Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 23:06:44 Player: MethodicalFrog Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (839) 839 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2614 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 129/300 Energy 226/280 System Corruption 1% Temperature Cool (399) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (4) ------ Weight Redist. System Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Electrolaser Particle Cannon > --- INVENTORY (4) ---- Ion Engine Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Electrolaser Heavy Particle Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Cooled Ion Engine ECM Suite Pulse Rifle Heavy Assault Rifle Flak Cannon [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 53 | 5 8 11 29 Power 9 | . 2 1 6 Engine 9 | . 2 1 6 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 2 2 5 Treads . | . . . . Leg 8 | 2 2 2 2 Wheel 2 | . . . 2 Hover . | . . . . Flight 1 | . . . 1 Utility 9 | 1 1 2 5 Device 4 | . . 1 3 Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 24 | 2 3 6 13 Energy Gun 12 | 1 3 2 6 Energy Cannon 2 | . . . 2 Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon 6 | . . 3 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . 3 . 14 Power 2 | . 1 . 1 Propulsion 5 | . . . 5 Utility 2 | . . . 2 Weapon 8 | . 2 . 6 Highest Loss Streak 9 | . 3 . 9 Average Slot Usage (%) 95 | . 95 99 89 Engine 10 | . 12 11 8 Leg 21 | . 28 22 14 Flight 1 | . . . 4 Device 2 | . . 1 7 Storage 11 | . 14 11 8 Processor 10 | . 12 11 9 Protection 6 | . . 9 8 Energy Gun 18 | . 20 21 12 Ballistic Gun 2 | . 5 . . Ballistic Cannon 7 | . . 11 9 Naked Turns . | . . . . Heaviest Build 36 | 8 12 33 36 Greatest Support 31 | 20 20 26 31 Greatest Overweight (x) 9 | . . 1 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 5 Most Carried 6 | 4 6 6 6 Average Carried 5 | 1 4 5 5 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 1 6 6 2 Class Distribution -------------------- 69% | Mutant 11% | Gunner 10% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 737 | 227 127 138 245 Remotely . | . . . . Salvage Created 909 | . 118 357 434 Parts 59 | . 6 25 28 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 2 11 10 Guns 15 | . 2 10 3 Cannons 8 | . . 1 7 Classes Destroyed 9 | . 3 3 3 Worker 2 | . . 1 1 Builder 1 | . . . 1 Hauler 1 | . 1 . . Recycler 2 | . . . 2 Watcher 2 | . 1 1 . Swarmer 7 | . . 4 3 Grunt 12 | . 2 6 4 Sentry 3 | . . 1 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 3 5 4 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2920 | . 308 262 2350 Core 625 | . 38 31 556 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 84 92 . Volleys Fired 102 | . 37 24 41 Largest 3 | . 2 3 3 Hottest 201 | . 90 129 201 Shots Fired 200 | . 52 54 94 Gun 153 | . 52 47 54 Cannon 47 | . . 7 40 Launcher . | . . . . Special . | . . . . Kinetic 58 | . 13 7 38 Thermal 142 | . 39 47 56 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | . 7 14 8 Robot Miss Streak 8 | . 2 2 8 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 130 | . 30 32 68 Core Hits 57 | . 8 15 34 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2263 | . 610 495 1158 Guns 1358 | . 352 474 532 Cannons 536 | . . 21 515 Explosions 369 | . 258 . 111 Melee . | . . . . Ramming . | . . . . Kinetic 538 | . 140 21 377 Thermal 1614 | . 470 474 670 Explosive 111 | . . . 111 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 108 | . 94 . 14 Projectiles 14 | . . . 14 Explosions 94 | . 94 . . Melee . | . . . . Knockbacks 13 | . . . 13 Impact . | . . . . Kinetic 9 | . . . 9 Secondary 4 | . . . 4 Self-Inflicted Damage 129 | . 57 . 72 Shots 2 | . 1 . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 531 | . 124 324 531 Average Temperature 155 | . 41 116 228 Received Heat Transfer 801 | . 144 99 558 Effects 19 | . . 1 18 Shutdowns 7 | . . . 7 Energy Bleed 3 | . . 1 2 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 3 1 Heat Transferred 3236 | . 818 1086 1332 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 251 | . 54 233 251 Initial 24 | . . 21 24 Average 92 | . 27 127 113 Maximum Alert Level 1 | . . 1 1 Low Security (%) 95 | 100 100 91 96 Level 1 4 | . . 8 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 2 2 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 7 16 16 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats 5 | . 1 3 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 1 1 2 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 4 1 2 Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 16 | . 7 3 6 Successful 12 | . 6 1 5 Failed 4 | . 1 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 5 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 2 . 3 Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Record 3 | . 2 1 . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 2 . 2 Report Inventory 2 | . 1 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 2 . 8 Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1979 | 39 572 813 555 Spaces Moved 1145 | 31 379 477 258 Core 17 | 11 . . 6 Treads . | . . . . Legs 1097 | 20 379 477 221 Wheels 31 | . . . 31 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 80 Average Speed 134 | 95 120 144 139 Slowest Speed 500 | 120 120 150 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 73 27 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 55 | . 25 . 30 Melee . | . . . . Projectile 5 | . . . 5 AOE 50 | . 25 . 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1413 | 39 446 555 373 Wait 50 | . . 25 25 Move 1142 | 30 378 476 258 Hop . | . . . . Pick Up 37 | 4 16 7 10 Fast Attach 15 | 2 . 4 9 Attach 21 | 3 5 4 9 Detach 1 | . . 1 . Swap 17 | . 3 3 11 Drop 28 | . 7 11 10 Fire 102 | . 37 24 41 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 14) 175 | -10/Materials | Met 8R-AWN 194 | -10/Materials | Lost 3 parts (1p2w) 268 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 8) 607 | -10/Materials | Discovered new exit (range 4) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 920 | -9/Materials | Discovered new exit (range 4) 1425 | -9/Materials | Entered another Materials area 1425 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1888 | -8/Materials | Garrison activated, responded to threat 1926 | -8/Materials | Core integrity fell below 50% 1941 | -8/Materials | Core integrity fell below 20% 1969 | -8/Materials | Lost 9 parts (1p3n2u3w) 1980 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Acquired Hrd. Medium Armor Plating. Slug penetrates Wall. Acquired Hrd. Medium Armor Plating. Slug penetrates Wall. Aluminum Leg melted. G-47 Trooper destroyed. Switching to secondary target: Y-45 Defender. Overheating: Matter decay (-14). Overheating: Imp. Targeting Computer damaged (-1). Overheating: Pulse Rifle damaged (-1). Power failure, Cld. Ion Engine shutdown. Imp. Targeting Computer permanently disabled. Overheating: Short circuit. Acquired Particle Cannon. Lgt. Assault Rifle destroyed. U-05 Engineer builds a Door. Acquired Particle Cannon. Wheel permanently disabled. Overheating: Short circuit. Penetrated by Slug. 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[ # | | ???????????????????????## ###+###### | | ????????????????????????# #### [ # | | ????????????????????????# ##??# # | | ????????????????????????#### # ##???# [* # | | ???????????????????????????##### # #????# [* # | | ??????????????????????????????######????# [ # | | ????????????????????????????????????????# # | | ????????????????????????????????????????########## | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Troublemaker Challenges ------------ None Game ------ Seed SpikedGrenadeGravjet Manual? 0 Play Time 00:53:39 Cumulative 5.3 hours Start 2021.12.07 @ 19:19:28 End 2021.12.07 @ 23:06:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2ff8dfa-6249-4c1f-851b-f2fbee7e112f