372  256  231  538  362  474  373  359  65   300  902  365  264  118  336  9    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | 4    10   .    7    .    1    .    14   .    6    10   6    2    .    .    .    .    7    2    .    1    .    .    
  Fast Attach              46   | 7    .    .    6    .    .    .    5    4    4    7    1    3    .    .    .    .    6    .    .    3    .    .    
  Attach                   37   | .    1    .    4    .    1    .    8    .    2    5    9    2    .    2    .    .    2    .    .    .    1    .    
  Detach                   16   | .    .    .    1    .    .    .    2    .    2    2    2    3    .    1    .    .    1    .    .    2    .    .    
  Swap                     104  | .    7    .    10   8    1    .    19   14   7    19   6    1    2    4    .    .    4    1    .    1    .    .    
  Drop                     74   | .    6    .    11   .    2    .    12   1    9    12   12   3    .    .    .    .    3    .    .    3    .    .    
  Fire                     161  | 4    14   .    37   9    .    .    33   18   11   35   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    85   | .    .    .    .    .    .    .    2    1    1    11   6    18   3    4    .    4    27   2    4    .    2    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / Low x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / [*War])
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 1 exit: Tes)

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
   90 | -11/Scrapyard      | Entered Materials
  232 | -10/Materials      | Identified exit to Mines
  254 | -10/Materials      | Discovered new exit (range 4)
  313 | -10/Materials      | Build established: Mutant
  355 | -10/Materials      | Central database locked down
  419 | -10/Materials      | Discovered new exit (range 4)
  593 | -10/Materials      | Entered Mines
  648 | -10/Mines          | Discovered new exit (range 4)
  653 | -10/Mines          | Entered Materials
  653 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  866 | -9/Materials       | Central database locked down
 1028 | -9/Materials       | Discovered new exit (range 15)
 1256 | -9/Materials       | Entered Mines
 1278 | -9/Mines           | Met a Derelict bent on vengeance
 1317 | -9/Mines           | Build established: Scavenger-Mutant
 1510 | -9/Mines           | Discovered new exit (range 8)
 1516 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1523 | -9/Mines           | Entered Exiles
 1567 | -9/Exiles          | Met 8R-AWN
 1591 | -9/Exiles          | Met EX-HEX
 1634 | -9/Exiles          | Met EX-BIN
 1651 | -9/Exiles          | Aligned with FarCom system
 1653 | -9/Exiles          | Given EX-Vault access code
 1690 | -9/Exiles          | Opened EX-Vault
 1703 | -9/Exiles          | Found Modified TNC
 1734 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1779 | -9/Exiles          | Met EX-DEC
 1868 | -9/Exiles          | Discovered new exit (range 10)
 1881 | -9/Exiles          | Left Exiles lab with Modified TNC
 1881 | -9/Exiles          | Entered Mines
 2037 | -8/Mines           | Discovered new exit (range 7)
 2046 | -8/Mines           | Entered Materials
 2046 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2321 | -8/Materials       | Discovered new exit (range 5)
 2580 | -8/Materials       | Discovered new exit (range 3)
 2777 | -8/Materials       | Discovered new exit (range 5)
 2794 | -8/Materials       | Identified exit to Garrison
 2795 | -8/Materials       | Entered Garrison
 2795 | -8/Garrison        | Accompanied by 2 allies
 3001 | -8/Garrison        | Discovered new exit (range 8)
 3020 | -8/Garrison        | Installed Relay Interface Framework
 3026 | -8/Garrison        | Identified exit to Materials
 3076 | -8/Garrison        | Triggered checkpoint
 3144 | -8/Garrison        | Discovered exit to Materials (range 12)
 3204 | -8/Garrison        | Triggered checkpoint
 3256 | -8/Garrison        | Discovered exit to Materials (range 8)
 3294 | -8/Garrison        | Entered Materials
 3294 | -8/Materials       | Accompanied by 2 allies
 3587 | -8/Materials       | Identified exit to Factory
 3720 | -8/Materials       | Entered Factory
 3720 | -7/Factory         | Accompanied by 2 allies
 3720 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 3972 | -7/Factory         | Build established: Assassin
 4013 | -7/Factory         | Discovered new exit (range 12)
 4094 | -7/Factory         | Identified exit to Storage
 4094 | -7/Factory         | Identified exit to Lower Caves
 4334 | -7/Factory         | Identified exit to Factory
 4524 | -7/Factory         | Fabricated Imp. ECM Suite (x1)
 4760 | -7/Factory         | Entered another Factory area
 4760 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4884 | -6/Factory         | Identified exit to Factory
 4972 | -6/Factory         | Entered another Factory area
 4972 | -5/Factory         | Accompanied by 1 ally
 4972 | -5/Factory         | Evolved 2 slots: Utility x2
 5049 | -5/Factory         | Found Prototype Processor
 5049 | -5/Factory         | Identified Exp. Signal Interpreter
 5063 | -5/Factory         | Identified exit to Upper Caves
 5079 | -5/Factory         | Discovered new exit (range 12)
 5126 | -5/Factory         | Discovered new exit (range 5)
 5167 | -5/Factory         | Entered Upper Caves
 5168 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5281 | -5/Upper Caves     | Discovered new exit (range 10)
 5283 | -5/Upper Caves     | Entered another Upper Caves area
 5294 | -5/Upper Caves     | Discovered new exit (range 15)
 5343 | -5/Upper Caves     | Crushed by falling debris
 5399 | -5/Upper Caves     | Discovered new exit (range 23)
 5408 | -5/Upper Caves     | Entered Warlord
 5413 | -5/Warlord         | Discovered new exit (range 21)
 5417 | -5/Warlord         | System corruption cleaned by Quarantine Array
 5425 | -5/Warlord         | Entered Proximity Caves
 5481 | -4/Proximity Caves | Spotted B-86 Titan
 5491 | -4/Proximity Caves | Discovered new exit (range 22)
 5504 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 5523 | -4/Proximity Caves | Entered Factory
 5523 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5628 | -4/Factory         | Fabricated Triangulator?
 5706 | -4/Factory         | Identified exit to Upper Caves
 5706 | -4/Factory         | Identified exit to Armory
 5706 | -4/Factory         | Central database locked down
 5773 | -4/Factory         | Spotted B-86 Titan
 5885 | -4/Factory         | Fabricated Exp. Terrain Scan Processor (x1)
 5908 | -4/Factory         | Entered Upper Caves
 5935 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5993 | -4/Upper Caves     | Learned location of Testing (-3)
 6021 | -4/Upper Caves     | Discovered new exit (range 15)
 6024 | -4/Upper Caves     | Entered another Upper Caves area
 6034 | -4/Upper Caves     | Learned Research stockpile data
 6083 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6097 | -4/Upper Caves     | Discovered new exit (range 22)
 6107 | -4/Upper Caves     | Entered Zhirov
 6107 | -4/Zhirov          | Discovered new exit (range 3)
 6113 | -4/Zhirov          | Met Zhirov
 6119 | -4/Zhirov          | Found Alien Artifact
 6119 | -4/Zhirov          | Identified Integrated Dissipator
 6119 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 6137 | -4/Zhirov          | Learned location of Quarantine (-2)
 6137 | -4/Zhirov          | Learned location of Command (-1)
 6138 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6148 | -4/Zhirov          | Entered Proximity Caves
 6242 | -3/Proximity Caves | Discovered new exit (range 3)
 6242 | -3/Proximity Caves | Entered Research
 6242 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 6243 | -3/Research        | Identified exit to Testing
 6245 | -3/Research        | Self-destructed

 Last Messages 
---------------
  wing of Research, but if you manage to infiltrate it and retrieve the
  SGEMP Prototype I believe to be located there, bring it to the Access
  entrance.
I'll be monitoring the situation and if you can bring what I need, in
  return I'll help you make your way to the surface.
LOCATION=UNKNOWN
GOAL=ESCAPE
06203_ Searching scrap...
06203_ Found Hardcell Cannon.
06203_ Found 18 Matter.
06213_ Lgt. Fission Core destroyed.
06237_ Acquired 45 matter.
06238_ Lrn. Terrain Scanner destroyed.
06242_ EXIT=FOUND
PARAMETERS=POWER_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE
06242_ Receiving FarCom transmissions...
Loading 1 Testing entrance...
Loading Research stockpile data (x14)...

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????           |
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| ???????????????????????#######??????????           |
| ????????????????????????     #??????????           |
| ????????????????????????     #??????????           |
| ????????????????????????     #??????????           |
| ????????????????????????     #??????????           |
| ????????????????????????#    #??????????           |
| ????????????????????????#    #??????????           |
| ????????????????????????#    #??????????           |
| ????????????????????????#    #??????????           |
| ????????????????????????#    #??????????           |
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| ????????????????????????#    #??#######?           |
| ??????????????#########?#    #?       #?           |
| ??????????????#        ?#    #?       #?           |
| ??????????????#         #@   #        #?           |
| ??????????????#         #    #        #?           |
| ??????????????#  "" ""  +    +  " ""  #?           |
| ??????????????#  ""S""  #    #  "R""  #?           |
| ??????????????#  """"   #    #  """   #?           |
| ???????????????        ?#    #?       #?           |
| ??????????????#        ?######?       #?           |
| ??????????????########??????????#######?           |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          31
Energy Capacity            1030
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               2
Jamming Range              16
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                74
Recoil Reduction           4
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
                   ECM Suite | -10/Materials | Hacked
           Lrg. Storage Unit | -10/Materials | Hacked
              Imp. ECM Suite | -8/Materials  | Hacked
         Adv. Cooling System | -6/Factory    | Hacked
                Triangulator | -6/Factory    | Hacked
 Exp. Terrain Scan Processor | -4/Factory    | Hacked
          Adv. Hacking Suite | -4/Factory    | Hacked
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 R-06 Scavenger | -6/Factory | Hacked

 Fabricated
------------
              Imp. ECM Suite | x1 | -7/Factory 
                Triangulator | x1 | -4/Factory 
 Exp. Terrain Scan Processor | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonFlakLance
  Manual?         0
Play Time         02:00:32
  Cumulative      293.7 hours
  Start           2021.09.20 @ 21:00:16
  End             2021.09.20 @ 23:36:59
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          124
  Rogue           20
  Adventurer      102
  Explorer        2
Win Type          -
  Total           19
  Types           16/2/0/0/0/0/0/0/1
Lore%             48
Gallery%          77
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eec7d59a-b8f5-4596-b6c3-c0bdd66d7c05