Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.15 @ 11:56:35 Player: Henry Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (126) 630 Value Destroyed (6301) 6301 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 12804 Bonus ------- High Alert Combat Kills 53 Cogmind --------- Core Integrity 0/1300 Matter 256/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Experimental Coolant Injector Large Storage Unit Improved Dynamic Insulation System Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Experimental Coolant Injector Large Storage Unit Experimental Matter Compressor Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Lance > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Target Analyzer Gamma Rifle Gamma Rifle Heavy Shock Bomb Launcher [Rating: 151] Favorites ----------- Power Light Antimatter Reactor Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Gamma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . . . 2 . 1 . . . 1 . Utility 7 | . . . 2 . 2 1 . . 1 1 . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 194 | 6 7 5 20 6 11 19 15 6 40 48 11 Power 22 | 1 1 . 3 . 2 1 2 . 4 7 1 Engine 8 | 1 1 . 2 . 2 . 2 . . . . Core 3 | . . . 1 . . . . . 1 1 . Reactor 11 | . . . . . . 1 . . 3 6 1 Propulsion 56 | 2 1 2 3 3 1 7 6 1 10 17 3 Treads 11 | . . . . 3 1 2 . . . 5 . Leg 20 | . . . . . . 5 6 1 7 1 . Wheel 18 | 2 1 2 3 . . . . . 3 4 3 Hover 7 | . . . . . . . . . . 7 . Flight . | . . . . . . . . . . . . Utility 50 | 1 1 1 4 1 2 7 3 1 14 14 1 Device 25 | . 1 . 2 . . 4 1 1 7 9 . Storage 4 | 1 . . . 1 . . 1 . . 1 . Processor 8 | . . 1 1 . . . . . 3 3 . Hackware . | . . . . . . . . . . . . Protection 13 | . . . 1 . 2 3 1 . 4 1 1 Artifact . | . . . . . . . . . . . . Weapon 66 | 2 4 2 10 2 6 4 4 4 12 10 6 Energy Gun 25 | 1 2 . 1 . . . 2 3 6 6 4 Energy Cannon 3 | . . . . 1 2 . . . . . . Ballistic Gun 17 | 1 2 2 4 1 3 3 . . 1 . . Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 8 | . . . 3 . 1 . 2 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . . 1 . . 4 . . Piercing Weapon 6 | . . . . . . . . . 1 4 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . . . . 4 . Parts Lost 103 | . 4 . 11 2 2 9 5 3 24 22 21 Power 14 | . . . 1 . . 1 2 . 3 4 3 Propulsion 34 | . 1 . 3 . 1 3 2 . 10 6 8 Utility 21 | . 1 . 1 . 1 5 1 1 3 5 3 Weapon 34 | . 2 . 6 2 . . . 2 8 7 7 Highest Loss Streak 19 | . 3 . 7 1 2 8 3 3 13 10 19 Average Slot Usage (%) 88 | . 83 88 85 98 96 91 94 90 81 85 78 Engine 4 | . 14 11 6 7 6 3 3 5 . . . Reactor 2 | . . . . . . 1 1 . 4 5 7 Treads 5 | . . . . 13 14 19 . . . 5 . Leg 6 | . . . . . . 4 28 29 12 . . Wheel 8 | . 23 22 12 15 10 1 . . 4 9 . Hover 1 | . . . . . . . . . . 4 20 Device 12 | . 5 . 4 7 4 5 19 18 22 18 16 Storage 7 | . 14 11 9 7 6 5 8 11 8 5 3 Processor 8 | . . . 17 15 13 9 3 . 2 8 9 Protection 4 | . . . . . 13 13 3 3 1 4 2 Energy Gun 3 | . 9 . 1 . . . 2 11 6 5 11 Energy Cannon 1 | . . . . 6 7 5 . . . . . Ballistic Gun 10 | . 16 44 21 15 11 14 16 7 1 1 . Slashing Weapon 3 | . . . 3 7 6 1 . . 7 3 . Piercing Weapon 1 | . . . . . . . . . 1 5 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 83 | 12 15 21 35 42 61 62 62 66 70 80 83 Greatest Support 150 | 26 26 32 32 23 20 124 80 80 80 150 85 Greatest Overweight (x) 14 | . 1 1 5 2 5 6 1 . 14 3 1 Average Overweight (x) 1 | . . . 1 1 2 2 . . 1 . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 6 8 10 10 10 10 10 10 9 Most Carried 10 | 2 6 6 6 10 10 10 10 10 10 10 10 Average Carried 8 | . 4 5 4 6 9 9 9 9 9 8 8 Final Capacity 10 | 6 6 6 6 10 10 10 10 10 10 10 4 Final Carried 10 | 2 6 5 3 10 10 10 10 9 10 10 4 Class Distribution -------------------- 24% | Scavenger-Mutant 22% | Scavenger-Gunner 18% | Skirmisher 10% | Tank 8% | Mutant 8% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Matter Collected 3794 | 238 111 98 553 166 197 496 347 136 385 1000 67 Remotely . | . . . . . . . . . . . . Salvage Created 7515 | . 368 51 887 175 536 895 813 192 1453 1803 342 Parts 334 | . 20 6 53 8 16 35 28 4 67 88 9 Haulers Intercepted 2 | . . . . 1 1 . . . . . . Recyclers Shooed 4 | . . . 1 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 12 2 . . . Prevented 14 | . . . . . . . 12 2 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Combat Hostiles Destroyed 107 | . 4 1 20 2 9 14 15 3 13 21 5 Melee 26 | . . . . . 1 . . . 11 14 . Guns 40 | . 3 1 9 . 1 11 8 3 1 2 1 Cannons 12 | . . . 4 2 3 3 . . . . . AOE 21 | . 1 . 7 . 4 . 7 . . . 2 Classes Destroyed 14 | . 4 1 5 1 . . . . 2 . 1 Worker 6 | . 1 . 3 . 2 . . . . . . Builder 2 | . . . 2 . . . . . . . . Hauler 2 | . . . . 1 1 . . . . . . Recycler 5 | . 1 . . . . . . . 3 1 . Operator 2 | . . . 1 . . 1 . . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 10 | . . . 2 . 3 . 5 . . . . Grunt 61 | . 4 . 15 1 4 12 9 2 4 7 3 Brawler 4 | . . . 1 . 2 . . . . 1 . Duelist 2 | . . . 1 . . . . 1 . . . Sentry 17 | . . 1 1 1 . 2 1 . 5 5 1 Demolisher 1 | . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . 2 . . Programmer 10 | . . . . . . . . . 2 8 . Best Kill Streak 19 | . 3 1 19 1 3 10 5 2 5 4 2 Combat Bots Only 15 | . 2 1 15 1 3 10 5 2 4 4 2 Max Kills in Single Turn 6 | . 1 1 6 1 3 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 1 . 4 . 3 . 2 . . . 1 Melee 1 | . . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Damage Taken 16505 | . 440 43 1366 186 539 1883 1233 355 2769 4440 3251 Core 2719 | . 126 16 357 23 19 208 164 . 493 362 951 Absorbed by Shields 24 | . . . . . . . . . . . 24 Core Remaining (%) 74 | 100 49 96 35 96 97 . . 62 57 . . Volleys Fired 218 | . 45 2 43 6 16 27 21 12 12 19 15 Largest 4 | . 2 4 4 3 3 4 4 4 4 2 4 Hottest 277 | . 60 92 155 115 164 153 210 248 242 150 277 Shots Fired 603 | . 72 8 133 16 42 108 76 34 39 37 38 Gun 517 | . 72 8 110 10 23 81 69 33 39 37 35 Cannon 70 | . . . 19 6 18 27 . . . . . Launcher 16 | . . . 4 . 1 . 7 1 . . 3 Special . | . . . . . . . . . . . . Kinetic 366 | . 37 8 126 11 23 81 57 14 8 1 . Thermal 93 | . . . 3 . 11 27 12 16 22 . 2 Explosive 6 | . . . 2 . 1 . . . . . 3 Electromagnetic 138 | . 35 . 2 5 7 . 7 4 9 36 33 Robot Hit Streak 20 | . 6 6 11 3 11 20 7 6 14 9 6 Robot Miss Streak 8 | . 4 1 6 2 2 3 8 3 2 1 8 Penetration Max 1 | . . . . . 1 1 1 . . . . Secondary Targets 3 | . . . 1 . . . 1 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . . Shots Hit Robots 505 | . 37 6 75 10 46 77 52 22 74 90 16 Core Hits 290 | . 15 2 51 6 17 56 44 10 31 44 14 Critical Hits 32 | . . . 4 . 2 4 2 1 5 11 3 Critical Kills 15 | . . . 3 . 1 2 2 . 3 3 1 Critical Parts Destroyed 13 | . . . 1 . . 2 . 1 1 6 2 Melee Attacks 284 | . . . 10 10 46 3 . . 70 129 16 Impact . | . . . . . . . . . . . . Slashing 134 | . . . 10 10 46 3 . . 43 22 . Piercing 150 | . . . . . . . . . 27 107 16 Sneak Attacks 10 | . . . . 1 4 1 . . 4 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 23 | . . . . . . . . . 9 14 . Damage Inflicted 16097 | . 490 90 2221 295 1986 1977 1623 433 2528 3163 1291 Guns 6206 | . 457 90 1012 57 299 1264 825 356 492 822 532 Cannons 1350 | . . . 307 114 332 597 . . . . . Explosions 2973 | . 33 . 902 . 404 . 798 77 . . 759 Melee 5568 | . . . . 124 951 116 . . 2036 2341 . Ramming . | . . . . . . . . . . . . Kinetic 4140 | . 196 90 1291 84 299 1264 614 196 85 21 . Thermal 2802 | . 33 . 687 . 592 597 382 134 316 . 61 Explosive 964 | . . . 205 . . . . . . . 759 Electromagnetic 2623 | . 261 . 38 87 144 . 627 103 91 801 471 Impact . | . . . . . . . . . . . . Slashing 2656 | . . . . 124 951 116 . . 1230 235 . Piercing 2912 | . . . . . . . . . 806 2106 . Highest Corruption 31 | . . . . . 3 . 1 1 5 31 31 Average Corruption 8 | . . . . . 3 . 1 1 4 12 31 Corruption Purged . | . . . . . . . . . . . . Effects 100 | . . . . . 5 . 2 . 11 43 39 Message Errors 10 | . . . . . 1 . 1 . 3 3 2 Matter Fused 17 | . . . . . 2 . . . 2 8 5 Heat Flow Errors 6 | . . . . . . . . . 1 4 1 Energy Discharges 6 | . . . . . . . . . 1 3 2 Parts Rejected 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 6 | . . . . . . . 1 . 1 3 1 Misfires 2 | . . . . . . . . . 1 . 1 Alerts 3 | . . . . . . . . . . 1 2 Misdirections 17 | . . . . . . . . . . 9 8 Targeting Errors 28 | . . . . . 2 . . . 1 12 13 Weapon Failures 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 655 | . . . 24 99 307 82 13 . 76 22 32 Projectiles 22 | . . . 16 . . 6 . . . . . Explosions 53 | . . . 8 . . . 13 . . . 32 Melee 580 | . . . . 99 307 76 . . 76 22 . Knockbacks 3 | . . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . 155 . . . 24 . . . 8 Shots 6 | . . . 2 . . . 3 . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 283 | . 165 21 269 32 263 283 42 85 197 189 194 Average Temperature 70 | . 66 14 93 14 84 59 13 40 60 84 61 Received Heat Transfer 3168 | . 255 9 648 33 135 582 309 153 453 345 246 Effects 2 | . . . 1 . . 1 . . . . . Energy Bleed 2 | . . . 1 . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . 5 2 Combat Hostiles 7 | . . . . . . . . . . 5 2 Parts Fried 19 | . 2 . . 1 . . . . . 9 7 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 3 | . . . . . . . . . 3 . . Heat Transferred 3639 | . 50 . 624 . 559 814 624 248 646 . 74 Parts Sabotaged 1 | . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . 4 . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Peak Influence 543 | . 90 49 543 186 307 329 . . 229 305 338 Average Influence 150 | . 36 8 333 167 165 136 . . 116 118 184 Maximum Alert Level 2 | . . . 2 . 1 1 . . 1 1 1 Low Security (%) 77 | 100 100 100 22 100 76 70 . . 97 85 58 Level 1 17 | . . . 38 . 23 29 . . 2 14 41 Level 2 4 | . . . 38 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . . 6 . 2 4 . . 1 2 1 Investigation . | . . . . . . . . . . . . Extermination 6 | . . . . . 1 1 . . 1 2 1 Reinforcement 5 | . . . 3 . 1 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 5 | . . . 3 . . 2 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Distress Signals 2 | . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 169 | . 6 2 29 5 14 18 16 3 22 32 22 Peak Tracking Total 16 | . 2 2 9 4 4 7 5 3 6 6 16 Tactical Retreats 13 | . . . 3 1 . 1 1 . . 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Traps Triggered 4 | . . . . . 1 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Machines Disabled 24 | . . . 4 . 15 3 . . . . 2 Max in Single Turn 10 | . . . 3 . 10 2 . . . . 1 Garrison Access 3 | . . . . 1 . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Machines Accessed 25 | . 3 3 5 2 6 1 . . 3 2 . Terminals 18 | . 3 3 4 1 5 . . . 1 1 . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 . Garrison Access 4 | . . . 1 1 . 1 . . 1 . . Total Hacks 75 | . 11 10 15 2 22 1 . . 8 6 . Successful 42 | . 8 5 7 1 11 1 . . 5 4 . Failed 33 | . 3 5 8 1 11 . . . 3 2 . Catastrophic 11 | . . 3 2 . 4 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 62 | . 9 10 12 1 20 . . . 6 4 . Terminals 64 | . 11 10 12 1 20 . . . 6 4 . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . 2 . Garrison Access 6 | . . . 3 1 . 1 . . 1 . . Terminal Hacks 16 | . 5 1 3 . 4 . . . 2 1 . Part Schematic 2 | . . . . . 1 . . . 1 . . Level Access Points 3 | . 1 . 1 . 1 . . . . . . Alert Level 2 | . 2 . . . . . . . . . . Unreport Threat 8 | . 2 1 1 . 2 . . . 1 1 . Recall Reinforcements 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . 1 . . . . 2 . Insert Component 2 | . . . . . 1 . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . 1 . 1 . . 1 . . Seal Access 3 | . . . . 1 . 1 . . 1 . . Unauthorized Hacks 20 | . 3 4 4 . 6 . . . 2 1 . Terminals 20 | . 3 4 4 . 6 . . . 2 1 . Track 3 | . . 1 . . 1 . . . 1 . . Botnet 17 | . 3 3 4 . 5 . . . 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 3 2 5 1 6 . . . 1 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . 1 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Turns Passed 5528 | 38 348 161 579 289 874 413 673 88 694 1113 258 Spaces Moved 3453 | 33 243 148 341 218 617 181 463 36 327 537 309 Core 59 | 4 . . 5 . . . . . 5 . 45 Treads 188 | . . . . 4 . 68 . . . 116 . Legs 681 | . . . . . . 40 463 36 142 . . Wheels 2089 | 29 243 148 336 214 617 73 . . 180 243 6 Hover 436 | . . . . . . . . . . 178 258 Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 80 90 90 90 100 120 120 120 105 40 44 Average Speed 105 | 83 84 98 98 97 109 144 120 120 126 115 46 Slowest Speed 750 | 90 90 100 300 190 130 210 150 120 750 220 112 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 3 62 26 41 8 15 6 70 8 12 12 20 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . . 1 . . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 . 1 . Scrap Searched 2 | . . . . . . . 2 . . . . Spaces Dug 99 | . . . 10 9 23 2 . . 13 29 13 Terrain Destroyed 356 | . 5 . 72 9 113 6 18 1 16 29 87 Melee 99 | . . . 10 9 23 2 . . 13 29 13 Projectile 20 | . . . 4 . 3 4 5 1 3 . . AOE 237 | . 5 . 58 . 87 . 13 . . . 74 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Total 4457 | 40 319 158 471 265 713 262 524 54 474 805 372 Wait 163 | . 11 . 45 14 8 12 15 . 13 43 2 Move 3442 | 32 242 147 340 217 616 180 462 35 326 536 309 Hop . | . . . . . . . . . . . . Pick Up 83 | 2 7 2 6 8 6 10 4 1 11 22 4 Fast Attach 94 | 6 5 . 9 4 5 8 3 1 27 25 1 Attach 61 | . 2 3 9 1 3 6 4 2 7 15 9 Detach 26 | . 3 . 3 . 1 2 2 . 4 6 5 Swap 40 | . . 2 2 2 3 5 8 3 6 8 1 Drop 81 | . 4 2 4 3 9 9 5 . 12 30 3 Fire 218 | . 45 2 43 6 16 27 21 12 12 19 15 Melee 240 | . . . 10 10 46 3 . . 56 99 16 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 2 7 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -3/Research (discovered 2 exits: [*Res] / *Arm) -3/Armory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Core integrity fell below 50% 237 | -10/Materials | Lost 3 parts (1u2w) 308 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 14) 377 | -10/Materials | Identified exit to Materials 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Weapon x2 506 | -9/Materials | Discovered new exit (range 16) 547 | -9/Materials | Identified exit to Materials 548 | -9/Materials | Entered another Materials area 548 | -8/Materials | Evolved 2 slots: Utility x2 609 | -8/Materials | Garrison activated, responded to threat 738 | -8/Materials | Lost 7 parts (1p2n1u3w) 746 | -8/Materials | Destroyed 15 combat bots 752 | -8/Materials | Core integrity fell below 50% 919 | -8/Materials | Lost 4 parts (1n3w) 1076 | -8/Materials | Identified exit to Factory 1127 | -8/Materials | Entered Factory 1127 | -7/Factory | Evolved 2 slots: Propulsion x2 1265 | -7/Factory | Build established: Skirmisher 1384 | -7/Factory | Discovered new exit (range 11) 1394 | -7/Factory | Identified exit to Factory 1416 | -7/Factory | Entered another Factory area 1416 | -6/Factory | Evolved 2 slots: Utility x2 1682 | -6/Factory | Identified exit to Factory 2290 | -6/Factory | Entered another Factory area 2290 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2340 | -5/Factory | Build established: Tank 2571 | -5/Factory | Garrison activated, responded to threat 2614 | -5/Factory | Discovered new exit (range 12) 2645 | -5/Factory | Lost 8 parts (1p2n5u) 2649 | -5/Factory | Destroyed 10 combat bots 2703 | -5/Factory | Entered Upper Caves 2715 | -5/Upper Caves | Learned 12 Factory zone layouts 2871 | -5/Upper Caves | Learned Factory terminal intel 2933 | -5/Upper Caves | Build established: Scavenger-Gunner 3018 | -5/Upper Caves | Lost 3 parts (2n1u) 3069 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3330 | -5/Upper Caves | Discovered new exit (range 13) 3376 | -5/Upper Caves | Entered another Upper Caves area 3458 | -5/Upper Caves | Discovered new exit (range 5) 3464 | -5/Upper Caves | Entered Factory 3464 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3465 | -4/Factory | Identified exit to Upper Caves 3465 | -4/Factory | Identified exit to Research 3466 | -4/Factory | Loaded intel: 19 terminal locations 3468 | -4/Factory | Lost 3 parts (1u2w) 3639 | -4/Factory | Lost 13 parts (1p7n1u4w) 3850 | -4/Factory | Lost 4 parts (1p3w) 3946 | -4/Factory | Discovered exit to Upper Caves (range 15) 4055 | -4/Factory | Lost 7 parts (1p3n2u1w) 4093 | -4/Factory | Build established: Scavenger-Mutant 4158 | -4/Factory | Entered Research 4158 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4596 | -3/Research | Discovered new exit (range 11) 4596 | -3/Research | Discovered new exit (range 3) 4674 | -3/Research | Lost 5 parts (1p3u1w) 4951 | -3/Research | System corruption reached 10% 5025 | -3/Research | Lost 10 parts (2p3n1u4w) 5068 | -3/Research | Lost 3 parts (1p1n1w) 5116 | -3/Research | System corruption reached 30% 5225 | -3/Research | Found Prototype Device 5225 | -3/Research | Identified Exp. Thermal Defense Suite 5271 | -3/Research | Entered Armory 5414 | -3/Armory | Found Fusion Bomb Launcher 5485 | -3/Armory | Core integrity fell below 50% 5502 | -3/Armory | Core integrity fell below 20% 5529 | -3/Armory | Lost 19 parts (3p7n3u6w) 5529 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05497_ Imp. Coolant Injector destroyed. 05498_ Arm. Huge Wheel destroyed. 05499_ Penetrated by Slug. 05501_ The unstable cave ceiling collapses. 05501_ S-43 Plague destroyed. 05502_ System corrupted: Matter fused (-10). 05506_ The unstable cave ceiling collapses. 05517_ System corrupted: Component data lost. 05521_ ALERT: Rogue bot located, Programmers report to Armory Zone 7Y. 05522_ Triggered Stasis Trap. 05522_ A bubble of rippling energy engulfs the area. 05522_ Field strength at 94. 05523_ Field strength at 82. 05524_ Field strength at 76. 05525_ Field strength at 64. 05526_ Field strength at 58. 05527_ Field strength at 46. 05528_ Field strength at 40. 05529_ Field strength at 34. [Achievement: Tester] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????#############??#####??????????? | | ??????????????????] #### # ############ | | ?????????????????# # # ## # # # | | ???????###???????# """"""" # | | ???????? #####?# """"""" % # | | ?????????# ?+ """"""" /%* =!= # | | ?????????# # %%= %! | | ?????????# #####/######## [=* = ! | | ?????????# | | ?????????# ^ ######## # | | ??? #??????## # ## ## | | ???????###/######## #???????## | | ??????????????????# #????????# # | | ??????????????????# #????????####### | | ??????????????????# #??????????????# | | ??????????????????# #??????????????# | | ??????????????????# #??????????????# | | ???????????"" #####+#####?????????????######### | | ???????????"" ; =####################### | | ??????????????# /@ s/ # | | ??????????????#!! ""T"" ########## # | | ?????????????# ! """"" #????????# """"" # | | ?????????????############????????# "]]]" # | | ?????????????????????????????????# "??" # | | ?????????????????????????????????# "]""" / | | ?????????????????????????????????# "]]]" # | | ?????????????????????????????????# """" #### | | ?????????????????????????????????# #??# | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #?## | | ?????????????????????????????????##############?# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Coolant Potential 200 Energy Generation 41 Energy Capacity 540 Matter Stores 790 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 30 Weapon Shielding 66 Evasion (%) 57 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Salvage Targeting 2 Item Schematics ----------------- Arm. Huge Wheel | -6/Factory | Hacked Titanium Leg | -4/Factory | Hacked Centrium Wheel | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Rockin' Loadout Tester Challenges ------------ None Game ------ Seed SpreadHardcellImmobilizer Manual? 0 Play Time 01:35:23 Cumulative 422.7 hours Start 2020.08.13 @ 18:07:19 End 2020.08.15 @ 11:56:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 50 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c9aea32-009b-4565-82db-4f31ee2c197e