Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 23:40:47 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2281) 2281 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4116 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 219/400 Matter 151/300 Energy 280/280 System Corruption 0% Temperature Cool (42) Movement Core (850) Ox16 Location -9/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (20) --- Improved Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Disposable Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Heavy Assault Rifle Autogun Flak Cannon Flak Cannon Enhanced Flamer Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Disposable Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Flak Cannon Flak Cannon Mini Grenade Launcher Enhanced Flamer Katana [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 34 | 4 6 4 19 1 Power 4 | . 1 1 2 . Engine 4 | . 1 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 1 6 . Treads 9 | 2 . 1 6 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 3 1 4 . Device 1 | . . . 1 . Storage 4 | . 2 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 13 | 2 2 1 7 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 2 1 7 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 11 | . . 2 4 5 Power . | . . . . . Propulsion 4 | . . 1 1 2 Utility 2 | . . . 1 1 Weapon 5 | . . 1 2 2 Highest Loss Streak 5 | . . 1 2 5 To Critical Strikes . | . . . . . Average Backups 14 | 2 10 13 17 20 Power 2 | 1 1 3 3 4 Propulsion 3 | . . 2 4 7 Utility 3 | . 3 4 2 3 Weapon 5 | . 3 3 6 6 Tool/Special . | . . . . . Unused Backups 19 | . 1 . 4 14 Power 6 | . . . 2 4 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 8 | . 1 . 2 5 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 97 99 97 88 Engine 12 | . 13 14 11 11 Treads 24 | . 28 27 21 22 Device 4 | . . . 9 . Storage 12 | . 13 14 11 11 Protection 12 | . 13 14 11 11 Ballistic Gun 30 | . 27 27 32 32 Peak Build Rating 21 | 4 12 12 21 18 Average Rating 15 | 1 11 11 19 17 On Entrance 9 | . 4 12 12 18 Avg Prop Armor Cover (%) 24 | 20 26 . . . Naked Turns . | . . . . . Heaviest Build 63 | 3 36 36 63 62 Greatest Support 43 | 3 40 40 43 40 Greatest Overweight (x) 1 | . 1 . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 5 15 15 20 20 Average Capacity 16 | 5 12 15 18 20 Most Carried 20 | 5 15 15 20 20 Average Carried 14 | 3 10 13 17 20 Final Capacity 20 | 5 15 15 20 20 Final Carried 20 | 4 15 13 20 20 Class Distribution -------------------- 52% | Tank 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 2023 | 216 436 239 1072 60 Remotely . | . . . . . Salvage Created 3154 | . 834 327 1845 148 Parts 184 | . 53 19 108 4 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 79 | . 19 9 35 16 Guns 68 | . 19 9 35 5 AOE 11 | . . . . 11 Classes Destroyed 12 | . 4 . 6 2 Worker 1 | . . . 1 . Hauler 7 | . 2 . 5 . Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 7 | . 2 . 5 . Swarmer 14 | . 3 3 8 . Grunt 39 | . 16 6 15 2 Brawler 1 | . . . 1 . Duelist 2 | . . . 2 . Sentry 9 | . . . 9 . Demolisher 1 | . . . . 1 Assembled 13 | . . . . 13 Best Kill Streak 14 | . 4 3 6 14 Combat Bots Only 14 | . 4 3 6 14 Max Kills in Single Turn 3 | . 2 1 2 3 Gunslinging 1 | . 1 . 1 1 Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 312 | . 77 62 110 63 Missed 93 | . 29 18 33 13 Hits 219 | . 48 44 77 50 Melee 10 | . . . 6 4 Projectile 209 | . 48 44 71 46 AOE 5 | . . . . 5 Critical Strikes 6 | . . 2 4 . Part Disruptions 1 | . . . . 1 Damage Taken 2952 | . 542 509 968 933 Core 350 | . 57 112 104 77 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 246 | . 102 . 144 . Core Remaining (%) 66 | 100 . 32 . . Volleys Fired 193 | . 58 33 85 17 Largest 3 | . 2 2 3 3 Hottest 76 | . 46 46 69 76 Shots Fired 477 | . 116 66 251 44 Gun 469 | . 116 66 251 36 Cannon . | . . . . . Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 469 | . 116 66 251 36 Thermal . | . . . . . Explosive 8 | . . . . 8 Electromagnetic . | . . . . . Robot Hit Streak 16 | . 8 5 16 10 Robot Miss Streak 4 | . 3 3 4 3 Penetration Max . | . . . . . Secondary Targets 15 | . 4 1 8 2 Max Gunslinging Chain 2 | . 1 1 2 1 Shots Hit Robots 313 | . 77 41 172 23 Core Hits 140 | . 29 13 69 29 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5583 | . 1242 643 2757 941 Guns 4923 | . 1242 643 2752 286 Cannons . | . . . . . Explosions 655 | . . . . 655 Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 4923 | . 1242 643 2752 286 Thermal . | . . . . . Explosive 655 | . . . . 655 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 37 | . . . . 37 Shots 2 | . . . . 2 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 122 | . 66 75 84 122 Average Temperature 32 | . 27 29 22 54 Received Heat Transfer 860 | . 267 249 291 53 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 78 | 100 87 100 60 100 Level 1 21 | . 12 . 39 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 380 | . 219 107 380 142 Initial 142 | . . 57 . 142 Average 138 | . 125 37 199 73 Influence Increases 1976 | . 552 282 1036 106 Destroy 0b10 Robot/C 1360 | . 380 220 700 60 Destroy 0b10 Robot/NC 85 | . 20 . 65 . Destroy Leader 348 | . 78 50 200 20 Allied During Kill 27 | . . 12 15 . Successful Hack 78 | . 26 . 52 . Destroy Structure 33 | . 3 . 4 26 Lose Combat Pursuer 45 | . 45 . . . Influence Decreases 1948 | . 405 429 670 444 Entered New Map 314 | . . 90 . 224 Time Decay 1472 | . 405 299 598 170 Lost Part 102 | . . 20 32 50 Lost Ally 60 | . . 20 40 . Squads Dispatched 8 | . 4 . 4 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 5 | . 2 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 5 | . . . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 25 11 44 26 Peak Tracking Total 10 | . 3 3 7 10 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 14 | . 6 . 8 . Terminals 11 | . 5 . 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 31 | . 11 . 20 . Successful 21 | . 7 . 14 . Failed 10 | . 4 . 6 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 17 | . 6 . 11 . Terminals 23 | . 9 . 14 . Fabricators . | . . . . . Repair Stations 6 | . 2 . 4 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 14 | . 5 . 9 . Robot Analysis 6 | . 4 . 2 . Prototype ID Bank 1 | . . . 1 . Locate Traps 5 | . 1 . 4 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 11 | . 6 . 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 3 | . 1 . 2 . Time 90 | . 32 . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 40 | . . 40 32 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 25 | . . 13 12 . Total Damage 223 | . . 122 101 . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total 6 | . 4 . 2 . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4928 | 28 1265 963 2314 358 Spaces Moved 2232 | 32 640 518 888 154 Core 100 | 32 68 . . . Treads 2132 | . 572 518 888 154 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 160 160 200 Average Speed 179 | 50 148 160 213 200 Slowest Speed 240 | 50 160 160 240 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 2 86 98 75 41 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 54 | . . . . 54 Melee . | . . . . . Projectile . | . . . . . AOE 54 | . . . . 54 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2791 | 42 841 587 1147 174 Wait 265 | . 120 30 113 2 Move 2228 | 31 639 517 887 154 Hop . | . . . . . Pick Up 49 | 7 14 1 27 . Fast Attach 2 | 1 1 . . . Attach 16 | 3 3 2 8 . Detach . | . . . . . Swap 18 | . 3 2 12 1 Drop 19 | . 3 2 14 . Fire 193 | . 58 33 85 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 14) 561 | -10/Materials | Discovered new exit (range 12) 955 | -10/Materials | Discovered new exit (range 16) 1187 | -10/Materials | Repaired Hvy. Assault Rifle 1294 | -10/Materials | Entered Mines 1556 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1636 | -10/Mines | Core integrity fell below 50% 1824 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1845 | -10/Mines | Discovered new exit (range 15) 1869 | -10/Mines | Discovered new exit (range 6) 1873 | -10/Mines | Found a hidden stash of uninstalled traps 2257 | -10/Mines | Entered Materials 2257 | -9/Materials | Accompanied by 2 allies 2257 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2560 | -9/Materials | Build established: Tank 2834 | -9/Materials | Discovered new exit (range 9) 3099 | -9/Materials | Discovered new exit (range 16) 3207 | -9/Materials | Repaired Hrd. Light Armor Plating 3333 | -9/Materials | Repaired Lgt. Treads 3991 | -9/Materials | Discovered new exit (range 9) 4571 | -9/Materials | Entered Mines 4599 | -9/Mines | Learned Materials trap positions 4640 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4701 | -9/Mines | Discovered new exit (range 8) 4831 | -9/Mines | Discovered new exit (range 3) 4869 | -9/Mines | Assembled infested the area 4929 | -9/Mines | Self-destructed Last Messages --------------- 04915_ The unstable cave ceiling collapses. 04915_ U-05 Engineer builds a Wall. 04918_ The unstable cave ceiling collapses. 04919_ U-05 Engineer builds a Wall. 04920_ The unstable cave ceiling collapses. 04921_ Hrd. Light Armor Plating destroyed. 04921_ as-50889 destroyed. 04921_ Switching to secondary target: as-78167. 04923_ K-01 Serf collects debris. 04923_ U-05 Engineer lays Concrete. 04924_ as-85726 destroyed. 04925_ The unstable cave ceiling collapses. 04925_ Lgt. Treads+ destroyed. 04925_ Autogun destroyed. 04926_ U-05 Engineer lays Concrete. 04926_ Autogun destroyed. 04927_ U-05 Engineer lays Concrete. 04927_ K-01 Serf collects debris. 04927_ Lgt. Treads+ destroyed. 04928_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ???????????????###### #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????#%[ < ####???????????????????? | | ???????????????#=%### # ######?? ???????????? | | ???????????????# =#???? # # ## a???????????? | | ???????????????# ##??? # a???????????? | | ??????????????## ####### #*??????????? | | ??????????????# r## # ! ???????? | | ??????????????# # # % aa ???????? | | ??????????????# ## % %a ???????? | | ??????????????# uk% % #??????????? | | ??????####????# k a! ##??????????? | | ?????## ####?# @ %= #??????????????? | | ?????# #### #???????????????? | | ??????# #?## # ## ####???????????????? | | ???????# #### >#######?????????????????????? | | ???????# ## ##???????????????????????????? | | ??????## ##???????????????????????????? | | ????### ###?????????????????????????? | | ##### ##????????????????????????? | | ### ##???????????????????????? | | %! ##?## #???????????????????????? | | ##### #???# #???????????????????????? | | ????##### #??## #???????????????????????? | | ????????### ##?## #???????????????????????? | | ??????????######?## # #???????????????????????? | | ###??????????????# ## #???????????????????????? | | ####????######## ## #???????????????????????? | | ##???# #? ???????????????????????? | | #??## #?#???????????????????????? | | #???# ##### #?????????????????????????? | | #????# #???# ##?????????????????????????? | | ###### ###???# #??????????????????????????? | | ## #?????## #??????????????????????????? | | ## ## #??????## #??????????????????????????? | | ?# ## #####???????## #??????????????????????????? | | ?# ## #?????????????##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 11% | -10/Materials Hrd. Light Armor Plating | 60% | -9/Materials Lgt. Treads | 48% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombBackdoorBooster Manual? 0 Play Time 00:21:02 Cumulative 252.9 hours Start 2026.09.29 @ 18:19:04 End 2026.09.29 @ 23:40:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 381 Rogue 378 Adventurer 3 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 59 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3eea516-6ad1-4a1d-9b72-90593259f313