Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 11:01:17 Player: Muchitsuji Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (142) 142 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1097 Bonus ------- None Cogmind --------- Core Integrity 277/400 Matter 292/300 Energy 125/125 System Corruption 0% Temperature Cool (5) Movement Rolling (85) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (3) ------ Small Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Flight Unit Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Light Ion Engine Light Ion Engine Wheel Flight Unit Hardened Light Armor Plating EM Pulse Gun Plasma Cutter [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 18 | 7 3 8 Power 5 | 1 2 2 Engine 5 | 1 2 2 Core . | . . . Reactor . | . . . Propulsion 5 | 2 1 2 Treads . | . . . Leg . | . . . Wheel 5 | 2 1 2 Hover . | . . . Flight . | . . . Utility 4 | 2 . 2 Device 1 | 1 . . Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun 3 | 2 . 1 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 1 9 Power 3 | . 1 2 Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 9 | . 1 9 To Critical Strikes . | . . . Average Backups 5 | 2 6 5 Power 1 | . . 1 Propulsion 1 | 1 2 1 Utility . | . . . Weapon . | . 1 . Tool/Special . | . . . Unused Backups 5 | . 3 2 Power . | . . . Propulsion 3 | . 2 1 Utility 1 | . 1 . Weapon . | . . . Tool/Special 1 | . . 1 Average Slot Usage (%) 94 | . 100 85 Engine 12 | . 14 9 Wheel 29 | . 28 31 Device 10 | . 14 4 Storage 12 | . 14 11 Processor 3 | . . 8 Protection 2 | . . 5 Energy Gun 21 | . 28 11 Ballistic Gun 1 | . . 4 Peak Build Rating 12 | 9 10 12 Average Rating 8 | 6 9 10 On Entrance 6 | . 9 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 14 | 13 13 14 Greatest Support 30 | 26 26 30 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 6 8 7 Average Carried 5 | 3 6 4 Final Capacity 8 | 8 8 8 Final Carried 8 | 6 8 3 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 334 | 263 27 44 Remotely . | . . . Salvage Created 304 | 20 238 46 Parts 21 | 5 13 3 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | . 5 3 Melee 1 | . . 1 Guns 7 | . 5 2 Classes Destroyed 5 | 1 4 . Worker 1 | . 1 . Tunneler 1 | 1 . . Recycler 1 | . 1 . Swarmer 6 | . 3 3 Grunt 2 | . 2 . Best Kill Streak 7 | 1 7 3 Combat Bots Only 5 | . 5 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 112 | . 30 82 Missed 34 | . 10 24 Hits 78 | . 20 58 Projectile 78 | . 20 58 Damage Taken 917 | . 227 690 Core 132 | . 9 123 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 49 | 1 18 30 Largest 2 | 2 2 2 Hottest 90 | 90 90 90 Shots Fired 75 | 2 36 37 Gun 75 | 2 36 37 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 21 | . . 21 Thermal 27 | 1 18 8 Explosive . | . . . Electromagnetic 27 | 1 18 8 Robot Hit Streak 9 | 2 7 9 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 47 | 2 20 25 Core Hits 20 | 1 9 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 1 2 Burn 2 | . . 2 Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 627 | 28 317 282 Guns 575 | 28 270 277 Cannons . | . . . Explosions 38 | . 38 . Melee . | . . . Ramming 14 | . 9 5 Kinetic 137 | . . 137 Thermal 266 | 13 177 76 Explosive . | . . . Electromagnetic 210 | 15 131 64 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 44 | . 42 2 Shots 1 | . 1 . Rammed 6 | . 2 4 Targets Rammed 6 | . 2 4 Kicked . | . . . Crushed . | . . . Highest Temperature 271 | 30 271 149 Average Temperature 74 | 17 103 43 Received Heat Transfer 372 | . 54 318 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 1 1 Heat Transferred 814 | 37 407 370 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 107 | 5 107 36 Initial 36 | . . 36 Average 25 | 1 39 20 Influence Increases 212 | 5 137 70 Destroy 0b10 Robot/C 160 | . 100 60 Destroy 0b10 Robot/NC 15 | 5 10 . Destroy Leader 30 | . 20 10 Destroy Structure 7 | . 7 . Influence Decreases 212 | 5 50 157 Entered New Map 51 | . . 51 Time Decay 75 | 5 40 30 Lost Part 86 | . 10 76 Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 8 8 Peak Tracking Total 5 | . 3 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 1 1 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 7 | . 4 3 Successful 2 | . . 2 Failed 5 | . 4 1 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 2 | . . 2 Retrieve Study 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 2 | . . 2 Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 295 | 21 170 104 Optics 89 | . . 89 Terrain 233 | 21 170 42 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 349 | 75 170 104 Spaces Moved 214 | 62 117 35 Core 3 | 3 . . Treads . | . . . Legs . | . . . Wheels 211 | 59 117 35 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 70 Average Speed 86 | 90 87 74 Slowest Speed 100 | 100 90 80 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 10 | 3 22 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . 6 . Melee . | . . . Projectile . | . . . AOE 6 | . 6 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 303 | 75 150 78 Wait 2 | . 1 1 Move 212 | 61 116 35 Hop . | . . . Pick Up 12 | 6 6 . Fast Attach 10 | 7 . 3 Attach 6 | . 1 5 Detach . | . . . Swap 2 | . 2 . Drop 4 | . 4 . Fire 49 | 1 18 30 Melee . | . . . Ram 6 | . 2 4 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 11) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 350 | -9/Materials | Self-destructed Last Messages --------------- 00290_ Switching to secondary target: G-47 Trooper. 00290_ G-47 Trooper suffers critical hit (Burn). 00294_ EM Pulse Gun destroyed. 00294_ Med. Laser destroyed. 00296_ Wheel+ destroyed. 00300_ Acquired 15 matter. 00301_ Acquired Lgt. Assault Rifle. 00303_ Lgt. Ion Engine+ destroyed. 00310_ Slammed into S-10 Pest. 00310_ S-10 Pest destroyed. [Achievement: Fist Fight] 00311_ Acquired 16 matter. 00319_ G-34 Mercenary destroyed. 00329_ Lgt. Ion Engine+ destroyed. 00334_ Slammed into G-47 Trooper. 00341_ Acquired 13 matter. 00342_ Wheel+ destroyed. 00343_ Acquired Lgt. Ion Engine+. 00348_ Wheel+ destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????##########?#??????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# """ #????????????????????????? | | ??????????????# """ #??#?????????????????????? | | ?????#????????# """ #????????????????????????? | | ??????????????# """ "" #????????????????????????? | | ??????????????# """ """##???????????????????????? | | ??????????????# S"#????#???????????????????? | | ??????????????# ! #???######???????????????? | | ?????????????######+######## #???????????????? | | ?????????????# #???????????????? | | ?????????????# @! T #???????????????? | | ?????????????# *%=%ggg #???????????????? | | ????????????#####+########## #???????????????? | | ????????????# #?????# ##???????????????? | | ????????????# #?????? m #????????????????? | | ????????????# #??????? #??"?????????????? | | ????????????# """ """ #?????#?? + ???? ??????????? | | ????????????# """ """ #?????????# ??????????????? | | ????????????# """ """ #?????????? ?????????????? | | ????????????# #? ?????????###????????????? | | ????????????# #??????????????????????????? | | ????????????###########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 11 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 46 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fist Fight Ghost 'Em Challenges ------------ None Game ------ Seed PiercelightCombatRay Manual? 0 Play Time 00:07:25 Cumulative 41.9 hours Start 2025.12.05 @ 10:55:42 End 2025.12.05 @ 11:01:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 33 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 38 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15fb0ebd-42e5-4e26-b775-a402312b74d4