Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 11:40:49 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (71) 355 Value Destroyed (972) 972 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 2525 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 238/400 Matter 289/300 Energy 76/100 System Corruption 15% Temperature Cool (0) Movement Rolling (90) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (8) ---- Sensor Array Hardened Light Armor Plating Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Signal Interpreter Transport Network Coupler Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Sensor Array Hardened Light Armor Plating Beam Rifle Grenade Launcher [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Utility Hardened Light Armor Plating Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 68 | 9 24 12 23 Power 3 | 1 . 1 1 Engine 2 | 1 . . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 16 | 5 6 3 2 Treads . | . . . . Leg . | . . . . Wheel 13 | 5 3 3 2 Hover 3 | . 3 . . Flight . | . . . . Utility 10 | 1 5 . 4 Device 3 | . 2 . 1 Storage 3 | 1 1 . 1 Processor 3 | . 1 . 2 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 39 | 2 13 8 16 Energy Gun 13 | 1 3 . 9 Energy Cannon 7 | . 3 4 . Ballistic Gun 7 | 1 2 . 4 Ballistic Cannon . | . . . . Launcher 12 | . 5 4 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . . 4 Parts Lost 8 | . . 1 7 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility 3 | . . . 3 Weapon 2 | . . 1 1 Highest Loss Streak 6 | . . 1 6 Average Slot Usage (%) 98 | . 99 100 95 Engine 8 | . 14 1 6 Core 5 | . . 12 2 Wheel 22 | . 18 28 22 Hover 4 | . 9 . . Device 2 | . 5 . 1 Processor 12 | . 6 14 23 Protection 12 | . 13 14 6 Energy Gun 6 | . 5 . 20 Energy Cannon 12 | . 13 16 . Ballistic Gun 3 | . 4 . 8 Launcher 6 | . 4 11 2 Naked Turns . | . . . . Heaviest Build 21 | 10 18 16 21 Greatest Support 32 | 32 20 20 20 Greatest Overweight (x) 3 | 3 3 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 6 4 8 Average Capacity 4 | 5 4 4 4 Most Carried 5 | 3 5 4 4 Average Carried 3 | 1 3 3 3 Final Capacity 8 | 4 4 4 8 Final Carried 4 | 2 4 3 4 Class Distribution -------------------- 86% | Mutant 6% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1539 | 283 472 352 432 Remotely . | . . . . Salvage Created 2052 | 117 648 710 577 Parts 130 | 7 35 39 49 Haulers Intercepted 5 | . 2 . 3 Recyclers Shooed 8 | 1 4 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 31 | . 6 13 12 Guns 6 | . 1 . 5 Cannons 3 | . . 3 . AOE 22 | . 5 10 7 Classes Destroyed 10 | 3 5 . 2 Worker 3 | 1 . 1 1 Builder 6 | . 1 2 3 Tunneler 5 | 2 . 2 1 Hauler 5 | . 2 . 3 Recycler 13 | 1 5 6 1 Mechanic 1 | . . . 1 Watcher 7 | . 3 . 4 Swarmer 19 | . 3 9 7 Grunt 11 | . 3 4 4 Sentry 1 | . . . 1 Best Kill Streak 7 | 2 4 6 7 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 3 | 1 3 3 2 Gunslinging . | . . . . Exploded 3 | . 3 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1473 | . 195 309 969 Core 313 | . 65 86 162 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 . 39 . Volleys Fired 151 | 12 46 40 53 Largest 3 | 2 2 2 3 Hottest 168 | 60 120 120 168 Shots Fired 271 | 24 80 58 109 Gun 159 | 24 40 . 95 Cannon 68 | . 27 41 . Launcher 44 | . 13 17 14 Special . | . . . . Kinetic 68 | 12 20 . 36 Thermal 159 | 12 47 41 59 Explosive 44 | . 13 17 14 Electromagnetic . | . . . . Robot Hit Streak 9 | 6 4 5 9 Robot Miss Streak 6 | 3 6 5 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 118 | 15 32 24 47 Core Hits 95 | 5 24 29 37 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3497 | 182 955 1018 1342 Guns 1214 | 182 241 . 791 Cannons 609 | . 261 348 . Explosions 1674 | . 453 670 551 Melee . | . . . . Ramming . | . . . . Kinetic 528 | 110 154 . 264 Thermal 1425 | 72 348 348 657 Explosive 1544 | . 453 670 421 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . . 15 Average Corruption 8 | . . . 8 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 110 | . 16 14 80 Projectiles 14 | . 9 5 . Explosions 96 | . 7 9 80 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 119 | . . 101 18 Shots 6 | . . 5 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 441 | . 300 441 400 Average Temperature 111 | . 71 121 145 Received Heat Transfer 198 | . 96 45 57 Effects 8 | . . 8 . Shutdowns 2 | . . 2 . Energy Bleed 2 | . . 2 . Interference 3 | . . 3 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 2954 | 175 755 740 1284 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 491 | 20 222 387 491 Initial 72 | . 13 2 72 Average 151 | 6 70 209 283 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 75 | 100 95 72 28 Level 1 19 | . 4 27 47 Level 2 4 | . . . 24 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 12 9 18 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 13 | . 10 . 3 Terminals 10 | . 8 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 40 | . 31 . 9 Successful 23 | . 19 . 4 Failed 17 | . 12 . 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 34 | . 27 . 7 Terminals 32 | . 24 . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 7 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 8 . 2 Robot Analysis 2 | . 2 . . Terminal Index 2 | . 1 . 1 Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 2 | . 1 . 1 Disarm Traps 1 | . 1 . . Registered Prototypes 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 3 | . 2 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 9 . 1 Terminals 6 | . 5 . 1 Assimilate 1 | . 1 . . Botnet 5 | . 4 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Reject 2 | . 2 . . Mask 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 8 . 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2154 | 137 895 741 381 Spaces Moved 1865 | 75 839 731 220 Core 27 | 26 1 . . Treads . | . . . . Legs . | . . . . Wheels 1524 | 49 524 731 220 Hover 314 | . 314 . . Flight . | . . . . Fastest Speed 50 | 50 56 80 80 Average Speed 78 | 114 73 80 81 Slowest Speed 200 | 200 200 80 90 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 54 | 5 99 99 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 21 | . . 15 6 Terrain Destroyed 305 | . 72 136 97 Melee . | . . . . Projectile . | . . . . AOE 305 | . 72 136 97 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2288 | 99 1033 826 330 Wait 163 | . 105 40 18 Move 1860 | 74 838 730 218 Hop . | . . . . Pick Up 8 | 1 5 . 2 Fast Attach 27 | 6 9 1 11 Attach 4 | . 3 1 . Detach 8 | 1 3 . 4 Swap 37 | 3 12 10 12 Drop 28 | 2 12 4 10 Fire 151 | 12 46 40 53 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 2 | . . . 2 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 9) 322 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 9) 552 | -10/Materials | Discovered new exit (range 15) 648 | -10/Materials | Identified exit to Materials 881 | -10/Materials | Discovered exit to Materials (range 8) 942 | -10/Materials | Discovered new exit (range 15) 1032 | -10/Materials | Identified exit to Mines 1033 | -10/Materials | Entered Mines 1075 | -10/Mines | Met a Derelict bent on vengeance 1208 | -10/Mines | Discovered exit to Materials (range 6) 1276 | -10/Mines | Discovered exit to Materials (range 5) 1312 | -10/Mines | Core integrity fell below 50% 1448 | -10/Mines | Learned location of Storage (-9) 1496 | -10/Mines | Learned Materials emergency access door positions 1774 | -10/Mines | Entered Materials 1774 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2147 | -9/Materials | Crushed by falling debris 2154 | -9/Materials | Crushed by falling debris 2155 | -9/Materials | System corruption reached 10% 2155 | -9/Materials | Self-destructed Last Messages --------------- 02147_ The unstable cave ceiling collapses. 02147_ Crushed by falling debris. 02147_ Imp. Medium Laser destroyed. 02147_ System corrupted by crushing effect (+2). 02147_ Transport Network Coupler destroyed. 02147_ System corrupted by crushing effect (+3). 02147_ Hvy. Ion Engine destroyed. 02147_ System corrupted by crushing effect (+2). 02147_ Imp. Assault Rifle crushed. 02151_ Acquired Imp. Assault Rifle. 02153_ Acquired Med. Storage Unit. 02154_ The unstable cave ceiling collapses. 02154_ Crushed by falling debris. 02154_ Signal Interpreter destroyed. 02154_ System corrupted by crushing effect (+5). 02154_ Wheel destroyed. 02154_ System corrupted by crushing effect (+2). 02154_ Imp. Targeting Computer destroyed. 02154_ System corrupted by crushing effect (+1). 02154_ Faulty Imp. Assault Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ???????############### #?????????????????? | | ???????# # # """ #?????????????????? | | ???????# "" ! # # "Y" #?????????????????? | | ???????# "T !! # # """ #?????????????????? | | ???????# "" ![] + + """ #?????????????????? | | ???????# # # """ #?????????????????? | | ???????# # # #?????????????????? | | ???????# # # #?????????????????? | | ???????# # ###########?????????????????? | | ???????# ##### #???????????????????????????? | | ???????## # #?# #???????????????????????????? | | ???????## #?# #???????????????????????????? | | ???????# #?# #???????????????????????????? | | ????##### #?# #???????????????????????????? | | ########### #?# ##??????????????????????????? | | % ## ## #??????????????????????????? | | ##### #??????????????????????????? | | ???## #??????????????????????????? | | ???## #??????????????????????????? | | ????# ## # " #??????????????????????????? | | ????## ##############??????????????????????????? | | ????## # # #??????????????????????????????? | | ????## =# # #?########?????????????????????? | | ????## = + ###?#= @ #?????????????????????? | | ????# %*]# =#########*#######/##?????????????? | | ????# !* # =+= |===[%%*% ??????????? | | ######=!*# =#######[ ==#####?????????????????? | | # *=#########??# *#[!##?????????????????????? | | "" #| ## ###??#######??????????????????????? | | ""S # #?#####?????????????????????????????????? | | "" + *#???????????????????????????????????????? | | # ! #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ###### ##??????????????????????????????????????? | | =[*[= #??????????????????????????????????????? | | ##### #??????????????????????????????????????? | | ????# T #??????????????????????????????????????? | | ????# = #??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ??#####+########?????????????????????????????????? | | ??# ] #?????????????????????????????????? | | ??# """ """ #?????????????????????????????????? | | ??# """ """ #?????????????????????????????????? | | ??# """ """ #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??#############??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 150 Evasion (%) 53 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullLinearTorch Manual? 0 Play Time 00:55:37 Cumulative 165.2 hours Start 2020.11.10 @ 21:31:27 End 2020.11.11 @ 11:40:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ee36cd2-9937-4d45-9cdc-419f3227e1d0