Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:37:40 Player: Toa of Guts Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (148) 740 Value Destroyed (5059) 5059 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (155) 155 TOTAL SCORE: 11474 Bonus ------- High Alert Combat Kills 155 Cogmind --------- Core Integrity 324/1300 Matter 20/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor High-density Centrium Wheel Transmission Jammer Disruptor Cannon Lance Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Improved Heat Sink Structural Scanner Improved Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Reaction Control System > --- WEAPON ----------- Autogun Autogun Autogun Advanced KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Wheel High-density Centrium Wheel Autogun [Rating: 104] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Q-thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun Advanced KE Penetrator Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . . 1 1 . Utility 9 | . . 1 . . 2 2 1 1 2 Weapon 2 | . . . . 2 . . . . . Parts Attached 251 | 6 3 31 38 18 5 39 43 51 17 Power 25 | 1 1 1 7 3 1 1 3 6 1 Engine 16 | 1 1 1 7 3 1 . . 1 1 Core 8 | . . . . . . 1 3 4 . Reactor 1 | . . . . . . . . 1 . Propulsion 82 | 2 1 10 14 5 . 11 17 16 6 Treads 21 | . . . 7 2 . 4 7 1 . Leg 39 | 2 1 8 7 3 . 7 9 2 . Wheel 15 | . . 2 . . . . 1 7 5 Hover 6 | . . . . . . . . 6 . Flight 1 | . . . . . . . . . 1 Utility 61 | 1 1 3 5 2 4 9 9 20 7 Device 33 | . . . 2 . 3 7 2 14 5 Storage 4 | 1 1 . . 1 . . . 1 . Processor 10 | . . 1 2 . 1 . . 4 2 Hackware 2 | . . . . . . 1 1 . . Protection 12 | . . 2 1 1 . 1 6 1 . Artifact . | . . . . . . . . . . Weapon 83 | 2 . 17 12 8 . 18 14 9 3 Energy Gun 26 | 1 . 9 5 3 . 3 5 . . Energy Cannon 3 | . . 1 . . . . . . 2 Ballistic Gun 35 | 1 . 6 4 4 . 9 2 8 1 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 1 1 . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . 4 . . Slashing Weapon 6 | . . 1 1 . . 3 . 1 . Piercing Weapon 4 | . . . . . . 3 1 . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 11 | . . 4 . 3 . 2 . 1 1 Parts Lost 59 | . . 2 6 1 1 . 20 10 19 Power 6 | . . . 1 . . . 1 2 2 Propulsion 17 | . . 1 3 . . . 9 3 1 Utility 18 | . . . . . 1 . 3 4 10 Weapon 18 | . . 1 2 1 . . 7 1 6 Highest Loss Streak 12 | . . 1 2 1 1 . 12 5 7 To Critical Strikes 3 | . . . . . . . 2 . 1 Average Slot Usage (%) 93 | . 85 95 96 98 95 97 97 89 70 Engine 4 | . 14 11 11 9 7 . . . 2 Core 2 | . . . . . . 5 4 2 . Treads 4 | . . . 15 4 . 3 3 2 . Leg 15 | . 28 29 15 22 23 15 16 3 . Wheel 2 | . . 2 . . . . 1 9 17 Hover 1 | . . . . . . . . 5 . Device 14 | . . . 3 9 10 18 22 27 17 Storage 6 | . 14 11 11 9 7 6 5 . . Processor 7 | . . 9 7 . 6 6 5 13 20 Hackware 1 | . . . . . . 5 5 . . Protection 5 | . . 9 11 9 7 6 5 . . Energy Gun 10 | . 14 9 9 20 15 14 15 . . Ballistic Gun 10 | . 14 12 10 13 15 8 . 17 7 Naked Turns 52 | . . . . . . . 2 50 . Heaviest Build 63 | 12 19 31 34 51 51 54 63 49 35 Greatest Support 100 | 20 20 30 63 51 51 51 75 54 100 Greatest Overweight (x) 5 | 3 . 1 3 2 . 1 5 4 2 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 5 5 Average Capacity 11 | 7 8 10 10 12 15 15 14 5 5 Most Carried 15 | 6 9 10 10 15 15 15 15 5 5 Average Carried 10 | 5 7 9 9 10 14 14 13 4 3 Final Capacity 15 | 8 10 10 10 15 15 15 5 5 5 Final Carried 15 | 6 9 10 10 14 14 15 5 5 5 Class Distribution -------------------- 35% | Skirmisher 24% | Scavenger-Mutant 10% | Mutant 9% | Scavenger-Skirmisher 6% | Scavenger-Assassin 4% | Scavenger-Scout 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Assassin | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 4039 | 246 103 452 796 113 228 348 596 1110 47 Remotely . | . . . . . . . . . . Salvage Created 6216 | . 284 598 1825 233 228 428 1618 974 28 Parts 325 | . 13 29 110 10 11 15 63 68 6 Haulers Intercepted 13 | . . 5 5 1 . 1 1 . . Recyclers Shooed 8 | . . . 4 . . 2 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 107 | . 6 7 34 5 4 6 25 20 . Melee 1 | . . . . . . . . 1 . Guns 99 | . 6 7 34 5 3 6 19 19 . AOE 3 | . . . . . 1 . 2 . . Classes Destroyed 14 | . 1 5 4 1 1 1 1 . . Worker 11 | . . 1 3 . . . 3 3 1 Builder 5 | . . . 1 . . . . 3 1 Hauler 13 | . . 5 5 1 . 1 1 . . Recycler 5 | . . 1 2 1 . . 1 . . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . 2 . . . . . . Watcher 4 | . . . . 1 . . 1 2 . Swarmer 26 | . . . 9 4 . . 3 10 . Grunt 32 | . 6 5 13 . . 2 6 . . Duelist 1 | . . 1 . . . . . . . Sentry 19 | . . 1 12 1 2 . 1 2 . Specialist 2 | . . . . . . . 2 . . Hunter 5 | . . . . . . 1 4 . . Programmer 22 | . . . . . 2 3 9 8 . Best Kill Streak 10 | . 2 2 6 4 1 2 3 10 1 Combat Bots Only 10 | . 2 2 4 4 1 2 3 10 . Max Kills in Single Turn 3 | . 1 1 2 2 1 1 1 3 1 Gunslinging 2 | . . . . 1 . . . 2 . Exploded 1 | . . . . . 1 . 1 . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Hostile Shots Fired 1104 | . 30 68 216 19 57 37 263 148 266 Missed 341 | . 8 14 59 8 16 9 92 38 97 Damage Taken 13176 | . 261 760 1832 108 448 497 4190 2229 2851 Core 2535 | . 64 122 203 8 62 29 781 290 976 Absorbed by Shields 158 | . . . . . . . . . 158 Redirected to Shielding 61 | . . . . . . . 61 . . Ignored by Resistances 224 | . . 6 207 11 . . . . . Regen/Repaired (Parts) 16 | . . . . . . . 16 . . Core Remaining (%) 71 | 100 74 . 18 98 91 96 21 74 . Volleys Fired 389 | . 20 50 137 11 11 21 71 52 16 Largest 4 | . 2 2 2 4 4 4 4 4 4 Hottest 276 | . 60 108 130 193 156 243 276 140 113 Shots Fired 958 | . 40 96 257 44 44 77 204 170 26 Gun 943 | . 40 96 255 44 44 77 202 170 15 Cannon 11 | . . . . . . . . . 11 Launcher 4 | . . . 2 . . . 2 . . Special . | . . . . . . . . . . Kinetic 462 | . 20 57 126 17 22 29 6 170 15 Thermal 407 | . . 31 99 22 11 48 185 . 11 Explosive 4 | . . . 2 . . . 2 . . Electromagnetic 85 | . 20 8 30 5 11 . 11 . . Robot Hit Streak 20 | . 14 17 18 9 8 13 16 20 6 Robot Miss Streak 6 | . 3 4 4 3 3 3 6 3 2 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 12 | . 1 1 1 1 . . 1 7 . Max Gunslinging Chain 2 | . 1 1 1 1 . . 1 2 . Shots Hit Robots 651 | . 29 68 183 27 31 58 130 111 14 Core Hits 298 | . 12 22 98 21 14 21 61 46 3 Critical Kills 6 | . . . . . . . . 6 . Critical Parts Destroyed 12 | . . 1 1 . . 2 . 8 . Critical Strikes 31 | . . 3 3 . . 2 8 15 . Burn 12 | . . 2 2 . . . 8 . . Destroy 18 | . . 1 1 . . 2 . 14 . Sever 1 | . . . . . . . . 1 . Melee Attacks 63 | . . 1 1 . . 19 30 12 . Impact 13 | . . . . . . . 13 . . Slashing 21 | . . 1 1 . . 7 . 12 . Piercing 29 | . . . . . . 12 17 . . Sneak Attacks 4 | . . . . . . . . 4 . Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13981 | . 382 1120 3017 394 487 1291 3596 3335 359 Guns 12477 | . 358 1058 2970 394 441 1291 2902 2975 88 Cannons 271 | . . . . . . . . . 271 Explosions 895 | . 24 62 47 . 46 . 671 45 . Melee 338 | . . . . . . . 23 315 . Ramming . | . . . . . . . . . . Kinetic 6033 | . 177 549 1288 123 208 523 102 2975 88 Thermal 5885 | . 24 479 1284 212 171 768 2676 . 271 Explosive 716 | . . . . . . . 671 45 . Electromagnetic 1009 | . 181 92 445 59 108 . 124 . . Impact 23 | . . . . . . . 23 . . Slashing 315 | . . . . . . . . 315 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 1 2 2 1 10 7 5 Average Corruption 2 | . . . 1 2 1 1 5 2 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 127 | . . . 19 5 9 . 55 33 6 Message Errors 26 | . . . 4 . 1 . 13 7 1 Matter Fused 32 | . . . 4 1 3 . 16 7 1 Heat Flow Errors 15 | . . . 1 . 2 . 5 7 . Energy Discharges 12 | . . . 2 1 . . 4 4 1 Parts Rejected 3 | . . . 1 . . . 2 . . Parts Fused 5 | . . . 1 1 . . 2 1 . Data Loss (minor) 16 | . . . 2 1 1 . 8 3 1 Data Loss (major) 5 | . . . 2 . 1 . 1 . 1 Misfires 7 | . . . 2 1 . . 3 1 . Alerts 5 | . . . . . 1 . 1 3 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 215 | . . . 17 . 9 . 28 92 69 Projectiles 69 | . . . . . . . . . 69 Explosions 54 | . . . 17 . 9 . 28 . . Melee 92 | . . . . . . . . 92 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 295 | . . 39 97 . 63 . 96 . . Shots 7 | . . 1 3 . 1 . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 384 | . 51 384 277 198 218 197 135 284 333 Average Temperature 83 | . 22 113 79 79 100 89 39 81 95 Received Heat Transfer 2510 | . 141 315 786 9 60 126 391 39 643 Effects 10 | . . 5 2 . . . . 3 . Energy Bleed 3 | . . 1 2 . . . . . . Interference 7 | . . 4 . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . 3 . . Parts Melted 34 | . . . 5 . 1 4 23 . 1 Heat Transferred 11987 | . 50 1161 2496 346 309 1403 6000 . 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 1 2 . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 786 | . 188 155 786 400 202 109 375 382 153 Initial 331 | . . . 52 331 131 . 17 176 111 Average 146 | . 60 57 328 342 81 21 113 169 87 Maximum Alert Level 3 | . . . 3 2 1 . 1 1 . Low Security (%) 77 | 100 100 100 42 . 97 100 87 69 100 Level 1 16 | . . . 27 73 2 . 12 30 . Level 2 3 | . . . 11 26 . . . . . Level 3 3 | . . . 18 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . 2 . 10 1 2 4 11 5 . Investigation 5 | . . . 3 . . 1 1 . . Extermination 14 | . . . . . 2 3 4 5 . Reinforcement 12 | . 2 . 3 1 . . 6 . . Assault . | . . . . . . . . . . Garrison 4 | . . . 4 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 9 | . . 1 3 . . . 1 1 3 Communications Jammed 10 | . . . . . . . . 10 . Distress Signals 8 | . . . . . . . . 8 . Times Spotted 193 | . 8 14 58 7 4 7 47 25 23 Peak Tracking Total 14 | . 3 4 7 4 1 2 9 8 14 Tactical Retreats 23 | . . 5 6 . . . 4 . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 11 | . . . 2 1 . 2 3 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 10 | . . 1 2 . . 2 1 4 . Max in Single Turn 2 | . . 1 1 . . 1 1 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 19 | . 3 1 6 1 1 1 4 1 1 Terminals 18 | . 3 1 6 1 1 1 3 1 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 3 2 13 2 1 1 10 2 1 Successful 18 | . 2 1 5 1 . . 7 1 1 Failed 17 | . 1 1 8 1 1 1 3 1 . Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 3 . . 2 1 . 3 . 1 Terminals 29 | . 3 2 13 2 1 1 4 2 1 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . . 1 5 . . . 1 1 1 Record 1 | . . 1 . . . . . . . Open Door 4 | . . . 4 . . . . . . Open DSF 2 | . . . . . . . . 1 1 Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . . Scan Component 2 | . . . . . . . 2 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . 1 . . 3 . . Terminals 6 | . 2 . . 1 . . 3 . . Track 2 | . . . . 1 . . 1 . . Assimilate 4 | . 2 . . . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . 4 . 1 1 1 1 . Full Trace Events 3 | . . . 2 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 38 | . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . . 10 . . Total Orders 4 | . . . . . . . 1 3 . STAY 1 | . . . . . . . 1 . . RETURN 3 | . . . . . . . . 3 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 8 | . . . . . . . . 8 . Drone Recoveries 5 | . . . . . . . . 5 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 12564 | 65 533 1164 2162 624 877 1915 2472 2220 532 Spaces Moved 5438 | 44 252 440 931 296 391 628 781 1118 557 Core 204 | 16 . . . . . . 6 170 12 Treads 678 | . . . 468 61 . 145 4 . . Legs 2929 | 28 252 392 463 235 391 483 642 43 . Wheels 1302 | . . 48 . . . . 129 778 347 Hover 139 | . . . . . . . . 127 12 Flight 186 | . . . . . . . . . 186 Fastest Speed 40 | 50 120 95 120 130 130 130 50 40 40 Average Speed 132 | 116 120 175 163 140 130 187 136 87 72 Slowest Speed 330 | 200 120 190 330 270 130 232 225 260 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . Exploration Rate (%) 26 | 4 38 30 91 25 9 17 21 18 16 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 68 | . . 1 20 . . 13 23 8 3 Terrain Destroyed 194 | . 6 4 26 . 9 13 65 66 5 Melee 42 | . . 1 1 . . 13 23 4 . Projectile 47 | . . . . . . . 4 38 5 AOE 105 | . 6 3 25 . 9 . 38 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total 9928 | 55 443 733 1319 480 733 1281 1979 2238 667 Wait 3480 | . 162 174 169 118 318 528 1015 947 49 Move 5428 | 43 251 439 930 295 390 627 779 1117 557 Hop . | . . . . . . . . . . Pick Up 138 | 6 3 17 15 19 5 20 16 27 10 Fast Attach 68 | 6 1 3 9 4 1 5 3 26 10 Attach 68 | . . 6 9 4 2 3 21 17 6 Detach 28 | . 1 2 7 1 . . 11 3 3 Swap 115 | . 2 22 20 10 2 31 19 8 1 Drop 150 | . 3 19 22 18 4 27 13 29 15 Fire 389 | . 20 50 137 11 11 21 71 52 16 Melee 63 | . . 1 1 . . 19 30 12 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 5) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -9/Materials | Build established: Scavenger-Mutant 1513 | -9/Materials | Discovered new exit (range 3) 1535 | -9/Materials | Discovered new exit (range 15) 1763 | -9/Materials | Entered Storage 3237 | -9/Storage | Garrison activated, responded to threat 3370 | -9/Storage | Garrison activated, responded to threat 3380 | -9/Storage | Core integrity fell below 50% 3812 | -9/Storage | Discovered new exit (range 16) 3828 | -9/Storage | Core integrity fell below 20% 3925 | -9/Storage | Entered Materials 3925 | -8/Materials | Evolved 2 slots: Weapon x2 4424 | -8/Materials | Build established: Tank 4478 | -8/Materials | Discovered new exit (range 4) 4549 | -8/Materials | Entered Factory 4549 | -7/Factory | Evolved 2 slots: Utility x2 4853 | -7/Factory | Build established: Skirmisher 5180 | -7/Factory | Discovered new exit (range 16) 5426 | -7/Factory | Entered another Factory area 5426 | -6/Factory | Evolved 2 slots: Utility x2 6409 | -6/Factory | Build established: Scavenger-Skirmisher 6936 | -6/Factory | Build established: Skirmisher 7288 | -6/Factory | Discovered new exit (range 15) 7341 | -6/Factory | Entered another Factory area 7341 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7737 | -5/Factory | Repaired Imp. Terrain Scanner 9322 | -5/Factory | Cargo convoy interrupted 9629 | -5/Factory | Lost 3 parts (1p1n1w) 9752 | -5/Factory | System corruption reached 10% 9785 | -5/Factory | Crushed by falling debris 9793 | -5/Factory | Crushed by falling debris 9795 | -5/Factory | Discovered new exit (range 5) 9807 | -5/Factory | Core integrity fell below 50% 9811 | -5/Factory | Released all parts (4) 9813 | -5/Factory | Entered another Factory area 9813 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9839 | -4/Factory | Lost 12 parts (5n3u4w) 10696 | -4/Factory | Build established: Scavenger-Assassin 11238 | -4/Factory | Destroyed 10 combat bots 11245 | -4/Factory | Lost 5 parts (3n1u1w) 11796 | -4/Factory | Build established: Scavenger-Scout 12029 | -4/Factory | Discovered new exit (range 5) 12032 | -4/Factory | Identified exit to Research 12033 | -4/Factory | Entered Research 12033 | -3/Research | Evolved 2 slots: Utility x2 12171 | -3/Research | Spotted B-86 Titan 12309 | -3/Research | Lost 7 parts (1p2u4w) 12415 | -3/Research | Lost 3 parts (3u) 12486 | -3/Research | Lost 3 parts (1p1u1w) 12499 | -3/Research | Found Quantum Capacitor 12560 | -3/Research | Core integrity fell below 50% 12565 | -3/Research | Self-destructed Last Messages --------------- 12538_ Slug penetrates Terminal. 12539_ Dropped Hdn. Centrium Wheel. 12539_ Terminal disabled. 12539_ K-01 Serf collects debris. 12539_ Acquired Lance. 12540_ Q-thruster destroyed. 12541_ Penetrated by Slug. 12543_ K-01 Serf collects debris. 12544_ Penetrated by Slug. 12544_ Imp. Trap Scanner destroyed. 12544_ K-01 Serf destroyed. 12545_ >> Machine Analyzer network decryption results: 12545_ Repair Station x3 12547_ X4ZF,HQTKA9KZ/1KIN6C#X SCC=M /DZQ9/ 12557_ Quantum Capacitor destroyed. 12558_ Imp. Target Analyzer destroyed. 12560_ R-10 Processor collects Wheel. 12561_ K-01 Serf collects debris. 12562_ Critical hit (Burn: +37). 12564_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # #???? #??? # #????????????????? | | # #??? #??# # #????????????????? | | # ##"""" +?? # #????????????????? | | # ##"""" #??# # #????????????????? | | !# ##"""" #??# # #????????????????? | | # ##"""" #??# # #????????????????? | | ?# #? #??# # ?????????????????? | | ??# #???! 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""# # !#??????? | | #????# ""# ""g # #??????? | | #????# # """ #""" #??????? | | #####????# ?# R" #"T [ #??????? | | ?????????########## [ """ #"" #??????? | | ??????????????????# ggg/g %k #??????? | | ??????????????????# @ s h# #??????? | | ??????????????????# """""" /g = #??????? | | ??????????????????# """""" #############??????? | | ??????????????????# """""" #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# = #??????????????????? | | ??????????????????#############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 225 Resistance: KI 20 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 3 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Omniscient Cartographer Streaker Challenges ------------ None Game ------ Seed ExperimentalConcussiveStick Manual? 0 Play Time 04:12:58 Cumulative 44.5 hours Start 2024.04.04 @ 15:05:46 End 2024.04.04 @ 22:37:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9afe3f02-55a0-4fd7-bb91-cfe287f35f7b