Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.12 @ 20:33:02 // Halloween2020/ForbiddenLore Player: rusmal Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2078) 2078 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (450) 450 TOTAL SCORE: 7313 Bonus ------- Follower Combat Kills 94 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -244 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (30) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Sensor Array Improved Light Armor Plating Hacking Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Cooling System Superbattery Improved Sensor Array Hacking Suite Trap Reconfigurator Heavy Particle Cannon Heavy Particle Cannon Ion Cannon Rocket Launcher Rocket Launcher Field Lobotomy Kit [Rating: 37] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 100 | 7 16 8 2 5 25 12 5 6 . 14 Power 9 | 2 1 2 . 2 . . . 1 . 1 Engine 7 | 2 1 2 . 1 . . . . . 1 Core 2 | . . . . 1 . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 36 | 2 4 . . 2 12 8 . 1 . 7 Treads 7 | . . . . . . 5 . . . 2 Leg 29 | 2 4 . . 2 12 3 . 1 . 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 7 1 2 . 4 3 3 1 . 3 Device 6 | . . . . . . 1 3 . . 2 Storage 7 | 1 4 . 2 . . . . . . . Processor 3 | . . . . . 2 1 . . . . Hackware . | . . . . . . . . . . . Protection 9 | . 3 1 . . 2 1 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 30 | 2 4 5 . 1 9 1 2 3 . 3 Energy Gun 9 | . 1 2 . . 6 . . . . . Energy Cannon 5 | . . . . . 1 . 1 . . 3 Ballistic Gun 9 | 2 2 2 . . 1 . . 2 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . 1 1 . 1 1 1 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Parts Lost 24 | . . 2 . 2 1 . 1 1 . 17 Power 3 | . . . . 1 . . . . . 2 Propulsion 9 | . . . . . . . . 1 . 8 Utility 3 | . . 1 . . . . . . . 2 Weapon 9 | . . 1 . 1 1 . 1 . . 5 Highest Loss Streak 10 | . . 1 . 2 1 . 1 1 . 10 Average Slot Usage (%) 99 | . 99 100 100 100 99 99 99 99 100 93 Engine 5 | . 14 14 14 7 . . . . . 5 Core 4 | . . . . 6 9 7 7 7 7 . Treads 5 | . . . . . . 3 30 26 23 2 Leg 24 | . 28 28 28 28 35 25 . 3 7 26 Device 3 | . . . . . . 6 13 8 7 12 Storage 18 | . 19 14 24 28 18 15 15 15 15 15 Processor 7 | . . . . . 8 14 15 15 15 14 Protection 6 | . 7 14 3 . 8 7 1 5 7 2 Energy Gun 3 | . 2 3 . . 11 7 . . . . Energy Cannon 1 | . . . . . 1 . . . . 11 Ballistic Gun 10 | . 25 10 14 14 4 7 7 7 7 . Launcher 5 | . . 14 14 14 1 . 6 6 7 . Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 62 | 13 41 34 41 48 58 58 62 62 55 57 Greatest Support 84 | 20 20 20 20 30 50 84 84 84 64 54 Greatest Overweight (x) 16 | 1 2 1 2 2 1 2 . . . 16 Average Overweight (x) . | . . 1 1 1 1 . . . . . Largest Inventory Capacity 16 | 6 16 10 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 10 10 14 16 16 16 16 16 16 15 Most Carried 16 | 6 10 10 13 16 16 16 16 16 11 11 Average Carried 12 | 3 9 9 11 14 15 15 14 15 11 8 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 4 Final Carried 16 | 6 10 9 13 16 16 16 16 11 11 4 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2228 | 211 389 303 . 202 422 138 37 124 . 402 Remotely . | . . . . . . . . . . . Salvage Created 2775 | . 431 482 . 93 1056 219 2 136 . 356 Parts 153 | . 26 42 . 1 51 11 . 6 . 16 Haulers Intercepted 4 | . 1 . . . 2 1 . . . . Recyclers Shooed 3 | . . 1 . . 2 . . . . . Parts Field Recycled 7 | . . . . . . . 7 . . . Retrieved Matter 54 | . . . . . . . 54 . . . Parts Self-Destructed 30 | . . . . . . . . 8 . 22 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 9 13 . 16 16 3 1 5 . 9 Guns 29 | . 9 4 . 1 12 2 1 . . . Cannons 10 | . . . . . 1 . . . . 9 AOE 33 | . . 9 . 15 3 1 . 5 . . Classes Destroyed 14 | . 4 3 . 1 2 . 1 3 . . Worker 4 | . . 2 . . 2 . . . . . Builder 4 | . . 3 . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 4 | . 1 . . . 2 1 . . . . Recycler 7 | . 1 2 . . 3 1 . . . . Swarmer 19 | . 3 6 . . 3 3 . . . 4 Grunt 28 | . 6 7 . 1 11 . . 1 . 2 Brawler 2 | . . . . . . . . 1 . 1 Duelist 2 | . . . . . 1 . . . . 1 Sentry 2 | . . . . . 1 . . . . 1 Hunter 1 | . . . . . . . . 1 . . Programmer 2 | . . . . . . . . 2 . . Master Thief 1 | . . . . . . . 1 . . . Assembled 16 | . . . . 16 . . . . . . Best Kill Streak 13 | . 2 10 . 13 4 3 1 2 . 3 Combat Bots Only 13 | . 2 4 . 13 3 3 1 2 . 3 Max Kills in Single Turn 4 | . 1 3 . 4 2 1 1 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 . 4 1 1 . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 4526 | . 390 407 . 189 441 221 179 328 . 2371 Core 882 | . 103 25 . 12 31 35 7 56 . 613 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 44 94 . . . . . Volleys Fired 237 | . 40 26 . 17 60 13 15 27 . 39 Largest 2 | . 2 2 . 1 2 2 2 2 . 2 Hottest 135 | . 40 73 . 33 105 70 100 58 . 135 Shots Fired 376 | . 80 31 . 17 108 25 26 37 . 52 Gun 243 | . 80 15 . 4 88 25 11 20 . . Cannon 74 | . . . . . 13 . 11 . . 50 Launcher 59 | . . 16 . 13 7 . 4 17 . 2 Special . | . . . . . . . . . . . Kinetic 159 | . 80 10 . 4 21 13 11 20 . . Thermal 74 | . . . . . 13 . 11 . . 50 Explosive 59 | . . 16 . 13 7 . 4 17 . 2 Electromagnetic 84 | . . 5 . . 67 12 . . . . Robot Hit Streak 23 | . 9 9 . 4 11 9 20 5 . 23 Robot Miss Streak 4 | . 2 3 . 3 2 4 3 3 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 266 | . 55 17 . 8 87 17 19 22 . 41 Core Hits 184 | . 21 29 . 37 46 10 5 17 . 19 Critical Hits 6 | . 2 . . . 1 . . 1 . 2 Critical Kills 2 | . 1 . . . . . . . . 1 Critical Parts Destroyed 4 | . 1 . . . 1 . . 1 . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8007 | . 681 1343 . 1340 1720 322 564 801 . 1236 Guns 2471 | . 681 151 . 39 1043 237 140 180 . . Cannons 1355 | . . . . . 162 . 225 . . 968 Explosions 4151 | . . 1192 . 1301 505 85 199 621 . 248 Melee . | . . . . . . . . . . . Ramming 30 | . . . . . 10 . . . . 20 Kinetic 1349 | . 681 87 . 39 143 79 140 180 . . Thermal 1603 | . . 92 . . 233 85 225 . . 968 Explosive 3903 | . . 1100 . 1301 434 . 199 621 . 248 Electromagnetic 1122 | . . 64 . . 900 158 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . 1 . . . 4 4 4 Average Corruption 3 | . . . . 1 . . . 3 4 4 Corruption Purged . | . . . . . . . . . . . Effects 20 | . . . . . . . . 5 3 12 Message Errors 4 | . . . . . . . . 1 2 1 Matter Fused 6 | . . . . . . . . 2 . 4 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . 1 . 1 Data Loss (minor) 3 | . . . . . . . . 1 1 1 Targeting Errors 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 194 | . . 45 . 40 24 5 62 4 . 14 Projectiles 82 | . . . . . 16 . 52 . . 14 Explosions 112 | . . 45 . 40 8 5 10 4 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 422 | . . 89 . . 32 51 145 78 . 27 Shots 13 | . . 4 . . 1 1 3 2 . 2 Rammed 4 | . . . . . . . . . . 4 Targets Rammed 5 | . . . . . 1 . . . . 4 Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 322 | . 2 72 . . 220 87 322 16 . 319 Average Temperature 70 | . 2 30 . . 62 39 177 8 . 109 Received Heat Transfer 1077 | . 180 102 . . 207 . . . . 588 Effects 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . . . . 8 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . 4 Heat Transferred 2372 | . . 100 . . 359 100 333 . . 1480 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen 7 | . . . . . . . 2 5 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 356 | . 265 290 . 5 356 143 . . . . Initial 39 | . . 5 . . 1 39 . . . . Average 107 | . 87 161 . . 172 63 . . . . Maximum Alert Level 1 | . 1 1 . . 1 . . . . . Low Security (%) 76 | 100 87 72 . 100 46 100 . . . . Level 1 23 | . 12 27 . . 53 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 2 . . . 5 1 . . . 1 Investigation 2 | . . . . . 1 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 2 . . . 3 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 7 | . 1 . . . 5 . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 20 14 . 15 30 4 3 12 . 32 Peak Tracking Total 11 | . 3 3 . 7 7 3 3 5 . 11 Tactical Retreats 17 | . 2 2 . 1 8 . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . . 1 . . 1 . . . . 1 Max in Single Turn 1 | . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 28 | . 5 . 1 . 8 9 1 . 4 . Terminals 17 | . 5 . . . 6 6 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 92 | . 14 . 1 . 25 32 1 . 19 . Successful 71 | . 12 . 1 . 16 22 1 . 19 . Failed 21 | . 2 . . . 9 10 . . . . Catastrophic 4 | . . . . . 1 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 34 | . 8 . 1 . 16 9 . . . . Terminals 51 | . 14 . . . 20 17 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . 3 3 . . . . Scanalyzers 12 | . . . . . 2 10 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 42 | . 7 . 1 . 8 6 1 . 19 . Record 5 | . . . . . . 2 . . 3 . Part Schematic 7 | . . . . . . . . . 7 . Robot Schematic 6 | . . . . . . . . . 6 . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 7 | . 2 . . . 1 1 . . 3 . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Alert Level 7 | . 2 . . . 4 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . Hauler Manifests 3 | . 1 . . . 1 1 . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . Report Inventory 2 | . . . . . 1 1 . . . . Scanalyzer 12 | . . . . . 2 10 . . . . Insert Component 6 | . . . . . 1 5 . . . . Analyze 6 | . . . . . 1 5 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 5 . . . 5 3 . . . . Terminals 13 | . 5 . . . 5 3 . . . . Botnet 13 | . 5 . . . 5 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 5 . . . 7 7 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 1 5 . . 7 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 1 5 . . . . Part Schematics Acquired 6 | . . . . . 1 5 . . . . Parts Damaged 2 | . . . . . 1 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 5 | . . 1 . 3 . . . . . 1 Largest Group 3 | . . 1 1 3 . . . . . 1 Highest-Rated Group 94 | . . 31 31 40 . . . . . 94 Highest-Rated Ally 94 | . . 31 31 16 . . . . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . . . 10 . . . . . 15 Total Damage 525 | . . . . 95 . . . . . 430 Kills 5 | . . . . 2 . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 7213 | 76 1156 788 477 685 1445 717 626 444 192 607 Spaces Moved 3935 | 52 609 470 274 383 686 405 381 249 129 297 Core 11 | 5 . . . . . . . . . 6 Treads 829 | . . . . . . 59 381 249 129 11 Legs 3095 | 47 609 470 274 383 686 346 . . . 280 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 152 150 150 50 Average Speed 151 | 116 143 150 171 165 150 150 152 150 150 149 Slowest Speed 850 | 120 180 150 180 180 150 185 152 152 150 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 4 72 87 65 69 51 11 45 59 72 43 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . 2 . . . . 1 1 Known Exits Taken 5 | . 1 . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . Scrap Searched 7 | . . 3 . 1 . . 2 . . 1 Spaces Dug 33 | . . 10 . 10 . . 13 . . . Terrain Destroyed 435 | . . 136 . 105 24 2 43 104 . 21 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . 3 . . . . . AOE 432 | . . 136 . 105 21 2 43 104 . 21 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4832 | 64 822 522 283 419 1001 500 405 283 128 405 Wait 425 | . 113 13 3 9 198 43 . 1 . 45 Move 3925 | 51 608 469 273 382 685 404 380 248 128 297 Hop . | . . . . . . . . . . . Pick Up 56 | 5 18 1 4 3 9 9 3 1 . 3 Fast Attach 35 | 7 6 5 . 2 7 4 1 . . 3 Attach 32 | . 2 2 1 2 7 3 1 3 . 11 Detach 16 | 1 1 . . 2 4 4 1 . . 3 Swap 33 | . 8 1 1 1 11 5 3 3 . . Drop 68 | . 26 5 1 1 19 15 1 . . . Fire 237 | . 40 26 . 17 60 13 15 27 . 39 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . . . 1 . . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 1056 | -10/Materials | Discovered new exit (range 16) 1233 | -10/Materials | Entered Mines 1240 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1242 | -10/Mines | Met a Derelict bent on vengeance 1281 | -10/Mines | Discovered new exit (range 9) 1576 | -10/Mines | Core integrity fell below 50% 1862 | -10/Mines | Discovered new exit (range 13) 1877 | -10/Mines | Escorted by a lone wolf Derelict 2002 | -10/Mines | Learned location of Mines (-9) 2015 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2015 | -10/Mines | Discovered new exit (range 5) 2021 | -10/Mines | Entered Exiles 2021 | -10/Exiles | Accompanied by 1 ally 2058 | -10/Exiles | Met 8R-AWN 2084 | -10/Exiles | Met EX-HEX 2207 | -10/Exiles | Met EX-BIN 2232 | -10/Exiles | Aligned with FarCom system 2234 | -10/Exiles | Given EX-Vault access code 2275 | -10/Exiles | Opened EX-Vault 2284 | -10/Exiles | Found Field Lobotomy Kit 2289 | -10/Exiles | Found Trap Reconfigurator 2294 | -10/Exiles | Found Superbattery 2332 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2385 | -10/Exiles | Met EX-DEC 2484 | -10/Exiles | Discovered new exit (range 10) 2498 | -10/Exiles | Stole three prototypes: Field Lobotomy Kit, Trap Reconfigurator, Superbattery 2498 | -10/Exiles | Entered Mines 2816 | -9/Mines | Assembled infested the area 2821 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2822 | -9/Mines | Learned location of Zion (-6) 2889 | -9/Mines | Destroyed 13 combat bots 3017 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3131 | -9/Mines | Discovered new exit (range 13) 3183 | -9/Mines | Entered Materials 3183 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3496 | -8/Materials | Build established: Scavenger-Mutant 4239 | -8/Materials | Garrison activated, responded to threat 4459 | -8/Materials | Discovered new exit (range 15) 4628 | -8/Materials | Entered Factory 4628 | -7/Factory | Evolved 2 slots: Utility x2 4630 | -7/Factory | FarCom data flow suspended 5228 | -7/Factory | Build established: Mutant 5334 | -7/Factory | Discovered new exit (range 7) 5340 | -7/Factory | Identified exit to Lower Caves 5345 | -7/Factory | Entered Lower Caves 5345 | -7/Lower Caves | Spotted 99-70I(f) 5345 | -7/Lower Caves | Spotted Y7-B1V(f) 5346 | -7/Lower Caves | Encountered a Master Thief 5346 | -7/Lower Caves | Encountered a Master Thief 5346 | -7/Lower Caves | Trap Reconfigurator stolen by Master Thief 5352 | -7/Lower Caves | Spotted JE-XNB(f) 5353 | -7/Lower Caves | Encountered a Master Thief 5360 | -7/Lower Caves | Destroyed Y7-B1V(f) 5376 | -7/Lower Caves | Field Lobotomy Kit stolen by Master Thief 5530 | -7/Lower Caves | Encountered a Warlord checkpoint 5691 | -7/Lower Caves | Learned Factory stockpile data 5847 | -7/Lower Caves | Discovered new exit (range 6) 5867 | -7/Lower Caves | Identified exit to Lower Caves 5971 | -7/Lower Caves | Entered another Lower Caves area 5987 | -7/Lower Caves | Learned Factory security intel 6012 | -7/Lower Caves | Encountered a Warlord checkpoint 6019 | -7/Lower Caves | Discovered new exit (range 14) 6039 | -7/Lower Caves | Identified exit to Factory 6358 | -7/Lower Caves | Discovered new exit (range 16) 6361 | -7/Lower Caves | Spotted VA-3Y7(f) 6361 | -7/Lower Caves | Spotted BU-VOC(f) 6361 | -7/Lower Caves | Spotted NB-GD4(f) 6363 | -7/Lower Caves | Encountered a Master Thief 6363 | -7/Lower Caves | Encountered a Master Thief 6363 | -7/Lower Caves | Encountered a Master Thief 6363 | -7/Lower Caves | Spotted O2-VAM(f) 6364 | -7/Lower Caves | Encountered a Master Thief 6365 | -7/Lower Caves | Superbattery stolen by Master Thief 6365 | -7/Lower Caves | Fission Core stolen by Master Thief 6367 | -7/Lower Caves | Spotted 2C-WDH(f) 6368 | -7/Lower Caves | Encountered a Master Thief 6368 | -7/Lower Caves | Hvy. Battle Rifle stolen by Master Thief 6374 | -7/Lower Caves | Hvy. Battle Rifle stolen by Master Thief 6386 | -7/Lower Caves | Hvy. Battle Rifle stolen by Master Thief 6412 | -7/Lower Caves | Identified exit to Data Miner 6415 | -7/Lower Caves | Entered Data Miner 6415 | -7/Data Miner | Discovered new exit (range 6) 6426 | -7/Data Miner | Identified exit to Proximity Caves 6447 | -7/Data Miner | Met Data Miner 6478 | -7/Data Miner | Learned location of Section 7 (-3) 6504 | -7/Data Miner | Received God Mode back door access code from Data Miner 6607 | -7/Data Miner | Entered Proximity Caves 6676 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 6710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6827 | -6/Proximity Caves | Escorted by Enhanced Grunt 7189 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7207 | -6/Proximity Caves | Core integrity fell below 50% 7211 | -6/Proximity Caves | Released all parts (3) 7213 | -6/Proximity Caves | Core integrity fell below 20% 7214 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 07202_ G-67 Veteran unfolds itself. 07202_ L-41 Fighter unfolds itself. 07202_ G-50 Soldier unfolds itself. 07202_ E-15 Imp unfolds itself. 07202_ Carbon-fiber Leg destroyed. 07203_ Lgt. Angular Momentum Engine fries itself beyond repair. 07203_ Carbon-fiber Leg fries itself beyond repair. 07203_ Slug penetrates Wall. 07203_ Ion Cannon destroyed. 07206_ Imp. Deuterium Engine destroyed. 07206_ Slug penetrates Wall. 07208_ Imp. Sensor Array blown off. 07208_ Adv. Targeting Computer blown off. 07208_ E-15 Imp destroyed. 07209_ Penetrated by Slug. 07211_ Released Signal Interpreter. 07211_ Released Lrg. Storage Unit. 07212_ Slammed into G-50 Soldier. 07213_ Axe fries itself beyond repair. 07213_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###???????????????????????????????????? | | ???????????# ##??????????????????????????????????? | | ???????????# ##?????????????????????????????????? | | ?????????### #?????????????????????????????????? | | ?????????# ##????????????????????????????????? | | ???###??## ###??????????????????????????????? | | ??## #?# #??????????????????????????????? | | ?## ## #??????????????????????????????? | | ## ### #??????????????????????????????? | | # #### ######????????? #?????????????? | | ## [#?????? #??????????????? | | ## ## ########!##### ##?????????????? | | # #?# ##?#""""??#!l!@=%g #?????????????? | | ######### #?#" # !lg= g #????????????? | | ????## #?????# g!;##! g # #???????????? | | ???## ##????# g ##?# # #???????????????? | | ???# #?#" l #Y#???####??#???????????????? | | ??## ## ##?# # #?????????????????????????? | | ??# # ##? ### #?# ?????????????????????????? | | ??## # ###? ?? ?????????????????????????? | | ???# ###?? #??? ?????????????????????????? | | ???# #???# #??? ?????????????????????????? | | #### #??# #??## ?????????????????????????? | | # ### #??# ?????????????????????????? | | #???# ????????????????????????? | | #????????#????????????????????????? | | ##?????????????????????????????????? | | # ## #??????????????????????????????????? | | ## # ##?? #?????????????????????????????????? | | ?## ###???? #?????????????????????????????????? | | ### ##?????? #?????????????????????????????????? | | ####???? #?????????????????????????????????? | | ##????#?????????????????????????????????? | | ### #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ???## #??????????????????????????????????????? | | ????## ##?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Nuclear Core | -7/Factory | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed AssaultMediumField Manual? 0 Play Time 01:16:31 Cumulative 16.8 hours Start 2020.11.12 @ 01:23:44 End 2020.11.12 @ 20:33:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31024bc6-b779-4e17-adf3-d5d4902f0702