Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.20 @ 23:36:59
Player: Jezoensis
Result: Self-destructed
Performance
-------------
Evolutions (7) 3500
Regions Visited (22) 4400
Robots Destroyed (91) 455
Value Destroyed (2155) 2155
Prototype IDs (48) 960
Alien Tech Used (1) 200
Bonus (1341) 1341
TOTAL SCORE: 13011
Bonus
-------
High Alert Combat Kills 41
Entered Garrisons 200
Used RIF Installer 500
Aligned with FarCom 300
Met Zhirov 300
Cogmind
---------
Core Integrity 1300/1300
Matter 300/300
Energy 213/220
System Corruption 0%
Temperature Cool (5)
Movement Flying (26)
Location -3/Research
Parts
-------
> --- POWER (3) --------
Micro Nuclear Core
Micro Fission Core
> --- PROPULSION (6) ---
Cesium-ion Thruster
Xenon Bombardment Thruster
Improved Cesium-ion Thruster
Cooled Cesium-ion Thruster
Field Propulsion Array
> --- UTILITY (10) -----
Medium Storage Unit
Large Storage Unit
Enhanced Optical Array
Experimental Terrain Scan Processor
Modified TNC
Improved ECM Suite
Improved Hacking Suite
System Shield
> --- WEAPON (2) -------
Axe
> --- INVENTORY (14) ---
Cesium-ion Thruster
Advanced Energy Well (800)
Triangulator
Advanced Signal Interpreter
Advanced Transmission Jammer
Advanced Transmission Jammer
Maneuvering Thrusters
Experimental Propulsion Shielding
Hacking Suite
Advanced Hacking Suite
Improved System Shield
Enhanced Autogun
Long-range Missile Launcher
Peak State
------------
> --- POWER ------------
Light Fission Core
Micro Fission Core
> --- PROPULSION -------
Cesium-ion Thruster
Xenon Bombardment Thruster
Improved Cesium-ion Thruster
Cooled Cesium-ion Thruster
Field Propulsion Array
> --- UTILITY ----------
Medium Storage Unit
Large Storage Unit
Advanced Energy Well
Enhanced Optical Array
Long-range Terrain Scanner
Experimental Terrain Scan Processor
Modified TNC
Improved Hacking Suite
System Shield
> --- WEAPON -----------
Axe
> --- INVENTORY --------
Micro Nuclear Core
Cesium-ion Thruster
Triangulator
Advanced Signal Interpreter
Advanced Transmission Jammer
Advanced Transmission Jammer
Improved ECM Suite
Maneuvering Thrusters
Experimental Propulsion Shielding
Hacking Suite
System Shield
Improved System Shield
Enhanced Autogun
Long-range Missile Launcher
[Rating: 90]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Light Fission Core
Propulsion Light Treads
Treads Light Treads
Flight Unit Xenon Bombardment Thruster
Utility Large Storage Unit
Device Long-range Terrain Scanner
Storage Large Storage Unit
Processor Advanced Terrain Scan Processor
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Axe
Energy Gun EM Shotgun
Ballistic Gun Improved Assault Rifle
Launcher Mini Grenade Launcher
Special Weapon Mining Laser
Slashing Weapon Axe
Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Slots Evolved 14 | . . . 2 . . . 2 . . 2 2 2 . . . . 2 . . . . 2
Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1
Propulsion 4 | . . . 1 . . . 1 . . . 1 . . . . . 1 . . . . .
Utility 8 | . . . 1 . . . 1 . . 1 1 2 . . . . 1 . . . . 1
Weapon . | . . . . . . . . . . . . . . . . . . . . . . .
Parts Attached 184 | 7 8 . 20 8 2 . 32 16 13 31 16 6 2 6 . . 12 1 . 3 1 .
Power 14 | 1 1 . 1 . . . 1 1 1 3 . 2 . . . . 2 . . . 1 .
Engine 5 | 1 1 . 1 . . . . . 1 1 . . . . . . . . . . . .
Core 9 | . . . . . . . 1 1 . 2 . 2 . . . . 2 . . . 1 .
Reactor . | . . . . . . . . . . . . . . . . . . . . . . .
Propulsion 31 | 2 . . 4 . 1 . 5 . 4 6 7 . . 1 . . 1 . . . . .
Treads 20 | 2 . . 3 . 1 . 5 . 4 5 . . . . . . . . . . . .
Leg . | . . . . . . . . . . . . . . . . . . . . . . .
Wheel . | . . . . . . . . . . . . . . . . . . . . . . .
Hover . | . . . . . . . . . . . . . . . . . . . . . . .
Flight 11 | . . . 1 . . . . . . 1 7 . . 1 . . 1 . . . . .
Utility 83 | 2 1 . 4 4 1 . 13 7 7 13 7 4 2 5 . . 9 1 . 3 . .
Device 50 | 1 . . 2 2 . . 8 5 4 8 3 3 2 5 . . 5 1 . 1 . .
Storage 8 | 1 1 . . . 1 . 1 . . 1 1 . . . . . 1 . . 1 . .
Processor 7 | . . . 1 . . . . 1 1 1 1 1 . . . . 1 . . . . .
Hackware 5 | . . . . . . . . . 1 . 2 . . . . . 2 . . . . .
Protection 13 | . . . 1 2 . . 4 1 1 3 . . . . . . . . . 1 . .
Artifact . | . . . . . . . . . . . . . . . . . . . . . . .
Weapon 56 | 2 6 . 11 4 . . 13 8 1 9 2 . . . . . . . . . . .
Energy Gun 18 | . 1 . 7 1 . . 6 2 . 1 . . . . . . . . . . . .
Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . .
Ballistic Gun 21 | 2 3 . 4 . . . 4 2 . 4 2 . . . . . . . . . . .
Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . .
Launcher 7 | . 2 . . 1 . . 1 3 . . . . . . . . . . . . . .
Special Weapon 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . .
Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . .
Slashing Weapon 7 | . . . . . . . 1 1 1 4 . . . . . . . . . . . .
Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . .
Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . .
Unidentified Prototypes 11 | . . . 3 . . . 2 . . 1 1 1 . . . . . . . 3 . .
Parts Lost 7 | . . . 1 . . . 1 . . . . . . 2 . . 1 . . . 2 .
Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 .
Propulsion 1 | . . . . . . . . . . . . . . 1 . . . . . . . .
Utility 4 | . . . . . . . 1 . . . . . . 1 . . 1 . . . 1 .
Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . .
Highest Loss Streak 2 | . . . 1 . . . 1 . . . . . . 2 . . 1 . . . 2 .
Average Slot Usage (%) 96 | . 100 100 95 100 100 100 99 100 99 96 97 94 94 91 88 88 84 89 89 87 88 .
Engine 5 | . 14 14 11 11 11 11 3 . 6 5 . . . . . . . . . . . .
Core 5 | . . . . . . . 5 9 1 6 13 11 11 11 11 11 10 10 10 10 10 .
Treads 24 | . 28 28 33 33 33 33 36 36 36 29 1 . . . . . . . . . . .
Flight 6 | . . . . . . . . . . . 31 29 29 29 29 29 26 26 26 26 26 .
Device 9 | . 14 14 10 8 11 11 7 2 5 9 7 16 17 14 11 11 10 10 10 6 9 .
Storage 13 | . 14 14 11 11 11 11 18 18 18 15 7 5 5 5 5 5 7 10 10 12 10 .
Processor 10 | . . . 6 11 11 11 9 13 9 11 20 17 17 17 17 17 15 15 15 15 15 .
Hackware 1 | . . . . . . . . . 2 . 3 5 5 5 5 5 8 10 10 10 10 .
Energy Gun 6 | . 5 14 13 13 11 11 11 7 7 . . . . . . . . . . . . .
Ballistic Gun 6 | . 21 14 8 . . . 4 8 9 8 4 . . . . . . . . . . .
Special Weapon 1 | . . . . 6 11 11 . . . . . . . . . . . . . . . .
Slashing Weapon 2 | . . . . . . . 1 1 1 4 6 5 5 5 5 5 5 5 5 5 5 .
Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . .
Heaviest Build 62 | 12 29 29 32 32 28 28 49 54 57 62 57 36 36 36 35 35 43 43 43 44 43 40
Greatest Support 84 | 40 40 40 60 60 60 60 82 82 84 84 82 36 36 36 35 35 52 52 52 52 52 52
Greatest Overweight (x) 1 | 1 . . . . . . . . . . . . . . . . . . . . . .
Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . .
Largest Inventory Capacity 20 | 6 10 10 10 10 10 10 16 16 16 20 20 10 10 10 10 10 14 14 14 14 14 14
Average Capacity 12 | 5 9 10 10 10 10 10 15 16 16 16 10 10 10 10 10 10 12 14 14 14 14 14
Most Carried 18 | 4 10 10 10 10 10 10 16 16 16 18 17 10 10 10 9 9 13 14 14 14 14 13
Average Carried 12 | 1 7 10 9 10 9 10 14 16 15 15 9 9 10 9 9 9 10 13 14 13 13 13
Final Capacity 20 | 6 10 10 10 10 10 10 16 16 16 20 10 10 10 10 10 10 14 14 14 14 14 14
Final Carried 18 | 4 10 10 10 10 10 10 16 16 15 18 10 10 10 9 9 9 12 14 14 14 13 13
Class Distribution
--------------------
24% | Scavenger-Mutant
19% | Mutant
14% | Hacker-Ninja
11% | Assassin
10% | Skirmisher
6% | Scavenger-Skirmisher
5% | Hacker-Scout
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Scavenger-Mutant | -9/Materials
Scavenger-Mutant | -9/Mines
Scavenger-Mutant | -9/Exiles
Scavenger-Mutant | -8/Mines
Scavenger-Skirmisher | -8/Materials
Scavenger-Mutant | -8/Garrison
Skirmisher | -8/Materials
Assassin | -7/Factory
Hacker-Scout | -6/Factory
Hacker-Ninja | -5/Factory
Hacker-Ninja | -5/Upper Caves
Hacker-Ninja | -5/Upper Caves
Hacker-Ninja | -5/Warlord
Hacker-Scout | -4/Proximity Caves
Hacker-Ninja | -4/Factory
Hacker-Ninja | -4/Upper Caves
Hacker-Ninja | -4/Upper Caves
Hacker-Ninja | -4/Zhirov
Hacker-Ninja | -3/Proximity Caves
Hacker-Ninja | -3/Research
Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Matter Collected 2684 | 294 174 . 248 30 . . 527 118 247 567 179 . 14 30 . . 151 60 . . 45 .
Remotely 353 | . . . . . . . 82 23 . 248 . . . . . . . . . . . .
Salvage Created 3466 | 140 162 . 722 101 . . 838 294 174 475 290 114 . . . . 156 . . . . .
Parts 207 | 12 23 . 48 8 . . 51 24 9 19 5 3 . . . . 5 . . . . .
Haulers Intercepted 7 | . 1 . 2 . . . 2 . . 1 . 1 . . . . . . . . . .
Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . .
Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . .
Prevented . | . . . . . . . . . . . . . . . . . . . . . . .
Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Combat Hostiles Destroyed 56 | . 6 . 12 5 . . 12 13 2 6 . . . . . . . . . . . .
Guns 31 | . 2 . 8 2 . . 8 4 2 5 . . . . . . . . . . . .
AOE 22 | . 4 . 2 3 . . 4 9 . . . . . . . . . . . . . .
Classes Destroyed 11 | 2 4 . 3 . . . 1 1 . . . . . . . . . . . . . .
Worker 5 | . . . 3 . . . 1 . . . . . . . . . 1 . . . . .
Builder 3 | . . . 3 . . . . . . . . . . . . . . . . . . .
Tunneler 4 | 3 . . . . . . . . . 1 . . . . . . . . . . . .
Hauler 7 | . 1 . 2 . . . 2 . . 1 . 1 . . . . . . . . . .
Recycler 6 | 1 . . 1 . . . 1 . . . 2 . . . . . 1 . . . . .
Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . .
Watcher 9 | . 3 . 1 . . . 3 . 2 . . . . . . . . . . . . .
Swarmer 24 | . 5 . 6 3 . . 3 7 . . . . . . . . . . . . . .
Grunt 19 | . 1 . 3 2 . . 5 5 . 3 . . . . . . . . . . . .
Sentry 11 | . . . 3 . . . 4 . 2 2 . . . . . . . . . . . .
Hunter 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . .
Best Kill Streak 10 | 4 3 . 10 3 . . 4 4 2 3 1 1 . . . . 1 . . . . .
Combat Bots Only 6 | . 3 . 6 3 . . 3 4 1 3 . . . . . . . . . . . .
Max Kills in Single Turn 4 | 1 3 . 4 3 . . 3 2 1 1 1 1 . . . . 1 . . . . .
Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . .
Exploded 3 | . 2 . 1 3 . . 3 2 . . . . . . . . . . . . . .
Melee . | . . . . . . . . . . . . . . . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
-------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Damage Taken 2514 | . 107 . 465 58 . . 441 289 107 466 . . . 260 . 122 48 43 12 . 96 .
Core 317 | . 19 . 16 8 . . 45 42 12 33 . . . 67 . 18 30 11 . . 16 .
Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . .
Core Remaining (%) 93 | 100 . 92 . . . 94 . . 82 95 100 . . . . 91 . . . . 95 .
Volleys Fired 161 | 4 14 . 37 9 . . 33 18 11 35 . . . . . . . . . . . .
Largest 2 | 2 2 . 2 2 . . 2 2 2 2 . . . . . . . . . . . .
Hottest 100 | 40 65 . 90 100 . . 100 80 73 73 . . . . . . . . . . . .
Shots Fired 291 | 8 28 . 70 12 . . 62 33 22 56 . . . . . . . . . . . .
Gun 271 | 8 24 . 70 6 . . 59 26 22 56 . . . . . . . . . . . .
Cannon . | . . . . . . . . . . . . . . . . . . . . . . .
Launcher 13 | . 4 . . 1 . . 1 7 . . . . . . . . . . . . . .
Special 7 | . . . . 5 . . 2 . . . . . . . . . . . . . . .
Kinetic 144 | 8 18 . 16 . . . 32 13 11 46 . . . . . . . . . . . .
Thermal 7 | . . . . 5 . . 2 . . . . . . . . . . . . . . .
Explosive 13 | . 4 . . 1 . . 1 7 . . . . . . . . . . . . . .
Electromagnetic 127 | . 6 . 54 6 . . 27 13 11 10 . . . . . . . . . . . .
Robot Hit Streak 37 | 4 13 . 32 36 . . 37 26 28 36 . . . . . . . . . . . .
Robot Miss Streak 3 | . 2 . 3 1 . . 1 1 1 1 . . . . . . . . . . . .
Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . .
Secondary Targets 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . .
Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . .
Shots Hit Robots 254 | 4 18 . 58 7 . . 53 28 20 52 3 5 . . . . 6 . . . . .
Core Hits 151 | 4 12 . 34 8 . . 32 25 7 22 2 2 . . . . 3 . . . . .
Critical Hits 2 | . . . . . . . . 1 1 . . . . . . . . . . . . .
Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . . .
Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . .
Melee Attacks 85 | . . . . . . . 2 1 1 11 6 18 3 4 . 4 27 2 4 . 2 .
Impact . | . . . . . . . . . . . . . . . . . . . . . . .
Slashing 85 | . . . . . . . 2 1 1 11 6 18 3 4 . 4 27 2 4 . 2 .
Piercing . | . . . . . . . . . . . . . . . . . . . . . . .
Sneak Attacks 7 | . . . . . . . . . . 1 3 1 . . . . 2 . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . .
Damage Inflicted 7163 | 48 558 . 1221 337 . 11 1436 1175 272 1058 366 252 . . . . 429 . . . . .
Guns 3701 | 48 216 . 873 73 . . 989 387 272 843 . . . . . . . . . . . .
Cannons . | . . . . . . . . . . . . . . . . . . . . . . .
Explosions 2254 | . 342 . 348 264 . . 447 788 . 65 . . . . . . . . . . . .
Melee 1197 | . . . . . . . . . . 150 366 252 . . . . 429 . . . . .
Ramming 11 | . . . . . . 11 . . . . . . . . . . . . . . . .
Kinetic 1654 | 48 125 . 186 . . . 475 127 105 588 . . . . . . . . . . . .
Thermal 775 | . . . 298 56 . . 322 34 . 65 . . . . . . . . . . . .
Explosive 1479 | . 342 . 50 208 . . 125 754 . . . . . . . . . . . . . .
Electromagnetic 2047 | . 91 . 687 73 . . 514 260 167 255 . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . . . . . . . . . . . .
Slashing 1197 | . . . . . . . . . . 150 366 252 . . . . 429 . . . . .
Piercing . | . . . . . . . . . . . . . . . . . . . . . . .
Highest Corruption 4 | . . . 2 2 2 2 4 4 4 . . . . 2 2 . . . . . . .
Average Corruption 3 | . . . 2 2 2 2 4 4 4 . . . . 2 2 . . . . . . .
Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . .
Effects 39 | . . . . 3 . 2 6 15 11 . . . . 2 . . . . . . . .
Message Errors 7 | . . . . 2 . . 2 2 1 . . . . . . . . . . . . .
Matter Fused 9 | . . . . . . . 3 3 3 . . . . . . . . . . . . .
Heat Flow Errors 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . .
Energy Discharges 7 | . . . . . . . . 3 3 . . . . 1 . . . . . . . .
Parts Rejected 2 | . . . . . . . . 1 1 . . . . . . . . . . . . .
Data Loss (minor) 7 | . . . . . . 2 1 2 2 . . . . . . . . . . . . .
Targeting Errors 4 | . . . . . . . . 2 1 . . . . 1 . . . . . . . .
Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . .
Overflow Damage 443 | . 26 . 19 20 . . 38 37 . 30 67 16 . . . . 190 . . . . .
Projectiles . | . . . . . . . . . . . . . . . . . . . . . . .
Explosions 140 | . 26 . 19 20 . . 38 37 . . . . . . . . . . . . . .
Melee 303 | . . . . . . . . . . 30 67 16 . . . . 190 . . . . .
Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . . . . . . . . . . . .
Kinetic . | . . . . . . . . . . . . . . . . . . . . . . .
Secondary . | . . . . . . . . . . . . . . . . . . . . . . .
Self-Inflicted Damage 336 | . 23 . 117 28 . . 143 25 . . . . . . . . . . . . . .
Shots 12 | . 1 . 4 1 . . 3 3 . . . . . . . . . . . . . .
Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . .
Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . .
Kicked . | . . . . . . . . . . . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . . . . . . . . . .
Highest Temperature 339 | . 18 . 183 129 . . 111 213 60 219 35 339 73 80 20 72 13 10 10 6 . .
Average Temperature 29 | . 7 . 61 40 . . 39 57 26 81 10 28 27 27 11 29 2 4 4 3 . .
Received Heat Transfer 756 | . . . 129 18 . . 117 99 45 273 . . . 9 . . 18 . . . 48 .
Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . .
Robots Corrupted 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . .
Combat Hostiles 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . .
Parts Fried 7 | . . . 3 . . . 2 . 1 1 . . . . . . . . . . . .
Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . .
Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . .
Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . .
Heat Transferred 850 | . . . 350 50 . . 300 50 . 100 . . . . . . . . . . . .
Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . .
Power Chain Reactions 11 | . . . 4 1 . . 4 1 . 1 . . . . . . . . . . . .
Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Peak Influence 619 | 20 217 11 391 230 . . 372 619 333 154 131 201 . . . . 262 . . . . 29
Initial 259 | . 11 11 3 110 . . . 137 259 . 16 55 . . . . . . . . . 29
Average 142 | 6 105 11 179 188 . . 176 417 207 24 48 118 . . . . 101 . . . . 29
Maximum Alert Level 2 | . 1 . 1 1 . . 1 2 1 . . 1 . . . . 1 . . . . .
Low Security (%) 72 | 100 95 100 56 50 . 100 62 18 35 100 100 97 . . . . 83 . . . . 100
Level 1 22 | . 4 . 43 49 . . 37 22 64 . . 2 . . . . 16 . . . . .
Level 2 5 | . . . . . . . . 58 . . . . . . . . . . . . . .
Level 3 . | . . . . . . . . . . . . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . . . . . . . . . .
Squads Dispatched 13 | . . . 1 . . . 1 . 1 2 1 2 . . . 1 4 . . . . .
Investigation 4 | . . . 1 . . . . . . . . . . . . . 3 . . . . .
Extermination . | . . . . . . . . . . . . . . . . . . . . . . .
Reinforcement 8 | . . . . . . . 1 . 1 2 1 2 . . . . 1 . . . . .
Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . .
Garrison . | . . . . . . . . . . . . . . . . . . . . . . .
Intercept . | . . . . . . . . . . . . . . . . . . . . . . .
Construction Impeded 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . .
Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
--------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Distress Signals 4 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . . . .
Communications Jammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . .
Distress Signals 1 | . . . . . . . . . . . . . . . . . 1 . . . . .
Times Spotted 159 | . 12 . 23 5 . . 20 17 4 13 1 6 . 10 . 10 16 6 9 . 7 .
Peak Tracking Total 11 | . 4 . 5 3 . . 4 4 2 4 1 6 . 7 . 11 8 6 9 . 4 .
Tactical Retreats 17 | . . . 3 . . . 1 4 . . . 1 . 2 . . 3 1 1 . 1 .
Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Traps Triggered 4 | . . . 1 . . . . . . . 2 . . . . . 1 . . . . .
Indirectly . | . . . . . . . . . . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . . . . . . . . . .
Triggered 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . .
Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Machines Disabled 12 | . 3 . 3 . . . 4 . . 2 . . . . . . . . . . . .
Max in Single Turn 3 | . 2 . 1 . . . 3 . . 2 . . . . . . . . . . . .
Garrison Access 4 | . . . . . . . . . . 1 . 2 . . . . 1 . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . .
Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . .
Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
--------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Machines Accessed 49 | . 5 . 4 . 1 . 5 . 3 8 5 5 . . . . 8 1 . 4 . .
Terminals 33 | . 5 . 2 . . . 4 . 3 6 5 3 . . . . 5 . . . . .
Fabricators 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . .
Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access 5 | . . . . . . . 1 . . 1 . 2 . . . . 1 . . . . .
Total Hacks 169 | . 23 . 15 . 1 . 24 . 11 21 14 12 . . . . 30 1 . 17 . .
Successful 114 | . 15 . 11 . 1 . 15 . 7 11 10 7 . . . . 19 1 . 17 . .
Failed 52 | . 7 . 3 . . . 9 . 4 10 4 5 . . . . 10 . . . . .
Catastrophic 7 | . 1 . . . . . 1 . . 1 . . . . . . 4 . . . . .
Database Lockouts 3 | . 1 . 1 . . . . . . . . . . . . . 1 . . . . .
Manual 105 | . 16 . 13 . 1 . 19 . 7 14 9 5 . . . . 21 . . . . .
Terminals 133 | . 23 . 12 . . . 23 . 11 17 14 10 . . . . 23 . . . . .
Fabricators 9 | . . . . . . . . . . 3 . . . . . . 6 . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . .
Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access 5 | . . . . . . . 1 . . 1 . 2 . . . . 1 . . . . .
Terminal Hacks 67 | . 10 . 4 . 1 . 8 . 5 4 6 3 . . . . 8 1 . 17 . .
Record 5 | . . . . . . . . . . . . . . . . . . . . 5 . .
Part Schematic 11 | . 2 . . . . . . . 1 . 2 . . . . . 2 . . 4 . .
Robot Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . .
Robot Analysis 9 | . . . 2 . . . 1 . . 2 . . . . . . . . . 4 . .
Prototype ID Bank 6 | . 1 . . . . . 1 . . . . . . . . . . . . 4 . .
Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . .
Level Access Points 3 | . . . . . . . . . 1 1 1 . . . . . . . . . . .
Branch Access Points 4 | . 1 . . . . . . . . 1 . 1 . . . . 1 . . . . .
Machine Index 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . .
Terminal Index 5 | . 1 . 1 . . . 1 . . . 1 1 . . . . . . . . . .
Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . .
Unreport Threat 4 | . . . . . . . 1 . 2 . . . . . . . 1 . . . . .
Locate Traps 7 | . 2 . . . . . 2 . . . 1 . . . . . 2 . . . . .
Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . .
Zone Layout 6 | . 2 . 1 . . . 1 . . . . 1 . . . . 1 . . . . .
EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . .
Fabricator Hacks 6 | . . . . . . . . . . 2 . . . . . . 4 . . . . .
Load Schematic 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . .
Build 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . .
Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . .
Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . .
Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access Hacks 5 | . . . . . . . 1 . . 1 . 2 . . . . 1 . . . . .
Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . .
Seal Access 4 | . . . . . . . . . . 1 . 2 . . . . 1 . . . . .
Unauthorized Hacks 36 | . 5 . 7 . . . 6 . 2 4 4 2 . . . . 6 . . . . .
Terminals 31 | . 5 . 4 . . . 6 . 2 4 4 2 . . . . 4 . . . . .
Track 7 | . 4 . 1 . . . 2 . . . . . . . . . . . . . . .
Assimilate 4 | . . . . . . . 2 . . . 1 . . . . . 1 . . . . .
Botnet 14 | . 1 . 2 . . . 2 . 1 2 2 2 . . . . 2 . . . . .
Disrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . . .
Operators 5 | . . . 1 . . . . . 1 1 1 . . . . . 1 . . . . .
Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . . . . .
Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . .
Siphon 1 | . . . . . . . . . . . . . . . . . 1 . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . .
Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . . . .
Reject 2 | . . . 2 . . . . . . . . . . . . . . . . . . .
Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . .
Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . .
Used . | . . . . . . . . . . . . . . . . . . . . . . .
Hacking Detections 36 | . 5 . 2 . . . 5 . 3 7 5 3 . . . . 6 . . . . .
Full Trace Events 3 | . . . . . . . . . . . . . . . . . 3 . . . . .
Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . .
Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . . . . . . . . . . . .
Matter . | . . . . . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired 11 | . 2 . . . . . . . 1 . 2 . . . . . 2 . . 4 . .
Parts Built 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . .
Matter 549 | . . . . . . . . . . 146 . . . . . . 403 . . . . .
Time 159 | . . . . . . . . . . 36 . . . . . . 123 . . . . .
Total Part Build Rating 13 | . . . . . . . . . . 3 . . . . . . 10 . . . . .
Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
-------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Total Allies 4 | . . . . . . . 2 . . . 1 . . . . . 1 . . . . .
Largest Group 2 | . . . . . . . 2 2 2 2 1 1 . . . . 1 . . . . .
Highest-Rated Group 26 | . . . . . . . 20 20 20 20 10 10 . . . . 26 . . . . .
Highest-Rated Ally 26 | . . . . . . . 10 10 10 10 10 10 . . . . 26 . . . . .
Total Orders 10 | . . . . . . . 2 2 2 4 . . . . . . . . . . . .
STAY 5 | . . . . . . . 1 1 1 2 . . . . . . . . . . . .
FOLLOW 5 | . . . . . . . 1 1 1 2 . . . . . . . . . . . .
Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . .
Total Damage . | . . . . . . . . . . . . . . . . . . . . . . .
Kills . | . . . . . . . . . . . . . . . . . . . . . . .
Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Robot Analysis Total 9 | . . . 2 . . . 1 . . 2 . . . . . . . . . 4 . .
Derelict Logs Recovered 3 | . . . . . . . . . . . . . . . . . . 2 1 . . .
Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Turns Passed 6244 | 89 503 60 603 267 358 165 749 499 426 1040 212 195 116 125 17 98 385 116 83 41 94 3
Spaces Moved 6443 | 45 274 38 283 138 222 103 373 258 232 539 363 475 374 360 66 301 903 366 265 119 337 9
Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . .
Treads 2501 | 35 274 38 283 138 222 103 373 258 232 539 6 . . . . . . . . . . .
Legs . | . . . . . . . . . . . . . . . . . . . . . . .
Wheels . | . . . . . . . . . . . . . . . . . . . . . . .
Hover . | . . . . . . . . . . . . . . . . . . . . . . .
Flight 3932 | . . . . . . . . . . . 357 475 374 360 66 301 903 366 265 119 337 9
Fastest Speed 26 | 50 160 160 160 160 160 160 156 156 152 152 26 26 26 26 26 26 26 26 26 26 26 26
Average Speed 77 | 141 160 160 160 160 160 160 156 156 155 158 28 26 26 26 26 26 26 26 26 26 26 26
Slowest Speed 170 | 160 160 160 160 160 160 160 160 156 156 170 163 26 26 26 26 26 26 26 26 26 26 26
Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . .
Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . .
Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . .
Exploration Rate (%) 40 | 5 68 13 39 46 62 28 49 64 22 22 11 20 71 57 15 51 31 69 57 57 69 1
Regions Visited 22
Branch Regions 12
Pre-discovered Areas 4 | . . . . . . . . . . . . . . . . . . 1 . 3 . .
Known Exits Taken 7 | . 1 . . . . . 1 . 1 1 1 1 . . . . 1 . . . . .
Unknown Exits Taken 14 | 1 . 1 1 1 1 1 . . . . . . 1 1 1 1 . 1 1 1 1 .
Scrap Searched 10 | . . . . . . . . . . . . . 1 2 . 1 . 4 1 . 1 .
Spaces Dug 71 | . . . . 5 . . 4 . 1 9 3 12 3 4 . 4 18 2 4 . 2 .
Terrain Destroyed 224 | . 10 . 32 12 . . 72 36 1 9 3 12 3 4 . 4 18 2 4 . 2 .
Melee 64 | . . . . . . . 2 . 1 9 3 12 3 4 . 4 18 2 4 . 2 .
Projectile 7 | . . . . 5 . . 2 . . . . . . . . . . . . . . .
AOE 153 | . 10 . 32 7 . . 68 36 . . . . . . . . . . . . . .
Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3
--------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res
Total 7214 | 59 311 37 362 158 226 103 474 312 273 645 464 515 385 382 65 312 1002 382 271 128 339 9
Wait 164 | . . . 4 4 . . 7 18 . 6 24 9 7 12 . 8 50 12 3 . . .
Move 6420 | 44 273 37 282 137 221 102 372 256 231 538 362 474 373 359 65 300 902 365 264 118 336 9
Hop . | . . . . . . . . . . . . . . . . . . . . . . .
Pick Up 70 | 4 10 . 7 . 1 . 14 . 6 10 6 2 . . . . 7 2 . 1 . .
Fast Attach 46 | 7 . . 6 . . . 5 4 4 7 1 3 . . . . 6 . . 3 . .
Attach 37 | . 1 . 4 . 1 . 8 . 2 5 9 2 . 2 . . 2 . . . 1 .
Detach 16 | . . . 1 . . . 2 . 2 2 2 3 . 1 . . 1 . . 2 . .
Swap 104 | . 7 . 10 8 1 . 19 14 7 19 6 1 2 4 . . 4 1 . 1 . .
Drop 74 | . 6 . 11 . 2 . 12 1 9 12 12 3 . . . . 3 . . 3 . .
Fire 161 | 4 14 . 37 9 . . 33 18 11 35 . . . . . . . . . . . .
Melee 85 | . . . . . . . 2 1 1 11 6 18 3 4 . 4 27 2 4 . 2 .
Ram . | . . . . . . . . . . . . . . . . . . . . . . .
Kick . | . . . . . . . . . . . . . . . . . . . . . . .
Crush 1 | . . . . . . 1 . . . . . . . . . . . . . . . .
Escape Stasis 36 | . . . . . . . . . . . 36 . . . . . . . . . . .
Rewire . | . . . . . . . . . . . . . . . . . . . . . . .
Trap . | . . . . . . . . . . . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / Low x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / [*War])
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 1 exit: Tes)
History
---------
Turn | Location | Event
10 | -11/Scrapyard | Discovered new exit (range 16)
90 | -11/Scrapyard | Entered Materials
232 | -10/Materials | Identified exit to Mines
254 | -10/Materials | Discovered new exit (range 4)
313 | -10/Materials | Build established: Mutant
355 | -10/Materials | Central database locked down
419 | -10/Materials | Discovered new exit (range 4)
593 | -10/Materials | Entered Mines
648 | -10/Mines | Discovered new exit (range 4)
653 | -10/Mines | Entered Materials
653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
866 | -9/Materials | Central database locked down
1028 | -9/Materials | Discovered new exit (range 15)
1256 | -9/Materials | Entered Mines
1278 | -9/Mines | Met a Derelict bent on vengeance
1317 | -9/Mines | Build established: Scavenger-Mutant
1510 | -9/Mines | Discovered new exit (range 8)
1516 | -9/Mines | Deemed a non-threat by the Exiles lab entrance
1523 | -9/Mines | Entered Exiles
1567 | -9/Exiles | Met 8R-AWN
1591 | -9/Exiles | Met EX-HEX
1634 | -9/Exiles | Met EX-BIN
1651 | -9/Exiles | Aligned with FarCom system
1653 | -9/Exiles | Given EX-Vault access code
1690 | -9/Exiles | Opened EX-Vault
1703 | -9/Exiles | Found Modified TNC
1734 | -9/Exiles | Warned to stay clear of 0b10 Research branches
1779 | -9/Exiles | Met EX-DEC
1868 | -9/Exiles | Discovered new exit (range 10)
1881 | -9/Exiles | Left Exiles lab with Modified TNC
1881 | -9/Exiles | Entered Mines
2037 | -8/Mines | Discovered new exit (range 7)
2046 | -8/Mines | Entered Materials
2046 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
2321 | -8/Materials | Discovered new exit (range 5)
2580 | -8/Materials | Discovered new exit (range 3)
2777 | -8/Materials | Discovered new exit (range 5)
2794 | -8/Materials | Identified exit to Garrison
2795 | -8/Materials | Entered Garrison
2795 | -8/Garrison | Accompanied by 2 allies
3001 | -8/Garrison | Discovered new exit (range 8)
3020 | -8/Garrison | Installed Relay Interface Framework
3026 | -8/Garrison | Identified exit to Materials
3076 | -8/Garrison | Triggered checkpoint
3144 | -8/Garrison | Discovered exit to Materials (range 12)
3204 | -8/Garrison | Triggered checkpoint
3256 | -8/Garrison | Discovered exit to Materials (range 8)
3294 | -8/Garrison | Entered Materials
3294 | -8/Materials | Accompanied by 2 allies
3587 | -8/Materials | Identified exit to Factory
3720 | -8/Materials | Entered Factory
3720 | -7/Factory | Accompanied by 2 allies
3720 | -7/Factory | Evolved 2 slots: Power x1, Utility x1
3972 | -7/Factory | Build established: Assassin
4013 | -7/Factory | Discovered new exit (range 12)
4094 | -7/Factory | Identified exit to Storage
4094 | -7/Factory | Identified exit to Lower Caves
4334 | -7/Factory | Identified exit to Factory
4524 | -7/Factory | Fabricated Imp. ECM Suite (x1)
4760 | -7/Factory | Entered another Factory area
4760 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1
4884 | -6/Factory | Identified exit to Factory
4972 | -6/Factory | Entered another Factory area
4972 | -5/Factory | Accompanied by 1 ally
4972 | -5/Factory | Evolved 2 slots: Utility x2
5049 | -5/Factory | Found Prototype Processor
5049 | -5/Factory | Identified Exp. Signal Interpreter
5063 | -5/Factory | Identified exit to Upper Caves
5079 | -5/Factory | Discovered new exit (range 12)
5126 | -5/Factory | Discovered new exit (range 5)
5167 | -5/Factory | Entered Upper Caves
5168 | -5/Upper Caves | Encountered a Warlord checkpoint
5281 | -5/Upper Caves | Discovered new exit (range 10)
5283 | -5/Upper Caves | Entered another Upper Caves area
5294 | -5/Upper Caves | Discovered new exit (range 15)
5343 | -5/Upper Caves | Crushed by falling debris
5399 | -5/Upper Caves | Discovered new exit (range 23)
5408 | -5/Upper Caves | Entered Warlord
5413 | -5/Warlord | Discovered new exit (range 21)
5417 | -5/Warlord | System corruption cleaned by Quarantine Array
5425 | -5/Warlord | Entered Proximity Caves
5481 | -4/Proximity Caves | Spotted B-86 Titan
5491 | -4/Proximity Caves | Discovered new exit (range 22)
5504 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
5523 | -4/Proximity Caves | Entered Factory
5523 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1
5628 | -4/Factory | Fabricated Triangulator?
5706 | -4/Factory | Identified exit to Upper Caves
5706 | -4/Factory | Identified exit to Armory
5706 | -4/Factory | Central database locked down
5773 | -4/Factory | Spotted B-86 Titan
5885 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1)
5908 | -4/Factory | Entered Upper Caves
5935 | -4/Upper Caves | Encountered a Warlord checkpoint
5993 | -4/Upper Caves | Learned location of Testing (-3)
6021 | -4/Upper Caves | Discovered new exit (range 15)
6024 | -4/Upper Caves | Entered another Upper Caves area
6034 | -4/Upper Caves | Learned Research stockpile data
6083 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
6097 | -4/Upper Caves | Discovered new exit (range 22)
6107 | -4/Upper Caves | Entered Zhirov
6107 | -4/Zhirov | Discovered new exit (range 3)
6113 | -4/Zhirov | Met Zhirov
6119 | -4/Zhirov | Found Alien Artifact
6119 | -4/Zhirov | Identified Integrated Dissipator
6119 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20)
6137 | -4/Zhirov | Learned location of Quarantine (-2)
6137 | -4/Zhirov | Learned location of Command (-1)
6138 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype
6148 | -4/Zhirov | Entered Proximity Caves
6242 | -3/Proximity Caves | Discovered new exit (range 3)
6242 | -3/Proximity Caves | Entered Research
6242 | -3/Research | Evolved 2 slots: Power x1, Utility x1
6243 | -3/Research | Identified exit to Testing
6245 | -3/Research | Self-destructed
Last Messages
---------------
wing of Research, but if you manage to infiltrate it and retrieve the
SGEMP Prototype I believe to be located there, bring it to the Access
entrance.
I'll be monitoring the situation and if you can bring what I need, in
return I'll help you make your way to the surface.
LOCATION=UNKNOWN
GOAL=ESCAPE
06203_ Searching scrap...
06203_ Found Hardcell Cannon.
06203_ Found 18 Matter.
06213_ Lgt. Fission Core destroyed.
06237_ Acquired 45 matter.
06238_ Lrn. Terrain Scanner destroyed.
06242_ EXIT=FOUND
PARAMETERS=POWER_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE
06242_ Receiving FarCom transmissions...
Loading 1 Testing entrance...
Loading Research stockpile data (x14)...
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 63
Energy Generation 31
Energy Capacity 1030
Matter Stores 300
Matter Capacity 300
Sight Range 22
Terrain Scan Range 24
Terrain Scan Density 1010
ECM Strength 2
Jamming Range 16
Armor Coverage 225
Resistance: KI 20
Resistance: TH 20
Resistance: EX 20
Resistance: EM 20
Resistance: I 20
Resistance: S 20
Resistance: P 20
Evasion (%) 74
Recoil Reduction 4
Offensive Hacking 22
Defensive Hacking 10
Item Schematics
-----------------
ECM Suite | -10/Materials | Hacked
Lrg. Storage Unit | -10/Materials | Hacked
Imp. ECM Suite | -8/Materials | Hacked
Adv. Cooling System | -6/Factory | Hacked
Triangulator | -6/Factory | Hacked
Exp. Terrain Scan Processor | -4/Factory | Hacked
Adv. Hacking Suite | -4/Factory | Hacked
Assault Drone Bay | -4/Zhirov | Free
Exp. Heat Sink | -4/Zhirov | Free
Exp. Optical Array | -4/Zhirov | Free
Imp. Arc Thrower | -4/Zhirov | Free
Robot Schematics
------------------
R-06 Scavenger | -6/Factory | Hacked
Fabricated
------------
Imp. ECM Suite | x1 | -7/Factory
Triangulator | x1 | -4/Factory
Exp. Terrain Scan Processor | x1 | -4/Factory
Alien Tech Used
-----------------
Integrated Dissipator
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed IonFlakLance
Manual? 0
Play Time 02:00:32
Cumulative 293.7 hours
Start 2021.09.20 @ 21:00:16
End 2021.09.20 @ 23:36:59
Sessions 5
Manual Loads 0
Difficulty Adventurer
Special Mode None
Game No. 124
Rogue 20
Adventurer 102
Explorer 2
Win Type -
Total 19
Types 16/2/0/0/0/0/0/0/1
Lore% 48
Gallery% 77
Achievement% 53
Wizard Run 0
Options
---------
ASCII 0
Keyboard 1
Movement Numpad
Keybinds 0
Fullscreen 1
Font 36/TerminusFine
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: eec7d59a-b8f5-4596-b6c3-c0bdd66d7c05