Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.16 @ 17:04:07 Player: TLFP Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (42) 210 Value Destroyed (1591) 1591 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 7340 Bonus ------- Follower Combat Kills 157 Met Data Miner 300 Friendly Fire -318 Cogmind --------- Core Integrity 0/1000 Matter 90/300 Energy 271/385 System Corruption 5% Temperature Cool (507) Movement Hovering (54) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Neutrino Core Micro Fission Core > --- PROPULSION (5) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Structural Scanner Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced System Shield > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (8) ---- Gravmag Array Medium Storage Unit Energy Well (500) Triangulator Enhanced Optical Array Terrain Scanner Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Hacking Suite Advanced System Shield Improved System Backup Module > --- WEAPON ----------- Improved Arc Projector Proton Cannon KE Penetrator > --- INVENTORY -------- Nuclear Pulse Array Energy Well Enhanced Optical Array Improved Terrain Scanner Long-range Tractor Beam Guided EMP Blaster [Rating: 92] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Advanced System Shield Weapon Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . . 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 2 . . . 1 . . . . . Utility 5 | . . . . . . . 3 . . . 2 . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 103 | . . 4 7 4 10 6 19 . . 6 43 4 Power 15 | . . . 1 1 . 3 3 . . 1 4 2 Engine 5 | . . . . 1 . 1 1 . . 1 . 1 Core 10 | . . . 1 . . 2 2 . . . 4 1 Reactor . | . . . . . . . . . . . . . Propulsion 32 | . . 2 4 2 2 2 6 . . . 13 1 Treads . | . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . 2 . Wheel 2 | . . 2 . . . . . . . . . . Hover 8 | . . . . . . . . . . . 7 1 Flight 20 | . . . 4 2 2 2 6 . . . 4 . Utility 28 | . . 1 2 . 6 . 6 . . . 13 . Device 12 | . . 1 . . 1 . . . . . 10 . Storage 4 | . . . 1 . . . 1 . . . 2 . Processor 9 | . . . . . 4 . 5 . . . . . Hackware 3 | . . . 1 . 1 . . . . . 1 . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 28 | . . 1 . 1 2 1 4 . . 5 13 1 Energy Gun 7 | . . . . . . . 2 . . 2 3 . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 11 | . . . . . 2 . 1 . . 2 5 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 9 | . . 1 . 1 . 1 1 . . 1 4 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 5 . 4 . . . 1 . Parts Lost 35 | . . . . 3 1 6 . . . 1 22 2 Power 7 | . . . . . . 2 . . . 1 3 1 Propulsion 10 | . . . . . . 2 . . . . 7 1 Utility 6 | . . . . 1 1 . . . . . 4 . Weapon 12 | . . . . 2 . 2 . . . . 8 . Highest Loss Streak 16 | . . . . 3 1 3 . . . 1 16 2 Average Slot Usage (%) 85 | . 85 86 94 88 96 85 83 86 86 91 76 82 Engine 6 | . 14 14 9 9 11 8 4 . . . 1 1 Core 4 | . . . . 1 . 2 7 13 13 12 6 7 Wheel 5 | . . 27 5 . . . . . . . . . Hover 4 | . . . . . . . . . . . 9 27 Flight 22 | . . . 34 44 44 43 32 33 33 33 12 . Device 3 | . . . 8 . 7 . . . . . 5 11 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 4 5 Processor 8 | . . . . . . . 18 20 20 20 17 17 Hackware 5 | . . . 2 6 1 11 6 6 6 6 8 5 Ballistic Gun 9 | . 28 16 11 6 19 8 1 . . 5 3 3 Launcher 3 | . . 11 11 8 1 . . 6 6 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 47 | 13 13 15 18 23 22 26 33 33 33 39 47 34 Greatest Support 80 | 20 20 26 26 25 27 28 34 34 34 34 80 80 Greatest Overweight (x) 4 | . . . 2 . . 1 1 . . 1 4 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 6 6 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 6 6 6 8 8 8 8 8 8 8 7 8 Most Carried 8 | . 6 6 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 6 5 6 8 7 7 7 8 8 7 7 7 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 6 6 8 8 8 7 8 8 8 8 8 7 Class Distribution -------------------- 34% | Hacker-Sprinter 27% | Hacker-Mutant 19% | Mutant 15% | Sprinter Dominant Class ---------------- Mutant | -10/Mines Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Matter Collected 1919 | 200 . 96 51 86 . 386 150 195 . 80 605 70 Remotely 116 | . . . . . . . . . . . 116 . Salvage Created 1665 | . . 84 95 82 . 188 150 112 . 179 649 126 Parts 96 | . . 10 12 4 . 6 7 9 . 13 30 5 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 15 . 3 . 22 . 5 Prevented 6 | . . . . . . 3 . 3 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Combat Hostiles Destroyed 47 | . . 4 3 9 . 5 2 3 . 6 10 5 Guns 21 | . . . 1 1 . 2 2 . . 1 9 5 AOE 26 | . . 4 2 8 . 3 . 3 . 5 1 . Classes Destroyed 10 | . . 2 2 2 . 1 . 1 . 1 1 . Worker 1 | . . . . . . . . . . . 1 . Hauler 1 | . . . 1 . . . . . . . . . Swarmer 19 | . . 2 2 . . 2 . 3 . 5 . 5 Grunt 7 | . . 2 . . . 2 . . . . 3 . Duelist 1 | . . . . . . 1 . . . . . . Sentry 6 | . . . 1 . . . 2 . . . 3 . Programmer 5 | . . . . . . . . . . 1 4 . Samaritan 1 | . . . . . . . . 1 . . . . Assembled 9 | . . . . 9 . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . Guerrilla 1 | . . . . 1 . . . . . . . . Best Kill Streak 9 | . . 2 2 9 . 3 2 2 . 5 4 3 Combat Bots Only 9 | . . 2 2 9 . 3 2 2 . 5 4 3 Max Kills in Single Turn 4 | . . 1 2 4 . 2 1 2 . 4 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 1 2 2 . 2 . 2 . 4 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Damage Taken 4667 | . . 104 86 248 . 556 92 24 . 155 2708 694 Core 1371 | . . 20 26 58 . 123 32 . . 14 809 289 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 92 . . . 48 . . . 94 . . Volleys Fired 138 | . . 8 5 9 . 22 7 8 . 8 53 18 Largest 2 | . . 2 2 2 . 2 1 1 . 2 2 1 Hottest 140 | . . 50 50 50 . 53 33 50 . 108 140 33 Shots Fired 212 | . . 14 7 16 . 42 7 8 . 14 87 17 Gun 172 | . . 8 5 8 . 39 7 . . 12 76 17 Cannon 9 | . . . . . . . . . . . 9 . Launcher 31 | . . 6 2 8 . 3 . 8 . 2 2 . Special . | . . . . . . . . . . . . . Kinetic 161 | . . 8 5 8 . 39 7 . . 6 71 17 Thermal 8 | . . . . . . . . . . 6 2 . Explosive 19 | . . 6 2 8 . 3 . . . . . . Electromagnetic 24 | . . . . . . . . 8 . 2 14 . Robot Hit Streak 15 | . . 3 5 3 . 9 10 2 . 8 14 15 Robot Miss Streak 3 | . . 2 . 2 . 2 1 . . 1 3 2 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 139 | . . 6 5 6 . 32 6 1 . 6 65 12 Core Hits 117 | . . 8 5 28 . 17 2 7 . 15 30 5 Critical Hits 12 | . . . . . . . 3 . . 2 7 . Critical Kills 4 | . . . . . . . 2 . . 1 1 . Critical Parts Destroyed 5 | . . . . . . . . . . 1 4 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4736 | . . 334 213 839 . 489 39 243 . 296 1994 289 Guns 2644 | . . 63 51 51 . 252 39 . . 105 1794 289 Cannons 25 | . . . . . . . . . . . 25 . Explosions 2063 | . . 271 162 788 . 237 . 243 . 191 171 . Melee . | . . . . . . . . . . . . . Ramming 4 | . . . . . . . . . . . 4 . Kinetic 2501 | . . 63 51 51 . 252 39 . . 22 1734 289 Thermal 245 | . . . . . . . . 62 . 147 36 . Explosive 1458 | . . 271 162 788 . 237 . . . . . . Electromagnetic 528 | . . . . . . . . 181 . 127 220 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . 4 6 . . . . . 5 5 Average Corruption 3 | . . . . 4 4 . . . . . 2 5 Corruption Purged 4 | . . . . . . . . . . . 4 . Effects 32 | . . . . 1 3 . . . . . 20 8 Message Errors 7 | . . . . . 1 . . . . . 3 3 Matter Fused 7 | . . . . . 1 . . . . . 5 1 Heat Flow Errors 6 | . . . . . 1 . . . . . 3 2 Energy Discharges 3 | . . . . . . . . . . . 3 . Parts Rejected 1 | . . . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . 2 . Targeting Errors 5 | . . . . . . . . . . . 4 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 60 | . . . . 30 . 7 . 23 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 60 | . . . . 30 . 7 . 23 . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 126 | . . 22 15 16 . 32 . . . 41 . . Shots 9 | . . 2 1 1 . 3 . . . 2 . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . Highest Temperature 521 | . . 5 6 32 185 163 179 225 70 324 371 521 Average Temperature 76 | . . 5 3 13 38 63 39 115 38 83 119 147 Received Heat Transfer 764 | . . 30 27 20 . 123 48 . . . 396 120 Effects 16 | . . . . . . . . 1 . . 5 10 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 5 | . . . . . . . . 1 . . 4 . Interference 4 | . . . . . . . . . . . 1 3 Matter Decay 2 | . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 284 | . . . . . . . . 100 . 110 74 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 2 . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Peak Influence 266 | . . 125 252 113 . . 90 . . . 266 . Initial 135 | . . . 4 83 . . . . . . 135 . Average 94 | . . 67 130 91 . . 6 . . . 137 . Maximum Alert Level 1 | . . . 1 . . . . . . . 1 . Low Security (%) 92 | . 100 100 80 100 . . 100 . . . 86 . Level 1 7 | . . . 19 . . . . . . . 13 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . . 1 . . . . . . . 7 . Investigation 4 | . . . 1 . . . . . . . 3 . Extermination 2 | . . . . . . . . . . . 2 . Reinforcement 2 | . . . . . . . . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Distress Signals 4 | . . . 3 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 105 | . . 7 14 18 . 8 3 5 . 7 32 11 Peak Tracking Total 9 | . . 3 6 8 . 3 2 3 . 5 5 9 Tactical Retreats 20 | . . 3 1 1 . . . 2 . 1 9 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Traps Triggered 3 | . . . 1 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Machines Disabled 5 | . . 4 . . . . . . . . 1 . Max in Single Turn 4 | . . 4 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Machines Accessed 21 | . . 1 2 1 1 . 7 . 4 . 4 1 Terminals 10 | . . 1 2 . . . 5 . . . 1 1 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 90 | . . 3 14 1 5 . 17 . 24 . 25 1 Successful 73 | . . 2 9 1 5 . 10 . 24 . 21 1 Failed 17 | . . 1 5 . . . 7 . . . 4 . Catastrophic 3 | . . 1 . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . . 3 8 . 5 . 3 . . . 7 1 Terminals 35 | . . 3 14 . . . 12 . . . 5 1 Fabricators 4 | . . . . . . . 4 . . . . . Repair Stations 3 | . . . . . . . 1 . . . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 18 | . . . . . . . . . . . 18 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 43 | . . 2 5 1 5 . 5 . 24 . . 1 Record 13 | . . . . . . . 1 . 11 . . 1 Part Schematic 10 | . . . . . 5 . . . 5 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . Prototype ID Bank 4 | . . . 1 . . . . . 3 . . . Open Door 1 | . . . . 1 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . 1 . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Refit 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 16 | . . . . . . . . . . . 16 . Insert Component 7 | . . . . . . . . . . . 7 . Analyze 9 | . . . . . . . . . . . 9 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 4 . . . 3 . . . 3 . Terminals 5 | . . . 4 . . . . . . . 1 . Track 1 | . . . 1 . . . . . . . . . Assimilate 2 | . . . 1 . . . . . . . 1 . Botnet 2 | . . . 2 . . . . . . . . . Fabricators 3 | . . . . . . . 3 . . . . . Report 1 | . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . Extract 2 | . . . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . . 1 2 . . . 6 . . . 3 1 Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . 5 . . . 5 . 29 . Parts Built 1 | . . . . . . . 1 . . . . . Matter 212 | . . . . . . . 212 . . . . . Time 106 | . . . . . . . 106 . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 35 | . . . . . . . . . . . 35 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . . . . . 7 . Part Schematics Acquired 7 | . . . . . . . . . . . 7 . Parts Damaged 1 | . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Total Allies 8 | . . 3 1 . 2 . . . . 1 1 . Largest Group 4 | . . 3 4 . 2 2 1 . . 1 1 . Highest-Rated Group 94 | . . 40 50 . 67 67 25 . . 94 26 . Highest-Rated Ally 94 | . . 16 16 . 42 42 25 . . 94 26 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 83 | . . 1 31 . . 34 . . . 17 . . Total Damage 1515 | . . 10 296 . . 555 . . . 654 . . Kills 15 | . . 1 6 . . 4 . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 2 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . 9 . . . 18 . Items 27 | . . . . . . . 9 . . . 18 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Turns Passed 4647 | . 11 855 196 105 713 446 423 79 22 257 1259 281 Spaces Moved 7211 | 1 10 674 252 241 1312 1027 988 192 81 610 1396 427 Core 116 | . . . . . . . . . . . 116 . Treads . | . . . . . . . . . . . . . Legs 24 | 1 10 7 . . . . . . . . 6 . Wheels 695 | . . 667 28 . . . . . . . . . Hover 751 | . . . . . . . . . . . 324 427 Flight 5625 | . . . 224 241 1312 1027 988 192 81 610 950 . Fastest Speed 25 | 120 120 90 26 26 27 27 25 27 27 27 27 54 Average Speed 37 | 120 120 90 34 26 27 27 26 27 27 27 40 55 Slowest Speed 250 | 120 120 120 185 27 28 106 113 27 27 107 250 62 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 1 . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 5 100 40 60 79 93 28 24 69 78 22 49 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . 2 . . 2 . . . 1 . . . Known Exits Taken 6 | . . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . . Scrap Searched 8 | . . 1 . . 1 2 . . . 2 . 2 Spaces Dug 2 | . . . 2 . . . . . . . . . Terrain Destroyed 111 | . . 22 7 41 . 21 . 6 . 7 6 1 Melee . | . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . 6 1 AOE 104 | . . 22 7 41 . 21 . 6 . 7 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Total 8920 | . 9 904 352 264 1659 1152 1150 209 80 689 2000 452 Wait 1357 | . . 217 81 6 324 93 103 11 . 55 464 3 Move 7195 | . 9 673 251 240 1311 1024 987 189 80 609 1395 427 Hop 2 | . . . . . . 1 . 1 . . . . Pick Up 53 | . . 1 3 2 5 3 12 . . 3 24 . Fast Attach 41 | . . 1 5 2 6 1 8 . . 1 14 3 Attach 39 | . . . . . 3 4 4 . . 5 22 1 Detach 10 | . . . . . . 1 3 . . 3 3 . Swap 24 | . . 3 2 2 2 1 7 . . . 7 . Drop 59 | . . 1 5 3 8 2 19 . . 5 16 . Fire 138 | . . 8 5 9 . 22 7 8 . 8 53 18 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 7) 12 | -10/Materials | Entered Mines 33 | -10/Mines | Discovered new exit (range 8) 142 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 315 | -10/Mines | Build established: Mutant 412 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 580 | -10/Mines | Learned location of Storage (-7) 721 | -10/Mines | Learned location of Recycling (-7) 723 | -10/Mines | Found a hidden stash of uninstalled traps 796 | -10/Mines | Discovered new exit (range 16) 840 | -10/Mines | Identified exit to Materials 867 | -10/Mines | Entered Materials 867 | -9/Materials | Accompanied by 3 allies 867 | -9/Materials | Evolved 2 slots: Propulsion x2 1061 | -9/Materials | Discovered new exit (range 10) 1063 | -9/Materials | Entered Mines 1064 | -9/Mines | Assembled infested the area 1069 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1069 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1085 | -9/Mines | Met a Derelict bent on vengeance 1118 | -9/Mines | Destroyed 9 combat bots 1133 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1144 | -9/Mines | Learned Materials security intel 1154 | -9/Mines | Lost 3 parts (1u2w) 1166 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1168 | -9/Mines | Entered Zion 1198 | -7/Zion | Discovered new exit (range 16) 1201 | -7/Zion | Found Prototype Processor 1201 | -7/Zion | Identified Exp. Core Analyzer 1205 | -7/Zion | Found Prototype Processor 1205 | -7/Zion | Identified Exp. Targeting Computer 1231 | -7/Zion | System corruption cleaned by Quarantine Array 1243 | -7/Zion | Learned location of Warlord (-5) 1422 | -7/Zion | Build established: Sprinter 1759 | -7/Zion | Found Prototype Processor 1759 | -7/Zion | Identified Exp. Signal Interpreter 1761 | -7/Zion | Found Prototype Processor 1761 | -7/Zion | Identified Exp. Target Analyzer 1764 | -7/Zion | Found Prototype Processor 1764 | -7/Zion | Identified Spectral Analyzer 1797 | -7/Zion | Gained Derelict followers 1881 | -7/Zion | Entered Proximity Caves 1881 | -6/Proximity Caves | Accompanied by 2 allies 1975 | -6/Proximity Caves | Spotted B-75 Beast 2000 | -6/Proximity Caves | Allies destroyed B-75 Beast 2064 | -6/Proximity Caves | Core integrity fell below 50% 2088 | -6/Proximity Caves | Build established: Hacker-Sprinter 2092 | -6/Proximity Caves | Lost 3 parts (1n2w) 2150 | -6/Proximity Caves | Learned location of 1 exit from Factory 2276 | -6/Proximity Caves | Discovered new exit (range 5) 2327 | -6/Proximity Caves | Entered Factory 2327 | -6/Factory | Accompanied by 1 ally 2327 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2328 | -6/Factory | Identified exit to Lower Caves 2413 | -6/Factory | Spotted B-75 Beast 2540 | -6/Factory | Fabricated Adv. Field Recycling Unit (x1) 2549 | -6/Factory | Found Exp. Signal Interpreter 2648 | -6/Factory | Discovered exit to Lower Caves (range 12) 2708 | -6/Factory | Discovered new exit (range 9) 2750 | -6/Factory | Entered Lower Caves 2822 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2824 | -6/Lower Caves | Identified exit to Data Miner 2829 | -6/Lower Caves | Entered Data Miner 2829 | -6/Data Miner | Discovered new exit (range 6) 2835 | -6/Data Miner | Met Data Miner 2839 | -6/Data Miner | Learned location of Section 7 (-2) 2839 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2845 | -6/Data Miner | Received God Mode back door access code from Data Miner 2851 | -6/Data Miner | Identified exit to Proximity Caves 2851 | -6/Data Miner | Entered Proximity Caves 2871 | -5/Proximity Caves | Escorted by Enhanced Grunt 2951 | -5/Proximity Caves | Identified exit to Factory 3108 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3108 | -5/Proximity Caves | Entered Factory 3108 | -5/Factory | Evolved 2 slots: Utility x2 3490 | -5/Factory | Incoming investigation squad redirected 3650 | -5/Factory | Incoming investigation squad redirected 3674 | -5/Factory | Repaired Broken Imp. System Backup Module 3830 | -5/Factory | Build established: Hacker-Mutant 3873 | -5/Factory | Core integrity fell below 50% 3883 | -5/Factory | Lost 16 parts (2p6n3u5w) 4351 | -5/Factory | Core integrity fell below 20% 4360 | -5/Factory | Discovered new exit (range 4) 4362 | -5/Factory | Identified exit to Upper Caves 4367 | -5/Factory | Entered Upper Caves 4443 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4649 | -5/Upper Caves | Core destroyed Last Messages --------------- 04520_ Lgt. Nuclear Core fries itself beyond repair. 04525_ Acquired 31 matter. 04529_ Acquired Neutrino Core. 04531_ Slug penetrates Wall. 04535_ Slug penetrates S-27 Virus. 04535_ S-27 Virus destroyed. 04593_ KCYESW%EYMNQQUNH=ZD2 P2WA/ 04609_ System corrupted: Heat flow error (+229). 04633_ System corrupted: Heat flow error (+150). 04634_ Power failure, Neutrino Core shutdown. 04635_ Overheating: Matter decay (-23). 04637_ Overheating: System interference. 04637_ Adv. Terrain Scan Processor temporarily disabled. 04637_ Adv. Heat Sink temporarily disabled. 04637_ Adv. Terrain Scan Processor temporarily disabled. 04638_ Overheating: Gyrokinetic Inverter damaged (-3). 04642_ Power failure, Neutrino Core shutdown. 04642_ Overheating: Adv. System Shield damaged (-6). 04648_ Overheating: Matter decay (-20). 04649_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???#####?????????????????????????????????? | | ?### ##????????????????????????????????? | | ?# ##???????????###?????????????????? | | ?## ##?????????## #?????????????????? | | ??### ########### ##????????????????? | | ????## # #????????????????? | | ?????# # ##???????????????? | | ????## ##### ## ##??????????????? | | ????# #???# ## #??????????????? | | ???## #???# ## #??????????????? | | ???# ###??## # #??????????????? | | ???## #???## #??????????????? | | ###?## ###?# #??????????????? | | #?## ### ##??????????????? | | ### ## ##########???????? | | ## ####### #???????? | | #?????## #???????? | | #??????### ## #+##+## #???????? | | # ##????????# #" # #???????? | | # ##?????????# #" #???????? | | #####???????#### # "# #???????? | | ###???####???? # #" "# #???????? | | ?????## ##??# ## " # #???????? | | ?##### ### #?# @ """# #???????? | | ?# #??# T """# #???????? | | ?# #???# #" """# #???????? | | ## ## ##### #" " """# #???????? | | # ## # ##### #???????? | | #???????? | | ###### #???????? | | ##????# ###########???????? | | ######?????# #?????????????????? | | ##??????????# #????????????????? | | ###??????????# #???????????????? | | ????????????# #???????????????? | | ???????????# ##???????????????? | | ???????????# ####????????????????? | | ???????????## ######???????????????????? | | ????????????####?????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Nuclear Pulse Array | -5/Factory | Scanalyzed Gui. EMP Blaster | -5/Factory | Scanalyzed Energy Well | -5/Factory | Scanalyzed Enh. Optical Array | -5/Factory | Scanalyzed Imp. System Backup Module | -5/Factory | Scanalyzed Lrn. Tractor Beam | -5/Factory | Scanalyzed Fission Core | -5/Factory | Extracted Arm. Huge Wheel | -5/Factory | Extracted Gyrokinetic Inverter | -5/Factory | Extracted Cld. Gravmag System | -5/Factory | Extracted Adv. Sensor Array | -5/Factory | Extracted Imp. Propulsion Shielding | -5/Factory | Extracted Imp. Lightning Gun | -5/Factory | Extracted Linear Gravjet | -5/Factory | Extracted Triangulator | -5/Factory | Extracted Angular Momentum Engine | -5/Factory | Extracted Proton Cannon | -5/Factory | Extracted Matter Filter | -5/Factory | Extracted Imp. Focal Shield | -5/Factory | Extracted Hpw. Tractor Beam | -5/Factory | Extracted Adv. Plasma Cannon | -5/Factory | Extracted Disruptor Cannon | -5/Factory | Extracted Imp. Plasma Cutter | -5/Factory | Extracted Imp. Field Recycling Unit | -5/Factory | Extracted Imp. Melee Analysis Suite | -5/Factory | Extracted Fusion Compressor | -5/Factory | Extracted Arc Projector | -5/Factory | Extracted Imp. Terrain Scanner | -5/Factory | Scanalyzed Imp. Particle Charger | -5/Factory | Extracted Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Field Recycling Unit | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed BladeExperimentalBoosters Manual? 0 Play Time 01:21:53 Cumulative 43.8 hours Start 2021.12.16 @ 15:29:55 End 2021.12.16 @ 17:04:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 23 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c65d45f-bbe0-4938-96b3-c1c5fdf5ec66