Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 16:14:35

Player: Tyrockal

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (99)      495
Value Destroyed (3639)     3639
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (312)                312
              TOTAL SCORE: 9166

 Bonus
-------
High Alert Combat Kills    12
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     240/300
Energy                     200/300
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
     Large Battery
  Advanced Targeting Computer
  Improved Launcher Guidance Computer
  Improved Dynamic Insulation System
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Launcher Guidance Computer
           Neutron Cannon
           Smartbomb Launcher
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Coolant Injector
  Advanced Targeting Computer
  Improved Shield Generator
           Point Defense System
>          --- WEAPON -----------
           Disruptor Cannon
           Neutron Cannon
           KE Penetrator
           KE Penetrator
>          --- INVENTORY --------
           System Restoration Module
  Improved Heavy Machine Gun
    Guided EMP Blaster
           Remote Datajack
[Rating: 86]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Improved Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Advanced Targeting Computer
  Device                   Improved Shield Generator
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   .   .   1   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   1   .   
Parts Attached             148  | 6   4   .   13  .   .   5   14  30  28  48  
  Power                    18   | 1   1   .   2   .   .   .   1   3   3   7   
    Engine                 14   | 1   1   .   2   .   .   .   1   1   3   5   
    Core                   4    | .   .   .   .   .   .   .   .   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   1   .   6   .   .   1   4   9   10  7   
    Treads                 5    | .   .   .   .   .   .   .   3   .   2   .   
    Leg                    25   | 2   1   .   6   .   .   1   1   .   7   7   
    Wheel                  7    | .   .   .   .   .   .   .   .   6   1   .   
    Hover                  3    | .   .   .   .   .   .   .   .   3   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   2   .   2   .   .   1   4   7   4   17  
    Device                 23   | .   2   .   1   .   .   .   1   3   3   13  
    Storage                3    | 1   .   .   .   .   .   .   .   .   .   2   
    Processor              3    | .   .   .   .   .   .   1   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   1   .   .   .   3   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   .   .   3   .   .   3   5   11  11  17  
    Energy Gun             19   | .   .   .   .   .   .   .   2   9   4   4   
    Energy Cannon          10   | .   .   .   2   .   .   .   1   .   3   4   
    Ballistic Gun          10   | 2   .   .   .   .   .   .   .   1   3   4   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   .   .   3   
    Launcher               8    | .   .   .   1   .   .   3   1   1   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   .   .   1   1   2   3   2   
  Corrupted Parts          4    | .   .   .   1   .   .   1   2   .   .   .   
    System Corruption      36   | .   .   .   10  .   .   8   18  .   .   .   
Parts Lost                 45   | .   1   .   1   .   .   6   12  1   .   24  
  Power                    9    | .   1   .   .   .   .   .   2   .   .   6   
  Propulsion               15   | .   .   .   1   .   .   3   4   .   .   7   
  Utility                  11   | .   .   .   .   .   .   1   2   1   .   7   
  Weapon                   10   | .   .   .   .   .   .   2   4   .   .   4   
  Highest Loss Streak      10   | .   1   .   1   .   .   5   10  1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   87  100 97  100 100 81  68  75  91  90  
  Engine                   9    | .   12  14  11  11  11  11  8   .   6   12  
  Core                     3    | .   .   .   .   .   .   .   .   10  5   1   
  Treads                   1    | .   .   .   .   .   .   .   8   .   2   .   
  Leg                      21   | .   28  28  41  44  44  27  9   .   17  25  
  Wheel                    3    | .   .   .   .   .   .   .   .   12  11  .   
  Device                   10   | .   3   14  8   .   .   .   .   11  8   18  
  Storage                  3    | .   14  14  11  11  11  11  8   .   .   .   
  Processor                4    | .   .   .   .   .   .   5   9   6   3   5   
  Protection               4    | .   .   .   2   11  11  4   8   7   6   1   
  Energy Gun               5    | .   .   .   .   .   .   .   3   13  16  2   
  Energy Cannon            8    | .   .   .   17  22  22  9   2   .   2   11  
  Ballistic Gun            4    | .   28  28  3   .   .   .   .   2   5   4   
  Launcher                 2    | .   .   .   1   .   .   11  10  2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 12  13  13  23  22  22  23  31  51  62  84  
  Greatest Support         89   | 20  20  20  43  43  43  43  40  52  89  87  
  Greatest Overweight (x)  18   | .   .   .   .   .   .   2   7   10  18  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   5   5   
  Average Capacity         6    | 6   8   8   8   8   8   8   7   5   5   5   
  Most Carried             8    | 4   5   5   8   6   7   7   7   5   5   5   
  Average Carried          4    | 2   3   5   5   6   6   5   5   3   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   
  Final Carried            7    | 4   5   5   6   6   7   4   2   5   5   5   

 Class Distribution 
--------------------
 38% | Mutant
 29% | Scavenger-Tank
 13% | Scavenger-Skirmisher
 11% | Tank
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
                 Tank | -6/Factory
       Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Matter Collected           2971 | 206  195  .    322  86   .    196  344  347  538  737  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4682 | .    195  .    657  .    .    384  453  510  934  1549 
  Parts                    225  | .    14   .    33   .    .    20   31   26   29   72   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    .    .    .    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  71   | .   4   .   12  .   .   7   5   5   13  25  
  Guns                     30   | .   4   .   2   .   .   .   .   4   12  8   
  Cannons                  24   | .   .   .   5   .   .   1   .   .   1   17  
  AOE                      15   | .   .   .   5   .   .   5   5   .   .   .   
Classes Destroyed          16   | .   2   .   6   .   .   2   3   2   .   1   
  Worker                   3    | .   .   .   .   .   .   .   1   1   .   1   
  Builder                  3    | .   .   .   .   .   .   1   2   .   .   .   
  Tunneler                 2    | .   .   .   1   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 11   | .   .   .   1   .   .   1   1   3   3   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   .   1   .   1   2   
  Swarmer                  18   | .   .   .   4   .   .   .   .   .   6   8   
  Grunt                    26   | .   4   .   3   .   .   6   1   .   3   9   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   4   .   .   .   1   1   1   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   1   .   .   1   
  Programmer               13   | .   .   .   .   .   .   .   .   4   3   6   
Best Kill Streak           5    | .   3   .   4   .   .   4   3   2   4   5   
  Combat Bots Only         4    | .   2   .   4   .   .   3   3   1   4   4   
Max Kills in Single Turn   3    | .   1   .   2   .   .   2   3   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   2   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        553  | .    34   4    24   .    .    43   69   67   95   217  
  Missed                   174  | .    8    2    10   .    .    14   19   27   38   56   
Damage Taken               8273 | .    292  14   292  .    .    634  1644 529  911  3957 
  Core                     2161 | .    52   .    20   .    .    190  430  22   401  1046 
  Absorbed by Shields      595  | .    .    .    .    .    .    .    .    .    215  380  
  Redirected to Shielding  37   | .    .    .    .    .    .    37   .    .    .    .    
  Ignored by Resistances   103  | .    .    .    .    .    .    .    .    .    .    103  
  Regen/Repaired (Parts)   159  | .    .    .    159  .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    79   .    .    .    47   21   96   52   .    
Volleys Fired              232  | .    29   .    26   .    .    26   17   32   37   65   
  Largest                  4    | .    2    .    2    .    .    2    2    3    4    4    
  Hottest                  310  | .    40   .    136  .    .    136  96   144  140  310  
Shots Fired                608  | .    58   .    47   1    .    40   31   75   132  224  
  Gun                      327  | .    58   .    10   .    .    .    2    75   108  74   
  Cannon                   233  | .    .    .    29   1    .    19   10   .    24   150  
  Launcher                 48   | .    .    .    8    .    .    21   19   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  189  | .    58   .    10   .    .    .    .    10   37   74   
  Thermal                  262  | .    .    .    29   1    .    19   10   43   75   85   
  Explosive                25   | .    .    .    .    .    .    13   12   .    .    .    
  Electromagnetic          132  | .    .    .    8    .    .    8    9    22   20   65   
  Robot Hit Streak         14   | .    7    .    4    .    .    7    4    9    14   11   
  Robot Miss Streak        4    | .    3    .    4    .    .    2    3    4    4    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           338  | .    35   .    22   .    .    23   16   41   83   118  
  Core Hits                171  | .    12   .    17   .    .    21   18   15   31   57   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         5    | .    .    .    .    .    .    1    .    2    1    1    
    Burn                   3    | .    .    .    .    .    .    .    .    2    1    .    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9199 | .    449  .    609  .    .    1092 666  877  1839 3667 
  Guns                     3791 | .    449  .    62   .    .    .    42   801  1410 1027 
  Cannons                  3769 | .    .    .    332  .    .    307  113  .    429  2588 
  Explosions               1613 | .    .    .    215  .    .    785  511  76   .    26   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  26   | .    .    .    .    .    .    .    .    .    .    26   
  Kinetic                  2490 | .    449  .    62   .    .    .    .    141  506  1332 
  Thermal                  4465 | .    .    .    332  .    .    339  113  641  1157 1883 
  Explosive                785  | .    .    .    .    .    .    448  337  .    .    .    
  Electromagnetic          1433 | .    .    .    215  .    .    305  216  95   176  426  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    .    12   12   12   20   24   2    2    13   
  Average Corruption       10   | .    .    .    11   12   12   14   19   1    1    9    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    2    3    
  Corruption Blocked       4    | .    .    .    .    .    .    .    .    .    .    4    
  Effects                  153  | .    .    .    32   12   10   21   21   3    3    51   
    Message Errors         39   | .    .    .    8    3    5    7    4    2    1    9    
    Matter Fused           45   | .    .    .    13   6    3    6    2    1    1    13   
    Heat Flow Errors       17   | .    .    .    4    1    1    2    3    .    1    5    
    Energy Discharges      15   | .    .    .    1    1    1    1    2    .    .    9    
    Parts Rejected         3    | .    .    .    1    .    .    .    1    .    .    1    
    Data Loss (minor)      16   | .    .    .    1    .    .    2    3    .    .    10   
    Data Loss (major)      4    | .    .    .    1    .    .    .    2    .    .    1    
    Misfires               4    | .    .    .    .    1    .    1    1    .    .    1    
    Alerts                 4    | .    .    .    1    .    .    1    1    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    2    .    .    1    
    Weapon Failures        3    | .    .    .    2    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            116  | .    .    .    .    .    .    33   .    25   2    56   
  Projectiles              40   | .    .    .    .    .    .    1    .    .    2    37   
  Explosions               76   | .    .    .    .    .    .    32   .    25   .    19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      480  | .    .    .    121  .    .    118  43   72   .    126  
  Shots                    18   | .    .    .    7    .    .    5    2    1    .    3    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             18   | .    .    .    .    .    .    .    .    .    .    18   
  Kicked                   13   | .    .    .    .    .    .    .    .    .    .    13   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        667  | .    3    .    267  267  221  667  175  468  587  372  
  Average Temperature      155  | .    2    .    95   122  110  245  47   159  222  117  
  Received Heat Transfer   1454 | .    165  .    99   .    .    225  99   30   132  704  
  Effects                  58   | .    .    .    .    .    .    11   .    12   35   .    
    Shutdowns              13   | .    .    .    .    .    .    1    .    3    9    .    
    Energy Bleed           4    | .    .    .    .    .    .    2    .    .    2    .    
    Interference           9    | .    .    .    .    .    .    1    .    7    1    .    
    Matter Decay           3    | .    .    .    .    .    .    .    .    .    3    .    
    Short Circuit          7    | .    .    .    .    .    .    1    .    2    4    .    
    Damage (minor)         3    | .    .    .    .    .    .    1    .    .    2    .    
    Damage (major)         15   | .    .    .    .    .    .    4    .    .    11   .    
    Damage (core)          4    | .    .    .    .    .    .    1    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    1    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    1    .    1    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    1    .    1    .    .    
  Parts Melted             14   | .    .    .    .    .    .    2    .    4    7    1    
  Heat Transferred         5808 | .    .    .    592  .    .    605  185  1160 1998 1268 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    .    .    5    .    .    1    .    1    .    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             438  | .   122 47  333 60  .   232 234 170 264 438 
  Initial                  83   | .   .   47  18  45  .   .   12  81  83  81  
  Average                  125  | .   74  47  231 48  .   45  125 42  92  183 
Maximum Alert Level        2    | .   .   .   1   .   .   1   1   .   1   2   
  Low Security (%)         73   | 100 100 100 26  100 .   92  83  100 94  53  
  Level 1                  25   | .   .   .   73  .   .   7   16  .   5   45  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   .   .   .   .   .   3   3   4   9   
  Investigation            3    | .   1   .   .   .   .   .   .   1   1   .   
  Extermination            9    | .   .   .   .   .   .   .   .   2   3   4   
  Reinforcement            9    | .   1   .   .   .   .   .   3   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   6   3   14  .   .   7   14  7   16  38  
  Peak Tracking Total      6    | .   3   3   5   .   .   3   3   2   4   6   
  Tactical Retreats        7    | .   .   .   3   .   .   .   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            4    | .   1   .   .   .   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          18   | .   .   .   .   1   .   1   8   1   1   6   
  Max in Single Turn       3    | .   .   .   .   1   .   1   3   1   1   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          16   | .   .   .   5   .   .   .   .   2   2   7   
  Terminals                10   | .   .   .   4   .   .   .   .   1   1   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                38   | .   .   .   16  .   .   .   .   5   3   14  
  Successful               15   | .   .   .   7   .   .   .   .   1   1   6   
  Failed                   23   | .   .   .   9   .   .   .   .   4   2   8   
    Catastrophic           5    | .   .   .   .   .   .   .   .   2   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Terminals                23   | .   .   .   11  .   .   .   .   2   1   9   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          10   | .   .   .   5   .   .   .   .   3   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   4   
Terminal Hacks             8    | .   .   .   3   .   .   .   .   .   1   4   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   1   2   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   .   1   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   4   .   .   .   .   1   .   .   
  Scan Component           3    | .   .   .   2   .   .   .   .   1   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   4   .   .   .   .   2   1   4   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               8776 | 64   260  129  803  347  262  533  662  1475 1224 3017 
Spaces Moved               4314 | 46   86   98   463  59   213  186  274  717  679  1493 
  Core                     316  | 5    .    .    .    .    .    .    34   166  2    109  
  Treads                   284  | .    .    .    .    .    .    .    176  .    108  .    
  Legs                     2951 | 41   86   98   463  59   213  186  64   .    357  1384 
  Wheels                   700  | .    .    .    .    .    .    .    .    488  212  .    
  Hover                    63   | .    .    .    .    .    .    .    .    63   .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  50   90   90   50   
  Average Speed            141  | 112  120  120  120  120  120  182  199  171  136  126  
  Slowest Speed            950  | 120  120  120  120  120  120  260  400  550  950  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       22   | 4    15   23   29   14   41   53   26   14   12   19   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    .    11   .    .    .    .    
Terrain Destroyed          356  | .    .    .    30   .    .    103  101  27   2    93   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               44   | .    .    .    .    .    .    .    2    .    2    40   
  AOE                      312  | .    .    .    30   .    .    103  99   27   .    53   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Total                      6503 | 55   184  109  660  335  219  341  354  897  894  2455 
  Wait                     1680 | .    64   12   145  277  6    121  46   94   122  793  
  Move                     4304 | 45   85   97   462  58   212  185  273  716  678  1493 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  35   | 4    1    .    6    .    1    1    3    8    3    8    
  Fast Attach              93   | 6    2    .    7    .    .    1    7    22   20   28   
  Attach                   22   | .    1    .    2    .    .    4    5    2    3    5    
  Detach                   8    | .    .    .    .    .    .    1    1    1    3    2    
  Swap                     33   | .    1    .    4    .    .    .    2    6    5    15   
  Drop                     78   | .    1    .    8    .    .    2    .    16   23   28   
  Fire                     232  | .    29   .    26   .    .    26   17   32   37   65   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    5    
  Kick                     13   | .    .    .    .    .    .    .    .    .    .    13   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: [*Upp x2])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Discovered new exit (range 16)
  319 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Entered Mines
  371 | -10/Mines     | Discovered new exit (range 8)
  394 | -10/Mines     | Learned location of Storage (-7)
  454 | -10/Mines     | Entered Materials
  454 | -9/Materials  | Evolved 2 slots: Propulsion x2
  531 | -9/Materials  | System corruption reached 10%
  983 | -9/Materials  | Discovered new exit (range 15)
 1192 | -9/Materials  | Repaired Aluminum Leg
 1220 | -9/Materials  | Repaired Aluminum Leg
 1257 | -9/Materials  | Entered Mines
 1258 | -9/Mines      | Assembled infested the area
 1263 | -9/Mines      | Met a Derelict bent on vengeance
 1564 | -9/Mines      | Learned 2 Materials zone layouts
 1599 | -9/Mines      | Discovered new exit (range 5)
 1604 | -9/Mines      | Entered Exiles
 1634 | -9/Exiles     | Met 8R-AWN
 1661 | -9/Exiles     | Met EX-HEX
 1693 | -9/Exiles     | Met EX-BIN
 1710 | -9/Exiles     | Aligned with FarCom system
 1711 | -9/Exiles     | Given EX-Vault access code
 1739 | -9/Exiles     | Opened EX-Vault
 1745 | -9/Exiles     | Found Prototype Processor
 1771 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1849 | -9/Exiles     | Discovered new exit (range 14)
 1866 | -9/Exiles     | Left Exiles lab with Modified TNC
 1866 | -9/Exiles     | Entered Mines
 2129 | -8/Mines      | Identified Modified TNC
 2142 | -8/Mines      | Lost 5 parts (2n1u2w)
 2225 | -8/Mines      | Core integrity fell below 50%
 2363 | -8/Mines      | Discovered new exit (range 14)
 2399 | -8/Mines      | Entered Materials
 2399 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2597 | -8/Materials  | System corruption reached 10%
 2932 | -8/Materials  | Crushed by falling debris
 2992 | -8/Materials  | Discovered new exit (range 9)
 3052 | -8/Materials  | Core integrity fell below 50%
 3057 | -8/Materials  | Lost 10 parts (2p3n2u3w)
 3061 | -8/Materials  | Entered Factory
 3061 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3309 | -7/Factory    | Discovered new exit (range 8)
 3512 | -7/Factory    | Build established: Skirmisher
 3994 | -7/Factory    | Build established: Scavenger-Skirmisher
 4536 | -7/Factory    | Entered another Factory area
 4536 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4986 | -6/Factory    | Build established: Scavenger-Tank
 5413 | -6/Factory    | Discovered new exit (range 12)
 5542 | -6/Factory    | Build established: Tank
 5760 | -6/Factory    | Entered another Factory area
 5760 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 6370 | -5/Factory    | Build established: Scavenger-Tank
 7583 | -5/Factory    | Crushed by falling debris
 7583 | -5/Factory    | System corruption reached 10%
 7614 | -5/Factory    | Lost 5 parts (1p2n1u1w)
 7740 | -5/Factory    | Discovered new exit (range 5)
 7917 | -5/Factory    | Discovered new exit (range 7)
 8266 | -5/Factory    | Cargo convoy interrupted
 8608 | -5/Factory    | Lost 9 parts (2p2n2u3w)
 8706 | -5/Factory    | Core integrity fell below 50%
 8733 | -5/Factory    | Lost 4 parts (2n2u)
 8769 | -5/Factory    | Core integrity fell below 20%
 8777 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
  report to Factory Zone 5T.
08728_ System corrupted: Matter fused (-10).
08729_ Acquired Unknown Storage.
08729_ Identified Lrg. Battery.
08732_ Acquired Imp. Launcher Guidance Computer.
08739_ Acquired System Shield.
08745_ Dropped Broken Component Analysis Suite.
08746_ Acquired Imp. Dynamic Insulation System.
08757_ System corrupted: Component data lost.
08767_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
08769_ Penetrated by Slug.
08772_ System corrupted: Heat flow error (+142).
08775_ Knocked back.
08776_ Slammed into H-71 Marshal.
08776_ Destabilizing: Core damaged (-10).
08777_ H-71 Marshal calls for reinforcements.
08777_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
08777_ System Shield destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          80
Energy Generation          42
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Propulsion Shielding       33
Point Defense Rating       80
Evasion (%)                55
Targeting Accuracy         8
Launcher Accuracy          30
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Hey, That's Mine!
Maybe Next Time I'll Detach My Launcher
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              SpectralMetafieldWings
  Manual?         0
Play Time         01:33:12
  Cumulative      7.8 hours
  Start           2024.05.12 @ 21:40:10
  End             2024.05.18 @ 16:14:35
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00f14f7d-efbf-4bbf-a284-f9d16f6839da